Baker Blinker Blog Book I: Pre-Jeogeot I 03a (Apr/May 2008 01 of 02)


’bout bought

I’m about ready to buy a small piece of property from AzureIslands. More details soon; snapshots for now. Will be surprised if I don’t purchase at this point. Quite affordable, even for this po boy. The kicker: plenty of protected land in my backyard. Sims and sims worth, even. Well, 4 at least. I will have a home. Chuck will have a home as well. Edna, of course. All the Blinkers together as one. Plus 1 Bloch. 🙂

Oh, I almost forgot Hucka. Where is he? What is he?

 

 


New Land, New House!!

What I call AI2 here first.

Then a couple of AI1, where I live now.


Convo w/ CNB, #?

bb:

Good morning CNB?

CNB:

Good morning baker. Congratulations on the new house. Looks great.

bb:

Thanks C. But it, of course, is your house too, once you get that avatar thing going again.

CNB:

Yes, I’ve been thinking about that. Nice that Edna came inworld with you and you both walked around the neighborhood.

bb:

Ran (laughs).

CNB:

Yes, ran. I’m sure it was a sight to see.

bb:

So Chuck, we need to talk about your arrangement with us a bit. Obviously you’re a member of Blink Or Your Gone when you get the avatar, but in the meantime…

CNB:

Baker, I have a request. Or an offer. A favor I guess. How much do you actually use Hucka D.?

bb:

Not sure…

CNB:

I mean, he’s basically dormant now, correct?

bb:

I suppose. Do you want to *be* Hucka D.?

CNB:

Well, I noticed the other day when I was playing around with Second Life for the first time in a long time that the Blinker surname is not an option now. I wanted to create the new avatar that day but I didn’t.

bb:

Chuck, can you now answer me about the situation with Linden Labs and Lemon World? Have you not gone inworld since 2002?

CNB:

That would seem to be the case. I often dream of Second Life. Of being there. And in a way I’ve never left, I suppose. But something happened when I lost the art maze in The Man. Only now is it being resolved. Azure.

bb:

Yes, a sure sign. The reemerging of Lemon plus Lime. I’m going to put that labyrinth way up in the air so we all can walk it.

CNB:

Good. Look forward to it. (pause)

bb:

So Chuck, we still have to resolve a couple of things. Are you the last of the Long Hope Indians?

CNB:

I’m addicted to this blue holly drink. I do know that. I’m azure through and through. Like those Fremen people of Dune. It’s greatly inspired my art. So yes, maybe I am the last.

bb:

And the portal in Long Island Sound [sim] was another sign. What happened to you in 1956 was similar except in the real world of course. Teleportation options opened up at Long…

CNB:

Right. To Hilo Peak. Peaks.

bb:

Another new cluster of ideas that hasn’t been fully written out in this blog yet are the portals in Frank Park. On the RIVER, as I call it. This is another teleportation system…

CNB:

Lemon World is in Frank Park.

bb:

You think so? I thought it was on Hilo Peak. In 2002 and then 2008.

CNB:

It’s behind your house.

bb:

Which one? Real or virtual?

CNB:

It will come to you.

bb:

You mean, out of the woods? Or like an idea comes to you?

CNB:

Blue.


Waiting…?

Baker Blinker walks by the new house, meeting eyes with her old nemesis, now tamed and domesticated. Good shake! Down shake! Fetch shake! He he.

Nice view from below. Windmills make the best neighbors!

And here’s Baker Bloch showing up after dark, taking his own snapshots of the house from the surrounding woods and countryside.

Blochs approaches what he thinks might be the heart of the woods, but is afraid to enter. Much better to wait for a well lit day.

Baker returns to the house to welcome the dawn of blessed light again. But his eyes still turn toward the heart. Why does CNB want to become Hucka D.? he thinks. And when will it happen? Quite soon he then realizes.


House details

I’m going to put pics of the new house from a lot of angles, just in case I delete it again (!). And by again I mean again and again and again (that’s 3 agains!). Just in case, mind you. And I built a skybox today I’d like to record simply because I can.

Everything in the house is a freebie, even the house (!), except for the Master Shake sculpture. Think that’s it. MS cost me 1/6th of the $2.50 or so it took to collect the whole Aqua Teen Hunger Force set. If you look closely at the earlier pictures in the blog, and even if you don’t look too closely, you’ll see members of this set pop up again and again, including MS.

I kept the basic Linden chairs in the front room downstairs, even through they’re a bit garish, because of the low height and so the ability to easily see over them when viewing from behind. As I said before the view is everything in this house, along with the relatively considerable wall space for the art.

The view just as you walk inside the house from the front.

It’s a Blinkerton! Yes, the great man is anticipated soon. LORD knows what his appearance will be like!

A photo of some of Edna’s family. Love the crinkles.

Ooops! My dress is caught again.

So below is the skybox. Crazy amalgamation of a 21 prim free house w/ the roof ripped off and an inserted lookout tower, a fun spiral to the top. The free house contained a patio I left in, but I made the floor transparent so you could see right down to our house immediately below. A better view of the whole island is afforded one at the top of the tower.

And MS rules all, or at least he might still think he does.


Full Circle?

Hucka D.:

I am not willing to give up my identity so easily. What are the enticements?

Baker Blinker:

CNB is a very old man.

Hucka D.:

Yes?

