Baker Blinker Blog Book I: Pre-Jeogeot I 03b (Apr/May 2008 02 of 02)


Adamant

How could Baker Bloch have missed this before? 11 rocks… portal! And it’s not Ben Linden’s Isle but Ben Azure’s. Time for some more investigating, but, yeah, this could be the lead. This could be the place where RL and SL touch in AI. And that hut reminds me a little of Jacob’s cabin in LOST, except a lot less creepy. But still there could be a resonance. Also, after all, the island belongs to a *Ben*. So I’m going to insert some pics of the recent LOST episode featuring this cabin.

No joke: as I’m taking this picture the whole island is moving!! What the hey???

Ok, it’s stopped now. WWEEIIRRDD.


Baker Bloch runs all the way back to the house ( Forgetting in his excitement that he could fly) to confer with Hucka D. and his reputed Book of the Future

“Mr. Block! You’re out of breath.”

Baker Bloch (huffing):

I ran all the way back here from the far south to ask you if you still had that Big Book around and (huff) if you could look up something for me?

Hucka D.:

The Big Book is always around.

Baker Bloch:

Good. Ask it about BA’s Island. Ask it about the portal.

Hucka D.:

Let me go get it. Turn your back if you don’t mind.

Baker Bloch:

What?

Hucka D.:

Turn around so you can’t see where I hide it.

Baker Bloch:

Well, ok. (huffs again).

(About a minute later Hucka D. returns)

Ok you can turn around now. I’m back.

Baker Bloch (facing Hucka D. now):

Ok, can you just look up the portal?

Hucka D.:

You can open the book at any place and it will be exactly in the right position. So I’m opening the book at random… aha. A new chapter begins. A confluence of friends. They all meet each other on that island. You have made friends here, correct?

Baker Bloch:

Some. Between the both of us. 3 at least. Maybe 4 or 5 if you count the neighbors.

Hucka D.:

Let’s don’t count them in this equation. The earth moved.

Baker Bloch.

Yeah. Yes. The earth moved.

Hucka D. (still reading):

This is where RL and SL merge. At this place, then.

Baker Bloch:

Ok. I’m trying to take that in. Processing… processing… Ok. I suppose that makes sense. (breathes heavily out).

Hucka D.:

Alright. So you know now.

Baker Bloch:

That’s it?

Hucka D.:

RL and SL continue as one now but they’re still developing. Only in this one particular spot do they overlap. Are you sure you want to share this with your friends?

Baker Bloch:

I want to make sure I’m not “hallucinating”, I suppose.

Hucka D.:

Yet you know that you are not.

Baker Bloch:

No.

Hucka D.:

What’s the problem, then? You found the portal. What you’ve been looking for.

Baker Bloch:

No problem. No problem Hucka D. I’m just a little stunned still. Hard to believe it happened.

Hucka D.:

It’s in the Big Book so it must have happened. Would you like me to help you as well?

Baker Bloch:

Yeah. Sure, sure. That would be great Hucka.

Hucka D.:

I would like to see this place as well. Maybe… maybe an overnight camping trip is in effect? (Hucka D. looks very hopefully at Baker Bloch here)

Baker Bloch:

Ok, you trapped me Hucka. You got me.

Hucka D.:

Your friends will not fully understand. Only Jacob knows the truth…

Baker Bloch:

Don’t go there Hucka. Don’t even dare…

Hucka D.:

Sprite anyone?


Galleree Bee


Random Pics

Our two last palm trees.

Coolish rock. SE.

Hucka D.’s 7 singing plants.

Mountain viewed from edge of well treed forest (south).

Minor island. Interesting “caterpillar humps” (north).

The Inland Sea at sunset.

Palm trees (north) at sunrise.


AI1 Hike S/SE, Part 1

Blochs sits on a treeplanter admiring the view of the house and neighboring windmill.

A weird glitch in SL prompts Blochs to teleport into a sim which temporarily appears to be devoid of houses but which he knows is chocked full of ’em. To his relief, everything on the sim *hadn’t* been erased, but then he spies on the horizon a red sphere which he first takes as perhaps the rising sun — that was one guess anyway. Closer inspection reveals these half spheres of unknown function and origin.

Moving beyond the half-spheres and heading back home again on the edge of a neighboring void sim, we find this nice juxtaposition of frosted and non-frosted trees.

Details of a birch tree.

A small bare evergreen with an even smaller evergreen as a companion.


AI1 Hike S/SE, Part 2

Not far beyond the companioned little trees stands this snowdrift.

I was so busy watching this wolf out of the side of my eye that I didn’t realize I passed within about 15 feet of a reared up bear! Holy Stephen Colbert!

One of those strange hanging objects fairly common on AI1, this time a rock. This is from the same snow mound pictured above already.

That’s just *filthy* snowfall. (Edna gets it, don’t worry)

Standing tall!

On the way back, Baker Bloch stops in on the void sim beyond the Velvet Underground temple once more. I think that’s a road trying to form in the distance; just outta sight (man).

While he was in the area, Blochs decides to read an available book at “Oz” before heading home. Just dangling around, he is.


Family Meeting!

“Thank you all for being here together tonight. I know it’s hard for all of us to be with each other at the same time.”

Baker Blinker:

Um hum.

Baker Bloch:

Events have come to place which make a meeting of the minds imperative, perhaps.

Hucka D.:

The islet.

Baker Bloch:

Ben’s Island, right.

Hucka D.:

So you’re going to say that the whole of AI should be moved, at least AI1 and perhaps AI2, 3, 4, 5, 6.

Baker Bloch:

Thank you for getting to the point, Hucka D. Yes. (pause) So… opinions?

Hucka D.:

I think it is connected to OpenSim. But if AI is removed from the Linden grid, in which it was conceived, is it — I mean, it is attached to the grid. Can it live outside the grid is the question. And is it worth saving.

Baker Blinker:

Blochs would probably say yes! He loves this place.

