Category Archives: Maine
lit’l gray (what to do??)
Filed under **VIRTUAL, 0014, 0107, Blue Feather Sea^, Maebaleia/Satori, Maine
Thoughts
I probably need to give up Collagesity in Minoa in a couple of days, but can I manage it? I just talked to Carrcassonnee, who made a brief reappearance in the town’s temple. She said to remember her for who she is, and also that she would return. She recently had a baby — wonder what happened to it? But I suppose that might just be my keyboards (arriving Tuesday!). So what I need to do is save *all the town’s art*. I’m not going to worry about saving the altered Fal Mouth Moon structure. I’ll just re-create it as needed later on. My Sunklands site is up for renewal in August, and I want to make sure that will continue. I suppose.
Amazing new developments out in the *real* woods. Yesterday I found a whole new section of Whitehead Crossing which, quite peculiarly, seems to be blocked off from the main part. That’s why I hadn’t found it before. But Sunday was different. Now — perhaps even today — I have to figure out an easier way to get into it. I believe this to be the Mossman’s Red Head, mentioned here on this old map (top right)…
https://bakerbloch.wordpress.com/2014/04/30/new-whitehead-x-ing-map/
… but only hypothetically. Another name, then — looking at this map — could be Burnt Head, like on Monhegan Island along with its already employed Whitehead and Little Whitehead. I’m going to leave Blackhead alone, however.
Filed under **VIRTUAL, Frank Park, Heterocera, Maine, MAPS, Rubi^, Sunklands^, Whitehead Crossing
Clinton Gore
Some people still don’t think present influences past. What times are it?
http://en.wikipedia.org/wiki/Clinton_Doctrine
More Collages
—–
bb:
Hucka D., let’s talk about “Beemen”.
Hucka D.:
Let’s talk about both. Then let’s talk about me, The Bee.
bb:
Okay.
Hucka D.:
Tired, aren’t you.
bb:
Exhausted, apparently.
Hucka D.:
We’ll there’s no excuse[ for working]. Have you got your peepers open?
bb;
Guess so.
Hucka D.:
I’ll begin, then. You can snooze a bit when I’m talking if you wish.
bb:
Wish that were possible!
Hucka D.:
It can be. It probably is. Beemen is an extension of “Rescue Ship” coming immediately before it. What is the ship? It appears to be the Pieland Second Lyfe island a bit out in the ocean. Are you asleep?
bb:
No.
Hucka D.:
… out in the ocean with the cat-turtle. The cat-turtle is related to the Green Turtle of Little Whitehead, which has now moved through the time/space portal to Monhegan Island, Maine. This is the Little Whitehead portal. Some art has moved to the location as well — by a group called Little Whitehead. This includes the floating, apparently dead red and blue fellow, and also the group of people staring at the far cliff. That far cliff is Whitehead; the body floats off Little Whitehead. The red and blue man oppositions the Green Turtle on the rocks to the left. The red and blue man didn’t make it to Little Whitehead, really, even though he was created by Little Whitehead. The red and blue fellow is like the red and blue robots surrounding Seven Stones just beside Green Turtle here — we’re still on “Rescue Ship”.
bb:
The red and blue robots can’t make a proper, true animation with each other, as I’ve theorized about before. They oppose each other instead, butt heads and so forth.
Hucka D.:
They are not a true Allen Knob. This is a past war between Whitehead Crossing and NORRIS. Who triumphed? Who ever triumphs in a war? Soon civilizations will fall anyway, whether victors or not. Think of the Anglo-Saxons.
bb (looking):
4 Sticks Dude’s cane points to the top of the rocks; it’s positioned on the rocks, I suppose. And he stands on a branch projecting out from the tree that forms the largest Little Whitehead bridge in Whitehead Crossing.
Hucka D.:
The only true bridge[ now].
bb:
But now the bridge — in this collage — leads to Maine and its fairy laden Monhegan Island. This is the portal you speak of.
Hucka D.:
This is the portal.
bb:
Green Turtle seems to be a pivot between realities.
Hucka D.:
Yes!
bb:
It appears in Little Whitehead, obviously. And it also appears or can appear on Little Whitehead in Maine, on this island.
Hucka D.:
Absolutely. Actually isn’t too hard to do.
bb:
Then in “Beeman,” the following collage, I originally had a giant turtle peering over the rock at the 2 beemen. This represents Green Turtle, which is a rock directly behind the rock pictured in the collage, Hucka D.
Hucka D.:
Is that the legendary Edward Stone? At last?
bb:
Unsure. But anyway I decided the turtle didn’t fit into the collage, as I kept adding in lego works originally found in “2989” a couple of weeks ago. Or maybe it was just a couple of days back that I created it. So many collages in so short a time (!).
