Monthly Archives: November 2012

1st New Pietmond map

sosomapsmaller

Of course, looming over the entire upper part of the New Pietmond town is the X-Spot Gallery, whose perimeter takes up about 1/2 of my 8016 square meter parcel here. It could be that, technically, all the structures *directly underneath* this giant “X” shaped structure comprise the SoSo Village, a space roughly centered by the SoSo Gallery itself. But with the rapid development now to the south of the X-Spot, something over 1/2 of the entire complex lies beyond this, making the overall appelation New Pietmond necessary it seems. So, to put it another way, New Pietmond has grown beyond its SoSo Village origins (since I began building the town by inserting structures directly beneath the X-Spot), and I think the creation of this map might even parallel some kind of official (pretend) event honoring the establishment or incorporation of New Pietmond. Fairly sure of it.

So are there residents in town already? There must be. 3 small and obvious residences exist within the city boundaries as established by my parcel, or Fleep’s Cottage, West Cottage, and then Rose Cottage 02 in SoSo Village. My thinking is that Dr. Blood might move into West Cottage soon, or already exists there in hyperspace-time. Are other variants already part of the town citizenship? Plant? Marty? Z? Maybe Z… maybe at Fleep’s Cottage.

But back to the map for now, I’ve mentioned the 3 cottages, all lying around the perimeter of the town in north, west, south direction respectively (Fleep, West, Rose). Just to note before I forget, on the New Pietmond/SoSo Village map, up is actually south and right is west instead of east as you would think. This is because I usually envision the town looking uphill from the Otaki Gorge sink directly beneath it, or the site of *original* Pietmond. Complicated, I know.

So we’ve mentioned the SoSo Village taking up almost the entire southern part of town, directly under the X-Spot. We’ve also mentioned that Rose Cottage represents an obvious residence of this site; it could have no other function. Also making up SoSo Village are the SoSo Gallery, as also stated before — the center, really, of the place — then Home Orange across the (Golden Way) sidewalk from it acting as a sort of unofficial office for Baker Bloch, at least on the second floor of two. The first contains a couple of older maps of Pietmond, forming the core of what will probably become a Pietmond Museum, which will most likely be moved to a larger location as it grows. Directly beside Home Orange exists one of two garages in town, or Garage 01 here (since it was the first of the two to be established). An apartment may also be formed in the upper level of *both* garages soon, bringing up the total town residencies to 5. Then beside Garage 02 on the opposite side of Home Orange comes Gallery in the Rocks, which may also be renamed and retooled from its function in former virtual towns of mine. Right now it houses a couple of pics related to Dark Side of the Rainbow. Will it be the center of Rainbowology study? Perhaps. Then across from Gallery in the Rocks we have Rose Cottage (02), then between it and SoSo Gallery a structure I’m presently calling “Slipper”, a kind of gallery created in a former coffee house. The structure is by Moard Ling, who supplied several for the town, including the two highest buildings (Big Boy and Tower of A. Mann).

Then continuing to move through SoSo Village, we have the unoccupied Oculea Train Station to the north, sorry *south* of SoSo Gallery, and beside it another possible occupancy of town called, for now, Stairs Building 01, with a duplicate building existing in the newer part of town. My feeling is that Stairs Building 01 will remain empty, or, in better terms, the site of a possible residence, the while Stairs Building 02 will become another small gallery in town. Then to complete the tour of SoSo Village, we have hollowed out Blog Log in the middle of a park or open space (likely site of a former residence as well — little people this time), and then the Burl Tower leading from SoSo Village to the top of the X-Spot (where you can just mosey around and take in the views).

The Bodega supermarket just below this park probably represents the first structure in our New Pietmond tour here that lies outside SoSo Village proper, since it lies just beyond the overshadowing X-Spot Gallery to its south. Or it could be the *last* structure of SoSo Village, since it fits in with the overall themes of this village. But then moving further north we have the more massive structures of TILE Tower, Big Boy (Tower), and Tower of A. Mann, representing the 3 highest buildings of New Pietmond. Here we have also definitely moved beyond the homey and understandably squat SoSo Village origins of New Pietmond (after all, the buildings had to be slotted below the X-Spot Gallery, and could not project through its floor) into a more modern style. Presently the two highest buildings of town, Big Boy and Tower of A. Mann, are empty. The 3rd highest, or the TILE Tower, represents a home for the Baker Bloch in England exhibit, accessible through the central teleporter of the town beside the SoSo Gallery. Below TILE Tower lies a green, beach house like structure that may hold a museum dedicated to the Big E/ Big Schwa monument that conveniently lies just beyond its front door. Like the Bodega supermarket, there is also some debate whether Big E/Schwa is part of the original SoSo village, since it lies so close to its center. An argument against this is that the monument doesn’t technically lie beneath the X-Spot structure although it is rather snugly nestled against one of its outer walls… hmm, have to think about that more. On the other side of TILE Tower from Big E is the aforementioned Fleep’s Cottage, situated on the perimeter of New Pietmond.

