Baker Blinker Blog Book I: Pre-Jeogeot I 06a (July/Aug 2008 01 of 02)


Hidalgo Gallery Expanded (!), Part 1

Very large and very unexpected Hidalgo Gallery modifications, all in the span of a couple of hrs. (!) This time Baker Blinker is the lone constructionist. She sends in Baker Bloch again to use his observation and photography skills in looking the place over. She says to start at the road and look for a hidden opening. Here Blochs teleports in just to the west of the property line. “That does look different,” he thinks, “the gallery is raised off the ground in a different way.”

Looking for the entrance from the road, Baker Bloch revisits the pool area and was at first shocked to find the 2 upper, smaller pools now merged into one larger pool abutting a very large, dark structure that reminded him of much of the Arcadia Asylum material used in the Temple of TILE renovations. And in checking the creator’s name, sure enough, found it was Asylum stuff again. The grafitti on the side of the wall here, obviously, is one giveaway. But after thinking about it later on, Blochs approves of the modifications. He was, however, glad to find the lowest and deepest of these small pools to the north of the old Victorian house little altered.

Two tiny little islands here as well. Baker Blinker later tells Baker Bloch that the formerly largest pool on the property under the old Victorian house (also deleted now, of course) has been wiped out. And that these two tiny little islets are the only “islands” on the property now.


Looking up the rather massive black structure that Blochs doesn’t understand the nature of yet.

Baker Bloch finds the “hole” just above and in front of the new pool described above. It’s an entrance to some kind of subway system! This must be the Asylum subway station Baker Blinker mentioned she couldn’t use in the temple. Blinks later tells Baker that she had to dig the maximum number of meters down (only 4 allowed on Azure Islands) to correctly place the subway, and even then only the middle part remains aboveground. But Baker Bloch thinks it still works this way — not the train system itself, because no train was to be found here (Blochs later learns that the subway came with a train but Blinks deleted it to keep the prim count lower), but just the aesthetics of the place.

And then to the station entrance itself. Baker Bloch didn’t realize it yet, but Blinks actually collaged *two* separate subway entrances together as one here, with the most obvious difference being that one contained an escalator while the other didn’t. Baker Bloch’s first stop is the entrance where there is no escalator. Instead a maintenance ladder, such as the one in the sewer system of the Temple of TILE, beckons him upwards and onwards, once more.

But first a look around the back rooms. These are two bathrooms that Blinker has pulled the fixtures out of, again primarly to reduce prim count. Baker Blinker later reveals to Baker Bloch that she had to delete 8 comodes in total in these renovations, along with a number of stalls, sinks, and even baby changing stations. “Forgive me Arcadia!” she then adds.

Is Baker Bloch shaking once more? Get on up there you poor little scardy cat!


Hidalgo Gallery Expanded (!), Part 2

Safe and sound at the top. Weird floor in the room doesn’t help Baker Bloch’s trepidation here. But of course this is all silliness because Baker Blinker would never attempt to trap or purposely scare Blochs. Would she?

Out of the room and again into tunnels, much like the tunnels found in the Sewer Wing of the Temple of TILE, Baker Bloch thinks.

Looking to the tunnel which veers off the left at a crossroad of tunnels. At this crossroads there are tunnels branching off in all four directions.

Heading down to the right now. I forgot to insert any pictures of this but all four tunnels lead to the same kind of rooms, with minor variations, and these rooms are exactly the same type of Arcadia Asylum created rooms found within the old part (30x30x30 cube) of the temple. The Gangster’s Hideout would be an example. Baker Bloch, however, finds no objects in any of the 4 rooms yet.

Seeing all tunnels end at the rooms and with no other way to exit from this level, Baker Bloch retraces his steps, descending once again into the subway system. He decides to at least peek his head through the other opening to see where he is. “The gallery!” he exclaims when looking up. “What has Baker Blinker done in the course of one afternoon??”

Blochs then finds the escalator in the other subway entrance adjacent to the first.

Once again looking around the back rooms (formerly: bathrooms) before ascending again. Part of the wall has been removed here that formerly separated the two rooms.

“Cool, the escalator’s sides up there are covered in tile!” Blochs thinks.


Hidalgo Gallery Expanded (!), Part 3

The escalator ride turned out to be a pretty long one. Baker Bloch emerges at the top to find the familiar and much larger, burnt sienna wall tile of the Hidalgo Gallery. But the floor is like that of the tunnels still. And the view out the window looks different as well. Then Blochs remembers that he was able to spy several new windows from his vantage point down below just a minute ago. This must be one of ’em, he rationalizes.

A look back down from whence he came.

Through the small sliding door just behind the subway escalator entrance and turning to the right, Baker Bloch finds this familar vista, complete with windmill and large willow tree. He knows he is looking to the east now, above the neighbor’s property. He is on almost the extreme end of their own property.

Then turning around and seeing the new extent of the gallery. Wow!

Baker Bloch moves into the next chamber, which lies directly above the southern mouth of the subway system. Still not in the old Hidalgo Gallery part yet, though.

A new window looking to the north. “That must be the top part of the gate I passed under before,” Baker cleverly theorizes.

Finally in familar territory: the “old” Hidalgo Gallery! Same as it was before, teleporter and all.


Hidalgo Gallery Expanded (!), Part 4 (To Finish Off)

An aerial shots now. The new gallery is, in effect, spread out over most of area of the two properties I own.

A rather tangled mass of black and orange.

One more area Baker Bloch finds while wandering the grounds… the remains of yet another subway entrance, this time partially submerged into the ground itself.

And then yet another escalator, but with the working “bits” removed, and also leading to a dead end.

The gallery and grounds from directly overhead. You can see how spread out it is.

I should also add here that the position of the old Hidalgo Gallery was little altered in the transition to new, mega-gallery (mega compared with the old one, that is). It was only raised a couple of meters and perhaps moved back toward the road ,oh, maybe less than a meter this time. I feel actually pretty lucky to pull off all this aligning of different and often disparate parts so that it actually works for the most part.


Pain Of Loss…

The Edwardston sim is apparently no more. S-Bum looks from what use to be the edge of the sim into emptiness.

Poor S-Bum!


Loose Thoughts…

…for tonight…

I’m decorating the newly expanded Hidalgo Gallery almost as we speak. My guess is that the process could be finished by this weekend. I’ll give another blog tour then. Already I’ve lined up 2nd level exhibit rooms for both my rl wife and my rl co-worker, both of whom are very involved in photography. I’m just projecting that my wife would want to open up one or possibly two Charleston, South Carolina related rooms, and that my co-worker could open a similar themed gallery more about a particular local attraction. For now, my own plan is to keep the collages of the original Hidalgo Gallery in their place presently, since it tells the story, in symbolic form, of how all of the “me’s” got to Azure Island, leading up to the building of this gallery and the two large skyboxes so far. Then my idea for the rest of the upper (orange tiled) part of the gallery would be to fill it with the later period paintings (basically post-WWII) of Max Ernst, my favorite traditional artist. Besides being a fave, there’s another reason for doing so, attached to some photography already in place in the subway part of the gallery, where the 4 bathrooms used to be (the wallpaper is still there, but all the fix’ns have been deleted, including 8 comodes). These subway rooms, 3 in number now, tell the story, in turn, of the Edwardston Station itself through two psychically connected places named Edwardston. Already, if you google the name “Edwardston”, my blog pops up on the second page of results. Not a common name, thus. But that is what’s going to happen shortly, or already is happening at the Hidalgo Gallery. And I might also change the name to Edwardston Station Galleries, emphasizing that there are several collections in the building. But maybe Edwardston Station Gallery would be better (?).

Let’s bring in Hucka D. now to talk more about the station and the gallery, if you (the reader) don’t mind. Hucka D.?

Hucka D.:

Yeah?

baker b.:

Have u had a chance to tour the gallery yet?

Hucka D.:

Not yet. This is a totally Baker Blinker built affair. I’m proud of her. I think she has transcended, in a fashion, the need for the giant beehives. In a way this goes beyond even the Temple of TILE. And as such, or in parallel with this — it doesn’t really go beyond it as much as acts as a balance, I suppose — but in parallel with this I see the 2 skyboxes now and this expanded ground gallery as representative of our RIVER-CREEK-STREAM trilogy. Now CREEK here is the most obvious, being attached to the Temple of TILE. The alternate name for CREEK is, after all, TILE Creek or just TILE. Yes, we thought this would be the focus of the properties [for all time], but now we have the gallery, or galleries — haven’t decided.

bb:

Me neither. I see reasons for both appellations.