Baker Blinker:

The house is essentially finished. It is ready for him. Baker Bloch is ready to explore AI now. In private, I believe. It has started tonight. He is still afraid to go into the heart of those woods. I believe CNB is there, maybe in a parallel dimension.

Hucka D.:

I am not afraid.

Baker Blinker:

He could be very blue. With a tatoo on his forehead.

Hucka D.:

Bee careful.

Baker Blinker:

I am glad you have decided to come back to the Uli sim. I like this place.

Hucka D. (after 15 minute pause):

This is not Uli. I could not get my VW Yello Sub van ready in time for that scene. No, this is [delete name of sim]. From the future.

Baker Blinker:

CNB is no longer around, is he?

Hucka D.:

No. Yes. He is here. Blue.

Baker Blinker:

It has started.

Hucka D.:

The Show Must Go On.

Baker Blinker:

Which One’s Pink?

Hucka D.:

Obladi…

Baker Blinker:

I need to talk to Baker Bloch now. We need to talk about these blogs.

*****

Baker Blinker:

We couldn’t wait for the scene to be set up. Decisions must be made. About the blogs.

Baker Bloch:

I want my own.

Baker Blinker:

I’m not sure that’s a good idea. I mean, it would work.

Baker Bloch:

You’ve put a lot of good work into this house. It’s no mansion, no palace. But it is fine. Like you.

Baker Blinker:

We’ve *agreed* Baker Bloch. You’re breaking it! We are not a couple! We are two halves of one thing. baker b. Remember the agreement?

Baker Bloch:

No.

Baker Blinker:

Oh come on.

Baker Bloch:

Want my own blog. I want to explore. I am exploring. But I must get that blue spot out of the way. The Blue.

Baker Blinker:

Little Boy?

Baker Bloch:

What’s in those trees? A baby? Pointed head? Oblio. Obla…

Baker Blinker:

You’re getting closer!

*****

Hucka D.:

I’m the baby.

Baker Blinker:

I’m not sure that is correct. Obl.. Oblong? Oblio… Obladi.

Hucka D.:

Swaddling clothes. Bright Blue. Like a bulb.

Baker Blinker:

An entry point must be reached. Oblio went into the dark woods. When he ran away. Bees attached [sic?] him.

Hucka D.:

I remember.

Baker Blinker:

Logs rolled. Blog rolls.

Hucka D.:

There’s a lot of images in that van. It starts with the van.

baker b.:

I’ve got to return to SID.

Hucka D.:

Hey. What just happened?

baker b.:

Something did happen. I am whole!

Hucka D.:

There’s Booker T.! T-House!

baker b.:

So it was all a dream. Or is this the dream?

Hucka D.:

We have to find that van. Sandbox.


Trying To Get Back Home


It Starts With A Flower

Baker Bloch is determined to start his own blog. I’ve finally seen the madness to his method and let him have his way. In a sense it is like Baker Blinker starting her own blog all over again. ‘Cept one big difference: while Baker Blinker did *not* actually see the stone hand w/eye in the middle of her forest at the beginning of her blog, Baker Bloch certainly *sees* the flower pictured below in virtual reality. It is not a collage element this time. The two, collage and non-collage elements, are most likely directly connected.

The flower was created in October 2002. It is then an Alpha creation.

Baker Bloch has contacted the creator of the flower to see if she can fill in more of the story of its presence here. Baker Bloch believes that the flower, in relationship to two other objects in the immediate vicinity, might tell the entire story, beginning-middle-end, of the entwined Baker’s Island and AI. In fact, from now on let’s just call this Baker’s Island shall we?

Nah, let’s call it AI.* But they are the same.

One of the objects accompanying the flower Baker Bloch believes represents the new house. It is striped and colored in exactly the same way. Baker Blinker even reinforced this striping today by adding tinted windows to the house — emphasizing the banding, and also the relationship to the same on Hucka D.’s yellow and black banded hindquarters. Yellow (gold) instead of white (silver)? (Man-woman; King-Queen)

Charles Nelson Blinkerton has become more interested in Dark Side of the Rainbow. Thinks that the prismatic refraction at the center of this best known audiovisual synchronicity represents the shift of Alpha to Beta Second Life in November 2002.

The loss of cube/seed Lemon World (hedge maze containing his art) inside The Man is the loss of the 13th in shift from first half of alphabet (A-M) to second half (N-Z). The loss is represented by the erasure of the “N”, making “N-Z” “O-Z” instead, or OZ. Entrance to Oz is where refraction of pure white light begins. Alpha > Beta. Notice that the middle two letters of the Alphabet (Alpha + Beta) are M and N, which we already know stands for MaN. Can’t be a coincidence, come to think of it.

In the middle of Oz as depicted in Dark Side of the Rainbow and the accompanying 1939 Wizard of Oz movie is an ordinary man disguised as a wizard. To ensure his power he erases the presence of a special little girl. He erases the “N”. This is Ozma.

The first *two movie* audiovisual synchronicity, Kansas City Life, stands for Linden World, or Alpha before Beta. It is uncorrupted Kansas before Oz. A-M. 13 and complete. Wholely holely. Dorothy Gale in grey/sepia drabness. Smack inbetween Alpha and Beta stands MaN. Fall of. Refraction.

We’re starting to heal this wound now. Baker Bloch is even creating the draft of Blinkerton type movies. Blochs will relay more information to us as it comes in.

baker b.

* Later I decide to call the main Azure Island AI1.


Light ‘Em Up!