So let’s continue to sweep our way through the newer parts of New Pietmond, including Stairs Building 02 that seems to be evolving into a small gallery (mentioned before), House of Truth at the end of a sidewalk still containing Jeogeot related history pictures, as it has for probably 2 years now, and then Garage #2 immediately to its left on the above map. A further thought: this garage is the location of Dr. Blood’s band’s reheasals, a group acting as perhaps a type of doppleganger for the early Kinks themselves.

Then to complete our tour, we have Hobo Squat (eye candy building), Hole in The Wall (dive bar), West Cottage already mentioned, and then — the last building so far to be added to New Pietmond — the Sink Lair Gallery, which I haven’t yet moved the “Synching Creek Designated Mystery Area” pictures into yet. Also we have Home o’ Fibs just below the Sink Lair Gallery.

Leave a comment

Filed under **VIRTUAL, Jeogeot^^, Pietmond^, Sunklands^

Respond.

“Don’t respond.”

bb:

Hi Hucka. So it was good to respond and now good not to respond.

Hucka D.:

Yes. Not red and blue as such, but green and a different green. Let it drop.

bb:

OK.

Hucka D.:

There is always something beyond the red and blue. The red and blue are your emotional limitations showing. The emotions/colors are boundaries. Different worlds, really, because they are spinning opposite each other.

bb:

Interesting. So this would surface between Klutzy and I, for example, with gay rights and our different opinions of them.

Hucka D.:

Klutzy is the innocent here. Each person is guarding a turf. They have to.

bb:

Why was I a sacrifice, or a potential one?

Hucka D.:

You had to be toughened up so that you could survive better on your own. Now you can. You are an Ally (bright yellow), or soon will be.

bb:

Can I trust…

Hucka D.:

Yes. And even if not, you have no choice.

bb:

I can go to…

Hucka D.:

No. She is right. Don’t go there.

bb:

OK.

Hucka D.:

So you’re an artist, eh?

bb:

Suppose so Hucka. How ’bout you?

Hucka D.:

Oh the same. Collager too. I collage minds.

bb:

Hehe.

Hucka D.:

I want to tell you a story.

bb:

OK.

Hucka D.:

There was red. There was blue. There was green. There was clean. There was dirty. There was gold. There was diamond. There was mold and more gold and oh some more diamonds added onto the top. Inside all of this was a fort with a whistle. A diamond whistle which sounded like a bell over the ocean for a day and a half until all clear sign given. Attack! Indians came. But not Indians.

bb:

Spanish.

Hucka D.:

You had to kill.

bb:

I got away.

Hucka D.:

You vowed never to get on a dirty filthy ship like that again. And you never have again.

bb:

Where has the current drama taken place before?

Hucka D.:

France.

bb:

Nothing.

Hucka D.:

No-man’s-land.

bb:

Still not really nothing. I know this has something to do with Patrick Crawley and WWI and perhaps the switch from Crawley to Patrick Gordon. Face burned.

Hucka D.:

Switcheroo.

bb:

Who is Klutzy?

Hucka D.:

He is a young soul. But he is also not who he seems to be.

bb:

I’ve met him before.

Hucka D.:

Yes. Battles.

bb:

That’s where we split. We were childhood friends.

Hucka D.:

Of sorts, yes.

bb:

Where?

Hucka D.:

Virginia.

bb:

I might ask him tomorrow.

Hucka D.:

Do.

bb:

What of Karoz and Supersity?

Hucka D.:

You know what the jewel is. Superman logo.

—–

bb:

Hucka D., I was thinking about the art aspect and felt overwhelmed with blue. So much responsibility, so much depth. The Table.

Hucka D.:

The Table, yes. I’ve always said that. Even when I was a young bee in Kentucky I said that. Azure Islands I meant. Tronesis. SID.

bb:

Hucka D., I want X-Ray to move into Pietmond.

Hucka D.:

*Yes.* Do you know how[ to do it]?

bb:

I think one of the avatars will have to sacrifice their personal appearance. I don’t think it should be you, though.

Hucka D.:

I don’t mind.

bb:

[Actually] I’m thinking Wilsonia.

Hucka D.:

Why don’t you ask X-Ray. Also known as Dr. Blood here… there.

