VWX Town 2013 01 (May, June)


VWX Town?

Snapshot101_002

Well, I went ahead and took the plunge: I am now a Linden premium member once more (last one of these in Jan.), and have also bought 8704 square meters of land in Tyta right next to the famed Rubi Forest. Don’t know if this was a foolish thing to do (land cost me a bit over 23 dollars) but it’s done. Not even sure I’ll keep the land into June, since I’ll be on vacation half that month and away from any internet access most likely. But I think it’s worth it — gorgeous land and view. Downside: it’s a thin strip of land, mostly 48 meters deep with some parts at 42 meters. Upside: It’s quite long, and the length borders the road next to the Rubi Forest, which means protected land all in front of me. That was the attraction. I’ve actually owned part of the land I own now before, when I first came to the Rubi area and mainland in general in Fall 2008. Seems like a really really long time ago now. At that time, my big parcel was across the Rubi Forest from where I currently own, and was composed of 3072 square meters in an “L” shape. Then somewhere along the line I found out I could own 1536 meters more without bumping up my tier payment, so I first purchased along the Great Wall of Heterocera in Ziczac, if I remember correctly, and then gave that up after about a month for land in Tyta, where I built a version of the Edwardston Station Gallery, complete with a small subway station and history gallery. Actually, let me see if I can dig up a link about that build.

http://bakerblinker.wordpress.com/2010/06/02/around-rubi-01/

Oh cool, I see that I own the land that my RL and SL friend Flynn use to own in Tyta (second snapshot in that link). Hafta tell her about it, if she doesn’t read about it in this blog post first.

And I’m also reminded from that post that I also owned the land immediately bordering my present parcel to the west, a 4096 sq. meter affair in the Horisme sim adjacent to the south entrance for the Great Wall. This would be in the summer of 2009, or when I first became involved in the Jeogeot continent (where I owned a similar sized chunk of land at the time). But that didn’t last long — several weeks. And I didn’t own the 2008 Tyta parcel for too long either.

http://bakerblinker.wordpress.com/2010/05/30/home-3/

This post describes another parcel I bought in Rubi in summer 2010, which I did manage to hold onto for at least several months. To compare: the present parcel is over twice as big (8704 as opposed to 4096), and cost about a third of what I paid back in 2010. But both were long strips of land, with lengthy borders along the Rubi Forest. My present land also reminds me of a parcel I briefly held in the Baddest sim of Nautilus.

Strangely I don’t have a post for the 2009 version of the ESG in Tyta. Instead I have several for the Wright Gallery, like this one…

http://bakerblinker.wordpress.com/2008/10/01/abominable/


VWX Town!

Preliminary tour of VWX Town. I have my now central Power Tower Gowlery complete with all the Gilatona-Lis collages set up near the back middle of the village, and also the supplemental galleries surround it now, just like they did in PTG Town currently being emptied. There include the still unnamed gallery containing the Wheeler-Jasper series (another skyscraper), and the Sink Lair Gallery. However, the Quadtower of TILE has *not* been moved from PTG Town to VWX Town, since a version of the Baker Bloch in England exhibit already exits *directly across the Rubi Forest* from VWX Town in the *Tower of TILE*. That was another attraction in buying the Tyta land.

Below we have the current interior to another skyscraper rezzed in VWX Town named Big Boy or Big Boy Tower, first appearing in Pietmond of Otaki Gorge. In the center exits a watery whirlpool created by Aley, who vends a huge variety of SL marketplace products, most for absolutely free — maybe all of ’em. Here’s a link to her AleyMart! store.

Snapshot102_001

Snapshot102_004

Main entrance into VWX Town, eventually taking you to the Power Tower Gowlery projecting high in the background. Notice that the Goldie statue atop the Hole in the Wall bar has also made the transfer from PTG Town.

Snapshot102_005

Another statue transferred from other virtual locations: it’s Aley’s trojan warrior freebie, similarly golden like Goldie, and now standing atop a small and probably mysterious knoll on the west side of town.

Snapshot102_008

Steep, main entrance to the Power Tower Gowlery, complete with sitting robot.

Snapshot102_010

Interior to the Hole in the Wall bar, with the back wall made mostly transparent to highlighting the Rubi Forest.

Snapshot102_012

VWX Town from above.

