No Noru (?)
Filed under **VIRTUAL SL
“Tell me…
… the significance of the White Tower, Hucka D.?”
Hucka D.:
Color tower in Rubi. White in Noru. You will lose this tower if you sell or abandon Noru? The White Tower, yes, has a history.
bb:
Can you talk about it?
Hucka D.:
The White Tower…
—–
… is a copy of VWX’s VWX Tower, a paler version. Noru imported it. (pause)
bb:
I think you want to say Noru wished to establish its own identity from Rubi, but at the same time borrowing or importing its energy, as you said.
Hucka D.:
There are probability forks. You choose Noru. You choose Rubi. Not a huge deal in the future but one or the other paths will be selected, and all the probabilities that shoot off from that main probability.
bb:
Like tree branches. I can select one tree or another. Or one trunk or another of the same tree.
Hucka D.:
Let’s make it the same tree. My Second Lyfe.
bb:
The only…
Hucka D.:
The only way Rubi and Noru can survive is together.
bb:
And another option would be to cut down the tree. My Second Lyfe.
Hucka D.:
Or keep the whole tree and follow *both* trunks. But you can’t do that. You have to choose.
bb:
(checking forecast) Looks like it’s going to rain a considerable amount this weekend.
Hucka D.:
Yup. Choose.
—–

Drunk Man’s Ridge. No real topographic feature in Hector to match this.

But Hector is just across part of the forest from Tower of TILE. I can *play around* with the surrounding property again if I choose this direction.
Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi
Let land do the choosing.
Last night and esp. this morning have been re-thinking my choice of Hector/Rubi over Noru. So as a solution for now I’ve set *both* parcels of land for sale at the asking price I deem acceptable for giving up; their worth to me in a way. I would be happy staying in Noru. I might be a little happier in Hector but not enough to sacrifice the additional money I’ll probably be making on a land sale there. Noru Museum is, after all, about *Noru*, even if the elements that made that sim so special in 2009-2011 are basically no longer present. Depends on how much past can shape the present and future. The focus on either property that I decide to keep (or the *sellability* decides now) will be a skybox, after all — ground structures basically complete. All essentially same ground structures on both parcels, the 4 most important ones being:
Fal Mouth Moon gallery
Power Tower Gowlery
Toxic Art Gallery
Noru Museum
Filed under **VIRTUAL SL
Hector/Rubi now.
Apparently I have chosen: I’m going to keep the 8192 parcel in Hector, next to the beautiful and unique Rubi Woods. Turns out this was a last, nostalgic visit to Noru at least. Prime time Jeogeot will now become more the stuff of legends, to be analyzed in years to come. It is directly attached to Whitehead Crossing. There’s still some energy in Rubi thanks to the woods. And Heterocera’s VHC Town is a more important urban center now than Parktown and Chilbo put together probably. And it’s on The Diagonal that also crosses Rubi and its forest. Setting up some kind of Sylver Forest Council is next, most likely. This could be my last SL home.
The movement away from Jeogeot starting in Dec. 2012 likely cannot be reversed. I chose Heterocera at the time (Sikkima). I’ve been chosing Heterocera for almost the year and a half since. I’m following in line.
The Hector parcel is not VWX Town reincarnated. I must study individual buildings. I believe another version of the TILE Temple might be next, at least originating as a skybox creation.
Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi
I *might* be staying in Hector/Rubi now.
Things seem to be swinging in the opposite direction now. Noru Museum, when completed, will be capstone of my experience in that sim. Parktown and Chilbo are still around, but reduced. Nothing left in Noru, essentially, except for what I’m building. No chance to expand beyond what I have, really, because of mandatory and necessary tier cost cap. Can’t expand to 1/4th sim any longer except for a month or 2 at most. Actually, no need to now. VWX Town, Rubi was a peak in that respect. And VHX City in Heterocera is still a viable force, unlike Chilbo, really (or Parktown). Now must study the *history* of Jeogeot. Nothing in Noru — but the Rubi Forest is still in Rubi and directly next to my Hector lot. Might even put up my Noru parcel for sale tonight or in the next couple of days. Take Hector/Rubi off the market.