Well, the house has changed considerably in a week (!). First off, I daringly added a spiral staircase taken from a totally unrelated structure. Wasn’t even sure how it would plug in to the main house before I started playing around with the juxtaposition. I believe my main idea at first, perhaps, was to have easier access to the second and third floors of the structure, which this accomplished. It also has tintable windows, which I also installed in the front of the house (I think of it as the front, anyhow… the long part facing the void sim).

Part of the process of fitting in this staircase involved hollowing out one prim of the 4 prim foundation. This was to allow the top of the staircase to match the level of the second floor; otherwise it would have been too tall. Hollowing out this prim revealed a part of the bare landscape again below, so I decided to create a little garden spot there as well. Eventually, two large palm trees dominated this area, placed just in front of the bottom of the spiral stairs.

Then we get to the elimination of the floors in the forum area, another daring move if I say so myself. This worked marvelously, highlighting a strength of the structure, which is its verticality. So you see the result immediately below: 3 floors suddenly becoming one large open space.

Unfortunately, I decided that I had to get rid of the Shake sculpture. Too many prims (29, I believe), or about a 10th of what I am allotted overall with the property. I will need these prims in the future, when I plan to remodel the skybox as well. Here’s one last look at Shake with Baker Blinker.

Here’s some front/side views of the house as it stands now. The palm trees had to be positioned just right so they wouldn’t wave outside the glass, an undesired effect. Don’t want it to look like I don’t know what I’m doing! he he.

Baker Bloch far below now.

And here’s the garden spot as it is now as well.

Lastly, I added a willow tree on the side of the house which I set as a home marker. I can rez there in more privacy now. The front of the house remains basically unchanged, though, as you can see in the long shot below, which also includes the new willow to the right.

Forgot to mention I moved the main door from the front to the side of the house nearer the home landmark. Also forgot to mention I removed one of those rather ugly white ramps that allowed access to the various stories, and also most of the railing around the second story in the front. Only the upper of the 2 access ramps remain, and it is a cul-de-sac since the 3rd floor no longer exists as a room any more.

So that’s how it stands today. Tomorrow? Who knows.


AI1 Hikes, East

Baker Blinker relaxes in a neighbor’s swing after a hard day’s work of remodeling the house. Wheeee!

I’m not going to comment in depth on the snapshot below except to say: sweep under the rugs the next time you clean AZ! 🙂


While I had the “remove camera constraints” option selected, I took a number of other snapshots, including the two below. The second shows an interesting misty, “bare” landscape that is actually full of trees. The knob in the background is one you’ll see repeatedly in this blog as it moves along, a kind of nearby landmark for me. Usually it is topped by a giant chestnut tree. This scene reminds me of an earlier pic of the burgeoning Greta continent, which I haven’t been back to. Too disheartening to see it become an unrelenting checkerboard of commercial/residential property. Give me the peace and quiet and greenery of AI any time!

Then we come to Baker Bloch’s longer nightime hike. It started at dusk and ended at dawn. Around 2 hrs., then, I believe. Here he is on the side of a nearby rocky mtn. examining a ledge previously unencountered. Look, a cave! Notice also the wolf lair in the first pic, to the left. Glad he’s just been fed! Nice waterfall as well, which I’m sure I’ll have more pictures of later on.

Nice, glowing waterfall in the same area. If you look close you’ll notice some cracks in the rock where the waterfall shines through. When you begin to play around with building, especially, you begin to notice these little flaws. I think they’re cool personally. Not everything has to be perfectly crafted.

When I finally reached a road to the west after a long hike on this rocky ridge, encountered some more glowing objects, art this time. Stuff like this makes it worthwhile to spend some time wandering after the sun goes down for sure.

Blochs wonders if this is the same tree that had the swing Blinks sat in earlier on.

The sun peaks out as Baker Bloch heads home along the only inland sea of the island in yet another protected sim.


Frank Park Rd.

I messed up my last attempt to take pics at STREAM (above my rl house) so I thought I’d substitute these sunset photos taken while walking on a border road of Frank Park. Thanks for adjusting my camera settings Edna!


Hindsight…


AI1 Hike West, Part 1

Admittedly the ocean floor of AI is not the most exciting I’ve visited in my SL experiences, but it does have its moments, such as the suspended aquatic plants seen below.

Emerging from the water after an extended run (Blochs certainly can hold his breath for a long time!), I explore the ne corner of my island, which didn’t impress me as much as some of the other parts I’ve seen.

Here’s where it picked up again for me, in a run through a void sim, trying to reach home before dark settled in again. What short days here! The mountain pictured below was a welcome sight for this hillbilly boy after all the flatness already encountered. I plan to return very soon.

Looking the other way from whence I came.

I *hate* when that happens (often when crossing sim boundaries on the island).

In the mountain’s shadow stands a grove of lighted bulby trees that also certainly caught my eye. I think it’s time to head off road again. Stay tuned for part 2!


AI1 Hike West, Part 2

The sun was setting quickly, making for interesting patches of light such as the one below. I also love the rough, pointed landscape, which was in abundance in the immediate vicinity.

And a run through the grove mentioned in part 1 was a neccesity before heading over the flatter void sim to the north.

More interesting patches, just beyond the island’s snow line. Must hurry; sun setting!

Sunset over a very flat and very lifeless void sim, save for the grass (moss?).


On the other side of this void sim is a parcel called “Land of Oz” which Blochs had visited once before. An interesting cave structure lies at its center; perhaps I’ll include some pictures when I am able to consider the matter further. Anyway, decided to tp back home right after this to avoid running the dark roads.

