SUNKLANDS 2022 LATER NOVEL XXXV (IN PROGRESS!) https://bakerbloch.com/virtual/sunklands-2022-later/
SUNKLANDS 2022 MORE MIDDLE NOVEL XXXIV (NEW!)
SUNKLANDS 2022 MIDDLE NOVEL XXXIII
SUNKLANDS 2022 EARLY NOVEL XXXII
SUNKLANDS 2022-2021 WINTER NOVEL XXXI
SUNKLANDS 2021-2022 WINTER NOVEL XXX
SUNKLANDS 2021 EVEN LATER NOVEL XXIX
SUNKLANDS 2021 LATER NOVEL XXVIII
SUNKLANDS 2021 MIDDLE TOO NOVEL XXVII
SUNKLANDS 2021 MIDDLE NOVEL XXVI
SUNKLANDS 2021 EARLY NOVEL XXV
SUNKLANDS 2021-2020 WINTER NOVEL XXIV
SUNKLANDS 2020-2021 WINTER NOVEL XXIII
SUNKLANDS 2020 EVEN LATER NOVEL XXII
SUNKLANDS 2020 LATER NOVEL XXI
COLLAGESITY 2020 MORE MIDDLE NOVEL XX
COLLAGESITY 2020 MIDDLE NOVEL XIX
COLLAGESITY 2020 EARLY NOVEL XVIII
COLLAGESITY 2019-2020 WINTER NOVEL XVII
COLLAGESITY 2019 EVEN LATER NOVEL XVI
COLLAGESITY 2019 LATER NOVEL XV
COLLAGESITY 2019 MIDDLE NOVEL XIV
COLLAGESITY 2019 EARLY (BAKER’S DOZEN) NOVEL XIII
COLLAGESITY 2018-2019 WINTER NOVEL XII
COLLAGESITY 2018 EVEN LATER NOVEL XI
COLLAGESITY 2018 LATER NOVEL X
COLLAGESITY 2018 MIDDLE NOVEL IX
COLLAGESITY 2018 EARLY NOVEL VIII
COLLAGESITY 2017-2018 WINTER NOVEL VII
COLLAGESITY 2017 LATER NOVEL VI
COLLAGESITY 2017 MIDDLE NOVEL V
COLLAGESITY 2017 EARLY NOVEL IV
COLLAGESITY 2016-2017 WINTER NOVEL IIII
COLLAGESITY 2016 LATER NOVEL II
COLLAGESITY 2015-2016 WINTER NOVEL I
PRE PHOTO-NOVEL VIRTUAL ARCHIVES (2008-2015)
BOOK XIV: COLLAGESITY 2015 LATER
BOOK XIII: COLLAGESITY 2014-2015 (RUBI)
BOOK XII: COLLAGESITY 2014 (NORU)
BOOK XI: VWX TOWN 2013-2014
BOOK X: VWX TOWN 2013
BOOK IX: NEW PIETMOND 2012-2013
BOOK VIII: POST-JEOGEOT (Jan 2012 – Aug 2012)
BOOK VII: JEOGEOT V (April 2011 – Jan 2012)
BOOK VI: JEOGEOT IV or SUNKLANDS II or PIETMOND (Oct 2010 – April 2011)
BOOK V: JEOGEOT III or NORU II (April 2010 – Oct 2010)
BOOK IV: JEOGEOT II or SUNKLANDS I (Oct 2009 – March 2010)
BOOK III: JEOGEOT I or NORU I (May 2009 – Oct 2009)
BOOK II: PRE-JEOGEOT II (Oct 2008 – May 2009)
BOOK I: PRE-JEOGEOT I (Feb 2008 – Oct 2008)
OLDER FICTION (1992-2008)
VIRTUAL gallery complex containing my digital collages. Galleries included Boos (Boos series), Red Umbrella (Sam Parr, Embarras, and Stonethrow series), Fal Mouth Moon (61 piece Falmouth series), Power Tower (Gilatona-Lis), and Edwardston Station or SoSo or Gallery Jack galleries (Art 10×10, composed of 100 collages created between 2004 and 2009).
More recently (2015-2022), Collagesity was a primary setting for 32 photo-novels (and counting!) involving many characters and situations now. See top of this page for links!
An example of what the galleries were all about: The exhibit within the Fal Mouth Moon, a re-purposed Moard Ling freebie called “Castle 12”, spans 7 floors, beginning in the basement and extending upwards into floors 1-6. As they were created in early 2014, the collages were also “hung” at the same time. One can say, more than ever, that the (virtual) gallery shaped the art as well as visa versa.
In 2015, the complementary, smaller Red Umbrella gallery was finished using many of the same techniques. Late 2015 brings the creation of the last major collage gallery to date, called Boos.
If you had a Second Life account, you could visit Collagesity and walk around the galleries while “inside” your chosen avatar.
There have been 2 videos that I know of made about Collagesity and its art, both dating from 2016. Thanks Art Oluja and Pearl Gray! Fabulous creations each.
Created beside the Great Rubi Woods LINK in late 2014, Collagesity proceeded through several iterations, generally moving from a south to a north direction. Here are some older maps.
In April 2019, Collagesity moved from the Rubi Woods area on the Heterocera continent, in what we can call the western hemisphere of Our Second Life, to a high beige ridge on the Nautilus continent, which lies in a complementary (and newer) eastern hemisphere of this virtual world. Here it remains up to this writing (May 2022).
To create the pictures for virtual galleries in Second Life, I simply uploaded PNG or JPG images from appropriate folders on my hard drive to my Second Life inventory, and then attached the resulting texture to what’s called a prim. The images in Second Life are not as high resolution as the original images, but increase in quality for newer series.