Dr. Blood:

I will be incarnated soon. Lavender Hill Gang. Gold, lead, diamond, lead.

bb:

Hi Dr. Blood. We are going quite far tonight.

Dr. Blood:

I am in Pietmond already.

bb:

The Gallery in the Rocks?

Dr. Blood:

Tin S. Man. Where are we on that?

bb:

Do you want me to work on Dark Side of the Rainbow 02 again?

Dr. Blood:

I want you to work on Tin S. Man.

bb:

Pietmond is Lion’s Roar, Dr. Blood.

Dr. Blood:

Humph.

Hucka D.:

Dr. Blood will return another night with gushing news. You have your work.

bb:

Thank you.

Leave a comment

Filed under Kniks, The

How big will New Pietmond Get? 03

Interior of Stairs Building 02. Wait, yeah… 02, not 01. Nothing within this building yet. Empty structures are still the norm rather than the exception in New Pietmond.

House of Truth and Hole in the Wall again; Sink Lair in the background.

Another new addition to New Pietmond is this back alley featuring a pose ball where you can pretend to be a graffiti artist, as Baker is here. This Freebie creation is courtesy of Second Life’s Holy Moly store run by Maxwell Grantley.

At the corner of Golden Way and this back alley. Or is the back alley a continuation of Golden Way? Dunno yet.

The above shot has Baker Bloch starting toward the Gallery in the Rocks structure whose rotated front door is now more easily accessibly thanks to this back alley. Below we see Baker inside — will this still be a tribute structure to Dark Side of the Rainbow, as planned in Carcassonne-1 this past Spring? Again… dunno. Dunno dunno dunno.

Baker sadly stares at a picture of the last phase of Pietmond just before its destruction and dismantlement. Darn that sinister alien craft that came a-visiting that month!

Slipper (kind of a sort of a small gallery?) and Rose Cottage 02 just off Golden Way. The duplicate Rose Cottage 01 would be situation across the Otaki Gorge sink from New Pietmond. As of now, there are 3 duplicate structures in greater New Pietmond: 2 Stairs Buildings, 2 Rose Cottages, and 2 Sink Lair buildings. Hucka D. has compared the latter two to opposite rooks on one side of a chessboard (more soon).

Baker Bloch heads up into the X-Spot Gallery via the SoSo Village teleporter.

A couple of New Pietmond dawn shots to close…

1 Comment

Filed under **VIRTUAL, Jeogeot^^, Pietmond^, Sunklands^

How big will New Pietmond Get? 02

Looking toward Hobo Squat across the side of Big E near the center of town.

A classic SoSo Village/New Pietmond shot: Golden Way.

Now looking north from the same position. Unnamed way as of yet. Really, I suppose only Golden Way has achieved any official status within the town. I’ll have to work on that soon.

And then again from the same position, looking east toward the Bodega supermarket, with Big Boy in background and Big E/Schwa to left.

Big E and New Pietmond.

Big E and New Pietmond 02.

House of Truth dead ahead, with Hole in the Wall (dive bar) to left and Stairs Building 02 to right. There are 2 identical Stairs Buildings in town: 01 and 02. Probably need a rename.

A high, 7 prim freebie ladder connecting the top of Stairs Building 02 with the second floor of the Hobo Squat. Doesn’t have anything to do with the individual buildings themselves, just something I playfully added.

Hole in the Wall interior. Bottom’s up Baker Bloch!

How big will New Pietmond Get? 03

1 Comment

Filed under **VIRTUAL, Jeogeot^^, Pietmond^, Sunklands^

How big will New Pietmond get?

Quick answer: Probably not a lot more. 30 separate structures already (!).

Some more pics, then:

Just as of yesterday or day before, New Pietmond, or what I alternately, for now, call the SoSo Village (more on that in a moment-o), has seen the addition of a number of sidewalks, including this one running beside the newly placed Sink Lair Gallery in the northwest corner of my presently owned property (formerly occupied by trees). Great view toward the skyscrapers (Big Boy, Tower of A. Mann, Tower of TILE) in the eastern part of the town, eh?

Btw, I think I’ll rename the Tower of TILE the TILE Tower to further differentiate the name from the nearby Tower of A. Man… since the conversion to “A. Mann Tower” for the latter doesn’t seem to work as well.

New cottage on the western edge of town, another freebie find, as are the great majority of New Pietmond structures. I believe this cottage will be a (pretend) rental, and I might know who the first tennant will be. More soon on that as well!