Hucka D.:

This would make the gallery, or galleries — let’s just call it the galleries for now — the galleries symbolic of STREAM, which unites RIVER and CREEK. So B_Hivia would represent RIVER. And it is being stripped almost bare now to make prims for the galleries. Nah — let’s call it gallery.

bb:

So you’re thinking Temple of TILE, obviously, represents CREEK, since the creek we’re talking about here is actually TILE Creek, where Salad Bar Jack is/has been filming movies and the homeland of the Mmmmmm’s in general. Btw, I wonder if Salad Bar — sorry, Grassy Noll — would like to visit the temple sometime.

Hucka D.:

He’s already been. He likes it.

bb:

Did you take him?

Hucka D.:

Yup.

bb:

Anyway — I want to return to that visit — but, anyway, so we have the temple as representing CREEK, so that now makes B_Hivia the balancing RIVER, since the Hidalgo Gallery now must represent STREAM that unites the two, just as the gallery lies on both properties while B_Hivia is positioned exclusively on the original property and ToT is positioned exclusively on the newer property, the larger of the two properties we now own on AI. The gallery is spread out on both. It unites the two — I see your point here. It is symbolic of STREAM, which lies midway, latitude-wise, between CREEK [Tile Creek] more to the north, and RIVER more to the south. In turn, CREEK and RIVER lie basically north and south of each other. Yes, there is an association. There is a balance invoked. Was, then, the focus too much on the temple before?

Hucka D.:

Yes. Just like there was too much focus on the Salad Bar Jack movies at one time. That’s why we had to get away from that format, or at least put it on hold. CREEK is not the whole story. You have been neglecting RIVER and you have certainly been neglecting STREAM. Now your rl home is almost encircled by STREAM. You must focus on that more… you have that desire. Follow your instincts and you’re already home. So in this way, following the parallel to its logical conclusion, the gallery is more your home in sl as well. And within it you gather wife, co-worker and other friends and family, perhaps. It is large enough to contain all.

bb:

What of the spirit of Edwardston?

Hucka D.:

Let’s get to that more in a future post when the reader can actually see the connected photos (smiles).

bb:

Is Max Ernst involved, though?

Hucka D.:

Save.

bb:

What about the Edwardston Station itself, then. Was it actually there before, tucked underground?

Hucka D.:

Safe to say it was, ready to be unearthed or uncovered. But if so it grew larger when revealed. (smiles again).

bb:

The Edwardston sim is not coming back.

Hucka D. (agreeing):

No.

bb:

Poor little S-Bum.

Hucka D.:

Yes, poor little thing.

bb:

What will she do??

Hucka D.:

She’ll get over it, but it will be hard. There has been a painful loss. Something great has been taken away but something great has been revealed. It’s all just the same objects over and over again, after all.

bb:

That pond was special, though. Esbum’s Pond.

Hucka D.:

Yes, Esbum.

bb:

I wonder where the Missing Piece is now that S-Bum planted there in the pond that is the same as the pond?

Hucka D.:

In a better place. It represents the endpoint of the Temple of TILE, you know. As far as you could take it. A grounding was needed. We have that, you see… now. Gallery.

bb:

But who used the Edwardston Station if it is really real, Hucka D.?

Hucka D.:

The Ancients.

(to be continued?)


Just Chatting Again…

Hucka D.:

Fine job so far Baker Bloch… Baker Blinker… baker b.

bb:

Bb is fine.

It is at least halfway completed. Now we have the co-worker set up in the Grandfather Room, the wife set up in the Charleston Room, and Ernst all set up upstairs. Then the Edwardston Station related photos and snapshots are in the old subway station itself, the lowest part of the galleries. It’s looking good. There’s the question still of where to put the Hidalgo collages. They’re really jammed into that mid-level room. I’m thinking that I should move them back to their original locations upstairs.

Hucka D.:

Sounds like a plan.

bb:

There’s some lag problems with the gallery, though, perhaps caused by too many pictures in one area.

Hucka D.:

You should investigate that. Animations slow things down, but you don’t have many of those. Do what you have to do.

bb:

Another phase is closing?

Hucka D.:

Yes. You must focus back on the real world for a time, while at the same time advancing the cause of the Edwardston Station Galleries. You have reached your prim limit and also your lag limit. You have hit a ceiling. B_Hivia is stripped of all it can be without just totally depopulating the interior. Temple of TILE is rather a lean mean machine now.

bb:

Difficult to remove the missing piece, though.

Hucka D.:

But it was invisible anyway, with no access point even.

bb:

Where’s S-Bum?

Hucka D.:

Wandering the streets.

bb:

You mean… she’s…

Hucka D.:

The creator of IE *should* have contacted you. It was not likely that he would do so but he should have in an ideal world. Now probable realities, more probable ones, are taking hold. S-Bum is suffering a bit because of it, just like in the movie, you see. There is a descent from riches to rags. But S-Bum is very valuable in that she has additional information about the Edwardston Station.

bb:

Thank you for discussing this with me tonight. What, then, is the spirit of Edwardston?

Hucka D.:

That’s where Edwardston and Ernst and graffiti collide, the OPENING.

bb:

Will S-Bum fall into this opening, then?

Hucka D. (not directly answering):

S-Bum [sic?] will be a friendly spirit. A good and protecting spirit. For the gallery or galleries.

bb:

It’s the endpoint of Ernst, isn’t it? Pierrot.

Hucka D.:

You must study.

*****

Hucka D.:

Ernst must eventually yield to other artists in the upstairs area, but initially he has taken over all but the old Hidalgo Gallery part.

bb:

That will change. Ernst is strongest around the escalator end of the upper level, carrying over from the subway level most likely. (pause) I’d still like to know about the history of the Edwardston Station, Hucka D. You mentioned the Ancients in that last post of ours.

Hucka D.:

The Ancients have been on AI.

bb:

Was Edwardston Station the main station for the railroad on AI, or just a satellite station?

Hucka D.:

‘Tis a good question. (pause)

bb:

Well?

Hucka D.:

There are mysteries in the immediate area.

(to be continued?)


Edwardston Station Art, Part 1


Edwardston Station Art, Part 2


Chatting Once Again…

“Thanks for talking with me once again Hucka D.”

Hucka D.:

Not a problem.

bb:

Well… is this it?

Hucka D.:

No.

bb:

Should I have written [delete avatar name]?

Hucka D.:

Yes. Yo.

bb:

If we are to continue here, now, I need information about that station. Edwardston.

Hucka D.:

What do you want to know about?

bb:

The Ancients!

Hucka D.:

They are here!

bb:

Now?

Hucka D.:

Of course.

bb:

We’re the Ancients.

Hucka D.:

Obviously. But others also, obviously. How many types of Ancients are there? There would be artists, technicians, actors, librarians, philosophers, doctors, engineers, hobos, bums, dwarfs, giants, elephants, musical instruments…

bb:

Ok, ok…

Hucka D.:

The Ancients… are here. It’s the people. The people run the show. They are all ancient. They all came before the Lindens. Correct? They all have lives outside of SL. They are all, in Tronenese, *users*. Youself, for example. You are a vidder.

bb:

Well, not really. But… I see your point I suppose. I mean, we’re users. We’re not avatars really. We are the creators of the avatars.

Hucka D.:

Many wrestle power much more away from the Lindens in that direction [than you do].

bb:

Hey, I’m just here for the laughs.

Hucka D.:

No you’re not.

bb:

Yeah… I am.

Hucka D.:

No…

bb:

Well, Hucka D. Yeah, I am.

Hucka D.:

No.

bb:

I’m not going to continue this Hucka D. Yes I am.

Hucka D.:

Yes you are.

bb:

Trick!

Hucka D.:

Ha ha ha ha ha.

(to be continued?)

*****

bb:

Let’s continue a bit more Hucka D.

Hucka D.:

If you say so.

bb:

But there’s more to it. The Ancients were here before. Edwardston Station — Pierrot — proves that, among other things.

Hucka D.:

So how do toy avatars fit into all this? Your Salad Bar Jack? Your T-Bonz?

bb:

And they’re all characters as well. They are all users. Salad Bar Jack is actually Grassy Noll. *Verdy* is Grassy Noll.

Hucka D.:

But you take snapshots of them. You position them into place for the story, whether it be the movie they’re making or the background of the actors playing the movie.

bb:

TILE is real Hucka D.

