Category Archives: Rubi

In Hector…

… I’ve inserted the Rubi Museum (originally found in Rubi’s VWX Town) on the northeast corner of the property, fitted snugly against the Power Tower. It is a fairly interesting composite building, a mashup of 2 Moard Ling structures.

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But most of the big changes have come in Noru lately.

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Structure promptly inserted in Noru as well, complete with waterfalls this time.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Collagesity

Well, I think it’s about decided that the Hector property bordering the Rubi Forest will win out long term over the Noru property. I have a sign for what appears to be a traditional and perhaps ancient entrance to the place (Collagesity)…

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This main thoroughfare, starting at the northern edge of the parcel, runs deep to the south, somewhat narrowing in the process and kind of petering out toward the end of the Norris Building.

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Baker Bloch sits in his House Orange, seeming to examine one of the newly inserted Celtic Rocks of Collagesity. There are 7 total of these stones, and perhaps Collagesity was once known as 7 Stones itself because of this. Were there more at one time? Have any been removed?

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Same rock, looking toward the Toxic Art Gallery.

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5 of the 7 stones line up with each other along what is mostly an open, lateral passage. They are also basically equidistant with one another. The remaining 2 stones, both of which are pictured in the photos above this, line up with the 4th of these 5 stones counting east to west. I’ll make an associated map asap.

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Rubi’s VWX Town’s multi-eye sculpture has also been revived in Collagesity. The central art kiosk of the village appears on a northern wall of the Toxic Art Gallery beside it. Central location; at the crossroads of its two main passages.

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Easternmost stone of the 5 that line up with each other, also doubling as a type of cornerstone for what might become the Village Hall. Nice.

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http://en.wikipedia.org/wiki/Cornerstone

The Power Tower Gowlery has now made a successful transition from Noru to Hector. Hector’s Collagesity is in place, with still deepening mythology. What is the relationship of Collagesity with Rubi’s nearby VWX Town on the south side of the same forest? How about the short lived version of VWX Town on the *northern* side of the forest from last summer, across Robin Lane? Now I’m on the west side. I wonder if Hucka D. wishes to talk today?

Hucka D.:

7 Stones is an original name. You must coordinate between the villages surrounding the forest, which is actually[ a remnant of] the Sylver Forest. Always keep that in the back of your heart head.

bb:

Who made or inserted those stones, Hucka D.?

Hucka D.:

Giants.

bb:

Sylver Forest giants.

Hucka D.:

Yeah. Yes.

bb:

There was…

Hucka D.:

There was a hole between Rubi and Noru. You’ve encountered this before.

—–

Further thoughts:

The new village is not a town per se, and also not VWX Town. It is a village called a “sity”, however, but an unincorporated village, we’ll say, unlike, especially, Rubi’s larger VWX Town. But all of the structures of Collagesity were also in VWX Town — except the Fal Mouth Moon was not filled with the Falmouth collage series like it is now. That’s obviously the main difference. Even the crystals appeared first in Rubi’s VWX Town. Now I must develop the Norris Building. Is it a gallery or a temple or neither or both? What is the historic significance of Baker Bloch’s House Orange — an original cottage of the village?

So let’s say the Fal Mouth Moon, the Power Tower Gowlery, and even the Toxic Art Gallery are the newer structures, and House Orange is older. Also the stream it sits beside is old — an original property spring. Was Toxic Falls added later? (probably). It could be that the rock beside House Orange and also leaning over this stream is the original property rock. Maybe the 5 stones were added later, and then a 7th beside the Norris Building to complete.

The very thick part of the woods along the whole southern boundary of the property also inspires historic thinking. Was the whole Rubi Forest once so thickly treed? Collagesity trees represent a small extension of the Rubi Forest into the ancient Sylver Forest. I didn’t really have this in Rubi’s VWX Town for some reason. Keep in mind that the property below mine was bought just beforehand, and the thick vegetation of the southern part was created to separate our two living spaces.

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Collagesity’s thickly treed southern boundary (left), anchored by 3 large brown cypresses. We also see here the 6 green cypresses of the Rubi Forest’s “House Formation” (center) and also the Bull’s Head’s 7 (smaller) brown cypresses (right).

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Rubi’s Tower of TILE: still there!

—–

Hucka D. is now indicating, I believe, that the 7 stones came first and there were more lined across the ancient Sylver Forest.

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Filed under **VIRTUAL SL, Heterocera, Rubi

Noru/Rubi (Again!)