Baker Bloch sits on the front steps of the as yet unoccupied “West Cottage”, staring toward Orange House and Obelisk Park in the distance. That’s where all this Pietmond renewal business began not even quite a month ago, although it seems considerably longer since so much has happened in the meantime here. Exciting times in New Pietmond for sure.

Another shot from beside the West Cottage toward the skyscrapers.

This was an amazing freebie find, and I was honored to visit what I assume was the original location for this Tooter Claxton build in Heterocera continent’s Calleta sim, more famous for being the home of Arcadia Asylum slum village. I’ve incorporated a number of her slum structures in New Pietmond.

Oh cool: Just re-found a post on Tooter Claxton’s own blog about his structure pictured below. Check it out.

I switched on the midday environment so that you the reader can see the details of the “hobo squat” a bit better.

To make room for Hobo Squat or HQ for short (center background), I had to move the Home o’ Fibs formerly occupying that space to the area formerly occupied by the House of Truth (left), the latter which I moved more toward the center of New Pietmond (right) instead of merely deleting it. Too nice of a build to just tuck back into my inventory somewhere. Neat that I could create a picture with all 3 builds involved in the move at once. The central structure between the 3 buildings just mentioned is the Sink Lair Gallery, also newly installed as stated before — just attempting to give some perspective of all the changes here.

More new stuff: a kind of main entrance into the town has been created, leading from the northern edge of my parcel into its central district. After experimenting with installing what would become the West Cottage in the place of Fleep’s Cottage (right) I decided to keep the latter in this location, along with its bordering azalea bushes. Across the new sidewalk from it stands another grunge garage for the town, a freebie offered on the Second Life Marketplace by Karyn’s Chopper Parts, billing itself as, “the first and number one motorcycle supply store of Second Life.” Karyn’s shop was also the source of the freebie Hole in the Wall dive bar that I’ll get to in just a minute.

Karyn’s Garage again.

How big will New Pietmond get? 02

Leave a comment

Filed under **VIRTUAL, Jeogeot^^, Pietmond^, Sunklands^

Great Green

Karoz after crafting the 32 prim fuchsia diamond and accompanying ring for Gene Fade, retreats back to the Great Green, which is Green Streams all, both the ones in NC and KY and also the one in WY. Karoz is the same as Klutzy Kamper, or they are directly related (cousins once more?). Klutzy has been working with me for all the time I’ve been involved in SL. Not surprising, then, that he surfaces within through this character. Just today I found out he will definitely be leaving next month. I’ll probably never see him again — very doubtful. Why does a soul choose to live with a debility? I’m guessing: young soul, like a lot of Amereca is. Brazil and Peru are not united as another Amereca to them. Trapped, Karoz is in this way from South Amereca as much as North Amereca… it is in his color, his skin, his *essence* (moss). He sees himself as SoSo (Moss and SoSo next to each other in Mississippi). Green River, Wyoming is the Great Green to him. It is where we separate and also conjoin — many in one and one in many.*

Losing Klutzy.

http://bakerblinker.wordpress.com/2011/05/07/vile-hole/

The hole is vile because you are in it, upside down. That is what you fear.

bb:

Yes.

Hucka D.:

That is what you fear.

bb:

The Green. The Hole.

Hucka D.:

Not a hole any longer. That’s what Klutzy did for you. Shifted attention. Away from you. Away from the Hole. Green. Hole.

bb:

The Hole has turned whole — Greater Green. He has returned to The Stream.

—–

Gene Fade won a [2 year] grant. Created Karoz [in His Second Lyfe], a son figure. Karoz trapped in Big Schwa side of Big E, unable to reach Granddaddy Mtn. But he did show up in Supersity, a *fort* after all (Karoz was fascinated with forts — is fascinated, because he is not dead). Culture in the Fort, however, caused by Gene Fade. Love affair [w/ Queen]. Hole not exposed but filled in. Green Hole.
This is just an attempt to balance sex-drugs-rocknroll by Gene.

Karoz loved Granddaddy and wished to stay close to him. In a way this could be Blue Feather Douglas, father of Gypsy Purse, mother of Karoz Blogger. Ol’ Blogg’n Blogger. But then Sapphire became the mother of Karoz, as Gypsy Purse apparently handed him over to her at some point in our story. Our Second Lyfe Story.

Karoz supposedly threw the fuchsia diamond into the 32 sim Korean Channel as a youth, or when he was Sapphire’s precious Aquamarine and not yet rebellious Aqua Teen. How did he recover it? I think Hucka wants to say he re-created it. 32 prims — 32 tiles. He had something precious and he threw it away. Rebel. Now he desires to re-create and does at Supersity. Head toward the Great Green, which is probably back to Green Stream in trifold manner. Karoz turned Rebel when LL passed through Noru(m) and moved away from Sapphire and the House of Truth to the house which was the same as his grandparent’s home [o’ Fibs] back in Yeot. At this time he loses contact with Sapphire, or moves away from her physically and psychologically both. He welds with the Linden grid. He forgets his past in Chilbol, when Norum was over Chilbol and not visa versa.