But upon immediate retrospect I decided to turn on the midday option and revisit a temple devoted to the Velvet Underground right next to the lighted tree grove. Here I look from the rear of this temple across the flat void sim toward the aforementioned “Land of Oz”. The reason I wanted to take this snapshot is to visually frame a resonance with the similar Reed-Oz juxtaposition in the audiovisual synchronicity Kansas City Life mentioned in this blog post, and, more recently this one, as well as the Sandbox Experiments posts that directly preceded this blog’s creation in February. I’ll have more to say about all this when I am able to study more.

One of Reed’s portrayals inside the temple.


More Remodeling (!)

TEXT SOON.


Welcome Hucka D.!

bb:

Welcome to our humble abode Hucka D.! We’ll get you set up with some furniture later on.

Hucka D.:

Thank you.

bb:

I have to ask about the eyes.

Hucka D.:

Goofy. Goofy.

bb:

I seem to be whole tonight. We are disembodied, then, at least in terms of SL.

Hucka D.:

I need you and you, baker b., to drive my van. Baker Blinker is birthing many freebies. She is loaded down.

bb:

Right, I’ll have to help her with that.

Hucka D.:

It is somewhat confusing to talk to both of you as one.

bb:

Would you like me to become one or the other?

Hucka D.:

No, that’s alright. Did you like the “eyes”, then?

bb:

Very bizarre. Scary. Even for this long in the tooth syncher.

Hucka D.:

You will follow up on that of course. Find the sculptor. Read up on the magic wand controversy in SL a couple of years ago.

bb:

Yes, of course.

I have to ask you, of course, in turn.

Hucka D.:

Yes.

bb:

Then CNB…

Hucka D.:

No. He passed. Burro Mtn.

bb:

Heart attach? [sic?]

Hucka D.:

I am him. Remember.

bb:

Your room is nice. I’m jealous a bit. I wanted to use it… we wanted to.

Hucka D.:

You will start working on the van. Get it up and running again. Paint the decals. Work on the movies. It’s about time.

bb:

Let me know if you need help with the room.

Hucka D.:

Go exploring.

(end)


sw

Here I am exploring west again, more south this time in that direction. Ominious red cube blocking traffic in one lane of the road beside where I sit here. Reminds me I must not let my rent run past due this time!

Yes, there are some signs of poverty in AI. Very little, though. My house could be considered a milder example. 🙂

Snow line viewed again coming from west to east. I’ve visted that church once before. Decided to skip today; had to tp home to work on some remodelling again, or allow Baker Blinker to do such.


3rd i in da house

Hucka D.:

Where’s Baker Bloch?

Baker Blinker:

He’s out exploring Hucka.

Hucka D.:

Where?

Baker Blinker:

I believe he said something about the “south” tonight. He likes exploring after dark now. So I suppose it’s just you and me again. We’re so glad to have you here! But I must admit to having a thousand questions for you.

Hucka D.:

I miss Baker Bloch when he’s not around.

Baker Blinker:

Well I’m here to take care of you. I’m your friend, right?

Hucka D.:

Yes. Friends.

Baker Blinker:

So are you…?

Hucka D.:

Yes. And no.

Baker Blinker:

Do you still desire to do art?

Hucka D.:

I will help Baker Bloch with the skybox. Chromagraphs.

Baker Blinker:

Can I help as well?

Hucka D.:

Yes.

Baker Blinker:

I’m glad you live here now. It will give me company while Blochs is out and about, which he usually is. Do you like the table and light he set up?

Hucka D.:

Very nice. When do I get my eyes? The current ones are goofy. Goofy.

Baker Blinker:

Perhaps we need to go shopping.

Hucka D.:

I’m happy with the bee, but I need some eyes. Cool ones, you know.

Baker Blinker:

Can I talk about CNB with you, Hucka D.? *Those* memories.

Hucka D.:

It might be best before they fade. They are fading. (pause)

Baker Blinker:

I’m going to ask Blochs if I can hang more Blinkerton on the walls. And more Edna!

Hucka D.:

Have you met Edna Blinker?

Baker Blinker:

Of course! I wished she’d come inworld more!

Hucka D.:

How does Edna Blinker feel about Baker Blochs?

Baker Blinker:

Well, Hucka, Blochs and I are one, as you know. We’re baker b. We’ve talked about this, Blochs and I. Everything is cool now. It was just that setting… over in the Uli sim in the wicca-styled cottage.

Hucka D.:

Bewitchment.

Baker Blinker:

Yeah, perhaps. So, to be perhaps indelicate, it ended on Burro Mtn.

Hucka D.:

Burro Peak, yeah.

Baker Blinker:

And then you just found yourself here in the bee body.

Hucka D.:

More or less. I asked for the body, remember?

Baker Blinker:

No.

Hucka D.:

Oh yeah, that was baker b. I think.

Baker Blinker:

Where did you first find yourself in that body?

Hucka D.:

Out there. (Hucka D. points outside the window to the open sim.)

Baker Blinker:

Any particular spot?

Hucka D.:

Directly north.

Baker Blinker:

I can’t really talk about what I found there, but it relates to those eyes.

Hucka D.:

Yeah. Eyes.

Baker Blinker:

So did you put those things there? Really?

Hucka D.:

Yes.

Baker Blinker:

Not [delete name]?

Hucka D.:

No.

