Baker Blinker Blog Book I: Pre-Jeogeot I 05b (June/July 2008 02 of 02)


TILE Thoughts

“The era of the beehives will soon come to a close, Baker Bloch.”

Baker Bloch:

I’m with you.

Hucka D.:

You must decide soon how you wish to worship.

Baker Blinker:

What happened to Grassy Hucka?

Hucka D.:

He’s in North Dakota and I’m not. We had a hard time coexisting.

Baker Blinker:

So the Earthy Temple of TILE is off?

Hucka D.:

Lane Bend was promising but just that. Promising. I focus on SL again.

Baker Bloch:

What is your role with Arcadia Asylum?

Hucka D.:

She is a master and I am not. I latch onto her and derive strength through her, Baker Blinker and I, but also you, Baker Bloch. We blend light and dark together.

Baker Bloch:

So we’re too light and she’s too dark?

Hucka D.:

We are a blend through the Temple of TILE. TILE itself is too light, and Tyle itself may be too dark. Tyle has penetrated TILE at its core.

Baker Blinker:

Looks like we’re not going to be able to use the subway system she built. Nor the cargo ship. Nor the Bodega shop. Nor the slum apartments. But they’re represented elsewhere. I’ve not seen the sewer system anywhere.

Hucka D.:

No sewage will ever run through our system. That idea/reality has been purged in the blending. (pause) *Now* Baker Blinker, to the curse.

Baker Blinker (ignoring Hucka D.’s request):

It’s difficult to decorate, at all, such spaces. They speak for themselves so loudly. And the wall/door between the sewer system and the lowest floor of the temple proper — when will that be opened?

Hucka D.:

The wall will come down when dark and light are sufficiently blended. It can come down now — at any time. It is a gate and not a wall. A High Gate. (pause) Without the addition of Asylum’s work into the temple, we would not have a phase 5 of the blog perhaps. There was too much light, pointedly symbolized by the Y replacing the I at the very center of it all. We had one, self contained and 4 square, but now we have 2 and it is better. There’s a blending still to do. We are trying our best.

Baker Bloch:

Should I begin to explore AI again? I’m thinking of AI2 in particular.

Hucka D.:

AI2 is a woman to AI1’s man. The two together make Baker’s Island. It would be the size of Baker’s Island in Cape Breton. That is what you must focus on. Another blending of 2, in fact. Male and female; light and dark.

Baker Bloch:

What about Hurla Dontbee? Is she still around?

Hucka D.:

I know now she is like Baker Blinker to you, Baker Bloch. She is a counterpart. But… also more.

Baker Blinker:

Does this have something to do with Blinkerton? Are you still him?

Hucka D.:

Yes. Just as you still are cursed. (pause) We must talk of esbum.


Temple of TILE Additions 3, Part 1

We won’t bother Baker Bloch to come all the way up to the temple to check out these couple of new additions/modifications, but just let Blinks take a few snapshots herself while she’s in the area.

So the first shows the new part from the outside, which is a balcony atop a black block that wasn’t present before. This block, which is another Arcadia Asylum created room that I already have 4 of in the temple in various wholes or parts, represents the only new addition, essentially. It is a crucial one, because it links otherwise remote or disconnected parts of the temple with each other, namely floor 5 of the interior and then the upper tunnel rooms (2) more on the outer hull of the temple.

The balcony itself is on floor 6, though, since it is situated on the roof of the new room.

A view looking back down to the eatery area.

Top of the 30 meter high spear-shaped cypress tree.


Temple of TILE Additions 3, Part 2

Then here’s the room itself, which is entered from the far side of floor or level 5. Baker Blinker here has to step up on a stack of old newspapers to enter the room itself, since it is a number of inches above the floor it has been placed upon — she can’t manage to walk up to it in a normal fashion that is, and even Hucka D., with his larger feet, can only do it with some effort.

Inside the room. This, I believe is the only room of this type that is open to the inside. Let me check in me head — yes. This is the crucial link, I suppose, then.

In the middle of the room, I created a hole (20 percent hollow prim) which allows one to go to the similar room just underneath this, one of the two “upper tunnel” rooms I just mentioned. Without this link, these 2 rooms, linked only by this upper tunnel, remain remote from the rest of the temple physically.

Down the ladder and into the lower room. Notice also that the partition formerly in this room has been removed to make room for the ladder, among other things.


Loose Thoughts…

“Thank you for once again talking to me Hucka D.”

Hucka D.:

You’re welcome.

bb:

I want to talk about esbum tonight a little bit before taking a shower and hitting the sack again. Speaking of sack, I believe you and Baker Blinker have now prepared a room for esbum. But we’re…

Hucka D.:

S-Bum. Yeah, we’re going to rename him, or alter the spelling at least. Because he *is* a bum.

bb:

When will he show up?

Hucka D.:

That’s up to you, also. You and Ms. Blinker. But as you said the room is prepared. We have a space reserved for him.

bb:

What will we talk about with him?

Hucka D.:

He will not be a bot, most likely, but he will be the custodian of the Temple of TILE.

bb:

Will you live there as well Hucka D.?

Hucka D.:

No. I mean, maybe. Probably not. Perhaps… no, I won’t. I’ll live… I’ll live on the ground. Underneath the Victorian house. I don’t know; maybe I will live there. But I have a desire to return to Earth after the temple is satisfactorially completed. Maybe not with Grassy this time. Ok, maybe with Grassy again. Or just hang at the place where they’re filming Salad Bar Jack And The Spill Over Drink Lake Dam.

bb:

So Grassy is doing the movie once more?

Hucka D.:

Right. I think that’s what we had the fight over. He was just anxious to get back to it.

bb:

What about the Earthy Temple of TILE? The counterpart, I mean, on the surface, in RL.

Hucka D.:

That may still happen. At Lane Bend, but perhaps just The Jug. It’s all connected, though, like the passages in the temple. Does Baker Bloch want to go to The Jug when I or Grassy and I go?

bb:

He might. Are you still searching for the “Y”?