Snapshot102_015

Looking over the Rubi Forest from VWX Town toward the aforementioned Tower of TILE and, beyond it, the empty sink basin of Sikkima. Yes, I’m just that close to the winter location of New Pietmond (!).

Snapshot102_020

VWX Town skyline from the TILE Tower. Very nice.

Snapshot102_017

Snapshot102_021

VWX Town has some advantages over my fall/winter New Pietmond project. Although the Power Tower existed in New Pietmond, Sikkima (its original rezzing spot), the Gilatona-Lis series was only about a third of the way over when I deleted the town there. Now Gilatona-Lis is completed, along with the attached Power Tower Gowlery itself; a new centerpiece of my virtual world. New Pietmond had several other skyscrapers, but the 2 tallest after the Power Tower contained basically nothing within. VWX Town seems more functional. Will guest artists return to my newest of virtual villages? We’ll see.


VWX Town: Creek, Road, Seal, More! 01

This represents one of the few creeks I’ve ever set up on my land, and by far the longest. I don’t have a title for it yet, but does this represent a virtual version of *Whitehead Brook*? More on that in a moment.

Below, Baker Bloch stands at the head of the stream, just below the Hole in the Wall bar of VWX Town (right). Its rock lined flow directly parallels the Linden Road alongside my property, beginning at Rubi 203 254 107 and ending at Rubi 075 255 098. These numbers mean that the stream is 128 meters long (exactly 1/2 a sim!), the beginning and end are precisely east and west of each other, and the stream descends a total of about 9 meters along its course. It also runs along the extreme northern border of the Rubi sim, shared with Tyta.

Snapshot104_003

Below the Hole in the Wall bar, the stream passes beneath the Sink Lair Gallery, then beside the House of Truth, the still unnamed skyscraper gallery with the Wheeler-Jasper collage series, the presently named Norris Temple (name subject to change soon), terminating at the Coolie Building, which is the last building I believe I’ve set up in VWX Town. It appears just to sink into the ground at the corner of this structure, reminding one of the Synching Creek of the S.C.D.M.A. just visited this past weekend by the wife and I.

I should also mention here that the stream has two prominent drops, which logically divides it into 3 parts. The first begins at the head or source — Rubi 203 254 107, again — and ends at Rubi 179 255 102. The second starts at the end of the first (Rubi 179 255 102) and continues to Rubi 090 255 100. The third completes the journey with ranges Rubi 090 255 100 to Rubi 075 255 098. Again interpreting these numbers, it means that the stream kicks off in fashion with an original sloped segment of 24 meters that descends 5 meters, stabilizes within a much longer middle section of 90 meters where it remains relatively flat, and then culminates with another segment of 15 meters where the water drops an additional 2 meters before sinking into the ground at the Coolie Building’s south corner.

Snapshot104_005

Snapshot104_006
End of stream at corner of VWX Town’s Coolie Building.

Snapshot104_032

Snapshot104_007
South side of the Norris Temple.

Below we find Baker Bloch sitting on the upper porch of the House of Truth, enjoying the stream. The purple crystals mark the end of Drop #1. The House of Truth is also the only structure which directly *faces* the stream. I actually tried to turn the House of Truth away from the flow, but it didn’t seem to work as well. House and stream here appear intimately tied.

Snapshot104_009

Snapshot104_010

If the house *had* been turned the other way, it would have faced another new object in VWX Town: a large grey seal or sea lion perched atop one of the rectangular building segments of the Power Tower Gowlery. In checking it out in real time now, the peak of the gabled house would be directly south of the seal’s head.

Snapshot104_011

This grey seal is obviously, in my mind, a representation of Whitehead Crossing’s pivotal Grey Rock and topping Seal Stone — Grey Seal in toto. More on that soon as well, as the story continues to develop.

Snapshot104_012

Snapshot104_013

VWX Town: Creek, Road, Seal, More! 02


VWX Town: Creek, Road, Seal, More! 02

(continued from VWX Town: Creek, Road, Seal, More! 01)

Although this main road into the heart of VWX Town has been in place for a couple of days, only last night did its formerly gray blocks turn gold and become associated with Elton John’s Goodbye Yellow Brick Road album and also its title track. Check out the juxtaposition of album displaying billboard with the yellow brick road and the similarly golden VWX Town road below it.

Snapshot104_017

And the Goldie statue is also nearby, opposite the side of the road with the billboard.