Baker Bloch:

Don’t you as well?

Baker Blinker:

I could live other places. I’m not sure where. I didn’t hate the mainlands as much as you did. Even the little cubby hole [Just Call Me Ernie Banks?] was adjustable for me. I’m more adaptable. I’d certainly like to hear more about the moving of the island and perhaps islands. Hucka D. seems to have a bead on this. What does your Big Book say?

Baker Bloch:

Yeah, Hucka, can you go get it?

Hucka D.:

No need because I looked it up before the meeting anticipating this question and the reasons. There are two strong probabilities, one where AI is moved offgrid and one where it is not. Fork in the road.

Baker Bloch:

Maybe both should happen. But there’s no question that this fork exists… and that the two paths are almost of equal value?

Hucka D.:

45-55, give or take 5 points. (pause) With offworld being the 55.

Baker Blinker:

If we stay here we must prepare.

Baker Bloch:

I wonder how many of the residents here actually care? I have to go to one of those islands meetings. Clear up a Saturday for me Blinks.

Baker Blinker:

Ok.

Hucka D.:

There is also the question of how many islands will make the transition if and when it comes. I think 1, 2, 3, 4, 5, 6 should all go through, in that priority of order. The newer stuff can be left behind. But the original AI complex should be moved.

Baker Blinker:

How’s [the exploration of] Otherland going, Hucka?

Hucka D.:

Interesting that you bring that up. If AI goes, how about Otherland? How about Dreamworld? My estimation puts it that several other non-Linden oriented sub-grids could go.

Baker Bloch:

What do we do in the meantime?

Hucka D.:

Keep exploring!

*****

Baker Blinker:

Wait, let’s not adjorn yet. What about RL tie ins, Hucka?

Hucka D. (after a pause):

I did not anticipate that question for some reason. Please excuse me.

(Hucka D. retreats from the main room to his own room through the Garden of the 7 Plants. After about 5 minutes he returns.)

Hucka D.:

Ahem. Suddenly I cannot see.


AI1, SW/S

Blochs found himself standing on this AI1 beach for various reasons and decided to head inland to the forests while he was there.

Hmmm, he came straight to that odd impression in the ground encountered before, which I speculated may have been the site of a house or at least a cabin.

Nice view of the mountains beyond. Still haven’t figured out what that hump is. Probably a mtn. partially rezzed using my draw distance (standard is 128 meters for me, which I will increase to 256 and 512 at times… like to keep things in multiples of 2).

Probably the highest cliff on AI1.

Careful Baker Bloch! Don’t twist an ankle.

There are those rather ominous red half-spheres again, spied from the other direction this time (vacant lot on edge of another, second forest).

Awww… the kitty is gone! That didn’t take long. Actually I kind of miss it a little. Maybe just because it shows how impermanent everything is in our little metaverse.

Blochs stands on the edge of the second forest but decides not to enter this time. He remembers he should attend a family meeting tonight, the first for the Blinker household!


Pooling Resources

Hucka D. has become attracted to this small pool in the vacant sim next to his “bee pool” sim (Afar).

A view back to the pool from a nearby rock.

Looking back toward Afar and the two volcanos, one dormant and one *not* (!)

I forgot to write before that Hucka D. found some more of those Starax goldfish in another location one sim up from the original find. He was quite excited to know so many of these creatures live in the area.

And there are those bumble bee eyes. No gouging Hucka! (sorry)


Yup, new skybox.

A work in progress. Details soon.


AI3, Part 1

So this weekend I decided it was time to explore AI3 rather thoroughly and run the small road system there as well. Just to clarify some, I call it AI3 because it is the 3rd largest island in the AI system. I’ll let you figure out what AI1, 2, 4, and 5 are by youself.:-)

So here I start on what I’d call a satellite island of AI3, to the ne. Unlike AI1, larger satellite islands practically ring AI3. Below is an interesting undersea enclave teaming with life. Also within are the ruins of several small ships and buildings, as well as a larger ship that remains intact and acts as current living quarters for someone.

Moving along…

… we come to a quite colorful lighthouse on the next satellite island over, if I remember correctly. This lighthouse immediately struck me because it is painted in the 4 colors of what I call TILE, which I don’t think I’ve brought up in this blog. Lemme check real quick…

I mention TILE in the post above this one because I’m writing these in reverse order of the events described. So Baker Bloch sees this lighthouse before he confers with Hucka, who also happened to run across 3 spheres colored red, green, and blue in his own exploration domain, with himself as the yellow (bee colored) 4th in that case. Hucka picked up on the synchronicity, and thus the main reason he says he and Baker Bloch are now in “synch” in that post.

The interior of the lighthouse. Green is missing in the room here, but is present in the trees framed by the provided window. So TILE again, in effect.

“Oh, hai. Too tard to explore rite now.”

Now we’re actually on the northern edge of AI3. Nice swath of palm trees separating it from the islands above.

Here Baker Bloch peers into a colorful patch of trees that turns out to hide a structure we’ll take a closer look at in parts 2 and 3.


AI3, Part 2

So here’s the structure mentioned before. Not much to look at, but perhaps Bloch was attracted to it because of its similarity with the somewhat smaller hut on Ben’s Island where the weird “island moving” effect was encountered that baker b. actually lost a little sleep over the night Blochs discovered it. (!) Unlike that earlier encountered hut, this particular hut had a door. Baker Bloch only scanned the interior, afraid to enter. He also noticed that the land was for sale. It would be nice to know the story behind this hut, Blochs thinks.

Luv all the cats around as well.:-)

Here’s a shot of Baker Bloch flying above the hut, moving away from it toward the center of the island.

Blochs looks back to the satellite islands he just flew around. The objects are missing because Baker’s draw distance is set at his standard travelling mode of 128 meters.