Hucka D.:

Where’s Booker, btw?

bb:

He may show up when S-Bum comes. He may have some questions as well.

Hucka D.:

I suppose Baker Blinker will have to provide the wardrobe. I believe he will recognize Baker Bloch.

bb:

Yes, I see. I can’t wait for him to show up!

Hucka D.:

Should be fun.

(they smile at each other)


Loose Thoughts Again…

“Hucka D., I believe we might need to talk more about S-Bum and his imminent arrival.”

Hucka D.:

Ok.

bb:

I watched the actual “S-bum” on the tellie tonight and although I always like it I’m not sure exactly how deep it is. I mean, it’s deep, but I’m not sure it’s deep deep.

Hucka D.:

Send S-bum in.


S-bum

S-bum is born as a two dimensional avatar atop a bum mattress in Room S of the temple.

Rounding out (a bit) and looking around from First Chair.

S-bum sees/hears/speaks Alt Elvis. Tulips to kiss.

She speaks/hears/sees Neu Elvis not-at-all.


S-Bum Thoughts

“I wonder if I can talk to S-Bum like I can talk to you Hucka? Or you can talk to Baker Bloch and Baker Blinker separately or together as well?”

Hucka D.:

It is a good question.

bb:

She was exploring around Second Life tonight Hucka. She especially liked your Afar sims; I think she was inspired to try some painting in the near future, some landscapes.

Hucka D.:

That would be nice. It is a pretty area.

bb:

She’s wondering why you didn’t hang there more yourself. Btw, she saw a number of the spear-shaped cypresses on the sim just west of Afar, like the one in the temple. (bb here thinks about mentioning S-Bum’s visit with Hurla Dontbee in Otherland but decides against it). But, interestingly, she didn’t have too much desire to explore the Azure Islands, at least yet. I believe she prefers the self-enclosure of the temple.

Hucka D.:

She is a creature of that temple.

bb:

Her natural habitat.

Hucka D.:

Do you want to attempt communication?

bb:

S-Bum, come in S-Bum. S-Bum. Come in. Over. (pause) Come in S-Bum.

Hucka D.:

Maybe you should try S-Bum Michigan.

bb:

S-Bum Michigan, come in. Come in, over. Come in… (pause) Well, looks like no luck Hucka D.

Hucka D.:

You tried.

bb:

Just you and me again.

Hucka D.:

That’s fine. What are your plan for the Bakers now that the Temple of TILE may be finished and S-Bum has arrived? What are your plans for me, for that matter? And Grassy and the rest of the cast and crew of the Salad Bar Jack movies?

bb:

I don’t control you; you are independent of me. I suppose that’s why we can talk. I’ve never talked to Grassy directly, just as I can’t yet talk to S-Bum.

Hucka D.:

But you talked directly to Charles Nelson Blinkerton.

bb:

That must be because you are he, in essence.

Hucka D.:

True. (pause) What about [delete name]?

bb:

Do you want to fade out again?

Hucka D.:

Oh… right. {Delete name} Pheh. What was I thinking. He’s just a myth, a legend!

bb:

Right. Myth.

Hucka D.:

*You* created S-Bum.

bb:

Right. I did Hucka D.

Hucka D.:

Why don’t you try again. Contact.

bb:

Ok, S-Bum? Sssssss-bummmmm? SSS-Bum? (pause)

Hucka D.:

What are your plans for her, then?

bb:

I suppose she will create art. Painting, maybe better some drawings. Drawings of the temple.

Hucka D.:

That would be nice.

bb:

I don’t think she’s going to wander far from the temple.

Hucka D.:

Why should she? She’s got everything there she needs. She’ll travel…

bb (finishing Hucka’s thoughts):

She’ll travel, but not for too long at any one time. Like tonight and Otherland/Afar.

Hucka D.:

Too bad you can’t ask her some questions tonight.

bb:

Yeah.

(to be continued)


S-Bum’s Wanderings, Part 1

S-Bum decides to retrace some of Hucka D.’s journeys through SL so far. This particular trek takes her to the adjacent sims of Afar.

Spear-shaped cypress trees are found here in some abundance, just like the one in the ToT.

View back to Afar. S-Bum thinks how beautiful this place is; again she desires to paint.

Interesting clump of palm trees on the sim directly next to Afar, the one with Hucka D.’s “Tile Pool” and connected red, green, blue spheres. Another potential subject for a piece of art.


S-Bum’s Wanderings, Part 2

More S-Bum wanderings in the same area.

A giant eucalyptus tree, just like the one in B-Hivia. Same trees over and over again in SL, thinks S-Bum. She doesn’t know about God Dog yet.

And then to Otherland to view Hucka D.’s Bee’s Nest Mountain and also the obligatory visit with Hurla Dontbee.

There’s the lemon again.

Then back it is to home and the temple.

Red, green, blue again.


Just Chatting w/Hucka

“So as the title says, Hucka D., we’re just going to chat. About the land, about philosophy, about stuff in general. S-Bum, Blinks, etc.”

Hucka D.:

Sat. night is a good night for review.

bb:

Let’s start w/ philosophy, actually.

Hucka D.:

TILE.

bb:

Yeah.

Hucka D.:

S-Bum has the missing piece.

bb:

Oh? What does that mean? The M?

Hucka D.:

Yes.

bb:

The thing that powers up the streetwalker?

Hucka D.:

Right.

bb:

Hucka D., is it safe to talk about IE?

Hucka D.:

No.

bb:

Then is the story of the Temple of TILE enclosed within the TILE philosophy itself?

Hucka D.:

Yes.

bb:

Is the missing piece both M and N?

Hucka D.:

Yo.

bb:

Ok. What will S-Bum become?

Hucka D.:

A soulmate.

bb:

Yeah, um, Hucka D.

Hucka D.:

Yeah.

bb:

Where are we again?

Hucka D.:

In the Temple of TILE. Through and through.

bb:

So we should talk about that philosophy.