Snapshot104_018

VWX Town’s Golden Road in relation to the likewise new stream discussed in the last post.

Snapshot104_022

Back on the Golden Road, we shortly come across a park ranger and his biker friend while heading into the heart of town and its Power Tower Gowlery. For now, the biker, upon responding to the ranger’s question about the location of this gallery, says to just, “Follow those robots!”. This dialog appears as hover text above their heads, which doesn’t show up in “normal” SL photos such as this one.

Snapshot104_023

Last night I rezzed a bridge leading from the end of the Golden Road (just beyond the park ranger and biker) almost directly to the entrance of the Power Tower Gowlery to aid navigation. Seems like a natural, logical addition.

Snapshot104_025

Resting a bit from his creative binging this night, Baker Block takes in the view of the Rubi Forest from the balcony area of the Home o’ Fibs, situated on the west side of my property, and also on the west end of the Tyta sim. Baker looks in a southwesternly direction.

Snapshot104_026

Also added last night is this second bit of Golden Road, mostly covered in grass & ground now. But one must assume that this was a functional road as well some time in the “past”. It points to the grey seal perched on part of the Power Tower Gowlery, directly to its east.

Snapshot104_028

In the other direction (west) the old road seems to lead to this mound mentioned before, topped with yet another golden-ish item within VWX Town: the trojan warrior found in New Pietmond, Pietmond, and elsewhere in my virtual villages down through the years now. Actually I think it may have first been rezzed in 2011-2012 Pietmond, sometime before the new year.

Snapshot104_029

We close with two shots from the Hole in the Wall bar, the first showing Baker Bloch staring out at the Rubi Forest and the Tower of TILE just beyond…

Snapshot104_033

… and the second with him gazing at the head of the long, virtual stream I just concocted.

Snapshot104_034


Around Rubi

Baker Bloch revisiting the ins and outs of The Diagonal, discovered way back in 2008 during my first stay in the area. Still seems quite profound and has dated well. Here he stands once more at Rubi 097 097 097, a spot that seems, er, way overbooked or… overloaded… with importance. These numbers mean that Baker stands 97 meters up from the southern border of Rubi, 97 meters east of its western border, and 97 meters above the bottom of the virtual world (absolute zero), all at once. But Zarek’s roller coasters and gallery have long since been deleted from this area — the whole of Rubi has turned into a type of ghost sim, with no avatar activity present atall except for the occasional visitor to the woods, I’m guessing.

Snapshot107_013

The southwest corner of Rubi, which also represents the southwestern point of The Diagonal, where it terminates in this direction at the corners of Rubi, Sikkima, Rosieri, and Hector. Cocoala (aka Coke)’s land use to be straight in front of Baker here (in Rosieri), and has also been derezzed for quite some time now.

Snapshot107_014

But one thing about all those old Rubi mythology notes has come true in the intervening years, for a strand of the SLRR has indeed approached the Rubi Forest in the meantime. I assume this marks the lower edge of the pre-Linden Sylver Forest as well, and also the lower edge of New Pietmond, Sikkima, only more recently deleted by myself (Feb. 2013). New Pietmond’s energy has effectively been transferred to VWX Town less than 2 sims to the north (and on the opposite side of the Rubi Forest from it), with the Power Tower Gowlery and its Gilatona-Lis collages being the main difference maker in the meantime.

Snapshot107_017

A map of all present Heterocera continent galleries, according to the wonderful Sasun Steinbeck gallery database at least. I’ve reinforced the location of VWX Town and its Power Tower Gowlery with a pin.

heteroceragalleries03

My adventures on the Atoll Continent makes for a rather long history in and of themselves now…

http://bakerblinker.wordpress.com/category/heterocera-continent-atoll-continent/

https://bakerbloch.wordpress.com/category/second-life/rubi/

—–

Below we have Baker Bloch re-examining the 4th collage of the Jasper series in a supplemental gallery to the Power Tower Gowlery in VWX Town, still unnamed. He’s remembering the association made between it and the Cliffs of Dundee in Whitehead Crossing, or is doing so through me.

Snapshot108_001

In looking at other pictures in the same gallery, he’s also reminded that this collage, the 7th of the same series, comes partially from inworld pictures directly linked to Rubi’s The Diagonal. Interesting!