On the central mountain of the island, which lies about 34 meters above sea level at its highest point, Baker Bloch finds several of what he later described to Baker Blinker and Hucka D. as monoliths, somewhat like the ones in the 2001: A Space Oddysey movie but more wide than high in this case. Still black and basically featureless, though, like in the movie. Baker Bloch counts 6 of these altogether, arranged in a “T” shape along the main ridge of the mountain.

And then there’s the presence of odd planks hovering above the monoliths at various point. Observing posts? Baker thinks so but isn’t sure. You can see these in the picture above as well if you look closely.

Blochs reaches the beginning of the looped road system but decides to save for later in the weekend.


TILE Dial

Hucka looking west across the 3 vacant sims he’s become so fond of.

Then looking east back to Afar.

While walking around the pool mentioned below, Hucka D. finds these 3 lined up spheres colored the three primary colors of light: red, green, blue. When he meets again with Baker Bloch and learns of his encounters with the same three colors in his own hike that night, plus the 4th color of yellow added in, Hucka D. understands that TILE has made its presence known.

Hucka D. becomes the 4th (yellow) eclipsing the central blue from this angle.

Then back to the pool…

Hucka understands much.


Impromptu Family Meeting (Part 2, then, I suppose)

“I’m here for you again Hucka.”

Hucka D.:

Excellent. We are going to have a fun talk tonight Baker Bloch. Mr. Bloch. We are in synch again. Do you feel it?

Baker Bloch:

Yeah sure, Hucka D. Synch.

Hucka D.:

The cats are fighting in RL.

Baker Bloch:

Stella has a tough time with the kittens, but, really, how could we have gotten her two sweeter cats?

Hucka D.:

I know where we will camp now. It is at that pool that I’ve been attracted to recently. We are in synch because of TILE, and the 4 colors.

Baker Bloch:

My lighthouse.

Hucka D.:

Yes, and the 3 balls, red-green-blue. My head is the 4th. Y. Yellow.

Baker Blinker:

Do we need to talk about Tyle as well?

Baker Bloch:

Oh, hai, Baker Bllinker. Too tard to talk tyle now. He he.

Baker Blinker:

(grin) Hucka D. is the 4th?

Hucka D.:

Baker Blinker, you can go camping with us as well. Didn’t mean to exclude you from discussions.

Baker Blinker:

That’s all right. You men go at it alone. Bond as you will. I’d like to see your little domain again soon, though.

Hucka D.:

Any time. I can’t remember if I told you but I explored the gallery above the bee pools you visited before. It went up and up and up! I think there were about 5 levels in the sky. I plan to hang there quite a bit. I’ll take snapshots for you guys as usual.

Baker Bloch:

Taking snapshots of our explorations seems very important, as well as updates to the house/land.

Baker Blinker:

How is the Tronesis research going Hucka?

Hucka D.:

That’s another thing I wanted to talk to Mr. Bloch about tonight. Tronesis is… strange. You have to look at it in a certain state. You have to be in a very light way. There is synchronicity present for sure, and actually in some abundance. But it is not slam in the face synchronicity, not as close to Dark Side of the Rainbow, then, or even, perhaps Dark Side of the Yellow Submarine.

Baker Blinker:

Do you plan to continue research on it, then?

Hucka D.:

Yes, I believe so. CHRO is a key. Blackbird… Crow… CHRO. It is the dark center. The shadow. Shadow self?

Baker Bloch:

When Blinks finishes the new skybox I’ll take you up there Hucka. She says she’s created a large area for rezzing projects. She’s also said the whole thing will possibly be a gallery, perhaps for the Hidalgo collage series in part.

Baker Blinker:

And the house here will soon have more Blinkertons as well.

Hucka D.:

That would please me, Baker Blinker. Thank you.

Baker Blinker:

How are your memories going?

Hucka D.:

We need to probably have another session at the bee pools. My grasp on RL is fading. I think the pools have something to do with the 4 portals in baker b.’s Frank Park. Must not forget RL.

Baker Blinker:

I bet the gallery above your pools is helping, and also the desert scenery in general.

Hucka D.:

There are considerable resonances, yes. That’s why I should live there. It is important not to forget the life of Charles Nelson Blinkerton.

Baker Bloch:

Yes, the great man has arrived.

Baker Blinker:

In our house. We are honored.

Hucka D.:

It is I who am honored. (pause) I don’t think this weekend is a good one for camping. You have your AI3 right now.

Baker Bloch:

Right.

Hucka D.:

And I have my domain to still explore, and also Tronesis. Perhaps next weekend.

Baker Blinker:

I”ll work on the skybox as well.

Hucka D.:

We all have our roles, then.

(I have become Y, he thinks. I am blue and yellow in one, and as this I know the pool as a whole. I do not desire new eyes now. I see in a different way. I see back to RL through this pool.)


AI3, Part 3 (final)

While walking the road system of AI3, Blochs encounters this huge building. Is this up to code? he thinks. It’s certainly “up”, that’s for sure. Moving along…

Well, actually not a lot to report on the road part of AI3, so I’ll leave you with this picture of the island from an eastern peninsula in one of its several void sims. Oh wait, Baker wants to go back to the hut before he leaves for more photos.

So here Baker Bloch is peering into the hut. Hmmm, owner appears to have left the local terrain channel on for some reason. Part of the mystery of the place?

And then Baker decides he simply has to visit the strange hand imprint in the ocean south of AI3 before heading home. He couldn’t help think that if you erase just one of the two fingers you have Azure Island perhaps flipping the mainlands a bird (?) Is this the possible, hidden meaning? Perhaps it is time for Baker to take another nap he’s so fond of.:-)


Howdy Neighbor!

No, not that… that’s one of the two statues he put up in his back yard. None of the family has actually met him yet.

Baker Blinker has welcomed him to the neighborhood in an im, though. The house looks really nice in its location. And suddenly there’s a group of deer running in the void sim to the south now!