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Well, the price kept dropping and dropping on the Hector sim property next to the Rubi Forest, almost hourly it seemed, and finally about 1 o’clock yesterday I called the wife and ask her if I could splurge again on Second Lyfe this month. She okayed the idea if she could herself purchase some extra jewelry supplies, and I promptly bought my 2nd 8192 parcel and fairly quickly set up what is basically a duplicate structure situation as in Noru. That is, the same buildings now exist in Hector as in Noru, including the 3 major collage galleries of mine (Toxic Art, Power Tower, and Fal Mouth Moon). Differences: I was able to include the Temple of TILE in Hector, across from the Norris Gallery/Temple there. What am I going to do with all this land and all the duplication? Well, the plan is to choose one or the other properties by the first of next month, when my tier payment comes around again. I can’t afford another month of this type of tier, that is. But I simply had to buy in both Noru and Rubi for June. And it’s not the first time this has happened, quite amazingly: check here. That’s a post from 4 years ago, and also from the first part of June. What goes around comes around, and this goes triply for Second Lyfe.

I haven’t talked to Hucka D. much recently. Let’s see if he’s around.

Hucka D.:

Noru… Norum. Dig deeply. Dig into the past of Rubi as well. Whitehead Crossing; isn’t it good.

—–

Hector property from overhead.

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The Crystal Field is at the top — that’s certainly unique to Hector. And there’s an extra bit of stream between the Toxic Art Gallery toxic falls and Tired Falls in comparison to Noru. Hector seems to have a stronger central axis in this way. The collage galleries are bunched together and more easily toured as a whole — another advantage. What are the continuing advantages to Noru? It’s mostly surrounded by abandoned Linden land so I can play with vegetation on the borders more, like inserting a giant 50 meter maple on the south side. I can re-create the VWX Tower, and am doing so and will probably continue with that today as well as Friday and this weekend. Norum mythology may be stronger than Rubi’s overall (?) I can pull Karox out of mothballs and let him explore around again. But I think, at the bottom, this is about RL Whitehead Crossing; a substitute for the basic inability to explore that land further in summer months.

Some of the crystals in Chrystal Field are green, just like the Toxic Waste Falls. Carrcassonne sits outside the Temple of TILE instead of on the top floor within.

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Why? Is she waiting for someone to come by on the road? She is out and exposed to the (virtual) world.

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Rubi vs. Noru.

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Meeting of 3 streams.

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Meeting.

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Green on green.

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Carrcassonnee spies.

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Filed under **VIRTUAL SL, Frank Park, Heterocera, Jeogeot, Noru, Rubi, Whitehead Crossing

Collage 35

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“Goodbye VWX Town”

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March 13, 2014 · 5:58 pm

Back in Second Lyfe a Bit.

Running the Linden Memorial Island loop. Fantastic nature here!

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Stopping points in same.

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Back in Rubi. Still have a spot next to the forest, albeit “borrowed”.

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My junk in Yeot, around the Linden pool I’ve named Gong. And then a bit later I found that former Pietmond artist Melodie Darwin had taken some cool pictures of it about 2 months ago. Check here!

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Finally, the start of a new gallery in Philudoria. And I don’t even have a name for the new series now pictured within (!)

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It’s basically the same as VWX Town’s Falmouth Castle, sans moon rocket.

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Filed under **VIRTUAL SL, Corsica, Heterocera, Rubi

SL News, etc.

[Ike] listened to the tape and he goes, “What is this shit?” and walked out”.

As of tonight I do not own any land in Rubi, Heterocera Continent. I feel an age has come to an end, virtually speaking. From here on, I will continue to do some creative experiments in that reality, but never with whole small communities again. Pietmond will remain unique and a center. Sunklands as well. I’d like to go back and start reading the Baker Blinker Blog over again soon. Spring hiking season is coming up in the mountains. It was a good time to sell. I sold the land for about 75 dollars, about 15 more than I bought it with. Small profit on a land sale for a change! But this is not really about the money. Okay, a bit, since I’d have to pay 75 dollars in tier come Feb. 6th. Now I have to decide whether I want to even keep the 1024 square meter parcel I still own in Philudoria, which I’ve had since July, 2013. I also have a 2048 in the same sim but strangely I don’t have to pay for that. It seems to be some kind of “gift.” So I’m away from the Rubi Forest now, although I *still* do have the TILE Tower there, come to think of it. Interested to see what the new owner of the land develops. Unfortunately I don’t even have some parting shots of VWX Town. VWX Town is no more, Hucka D.?

Hucka D.:

It can return. But probably shouldn’t in Second Life. Keep developing structures. Galleries. Of course still create collages. That will develop the structures around them.

bb:

I still live, in Philudoria, near VHC City. That’s pretty cool[ still].

Hucka D.:

Good (pause).

bb:

Should I explore Bill Mountain tomorrow?

Hucka D.:

You know it starts at Mt. Zircon now. That is Bill Mountain. That is Billy the Mountain. The second of 2 major Zapple contributions to carrcasses along with…

bb:

Lumpy Gravy.

