Pond District 01


Heterocera Lake District? 01

I must admit that the roads of Heterocera, as a whole, may be prettier than those of Jeogeot’s. Witness this passage through a mixture of cypress and eucalyptus trees. I’ll have to check the number of this highway later on, as I’m unable to find it in a quick search. Perhaps it is unnumbered? But at any rate, it’s the one that heads west from Rubi toward the center of what I’m now calling the Pond District (instead of the Heterocera Lake District). And, yes, as usual I’m a little behind in generating my picture post text, so since I’ve snapped the pictures for “Heterorcera Lake District?” parts 1-3, I’ve bought a 512 parcel in the heart of this area, very very near Ratcliff Court which I’ll be speaking about soon enough in the posts above this one.

The Pond District is located west of Rubi, one of my 2 main homes in Second Life now. In looking at the inworld map now, I see that Baker Bloch’s new home in Monema in this district lies exactly 5 1/2 sims directly west of the newly re-established Temple of TILE in Rubi.

But first we must talk of this nice lake in Pruni on the eastern side of this percieved Pond District. At the top is a dam apparently created by the Pruni Power & Light Company. Nice blue spray effect.

I’ll be visiting all of the lakes of the district again and again, I have a feeling, so I’ll surely come back to this particular one in east Pruni very soon. Moving on for now…

… to one of the 2 largest bodies of water in the mini-district, stretching diagonally, northwest to southeast, across most of the length of Sesia immediately to the west of Pruni. And as I’m now checking, a tiny bit of the southeast corner of the lake passes into Pruni actually.

The below snapshot comes from near the midsection of the lake, where 2 large, square blocks of land form a type of wide strait, I suppose you could call it. Now as the terrain raise and lower limits in this sim are the now standard +4/-4 meters, this particular topographic feature was obviously created a while back, perhaps years and years ago, when terraforming powers were more extensive for land owners of the sim. And the water is very deep at this strait as well — Karoz is now finding that the elevation between the bottom of the lake here (20 meters) and the top of the higher of the 2 block shaped cliffs (55 meters) is 30 meters, or almost 100 feet.

Amazing, tiny city found along the northern shores of the Sesia Lake, as we’ll call it for now. The highest “skyscraper of this city stands at about 3 feet, to give some perspective. Hucka D. called it a microcosm, and a tile of some sort, and additionally stated that The King put it there on purpose for Baker Bloch to find and log into this blog.

The city’s name is apparently New Gummton, and the residents are variously colored gummy bear creatures. Not actual avatars, but more like toy avatars I suppose — have to think about that more. You can see three in the picture below, two standing beside streetlights, and another driving a green car or jeep of some sort between them.

The background is not part of this tiny city but instead represents the head of Sesia Lake itself, where a stream empties into it coming from the other large lake of the pond district, which I’ll cover in future posts.

And speaking of which, there’s even a little lake and nature area in this microcosm, complete with a fishing pier. If you enlarge the below photo, you’ll see that there’s a little gummy bear in a floaty device next to the pier, and another on the pier itself, perhaps preparing for a swim (?) Or maybe waiting for a partner to show up with fishing gear (?)

Baker Bloch looks toward New Gummton from a “normal” sized Second Life beach across the lake. Actually in checking today, Karoz finds that yet another type of minuature species is found in this particular part of the lake, called Lemming creatures. Unbeknownst to Baker Bloch at the time, there’s one sunbathing just behind him in the below snapshot, and yet more on and around the pier just in back of the beach from the viewer here. As Karoz is checking around, he sees that one has found a treasure chest filled with gold coins, 2 others are digging a hole in the sand just below the pier, another is balancing on a guide rope on the pier with an umbrella… one is even climbing the almost vertical side of a cliff to the south of the pier (!). Looks like someone had a lot of fun setting these creatures up in their various positions.

All of the lemming creatures are about 1 1/2 feet high, if we say that Karoz is around 6 feet tall (I personally see him as about 5’10” or so, but certainly could be wrong).

It also brings the question to mind: how small can you actually make an avatar and still have a user inhabit or “ensoul” it, as it were. I must check sometime… not that the lemming creatures are real avatars but I wondered if they could be made into such and still remain so small…

And moving the subject back to the lake itself, here another abnormally deep part of its waters, more toward the southern end this time. As Karoz is now checking, the bottom of the lake lies at the *4* meters elevation now, making the water 30 meters deep. Pretty impressive for such a small lake.

And view of most of the Sesia lake looking southeast to northwest. The small southern arm of the lake that extends into neighboring Pruni is in the foreground just below the viewer here.


Heterocera Lake District? 02

Continuing to check around the area of Sesia and its large lake, Baker finds this dark, mostly underground structure with a hatch on top covering what the terrain view of the inworld map reveals to be a small, natural pond. By natural here, I mean that it is made of actual Linden water and not artificial water. As far as I know the only way to create this effect is to terraform or dig below the predetermined water level for any sim. For Sesia, the water level lies at 35 meters, as it does in Pruni to the west.