AI1, NE to SE

Oh my goodness, “Oz” has turned into a giant fern somehow, he he. Actually this is just one of those floating plants common on AI1 superimposed on “Oz” to make it look like it’s gone. This is one of the ways we country bumpkins entertain ourselves out here, away from all the hustle and bustle and excitement of the mainlands. 🙂

AI1’s only railroad that I know of, and not much of one at that. Length is about 100 meters, and dead ends in the sea. Not a functional railroad. In fact, the transportation system on AI1 leaves much to be desired. *But* at least we *have* roads. What were the Linden’s thinking in creating new continents without a transportation system I would ask you??

Baker Bloch tries to relax while floating around in a quiet pond next to a church, but all the for sale signs in the background keep him anxious. So so many yellow (for sale) shapes on the AI1 map, and indeed all over AI period. Can it weather the recession??

“Nother view of the road into the heart of AI1 from the coast. Edge to center.

And after all that wandering around it’s *nap time* (at the beach). Careful when you roll over BB not to crush your little birdie!


CREEK, 1

A logical follow-up to the TILE resonation between Baker Bloch and Hucka D. is to visit CREEK in RL, since its name in other places is TILE Creek. Guess what I saw when sitting on some rocks taking in the sights and sounds? Looks like two pieces of tile to me, but could be wrong.

Here’s some other interesting, obviously man-made objects in the immediate vicinity as well.

Here’s the field that CREEK runs around to the east. Could a whole civilization of renegade avatars have lived here at one time? Do they still visit, if so? I’ll return to that idea soon.

Amazing hemlock tree in the same area.


I see…

“What exactly is TILE Mr. Bloch?”

Baker Bloch:

I’m here for you again, Hucka. TILE is a game/philosophy/religion but which always has to be at least 51% philosophy in order to keep it from being either mostly a game or a religion.

Hucka D.:

Why is it present in the Oz synchronicities?

Baker Bloch:

You mean Dark Side of the Rainbow and SID’s 1st Oz?

Hucka D.:

Yeah.

Baker Bloch:

It just happened that way.

Hucka D.:

I am interested in Tik-Tok, the first robot of literature. I wish to become Tik-Tok or be closely associated with him/it from now on. In SID’s 1st Oz, according to your and Baker Blinker’s literature concerning this synchronicity, Tik-Tok is described as being the same as a Bee. At the time of the overlap in SID’s 1st Oz, Tik-Tok has created a red-green-blue mobius strip like paradox. He has lost groundedness. He has lost yellow. Y. This is what I can give him.

Baker Bloch:

This has something to do with Tronesis, doesn’t it? Your analysis. Is it not going well?

Hucka D.:

It’s going as well as possible without the attachment to Tik-Tok, see?

Baker Bloch:

Have you searched for Tik-Tok avatars on the SL Exchange Marketplace? Do you want me to help you here?

Hucka D.:

I wish to know more about TILE for now.

Baker Bloch:

Then ask away and I’ll tell you what I know. We’ll bring in Baker Blinker if necessary. I’m here to help, Hucka.

Hucka D.:

Thank you. I have notes (Hucka D. pulls some folded up papers out of his pouch — insert rustling noises). Tik-Tok is a tetractys?

Baker Bloch:

He is a summary of 1-2-3-4 in terms of Queen tiles within SID. He is the first whole track of Queen in the synchronicity. He is the first “good” machine of those present in all of these 4 Queen tiles…

Hucka D.:

Excuse me to interrupt, but what is the difference between TILE and tile? I don’t want to get off on a wrong track.

Baker Bloch:

In SID’s 1st Oz?

Hucka D.:

Sure.

Baker Bloch:

In SID’s 1st Oz, a tile is a single cued region, as all tiles are in audiovisual synchronicity. In SL it all begins with a cube, as they say. In audiovisual synchronicity it begins with a *cue*. Clever, eh?

Hucka D.:

What is TILE, then?

Baker Bloch:

TILE is actually unique to SID’s 1st, because this particular synchronicity has 26 total cues, or the same as the number of letters in the English alphabet. Tile, little letters, is a cue attached to a single letter of the alphabet. TILE represents the summary of all tiles in this way, as the alphabet is a summary of all single letters of the alphabet.

Hucka D.:

You said it was in Dark Side of the Rainbow as well, though.

Baker Bloch:

Well it is. That’s where I first discovered the association.

Hucka D.:

How? And what is the difference of the presence of TILE in Dark Side of the Rainbow and SID’s 1st Oz?

Baker Bloch:

In SID’s 1st Oz, all tiles are of a different length [w/ each the same as 1 cued region], and in DSotR they are all the exact same length [and are, in summary, “merely” part of a part of just one whole cued region that is the same as DSotR]. They are 111.

Hucka D.:

111?

Baker Bloch:

Yes.

Hucka D.:

I don’t understand. You said something about the alphabet being divided at the switch from black-and-white to color in Dark Side of the Rainbow. This is MaN… fall of.

Baker Bloch:

That is correct, and that’s where the two parts of TILE divide off from each other. The 1/2 TILE of Kansas, which comes before this transition, remains perfect, as it were, or retains the perfection of the original TILE. The 1/2 TILE of Oz directly after the Kansas scenes becomes singly corrupted away from this perfection, losing one letter in the process to devolve from 13, present in the Kansas region still, to 12. This is the loss of the “N” of MaN. This is where the two synchronicities Dark Side of the Rainbow and SID’s 1st Oz link up, because this loss represents also the loss of Ozma from the Land of Oz. She is the true ruler, its rightful center.

Hucka D.:

What does this have to do with the Oz of this island? — which I want to go see, btw.

Baker Bloch:

I think that has to do with Veach. And Kansas City Life. We know now, more recently…

Hucka D.:

We being you and Baker Blinker.

Baker Bloch:

We know, Hucka, that K.C. Life has something to do with Second Life. It stands for Second Life because Kansas City is the second city of Missouri. It stands for the perfection of Second Life at the beginning, when it was Linden World. The Man stood in the center of the square of Linden City in the center, in turn, of Linden World. When The Man was shifted more toward the corner of the inclusive sim then the fall occurred. And this is where you-as-CNB came into play. Your *Lemon* World was shifted as well because it was inside The Man. You experienced the Fall of Second Life directly. You felt the pain as much as anyone, perhaps.