Hucka D.:

Yes, of course.

bb:

Are we collectively near the end of our SL experience?

Hucka D.:

Yo. I mean, no.

bb:

What’s next?

Hucka D.:

Art.

bb:

Will we become even more internal?

Hucka D.:

Yo.

bb:

What, in your opinion Hucka D., is TILE all about?

Hucka D.:

It is not a religion. Nor a game. It is not exactly a philosophy but it is more philosophy than either game or religion at any one time, any one moment for any one “worshipper.” But it is based on a game. And in the wrong hands it could turn into a religion. But it is not. It’s kind of a philosophy, though.

bb:

Rotating colors.

Hucka D.:

It is the division of the pure white light, God if you will, into the 4 colors of red, green, blue, yellow. These are the primary colors.

bb:

What is the Y? Where is it?

Hucka D.:

That is a primary question. The 4th wall is removed in the temple, the yellow wall. In the center, that is. We still have red, green and blue, but yellow is missing. Y. Yellow.

bb:

Are you the missing piece?

Hucka D.:

Why?

bb:

I don’t know, I’m just asking.

Hucka D.:

Y.

bb:

Oh. Will we go to The Jug soon, you and I?

Hucka D.:

We have to.

bb:

Maybe we should just go ahead and go, then.

Hucka D.:

Maybe we should. (pause) See what S-Bum is up to tonight.

(to be continued?)

*****

bb:

Yeah, S-Bum is really starting to think you missed the ball on the Afar deal. She wants access to Baker Blinker’s sewer box.

Hucka D.:

Maybe so.


S-Bum Wanderings Again

Afar area once more.

S-Bum ventures underwater to a hilly range Hucka D. later dubs Three Diamond Ridge. Each hillock makes a diamond shape when seen from above.

Motorcycle found in cleft between Afar and neighboring sim. S-Bum attempts to ride but fails.

An Afar building S-Bum spies that Hucka D. insists wasn’t there before.

Rock formations on Afar — Hucka D. doesn’t remember these either.

Hucka D. calls this new formation Snaggle Tooth Mountain.

The clump of palm trees S-Bum is attracted to again.


Grassy Knolls (Gypsie _____s?)

Baker Blinker creates a new mound on Floor 1 of the temple and then covers it with ferns. Hucka D. later terms this Fern Hill.

Blinks looks toward another, smaller raise she created in the opposite corner of the same floor from Fern Hill. Here it is covered with ferns as well, but she later removes them. Hucka D. subsequently names this now bare raise Grassy Knoll in honor of his friend of essentially the same name (spelled Noll for the friend instead of Knoll).

Baker Blinker also created a pool in the corner of the building just behind Fern Hill. Hucka D. calls this Bag Pool, because there’s a bag of trash within. Can’t be removed, Blinks insists.

And then here’s a new largish rock formation on Floor 3 that Blinks recently installed. Hucka D. calls it View Rock, because you have not one but two excellent views from it, one of the interior spinning Tyle cube, and now one of the new waterfall (from the rock half on the other side of the windows from Blinks here).

As an added bonus, it also creates a nicely textured roof for a section of Floor 2.

View over Fern Hill while standing on the edge of Bag Pool.

Nice detail in the ferns. Blinks has found they are a little erratic in their density, though. You see, they are not prim objects but instead particles created by what are called vegetation rezzers. There’s a large selection of ’em available at the Luna Bliss owned Garden of Bliss, Garden Center. This is also the place where I purchased my waterfall I’ll talk about in a post just above (!). Marvelous area to visit; highly recommended! Ms. Bliss is well known for her landscape/garden designs, including the largest cave in SL covering 4 sims.

The below profusion of flowers is the result of a snapdragon vegetation rezzer. Now as I said these things can be a little erratic, but the big advantage is that all these plants only take *1* prim. So I think it’s well worth a 100L investment for not one but 2 of these rezzers at a time. You can adjust the range, density and height of the plants as well. There’s also animal rezzers available, and while at the Bliss store I bought some butterfly rezzers as well.

Hucka D. thought these were lavenders, actually, and thus the naming of Lavender Falls (see above, again) is a misnomer. However, the snapdragons are lavender colored still, and the name Lavender Falls seems more poetic than Snapdragon Falls. It still seems to fit.

Baker Blinker here is actually standing in the spot that the waterfall will later be installed, just in front of the window offering the view into a now flower filled section of Arcadia’s sewer.


Cave, Inexplicable Things

Skybox near Afar. Low prim, huge cave. Must take notes!

This is now found in the sky on Afar. Hucka D. says you can ride it, although he didn’t dare at the time. One of those “not possible in real life” moments.


Chatting Again…

“Hucka D., let’s talk a little about art.”

Hucka D.:

Why not.

bb:

It seems you were destined to find that cave.

Hucka D.:

It has a 60×60 meter footprint, too large for our properties. Not that we can really put anything else large on the lots.

bb:

The focus will have to remain on the Temple of TILE, true, but I’m thinking now B_Hivia — already! — may become a type of ghost mall.

Hucka D.:

I believe so. It’s kind of sad, but, as you said, the focus now is on ToT.

bb:

ToT? Oh, I see… Temple of TILE. Yes. I’m thinking now that the Victorian House may have to go as well. I want to experiment some with those vegetable rezzers. I think you can do a lot with them. Exciting stuff.

Hucka D.:

What about your little forest on the ground? What about Hidalgo Gallery?

bb:

The gallery will stay. I’m going to look at more of those veggie rezzers in a moment.

Hucka D.:

We were going to talk about art…

bb:

Let’s do it tomorrow.