Snapshot108_004

Still just bumming around VWX Town this night, Baker Bloch then finds himself at that mystery knoll topped with a Linden eucalyptus tree coupled with a trojan warrior statue. He thinks back to The Diagonal, once more, and how one can disappear inside just such a tree in the Rubi Woods at location 125 125 098. He also understands that the center of the Rubi sim (128/128/098) lies just beyond the tree, and sees that the trojan warrior also seems to have freshly emerged from the eucalyptus tree on this knoll. Very curious and probably meaningful. Hafta think about that more.

Snapshot108_009

Beside another VWX Town eucalyptus tree at the source of the unnamed creek already featured in this recent post.

Snapshot108_012

VWX Town skyline at dusk.

Snapshot108_025


Rubi Thoughts….

contentpa

http://bakerblinker.wordpress.com/2008/11/06/chatting-f/

A questions that isn’t suppose to be answered:

http://boards.adultswim.com/t5/Williams-Street-Music/Music-from-quot-Booger-Haze-quot/td-p/44178647

Order of the Owl
SnappleMan
Posts: 29,891
Registered: ‎06-20-2006
0
Music from “Booger Haze”
Options

‎05-26-2008 07:45 AM
I was just watching my 12 oz. Mouse DVDs (yeah, again) and I noticed that neither of the two piano songs from the episode “Booger Haze” were put in the special features. Does anyone know the titles and artists/composers were for those two songs?

For the record, these are the two songs that Spider plays inside his cave SPOILER! after he kidnaps Roostre SPOILER!

—–

Mrs. Bucket!

—–

Seems to now be about Concreek’s The Island:

http://bakerblinker.wordpress.com/2008/11/12/6695/

—–

Article on Zarek Lock, my old Rubi neighbor who was a world famous kinetic sculpture and roller coaster creator:

http://www.bannerwitcoff.com/_docs/library/articles/Dannenberg%20Copyright%20column%20LinuxInsider%203.pdf

“Notwithstanding [your retention of copyright rights], you understand and agree that by
submitting your Content to any area of the service, you automatically grant (and you
represent and warrant that you have the right to grant) to Linden Lab: (a) a royalty-free,
worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license to (i)
use, reproduce and distribute your Content within the Service as permitted by you
through your interactions on the Service. …”

—–

Zarek Lock Creations from the DualAtoll archives:

http://blog.livedoor.jp/dualatoll/archives/551763.html

—–

Another Rubi related article from the same blog: 🙂

http://blog.livedoor.jp/dualatoll/archives/1693479.html

—–

Opening of Lock Creations, July 22, 2007:

http://eventful.com/events/grand-opening-kinetic-art-sculpture-/E0-001-005326774-3

—-

COUNCIL OF THE SYLVER FOREST MEETING

Members/Those Present:

Baker Bloch (Baker Blinker? Hucka Doobie?)
Keraz (“Key”)
Patsi Rubi (together: Rubi Key)
Cokoala (more of an outsider: from Rosieri)
Flynn (?)
Headburro? (to add mythological depth)
Blinkerton?

—–

Baker:

So we begin. Greetings to all variants present, and thanks for attending the first meeting of the Council of the Sylver Forest.

Keraz:

Call me Key.

Baker:

Thank you Keraz. I will. You were always a champion of the Rubi Forest. Now you know of the larger Sylver Forest in the past.

Karoz:

What is the relationship of the Sylver Forest to the Square Forest of Frank Park?

Baker:

Thank you Karoz. Didn’t see you back there behind Keraz.

Keraz/Key:

Actually I have to go to another meeting. Karoz can have my seat, then, so he can see better and you can see him better and hear him better. Thank you for inviting me, Baker.

Baker:

Um, no problem. No other remarks before you step out?

Keraz/Key:

Only: Good luck!

[Keraz/Key leaves the building. Where is the building?]

Cocoala:

Actually I must leave as well. Must get back to creating my houses. Nice gallery. I prefer landscapes.

Baker:

Yes, I like landscapes too. Sorry we never got around to creating that interview I promised, Cocoala.

Cocoala:

Call me Coke. Yeah, no big deal. Where’s the exit again?

[Baker points to the exit, and Cocoala/Coke exits through it]

Baker:

Hope she can find her way home through the Rubi Forest.

Patsi Rubi:

She doesn’t live there any more. Remember? It’s only you and me. Keraz is gone too. Key, I mean. And I’m…

Baker:

Leaving too?