Hucka D.:

That it is.

bb:

Well, let’s talk about it, then. And the temple maybe. And the station in connection to the temple. And also B_Hivia.

Hucka D.:

Something is going to happen in B_Hivia.

bb:

What?

Hucka D.:

You’ll see.

bb:

Murder?

(Hucka D. smiles).

*****

bb:

Wait! What about poor little S-Bum?!

Hucka D.:

Yes, poor thing. She wants to end it all, just like you want to end this particular blog. She’s thought about it a number of times. The leap out of the 500 meter high Temple of TILE. She doesn’t know that it wouldn’t kill her. Or else she’s already tried and found out it doesn’t kill her. But then… but then… she finds something in that very same pool she landed in when attempting avatar suicide.

bb:

Bill.

Hucka D.:

Right. And it brings back memories. It opens doors. There’s a fork in the road there. And it’s the same fork you face now. Baker Bloch is running the rails tonight, but will Baker Blinker chronicle it still? That’s the question; that’s the fork. And does S-Bum find the corpse in the pool — the Pool of the Dead — or is she instead the corpse? Fork, you see. IE.

bb:

It must be both ways. Where does the Bill corpse come from Hucka D.?

Hucka D.:

It comes from the future.

(to be continued?)

*****

bb:

Wait Hucka D.!

Hucka D.:

What now?

bb:

What future?

Hucka D.:

The future that is now and has been.

bb:

I need a more concrete answer.

Hucka D.:

Ok. (pause) But this is going to cost you. How many lindens does Baker Bloch and Baker Blinker have total now in their accounts? How much is it worth to you… this story of the past/present/future?

bb:

I don’t know. 300 lindens?

Hucka D.:

I need 600 to even think about it.

bb:

Um, ok. 600. That’s what, about $2.30. Ok. Alright.

Hucka D.:

Keep going…

bb:

A thousand, then. 1000 lindens.

Hucka D.:

Alright. So here we go. Log out and transfer the money now into my account.

bb:

I’m not going to do that Hucka D. I’ll give it to you later. I promise.

Hucka D.:

Well ok. But we’re logging this promise into the blog so that others can see. If you break your promise I’m going to let them know… ok? Through this blog.

bb:

Fine Hucka D. You know, at one time I didn’t think you had a sense of humor.

Hucka D.:

To the story now. No time to loose. 1000 lindens, we agreed upon, correct? (bb nods). So once upon a time, in a land far off and forgotten in, um, space, there were 4 avatars, we’ll call them. Two square, two triangle.

bb:

That’s the…

Hucka D.:

Please let me continue… two square, two triangle. The two triangle were within and inside the two square, like the central letters M and N of your alphabet are positioned between L and O. 4 letters, then. Central. Then a P comes along.

bb:

Thats… sorry.

Hucka D.:

A slave unit, almost. A servant at any rate. Near the beginning but not too near. This is Hidalgo.

bb:

Hidalgo.

Hucka D.:

Right. Hidalgo is near the beginning but not at the beginning. But it’s not nearly as close to the end as the beginning, you see. Hidalgo is the Land of the Ancients. (pause)

bb:

Don’t tell me that’s it. That’s worth 4 bucks?

(Hucka D. doesn’t answer.)

bb:

Ok, I’ll give you a 1000 more Hucka D.

Hucka D. (continuing without a beat, then):

So Hidalgo was created or established or formed. It is a planet. And from this planet the 4 who are now 5 flew and flew and flew and landed on a mountain they called Hilo. And on this mountain they formed a lab. And Lemon World was established.

bb:

This is…

Hucka D. (reprovingly):

Ah ah ah ah ah! So Lemon World was established, eh, and the lab. But then something happened. A refraction. A loss inside the Man. MaN. M and N. Catastrophe. A fall. Lemon World was swept away, and Lime World, its looser, flimsier twin, with it. Until now. Until this moment. Until the station. (pause).

bb:

The station Hucka D.? Edwardston? I know that lemon and lime combine to form sprite, which, through Grant and Hill — Grant Hill — is directly connected with Azure [Islands]. That is established in maps.

Hucka D.:

The maps are more ancient that the albums and the movies. But their power is more scattered. Now they depend on album/movie couplings for their creativity and furthering. There is a grafting of more scattered to more focused. That’s part of your 1000 lindens. (pause).

bb:

Ok, another 1000 then, Hucka.

Hucka D.:

Thank you baker b. And thank you Baker Blinker and Baker Bloch! But this all returns to Blinkerton, of course.

bb (not surprised):

Ah… Blinkerton.

Hucka D.:

Charles Nelson. So he died right, but he didn’t die. And I am him but I am not him at the same time. We exist together. I existed before him.

bb:

We were suppose to stick to the story about the Ancients. I know your story.

Hucka D.:

But do you really? Because I am an Ancient as well. I am here all the time.

bb:

No you’re not Hucka D. We’ve already told you that. You are not here all of the time.

Hucka D.:

Yes. And that’s what makes me different from other users. But it’s a lessening difference.

bb:

Name some other avatars like yourself, then. Go ahead.

Hucka D.:

Flappy Wingington. He lives on the new continent. Greta.

bb:

I think it’s Gaeta, Hucka D. And this is getting silly.

Hucka D.:

Birdy Nestleschocokokonut. He’s in Caledon.

bb:

Maybe I should be talking to him instead of you, then. Hucka D., I’ll give you the 3000 lindens but I’m not sure how much new I’ve learned tonight.

Hucka D.:

Ridiculous! You know how the fall occurred. You know how it is recovered. Death. Death of Blinkerton. The we have a permanent avatar, let’s say. But there are others… I’ve named two.

bb:

So these permanent avatars are dead people come back to life in this, um, Second Life, then. The Second Life is the afterlife to them.

Hucka D.:

For a time. Like me. It’s not really permanent. It’s how long it’s fun and useful and informative. I’m still having fun. I’m making money!

bb:

Yeah, right. But my problem is that Blinkerton isn’t real, Hucka D.

Hucka D.:

Oh you’re wrong there baker.

bb:

Let’s take [delete name] instead. Now we’ve talked about this… he’s real.

Hucka D.:

That’s another vidder baker b.

bb:

Sorta, kinda, not really.

Hucka D.:

Blinkerton is more real than [delete name].

bb:

Hucka D., I have a feeling this could continue all night. You have my money. Aren’t you happy now?

Hucka D.:

I am Blinkerton and Blinkerton is I.

(to be continued?)

****

bb:

Wait Hucka D.!

Hucka D.:

What?!?

bb:

Oh. Never mind.


Family Meeting

“Foolishly, perhaps, I’m going to try again to pry some info out of Hucka D. tonight. We’ve agreed beforehand that no money will be involved. Right Hucka D.?”

Hucka D.:

Suppose.

bb:

ZZ seems like a nice fellow.

Hucka D.:

He is. Nicer than u.

bb:

Now Hucka D. Don’t play spoiled sport.

Hucka D.:

Suppose.

bb:

Ancients. Can you focus tonight Hucka D.? You are our door to the future! You must help Baker Bloch and Baker Blinker in this time of transition. You can’t be silly all the time.

Hucka D.:

I’m never silly.

bb:

What’s next for us?

Hucka D.:

Well, you have to open your store. And let the money roll, he he.

bb:

Philosophically speaking, though.

Hucka D.:

Ok, let me go get the Big Book of the Future again. Where is our location exactly?

bb:

I don’t know.

Hucka D.:

Why don’t you turn into either Baker Bloch or Baker Blinker, or both if you wish, and give us a position.

bb:

Ok. (pause). I’m having trouble logging into SL tonight so I’ll have to pretend. Were on the 5th floor of the temple, at the table. It’s you and Baker Blinker and Baker Bloch all together. And maybe even S-Bum, at least lurking around the corner in her own room on that floor. How’s that?

Hucka D.:

Perfect. So… Baker Bloch, how’s the store going?

Baker Bloch (looking around):

Temple of TILE again. Things are rezzing slooooww tonight Hucka D. Store is going great, though. The Rose Hill series is all up on the wall. And I’m making boxes for each series of collages. I need to put the collages on a prim — all that I have. Oh wait… Baker Blinker has just informed me that we’re not at the temple now but in the Edwardston Station Gallery, sitting at the table looking out the north window. No neighbor in that direction still. May be a while.

Hucka D.:

So you’re going to make contact sheets of each series?

Baker Bloch:

Yeah.