ToT Floor Plans And Comments, Part 1 of 2



bb:

Hucka D., let’s talk about these plans a bit. Let’s start with Floor 1. To me, it seems right off the bat we have a dichtomy between the old part of the temple, or the 30x30x30 meter cube that we began with, and then the Arcadia Asylum inspired additions marked in blue throughout these plans. This is an opposition between light and dark. The Floor 1 tunnel allows access between the two parts. And now they seem to be blending a bit more with the presence of Lavender Falls and the lavender colored snapdragon immediately behind the falls but in the Arcadia sewer section instead of the older part of the temple. There’s a dichotomy of two master builders here with very different asthetics: Luna Bliss (waterfall creator) and Arcadia Asylum (sewer creator). A sewage system is incredibly different from a beautiful waterfall, although each is powered by water.

Hucka D.:

You are doing a good job here baker b. You should mention the green Floor 1 of the temple represents grassy or landscaping tiles, 8 in all.

bb:

Right. And here we have the first major departure, or improvement perhaps, over and above B_Hivia, which only contained what we can call construction tiles. Early on in the development of the Temple of TILE after B_Hivia was created, I decided to use both landscaping tiles and rug tiles on top of the construction tiles. If you were to literally pull up the grass and rugs, you would still see the construction tiles underneath.

So the ground or “floor” of Floor 1 of the old part of the temple is made up of these grassy tiles. And then on top of these grassy tiles, 8 in all as you said — all 10×10 meters — I positioned the various rocks and plants.

Hucka D.:

I constructed the building — created these construction tiles but also the grassy and rug tiles, and then Baker Blinker, that aspect of yourself, then “decorated” them with the landscaping prims and furniture/object prims. Yes, I agree that this goes beyond the mere construction prims of B_Hivia. This Bliss-Asylum dichotomy also interests me greatly, concentrated, as it is, in that small area around and behind the waterfall. The sewer is getting beautified, as it should.

bb:

Arcadia may not approve!

Hucka D.:

She has no choice and that’s her choice to do so. That’s her highest gift to this Second Life. They’re all free to copy and modify as you wish. That’s how you stumbled upon them. You must give her equal level to any creator in SL. Now Bliss is a different specimen, an entrepeneur for sure but one closer to your own aesthetic.

bb:

True. I love beautiful landscapes.

Hucka D.:

Floor 1 of the old temple is becoming just such, thanks to the waterfall in part now, and also the vegetation rezzers. Fern Hill would be another focus.

bb:

Yet just beyond this hill you find Bag Pool with a reminder of the “dark side” of beauty in the trash bag present there. This is just real life intruding into the dream. People create smelly trash. People need to go to the bathroom, and thus we have to have sewers. This is just reality.

Hucka D.:

Right. It doesn’t need to be placed front and center but it has to exist nonetheless. To deny it is to deny your own fleshy existence in a manner.

bb:

So that’s the story of Floor 1. What happens, Hucka D., when we move to Floor 2?

Hucka D.:

One attempts to move even further away from the dark side of natural things by creating rugged areas. You see the rug tiles in red here, in contrast to the green grassy tiles of Floor 1 and also the blue colored Arcadia Asylum related tiles there. The rugged areas attempt to concentrate in the center of the old part of the temple, but the dark side “follows” them there, in essence. Here we have the first penetration of the Asylum tiles (blue) through the walls of the original 30x30x30 temple, to the north. This is the laundry room presently.

bb:

This is what we needed to get at tonight in part, this penetration of dark into light. In the middle of the temple, north to south, or top to bottom I suppose I should say, this darkness totally penetrates the light.

Hucka D.:

No. There is light in the center, still, the ultimate light of TILE. But it is corrupted into Tyle. But it is not a corruption really. But it is. The spinning Tyle cube lies at the very center of the whole structure, and thus at the center of the central floor, top to bottom, of the complex. Darkness lies all around it, true, but darkness is completely walled off from the center here. There is no communication, although it is true that the darkness has penetrated as far as it can into the old part of the temple. But we should deal with floors 2 and 3 first.

bb:

As you can see in the plans, Floor 2 is made up of a rugged area (red) completely surrounding the green central area of the temple that represents another grassy tile. This is the place where the central lemon tree is planted as well, surrounded by the 11 objects that represent the 11 rocks encircling Lemon World on Hilo Peak Mtn. Do you agree with this, Hucka D.?

Hucka D.:

No doubt. Nature has penetrated the center. This is the ultimate beauty. Tyle cube spins at the top of the lemon tree. This is the ultimate. The rugged areas direct the attention of the viewer inward toward this center. One can see outside, to the lovely tops of the palm trees planted on Floor 1. This is a tropical feel to Floor 2, then. One goes round and round and round forever. There is no exit to Floor 2 except to drop into Floor 1 again. That’s the only way to escape from the cycle of perfection, or cycle of self-enclosure. We must fall again. I should add that there is also no way to reach the central, grassy part of temple here. You can view but you cannot enter. It is all walled off. So Floor 2 represents the viewer without direct experience. You can view paradise but you cannot enter paradise. You can only circumnavigate it. To reach the middle, you must, ironically, Fall. And this is probably mirrored in Lavender Falls now, which one can view in the 2 chairs provided on Floor 2. The falls provide a visual clue to the next step, as it were.

Also I should add that from Floor 2 of the interior of the temple, the rugged part, one can also peak inside the Laundy Room with all the Arcadia Asylum stuff, and also glimpse other Asylum parts of Floor 2 beyond. But again we cannot enter — there is a wall between us and it. So again it is all about viewing and not touching, but this time we look toward the outside. It is an interesting floor to visit, as are all of them, if I can say so myself.

bb:

Let’s move to Floor 3, then. As you said, this cannot be accessed directly from Floor 2, just as you cannot access Floor 2 directly from Floor 1. The shortest way between Floor 1 and Floor 2 is Floor 3.