Hucka D.:

But it wasn’t called Second Life then.

Baker Bloch:

At the end, it became a *cross* of Lemon and Lime for you. Vertical and horizontal. Painful.

Hucka D.:

But now I am healed. Unified again.

Baker Bloch:

It seems so.

Hucka D.:

I’m still not exactly sure what this has to do with the Oz synchronicities. And how they fit in.

Baker Bloch:

Kansas City Life represents perfection, but at a cost. There is a 2 minute hole in the center that is called Centerville. Suspendering of opposites. Reed and Zappa. At the end, the rivals extend an olive branch toward each other. This would be in Veach.

Hucka D.:

Can we go there directly? To give the scene some needed vibrancy?

Baker Bloch:

Sure, Hucka, you can go right now.

Hucka D.:

What has [delete name] got to do with this? Baker Blinker became very upset today when I mentioned that name. She slapped me at first, and then I asked her why she slapped me because I said the name [delete name] and she slapped me again so hard this time that my head was actually knocked off. She apologized over and over, saying she was so sorry, but I was able to retrieve a new head from my inventory and speak to her once more, saying that it was ok and that I would never say that name while with her again. I promised this; crossed my heart. But you do not seem to be so upset to hear this name, Baker Bloch, which pleases me.

Baker Bloch:

I have to edit it out of our post here, though. And you shouldn’t use it a lot. I would agree with Baker Blinker in that it is a dangerous name to throw around.

Hucka D.:

Who is he?

Baker Bloch:

He is the creator of Kansas City Life.

(to be continued)

—–

Family Meeting Again, Truths revealed

“Thank you for meeting with me Baker Blinker, even though we’re really not in Second Life.”

Baker Blinker:

I am.

Baker Bloch:

Oh, so you are, or were/are/will be. Hold on.

Baker Bloch (now in the present moment):

Thank you for locking me in. When I’m sitting here in our — what would you call this? — *viewing* room, I like to move my draw distance out from 128 to 256 meters, since I’m not moving around.

Baker Bloch:

You are some beautiful avatar. Ahem, sorry.

Baker Blinker:

Thank you anyway. (pause) I’m sorry we had to get rid of Master Shake… I miss him. I mean, I miss his likeness. (pause) So we should talk about Hucka.

Baker Bloch:

Yes, Hucka. I think he’s on to us.

Baker Blinker:

Perhaps we should just tell him that Charles Nelson Blinkerton doesn’t exist. Woops, I guess I just made this post private, to shield it from Hucka’s little eyes.

Baker Bloch:

Not so little, believe me, when they’re staring right at you. He’s not that small. He’s a pretty big bee.

Baker Blinker:

Still small compared to us. So a decision may be: do we tell him or don’t we tell him.

Baker Bloch:

He’s eventually going to find out. Let’s go ahead and bring him in if you’re ok with this.

Baker Blinker:

Alright.

*****

Baker Bloch:

Hucka D., ahem, Hucka, we, Blinks and I, have something to tell me.

Hucka D.:

That Charles Nelson Blinkerton isn’t real? (pause) I’ve guessed that for a while sir.

(Baker Bloch and Baker Blinker exchanged quite surprised looks).

Baker Blinker:

How did you guess?

Hucka D.:

Well, to tell you the truth I wasn’t *totally* sure about it until right now, but I simply didn’t seem to have the capacity to remember anything in depth. There was no real emotional coloring to — those memories. It was like I was looking at them on a screen, or, better, I was attempting to script the whole thing. It was my play but I could put anything on the screen.

Baker Blinker:

But there *were* “memories”.

Hucka D.:

Vague ones. I found myself surprised to be so interested in Baker Bloch’s — and your — creations such as SID’s 1st Oz. I found myself with sharper memories of that than, say, Red Squirt 7.

Baker Blinker:

We’d still like to know about that work, believe me.

Hucka D.:

But it’s not real. SID’s 1st Oz is real.

Baker Bloch:

That’s why we decided to go ahead and tell you. Even though you’d already guessed.

Hucka D.:

So what now?

Baker Blinker:

Even though the memories are not exactly real…

Hucka D.:

No.

Baker Blinker:

…there is certainly a certain truth to them… in an abstract way.

Hucka D.:

Are you asking me to keep pretending?

Baker Blinker:

Well (looks at Blochs, who seems to also be at a loss for words)… I can’t tell you to do anything. We can’t.

Hucka D.:

What are the advantages to the family if I keep on pretending? Acting?

Baker Bloch (after a pause):

We gain knowledge. Knowledge of the whole. Knowledge of who we are.

Hucka D.:

What are the alternatives? I mean I can just stop pretending — which I’m fully inclined to do right now since the cat’s out of the bag that I know —

Tell you what guys, you tell me who [delete name] is and I’ll keep on trying to manufacture those memories. I can keep doing it.

(Baker Blinker and Baker Bloch exchange looks again).

Hucka D.:

My apologies to you Ms. Blinker but if we’re going to be honest with each other, be a real family here, I have to know that crucial bit.

(So Baker Blinker and Baker Bloch told Hucka D. who [delete name] was. We’ll delete this part and move 15 minutes forward in time.)

Hucka D.:

Did they find remains in this gorge?

Baker Bloch:

No. They won’t

Hucka D.:

What, then, is the difference between [delete name] and Charles Nelson Blinkerton I must ask? Both aren’t real.

(Blochs and Blinks look at each other again)

Baker Blinker:

He’s real.

Hucka D.:

How? I don’t see the difference.

Baker Blinker:

There’s one, though.

Hucka D.:

What? (pause; Blochs and Blinks don’t answer immediately). What?? (Then it dawns on Hucka D.) Oh… I see. The *works* are real.