Baker Blinker:

Hi all. Hucka D., I haven’t seen you for days and days.

Hucka D.:

I’ve been in mothballs, he he. But I’ve been chatting to baker b., the user.

Baker Blinker:

Yes, our user. Baker Bloch’s and mine.

Hucka D.:

You did know that?

Baker Bloch:

Of course she knew that Hucka D. (turning to Blinks): You *did* know that didn’t you Blinks?

Baker Blinker:

Oh yeah. He signs the checks. (smiles)

Baker Bloch:

But the mainland extension is going good Hucka D. Blinks, I suppose I’ve kinda left you behind again.

Baker Blinker:

‘Tis alright… use to it.

Baker Bloch:

You don’t like the mainland anyway. You’re always being harassed and such.

Baker Blinker:

Yes, best you opened up the shop, even though it was kind of an accident that it happened. But it’s for the best. You… shop. I think the hobos will like you better. And then the whole harassment thing, of course.

Baker Bloch:

The two galleries are intimately tied, though, mainland and AI1. We’ll see each other considerably still. My inventory, for one thing, is rather bare. Need help from you there.

Baker Blinker:

I’m here to help. (turning to Hucka D.) Hucka D., what is your new role now that the era of the beehives has apparently come to a close? Just curious.

Hucka D.:

I talk to baker b., the user now. I take his money (smiles).

Baker Bloch:

Hucka D., I think he needs to know information about these Ancients. I mean, are they still around? Pre-Linden civilizations… what’s that all about?

Hucka D.:

I am an Ancient. You and Baker Blinker are not Ancients, technically, but your user is. You are avatars. I am a little different: I am an avatar but I am here all of the time. I am the undead. One of ’em. There’s Birdy and Wingy and others as well. Scattered all over SL. Not a whole lot still. Their numbers are growing.

Baker Bloch:

Any in Hoboland?

Hucka D.:

Ummmm… might be.

Baker Blinker:

So Hucka D.: does this have something to do with your ability to see the future?

Hucka D.:

Oh, that reminds me. I need to go get the Big Book of the Future. Where’s my old room in the basement of the old house in relation to where we are?

Baker Blinker:

That would be… umm, try in the station that’s half buried in the ground. I think.

Hucka D.:

Escuse me, then.

Baker Bloch:

Sure. (Hucka D. leaves down the working escalator). So Blinks… he *still* believes he’s this permanent avatar thing, and that he stays here all of the time. He’s not logged in or out. What do you think of that?

Baker Blinker:

Maybe in some way that we just can’t understand it’s true. He does have the Big Book. He has powers to see. The future.

Baker Bloch (seeing Hucka emerging from the escalator room):

Oh, here’s Hucka again.

Hucka D.:

I forgot that I can’t bring the Big Book of the Future in here. I can’t let you see it. Anyway, I couldn’t find it. It doesn’t matter. I can see the future anyway… just have to concentrate a little more.

Baker Bloch:

I’ll ask questions, then. What is the future of Edwardston Station? This one on AI1?

Hucka D.:

You have uncovered an important artifact. This is the center of AI1, but it is not the center of SL. It is an extension of the Great Railroad of SL. You see that now.

Baker Bloch:

Ok, I’ll buy that.

Hucka D.:

It broke off from this rail. The two galleries are both connected to it, then, linking the two parts now. It broke off from the end, the terminus. Now the two are connected again… don’t you see the truth to this?

Baker Bloch:

Yes, Hucka D. I do.

Baker Blinker:

What’s my role in this Hucka D.?

Hucka D.:

You are left behind again, but not really. Your bond with Baker Bloch is the same as the bond between the two parts of the railroad, one mainland and one, a missing bit or piece, offland, on AI1. The rail is a linear object that travels in a circle. Like The Jug.

Baker Blinker:

The what?

Hucka D.:

It’s a place in West Virginia in the real world that your user and I will be heading to soon, to discuss and research more about SID’s 1st Oz, Tyle, and the temple, and also the Sirians. Do you know about the Sirians?

Baker Bloch:

I’ve heard mention of them.

Baker Blinker:

I can’t recall hearing about the Sirians, Hucka D. Can you tell us about them?

Hucka D.:

You are Alma.

Baker Blinker:

I’ve heard you mention that name. What do you mean by that?

Hucka D.:

You are queen of this island. In the past/present/future. This probability, this certainty, in ways, is what guides your destiny. I am Rupert. Mr. Bloch is Noz. This has slotted perfectly into a former story that could not be filled out. Noz is pronouced like “nose” (points to his own bee nose), I’ll remind you. (pause).

Noz is investigating *TILE*. On the mainland. Your role, Ms. Blinker, is to protect the integrity of Tyle above and beyond TILE. This is the true Sirian influence. In contrast, Baker Bloch is reintegrating into the larger and more powerful Lyran beginning of SL. The mainland influence. But from a safer, yet stronger position now. Heterocera Atoll.

(to be continued?)


News

Like the Temple of the Velvet Underground before it, now the Land of Oz is gone as well. Interesting border of rocks and hills now, though. Bye Oz!

Out with the old, in with the new — a new life on the mainlands. Rented a store/gallery. Love the space. Made friends with the owner ZZ. Commited myself now to probably 4-5 months there. Hope to get listed on the Art Gallery Owners website but unsure of that still; need to pass inspection. 🙂 But one can’t say that I didn’t try, and I’m sure there are other lists I can submit the gallery to. I see it as a *gallery*, though, and not a store. A small one but still a gallery.

So the blog now becomes, at least for a bit, a history of this gallery in a way, and my reintegration into mainland living after the peace and quiet of Azure Islands. The owner said they don’t get a lot of traffic here but to me it’s a pretty happening place, just in comparision mind you. And what place in SL is really hopping except nightclubs and the like? Anyways, I feel very good about owning a gallery and adding just a tiny bit to the cultural millieu of SL.

One of the attractions to renting the space is the proximity to Hoboland and this Aracadia Asylum mecca just to the north in the Calleta sim (pictured below). And there’s also a freebie shop of her creations almost within sight of my front door. It all seems so appropriate somehow.


Running the Atoll’s Second Life RR, Part 1 of ?

So it seemed appropriate that since the Great Second Life Railroad almost makes a complete loop around the Heterocera Atoll continent and my shop/gallery was set up almost at the southern terminal of such, that I start at my shop, right?, and run the entire almost-loop. So that’s what started to happen even before the gallery was open.

Just to the north of the sim my gallery is located in, we find what’s called on the SL map “HOBO”. I’ve already mentioned and provided a picture of the Arcadia Asylum mecca in the former post that’s found in the sim directly north of mine (Caletta). A little further north in Oculea the hobo/urban grunge related derilects continue with structures like this shack in a wheat field, complete with cows and hobo campfire and also one of those rusty metal windmills that my neighbor on AI1 has. And of course some of this is Asylum created, as is rampant in the area. Nifty.
/.

Then right next to the wheat field shack we have this huge structure called Unity Station that looks like something straight out of communist Russia circa 1950s. Floor after floor, 9 in all, of pure emptiness with alternating straight and spiral ramps connecting them, and with literally hundreds and hundreds of tiny windows on each floor arranged in a checkerboard-type pattern. I took a picture of a fist sculpture positioned on the bottom floor near the entrance to the whole thing– maybe this means something obvious in relationship to the whole building but I couldn’t figure it out. Tooter Claxton is the name of the fist’s creator.

Above Oculea in Neumogeon we come to more open space and breathing room, which was admittedly welcome. I mean, I like urban grunge stuff obviously, but I prefer to contrast it with more natural settings. I inserted a snapshot of the Neumogeon Station here in this post above — there are beautiful little stations, all very different in structure and feel, positioned all along the railroad, and I”ll be presenting pictures of some more in future posts as well. Btw, there is a forest of simply towering trees (redwoods?) just across the railroad from this station.

Speaking of towering, here’s some really big flowers growing near the railroad, but not as near as this photo would indicate. That’s how big they are.

Another station, this time for the Eppirrhoe sim.

Baker Bloch continues north. Still a longs ways to go, with many stops along the way!

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Opening Day (!)

August 1st was opening day for the *one and only* Edwardston Station Gallery. Yes, there’s no other gallery by that name anymore. Actually, never was, and always remember that blog readers. So let’s just take a brief tour of the small gallery, shall we?

I won’t relate the whole story of how I found this gallery, or how I met and then befriended the owner, Zimmy Zuhal. But it’s a fascinating mall area, with lots of tunnels and secret passages. I can think of two right off that are in direct conjunction with my gallery, one I’ll get to in a moment.