Although the structure contains two levels below the top, Baker Bloch is unable to reach the pool. However, Karoz finds it today by distant viewing underneath the bottom floor, which the actual pool lies about a meter or 2 below. Quite interesting — at least to me. 🙂

And now we come to what has, in effect, became yet another new Second Life home for Baker Bloch and family: Ratcliff Court, also lying within the borders of Sesia and to the west of Sesia Lake. The small city — normal sized dimensions this time, hehe — is also owned by the same group, Kat’s kajirae, that is apparently also developing the large Green Acres property of the sim. In checking the prim allowance for the group within the sim now, Karoz is able to determine that Kat’s kajirae owns a bit over 2/3rds of the Sesia sim under various property titles.

A quite interesting inner courtyard of Ratcliff Court, a quite urban grunge backstreet effect going on here. And to add a mythology veneer to all this, Hucka D. states that this is where the King use to mainly meet and talk with the various citizens of the town, and represented a kind of inverted town square of some sort. Most of the occupied shops of the town backed this inner courtyard.

Yet another of the natural lakes of the Pond District, this one definitely being more in the pond category. Very shallow… this would be in the sim of Or northwest of Sesia. Not much here except a rusty sedan with pink underglow. The lake appears to be about 3 feet deep maximum, as Karoz is checking.

Same pond is viewable from a Linden road running to its north.

Blochs runs east along same, heading to the large lake in Tethea now.


Heterocera Lake District? 03

Not many pictures of the Tethea Lake in this post, but I’ll return asap to report more. For now we hit some of the highlights, including these two twinned islands in what could be called a separate, smaller lake to the west. However, I suspect that this lake could be turned into a sort of western bay of the Tethea Lake immediately to its east if a small, shallow and currently dry channel linking the two was lowered a bit using current terraforming abilities. Presently, the channel and, in fact, a large portion of the Tethea Lake is for sale at a rate of 5 lindens per square meter.

Baker simply turning in his tracks from above to look up the main part of the Tethea Lake. The aforementioned channel would be just off camera to his left.

Another beauty spot in Furvara just to the north of Tethea Lake (“Furvata Falls”), but the water here is not Linden-made.


Yippie Tile One On, 01

Hucka D.:

The King has returned. Again and again. But in a particular place as well.

bb:

You’re implying The King is in Ratcliff Court now. Or that little Lake District somewhere [at any rate].

Hucka D.:

Yes. I am.

bb:

And The Queen is with him there.

Hucka D.:

Right. They’re selling nick nacks at a low level store in Ratcliff Court, and then they live in the apartment above the store. Interesting neighbors as well!

bb:

Thanks for that. I’m just going along with all this… what is the significance of this so-called Lake District?

Hucka D.:

It is a proper microcosm for The King and Queen, just like the microcosm you found on the shore of one of the two largest lakes which may actually be one large lake [centering] the whole complex. It’s a proper microcosm[, then].

bb:

Is the King back because of TILE?

Hucka D.:

*Yes.* (pause)

bb:

The King has found a way to escape his own microcosm trap… within that tile he found at the dump in Swindon.

Hucka D.:

The King found a tile while he was digging that showed him digging the tile itself. He was trapped. Like you are now trapped in Rubi thanks to that particular TILE.

bb:

I think I see that. *The King* made that trap run across the forest right when I bought that land (!)

Hucka D.:

Yes. All white horses are one white horse.

bb:

I should have taken a picture of it. But it was too freaky… like sometimes happens in SL.

Hucka D.:

The King and Queen sell tiles in Ratcliff Court. Microcosms.

bb:

Better log off. Thanks.

—–

Sort of a resident of Ratcliff Court now (!)

Bought a 512 very near Ratcliff Court, just to west of Sesia sim line in Monema. Rezzed Fleep’s cottage on it (far left brick building). Continued small cypress forest to immediate east in property owned by Kat’s kajirai group. Part of a large area called Green Acres with a description, “The Place to be.” More on that soon.

Created small pond with several schools of light blue fish swimming within on the south side of my 512.

In front of Fleep’s cottage.

View from single, transparent wall within. To the left is Ratcliff Court, only a weak stone’s throw away.

As I’ve found out tonight, another grunge town lies not too far to the west, also in Monema. I’ll report more very soon. Very excited once more!


Yippie Tile One On, 02

Should be able to catch up with what I’m now calling the Heterocera *Pond* District related posts tomorrow. Hopefully. In the meantime, I couldn’t wait to see if Hucka D. had anything to add. Let me check the crop circle situation first. OK, I’ll warm up with Hucka D. first.

Hucka D.:

Yippie Tile One On!

bb:

Hi Hucka D. That’s a pretty fascinating piece of property in Monema.

http://info.rezmagazine.co.uk/Monema.html

Looks like Rez magazine is based out of the sim I now live in. One of the sims, I mean [for I live in 3 now].

*****

bb:

Well, we may come back to that. This Pond District, as we’re calling it now, seems to have quite a bit of energy…

Hucka D.:

That comes from the King. He put it there. He altered the topography. He caused all this, like he causes [certain] crop circles.

bb:

Obviously the keyhole related one.

Hucka D.:

That was a fake hoaxed circle [as you guessed]. It is a legitimate fake. Er…

bb:

But has been passed over by all. Hold on… Oh, I was going to say I think it also has something to do with the River Key. Keyhole… Key, of course. Both formed in Wiltshire County. And I think that was the first crop circle to appear in that county this year.

http://ukmoths.org.uk/show.php?bf=371

Wow, a lunar hornet moth (!) That’s what the sim of Sesia is named after, I suppose, the sim my land borders to the east, and where the heart of the Pond District may exist… where Ratcliff Court is that the King supposed had his shop at.