Karoz involved in Ar-tis-try of jewel faceting.

Karoz may have become entrapped in Jeogeot through the Gray (Jeogeot) Rock of Whitehead Crossing, the original one thing on top of another thing. Multitasking baffled him. The Gray Rock became the same as the Circle of Norum, or entrapment in the Big Schwa side of the Big E (to Baker Bloch). There is no other male constant throughout the history of the Baker Blinker Blog, so Karoz must be Klutzy in a strong way.

Karoz was suppose to be involved in the exploration of Rubidoo on Granddaddy Mtn. but forgot his mission through entrapment in His Second Lyfe. Rubido is assoc. with Roubideaux at Glacier National Park. Link is Grizzly village, and Egan var. of Grizzly in maps and Egan as Second Life sim where “Ben Wuz Here” was written. Closing the triangle is Ben as a famous grizzly (Gentle Ben).

Peter SoSo and Karoz were together in Crabwoo because Karoz thought he *was* SoSo, like someone thinking he is a heir to a castle but seeming to deceive others but also just himself. Self illusion. Self not developed.

http://downtonabbey.wikia.com/wiki/Patrick_Crawley

In 1918, Major “Patrick Gordon”, a member of the Princess Patricia’s Canadian Light Infantry, made a request to stay at the convalescent home at the Downton Abbey because he claims to be related to the Crawley family. Major Gordon then claims to be Patrick Crawley. He says he survived the Titanic sinking but developed amnesia and took his new surname from a bottle of gin. It is impossible to recognize Major Gordon as Patrick Crawley as his face was severely burned during the Battle of Passchendaele. Gordon does convince Lady Edith by relating experiences in Downton, but decides to leave, rather than commit to his (almost certainly false) claim. It is suggested by the Earl’s solicitor, George Murray, that a Peter Gordon might have worked with the real Patrick Crawley at the Foreign Office, which would explain how he knew some of the private details of the Earl’s family.

Karoz was a deceiver, but perhaps not even on purpose. Wanted to be SoSo — Peter SoSo. Red 7 (possession)?


The Moon.

The First Battle of Passchendaele, on 12 October was another Allied attempt to gain ground around Passchendaele. The heavy rain and mud again made movement difficult and little artillery could be brought closer to the front. Allied troops were exhausted and morale had fallen. After a modest British advance German counter-attacks recovered most of lost ground opposite Passchendaele.[127] There were 13,000 Allied casualties, including 2,735 New Zealanders, 845 of whom were either dead or wounded and stranded in the mud of no-man’s-land. In lives lost in a day, this is the blackest day in New Zealand history.

—–

Like Klutzy Peter SoSo was the candidate chosen [to lead the Sunklands Initiative centered around Pudding *Hole*]. Karoz was with Peter in Sunklands as a jeweler, created the 32 prim diamond there according to stories told.

Peter is Pierre is me, hid behind baker b. as Level 3 is hid behind Level 2. Billfork [shield]. Lemon brought in the Bill.

—–

http://bakerblinker.wordpress.com/2010/06/29/odder-thoughts-well-just-more-thoughts/

Gene Fade is the user behind Bracket Jupiter. A key link: both are from Jupiter, Bracket from the actual planet, and Gene Fade, aka “Mossman”, from Jupiter Rock, named so because of the presence of a large red “spot” on its surface.

Hucka D.:

So you found that part out as well now. You are moving quite fast lately!

bb:

Making up time for not having the best of computers to explore Second Life for so long, Hucka D. Not a problem now, especially in contrast to before.

Hucka D.:

With new abilities comes new problems. What does it mean that Gene Fade is the user of Bracket Jupiter? What are the implications?

bb:

Not sure. Oh, and Karoz, described mainly as Gene Fade’s son, created the fuchsia diamond as a wedding present for the King and Queen — King being the same as Bracket Jupiter here. Another “red spot” of sorts. You use to be able to see the fuchsia diamond as a reddish colored dot on the map of the Heatherwood sim.

Hucka D.:

Karoz was trained to be a jeweler, and then recruited by Bracket Jupiter or The King for this purpose, yes. But there was more.

bb:

Karoz was also the avatar of Gene Fade?