The below I feel gives the best possible view of the gallery, from the top of the ramp leading inward. The entrance is quite small but the interior is perhaps 20 meters long and 10 meters wide, approximately. Not too bad for the price for sure, and seemingly perfect for what I needed a SL gallery to be at this point in time.

There are two notecards where I provide information about the gallery, one at the front giving general information, and then this one you produce when touching the back sign of the gallery giving more detail about the featured art, which is all about what I call the “10×10”. I’ll just give the text of the notecards in full to end this particular post.

Currently in the gallery there are 23 collages of the approximately 100 collage “10×10” hung on the various walls. Also offered for sale are these boxed sets of collages, one for each individual series of the 10×10 that I explain in more detail in the 10×10 related notecard.

Then a view around the only corner of the gallery. Small, as I said, but not too much so I don’t feel. Just right.

But the “gallery” really doesn’t end there and continues through the phantom wall I constructed here into one of those tunnels I mentioned. Passing between the two corner collages here…

…brings us quickly into the tunnel itself. That wooden floor below the entrance ramp is also technically part of the gallery, although I have few prims left to do anything with it, and also I would assume there’s really no traffic here anyway. But the possibility remains of opening the gallery wall at this point to give a little more space if/when needed.

A look down toward the south end of the tunnel. I’ll save a tour of the tunnels, though, for a future post. It’s worth a study in itself.

*****

GALLERY NOTECARD RE GENERAL INFO AT THE ENTRANCE

Edwardston Station Gallery was established in August 2008 by me, Baker Bloch. The gallery is presently featuring the various collage series from my long term project somewhat mysteriously termed the “10×10”.

Click on the sign in the back of the gallery for more about the “10×10,” including information concerning current showings.

Photography by Edna Blinker (rl: wife) and Klutzy Kamper (rl :co-worker) will also be on display in the gallery at some point.

IM me if you wish about my larger but private, non-commercial gallery in Gliese. Included in this private colllection are some world art, a permanent exhibit of the Hidalgo Collage Series, several rooms devoted to the photography of Edna and Klutzy, and the original Edwardston Station.

Thanks for your interest,

Baker Bloch
Owner, Edwardston Station Gallery

GALLERY NOTECARD RE 10X10 ON BACK WALL

08/13/08 revision: see following link for updated version of this notecard.

http://bakerblinker.wordpress.com/2008/08/13/3773/


Running the Atoll’s Second Life RR, Part 2 of ?

Another station… from the Spini sim this time. Just so you’ll know, I usually leave the default environment setting on when exploring especially, so this is a “natural” night-time setting.

Baker Bloch finds a large open space to the left of the railroad in Athetis and can’t help but explore a bit. A completely tree-less, plant-less, rock-less ridge line runs roughly north to south across almost the length of the sim. Height at peak: 145 meters. This area can be accessed by stairs across from another nice little station in the sim pictured here. Elevation of station – 80 meters (hint: elevation will become a bigger issue in future rr-running posts!).

Things get even more interesting for Baker Bloch in Lunalis, where he finds, among other things, these big prim trees of unknown specimen.

Exploring a beautiful little natural area on the other side of the railroad leads him to this artist’s enclave. I think the offslanted windows are a nice touch — the art’s a *bit* expensive here, though.
“Am I undercharging for my own original art?’ Baker Bloch ponders upon viewing some of the price tags here. Maybe so.

Nearby abandoned motel viewed from a field of flowers. Watch the bees!

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Running the Atoll’s Second Life RR, Part 3 of ?

So to continue… for some of these pictures here we have to backtrack a bit. Actually, we’re backtracking with all of ’em, but let’s press forward. Here’s a picture of the Neumoegen station that I’ve mentioned before…

Yes, here’s something new (note: I’m having S-Bum fly back around to these locations as I write to check names, directions, etc.). Yes, this creepy graveyard is in Achemon…

… and this nearby tranquil pond in the Zen Gardens of Achemon, complete w/ some straylight effects it looks like, was a welcome relief after the walk through the land of the dead.

Thought I’d take a snapshot of this currently barren ridge right next to the railroad that I’d like to revisit when I can. A cluster of 3 rocks sits near the top, in view of, in turn, a purple cluster of 3 crystals (amethyst?) across the tracks. This is in the northwest corner of Jodis and northeast corner of Aplasta (thank you S-Bum!).

Speaking of 3’s, here’s a snapshot of 3 Linden eucalyptus trees in south Lunalis that I found interesting because of their close proximity. Give ’em some space!

Then it’s back to the Athetis station again and up the hill toward the almost sim-long but totally barren ridge I mentioned before. In the near future I’d like to hike/fly this whole range that extends far south and north of the Athetis sim, actually, and which the main track of the SL railroad gently curves around inside of.

There’s a look north, in the direction we’re heading next. Bigger mountains await!

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Running the Atoll’s Second Life RR, Part 4 of ?

So now we come to the *really* high stuff.

Baker Bloch begins the hike up the huge mountain. I believe this is in Lapara, or at least the top of the mtn., which Blochs is about to visit, lies in this sim (northeast corner).

What appears to be a quite spooky spectre is positioned in a bowl-type thingie near the top. Upon an original inspection it seemed to be titled “nobody” created by “nobody”.

Later on Baker Bloch rechecked and found actual names substituted for the nobodys. And also the figure had rezzed in completely. Blochs was even able to take a copy for later rezzing. Baker had a hunch that some kind of unrequited love relationship might be involved, but he’s going to study the matter later more fully. I’ll report what he finds.

(S-Bum is now checking the tiptop elevation of the mountain and finds it to be 368 meters. That’s over a 1000 feet! Could this be the highest mountain in SL? I must look that up.)

Unusual species to be found near the top of a huge, waterless mountain don’t you think?

And then I’m not sure exactly how Baker Bloch got to it, but somewhere on or near this mountain he was able to teleport into a planetarium of a kind, and enjoy the circling planets and stars.

“Is that speck over there perhaps Baker’s Island?” he wonders as he continues to squint and squint.

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Sat. Night Chat W/ Hucka D.

“It’s Saturday night Hucka.”

Hucka D.:

Yes.

bb:

Let’s talk about Grassy Noll.

Hucka D.:

2 roles in one. One arm then two arms. What’s not to luv?

bb:

Then it’s…?

Hucka D.:

Yes. No.

bb:

Alright Hucka. Let’s talk about Edwardston Station Gallery for a little bit at least. Are u game?

Hucka D.:

Ok.

bb:

Now the one in Cecropia *is* the Edwardston Station Gallery. There is no gallery on Azure Islands.

Hucka D.:

That is correct.

bb:

Edwardston Station… but the station *is* on Azure Islands.

Hucka D.:

Correct. The original one.

bb:

But it is an offshoot, somehow, of the Great Second Life Railroad now. We know that.

Hucka D.:

We know that now.

bb:

Blinks had to be left behind on AI. She couldn’t follow Blochs.

Hucka D.:

No. Couldn’t follow.

bb:

Hucka D., you have read some of Floydada… have come across it in your research, according to a past post in this blog. Do u have further thoughts concerning the Edwardston Station Gallery?

Hucka D.:

A fork in the road. S-Bum. Where is she? Is she dead or in hiding or wandering the streets? U must find her.

bb:

S-Bum has not appeared since Baker Bloch started renting the gallery.

Hucka D.:

No.

bb:

Do you wish to talk about the 10×10 tonight?

Hucka D.:

You will stay on the atoll until it is completed. That’s your new mission baker b. Baker Bloch.

bb:

Grassy Noll plays two roles in Salad Bar Jack in the River of TILE.

Hucka D.:

That’s right, he did. Verdy and Salad Bar himself.

bb:

How exactly do you know Grassy? I mean, how did you meet up? You mentioned a Yahoo board at one point in this blog.

Hucka D.:

You called it Toy Avatars Unite and I said that was close, yes.

bb:

Where is Grassy now?

Hucka D.:

Last I heard: North Dakota.

bb:

There are so many things I don’t know.

Hucka D.:

You know something new now, though. Magellan Linden… that’s a good story. That’s what you need to absorb. Atoll… Magellan Linden… 10×10… they all go together; wrapped up in each other. That’s why you needed to meet a Linden. An important one. A special one. Linden… Lime. Lyme.

bb:

Floydada.