Patsi Rubi:

I am ill.

Baker:

I remember that.

Patsi Rubi:

I am the forest more than anyone. I am the forest more than you[ for example].

Baker:

Could be. My main chunk of time here was still in 2008. Long time ago. So what happened to the ring of galleries you were going to build around the forest? The Forest?

Patsi Rubi:

Let’s see… Sylver broke me down.

Hucka Doobie:

What does that mean, Patsi?

Baker:

Hi Hucka D. [seeing Hucka’s head emerge from behind where Patsi is sitting]. You know everyone here, I assume. Everyone that’s left.

Hucka D. [ looking around]:

Hi Goodnight Violet [nods to Goodnight]. Hi Barbury Castle [nods to Barbury]. Hi [delete name].

Baker:

Yes, hi to you as well, [delete name]. But Hucka, all the rest you were nodding to were just empty seats.

Hucka D.:

*I* see them.

Baker:

Okay, I’ll just go along with that now. I wonder if you, [delete name], have any comments?

[delete name]:

Questions. What is the Korean Channel?

Baker:

It’s the central shaft of water at the Jeogeot continent, the largest landmass of Second Life as a whole. You know that, don’t you?

[delete name]:

Not really. Or I forgot.

Baker:

Do you want to say anything about the idea of the Sylver Forest?

Barbury Castle [suddenly appearing to Baker in a formerly empty seat]:

Do we get to walk The Diagonal?

Baker:

You *are* real. Well, sure we can do that.

Barbury Castle:

I want to disappear at the one hundred and twenty-five.

Hucka D.:

That’s one-eighth of a thousand to you, Baker. 1:8.

Patsi Rubi:

Yes The Diagonal is nice. I created it. I am taking over, Baker.

Baker:

Well, um…

[delete name]:

The Korean Channel is what?

Hucka D.:

Furry Carl! (Hucka D.’s eyes follow an imaginary person coming into the hall and sitting in another empty seat, an empty seat to Baker.)

Baker:

Does anyone else see Furry Carl besides Hucka D.?

(But then Baker *sees* Furry Carl, and *everyone else* has disappeared.)

Furry Carl:

Merry fucking summer have a beer!

END OF MEETING

—–

POST MEETING NOTES

That was not a really successful meeting, Hucka D.

Hucka D.:

I enjoyed it. I thought it was great. Wonderful, even. What was wrong with it?

bb:

Well, most of the people left. A lot of the remaining people were *imaginary*.

Hucka D. (countering):

They *all* were imaginary. Are imaginary.

bb:

Delete name was there and not there at once.

Hucka D.:

On off, black white, Zebra.

bb:

The actual place of the meeting was not clarified, even to me.

Hucka D.:

You said it was a hall. The Hall.

bb:

I don’t have a hall. Not yet, I suppose you’re going to add…

Hucka D.:

Not *yet*. (smiles; pauses) So what else disappointed you?

bb:

Nothing got done (!)

Hucka D.:

You were thinking about a map.

bb:

A map of the Sylver Forest, thank you. I think I’ll prepare one for the next meeting. Invite Coke and Key back. Think they’ll like[ it].

Hucka D.:

Barbury Castle said he wanted to walk The Diagonal[ as well].

bb:

Okay we can do that. Don’t know really who that is but we can acommodate him.

END OF POST MEETING NOTES


Rubi and SID’s 1st Oz

An obvious link: ruby key:

http://horrordigest.blogspot.com/2010/03/return-to-oz-when-reality-creates.html

5234376803_6f4c1b4a83_z

Floyd and the Rubi Forest or Rubi Woods have been associated since the beginning for me. Key had a picture of Floyd and Barrett in his otherwise almost berift-of-objects second floor of his Rubi gallery at the time. He came to Rubi in July 2007, as I’ve found out. Must figure out how to get his variant, the actual pretend Key, to reinvest in the forest. A map, as Hucka D. reinforced to me — yes, that could be it, along with the same for Coke. Coke must not see the Rubi Forest as just Ordinary Glass.

Hucka D.:

Invite Hybuli to the next meeting. Isn’t that tonight?

bb:

Hybuli being the closest gallery owner when I opened the Power Tower Gowlery the other night, but then he deleted the kiosk as it moved across the internal sea of Heterocera. But for a moment, his was the closest. And of course I know him, especially through another.