Hucka D.:

The King must have his Court [after all].

*****

bb:

OK, I’m back.

Hucka D.:

There’s a hole…

bb:

In the Pond District.

Hucka D.:

A hole the King used to get to this dimension from his Temple Farm. And the Queen too. It’s still open.

bb:

Does he still pay The Bill on time? (slight smile). Sorry.

Hucka D.:

It’s in one of the stores. Barrett has something to do with it as well. SID. Not Syd, but the one who merged with Walt Disney to become a more significant force that could do battle with Pink Floyd Proper.

bb:

I would assume this has something to do with the rapidly-being-completed Temple of TILE in Rubi as well.

Hucka D.:

Yes. (pause) That is deepening the hole.

bb:

Oh… the holes to the southwest of my Monema home (!) Perhaps…

Hucka D.:

Yo.


Pond District, 01

View of main street, Ratcliff, on the south side of town. Many empty shops here to Baker’s right. The King’s supposed old store location would be just off camera to his left.

Garbage behind Ratcliff’s Fantasy Works Lounge, which, according to the description, use to be the site of a toy factory. Interesting.

Since this quite full garbage bin is only 10 meters or so from the corner of my small cottage in Monema, that would certainly explain the odd smell Baker has noticed at times while sitting within. Maybe I can get the neighbors to empty it soon. 🙂

South of Ratcliff proper now, and just west of Baker’s Monema cottage, lies this rather unusual group of what almost looks like purposely warped rows of brick buildings.

… and even perhaps another, unfinished part of Ratcliff, or one being developed, since this land is also owned by the same group that owns Ratcliff. Those blue objects at the end of the road are barracades, and just behind them is a really mysterious park, to me, that lies in a walled rectangular area directly between this road and Baker’s cottage property. Let’s take a closer look…

Baker decides not to go over the barricades to visit the “park”, and instead circles around the south side of the buildings on this unfinished street, where he already he knows easier access can be had. He thought. While circling around, Baker comes across one of the numerous natural (Linden water) ponds in the region. Hence the name Pond District, of course, although 2 or 3 of the 9 such bodies of water I’m counting in the area presently can stake a legitimate claim to being full blown lakes instead of ponds. Thinking specifically of what I’ve been called Lake Sesia and Lake Tethea.

This particular, much smaller pool lies near the southwest corner of Sesia, whose outline is a perfect rectangle the size of a 512 square meter parcel, it appears. Depth of the water here is about 10 meters.

About 30 meters north is one of the southern arched entrance to the mystery park. Before it stands this unfinished spiral staircase, partially transparent.

The mystery aspect seems to deepen as Baker finds he cannot directly enter the park through the bushes pictured below, but must walk sideways between the first two rows of bushes (of 3) to enter. As Karoz checks behind Baker Bloch today, he finds that the three identical 1-prim bush rows have the appropriate name of “Impassable Bushes”, and were just created in mid-May of this year.

Baker enters the park from between the front two rows, then.


Pond District, 02

Inside the park now. One of the problems so far about deciphering what exactly is in the park, and specifics of its layout, is the dense tree cover that doesn’t allow any kind of clear aerial view down into the grounds. As Karoz is checking today, though, he’s come up with the theory that this is an old 512 square meter parcel, perhaps First Land even, that has recently been incorporated into the vast Green Acres property covering considerably over 1/2 of the Sesia sim. He further speculates that some of the prims of this land are carried over from First Land status, perhaps having even been on the property for a number of years before the more recent purchase.

Karoz is also finding that most of the objects within the walled park are created by Jesslyn Dagger, the same avatar who owns the Pooka Creations store in Radcliff mentioned in this post, and also the owner *and* creator of the grandfather clock in the central alleyway of this city which Hucka D. now thinks may be some kind of temporal portal. More on that subject soon! But could this park and the clock have more connections than a simple 1:1 match of ownership?

And why is this Jesslyn Dagger so fascinated with rabbits in the first place??? Is White Bikes (basement sign directly west and clearly visible from the clock in the alley) some kind of cover for “white rabbits”, especially given that the The King’s supposed former store just south, All White Horses, also contains that color name in the title? Again, this could be more about time travel than anything else, perhaps a portal used by and maybe even created by The King.

Back to the park, though: here’s an unfinished fountain on the south side, it appears. The creator’s/owner’s name here is Salma Isbell, as is the case with a number of other objects at least near the park. Ah yes, in checking Salma’s profile, I see she is the owner of Salma’s Sundry’s another Radcliff shop directly across the street from Pooka Creations. Did The King meet and befriend both of these avatars during his stay here?

Well, like I said, it’s difficult to determine more about the park presently for various reasons, and I’ll attempt some more stabs (get it?, like dagger stabs) later. I should reinforce that the park borders my own 512 just over the Sesia sim line in Menoma, and I attempted to carry the tree covering motif to my property as well — together they, in effect, form one grove of trees now.