Hucka D.:

Fork in the road. Kill Bill. Mountain. Moving. Special. Linden. Lyme. Lem.. Len…

bb:

Lenin.

Hucka D.:

Pool of the Dead.

*****

bb:

Wait Hucka D.

Hucka D.:

Just once, though.

bb:

You are slippery.

Hucka D.:

Try to be.

bb:

Can Baker Bloch and Baker Blinker meet Grassy? You said he’s been to the Temple of TILE.

Hucka D.:

I’ll see what I can do.

(to be continued?)


Running the Atoll’s Second Life RR, Part 5 of ?

Another station, for the Foxglove sim near the top of the SL RR loop around the continent’s interior.

I don’t think that train’s been in service for awhile. Which reminds me that I must tell a story about meeting my first Linden while running this railroad, after 6 months of logging in a lot of SL experience. Won’t give the name out directly, but will relate, soon, some more synchronicities concerning the meeting and events that transpired almost immediately afterwards.

Back to the tour for now, though…


Ok, (S-Bum is retracing my steps again to get sim names, locations, etc. — thnx once again to *Super*bum, hehe), this is a nice little garden spot in Angel Mountain Valley, Campanula sim. This particular sim is directly north of another interesting sim called Sagittata, which appears to be completely empty of structures. Perhaps it is all Linden protected land like a Kerchal. I do remember that the part bordering Angel Mountain Valley, to the north of the railroad, is Linden land.

Those little fairies are being emitted from a mushroom circle just behind Blochs here.

And just in the neighbor’s yard Baker Bloch sees some bananas falling from the sky, which makes him think of the Temple to the Velvet Underground once on AI1 and the revolving banana statue in front. Come to think of it, Baker actually only saw one banana fall. Maybe he just imaged the banana falling, because S-Bum is over there right now and only sees a couple of bananas on the ground. Hmm…



Behind these lands lies the torturously steep mountains shouded in mist as they say. Baker Bloch *must* return to the mtns. here.

Moving along the railroad again, heading south now, Blochs then comes upon this beautiful little nature spot of rock faces and waterfalls, and completely covered over, almost, with 30 meter Lillith Heart Wild Mountain Pines. This gives a great model for what more of SL should look like, imho.

The bear agrees!*

* As I finished writing the text of this post, S-Bum accidentally wandered into a cave lying beneath this rock formation. Looks like Baker Bloch is due for a return visit sooner than expected!

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Running the Atoll’s Second Life RR, Part 6 of ?

Continuing south down the railroad again, Baker Bloch spies additional Heart pines looming over the top of a rock cliff.

Another rr station, for the Clearwing sim this time.

And then the station down from that one (Crenulate). This is the first place that another railroad has joined the main railroad I’ve been hiking on all this time. Pretty juncture… must head up this “side” railroad soon for more adventures.

Yet another station, Agirus this time. We’re getting pretty far down into the continent again here, with flatter land beginning to dominate once more.

Then I thought I’d end this post with the discovery of the second Pink Floyd related image found by Baker Bloch on his railroad adventures in the Heteracera Atoll continent, this time from the Dark Side of the Moon album. I can’t recollect the exact location of this dance floor, but it’s somewhere above Agirius, on the downward side of the railroad.

Baker dances something called the Black Orchid. You know, he’s pretty good! Quite agile.

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Almost Abandoned…

Baker Blinker revisits the almost deserted B_Hivia and realizes she misses it some.


Kinda Freaky…

I’m not sure why these things happen w/ such regularity, seemingly, in connection to SL but here’s yet another little queer synchronicity that I thought I’d log into my blog here.

My co-worker (inworld: Klutzy Kamper of landscape photography “fame”, he he) showed me a couple of rl photographs he took over the weekend while hiking part of the Appalachian Trail in Tennessee. One he was especially excited about was butterflies on a flower he didn’t know the name of but which I thought was a tiger lily or daylily, perhaps. Turns out I was on the right track, and in checking wikipedia for the various species of tiger lilies he first thought it might be this rarer one he met up with commonly referred to as the Michigan Lily, highlighted as “endangered” in eastern Tennessee.

Upon further research, however, we found that it was “merely” this much more common one called Turk’s Cap Lily, which it is often confused with.

Now the odd part: the scientific name for Turk’s Cap Lily is Lillium Superbum and the scientific name for the one we thought it might have been instead, the much rarer one, is Lillium Michiganense. I immediately thought of the name of one of my alts recently created: Esbum Michigan, which is more commonly spelled in this blog S-Bum Michigan. My co-worker knew of this alt as well, and he was a little freaked also. What it means?: Haven’t the foggiest just yet. But perhaps coincidentally and perhaps not, just yesterday S-Bum was visiting the Moth Temple of the Heterocera Atoll which is near the heart of the continent and represents its spiritual center, one could say. More on that later. But at the center of this center there was a red Linden gift box which, when clicked, S-Bum found to contain a clue or hint for a scavenger hunt related to finding an unnamed name beginning with the letter “S”. She immediately thought of the connection with her name: *S*-Bum. The link that the notecard in the box pointed to was dead, though.*

Here’s the wikipedia articles on the common tiger lily the co-worker actually found (Lillium Superbum) and rarer tiger lily originally thought to be the find ( Lillium Michiganense)

http://en.wikipedia.org/wiki/Lilium_superbum
http://en.wikipedia.org/wiki/Lilium_michiganense

I’ll have more info futher, especially about that moth temple.

So perhaps S-Bum is short for *Super*bum??? ( and/or is S-Bum’s real name Lily??) Gotta mean sumtin.

* (decided to recreate that moment in the newly snapped snapshot below))


Chat

“Hot tonight Hucka.”

Hucka D.:

That it is. Stay by the window. Talk to me.

bb:

Wheeler, Hucka D. What’s that about?

Hucka D.:

Dean Fishtail. Bad man across the street. Phantom. Menace. Monster. Deal with the monster; put him to rest. Frankenstein. Batman.

bb:

Superbum.

Hucka D.:

Superbum.

bb:

Is Esbum a superhero, then?

Hucka D.:

We talk abstractly tonight. Jasper is after Wheeler. Jasper is the whole that cannot be divided but however must be divided. It is white light, pure. Jasper lies all around. Church. Esbum. Island.

bb:

Island Grove. Peter Dunne.

Hucka D.:

Church of the Holy Hermaphrodite. Island in the prairie. 666 above and beyond. 703. 37 above 36. 1. A jut. White? 37th. Missing Piece. 1886. Then in the Newton Library, the *Michigan* map. Hillsdale. Saw that the head separated from The Body. Death. Father. That’s why you are irritated. I will talk to you tonight.

bb:

Hillsdale is where the two parts of the actual one St. Joseph Rivers link up and become the actual one St. John’s River.

Hucka D.:

9 and 10. Everything in its place. Michigan. Common. Esbum… uncommon. Rare. Endangered. Superhero.

bb:

Pier’s Gill? Gill’s Pier I mean?

Hucka D.:

2051. He is coming back. Vidder. [Delete name].

bb:

Pool.

Hucka D.:

Pool. (pause). Esbum finds Bill in the pool. Fork in the road. S-Bum. Seath…

bb:

SA never reached South America.

Hucka D.:

No. North and South separate there. Southland. Brazil and Peru. Eels. Electric. Jungle. Dangerous. Black. Emptiness. (pause) The head separates. Joseph becomes John. Newton library it was found. Peter Dunne. Preacher. Minster.

bb:

Half minister, half monster.

Hucka D.:

As we all… (pause) We can go back through the tunnel. I. Indigo. At the 703 jut beyond the 3 headed flatness all around. Triangle sim. In the middle of 3. Triangle. Jut. 703. 37. Marble removed to begin play. Marble removed.

bb:

Missing Piece.

Hucka D.:

Edwardston. Missing. Emptiness. Void. Hole. S-Bum. Esbum.

bb:

Gill. Alexandria.

Hucka D.:

In the box. Blond wig. Golden Hair. Rupert-Noz-Alma. Noz. Alma. AlMaNoz. al-MaN-oz.

bb:

Two halves of me.

Hucka D.:

Right. Male and female. Both Baker, though. Male, female. Anima, animus. Hidalgo.

bb:

Noz goes to the mainland, the N continent, but soon misses Alma. He looses the N. Missing Piece. Devolves to Oz. Prism, refraction. Loss of white into colored. Refraction. 4 colors recover but must still be made one. TILE. Tyle.