Baker Blinker:

Should they have been deleted?

Hucka D.:

Yes. (pause)

You have the eyes now.

Baker Blinker:

I suppose I do. And I know where to get more. Would you like to go exploring in that area? I think I should contribute something to the explorations of SL, since Blochs has AI so thoroughly covered. What say you?

Hucka D.:

Maybe we should just wait here for Mr. Bloch to return.

Baker Blinker:

Do you like your room downstairs?

Hucka D.:

It is private and away from the main part of the house. Very much so. It’s perfect. I need wallpaper.

Baker Blinker:

We’ll go shopping for that soon. Along with the eyes.

Hucka D.:

Furniture as well.

Baker Blinker:

What about the van?

Hucka D.:

What about the van?

Baker Blinker:

You said you wanted it “fixed up.”

Hucka D.:

Well go riding in it. Plus that’s where we’ll keep the tapes and the screen. Decals on the side. It’s already written in the Big Book.

Baker Blinker:

Big Book?

Hucka D.:

Of the future. I have access in ways. Remember?

Baker Blinker:

What does the Big Book say about this house?

Hucka D.:

You will live here for a while. Azure House. I will stay with you, but I will always be here. You and Mr. Bloch will pop in and out. I remain. This is my home. This is my Second Life.

Baker Blinker:

Your First Life is gone.

Hucka D.:

Lost The Body, yeah. Worn out.

Baker Blinker:

Heart attach?

Hucka D.:

Yes. Given up. It was a good life. But you have regrets.

Baker Blinker:

Do you think you got out enough?

Hucka D.:

I was married to my art, not a spouse. My art was my spouse. But now I know I have a spouse. She will come soon. Art… spouse.

Baker Blinker:

Will she be an avatar as well?

Hucka D.:

Yes. She will give up her RL body soon also. I knew her. She lived in the motel. We were friends. But we were not married. Now I know we have always been married. But for now I live alone here. Then we will move somewhere else outside of SL. Another Second Life, but not this one. That’s in the Big Book.

Baker Blinker:

What about me? What about Blochs?

Hucka D.:

You are not really here. I am like Jeff Bridges in Tron. I am stuck here. But unlike Bridges I cannot go back. I can only go forward. Into the future.

Baker Blinker:

Waystation, then. Do you mind me asking questions?

Hucka D.:

It helps retain memories. I will speak to you at length.

Baker Blinker:

Didn’t you do a superrealism painting of a light switch? In the motel?

Hucka D.:

Correct.

Baker Blinker:

Does it have something to do with “out there”? (Baker Blinker points out the window, as Hucka D. did before)

Hucka D.:

Yes. But it’s mostly the potholder. The eyes. The potholder. Male/female. Father/mother. West/east. This house is centered. This house is north and south and east and west. It’s not out there now (Hucka D. points out again). It’s in here. It’s now and here. This house.

(to be continued)


South

Took up basically where my last exploration ended. SW. Ran through a rental compound and came across an extensively forested region — checked my world map and saw that I had come across the border of a void sim. This was taken at dawn, and I knew the sun was rising or else I might not have had the courage to enter.

Back on the road again after a brief jaunt through the heavily wooded forest, enjoyed the beautiful brushwork that sunrise can play upon the landscape. Note to self: check price of bamboo on SL Exchange Marketplace.

Shortly after entering another void sim, this time a coastal one, decided to trek up the hill below to attempt a better view of the landscape…

… but when I reached the top of the ridge, found the trees too thick to gain a vantage point of any kind. But I wasn’t disappointed! I love thickly wooded forests like this, which are lacking on the mainland to any degree at all.

Running through the forest found the edge of the snowy region of the island once more, with its hoare frost covered trees. Looks like a house may have been located where I’m standing at one time, due to the pit (?).

Here I’ve emerged from the forest again, with the snowy region to my left just out of sight. Don’t know what the two humps in the distance are; will have to check that soon.

In my exploration of the south of this island, found a temple where perhaps rehearsals of The Show Must Go On are held. Wasn’t sure about that, though; have contacted a member to see if this is so. Wandering around the side of the temple found this *blinking* eye hidden in an enclave. Hey, I want one of those!

A choice of roads. Decided to save the trip into the heart of the snowy region for another day and went right.

Soon I encountered the edge of yet another void sim forest. Hope that cat down there isn’t lost. “Here kitty, kitty, kitty!” No response.

I seem to have developed a crick in my neck. 🙂

One of those moments in SL when you hope no one is looking! And I was almost home ta boot. Oh well, there’s always the log out and log back in option. Nice to have RL as an anchor!


AI1, SE

Decided to explore se corner of AI1 this night. Found this pretty waterfall spilling from the top of a large rock on an island. Nice cyan color, nice textures.

The rock, despite giving suggestions otherwise, didn’t contain a thing within except the waterfall (on other side of it from this angle). On one of many pieces of land for sale here. Is it my imagination or do the yellow places on the map seem to be mulitplying??

One of few places in the ocean offering truly colorful bottom life. I’m not sure if these are “natural” species, though.

On a peninsula on one of the void sims, at the edge of AI1 looking back toward the center. The 4 palm trees Blochs is surrounded by remind me of my 4 back home… all copies of these Azure I. natives.

A wider view, but with any traces of civilization removed thru “trickery”.


AI1: Islands (S)

More AI1 coastal scenery. Below is AI1’s largest satellite island, with a loop of rocks connecting it with the much smaller island Baker Bloch is standing on.