Tired of being confined in such a small, compact area for so long, Baker takes out his frustrations of non-understanding with a long, in-place run in this hamster wheel inside the Fantasy Works Lounge. And he looks forward to going to possible parties here in the future as well!

You can see from the below photograph the joined grove of trees that the mystery park and my 512 parcel contain, from over the top of the Fantasy Works Lounge. The vast majority of trees making up this newly enlarged grove are cypresses.


Pond District, 03

This old swimming pool is located almost directly north of my Monema cottage, about 75 meters away.

An interesting looking cat lurks near the edge of the pool. Perhaps too near. “Hi there!”

A look back through a barb wire fence toward Ratcliff. The fence essentially marks the boundary between Monema here and Sesia to the east. Ratcliff, again, is in Sesia.

Funny how 7 Seas Fishing is offered here in this old swimming pool (complete w/ floating noob corpse!). User creating this tableau certainly had a sense of humor. Nice!

The swimming pool area is actually a part of another mini-grunge city just to the west of Ratcliff. Not nearly as big as Ratcliff — actually, in checking it today through Karoz I suppose you can’t really call it a city, since it is composed only of 2 large brick buildings and a trailer as far as actual structures go. But it seems almost like a direct extension of Ratcliff, even if that wasn’t the intention. Have to think more on that.

Below shows Baker Bloch inside the trailer mentioned before. Another dead noob sprawls on the ground underneath it. A human skull is stuck on a plank of wood inside a burning garbage can beside the trailer, along with a blood soaked hammock and, perhaps surprisingly — oh, I suppose not so surprisingly actually — a cute Ozimal rabbit hopping around in what looks like to be a relatively sanitary pen. Things are everywhere!

Plaza the 2 large brick buildings sit upon. The red circle just in front of Baker Bloch here is an ad for 7 Seas fishing, and reads, around its circumference: “Welcome to our 7 Seas Fishing Area”. Good one.

Both buildings are mainly empty except for the presence of 1 small shop apiece on the ground level. The last room of the building to Baker’s left sells Ozimal related material. The last room of the building to the right…

… holds this small gallery with very reasonably priced works by vittany Sharktooth. Actually, in checking today both “stores” seemed to be run by vittany.

View of the buildings from over the top of Ratcliff’s Fantasy Works Lounge, once more. My cottage is in the foreground beside the lounge.

Also very close to my cottage is this artsy life-size diorama of a snow scene, this time owned by Voodoo Buwan. Again humor is in high effect: we have a snowman with octopus-like tentacles, another snowman using yet another snowman’s head as a bowling ball, and — the centerpiece — some kind of snowman monster, much larger than the rest, about to eat one regular sized snowman with 3 more running away in a panic before it.

While all this is going on around him, Baker Bloch merrily makes a snow angel below.

South of Menoma’s snow scene diorama we have these perhaps mysterious holes present in vacant land in Dryas. Presently, I would say this large tract of emptiness marks a southern end of the Pond District. Perhaps this will change in the future.*

*****

06/11/10 updated: I think these holesin Dryas represent footprints of some sort now, juxtaposed, as they are in the above photos, with the human footprints crossing the entire, snowy diorama from east to west.


Mount Pond

The center of what I’ve presently identified as the 6 sim, loosely defined boundaries of the Pond District happens to be on the slope of its highest hill, which I’ve dubbed Mount Pond for now.

Karoz sitting near the top of Mount Pond, looking southwest toward Baker Bloch’s new 512 parcel (“Blue Feather” parcel) across the small city of Ratcliff Court, or what Hucka D. now claims is usually shortened to just Ratcliff…

… and then looking northwest toward Lake Tethea.

As you can see better from this picture, Karoz is not sitting directly atop the highest point of Mount Pond. Instead that place is occupied by a huge, red tree. Or in looking at it twice now, maybe Karoz and the tree are at about equal elevation here.

A map of the Pond District:
http://slurl.com/secondlife/sesia/128/256/50/

“A” is Mount Pond;”B” is Baker’s new 512 parcel; “C” is what Hucka D. claims is The King’s old shop in Ratcliff, which he has just now identified by name (“All White Horses are One White Horse”, which the locals, again according to Hucka D., most frequently shortened to “All White Horses”); and then “D” is the site of the miniature city of New Gummton on the shores of Lake Sesia.


“I wondered…”, 02

Sidetracked again, this time in the Pettins Pet Shop right next door to the empty store that might have represented The King’s shop. Upstairs: more rabbits. 🙂

But Baker Bloch was soon inside the vacant shop next door, taking close account. No evidence left behind by any former occupants that he can tell of.

Baker exits the empty store through the back door located upstairs to check out the back alley, which Hucka D. has indicated was actually the real hub of the town, located in its very center as it were.

Baker wonders if there might be some kind of quote unquote rivalry of some magnitude between this motorcycle shop called White’s Bikes and The King’s similarly named shop (All White Horses) supposedly once just across the alley. I believe I’m picking up on what Hucka D. would say at this moment. 🙂 In other words, yes, there was some kind of rivalry.

Baker even wonders if The King’s shop was actually located next to White’s Bikes in this vacant store (I don’t think Hucka D. agrees with this).

Baker also visits this small park called Ratcliff Park, just to the north of the alleyway. Did this park play a role in the relationship between The King and other, theoretical Ratcliff neighbors as well?