Baker Bloch:

Yes. The works make the man in this case.

*****

Hucka D.:

So wait a minute. Don’t end this post yet. So he’s *blocking* you and Baker Blinker?

Baker Bloch:

Ummmm… not so much blocking as limiting… us. But in doing so he makes us more real, more concrete. We are who we are because of him.

Hucka D.:

So all these things — [delete name] [delete name] [delete name] — I can’t say because he says not to.

Baker Bloch:

Kind of.

Baker Blinker:

Yeah, sort of Hucka D. We are controlled by what he was/is/will be to a large extent.

*****

Hucka D.:

Wait! Don’t go. I’m still here all the time. Unlike you guys, who log in and log out and are gone mostly. How come?

Baker Blinker:

That’s not really true Hucka. You blink in and out as well. We just *pretent* that you’re here all the time.

Hucka D.:

Oh. But I *am* here all the time.

Baker Bloch:

No, you just think you are.

Hucka D.:

No, I *am*.

Baker Blinker:

Maybe we should continue this another night Hucka D. We’ve peeled back a lot of layers already tonight. You know for sure now that CNB is not real. You know that [delete name] *appears* to not be real but really is.

Baker Bloch:

Kind of.

Baker Blinker:

Well, no Baker Bloch. No kind of to it.

(to be continued)


Exploring within this time

So Hucka D. went to his laptop in his little room underneath what Blinks called the viewing room tonight and googled everything he could on [delete name]. “No, not that one,” he says. “That’s the wrong one. Hmmmm… or is it. No, let’s not go there just yet.” Hucka D. scanned and scanned and scanned, and not one hit on the right [delete name] did he find. “Well,” he says, “let’s add keyword ‘synchronicity’. Surely that’ll bring it up.” But to his surprise it didn’t, at least immediately. Finally, 5 pages into the search results he found a hit. “Yes, ok, I’m going to find out something now. Floydada, eh?” So he read a bit, became confused, read more and became more confused. “There is mention of Zappa’s [delete name] but not in the context of Kansas City Life. Another synchronicity: [delete name],” Hucka says to himself. “I must ask Baker Bloch about that. Could I be reading that right?” Hucka reads on. “Must also ask him about ‘centers’ of these works.” He continues: “Again here I read that [delete name] is the first synchronicity of two movies, not Kansas City Life. But with the same center, apparently.” He keeps reading. “1973 as a key year, ” he mutters. “What is Berlin?” he wonders. “I must go to that temple soon. Also back to Veachland, as I’m calling it now. Rivals… olive branch? Must be Reed and Zappa. ” Hucka reads more. “Hmmm, what’s the Paradox work? Link is dead. Let’s put it in the Internet Archive, though. Alright… last updated in Spring, 2005. Oh, some posts on TILE!” Hucka D. wondered who Simon was who baker b. was addressing here. “Ok, I’m going to print this out to read.” Unfortunately for Hucka posts 2 and 3 of the 3 part series weren’t available in this Archive. So he decided to switch back to Floydada. He wondered also what [delete name] was which kept being mentioned. He was getting tired — he decided that he’d ask about this [delete name] to Baker Bloch for a start as soon as he had the chance.

*****

Hucka D:

Oh hi Mr Bloch. I’m glad I ran into you. What is [delete name]?

(This is what Baker Bloch and Baker Blinker feared. That Hucka would do research and become curiouser and curiouser.)

Baker Bloch:

That is the name of a synchronicity, like Dark Side of the Rainbow or Kansas City Life.

Hucka D.:

Is it yours?

Baker Bloch:

Well, you mean Blinks and mine. We helped, admittedly. We are [Synchers of Floyd].

Hucka D.:

What is Greenup?

Baker Bloch:

Well Hucka, it is several things. Like Hidalgo, for instance.

Hucka D.:

You mean Hidalgo is several things like Greenup.

Baker Bloch:

Yeah, it’s a collage series on the top. With all the aspects of the keyword combined to form — an archetype.

Hucka D.:

What’s this got to do with [delete name]?

Baker Bloch (breathes out):

Do you know about the Council of 9 yet Hucka D.?

Hucka D.:

No, I don’t believe so.

Baker Bloch:

According to another collage, the Council of 9 decide to become the Council of 1 instead of the Council of 8. This means that they decide not to kick the least member of their team out but instead *become* this least. This is like making a mountain back out of a mole hill. This is like Pluto, the least planet, becoming the only planet and most important. It’s kind of like AI1 becoming the focus of my entire world here. When you limit yourself in this way, it seems strange to those on the outside but it actually makes you more real, more concrete. That’s why that decision was made.

Hucka D.:

Where did this council exist?

Baker Bloch:

They still exist on a mountain in England. Seathwaite Fell.

Hucka D.:

Can we go there?

Baker Bloch:

That would be hard. We’d have to get back to the real world first. I know we did this once…

Hucka D.:

Lemon World. What actually happened there?

Baker Bloch:

I’m glad that got brought up. Baker Blinker is preparing a surprise for you, Hucka, in the sky. The Skybox.

Hucka D.:

Really? What surprise?

Baker Bloch:

It’s to help you remember.

Hucka D.:

The Blinkerton memories?

Baker Bloch:

Yeah, but also more now. This is knowledge we need.

Hucka D.:

Tell me more about this council. This council on this mountain.

Baker Bloch:

I’m — I mean Blinks and I — are still studying the matter. The council attempted to recreate the entirety of the Lake District on this one mountain, or what they call a fell there. The center was one small tarn simply called Seathwaite Tarn. Everything circled around this small pool.

Hucka D.:

Kind of like my pool where the red, green, and blue spheres were found.

Baker Bloch:

Maybe there’s a connection. The tarn in England is a little larger, but not by much.

Hucka D.:

What happened to the other 8 if the 9 decide to become 1?

Baker Bloch:

They become invisible for all intents and purposes.