Hucka D.:

You said it, not me[ that way]. Where is Lump?

bb:

In Montana. Like the Frank Zappa song.

http://globalia.net/donlope/fz/lyrics/Over-Nite_Sensation.html#Montana

I’m gonna find me a horse
Just about this big,
An’ ride him all along the border line

With a
Pair of heavy-duty
Zircon-encrusted tweezers in my hand
Every other wrangler would say
I was mighty grand

Hucka D.:

Mountain descends to hill. Bill Hill. Here you have the lemon-lime controversy. We haven’t talked about how Lemon World is encoded in shot 61.

bb:

You’re talking about the poster with the elephant, the lion, the dog.

Hucka D.:

Yes.

bb:

Let’s see. Lemon World supposedly started in the sim of Ratzenberger, on Yd Island. That is the original sim; that’s the original island of the world. Then Lower Astra came second. It was doubled Yd Island. In the center grew the first true Second Life community. In the Mysten sim.

Hucka D.:

I will take over now. You know this is a giant green cube of 1024 proportions. Happy it was called[ at the time]. And of course it was accompanied quickly by Unhappy the Red.

bb:

I can explore now. I am unencumbered [once more]!

Hucka D.:

This community was also called Philo. Your Seven Stones community healed the split between Happy and Unhappy, the green and red. But more important is the collusion [sic?] of Lemon and Lime worlds there. Your 10×10 collages can heal [in many situations] virtually speaking, and Carrcass+2 and Carrcass+1. This is 2006-7. Oblong. Tap into that energy now for stability. This is the Nautilus Continent.

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“A small corner of the world I can crawl into and recreate myself.”

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Filed under **VIRTUAL SL, Heterocera, Nautilus, Rubi, Yd Island

A new world.

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January 23, 2014 · 3:49 am

Re-Edwardston 01

“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an artificial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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No cars go here; dingo heaven?

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Filed under **VIRTUAL SL, collages 2d, Heterocera, Mythopolis, Rubi

“Alpha and Omega.”

I’m pretty sure Edwardston R. really *really* loves that virtual forest, Hucka.

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Twinned trees of The House formation.

“Baker b. would be a fool to get rid of this forest-side property,” Edwardston R. thinks anxiously. But Edwardston also realizes that I *do* have to downsize at some point. Why not in Jan. instead of Feb.? That way I can declare this a permanent home and move on. I can allow Edwardston and Baker Bloch and perhaps others to study the forest without that hanging over their heads. The House is the beginning.

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4 of the 5 other trees from The House, all green cypresses.

“There is so much more to learn here,” Edwardston R. thinks. The House is Oz. Green. The Notch is The Shining, brown. The Notch contains a bullseye. “Are there any other[ true] formations in The Woods?”

Hucka D.:

You are folding up around the hole that is the center of the woods, of the continent. Black Hole of Pond District — formed when you were continuing to work on the 2010 version of the Temple of TILE in Rubi. What kind of black hole is being formed from the [larger gravity] of VWX Town, currently being developed? The Woods created all of this. VWX Town is a true parallel to VHC City. But VHC City is a *response* to The Woods, built around the other 97/97/97. Send Edwardston back.

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“Send him back,” Hucka D. requests again.

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“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an articial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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“Edwardston’s dingo rules here. Edwardston does not have to escape into the Rubi Woods. Edwardston can proceed to VHC City and the black Raven heart.”

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bb:

But it’s really both. Both… the gate is both open and closed at once. Jasper 07.

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“These are you(r) avatars, the Residents of VWX Town. The Table is Center. This is the fusion of open/closed. This is TILE.”

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Edwardston can’t help but continue to worry some.

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Filed under **VIRTUAL SL, collages 2d, Heterocera, Rubi, VHC City

It’s going to be tough…

… giving up VWX Town, Indulgence in January. Or even preparing for the event. So many stories still untold, like what *did* happen in the basically inaccessible rooms beyond the Confluence Place waterfall?

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The Indulgence Residents are always eyeballing the same mysteries I am about The Place. They know so much but tell so little. If I had more time, I could become friends with them, be more their confidant. But of course they can stay — I could move them, say, into the second floor of the Church of The Diagonal, or into the upper levels of Fal Mouth Moon. Yes, of course they’ll stay.

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“What about *me*?” a sad faced Indulgence 20 then asks in a very bass, metallic voice from across the top the east wall.

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I don’t have an answer for him yet. But I think I know why the spaceship is here now.

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And what of the Kidd Tower?

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Marble Tower?

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Bracket’s apartment?

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Filed under **VIRTUAL SL, Heterocera, Rubi