A clock in the alley which, when touched, gives you an, “rusted carrot-shaped grandfather clock weight,” and a message reading, “Old Broken-Down Clock with Carrot Motif: Upon examining the old grandfather clock with the strange carrot-shaped weights, you notice that the heaviest of the weights is resting at the foot of the clock. You pick it up, and realize how much it would hurt to throw at someone, and how easily it could break anything fragile.” Breakage of something fragile again, like the vase before in the mechanic’s shop. Connection?

Baker then “wears” the carrot-shaped weight, holding it in his left hand. He realizes he feels no weight, and becomes sad…

… but I cheer him up when pointing out the very next picture after the grandfather clock popping up in my Windows Folder Viewer, in circling back from last picture to first picture in this particular folder, is one of the newest Wiltshire crop circles whose various composite circles are suspiciously tilted in a similar manner, in this picture I just posted below, to those making up the broken clock and its face.*

Could *this* be evidence of The King’s presence in this alley and town? I think Hucka D. wants to inject an emphatic “*yes*” at this point (!)

*****

* More details on this particular, brand new crop circle are here.
http://www.cropcircleconnector.com/2010/liddingtoncastle/liddingtoncastle2010a.html


Loose Thoughts…

I’m in a very good situation now as far as property and creative developments go, best in SL so far. But SL is so changeable: will the Blue Feather Gallery live on after the current exhibit? (which I’ll provide pictures for very soon — perhaps tomorrow??). I don’t think I’m leaving Rubi again, but who knows. Can’t see it; really and truly think I’ve found a virtual home this time. Did before — but gave it up. The new Rubi property is better, at least for current needs (home for both the Edwardston Station Gallery and the Temple of TILE). But will I keep both the Rubi and Noru land, or sacrifice Noru to purchase land elsewhere? I’m thinking the latter now. What of my relation to Chilbo? — I think this goes back to the Noru-Chilbo duality (and before that the Norum-Chilbol coupling). Is there more mythology on Jeogeot and Chilbo-Noru to continue my virtual base there? The focus, currently, is certainly away from Noru and in Rubi and the Pond District. But Hucka D. seemed to hint around that I can’t escape Jeogeot, and *that* is my true virtual home. Good to have one too many choices, I suppose, than one too few or none at all. Rubi is rock solid now, and the Temple of TILE is still developing although phase 1 seems to be complete. And I still have a considerable amount of prims to work with in Rubi… what to do there? Open up a newer, smaller version of the Blue Feather?

For now I just need to keep developing the Pond District mythology and then go from there. If Jeogeot becomes the focus again so be it. Read over blogs that highlight Heterocera, which are certainly more numerous than ones that go into depth about Jeogeot (despite the latter being a considerably larger continent).

I may be back.

*****

“I’m back.”

Hucka D.:

Hi. Did you find the hole?

bb:

I think so. Was it the grandfather clock?

Hucka D.:

Your Temple of TILE is almost complete. That is a hole?

bb:

Portal?

Hucka D.:

How do you like Ratcliff?

bb:

Very interesting indeed. Needs a bit more vegetation but that’s about my only complaint. So much more could be made with the natural lake.

Hucka D.:

Lake Sesia?

bb:

Yeah.

Hucka D.:

Like what?

bb:

A vast park. Like Pruni Park nearby.

Hucka D.:

You need to discuss that in the blog soon.

bb:

Right-o. Where’d Sapphire go?

Hucka D.:

You are focusing on Heterocera now and she is not needed.

bb:

So it’s just you and me.

Hucka D.:

For now…

bb:

What do *you* think of Ratcliff… and the Pond District?

Hucka D.:

TILE. TILE was and will be there. The microcosm. The King. Red and blue pills all. Oleanistantinople. Wavy formation in air and sea. Istilbitilloopil.

bb:

Hmm. (pause) What of the Queen? And how is Baker Blinker doing? *And*, exactly where is your bee avatar body located now?

Hucka D.:

They’re all at the temple still. Temple Farm, not Temple of TILE. But the 2 are connected.

bb:

Are we in the Matrix??

Hucka D.:

Well, duh.

bb:

Yeah, Second Life and all. Has to be a Matrix.

Hucka D.:

You can just get out easier. Log off and all.

bb:

You said Nathaneil came to Ratcliff but turned into Natalee in the process. Connected to a Blue Feather curse.

Hucka D.:

What to do with the Blue Feather Gallery? Too nice to give up. Only 15 dollars more a month.

bb:

For them, I suppose, the Matrix is real life, not Second Life.

Hucka D.:

They were trapped… they couldn’t get back [to Real Life].

bb:

He *bought* the Barracuda, an inverted Arab I suppose, from the Gypsies of The Moon.

Hucka D.;

For a specific purpose: to get back. Home.

bb:

It’s not Arcadia Asylum’s cargo ship — that’s just more a symbol. It was that other ship, the ship that didn’t look much like a ship I found in the Eunhaeng wastelands.

Hucka D.

That was it (!)

bb:

By Arcadia, then, but not the ship… but the *real* ship.

Hucka D.:

It was in the back alley behind The King’s store.

bb:

“All White Horses,” you mean.