Hybuli:

Hi, I thought I’d drop by before the meeting. How’s Chilbo doing?

[5 pages of script deleted]

—–

Further notes (now that that interesting interruption is over!):

The grey snakelet Aspinwall is the same as the Great Linden Wall of Heterocera. An important clue: the first letters of the first three sims the wall passes through, top to bottom, form the acronym ASP (Athetis, Spini, Pyri). Then it enters Ziczac, already blog famous in Baker Blinker’s completed macro-opus. Mystery ship The Arab, passed down through The Wall beginning at Ziczac, creating The Point(of The Wall). It passed underneath the main part, through a passage which is not square but pointed. Then it reaches Rubi, Hucka D., to become SID’s 1st Oz. 26 in 1. The diagonal: Ziczac Zoe. Rubi Forest. Temple. SID’s Temple. The placement of the Edwardston Station Gallery in Rubi opens up Sylver as in Sylver Forest, the past. The Past. Later this manifested as Jeogeot, the Southern Continent.

—–

“How did The Arab pass through The Wall, Hucka D.?”

Hucka D.:

How does anything pass through anything? Luck.

bb:

Is this where Aspinwall changes to Colon?

—–

“Says here in this deleted script, Hucka D., that Aspinwall had changed to Colon by the time The Arab had reached Rubi.”

Hucka D.:

Have you ever seen a ship driven by trees? They’re all *over* the road.

bb:

Hmmm.

Hucka D.:

Have you?

bb:

Yes, maybe. Like the trees overhang the Robin Loop next to my new parcel.

Hucka D. (apparently speaking to someone else offstage):

Oh no you haven’t. There’s 3 there instead of 2. You overcharged me once more!

bb:

Who’s that, Hucka D.?

Hucka D.:

My agent. He’s booked 3 shows for me at once instead of the normal 2. I asked for 2. I ask for multitasking. But not 3.

bb:

Interesting. So… back to the Rubi Woods.

Hucka D.:

I think you should call Hybuli back and apologize to him. How’s he suppose to know about the positive carrcasses?

bb:

All’s I said is that I always had the suspicion that Giant Rat of Sumatra was FT’s greatest work, Hucka D., and he gave me back the usual rigamarole about FT themselves claiming Dwarf as their best. And then he named half a dozen more albums he thought were better than Rat.

Hucka D.:

The Foreign One let the Rat out of the Bag. You saw it once. In the woods. Remember?

bb:

Yes. The trap when I bought the Rubi land along the woods in 2010. Yes, that was obviously something psychic taking place. The thing in the woods knew I would buy the land there. And then Bill might have shown up last night.

Hucka D.:

Yes (!)

bb:

Did the Rat pilot The Arab[ down through The Wall and to Rubi]? It’s obviously quite queer that Hybuli shows up right when I buy the new land in Rubi. It must be the Rat again

Hucka D.:

What else did you say to Hybuli[ to offend him]?

bb:

We talked some about Zappa. We agreed that Lumpy Gravy may be his best work, because Hybuli had read the same stuff as I had about Zappa saying that very thing. So we agreed there.

Hucka D.:

Here’s his story…

—–

SWITCH TO HUCKA D.’s EARLIER CALL TO HYBULI:

“Hell yeah! Bacon… ummmm. Love it.”

Hucka D.:

Hi yourself Hybuli. Must you always answer… well, yeah, I guess you have to answer that way. Do you know Furry Carl?

Hybuli:

He’s here now. What a meeting[ of the Sylver Forest Council] he’s describing! Couldn’t sound more exciting.

Hucka D.:

Is that sarcasm?

Hybuli:

Yeah. He actually only offered me a summer beer. Like always.

Hucka D.:

Figured as such. Listen, baker b. — you know the guy that supposedly *organized* this thing… you know Baker don’t you?… course you do.

Hybuli:

Well, I know of *a* baker. And I know [another delete name].

Hucka D.:

But you and he talked about FT last night at the meeting.

Hybuli:

I was running late because I had to close up the gallery and move it across the sea and all. Bobby Darin, thank you.

Hucka D.:

Pulling a Bobby Darin. Nice.

Hybuli:

Thank you.

Hucka D.:

But it’s… .never mind. Good one.

Hybuli:

Thanks again.