Hucka D.:

Right. The temple is also a bit unlike B_Hivia in that you cannot think linearly in attempting to go from point A to point B. Now to Floor 3: looking at the plans you now have the Arcadia Asylum creations penetrating the central, older part of the temple a bit more. There’s only 1 room dedicated to her creations still, but it is larger than the Laundry Room of Floor 2, and contains more items. I have named this room the Gangster’s Hideout, because it contains a safe but also for other reasons. Now you also have an interesting sharing between landscaped or grassy tiled areas and rugged areas on this floor. There is a wall between the two but there’s also an opening in one spot, under the stairs and where you walk past one of the 3 drink machines in the building. Grass and rug are not totally separate here, as they are on Floor 5. You can access one from the other; they are directly adjacent. And this is the reason that you can access the Gangster room on this floor as well, because the opening to the tunnel leading to that room is found on a wall in the landscaped area directly behind the rugged area. It is hidden by a tree and may not be readily apparently to an uninitiated visitor. But it is not too hard to discover. Another interesting floor.

bb:

In looking at the plans, we should probably add that this pipe tunnel, totally symmetrical in design to the one on Floor 4, is not a part of the old temple but lies just outside and around it. The two pipe tunnels, in combination, wrap around this old part, like a rope or belt.

Hucka D.

Snake. Black.

bb:

The rugged part (red) of Floor 3 lies directly above a section of rug on Floor 2, just as the landscaped or grassy part (green) lies directly above the grassy section of Floor 1. Again we have a dichotomy of inner rugged area and outer landscaped area, just as on Floor 2. Except here the plants and rocks are found on the same floor level, immediately behind the rugged area. The plants and trees also come from more of a winter environment.

Hucka D.:

That is an interesting distinction. There are no raised parts of the landscape here, nor on Floor 5, unlike Grassy Knoll and Fern Hill of Floor 1. All is flat. The space is too narrow.

bb:

Let’s move to Floor 4, the center.

(to be continued)…


Lavender Falls

So I inserted my first waterfall into the temple recently. Called it Lavender Falls because at the time there were lavender colored flowers (snapdragons) in profusion just behind it in what I can the Sewer Wing of the structure now.

From near the tunnel entrance connecting Floor 1 of the original temple cube with the newer Sewer Wing.

Sitting on a rock in front of the falls. Oh, I should say that I purchased this from the Luna Bliss Garden Store, a huge affairs as I think I’ve said recently in this blog. Transport here to see the vast selection. This waterfall happens to be the *smallest* I could purchase, well worth L163 I paid. And it’s only 8 prims. Recommended. (See post above for examples of *much* huger falls in the Bliss Gardens located immediately below the store.

And here’s a shot from just inside the Sewer Wing immediately behind the falls. As you can see, the back of the falls (rocks) pokes through the wall here a bit, an effect I actually like because it bridges the chasm a bit between the two very different sections of Floor 1, sewer and garden, as it were.

The snapdragons pictured here have since been removed, although I made add them in again at a later time.

From a window of Floor 2 of the structure.

Then down, down, down from a Floor 6 vantage point.

Then Floor 3…


ToT Floor Plans And Comments, Part 2 of 2


bb:

Alright Hucka, we’re going to make another run at an overall interpretation of the temple. Let’s see, where did we stop? Floor 4?

Hucka D.:

We were just getting started with Floor 4. I read it over just before beginning tonight. It should be added about Floor 3 that, unlike Floor 2, we *have* access into the central grassy part of the temple offered here. One can drop 5 meters from the opening provided at the stairs and your in. Paradise is entered. In fact, this floor and the stairs just above are the only places in the temple that proffer this access.

bb:

Good thing to point out for sure. Now since our last discussion two important things have been added to the temple. We should now also mention that from Floor 3 you can clearly see the larger, top part of Big Falls, the unbroken 20 meter drop. The bottom of the falls is viewable from Floor 1 but also from the windows of Floor 2, and lies directly behind the giant golden bamboo planted on Floor 1. I’ll get to more of a description of Big Falls in a future post, though.

Hucka D.:

It is a beautiful sight.

bb:

And then we’ll get to the skywalk when talking about Floor 5.

Hucka D.:

Another very interesting development. Just tonight we decided that it has to be almost totally transparent, unlike when it was first created this afternoon.

bb:

So back to Floor 4, then. Here is the central floor of the whole complex. Everything on this level in the floor plan provided above is colored blue, which means that it is all made up of Arcadia Asylum related material. This is the peak of penetration into the temple for this darker energy. It comes close to the central region containing the spinning Tyle cube but does not enter — a wall still exists between the two.

Hucka D.:

That is another important point. The spinning cube, as I mentioned before, is also on this level, since it is at the very center of the overall cube both top to bottom and side to side in any compass direction. But the “darkness” is kept at bay still.

bb:

The symmetrical twin to the pipe also present in Floor 3 is found here, but this time it connects two Arcadia Asylum related rooms instead of the one room for Floor 3 [Gangsters’ Hideout]. Have you named these rooms as well, Hucka D.?

Hucka D.:

Tenatively: Alt Elvis and Neu Elvis Rooms. Altelvis and Neuelvis, perhaps. They are balanced because each contains a game in the corner bordering the wall of the temple itself. In Altelvis Room this is a pinball machine. In Neuelvis Room it is a video game called Burgertime, I believe.

bb:

Neuelvis Room has a picture of “New Elvis” which is actually young Elvis. Is that correct?

Hucka D.:

Well, I was thinking the opposite, [and] that “New Elvis” represents the newer version of Elvis at the time, which would actually be an aged Elvis. But perhaps you are right. At any rate, the *young* Elvis’ portrait hanging in the pinball dominated room, and old Elvis’ picture is found in the room with the Burgertime video machine.

bb:

A couple of days ago, you created a hole in the ceiling of the room containing the Old Elvis pic. Before this was, in effect, a sealed system, not directly accessible from other parts of the structure.

Hucka D.:

Correct. But in creating the new Arcadia Asylum related room on Floor 5, we solved this isolation problem by linking it to the Floor above and its teleporter. The whole structure, in this way and others, reminds me of a cave, where you keep linking to other, separate caves — a Mammoth Cave idea again.

bb:

Meaning that Mammoth Cave keeps linking to nearby cave systems and thus extending its already world record length. I see that metaphor. So let’s move to Floor 5, which is a twin to Floor 3.