Hucka D.:

It was a dimension hopper. Time travel was possible. Down the Rabbit Hole.

bb;

A bug in the system. Ratcliff, the people there, were able to burrow deep into the ground for that reason. Like the Rabbit Hole of Blackmount, only much larger.

Hucka D.:

The ship then was able to enter the hole. It went all the way to China. In a manner of speaking.

bb:

It was a Linden experiment.

Hucka D.:

A bug. The Ancients, not the Lindens, controlled.

bb:

The King!

Hucka D.:

Yes. He controlled. The entrance [anyway].

bb;

Very interesting! But I have a feeling…

Hucka D. (completing bb’s thoughts):

Yes, it was in the way. White’s Bike store was especially annoyed. Took up most of the rear court. Others were more interested.

bb:

Maybe it’s the other way around. White’s Bikes was *too* interested.

Hucka D.:

Esbum’s Missing Piece, born in the Temple of TILE after all, the 37th tile beyond 36, is an early copy. Version, I mean.

bb:

We better end. We’ll take this up again soon!

Hucka D.:

Thank *you*.


Around Ratcliff

Phase 1 of the Temple of TILE is probably complete.

But that will have to wait for another time, because Baker is set on exploring more of Ratcliff rather than hanging around Rubi tonight.

At the 2 northern entrances to the Sesia “mystery park” bordering my 512 in Menoma.

But Baker’s aim is the city itself, which he reaches in a matter of seconds after resisting the ever-lure of the park and passing between two buildings.


Greater Pond District Water Levels

Karoz did quite a bit of teleporting around today to find the limits of a conjoined set of sims whose water levels go above the usual 20 meter level. Included in this are all but one of what I’ve identified as the Pond District sims proper (Or, Tethea, Achlya, Sesia, Pruni), with the exception being Monema.

Click to enlarge the map.

Also notable is that one of these sims with a higher-than-normal water level also has terraforming limits far exceeding the usual range of +4/-4 meters. This would be Notata, caddycorner to my home sim of Rubi.

Interesting as well, at least to me, that both of my current properties on the Heterocera continent (marked with pins on the map above) lie just outside this range of high water sims in Rubi and Monema.


Around Ratcliff, 02

What are called bots in a shop next to my Monema home near Ratcliff. You always see the cluster of green dots just west of my home on the SL map. That’s the bots, as it turns out. 4 are frozen in their tracks, while one (dark clothed, to right) is in a perpetual dance of some kind.

Back to more interesting stuff, here’s Baker pausing in front of Mickey’s Market, subsequently identified with the actual center of the Ratcliff Hole the King supposedly activated during his stay in the small city. See this more recent post for the close association of Ratcliff and this market with Bracket’s Magicland.

The unfinished part of the town to the south of the market and central inner courtyard.

I believe it is Hucka D.’s opinion that the Sesia-Tethea connected watershed use to empty into the ocean surrounding Heterocera at this protected strip of land in Andraca. For some reason, the stream emptying from Lake Sesia was removed at a point in the past, making both it and Lake Tethea which drains into it landbound. Was the removal of this stream the cause of the Ratcliff hole in the first place?

In this overhead shot, you can clearly see evidence of a former stream bed to the right. The south tip of Lake Sesia is to the left. It seems obvious that a stream draining from this lake was once in place here.

Baker finds a 3d map of the Sesia sim on the west bank of Lake Sesia. The model, interestingly, doesn’t seem quite finished, unless it’s taking a *real* long time for the sculpties to properly form.

A look down into the deepest part of Lake Sesia (30 meter depth) from the dock with the unfinished sim model.


Blue Feather, 01

[joined in progress]

“Maybe the Blue Feather is actually the upper of the two connected lakes, Hucka D.”

Hucka D.:

That is a portal between virtual realities Second Life and Farmville. An escape for one and both.

bb:

But I suppose all that magical energy would seep down into the lower lake. Most of the land of the upper lake is for sale, including about all of that under the collaged-in blue feather. (pause) And another thing we should at least mention tonight is the hole, once more, in Ratcliff, or where it use to be. I think it was centered on Mickey’s Market now, but certainly it extended into the back alley behind The King’s old shop… supposed old shop [All White Horses].

Hucka D.:

It extended up to the grandfather clock in that alley, yes.

bb:

The Queen took The King to Second Life. Didn’t she.

Hucka D.:

Yes. She was the pilot. She knew her way around [there].

bb:

Their journey to Ratcliff actually caused the hole.

Hucka D.:

In part. They knew it would, however. They could predict it.

bb:

The good citizens of Ratcliff would have to agree that the hole should be made there.

Hucka D.:

They did. They do. They will.

bb:

Is it [also] a *rat* hole??

Hucka D.:

[Hucka D. doesn’t answer immediately, then:] A Map Rat.

*****

[later, pondering alone:] A Map Rat? Wonder what Hucka D. meant by that? It could have something to do with the 3d sim map that wouldn’t rez in, [found] along the shores of Lake Sesia [tonight]. Wonder how hard it would be to actually make Arcadia’s Arcade fly around? Could just pretend it’s flying… that might be better. Could wear the arcade… Could combine it, somehow, with Esbum’s Missing Piece — share [old] chair. Gang of Willard, I believe has something to do with the Map Rat. Legend will have it the Map Rat, perhaps controlled by Gang of Willard, created the Ratcliff Hole. Foreign One. *Mythos*.