Hucka D.:

*Yes*. They had the same user. Two different stories; fused ending. Fuchsia.

bb:

We only have about 2 1/2 more years to wrap all this up, Hucka D. (laughs).

—–

http://bakerblinker.wordpress.com/2009/05/27/loose-thoughts-chatting-6/

Karoz takes Ruuster to Rubidoo on Granddaddy Mtn. Grassy is the link between you and Klutzy Kamper still. You still have a link. But the Appalachian Trail is beyond you, he thinks. He is naive. He is still a child.

bb:

That’s hard to take.

Hucka D.:

You are as well.

bb:

But I’m an older child.

Hucka D.:

True enough. You are an artist child. You know what you need to do now. That makes it worse in ways.

bb:

So… R110, Hucka D. Karoz was a part of this secret organization to eliminate or else tame the Linden Grid.

—–

As well as Karoz, Klutzy is also directly connected to Esbum Michigan as described in this rather early Baker Blinker Blog post…

http://bakerblinker.wordpress.com/2008/08/04/kinda-freaky/

—–

* Pertinent link?:
http://www.livingwithsoul.com/being-an-old-soul.htm

Our challenge is that we live in a world defined predominantly by Baby, Young, and Mature Souls. Because Baby Souls need rules & regulations, structures, direction, “authorities” and frameworks within which to live, they create them and impose them on everyone. If they think having a nude beach is disgusting and perverted, they figure it should be disgusting and perverted for everyone, so rather than just leave us alone and not go there, they ban it. Or they get the Young Soul lawmakers to ban it, who will because they’re sporting the latest Gucci swimwear and don’t need a nude beach.
Likewise, Old Souls see nothing wrong with being gay, but the idea terrifies Baby Souls, who pull out their Bibles and quote scriptures at the poor gays, who just want to be left alone. Their hit list is endless-pot, abortion, euthanasia, smoking. For every freedom, there’s a law limiting it, and more laws pour out from the Baby Souls every day. The problem is that Baby Souls are so sure they are right, that they think they’re right for us, too.
It’s not easy being a Baby Soul, though. No glorious sex out in the open air; it’s in the dark with pajamas on. And if the rulebook doesn’t cover a situation, they must find an older soul for guidance. Their greatest constraint comes with religion, as witnessed by Baby Souls Jerry Fallwell, Oral Roberts and Jimmy Swaggart. (According to the Michael entity, Jim and Tammy Fae Bakker are first level Young Souls still operating as Baby Souls.)

THEN THIS (!!):

Leave a comment

Filed under Mossmen, Toy Avatars

Tomorrow…

… should be able to catch up with most blog posts, except the 2 Jeogeot through Art and Word posts perhaps. JTA&W of the Blue Feather Gallery was a turning point.

Hucka D.:

We better get to Supersity. Mossmen used it as a fort. Only later did the arsty crowd set in. Like concrete. ‘

bb:

The two rock sets were very different. Cast in different ways.

Hucka D.:

You *will* go back. This weekend. Take the toys. Take the train. Figure out what happened and happens at Supersity. And then visit the replacement city to Supersity, the newer Supersity. Supersity, the original version, was a fort. Period.

bb:

Another thing I thought about was registering the art pieces I’ve found so far, the rock art. There’s the Dongoba temple complex of NORRIS, then the running fence project and also now the sacred hoop of Frank Park. This would be found art, not art I created myself. Examples of the latter would be Billfork and more recently Lion’s Roar. Pietmond is an extension of Lion’s Roar more than anything. Must figure out what to explore before the stupid snow sets in. Like concrete.

—–

Each found art work I mentioned above is very different from the next, although all involve rocks. Dongoba represents temples of stacked rocks arranged in an open woods setting, Supersity Hoop is a circle of rocks with a central temple (more like the Dongoba temples) but adding in extra material like colored ribbon and coins and beads. Running Fence is rocks propped atop 80 fence posts running along a path, which is also an old road, sometimes a single rock but sometimes stacked 2, 3, 4, or more high. Supersity Hoop, the projected site of the Mossmen’s hoped for Future City (hooped for?), is a circle, in contrast to the linear “80 Posts”. Supersity Hoop, unlike the others, is also unprotected by Frank or Herman Park, although it lies just beyond a northern border of the former.