Hucka D.:

That is correct for the most part. We start now, in floors above 4, to begin to mirror in reverse order the floors below the 4th, which is the most unique in design of all 7 of the floors of the temple. So on Floor 5, you have basically the same situation as Floor 3, with a fronting rugged area in direct proximity to a backing grassy or landscaped area. Again you have the windows which allow the view from rugged area to landscaped area, but not visa versa. But unlike Floor 5 you have no way to access one area from another directly. There is no open space in the wall between the two here. The only way to physically access the landscaped area of Floor 5 is to drop down from Floor 6 directly above it.

As you said, here we have one of the two teleporters in the building currently, and in the rugged area. Again, as on Floor 3, we have a view into the center of the temple and the spinning cube, although one has to look down instead of up for this view.

Then we’ve also added the Arcadia related room more recently, in the east direction on our provided plan of the floor. This is accessed by just walking around the corner from the rugged area, an easy enough task. And this is another important point, because here, unlike anywhere else in the temple, the wall between the Arcadia related rooms and the rugged or landscape areas is partially open — there is direct access between the two for the first time here. Without this important link, Floor 4 of the temple would still be isolated from the rest because this Arcadia related room on Floor 5 has a hole in the center as well that leads down, via a maintenance ladder, into the Neuelvis Room of Floor 4. But the penetration of Aracdia related material is beginning to wane, also corresponding to the roughly symmetrical plan of Floor 3.

Is that clear enough?

bb:

Clear enough, I suppose. And then, just today, we have another element added — the skywalk. Do we want to go into that tonight?

Hucka D.:

Well, this lies just beyond the Arcadia room on this floor, and makes a loop… let’s save it, yeah. It doesn’t count, now, in the Arcadia related material in a way, because it is almost totally transparent.

bb:

So we’re ready for Floor 6, which is the twin for the most part of Floor 2.

Hucka D.:

Yes. Like Floor 2, the surface area of Floor 6 is concentrated more around the center of the temple. But in this case, we do not have rugged or even landscaped/grassy tiles but merely the construction tiles created at the beginning of the temple, colored yellow here in our plans. We are moving to a more primitive state, then, more akin to B_Hivia in a way and its own Floor 6. It seems that with the continued retreat here of Arcadia Asylum related creations in the original 30x30x30 part of the temple, we also have the retreat of the grassy and rugged areas as well, the more conservative balance to Asylum’s more radical or more topical creations. It’s all about balance and cycles and relationships, you see. The tension is lessening even more here on Floor 6, returning us to a more primitive or basal state. Not a negative state, as one might describe some of Asylum’s more extreme creations especially, but just of a void state, before good and evil — no let’s just keep it as a void state… emptiness or the state of being emptied.

bb:

We also have the balcony now, which is the top of the Arcadia Room on Floor 5.

Hucka D.:

From this balcony we can view the whole top of the Sewer Wing of the temple. But the energy, the tension, is fading.

bb:

Then its up to the top and Floor 7, which I suppose would represent the total emptying, as you’re putting it, of the temple as a whole.

Hucka D.:

That seems to be correct, since it is a balance to Floor 1 — in that it is a collection of 8 tiles surround a central, empty tile — but there is no development of these surrounding tiles at all. They are construction tiles again (yellow), and with nothing on them currently. Although that may change at some point. But even the new additions of the temple seem to be focusing on things below the 7th, the balancing first floor in particular. But I would also like to point out that this 7th floor is crucial to the whole structure still. Without the void there is no creation in the first place. You have to begin with the basal state, the emptiness, and build up from that. Or in this case, *down*. Floor 7 represents the stripped down nature of the temple, before creation began.

bb:

Like a resting 7th day.

Hucka D.:

Blasphemy!

bb:

Yeah, right. So is that it my bee friend?

Hucka D.:

Appears to be. Let’s move on to Big Falls and the Skywalk. (smile)


More Wanderings, Part 1

One more pic of the lavender colored snapdragons in the sewer, since deleted. Butterflies were around as well… left with the flowers. 😦

More shots of the Afar region from S-Bum. Two seats on a mountaintop near the palm cluster shown previously.



Tired from the hike up the steep slopes.



After a rest, S-Bum continues up the ridge past the chairs and to the tip top…



What a view!

Then it’s back down to the flatter land and a visit to the pond Hucka D. was so fascinated with at one time, seemingly long ago but probably only a little over a month past. Time is a very queer thing in SL! (things change so fast.)

A view looking from near the north lip of the pond toward one of those spear-headed cypresses that populated the immediate region.

Back toward Hucka D.’s pond again after hiking a bit up the range containing the palm tree cluster S-Bum so likes…

Here you can see all of the large cypresses surrounding the pond, 7 in all if I’m counting right. What’s called a “stone platform” upon inspection was created in July 2007, making it one of the latest owner owned objects I’ve found in the area. I’ll attempt to theorize, perhaps, about “civilizations” that visited this area soon.

Stone platform and palm tree cluster together…


Big Falls, Skywalk, New Front Of Temple

I experimented with a lot of textures before settling on this particular one to cover the “front” of the temple. You like? It’s a temple of tile, after all, so why not cover it with tile? Makes sense.

Then we go with Baker Bloch inside to look at the bottom of what Hucka D. is calling, simply enough, Big Falls. Appropriate name, since the falls span the complete vertical height of the temple, making a total of 30 meters. 10 meters are seen here in this lower part of the falls. I also like the logic of the water of the falls emptying into Bag Pool (just out of sight near Baker Bloch’s feet in below photo). Perhaps Hucka D. should think about renaming them *Bag* Falls. Maybe not.

Then it’s up to Floor 3 to view the remaining 20 meter drop… this is actually a pretty impressive sight, one of the finest in the temple.

From the bottom of the top drop…

Then up the stairs we go again to get a view from nearer the top of the falls. I wanted to say here that you can just make out the 90% transparent circle that we’re calling the Sky Walk. Can you see it? I thought you could.