From the other angle. I count only 4 palm trees on this island — 4 again.

The wreck of a ship found not far away. Appears to be quite old, judging by the cannons. Perhaps a pirate ship, even? I’d like to get some more close up pictures of this sometime. Could it be connected to the Magellen Linden saga in… nah, let’s not go there.

An underside view of the famed Vega Bridge connecting AI1 with the rest of AI, one of the bigger examples of these kind of structures in SL, as I understand.

Another nearby island with a name this time: Ben Linden’s Island, complete with beach hut, dock, lush vegetation, several seafaring vessels, and, yeah, a hammock, found just in time for Baker Bloch’s usual afternoon nap.

There’s the wreck as well.


“Good Luck Little Bee”

Well, Hucka D. got ansy just puddering around the house and took Baker Blinker’s hint and visited the sim where some copyable Starax goldfish were located (mentioned in a recent post). Immediately he took a liking to the area, which included 4 vacant sims total. Soon he found the series of pools pictured below on the far sim of the inclusive archipelago, appropriatedly titled Afar. Here’s where I’ll hang out just to clear my head and take my little bee baths, he thought. Although it remained unstated by Hucka D. to Baker Blinker afterwards, she understood that the desert environment probably reminded him of CNB’s location in Hidalgo County, NM, where, in fact, Hucka D. could be said to have just “come from”. Baker Blinker thought that memories could be activated here easier from that former life because of the scenic similarities, thus setting up the little interview with Hucka D. at that location we’ve recorded in the post above this one.

Hucka D. stares into the central pool of the complex. The flower he is staring at here will also come up in the above interview.

Now the lower pool of the 3. I should also mention there is no real stream connecting the three pools, although I imagine when it rains, which is probably rare in this area, that beautiful little waterfalls form between them.

The very edge of the sim just below the pools. Hucka D. thinks it queer that it is just the right size for him to walk on. Baker Blinker was much too large to accomplish this “edge walk” during her visit, just to give a comparison. In fact, she found the whole area quite constricting in size. Much more in line with a bee’s smaller dimensions as a whole.

Interesting view of a corner of the Afar sim. Hucka D.’s tiny bee path continues around a large dip at this corner to the next side.

And last to mention but certainly not least is offered teleportation on a rock protrusion next to the lowest pool to a quite large skybox gallery directly overhead. Remember that CNB mainly considered himself an artist during his long life.

Here Hucka D. stares through one of the several sculptures presented in the skybox. There are a number of desert paintings that greatly appealed to him as well that I’ll have to include pics of in a future post.


I Indigo

Baker Blinker:

Ok, so we’re at your new lair Hucka D. Talk away!

Hucka D.:

Thank you Baker Blinker. It started in Green City, Missouri. Or maybe Greencastle. Not good when you don’t even know where it started.

Baker Blinker:

No.

Hucka D.:

It didn’t end there though. Either of them. It ended at the “snipping” of the flower. There’s a lot connected with that. Baker B. will explore.

Baker Blinker:

What about all the other parts? The almost 100 years in-between? Alpha and omega, but there’s all the other parts of the alphabet. How about M and N, for example?

Hucka D.:

You had to bring that up. Man.

Baker Blinker:

The middle, I’m guessing, is not there but in Long Island. At the death of Pollock.

Hucka D.:

Green again. City, castle, something.

Baker Blinker:

What about the woman at the motel?

Hucka D.:

She was my landlord. We were entangled. (pause)

Baker Blinker:

About your art, then?

Hucka D.:

I want to talk about the future now. I want to do several things. First, I’d like to create a robot.

Baker Blinker:

You mentioned that before. The Tronesis robot?

Hucka D.:

Maybe. Maybe become a robot, even.

Baker Blinker:

Are you Peter Dunne, then? A Dunne deal Peter Dunne?

Hucka D.:

I don’t know that name.

Baker Blinker:

Tell me/us about the robot, then.

Hucka D.:

It will be blue.

Baker Blinker:

Uh huh.

Hucka D.:

It will be indigo.

Baker Blinker:

Oh?

Hucka D.:

It will sing.

Baker Blinker:

What will it sing?

It will sing the notes of the seven plants all at once. It will be based on the stairwell which contains the plants and which has nothing to do with the rest of your Big Blue house but is blue nonetheless. That robot will be that.

Baker Blinker:

What else? Why don’t you tell us about that dream about the plants. I found that interesting.

Hucka D.:

I dream quite vividly here. Perhaps because I am so new. I dreamed the plants were singing from my room next to them. I went past the first palm tree — still singing. Past the second, though, and — stopped. I then went through the plants again. Sat on the white chair — forgot the brand name — and waited for them to start again. Then I started thinking about the robot. I Robot.

Baker Blinker:

Indigo, you mean.

(no answer)

Baker Blinker:

In your Big Book, as you call it, can you say more about Afar? What is the meaning of the three pools, for instance?

Hucka D.:

There is beginning, there is middle, there is end. Beginning is near the top but not at the top. End is near the bottom but not at the bottom. A fourth pool is exactly the same size as the bathing bee. One could get trapped in it forever. The center is the key, because it links beginning and end.

Baker Blinker:

And, conveniently, we now sit at this center! It’s a nice size for a bee, but the area’s a little crowded for me.

Hucka D.:

North, south, east, west. Doubled. Then put here in the center. All in one. One in all.

Baker Blinker:

Ok. Yeah. What?