Hucka D.:

TILE on the continent, though. N Continent that is. Lyran influence. 37th removed. 36 rampant. Hard to escape. Density. But *must* go. 10×10 will help protect. It is white light again. wholly holely. Seath…

bb:

Baker Bloch is already getting frustrated. Just a little.

Hucka D.:

Mainland density. Must climb and climb and climb. Mountains. No sea, or little sea. Climb. Mountains. Railroad good too. Stay off roads amap. Flatness. Ads. Railroad is good, though. Edwardston Station. Hobos are good. Mountains/hobos. Go to Bliss Gardens if you need relief. Also. Work on the 10×10. Wheeler. Monster. Across the street. Phantom. Evil devil. Good God will defeat. Red and blue. Black and white. White and refracted/colored. TILE unites, but Tyle…

bb:

Tyle is Alma’s religion/philosophy/game. AI1, and all the AI’s.

Hucka D.:

You have a foothold. You have a temple. Bloch, Mr. Bloch, is on the mainlands again. 10×10 will help protect. Mountains. Rails. Art/galleries. Meditate. RL. TILE Creek. CREEK-STREAM-RIVER.

bb:

Esbum has nothing to do with those lilies.

Hucka D.:

To review: Bill in Pond. Fork in Road. S-Bum will find. [Delete name] will come back in Michigan. Gill’s Pier. Build a church there. Temple. Place of worship or meditation. Theatre. Head back on. Out in the woods, a 2nd Michael, but not a plank of woods. 9th stake and 10th stake, thru heart. No. Careful. RIVER. Portals. High and low — Hilo. Middle is key, but no pond there. Emptiness. Void. Hole. But everything circles around. Frank and Herman, 7 and 6. 37. 36. 703, 666. Void in center to begin game. Solitaire. Lyran influence. Vega. Bloch, Mr. Bloch is feeling density again, a pull. Less this time, but there. Has to be. Mainlands were developed badly; Lindens know. Lindens understand. Home not even there but on Azure Islands, like Alma’s, er, Ms. Blinker’s. She is cursed. She must remain behind. Spell too strong. Baker Bloch is safer, tougher, leaner. He has an anchor now. He can take mainlands better now. But density has to be there. Climb. Mountains. Rails — high. Oceans — not as good right now. Should be, but not. Mountains are iffy even. 10×10 will protect. Wheeler, Jasper. Monster to be dealt with. Phantom. Menace. Batman. Superhero… superbum. Neptune. Gotham. Metropolis. Viola and Boaz. Kent Clark. Aqua-Mann. Boaz… Wazob. Edwardston. Gill. Alexandria. Empty. Void. Missing Piece. Pythagorean triangle. 345. 703. 666. 37. 36. 7, 6. Frank, Herman.

bb:

Thank you.


Atoll Exploration, Phase 2

It’s actually been over a *month* now since I posted these maps and inserted one of those “TEXT SOON” notes that I’m so irritatingly fond of. Well, I think it’s way past “soon” to write text so let’s say this is “text better late than never”.

A lot of stuff has happened in my SL experiences since I posted these maps in an attempt to better define a hiking strategy for the long and huge Atoll mountain range — phase 2 as I’m calling it here. Namely, I’ve been super involved in getting the new Edwardston Station Gallery in Rubi up and running. But I think things have settled down enough to where I can turn my attention back to this exploration. In looking back on it, there are some fine snapshots in this series so far; I especially like the use of lighting in some. Of course, I can’t take credit for this: it’s the beautiful landscape that takes front and center here. So I really did want to come back and shape up these series of posts.

My idea here, as I remember, was to make a kind of base camp in the Blanda sim (map 1 below) and work my way up the semi-circle shaped mountain range peaking around the Arches sim (map 2), and then ending the hike in Crenulate (map 3) at the forking of the SL railroad already described a bit in this post. Also near the top are the highest range of mtns., which then level off at either end. I’ll also try to keep account of the elevation at various times in these posts.


Atoll Mtn. Range, Part 1 of ?

So this is what I called Base Camp, in Blanda. It’s just a row of 7 trees, only 1 out of line with all the others, and then a couple of rocks and smaller plants/undergrowth thrown in. It appeals to me as an oasis of trees in an otherwise large and pretty barren landscape of grass. I like the sense of the protective cliff on the side with the out-of-kelter tree as well.

Starting the trek northward, looking back at Base Camp.

Base Camp out of sight now as I head further north, now on the line between Athetis and Deltote.

Now I don’t generally just stroll into a house or the porch of a house, even, but I couldn’t resist stopping here and taking in the beautiful sunrise to the east. And there’s a lemon tree… usually a good sign for one of the Baker Bloch family.

I’m still following the top of the ridge now into Delemote. The porch Baker Bloch was standing on before registered at a little under 150 meters high, as opposed to base camp at a little over 110 meters. Now we’re a little further up at 170, w/ more ascension to come! I love the way the light plays on the ridges of the hills here.

Now at considerably over 200 (230 or so, actually), Blochs is halfway up the next sim to the north, or Nitida Ridge. Here’s where things get really interesting, for the whole ridge from almost to Dele


Atoll Mtn. Range, Part 2 of ?

TEXT SOON.


Atoll Mtn. Range, Part 3 of ?

TEXT SOON.


Chatting with the D. again…

“Ok Hucka, let’s talk some more tonight, if only to slow down the progression of empty text photo oriented posts.”

Hucka D.:

Sounds good. Always nice to chat with you baker b. And also Baker Bloch and Baker Blinker when they’re inworld. It gets lonely by myself here sometimes without anyone to talk to.

baker B.:

Hucka D., exactly where are u in SL right now? Temple of TILE?

Hucka D.:

No, the moth temple.

baker b.:

Fascinating.

Hucka D. (continuing):

Checking out the missing lanterns. The moth worshipping people… all gone. Flew to the light which is our sun. First water, then land, then air. Water to land to air. Fascinating.

baker b.:

I wonder where these natives first emerged, as it were, from water to land and began to see land dwelling as good and acceptable and not evil? And if the land to air step caused an equivalent religious scism, like the wet vs. dry controversy before it?

Hucka D.:

I want you to go back to the Locke gallery.

baker b:

Yeah, to take a picture of the Floyds again.

Hucka D.:

[Syd] Barrett… very important. Make sure to poke around good.

baker b:

Do you wish to talk about TILE again, then, Hucka D.?

Hucka D.:

We can if you like.

baker b.:

Tell you what, let me just tp over to the gallery and we’ll take a snapshot of Barrett in that picture. Can you meet me there, by chance? (baker b. smiles here)

Hucka D.:

You go and I’ll see what I can do. It’s not far, although that doesn’t matter in SL of course.

baker b.:

Ok I’m going inworld now.

*****

Baker Bloch.:

Ok so I’m here in Rubi, just north of the gallery.

Hucka D.:

Barrett is there.

Baker Bloch:

Yeah, he’s in the gallery. I’ll be there in a minute.

Hucka D.:

Barrett is in the woods.

Baker Bloch:

Well, that’s kind of scary Hucka D. And anyway I don’t see him.

Hucka D.:

Walk around the woods.

Baker Bloch:

Ok, one of *those* nights. Alright Hucka, I’m walking…

(Baker Bloch walks around the woods)

Baker Bloch:

There’s a green dot [person] just to the west of the woods Hucka D. Is that Barrett?

Hucka D.:

Well, go see.

Baker Bloch:

You gonna show up soon? I mean, it could be you over there for all I know.

Hucka D.:

I’m still at the moth temple.

Baker Bloch:

There’s just some kind of billboard there Hucka D. The map indicates there’s a person there, but there isn’t. I flew up to about 185 meters and still couldn’t see anyone.

Hucka D.:

Who owns the land?

Baker Bloch:

Hucka D., I think this is a dead end.

Hucka D.:

Why isn’t anyone there when the map indicates there is?

Baker Bloch:

That just happens in SL sometimes. The green dots are not always accurate.

Hucka D.:

I know that Barrett is in those woods.

Baker Bloch:

Well this is not in the woods. I’m standing on the edge of the woods, though, looking at this billboard thing directly in front of me. (Baker Bloch looks around in back of him). Hey, Hucka?

Hucka D.:

Yeah.

Baker Bloch:

It’s getting dark. I’m a little scared. Can I go to the gallery now? And are you going to meet me there? Do you even know where it is?

Hucka D.:

Locke gallery. I’m locked on. But I’m also locked up here at the temple. You’ll have to go without me, perhaps.