Hucka D.:

Did they die?

Baker Bloch:

Kind of, but not really.

Hucka D.:

So when this council just becomes the one… and things were blocked or hidden or made invisible… hey, what just happened?

Baker Bloch:

It looked like you were fading out. Becoming invisible yourself!

Hucka D.:

What does that mean?

(to be continued)


Mapping RL-SL resonances ( Work In Progress)


Hidalgo “Gallery”

Before I could get around to writing the text for this post, more has been added to this gallery. So I’ll just talk more about the gallery in a future post describing this addition, and leave the reader with some pictures of this earlier stage. I’m glad I took these because I attempted to link all the parts of the skybox together but some top sections of the trees were left out. Through these earlier photos perhaps I can figure out how to reposition them with the rest of the gallery. I also had to line up the whole gallery north-south; before it was out of kilter by about 46 degrees. I hope I’m not intruding on someone else’s sky space! I don’t think I am, especially since I shortened one edge by about 2 meters.

It was quite incredible watching the sunrise from the gallery. The reds of the skybox were accented in a remarkable way.

Here’s a two prim sculpture I picked up as a freebie somewhere, perhaps from the SL Exchange Marketplace. I’m trying to reduce prims on the estate as much as possible. Still have about 60 left to work with as I write this, but want to have about at least 40 in reserve, perhaps 50. I still need to add collages and perhaps photos to the gallery.

A little garden space to one side of the middle part of the skybox. Not much there but more could be made of it. Since I took this snapshot, the left side of the lawn, as you’re looking at it from this direction, is the side that’s been shortened 2 meters. So it’s a smaller space now.


Most of the skybox here. The lower level, which I originally intended to be a place for rezzing experiments, is the part now filled with the lower and larger structure of the gallery.

The top (third) level is a kind of tree house… actually a composite and editing of two separate treehouse stuctures. As of now, I plan to keep this part intact as pictured here.

A look up into the trees.


AI5, Part 1

I am not sure he is going to continue this large project at this time, but Baker Bloch decided to simply start at the very bottom of AI and move his way north through AI 5,4,3,2 until reaching 1 again. Here Blochs is heading ashore at AI5, at a station that is reportedly studying the volcano that centers the island. AI5 is the only major island of AI that doesn’t have an internal road system. It appears all property on the island either borders the void sim in the center of the island, the one with the volcano, or else the ocean surrounding the island.

Baker Bloch was standing on the shore, wondering what was rezzing just beside him. He though it was probably a plant, but low and behold it was a person. And doing a deed Blochs didn’t appreciate was so close to where he was standing!

Ze volcano.


Bee’s Nest? ( Not Really)

Another look at Hucka D.’s little pool he’s become so attached to, and a marking rock in the distance.

Here Hucka D. has flown back to Overland, which he’s been frequenting with more regularity lately. The area is not quite as large as AI1 but could still be considered a small continent in SL terms, I suppose. It’s obvious by looking at the map, though, there’s not nearly as much wilderness area as AI1 has. Still Hucka D. finds the place interesting. Perhaps he has grown lonely and seeks the companionship of others besides the Bakers, if only in a vicarious manner through their artifacts. And it is quite pretty, after all… well laid out.

Below, though, is the one particular thing that Hucka D. most interesting: what at first appeared to be a beehive, with a little bee hole at the top. Turns out the mountain really is hollow a bit — entrance through that hole — but the interior is not very large. Not large enough to be any kind of new hangout for Hucka, he thinks. Still…

The second sighting of lemon trees for one of the family in a span of 24 hours. Sign? Hucka D.’s next step may be to examine the treehouse the lemon trees appear on the deck of. This is one Baker Bloch advises caution, though. Is he worried that Hucka will run away from home and find new “parents” since Baker Blinker was so inconsiderate of him the other day? Perhaps that’s it.


AI5, Part 2

Another rare sign of poverty in AI, on the edge of the fascinating AI5 volcano.

Heading up and into the volcano.

I was afraid I’d fall through the lava, but it turned out to make a solid surface. No problems walking on it whatsoever.

One of perhaps about 14 small canyons leading away from the volcano toward the edge of the sim it centers.

Hey, wait a minute. I’ve seen those shapes before.

Hidalo collage #3! (freshly hung by Baker Blinker in the new Hidalgo gallery).


Lemonee Bee


Hucka D. attempts to make new friends in a little park near Bee’s Nest Mountain, as Hucka D. is calling it now. One such possible friend just happens to be a *bee*.


Admittedly Hucka D. gets a little overexcited about finding a species of his own kind and begins to ride it. What? What are you laughing about? I don’t get it.

Ok, this has just *got* to mean *something* (Hucka D. in a giant lemon *again*)

Looking back toward the bee. “That was one good ride!” he possibly thinks.

(Stop it baker. Just stop.)

Hucka D. from a great height, looks down on the sim containing the Bee’s Nest Mountain. You can see it on the right, with the dimple. The park also pictured in this post lies just over its western boundary.

Amazing thing: Hucka D. has no limits on how high he can fly, unlike the Bakers. Wonder how he manages to bypass the usual limit of 170 meters or so without the aid of a HUD? At any rate, plan on seeing more Hucka D. high altitude snapshots soon!

Ok, I’m finished now.


You Look Mavelous!

The new neighbor gave Baker Blinker a SLurl to a mall to shop for a new avatar. However, one of the reasons Blinks is stuck with her old Linden avatar is that she *hates* such places, and all the avatars look way too, what would be the word, *trendy*? Anyway, when she tp-ed in she immediately recognized the huge volcano towering above the mall, and also knew that the 2001 related monkeys would be nearby. Actually, they’re right outside the mall walls.

While in the area, Blinks also revisited the Uli sim and was saddened to find that the house where she and Blochs met for their one and only inworld visit is now deleted/gone. She was again reminded how fast SL changes — many places she hung around during the first month or two have now simply vanished.