Future site of Last Stone Bar?

Biking past the Rubi Forest on the way to Collagesity.

Visiting a friend’s mandala creation in Burning Life. Check her blog out.

Top Row, probably the original row of stones in Hector.

Hidden amongst the trees now: Noru Museum — in *Hector*.

The always beautiful yet terminally short lived Home o’ Fibs.
Filed under **VIRTUAL SL, Burning Life, Heterocera, Rubi
*Mossman* appears in a 2010 post on this blog using an overall search for “baker”.
http://blog.livedoor.jp/dualatoll/search?q=baker
Related pictures; the mossman, not surprisingly, isn’t there any longer.
Here’s a map pinpointing the former location:
Filed under **VIRTUAL SL, Heterocera, Mossmen, Toy Avatars
Pretty sure I’m going to keep Noru…
… but still not 100 percent certain about this. Hucka D.? You around?
Hucka D.:
Okay, list the advantages/disadvantages out again. And leave an option to get rid of *both*. And also to keep both, actually.
bb:
I think the latter is right out, Hucka. I have to start focusing on a new carrcass.
Hucka D.:
Then the next to last option comes into play.
bb:
Where I get rid of both. Well, I don’t think so. I think it’s one or the other still.
Hucka D.:
Parktown still has some energy left. That’s a Noru plus. Chilbo is still around… another Noru plus. You could explore the Korean Channel again. Noru seems more connected to Whitehead Crossing. Noru-Norum-Norumbega. Rubi has the forest. But you can explore the forest without the property. Rubi property is *more valuable*. Sell it
bb:
Advantages to Rubi?
Hucka D.:
You say them.
bb:
Proximity of the Fal Mouth Moon gallery to Power Tower Gowlery and perhaps Toxic Art Gallery. I can’t do this in Noru. Also the whole area below these 2 main galleries has essentially become a park, controlled by a very interesting rock alignment considerably more complex than found in Noru. The 2 are tied, even — Noru’s 7 rocks comes from those removed of the 21 originally in Hector, according to mythology. I could move the Noru Museum to Rubi. The labyrinth would surely fit in somewhere.
Hucka D.:
Try it.
bb:
That’s where it will have to be, Hucka D. I’m not sure it’s as good a fit as in Noru.
Hucka D.:
Sure it is.
Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi
Playing to Strengths 02
Top row of Celtic stones in Hector are highlighted in the below photo. There’s actually a 5th one hidden in the corner of the old City Hall building to the top right, a cornerstone in effect. This Top or First Row does not run exactly east to west, like the Bottom Row we’ll get to in a second. Instead the angle is about maybe 7 degrees off from straight east-west, tilted to the northeast (direction of the hidden Cornerstone).
Bottom Row. Logically, perhaps, there should be another stone in the very *southwest* corner of the property to counterbalance the Cornerstone. However, the property does not have a true sw corner, this being instead boxed off and included as Linden property along the road to the west: a “Lost Notch.” So the Bottom Row only contains 4 stones while the Top has 5.
Now we come to the first of 3 diagonals of Hector stones. Since there is no sw stone, as stated, then the first true diagonal runs not ne to sw but instead nne to ssw. I should also introduce here the Center Stone of the alignments, which always comes into play during the various diagonals and also the central column. The NNE-SSW Diagonal contains 4 stones. All Diagonals should logically contain 5 stones — one from the top row, one from the bottom, the Center Stone, and then the 2 stones between the Center Stone and the top and bottom stones. Here the rock between the Center Stone and Top Stone is missing — a gap, necessitated by the once presence of the Toxic Art Gallery in this space, deleted just today. It may return soon, especially if I decide to keep the Hector lot.
The Central (n-s) Column, containing 5 stones just like the Top Row. This row and column could also be construed as making up a central “T” of rocks on the property.
The NNW-SSE Diagonal, like the NNE-SSW Diagonal just discussed, contains 4 rocks instead of 5, with a gap this time coming between the Central Rock and the Bottom Rock. Again the gap is filled by a structure, in this case the Noru Museum building just rezzed on the property yesterday, I believe. However, it was also the spot of the Norris Building before that.
The last diagonal, running nw to se, contains 3 stones, or the 2 stones lying to the ne and sw, aligned with the Center Stone.
I wonder if the rock that should have been placed in the Lost Notch represents also the eventual loss of the Hector Property, as I choose Noru over proximity to the Rubi Forest? Can I truly give up Hector? Not super super important in the long run which one I choose, but…