Hucka D.:
54 and counting. You’ll reach 61. The magic number. Then your work will be done.
(to be continued)
Filed under collages 2d, Frank Park, Maine, MAPS, Whitehead Crossing
“We have… 02
“Dorothy is surrounded by manifestations of the 4 Sticks dude, Hucka D. They appear to revolve around her. This is 4 sticks, because each dude has a single cane or stick. Walking stick, like was in one of the Jasper collages.
Hucka D.:
Several. Thank you for waking me up at such an early hour.
bb:
Well you’re welcome. You always seem to want to be a part of these interpretation posts.
Hucka D.:
I do. But thanks again.
bb:
Right. My feeling I had last night after reviewing what we’d said about the collage [“Rock, His Story”] so far is that Dorothy is cursed somehow — surrounded by a curse. In the primary or original Oz story she also crash lands[ in her aunt and uncle’s farmhouse] in a foreign world. I’ve made that assoc. before. So Rock is her and her is Rock. I wonder if she is already at 4 Sticks, waiting on Rock.
Hucka D.:
She’s not in this story. She’s just a stand in for Rock.
bb:
But[ on the other hand], we have The Emerald as perhaps a final destination, or at least it is in the framework of this collage. The Emerald is front and center. Dorothy and her new friends seeked the Emerald City. The green lined log at the bottom of the collage may stand in for the Yellow Brick Road. They would have quote unquote reassuring green thoughts[ of the Emerald City and gifts to be received there] while journeying down that sometimes dangerous road. Safety and an endpoint was ahead.
Hucka D.:
You mean the big green dude. Well, he *can* remove his head, obviously, and live to tell the tale. So that’s like Brainard from the Wizard of Oz.
bb:
But he’s not called Brainard in the book.
Hucka D.:
I’d check before saying that.
bb:
I don’t have to check, Hucka D. I made the character Brainard up based on the Wizard of Oz and also a map name. Remember?
Hucka D.:
No. [But I’ll take your word for it for now]. This is Oz the Terrible if not Brainard the Terrible, then. They get there and they encounter this enormous, ferocious head instead of the kindly wizard they seeked. And then they’re sent away without receiving any gifts atall. They’re told to kill a powerful witch, a seemingly impossible task. If we weren’t watching a movie, we’d say balderdash and turn away to avoid seeing the carnage.
bb:
Truth, Hucka D. But fairy tales don’t work that way. Usually. (pause to look at collage) Rock’s climbing on the green dude’s head. What’s that mean?
Hucka D.:
He’s scaling the problem. He has superhuman powers within the confines of *Gene Fade’s* movie. “Fade to Moss”, I believe. So Rock crash lands in *that* movie just like Dorothy does in the original Oz film. He walks past Seal Stone and Grey Rock. They’re bickering, like Newton and Jasper sometimes do in your virtual villages.
bb:
Interesting new take on the subject (!)
Hucka D.:
Grey Rock just wants to be left alone. But Seal Stone is there pestering him most of the time. They can become one and move about. They’ve been all over Whitehead Crossing together. Alone they are sedentary. As such they’re pictured like a grey seal, often with a ball or something manifesting about the nose area, like in “Sky Diamond” [another recent Whitehead Crossing collage].
bb:
So in the movie, Rock encounters an actual, grey seal.
Hucka D.:
Yes, according to the script (Hucka D. is heard rustling papers here), on page 51 there is an encounter with a grey seal soon after landing. It is trying to cross Green Stream, but a branch is in its way. It doesn’t want to jump in the water and wade across — apparently (more paper rustling) — checking back a page — the seal doesn’t like water. Strange seal! And it says here that 4 Sticks — that’s his name in the script as well — he’s on the opposite side laughing at the seal all the time. He’s, um, apparently put a curse on the seal so that it can’t cross Green Stream in that direction; has to remain in Whitehead Crossing proper. But 4 Sticks can cross the bridge and visit The Fairy any time he wishes. The Fairy does not like Grey Seal.
bb:
Is the Fairy Elton John?
Hucka D.:
He wears red ruby slippers[ like John does on the cover of Goodbye Yellow Brick Road]. Apparently John has given up on Whitehead Crossing. He steps backwards across the Green Stream, never to return. We last see him walking backwards up Greene Knob to the east.
bb:
Are you sure you’re still reading the script and not off the map now?
Hucka D.:
No. I’m improvising[ true enough].
bb:
Well maybe we should get back to the script.
Hucka D.:
There is no script. It’s just me rustling some old newspaper. Sound effects. Effective in Nowhereland[ where we talk in].
bb:
I believed you!
Hucka D.:
Do you want me to continue[ anyway]?
bb:
Eh. Sure.