And actually you can see it still here in this shot, just below the waterfall’s top. Blochs is standing on a corner of Floor 6 again for this photo.

A longer view of the new tile exterior of the temple’s front. I also changed the texture of the other sides to a kind of scratched metal type thingie. You dig more? Thought so.

Better, eh?


Bliss Gardens…

This has got to be one of the most impressive places in SL (!) Waterfallpalooza!

It’s impossible to convey in a picture how high the below waterfall actually is. You just have to see it to experience the magnitude. And all of this within the 4 sim cave itself, although the roof of the cave is a bit beyond the range of Blochs’ draw distance here.

Outside the cave there are many more Bliss owned sims worth the time of exploring.

Damn, there’s some beavers! (sorry)

I don’t know what these little dragons are drinking but I think I want some. 🙂

Weird moment: Baker Bloch didn’t know this very night that S-Bum would find her own hobo or bum related tent in the Afar area, another Arcadia Asylum creation. The tent Blochs finds is not an Asylum creation, but it is certainly related in spirit.


S-Bum Wanderings Again — Edwardston, 1

S-Bum then moves into the next sim over from Afar, also a part of the [delete name] Archipelago. This quickly becomes her favorite of the 3 sims included in this particular grouping. This is Edwardston.

In the inlet pictured below is one of the two locations I know of in the archipelago to find the aforementioned Starax goldfish. A number of varieties of these goldfish are presently swimming around there.

Those rocks S-Bum is standing on date from August, 2007, making them one of the latest owner creations I’ve found in the area.

Moving inland into the dense forest…

Where’d you go S-Bum?

Another mysterious flying machine owned by the Afar group. S-Bum doesn’t dare to attempt to fly it, though.

A beautiful little two section pond in the north center of the sim. S-Bum thinks: “Hucka D. has his pond in the area; perhaps this is *my* pond.”

View of pointy mtn. in the distance from near the pond.

Then on the west edge of the sim S-Bum comes across this tent and campfire, a discovery touched upon in the Bliss Gardens related post below this one. The tent is an Arcadia Asylum creation and so are several other objects in the area, including the campfire itself. S-Bum thinks to herself that she has found a home away from home (temple).

(Holy Howl’s Moving Castle!)


Just Chatting Again…

“Hucka D., I wish to talk tonight about S-Bum’s increasing infatuation with the Afar related sims. What should we call these?

Hucka D.:

They are LMNOP.

bb:

Ok. What exactly does that mean?

Hucka D.:

L… M and N… O… and then, P.

bb:

P being Afar?

Hucka D.:

Yeah, why not.

bb:

M and N being Edwardston?

Hucka D.:

Sure.

bb:

Is this, then, the missing piece?

Hucka D.:

What do you think?

bb:

She has found the campsite with the Arcadia Asylum creations: the tent, the campfire, the food and drink.

Hucka D.:

Moon and Pluto.

bb:

It happens in that wilderness area, doesn’t it?

Hucka D.:

Yes.

bb:

*That’s* where they landed (!)

Hucka D.:

Indeed.

bb:

In the past, but it hasn’t happened yet.

Hucka D.:

You’re right on here.

bb:

There were 4 of ’em, and Baker Bloch was the 5th, the P.

Hucka D.:

That’s what S-Bum will find out. A lab may be necessary for study.

bb:

How about your original beehive, Hucka D.?

Hucka D.:

Design something that corresponds to the landscape below. Start with the skywalk. Teleporter.

bb:

We need still to talk about that invisible skywalk.

Hucka D.:

It is the Asylum energy transformed and made invisible and clear and pure. Rings like a bell. Put it in the sky. Sky-walk. That’s the link between ToT and LMNOP, or the M and N. That’s where it all starts. That’s why S-Bum is attracted to the area, and why the Skywalk just happened to be set up right beside her room. At first she didn’t see it; she saw the waterfall through it and was distracted. Rez it; put it in the sky.

bb:

Anything else?

Hucka D.:

Get some sleep.

(to be continued?)


S-Bum Finds Victorian House Gone, But No Time For That Now — To Edwardston!

S-Bum wakes up to the view of the almost transparent “Missing Piece” and the waterfall behind it. She sits in First Chair a bit studying the scenery before heading back to Edwardston again. She has something specific in mind tonight (!)

But first down to the ground level of the property to view all that’s left of the Victorian house. S-Bum never even went in the place; no attachments will be missed there.

The pool underneath the house remains for now, inside the still standing foundation walls.

S-Bum revisits the only ground structure now left on my properties, which is Hidalgo Gallery. She looks out the east window to the now Victorian House-less view. Then south toward the empty sim again. S-Bum, like all the avatars of the Blink Or It’s Over group, enjoy occassionally sitting in the gallery and looking out these windows.

Then it’s off to Edwardston…

A view up from what Hucka D. is now calling Esbum’s Pond. More on that in a post above…

(to be continued)


— To Edwardston! (2)

Views of the lush vegetation from the central sim of the archipelago…


Esbum’s Pond

Thought I’d throw in a more high definition photo this time of what Hucka D. is calling Esbum’s Pond now. The two parts of the pond appear to be of about equal area. Hucka D. thinks this is meaningful. More soon on that.

Then back to my regular resolution shots. Some interesting photos of the pond and S-Bum with camera constraints disabled. Through the photo below you can get a good idea of the two parts of the pond and the size and depth of each. S-Bum sits on a platform that lies below the surface of one side of the pond, complete with a fire and also 2 rocks to sit on and admire it from.

Up through the lily pads.

Is S-Bum getting younger?? Maybe it’s just the effects of the pond.
🙂

On the other side of the pond now looking up as S-Bum looks down at us.

But then to the task at hand. The Missing Piece is magically broken in two…

….and reduced to a singular point accompanied by a dance of ghostly lights.


Chatting…

“What up Hucka D. my main bro?”

Hucka D.:

Nothing.

bb:

Why did S-Bum do that?