Hector stones in 5×5 grid: 14 stones.

Hector stones if grid complete: 21 stones.

Comparison of full grid with actual stones: 14/21. 1/3rd of original stones are missing?

Perhaps another way to look at it: the 7 missing Hector stones were given to *Noru* (!).
Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi
Playing to Strengths
Deleted the Temple of TILE and then the Toxic Art Gallery from Hector. Remaining labyrinth on bottom floor of temple didn’t seem to fit landscape, so I deleted it as well. Strengths of Hector remain the rock alignments (13 now) and proximity to the unique Rubi Forest. These are more emphasized now. And I have over 1000 prims to play around with… what to do with *those*? Seems a complex skybox project is in order — *if* I choose this property over Noru.
Filed under **VIRTUAL SL, Heterocera, Rubi
Red vs. Blue. Solution to Virtual Pollution?
Labyrinth walking impressions.
Avatar has walked the newly installed labyrinth in Blue Noru, a retaliation for Red Hector’s original insertion. Blue’s is out in the open, which it considers an improvement. I agree. Red’s is in a temple situation. But let’s not delve too deep into Red vs Blue, however fascinating that is in a very transitory way.
Avatar walks counterclockwise to begin around the blue edges – edge. Avatar must walk one complete cycle before entering the labyrinth proper. The outer blue, although partially covered with virtual green grass, is a part but also not a part. One has a choice only to walk this blue circumference. You must walk at least once, perhaps starting at the entrance but certainly circling back to it. Then when you enter, this circumference becomes part of the labyrinth, not before. You have a choice to make here. You enter the labyrinth and the outer becomes the 8. Before it is, let’s say, the “(8)”, not fully manifested. And you have a choice when you circle all the way through the spinning labyrinth back to this entrance whether to begin the cycle again or exit, and to make the (8) an 8 once again. When you are “in” the labyrinth you are part of something else. Detached from this virtual world, detached from the real world. Mobius strip.
When I (Avatar) walked the whole thing tonight, I realized there is a part of you that is perpetually trapped in the labyrinth, looping again and again ad infinitum. The you that chooses to end the experience must detached from the you that walks it again. And perhaps again and again. Perhaps forever. You could teleport in from elsewhere and see this trapped variant from beyond the circle, theoretically.
The labyrinth pattern with this entrance and exit becomes 8-5-6-7-4-1-2-3-(0)-3-2-1-4-7-6-5-(8). (8) can become 8 again to repeat. I’m confused about the 0 at the White center, where one must pause before reversing back out. When walking before I always stopped here. Tonight, inspired by Blue, I did the complete loop to return to true beginning/end. So I suppose there are 2 nodal choices, one at the 8 point and one at the 0 point.
Why is the Blue (Big B) virtual setting the same color as the labyrinth’s blue (small b) circumference. Just chance?
The virtually outdoor labyrinth and its use of a single prim may be Noru’s trump card, a win over Rubi/Hector. Unless Rubi/Hector reacts by trumping back (which it probably will). Yin yang.
— with April May Flowers.
—–
Footnote:
I asked R. Pine Ridge to walk the labyrinth as well through my Avatar and he came away with the impression of something coded both front to back and back to front simultaneously. Like life itself. We start at birth and work forward but also at death to play backwards. Interesting.
Filed under **VIRTUAL SL, Jeogeot, Noru