Maybe the Queen just found the Arcade vehicle. In West Woods? Keep tabs on crop circle formations for clues. Sperm to egg? Think more of the shop All White Horses. I think Hucka D. wants me to start thinking more on my own feet. Get away from the computer a bit more from now on.

I [believe] Lake Sesia was sealed off from the sea surrounding the Heterocera continent for some reason. Something about the curse… so the curse wouldn’t spread. The stream to the ocean/sea was erased. A cap was created. The group that owns the Green Acres property did this, at least in part. Oliver did this… Adam. Once the lakes were sealed off, both connected Lake Tethea and Lake Sesia, then two Second Lives were formed in parallel with each other. This was the beginning (thus: Adam).

No other lake was sealed off from the ocean that once ran into the ocean. Lake Lhin is too far from the ocean — never connected, and no possible way to do so. But there are mysteries to that place as well, perhaps connected mostly to the oddities of the Natota sim whose southwest corner lies within the lake.

Hucka D. is not going to tell me about this sealing — I can tell.

*****

Hucka D.:

Nah, I’ll talk about it. Good evening to you. Not good night, because that would be like saying goodbye. Queer language, this English.

bb:

Thanks for showing up [again].

Hucka D.;

The hole formed (long pause).

bb:

Suppose that’s it. I believe, or I’m getting insights, that the hole formed to seal off the Pond District from the rest of Second Life, at least for a time. Adjustments were made, and then the Pond District rejoined.

Hucka D.:

It never did.

bb:

There you are again.

Hucka D.:

We must call in some experts. Hold on…

Peter the OK:

OK. I’m here.

bb:

Hi.

Peter the OK:

It was not OK.

bb:

How do you mean, Peter the OK?

Peter the OK:

It was not Good. (pause)

bb:

Second Life itself?

Peter The OK:

The King supervised. It was suppose to be different.

Peter The OK:

You couldn’t stare directly into it. You had to look sideways.

Peter The OK:

You had to spiral in.

Peter The OK:

Colors.

bb (quickly):

Colors?

Peter The OK:

TILE. VILE. Doesn’t matter.

bb:

Is this the end. The End?

Peter The OK:

Yes. Hints. Suggestions. Keep alert. We divert. We divert.

bb:

The Hole is still there. Isn’t it?

Peter The OK:

A way to go home.

bb:

I’m going to go to the temple to meditate.

*****

Remember: The King pays The Bill
http://www.bibliotecapleyades.net/montauk/esp_montauk_12.htm


Ratcliff & Bracket/Comma Islands: Another Link? (Another Link!)

“Hi Hucka D. We must get cracking tonight.”

Hucka D.:

Thank you for inviting me back. I see you found the intimate relationship between Magicland and Ratcliff. They are one!

bb:

Amazing. In this post from June 12th, I put forth the new theory that the hole of Ratcliff was centered on Mickey’s Market instead of the middle of the back alley behind the central group of stores. I just used the little collage made the night before (6/11), superimposing Ratcliff with a massive sinkhole just formed in Guatemala City, to determine this — art/pictures influencing theory again.

But it was only when I returned from our vacation in West Virginia yesterday that I understood the Mickey Mouse head shape of the front of *Mickey’s* Market, after all. The same shape is found at the entrance to Magicland in Bracket, purposeful Mickey Mouse in that case.

Soooo… what’s up with this, Hucka D.?

Hucka D.:

What do you think?

bb:

I think there was a hole at Magicland as well, and that the two holes are really one hole.

Hucka D.:

That is right. Ratcliff was there as well. Or Ratcliff and Magicland at once. They are opposites combined into one. Like dissimilar tiles. The hole linked, the hole made each realize the presence of the opposite. This was a reaction to the wedding between the King of the Stans and the Brackage Queen as well. The hole was formed… Ratcliff and Magicland coexisted in the same psycho-physical space in Bracket/Sesia. More parallels can be found. Scout around each location!

bb:

I have a feeling if Bracket Jupiter kept hanging around Magicland, as he did tonight (he chatted a bit with a user playing the genie from Disney’s Alladin movie — see below), that he might get banned from the premises.

Hucka D.:

We’ll see!

bb:

What is the purpose of this hole?

Hucka D.:

To create a collage of opposites that can’t possibly be in Second Life, so a hole is created to First Life.

bb:

Within Magicland, I am in enemy territory, as they say.

Hucka D.:

Not any more than in Ratcliff[, though]. We must shift to the waters to the south of the Queen’s Island. (pause)

bb:

I suppose you want more of my own theories.

Hucka D.:

Give it a shot.

bb:

OK, I think there was a segment of the Queen’s people, the Brackage, that didn’t want the marriage between the Queen and King of the Stans to take place — which we now know opened the Bracket/Sesia hole.