Hucka D,:

The flower. There (points to floating flower in middle of central pool). It sings.


Loose Notes…

As is common on the weekends, I’m getting a little behind with my notes and ahead with my photos. Again tonight, took a longish hike w/ lots of snapshots to add to the blog. What a wonderful place we live in! Noticed the neighbors had entirely changed out their house. Poof! Just like that. On a sad note, the treehouse that figures prominently in the “Sandbox Experiments” posts that immediately precede this blog appears to be gone. I’ve written the owner of the land to ask why it was erased but haven’t heard back yet.

Well, the house situation seems fairly stabilized now, what w/ the recent addition of Hucka D. I admittedly did not make it out to NM for the viewing. It’s all made up anyway, right? I think. But Hucka D. is a ball of energy. I guess it’s the newness in part, but something more. Also, he has more time here than either Baker Blinker or Baker Bloch, since he’s in-the-body at all times. I wonder how that would feel??

This is a stranger part. Hucka D. also has a laptop now he keeps in his room. He says now that he is going to begin to watch Tronesis on it, a file he made himself. Yet he also states that Baker Blinker and Baker Bloch cannot watch it with him, nor even see the laptop. He has it hidden somewhere; God knows where, though. Maybe in one of the plants he’s also fascinated with. And also he has requested a teleporter in his room so that he can go to his “bee pools” (see below) directly from there.

He says he will soon have a surprise for the Bakers: a robot which speaks “Tronenese”. Hucka says this also has something to do with the chromagraphs he wants to help Baker Bloch with. (Baker Blinker?)

Speaking of “Crow”, I dropped in on the Mystery Science Theatre 3000 movie viewing Saturday night. When I showed up as Baker Bloch, someone said “The British are here!” which I thought was kind of funny (a reference in part, I’m guessing, to my Redcoat red arm bands — but I could be wrong.). I couldn’t see the film, though — I think I needed to activate a “view movie” option of some kind. But there was a giant likeness of Crow and Tom Servo outside, and the movie was showing in what was perhaps a “scale replica” of the spaceship in the show itself. All seemed to be having a good time — wise cracking along with the robots and Mike-or-Joel themselves. I think that’s how it works!* Edna and I will have to make it for a show sometime. But I left very quickly; was just scouting out the place.

Anyways, that’s what’s going on in SL world for me right now. So I’m going to look at the new snapshots and decide which go into the blog.

Over and out,
baker b.

* After writing this I checked up a bit and found out that the group doesn’t watch actual MST3K broadcasts but just similar cheezy old movies, and then provide the wisecracks themselves.:-)


I Popping

Here’s more of the sims around Hucka D.’s pools. That far, jagged mountain marks the approximate location of the Starax goldfish. Nice diversity in the vegetation, and quite complicated topography to explore for the relatively small area.

A nearby campground, but no one around. Hucka D. makes a note to use this site to bed down for the night during planned overnight camping trips.


Rivals And Olive Branch

Baker looks east from near the Velvet Underground temple visited before. Wilderness all the way to the ocean along the road.

Fell through the road again just after this. 🙂 But man you could build a large house in here! Several maybe.

Back on the road looking toward the snowy mountain just down from. Interesting dimple at the top.

And here are those trees again, this time at night. I knew they’d be a purdy cite!

Neat! A floating snowball. Suspended in time as well? (Blochs wonders)

Gazing across the barren tundra once more toward “Oz.”


AI1: S, SW, then to the beach!

Night hike again — decided against hiking the rocky ridge east this time to go a new way: directly south until I reached the road again.

On the way down, a nice view of the mountainous snowy region again. Interesting note: many of the trees in this area were suspended in the air. How do they live with no root system??

And here Blochs is back to the little kitty spied the other night, still wandering around, apparently lost. Blochs inspected closer this time: a bot, as he should have suspected before. Still quite cute. And what’s that green disk also missed before — select “touch”… nutt’n.

 

I think Blochs is trespassing a tiny bit to get this grand view of the surround forest and landscape. Watch out for the steep drop on that icy perch Baker Bloch!

Through the center of the hoare frost forest. Wunderbar!

Back to a familiar landmark.

After all that snow hiking Baker enjoys sunrise on a warm beach on AI1’s eastern coast. Shivers be gone!


Other, Other!

More pictures of Hucka D.’s adopted wilderness. Almost WindLight-like shading here.

Between vacant and inhabited sims lies this channel full of incandescent sea life Hucka peers down into.

The most jagged of the jagged islands. This is beside the Starax goldfish grounds. Hucka D. considers this island a geomantic center of the region, as he puts it.

Then Hucka decides to fly and fly and fly and eventually reaches a larger region of clustered villages. He finds a for sale sign embedded in a rocky summit. “Otherland” it reads on the side.


Camping Trip? We’ll See.

“Alright Hucka D. I’m here for ya.”

Hucka D.:

Thank you for joining me tonight Mr. Blochs.

Baker Bloch:

The pleasure is all mine. Call me Baker, though. Almost always there’s going to be only one Baker around, so there’ll be no confusion. I won’t look around and say, “are you talking to me or her?” You see?

Hucka D.:

Yes.

Baker Bloch:

So what have you been up to? Blinks tells me that you’ve been exploring elsewhere. Also something about Tronesis. Building a robot or sumtin. Get me up to speed.

Hucka D.:

I wish to take a camping trip with you. (pause)

Baker Bloch:

Oh yeah? To this new place? Or around here? Anyway, sure we’ll go take a trip, Hucka D. Would you like to go tonight?