Hucka D.:

So when you arrived I had left, and then Baker was still around. How about [delete name]? Tell me all the gossip.

Hybuli:

I don’t know that person. [another delete name] was with me but he stayed outside. Said something about he and baker had split from each other. Separated at the hip, he said, and laughed. Not sure what that means, but I think it has something to do with the Lion and Tiger of Oz. Wait… (checks script). That’s your line, sorry.

Hucka D.:

Just back it up a bit. Just end with the line you were suppose to end with. Ready… just begin again now.

Hybuli:

Now?

Hucka D.:

Yes, now. Go…

Hybuli:

Not sure *what* that means?

Hucka D.:

Nice emphasis. Ahem, yeah, I think *that* has *something* to do with the *Lion* and Tiger of *Oz*.

END FLASHBACK

—–

Hucka D.:

So you see, he did it to me as well. Tried to double back on me. Trap me in a corner, like you were symbolically trapped by that Rat in Rubi. Ratti.

rat01

—–

“WAIT a minute!”


Toto?

“The Yellow Brick Road of Whitehead Crossing is now in your VWX Town. Congratulations. You know that Elton John stepped back from this yellow brick road in his album — the cover — just like you can step back from virtual reality to come back into real reality. Back away from VWX Town.”

http://www.songmeanings.net/songs/view/1959/

bb:

But I created the yellow brick road here to lead people more easily to the towering Power Tower Gallery… um, Gowlery. John’s “penthouse” of the lyrics, perhaps. To back away from this gowlery back down the yellow brick road backwards to exit VWX Town is like John returning to the plough of the farm he left, leaving the big city. This big city, then, is VWX Town itself, which at least gives the appearance of a big city because of its numerous skyscrapers, with the PTG being the highest.

Hucka D.:

This has to do with Shared Fantasia and your contribution, which on the audio side include the first 4 songs or tracks of John’s Goodbye Yellow Brick Road album, but ending with the 4th track, which is the title song we’ve been referring to.

bb:

Then there’s another yellow brick road on the other side of the Power Tower Gowlery, but in even more disrepair. They are probably part of the same road, these two golden sections.

Hucka D.:

The goldeny Trojan Warrior is another reference to the road. He disappears at 125 125 098 and reemerges at 128 128 098. He disappears inside the eucalyptus tree and reappears in the center of the sim as a whole.

bb:

If VWX Town — Virtual Whitehead X-ing Town that is — is the same or brought in line with the actual Whitehead Crossing, then the yellow brick road takes on new meaning. The grey seal of VWX Town is obviously the Grey Rock of real Whitehead X-ing, as combined with its topping Seal Stone.

Hucka D.:

Yes. Obviously. That’s a mnemonic. Well, not actually a mnemonic. What’s the word I’m looking for?…

bb:

Unsure, Hucka D. But I understand. The grey seal of VWX Town is the same as Grey Rock with its topping Seal Stone. Grey seal in toto.

Hucka D.:

Toto?


Silver/Rubie Map on Temple… August 28, 2008

“Since the grey seal is perched on the Power Tower Gowlery, it seems to assoc. one with the other[ is logical], or bring them in line with each other. But the song “Grey Seal” of John’s Goodbye Yellow Brick Road comes after the title song, with only a shorter song called “This Song Has No Title” between them. And *that’s* the origin of the name No Title Spring that runs alongside Grey Rock and its Seal Stone, down to Whitehead Brook in rainier times. So is the creek that runs alongside most of VXW Town No Title Spring, or the virtual equivalent thereof? Could be Whitehead Brook instead? Could be Little Whitehead. Hucka?

Hucka D.:

You’ve answered your own question, like Ray’s “Dedicated Follower of Fashion.”

bb:

True, I suppose. But really I only posed 3 questions. Now I know you don’t like things that are bunched in 3’s.

Hucka D.:

Never said that. It’s all 3 after all.

bb:

Let’s take each one, because the positioning of the VXW Town creek seems so synchy and sygnificant.

Hucka D.:

If it’s No Title Spring, then like the real version it disappears into the ground before finding a true source. There’s that parallel.

bb:

And Whitehead Brook?

Hucka D.:

Grey seal looks down from Power Tower Gowlery to the brook, like Grey Rock and Seal Stone do with Whitehead Brook [although reversed in direction]. The flow of the virtual creek is more similar to Whitehead Brook in real life, which has more [volume] than Little Whitehead and especially No Title Spring.

bb:

Then what about Little Whitehead?