Hucka D.:
… steps backwards across the creek, never to return. He keeps walking backwards up to the top of neighboring Greene Knob to the east. He build as hut on top, but he still can only walk backwards. You found his hutch.
bb:
Yeah I guess I did. Go on sir…
Hucka D.:
The Fairy obviously abandoned his home on the opposite side of Green Stream, but he still stayed there sometime. Instead he went elsewhere. He went to Doug. That’s another stream to the west. There he met additional fairies. For there were fairies in Whitehead Crossing already. And toy avatars of course. And bees. And Mossmen — but that’s kind of a toy.
bb:
Are they really, though?
Hucka D.:
We better return to the collage[ however much I’m enjoying this].
bb:
Well (looks again), the green being is The Emerald is the Emerald City of Oz. An ultimate destination, seemingly. Once you pass Green Turtle you know you’re there. Edward Stone.
Hucka D.:
In the center of the collage we have 3 figures. We have the green guy, with the branch Rock hands from representing his spine or backbone. Rock may then be a chiropractor adjusting the spine. This is your spine.
bb:
I suppose it could be.
Hucka D.:
That’s your Emerald City right now. To find a back specialist and allow him to help you.
bb:
Suppose.
Hucka D.:
Rock is that specialist. That’s his occupation.
bb:
Hmm. What about the strange looking artist. She’s acquired an eye and a beak, like a bird-woman now. But it’s a composite figure. Eye from 12 Oz Mouse returns, as he was in the Dock Tarn related collages (coming just before the Whitehead Crossing related collage under discussion).
Hucka D.:
She’s painting a picture so that she can move into it, as before (“Painter>Painting” collage).
The painting is also your collage or collages, and your Falmouth Gallery is positioned just below the canvas to reinforce that. You enter the collage just as she enters her painting. And your gallery is also pictured on that earlier collage (above). This is Little Whitehead.
bb:
That’s a whole ‘nother chunk of information, Hucka D. The Little Whitehead, Maine to Little Whitehead, NC bridge.
Hucka D.:
It’s another bridge. We know it can be a time bridge now. Can 4 Sticks cross[ and so on]?
bb:
I’m not sure.
Hucka D.:
Can 4 Sticks cross the Big Log and get out of his namesake berg?
bb:
Something to think about.
Hucka D.:
Maybe the *curse* also keeps him confined to 4 Sticks. He cannot cross Whitehead Crossing in that direction. He must remain south of the stream.
bb:
Interesting new development, Hucka D.[ if so].
Hucka D.:
*But*, if someone enters 4 Sticks improperly, across that Big Log or perhaps another bridge or log, then *they* are trapped. Black Dog. So it’s interesting we have Kevin in the new collage, from Up. Kevin is the one cursed, unable to reach True Home. He is hauled back to the Charles Muntz lair in the zeppelin. Big Balloon. The zeppelin approximates Carl’s house.
bb:
Interesting. Let me take a look at him[ in the collage]. One of his eyes subs for one of Boss Moss’ eyes. The two are one. In an earlier Falmouth collage…
… one of Kevin’s eyes similarly substitutes for an eye of Howl’s Moving Castle. We associated the 2 together at the time because both are main characters, as it were, from single movie carrcasses, Hucka D. One is about Up, and one is about Howl’s Moving Castle, the movie named for the object or character. Because it is a living thing in the film. Both are desired objects in the film.
Hucka D.:
Kevin is being used *as stilts* in the film, in the collage. You better end.
bb:
Thank you.
(to be continued)
Filed under collages 2d, Frank Park, Maine, MAPS, Whitehead Crossing
King of the (Asha) Hill
I now own land on the Corisca continent — a bit over 1/4th the size of Rubi’s VWX Town and obviously considerably cheaper tier involved. I believe it’s a beautiful spot, and at the time of the purchase, it was the second least expensive mainland parcel over 2000 square meters. Seemed like fate (once more). I call it Asha Hill because it’s in the Asha sim — where I’ve owned once before — and also contains the highest hill of several in the sim, which includes already fabled Greentop discussed in a number of Baker Blinker Blog posts. You can see Greentop in the below photo, center background behind the white Victorian House Greenup. This house/gallery actually had already been established on the edge of my new property about 2 months ago, another reason to assume ownership of adjacent land. A related post on this House Greenup is here.
No town will exist here, although it may have in the past — will think about that more. Instead the hill will be a type of nature reserve, with buildings lining the edge of the property. Presently these buildings are House Greenup. House of Truth, and Home o’ Fibs, all houses of Victorian design, plus the Arcadia Asylum designed Econo Slum Tower that Baker Bloch sits on the top floor of in the pictures above. Amazing view of the surrounding landscape here.