Hucka D.:

The piece you mean.

bb:

A singular point?

Hucka D.:

M and N. Broken. One remains. Which one?

bb:

Why Edwardston?

Hucka D.:

This actually came before your Edwardston. Or in tandem with it.

bb:

She’s going to live in that pond.

Hucka D.:

No. She is the pond.


Artsy Renderings Of High Res Pond Picture From Below


More Poster Type Shots Of Edwardston (New Renderings Of Previous Pics)

Those turned out better than I thought they would. S-Bum may have to shift to Poster World view for a while. 🙂


More Chatting…

“Do you thing the Missing Piece could also stand for “Moon”, Hucka D.?”

Hucka D.:

Good evening baker b. Nice to be talking with you tonight.

bb:

Likewise surely.

Hucka D.:

The moon… yes. Man, moon, monster. I have been reading up on the b_hive, the original one. U haven’t thought lately much of 273×721 have u?

bb:

No. Do you think it has (pause) to do… with the… Miss…

Hucka D. (completing bb’s thoughts):

M and N.

bb:

The piece is also that particular tile in Esbum. Esbum’s Pond. Eh, um…

Hucka D.:

37th, like a marble removed from the center of a Madagascar solitude gameboard to begin the game itself. 37th is silence or “extra” beyond the perfect 36. It is life itself.

bb:

Can we talk of esbum now? Really esbum?

Hucka D.:

It is tricky. It is 36 and 25 combined into one. Same length. Two sides of one cube or sphere. That’s how it was designed. IE runs through both, the common thread. It’s really about IE. But IE’s creator doesn’t want to speak with you…yet.

bb:

That is darkness.

Hucka D.:

The darkness made transparent is the 37th beyond the seemingly perfect 36. I think this site is pertinent.

bb:

Ok.

Hucka D. (in the pause):

The cube of the temple is based on 1, 8, 27, which can be reduced to multiples of 1, 2, 3. The one is silent here. It is the center of the center. The rotating cube at the very middle of the temple cube. One cube fitted inside the other to make a hole. Whole, I mean.

bb:

Are you saying this 37th piece beyond the 36 in the temple, if you count the silent or absent middle, doesn’t belong in the temple itself?

Hucka D.:

Well, it comes from outside. It is an Arcadia Asylum production number. But within the center of the temple all her wonderful textures are made transparent. This is, for one thing, because it passes too close to the middle to be impure to any certain degree… it touches it [Bliss], in effect.

bb:

Interesting highlighting.

Hucka D.: (no answer)

bb:

Sorry, I was reading that web site you provided a link to above. Hucka D., I remember that before I woke up, made my usual middle of the night decaf mocha latte, and logged in here to make a post, that I was dreaming of the number 666. A co-worker and I were in it… we were arguing about this number.

Hucka D.:

Sweet. (pause)

bb:

This would also mirror the argument a number of years back between [delete syncher name] and myself.

Hucka D.:

Booker?

bb:

No… someone else.

Hucka D.:

Your temple turned all hexagony on you the other day. And me!

bb (curtly):

Still too embarrassed to talk about that.

Hucka D.:

Jasper County River. Lions and tigers and bears.

bb:

Sorry, I keep reading… Hucka D., do you think this has something to do with my/our AI1, AI2, AI3, AI4, and AI5? After all, they do get smaller as you work down through the archipelago, 5 being the smallest…

Hucka D.:

So AI would be this A series?

bb:

Hey, what about A6, the desert region?

Hucka D.:

Maybe that represents another void.

bb:

Hmmm… well this 703 number beyond 666, as 37 is beyond 36, could be meaningful… worth exploring. Now we seem to be wandering a bit, also, into Blinkerton territory here again, Hucka D. Is he peaking [sic] through here maybe?

Hucka D.:

703 is the central triangle in a larger triangle made up of 3 666 triangles surrounding this center. This is how 666 is defeated or transcended. 666 is a three headed devil.

bb:

Alright then.

Hucka D.:

It is the 6th and 7th combined beyond 1, 2, 3 ,4, 5, with the latter 5 numbers surrounding it in unison. 1 through 5 is three headed, then. 6 + 7 is outside… or inside.

bb:

Continue…

Hucka D.:

I think this is Lenin beyond the Beetles.

bb:

Lemon?

*****

Hucka D.:

Thank you for returning in one of your two forms, baker.

Baker Blinker:

What?

Hucka D.:

Never mind (smiles). Now Ms. Blinker. We must really talk about your curse. We, I mean, Baker Bloch and I have been discussing it and think it has to do with the number 37 beyond the seemingly perfect number 36. We think the 36 is the curse; we think 37 is the way beyond the curse. Esbum… sorry, S-Bum has hidden the Missing Piece inside the pond that is herself now as well. This means she is the same as the Missing Piece, it seems. Synchronicity. 37th. This pond is a direct extension of the temple now. The Missing Piece is hidden… within. M… N. 6 and 7.

Baker Blinker:

I don’t understand.

Hucka D.:

I will show you.


Chattting…

“We approach yet another edge it seems Hucka D.”

Hucka D.:

The time is coming.

bb:

What’s over the edge?

Hucka D.:

Wouldn’t you like to know (smiles).

bb:

Scripting?

Hucka D.:

Falling.

bb:

Is the temple finished?

Hucka D.:

Yes. (pause) Now.

bb:

Edwardston is closed tonight.

Hucka D.:

Right. You’re…

bb:

Is that the place still?

Hucka D.:

Um…

*****

bb:

Back to chatting.

Hucka D.:

I was going to say…

bb:

Yes?

Hucka D.:

Esbum. Yes, let’s talk of Esbum. S-Bum.

bb:

Yes?

Hucka D.:

She is going to turn (cut off)

*****

bb:

Sorry about that. Let’s try again…

Hucka D.:

S-Bum is turning, turning… turning…

bb:

Streetwalker? (pause) Poster child?

(no answer)


Original Edwardston

TEXT SOON.