Oh, and another thing: Supersity is where Gene Fade fell in love (!) He was from Jupiter — Jupiter Rock — just like Bracket Jupiter, then. The correspondence to his queen would live at the upper rock of Supersity, and he would be one of the artisans of the lower rock complex. These are like the two Comma Islands, then. A hole exists in the middle between them, a kind of demilitarized zone. The Queen was part of the military, and had loyalty there. Gene Fade then became King of Supersity by marrying the Queen. Somehow Karoz was born of all this, in Second Life. My Second Lyfe. Karoz, alternatively, was the jeweler who made the Queen’s fuchsia stoned wedding ring. “You are a queer lot,” he might say to Karoz in Supersity. “Are you impaired in some way?” Karoz knew he wasn’t. Trouble is he was. He was limited by the Big Schwa of Jeogeot. But he had knowledge of this “E” somehow… he had been given it in the past. Maybe it fell out of his pocket while he was talking to Fade. Fade found it, anyway, and asked: “What is this old man?” “Old chap?” “I am going to move back to Green,” Karoz said in return. “You can have it. It was given to me by someone I am leaving now. I don’t know what it is.” “But Karoz,” Gene Fade replied to him, “you have received a gift — someone wanted you to have this as a memory. “I have a larger version in my humble dwelling unit,” Karoz said back. “Would you like to see *it*?” “I’ve never been inside a slave’s quarters,” Gene then said. “But I’ve never been invited inside.” Karoz knew he was a jeweler and he was going to be the best at it. He was striving for perfection. It was a secret vanity. He would make the perfect ring for Gene Fade and his wife The Queen. “I am not allowed to meet The Queen,” Karoz said. “No,” responded Fade. “No… you won’t know her.”

—–

“It is a good work, Karoz. You have done well.” He was looking over the fuchsia diamond, turning it around with his fingers to examine the facets. “I am pleased, your highness,” responded Karoz. He beamed.

—–

bb:

He moved to Green before the collapse of Supersity.

Hucka D.:

No. Supersity survived, even though he didn’t think it would. Supersity had a number of more years in it. But Karoz needed to leave. The Big Schwa.

bb:

Interesting. Thank you.

Leave a comment

Filed under Mossmen, Toy Avatars

Blog Log

“Twin Peaks: Pilot (#1.1)” (1990)

FBI Special Agent Dale Cooper: Who’s the lady with the log?
Sheriff Harry S. Truman: We call her the Log Lady.
The Log Lady: Shhhhhhh!

Hollowed out log crossing the center of SoSo Village’s main open space. Little people use to live in it. Are they still in the area by chance?

Although I didn’t plan the alignment, the log points directly toward a recently sprouted giant mushroom. Giant mushroom… little people… opposites me thinks.

Looking back through the log, we also see it is directly aligned with the golden Trojan warrior at the heart of SoSo Village on its opposite side. This is yet another “accident”.

My Blog Log definitely saw something.

—–

http://www.phelpsfamilyhistory.com/history/galesburg/nehemiah_goes_west.asp


Future City.

Leave a comment

Filed under **VIRTUAL, Frank Park, Gene Fade's Mtn., Jeogeot^^, Lunch, David, Pietmond^, Sunklands^, Twin Peaks/FWWM

We…

… better talk, Hucka D. After all, it’s not every day you find a Super City (smiles).

Hucka D.:

Mossmen were there[ indeed]. Cultural Center and Military Center. Jutting rock near top was called The Protector — this was the military base. Rock with caves was the cultural center. Together they formed a Supersity. Supersity it was[ indeed again].

bb:

Was the sacred hoop at the top of the rocks also present in Supersity?

Hucka D.:

Yes indeed again and again once more indeedy. (pause)

bb:

The sacred hoop was there first??

Hucka D.:

Ummm.

bb:

Both? Before and after I mean?

Hucka D.:

You must rebuild Supersity and find out. Not the new Supersity as much as the old. The Mossmen moved to the new one after The Fall. Fall is almost over, however.

bb:

I suppose the sacred hoop holds specific clues to the Mossmen’s culture and art and history.

Hucka D.:

Mossmen were at the *center*. Humans all around, but Mossmen were green[ and in the middle].

—–

Hucka D.:

It’s not that the protectors lacked culture. It was that it wasn’t their focus. But the cultural ones needed protection, see.

—–

http://www.artsjournal.com/slippeddisc/2012/08/just-in-romney-says-hell-kill-arts-funding.html

—–

“They had to abandon Supersity because it was just beyond[ north of] the protectate limits[ Frank Park boundaries]. So they moved their operations in that area west.”

bb:

Was it a *fort*, Hucka D.?

Hucka D.:

Yes and no. Half fort, half arts center. The arts center came later. Developed from art seed money provided by a central government. Before this, that part of Supersity was a dangerous spot. Romney has it wrong… had it wrong. We sent Sandy to make sure the right man in the right place. Right?

bb:

Suppose. But, oh yes, as far as the right man being in place now. (super smile)

—–

“Supersity was cut off[ from Frank Park]. Like Romney would have cut off arts funding from the government had he been elected. It is one and same.”