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Siberia near Ash Hill, ME
Siberia near Ash Hill, CA
Filed under **VIRTUAL, California, Corsica, Maine, MAPS
Shining Pepper Project 03
Filed under Beetles, The, collages 2d, Maine, MAPS, Qbrick, Stanley, Shining, The
Zircon
http://wiki.killuglyradio.com/wiki/Old_Zircon
http://www.zappa.com/messageboard/viewtopic.php?f=5&t=17001&start=50
fz:…the next thing you know, this guy named old zircon…
ba: …what’s the significance of zircon? i mean, you use the term zircon encrusted tweezers in one of your songs, what is zircon
fz: a zircon is a fake, cheap diamond…
… people who wear zircons are a special breed…
…now what you don’t know is that ethel the tree is under the control of old zircon who has this special flashlight that controls her thoughts and she’s operating billy, so this is all working in the background, just like a wagnerian opera…
Filed under California, Maine, MAPS, Zapple
Bull Rock
DIXFIELD — The beloved official town mascot, Bullrock the Moose, became a casualty of Wednesday evening’s ferocious thunderstorm.
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SponsorWednesday evening’s winds from a powerful thunderstorm toppled Bullrock the Moose, Dixfield’s mascot on the Village Green. The 11-year-old statue also had dry rot, which contributed to its downfall.
Strong winds knocked down the full-scale wooden sculpture, which had been standing in the Village Green since 2000.
“I heard the sad news of Bullrock’s destruction shortly after we opened (Thursday morning),” Charlotte Collins of the Dixfield Town Office said.
Wind was not the only factor contributing to the moose’s demise. Bullrock had developed a bad case of dry rot in his chest as well as his front right leg, making for an already unstable foundation.
Bullrock is named after a local legend, according to town records. The story goes that a wandering moose journeyed from the back side of Dixfield’s Sugarloaf Mountain, approached a formation known as Bull Rock on Sugarloaf and became so entranced with the beauty of the valley below that he lost his footing and plunged over the side to his death.
“Today, Bullrock’s spirit can be seen in the majesty of our forests and the steadfastness of our people,” according to town reports. “He not only symbolizes Dixfield’s colorful past, but represents a strong and steady future for all of us.”
Bullrock the statue began April 18, 2000, when Ted Walker of Peru began carving him. Money was provided by the Economic Development Council.
Walker took two weeks to complete Bullrock using 150-year-old white pine for his body and Norway pine and spruce for his legs and antlers. Falls Taxidermy supplied his big brown eyes and Dan Anctil supplied the log at Bullrock’s feet.
Bullrock was hoisted onto a concrete foundation by Anctil’s log loader and bolted tightly to the concrete slab.
As of early Wednesday afternoon, Bullrock remained in pieces on the ground on the Village Green.
“I have a feeling that Bullrock may rise again,” Collins said.
This image shows the original artwork from which the official Town of Dixfield Seal was developed. This representation of the Town of Dixfield was drawn by Letty Ellingwood and evolved into the official town seal. Shown are the Sugarloaves Mountain, Bull Rock, Webb River and Valley, moose, and wildlife. Dixfield’s mascot is a moose named Bull Rock, and its motto is “We Strive.”
Bullrock is back!
Eileen Adams
Eileen Adams, Staff WriterRiver Valley |
Monday, June 18, 2012DIXFIELD — A stronger, bigger and more resilient Bullrock arrived at the Village Green early Friday afternoon after more than a year of work to replace the town’s mascot.
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Eileen Adams/Sun JournalWood carver Ted Walker of Rumford anchors Bullrock to his platform early Friday afternoon.
Buy a printThe first Bullrock rotted from the inside after a few years, but this time, creator Ted Walker of Rumford took steps to prevent a similar demise.
The 9-foot tall, 1,500-pound moose is on a pedestal at the entrance to the Green along Route 2 near the village. It’s carved from pressure-treated wood, has some rubberized parts. It’s hollow but looks like a traditional wood carving.
Bullrock’s head is topped with a set of real moose antlers donated by a local hunter.
Norine Clarke, the driving force on the Dixfield Economic Development Council, said funding for the new moose came from insurance and large and small donations from area people.
A Welcome Bullrock party is set for 5:30 to 6:30 p.m. Thursday, June 21, at the Village Green. A commemorative cake and punch will be served.
A stuffed moose created by Laurie Taylor and Moose Is Loose T-shirts designed by Hot Colors will be awarded to several of those attending who sign up at the event.
Bullrock was driven from Walker’s home on the Swain Road to its new home by Twin Rivers’ owner Alan Elliott and two employees. They used two of the company’s trucks to move the moose and other items needed to set it up at the Green.
Dixfield Police Department officer Anne Simmons-Edmunds provided an escort into town.
Filed under Bill Mountain, Frank Park, Maine, MAPS