Hucka D.:

We’re going to be talking quite a bit more about that hole. But continue…

bb:

The seas harbored the resistance movement to this union, which wanted the Brackage to stay separate from the Stans [still]. Mermen were involved; a bunker was found. And then, another really quirky twist, statues of the Queen were found in this sea, the most intact one immediately below the Fivepenny sim. Hold on…

http://slurl.com/secondlife/Houltbergen/168/135/5

I’ve included the SL map with the picture of the Queen’s statue. This is the same image used to represent the Queen in Wiltshire County, England, Hucka D. She appears there, for instance, in a collage made for this post from March, when The Bakers (Baker Blinker, Hucka Doobie, and Baker Bloch?) first discover the King and Queen’s whereabouts in this English county (Temple Farm). I didn’t know about this statue just off the southern shore when I also assigned the northern and western of the 2 Comma Islands to this same Queen’s reign. You were there, after all, in your bee avatar form.

Hucka D.:

Do not mistake this: I am still there (!).

bb:

At Temple Farm.

Hucka D.:

Yes. Both Baker Blinker and I are still in England, guests of the King and Queen. This same Queen and King.

bb:

Hmmmm… but it seems too coincidental that ujiyasu and I would both be attracted to that Fivepenny Hill and both hike up the hill to look around at the landscape.

Hucka D.:

Yes.

bb:

And there always seems to be a crowd of avatars around that hill, Hucka D. You can see all the little green dots [representing avatars] in that map just above. For the reader or readers, the Fivepenny Hill itself is represented by a gray, shaded part of the sim [in its southeast corner]. I take a picture of it here for this blog, and ujiyasu has it here.* Is Fivepenny Hill some kind of center for the resistance movement against the King + Queen union?

Hucka D.:

Yes. And still is [in ways].

bb:

Hmmm… and then the Queen’s intact statue only about 200-250 meters away in the Houltbergen water sim [marked by the yellow circle on the same map]. Looks like she’s staring not at Fivepenny Hill, though — which might be just *too* weird, after all — but directly perpendicular to this, at right angles to it, I mean.

Hucka D.:

The statue was turned away from the Fivepenny Hill at a certain point in the Comma Islands saga you are re-developing. This was to help break the resistance movement; a symbol of its bracking. Breaking, I meant. Instead it was turned to point to Corsica Prime.

*****

bb:

War never took place, you said. Between the 2 Comma Islands.

Hucka D.:

No. The King and Queen made sure of that. Or Queen and King. Instead a hole was formed. The Hole. Good work uncovering!

bb:

The Linden grid then passed through the Comma Islands safely to cover the rest of the Cosica continent. Much like ujiyasu is blanketing the continent presently from west to east in her [blog] journal. Fascinating.

Hucka D.:

Your Japanese friend is the Queen as well [in ways], as is Nish Mip. Fellow explorers, with different styles all. You must remind ujiyasu of Sachie [Bade]’s old realm in what you call Egg Hill Sink, mostly in Orion’s Vale, though. Corisca Prime is still Pennsylvania. That was a result of the hole as well. All this fits together like perfectly made tile. It all tiles. It All Tile. Corisca is a bit different from other SL continents in that Real Life or First Life peeks through more easily there. That’s because it is newer than most.

bb:

Thank you. Dawn is bracking and I guess we should end.

Hucka D.:

Have a good Monday.

bb:

You too, Hucka D.

*****

* And, yeah, in the map shot ujiyasu took for her blog, there are still a number of avatars next to this hill (!)


Sloshing in Slosser

Gotta get a name for this small, inland lake which I just probably tripled in size. Can’t wait for it to show up on the terrian view of inworld maps. Much leafy cover within, and also a good amount of small fish, including some angelfish. No fishing allowed, though. Just tubing as legal recreation.

But what fun with only that one option!

I didn’t really plan it like this, but turns out my new Slosser parcel is a sort of twin to a near neighbor, whose land and similar Linden pool of water has already been described in this blog here. Mine is to the left, and dominated by palms. The neighbor’s smaller pool, just visible in the photo to the right, similarly lies within a dense grove of trees, but cypresses in that case, and with a considerably larger and also nicer house on the land, just to the north of their particular pool as well.*

Baker Bloch sits on Mt. Pond in the Tethea sim and considers restarting an investigation of the Pond District he’s perched near the heart of. Could Slosser also be considered a part of this district now, even though it is a considerable number of sims to the southeast? Should the concept of a Pond District be expanded to include all higher water level sims indicated on this map from June?

*****

* 09/22/10 update: Now the relationship has shown up on the terrain maps (!) I call the 2 official Linden pools under discussion, lyrically enough, Ourin and Yurin. Again, mine (Ourin) is to the left.


Air Arcadia

Not necessarily flying per se, but kind of curious, don’t you think, finding Arcadia’s arcade *floating* above Ratcliff in the middle of the night, EST, after I wrote about just such a “flying vehicle” being in this city here:

http://bakerblinker.wordpress.com/2010/06/12/blue-feather-01/

and here:

http://bakerblinker.wordpress.com/2010/06/11/loose-thoughts-29/

Mickey’s Market mentioned therein is to the right below. Just look for the mouse ears. (or rat ears?)

I must think more about the possible sealing off of the Pond District’s heart from the sea surrounding Heterocera.

Oh, well I suppose I should mention this here. Nah, better not. OK, I will. Very near the arcade, just happen to… no, let’s leave it.

Below is the dry channel that should logically contain a stream draining from the Sesia and Tethea lakes (north) into the ocean (south).


What I sort of have… (outside Noru)