Hucka D.:

Someone in the past made that decision[ about the Frank Park line]. Someone in the present made the decision to build that road, that dead end road. Someone newer made the decision to build the sacred hoop. The sacred hoop heals by moving all toward a center again. This center is the mossman culture. Mossmen restored. They just had to move a bit west.

bb:

It wasn’t the same[ though].

Hucka D.:

Not really.

—–

“We can protect that small part, Hucka D.”

Hucka D.:

How?

bb:

Toy avatars. Marble[ races]. We can move it and revitalize.

Hucka D.:

Retrace[ you mean]. You can’t really re-create what happened there before. But, yes, a door has been opened. The sacred hoop opened the door to the past. The creators of the sacred hoop weren’t exactly conscious of this but that’s what they did. The sacred hoop is right at the top of the rocks, at the top of Supersity or what was once called this. You have a door, a window at least, into the past. You can see back again. This is a very valuable place, then. You must take advantage as you can.

bb:

Maybe the Mossmen knew about the X-Spot Gallery of Pietmond. Maybe that’s what that X on the rock in the upper section of Supersity meant… means?

Hucka D.:

That is *their* window to the *future*. Future City.

Leave a comment

Filed under Mossmen, Toy Avatars

Supersity 02

(continued from Supersity 01)

The medicine wheel/sacred hoop located just above the Supersity rocks at the end of a dead end dirt road contains two main parts: a circumference marked by 51 “ground” rocks (some with additional rocks on top) and a central configuration (cairn) containing about 10 more rocks. I prefer the term sacred hoop for this set-up, as there are no “spokes” of sorts connecting inner and outer rocks. The crystalinks article on the Indian medicine wheel has this to say:

Medicine wheels were constructed by laying stones in a particular pattern on the ground. Most medicine wheels follow the basic pattern of having a center cairn of stones, and surrounding that would be an outer ring of stones, then there would be “spokes”, or lines of rocks, coming out the cairn.

Almost all medicine wheels would have at least two of the three elements mentioned above (the center cairn, the outer ring, and the spokes), but beyond that there were many variations on this basic design, and every wheel found has been unique and has had its own style and eccentricities.

In the case of our Supersity medicine wheel or sacred hoop, we also have each of the 4 cardinal directions on the outer circle — east, west, north and south — delinated or accented by rocks on top of rocks, ribbons, or, as in the case below, by a bird feather, perhaps an eagle’s feather.

Here we have the central cairn of stones containing a number of interesting items, including 3 conjoined ribbons colored red, green and blue — actually more of a magenta, cyan, and indigo respectively in looking at the picture again (hard to tell the exact hue because of the shadows, though). These are the same type of ribbons that we find amongst the outer rocks.

Zooming into the cairn reveals a niche next to the pinned ribbons harboring a US quarter with a Hawaiian seal on the reverse side (reverse side up), a pink cluster of crystals, exact nature unknown for now, and some partially burned plant incense, also of unknown type. It almost appears to be fungii (?)

Let’s move back to the circumference of rocks and the 4 marked directions. I don’t carry a compass while hiking, so I’m not sure what each direction would be — if they are aligned in this way. But we can certainly guess that these 4 cardinal directions are implied, for the markings follow the traditional coloring for medicine wheels, or white…

… red…

… and then this feather already pictured above substituting for a black ribbon, which we’ll talk about more below. And when I returned the following week, there was a yellow ribbon pinned by rocks marking the last cardinal direction, although I didn’t take a picture of it during this particular visit. It would lie on the far side of the circle in the picture below, or opposite the feather in the foreground pictured at the first of this post.

So compare here for the markings of a traditional medicine wheel.

The above picture of the Supersity sacred hoop would then correspond directly with the following arrangement of colors (which, although usually red, yellow, black and white, varied in exact placement in respect to each other):

medicinewheel425c

Below we have some details of other rocks in the same area as the Supersity sacred hoop but not a part of the hoop itself.

And now we return to the black ribbon, which as you can see by the picture below has either been placed outside the circumference of rocks for some purpose by its makers, or dislodged from an original placement within these rocks, which would logically be where the feather is on the near side of the circle (see 1st picture in this post). Interesting questions arise either way.

I would return to the Supersity Sacred Hoop both days of the following weekend so I’ll save more speculation of that amazing find for future posts (!).

It was a chilly but sunny day for Frank Park exploring.

1 Comment

Filed under Frank Park, Gene Fade's Mtn., Sacred Hoops