Hucka D.:

Hmmm… the length may be similar. 128 meters, eh?

bb:

Yeah, one-half of a sim basically exactly.

Hucka D.:

Rock’s Rocky Trail, also compared to this yellow brick road, runs through and past Grey Rock(Seal Stone), like the 2 golden sections of VWX Town’s yellow brick road both point to Power Tower Gowlery and its grey seal from different directions.

bb:

Then we have to deal with this post:

http://bakerblinker.wordpress.com/2008/08/28/silverrubie-map-on-temple/


Giving it up already?

Snapshot121_004

I either do that or start working on a skybox creation. I have to pay 40 more dollars tomorrow or else opt out. Mainland is pretty much a rip off any more with its outmoded tier system.

Or I could just wait til June 06-07 to dump this land, and see what develops in the meantime. I just got here! — maybe the second option is the better plan.


Withdrawn

“Are you then cancelling the second meeting of the Council of the Sylver Forest, baker b.? I hear you’re thinking about already pulling out of Rubi, or the Rubi Forest environ. Environment?”

bb:

Unsure, Hucka D. Maybe we should just call a meeting about that decision.

Key:

I came back but then I need to go again.

Coke:

Me too. Good luck!

Ratti:

I am taking over. I take over all things. I am the artist of the sim.

Karoz:

Where’s the, sorry…

[delete name]:

Where’s the Korean Channel?

Hybuli:

Not much on mainland any longer, baker b. Sad it comes down to you and me and a handful of others. We’re the last ones standing, almost. I don’t blame you for pulling out. Wait until July and then rent again. You only have…

Hucka D.:

You only have a month until England. And you have so many other projects to do. I’d pull out.

bb:

You too, Hucka D.? Do we have any more opinions? Or any more people back there, period?

Hucka D.:

Only yourself.

—–

4:05:

For now I’ve compromised between giving up my land and keeping it by putting *half* of it up for sale, ratcheting me down to the next tier level (15 bucks cheaper for the month). The Power Tower Gowlery is gone for now. It will come back but I’m not sure if it will be in Tyta. We’ll see if the land sells before tomorrow.

6:52:

One-half is now sold, and the other half is up for sale. I’m simply sick, it seems, of Linden tier, as I was putting it to a prospective buyer. Focus should be on *England*. England England England!

—–

9:21:

It’s all sold.

Snapshot202_002
I’ve still got the Tower of TILE.

Snapshot202_004
There’s always the future.


I can wait.

Forgot I had this little bit of mainland property left.

Snapshot300_002

Baker Bloch use to live next to this now *almost* barren mountain in Ephant on the Corsica continent. 1 tree left!

Snapshot205_003

But it’s to the Nautilus continent below Corsica that I’ll probably return in early to mid- July. The first picture above is from Lower Austra, which I wrote some about in early 2012 on the old blog. The Mysten town is still there, perhaps mysteriously so because it seems to contain no activity at all these days. A dead berg. All my structures in the general region have been deleted save the one pictured at the top of the current post, or what Baker Bloch sits inside of. Philo is really no more… nothing is really no more for me in terms of Second Life.

For me, the shape of things has changed there.

Snapshot300_001

But I may be able to rekindle a spark on Nautilus. Just a hunch.

I miss Heterocera.

Snapshot110_011

Snapshot111_001


Second Life Mainland — basically empty

Snapshot4444_001

If I do return, it will probably be to the Nautilus continent, which has more stuff per square meter simply because there’s so much coastline. Contrast this to the dry interior of Second Life’s two largest continents: Jeogeot and Maebaleia. Not much at all to see there now.

Above, Baker Bloch sits at a lonely bar on Gong, a small Linden pool in Jeogeot. Technically this is coastline as well, but not enough to act as an avatar magnet of any kind. I’ve rented and owned land around this lake a number of times, and created the virtual village of Teepot nearby in 2010 and 2011. Good times. Now this small bar is all that’s left for meters and meters around.

There’s a small chance I might rebuy the land I held in Sikkima this winter, but only a small one — rebuild New Pietmond in that sinkhole and all.

Hucka D.:

Nautilus, yes. Whitehead Crossing: good to go. Prepare!