Hucka D.:

No, not tonight. But soon. I’d like to go both places. My place and your place. I have not seen much of AI yet. I’ve found Another, though.

Baker Bloch:

Other what?

Hucka D.:

Other World. Otherworld.

Baker Bloch:

Other world.

Hucka D.:

Otherworld.

Baker Bloch:

This is the world Blinks told me about, then?

Hucka D.:

No. That’s the bee pools. On Afar. Nearby, though. There’s a lot of space there for me to fly around. It’s important to keep my wing muscles in good shape. I’m very fast. I need the open space. Lots.

Baker Bloch:

Can we go there now?

Hucka D.:

In a minute. Ask more questions first.

Baker Bloch:

What about Tronesis? What’s that all about? Robot?

Hucka D.:

I Robot.

Baker Bloch:

Yeah, you a robot? Ok. Don’t you like being a bee?

Hucka D.:

The two i’s unite as one in this other world. My world. Third. You and Baker Blinker. Two in one.

Baker Bloch:

Are you some kind of child to Baker Blinker and I Hucka D.? That’s ok if you think you are. Maybe you are.

Hucka D.:

I am not a child. I don’t think. (pause) Maybe you are right.

Baker Bloch:

How old are you Hucka D.? Are you as old as Blinks and I? 48? 49? 96? 98? 0? 0?

Hucka D.:

Yes, I am zero years old.

Baker Bloch:

Well that’s great. You’re rather mature looking to be so young.

Hucka D.:

I was born just the other day out there (Hucka D. points out the window again directly north).

Baker Bloch:

Yeah, Blinks said something about a flower. Being plucked or destroyed or sumtin. I’ll try to keep up with what’s going on better around here; I’m always roaming around the neighborhood it seems. Running off from the house as quick as possible. I’ll try to remedy that.

Hucka D.:

The plants back there sing to me (Hucka D. points behind him to the plants). 7 plants, 7 notes. Octave.

Baker Bloch:

Do they sing the Plant Suite by Holtz? He he. Ok, that’s not so funny. Stole it from that Wallace and Gromit movie anyway. Have you seen that Hucka D.? Curse of the Wererabbit? Pretty funny.

Hucka D.:

No. (pause) I have seen Tron. But through Tronesis. Can you or baker b. tell me more about Tronesis?

Baker Bloch:

Sure, I’ll talk to you about Tronesis. What do you want to know?

Hucka D.:

It is not the complete movie; I got that. There are gaps. And also in the music, which is Lamb Lies Down On Broadway by Genesis, correct?

Baker Bloch:

Yeah, right. Do you know that album by itself? I mean, you said you didn’t know Tron by itself. Have you ever even watched an actual movie? Maybe you shouldn’t start with synchroncities involving chopped up movies if you’ve never even watched an unchopped up movie, if you see what I mean.

Hucka D.:

I am CNB.

Baker Bloch:

Oh yeah, forgot that part. So you’ve seen movies. In New Mexico.

Hucka D.:

Yet I am not now.

Baker Bloch:

Oh yeah, because your a bee now. Exclusive to Second Life. Trapped here… I mean, that’s not the way I meant to put it. You’re in limbo? I don’t know — you tell me.

Hucka D.:

Limbo is good enough. I’m here to interact with you. Here for Baker Blinker as well, but I admit to feeling closer to you. But you’re harder to pin down; get a hold of. You’re always out there (points out the window again).

Baker Bloch:

Yeah, well like I said, I’ll try to stick around the house more. Got anything to eat around here yet?

Hucka D.:

Baker Blinker said a kitchen is unnecesary. Also a bathroom. We have no food. We have no place to syphon waste products of eaten food off to another facility which doesn’t exist. Baker Blinker said the only thing she will keep in stock is Sprite, because of her infatuation, as I take it, with basketball star Grant Hill.

Baker Bloch:

Oh? I didn’t know about this.

Hucka D.:

Yes, she plans to hang a big poster of Mr. Hill on that large, blank wall back there (Hucka D. turns around in his seat and points behind him in the direction of this wall).

Baker Bloch:

Well, she didn’t clear it with me. Is this alright with you? Maybe more Blinkertons are needed back there. Maybe one of your — I mean, his composites.

Hucka D.:

Yes, that’s what she suggested as well. I was attempting a joke with you. Sorry you did not laugh. She is not infatuated with this Mr. Hill. It was a bad joke. We do not have any Sprite on hand. Sorry if you desired such after I said we did.

Baker Bloch:

Well, I am a little thirsty as well. No water either?

Hucka D.:

No. (pause)

Baker Bloch:

Well, I’ll just have to take a walk down to that Inland Sea to get some. There’s no cows pastured here so I’m assuming its pretty pure. Didn’t kill me the last time I drank it, he he. So… I guess I’m off again. (gets out of chair to leave).

Hucka D.:

But we’re on about the camping trip, correct Mr. Bloch?

Baker Bloch:

Oh sure. And you’ll have to fill me in on that Tronesis/robot thing as well soon. Maybe tomorrow night.

Hucka D.:

I will be out tomorrow night as well. To my other world.

Baker Bloch:

Oh. Well that’s ok. Maybe the next night.

Hucka D.:

The next night it is sir.

Baker Bloch:

Ok. Well — bye. See ya. (leaves out side door)

Hucka D.:

I am alone again.