However, the deck that she and Hucka D. had several conversations on, as recorded earlier in this blog, is still standing, along with the old house attached to it. She took the opportunity to explore the house more, and sat, once again, in front of the mirror in the house to look at her appearance. Yes, she was comfortable with the way she looked, and she also felt that other people felt comfortable talking to her with this appearance. She was not going to give it up *that* easily! And besides, there was some karmic attachments to the Shake creature that no one would be able to grasp to any large degree. Heck, Blinks doesn’t even understand it all that much, although she knows her appearance and proportional colors cannot vary that much from Shake, or else she loses control over him once again. And that would not be a good thing for herself or the immediate family, just for starters perhaps.

Hey, what did I just finish saying?

Don’t you stick your tongue out at you!

—–

Can Baker Bloch Lure Hucka Doobie. Away from Hurla Dontbie Long EnoughTo Effect a Camping Trip at the volcano? ( He thinks he’s found a good spot. nudge, nudge!)

The treehouse with the potted lemon trees on its balcony.

Another view of Bee’s Nest Mountain.

Here’s the treehouse (center), Bee’s Nest Mountain (right), and the lemonade stand (left) all in one panoramic shot. Although Hurla Dontbie is positioned just to the left of the lemonade stand, she doesn’t appear in this picture, perhaps because she hadn’t quite rezzed in when the photo was taken (?)

And here’s Baker Bloch at the volcano sim again. He studies a green spot also shown on the SL map and thinks that this may be an interesting place to camp. A bonding trip for Hucka D. and himself. And such a complicated sim to explore for the limited area involved! Speaks a lot to psychological space verses actual size.


Family Meeting, 3 (?)

“I think I’ve found us a good spot to camp Hucka.”

Hucka D.:

At the volcano?

Baker Bloch:

Um, yeah. There’s a green patch — moss or grass or sumtin — in one of the many little canyons leading off from the central part. I even have a name for it: Verdigris.

Hucka D.:

After the town that Kurt Vonnegut set his short story “Armageddon In Retrospect”?

Baker Bloch:

Well I did run across mention of that when researching the name. So you’ve read the story?

Hucka D.:

I have been/am/will be reading that story Mr. Bloch.

Baker Bloch:

Fascinating. Do you want to go visit the spot? To see if you like?

Hucka D.:

I will trust that you have picked out one cool place. I will take my book to be reading. I am reading it cover to cover and in the middle too. Last. But I want you to meet Hurla Dontbee as well.

Baker Bloch:

I’ve seen pictures. She’s adorable. But…

Hucka D.:

But what?

Baker Bloch:

Well, don’t you… don’t you think she’s a bit, um, well, what do *you*think of her?

Hucka D.:

She’s all that I’ve ever needed. A good ride.

Baker Bloch:

I wish you wouldn’t put it that way. Does it matter…?

Hucka D.:

Yes?

Baker Bloch (blowing out air):

Oh well, never mind. (pause) I think Blinks did a good job with the yard, adjusting to the new environment created recently.

Hucka D.:

The central apple tree in the midst of the larger pines seems to fit. I like the blossoms. Very fragrant.

Baker Bloch:

Seems like we have some other important things to discuss. Can’t remember them right off for some reason.

Hucka D.:

The camping trip.

Baker Bloch:

Yeah, but that’s already covered. Unless you have some ideas about where to camp. I’m not opposed to letting you choose first, of course.

Hucka D.:

Verdigris is fine. When will the gallery be finished? I’d like to visit.

Baker Bloch:

*That’s* it. The gallery. One particular picture especially. The one with the couple, the male with a square head and the female with a triangular head. At least that’s the way I took it.

Hucka D.:

Is it finished? The gallery?

Baker Bloch:

The top part is, essentially. That contains the first 4 collages. Then the bottom part will contain the last 6 collages of the Hidalgo collage series. This may or may not be a permanent collection.

Oh… of *course*. We were going to talk about *[delete name]*, just for the purposes of this blog. A rehash, you know.

Hucka D.:

Perfect.

Baker Bloch:

Go ahead and recap for the reader what you’ve already told Blinks and I, if you don’t mind.

Hucka D.:

Ok. We’re talking about not mentioning [delete name] any more, correct?

Baker Bloch:

Right.

Hucka D.:

Ok. So reader, I’ve decided not to mention [delete name] again. (pause) Is that enough?

Baker Bloch:

So you won’t fade away.

Hucka D.:

Like the Council of 8.

Baker Bloch:

The 9th is the most important now. The lowest becomes the highest.

Hucka D.:

I agree. And because of that we need to focus much of our collective energy upon the completion of a SID’s 1st Oz web site and attached documents. I am going to help. I have been/am/will be becoming a robot soon. First. Hurla Dontbee will aid.

Baker Bloch:

Nifty. And Charles Nelson Blinkerton?

Hucka D.:

He is just as real as you and me and Blinks and even baker b. I remember.

Baker Bloch:

Let’s go shopping for camping equipment!

*****

Hucka D.:

Hold on Mr. Bloch, you were going to talk about the triangle and square headed couple.

Baker Bloch:

That has something to do with Verdigris. You’ll see. It’s obvious enough. We’ll figure out more there I’m sure.

Hucka D.:

Neat-o.


A Little Landscaping


Verdigris: Nearer An End And Beginning

More volcano views.

Interesting, perhaps, that the sim immediately west of the volcano centered one disappeared for a while during a Baker Bloch visit. In trying to assertain from various island avatars what happened, he was called a pervert and, in a separate incident also banned from a parcel. Then later on that very day Baker Blinker was sexually harassed not once but twice (by the same avatar, though) in the relatively remote water sim where she frequently rezzes objects. To me, baker b., this reinforces some of the pitfalls and limitations of SL in general, and that avoiding people, whenever possible, is usually the right path to take.

Here Hucka Doobie flies far above our Azure house. Nice editing out of most of the neighbors by the clouds!