Baker Bloch:

Just as I suspected.

(Baker Bloch then walks to the gallery and inside)

Baker Bloch:

It’s Zarek Lock Gallery, Hucka D. Not Locke. (teleports to floor 5 eventually). And I found the Floyd photo. Great photo. But there seems to be nothing else much here. Couple of photos, lot’s of kinetic sculptures.

Hucka D.:

He’s on your list.

Baker Bloch:

Yeah, the gallery list. And on the same continent.

Hucka D.:

Those are Barrett’s woods. Remember that.

Baker Bloch:

Tell you what Hucka D. While I’m in the area I’m just going to tp over to the moth temple to see what you’re up to. We don’t talk face to face that much.

Hucka D.:

Well, I’m not at the temple anymore. (pause)

Baker Bloch:

Where are you? Give me a tp address and I’ll come see you.

Hucka D.:

Stay there. Go into the woods again. Just one more time. For me.

Baker Bloch:

Well ok. I gotta go to bed soon. baker b. has to go to bed, I mean.

Hucka D.:

Just one more look.

baker b.:

Well ok, but I’m going to leave the midday setting on.

(Baker Bloch walks back into the woods… Barrett’s Woods, as Hucka D. tells him to call it)

Baker Bloch:

Hucka D., there’s nothing here. I’m going to get ready for bed.

Hucka D.:

You’ll see.

(to be continued?)


more news (!!)

Bought property in Rubi from gallery owner Zarek Lock mentioned in previous post. Am a mainland owner now (!). But must sacrifice, in the bargain, at least larger of 2 Azure Islands properties and perhaps both. Have 1 month for the transition from Azure Island properties to mainland properties. Also loose 150-200 prims. But the upside: commercial property! I can make a gallery here and sell stuff. Perhaps transplant the whole Temple of TILE here and also the Edwardston Station Gallery. Boy I really hate to give up the Azure Island properties if so. It’s like kicking oneself out of Eden. But I simply needed commerical property. I need growth and this is the only way to do it. Will keep gallery office in ZZ Land.

*****

Thought I’d add some new pictures to this particular post. I’ve now bought two parcels in Rubi, and have planted the seed for the gallery in this 60 meter long subway section, an Arcadia Asylum creation of course.

Must decide whether I want to merge two of her subway stations into one, as I have over at Azure Islands right now, or keep it at one.* The escalator system will be kept as well. The basic design of the original Edwardston Station Gallery in Gliese will be retained overall, in essence. The Temple of TILE, unfortunately, will not fit onto the new properties intact, and so will have to at least be modified to make the transition. But I think the new focus will be on the ground gallery, adding to it, building up. B_Hivia will not make the transition (most likely).

This was a good move, although I simply *hate* to give up the 2 AI properties. I see it as a hopefully beneficial 2-for-2 trade off, at least in the long run. On one hand, the trade off represents a step down in enviromental setting, but a step or perhaps two up (in the future) in commercial and mythological possibilities. I loose a certain chunk of prims and land in the balance but I believe I can cope with that.

The basic story as it stands now is that the Edwardston Station itself, now located in its true and rightful position in Rubi, is a forgotten or erased offshoot of the Second Life Railroad (SLRR). Part of this offshoot was covered up by the Great Rubi Forest, as my new neighbor calls it in part of his profile. This is the forest that Hucka D. urged Baker Bloch to call Barrett’s Woods in a recent post.

More soon.:-)

* 8/10 note: I ended up using *3* of these


Structure/Position of new Edwardston Station Gallery (the real one this time!)

So this is the madness that I live in now: mainland living. What a change from the peace and quiet of Azure Islands!

Some more close up views of the gallery are below. Basically, the *pieces* are the same as the original Edwardston Station Gallery in Gliese, but rearranged a bit here. It’s more logically constructed this time out; not quite a sprawling. I may go into more construction details later, and certainly some kind of new tour is in store soon. But it’s not that different, really: like the Gliese gallery the new version is divided into upper, middle and lower parts, or the collage/world art gallery (upper), the photography area (middle), and then the lower subway part, the actual Edwardston Station. And I would reinforce here that I think the new version is the *true* station, and that the version in Gliese was merely a reflection. I’ll have more to say about that soon as well, along with introducing the concept of the Sylver Forest (Forest of Sylver?) that the new properties would almost certainly have been a part of. But we are going to call this the Silver Forest, and also changing the name of the Rubi sim to Ruby because of the strong TILE/Tyle influence here. So I live in Ruby, which use to be a part of the Silver Forest. This is another switcheroo between “I” and “Y”, as we have in the center of the TILE temple.

The Gliese properties are now totally devoid of ground objects — the land has been reverted, as best I could, to its original look. I’ll put them up for sale asap. *But* I still have to deal with the skyboxes there, the rather massive beehives. B_Hivia is less of a problem than the augmented Temple of TILE beehive.

I have several options here. One is simply to ignore the skybox option with the new land and focus on the ground gallery instead. Another is to transfer the Temple of TILE directly over to the Ruby properties as is. Another — and this is a stronger option — is to modify the ToT by eliminating the Sewer Wing and perhaps some internal Arcadia Asylum oriented rooms and put the emphasis back on the center of the temple and its lemon tree, circle of rocks, and spinning alphabet (TYLE) cube. Yet another option would be, and I just thought of this yesterday, is to *merge*, somehow, the elements of the Temple of TILE and B_Hivia to make a new, expanded temple, a new beehive. fusing the basic structural element of square and triangle governing each respectively. But is this too much to bite off at this time, and do I have enough prims to create some kind of merger? Certainly if I could pull off this new beehive, I would have to eliminate most of the Asylum material because of prim limitations.

But the ground structure is pretty solid right now — that’s basically how it’s going to look in the pictures below. I still need to do more landscaping around it, though, and I definitely plan to add a couple of pools around the edges of the gallery.

So let me outline some of my options for the skybox, briefly (I’m pretty sure there’s only going to be one skybox at the most):

1) no skybox — focus on ground gallery
2) direct transfer of Temple of TILE, sans some/most/all of the Asylum related stuff, especially the Sewer Wing
3) put B_Hivia in the sky instead of the Temple of TILE — this would be a kind of variation of option (1) above, because in substituting the smaller for the larger Gliese beehive I would have more prims for the ground gallery
4) somehow merge B_Hivia and Temple of TILE to make a new, larger beehive skybox, merging square and triangle; this would obviously be more of a prim hog

Hmmmmmmm…


Hucka D…

“Sorry we missed our usual Sat. night chat Hucka D.”

Hucka D.:

This is sorta like Saturday night.

bb:

Suppose it is. *Now* Hucka D. I am assuming you can tell me a lot more about the future direction for our family.

Hucka D.:

I can, yes. (pause)

bb:

So what of it? Silver Forest. Ruby. We’ve latched onto a stronger vibration now, a more serious set of synchronicities. We’re back to SID in a way.

Hucka D.:

Syd, yeah.

bb:

So…?

Hucka D.:

You have a choice about the skybox. Do you merge square and triangle at this time? I think you have to. You can open the ground gallery in the meantime. Two parts: ground and air. I can’t wait to get cracking on it.

bb:

This will be another beehive for ya.

Hucka D.:

Right.

bb:

Can you talk some about the Silver Forest yet? Abstractly, if you have to.

Hucka D.:

4 to 5 times as large as Ruby. Higher octave. Establishment of Edwardston Station in Ruby opens the door to Silver memories. No doubt about it. Opal as well. Waters. Pine Ridge. This is an extension of SID/Syd. More powerful than you could feel on isolated Azure Islands. You need neighbors… *some* neighbors. Energy higher in group. ZL is good neighbor and friend. He will also understand Syd/SID. He is a part of that energy. CK is in a lesser, more peripheral way. But you also have to separate from the old now. Sansara is a problem still, because it is the center, not the Atoll. That’s in the future. The Atoll and its people are the focus for now. ZZ, ZL, CK. Silver, Ruby (Emerald).

bb:

I will set up the Oblong series in the gallery next.

Hucka D.:

You should. Then Newton series in the Cecropia branch. You have notecards to create.

bb:

Did the moth people live in the Silver Forest?

Hucka D.:

Of course.

bb:

Land loving Moth People.

Hucka D.:

Obviously.

bb:

But the railroad wasn’t built then. Only when the Linden governed civilization came ashore did this happen.

Hucka D.:

Atoll is a giant mandala. The mythology is better preserved than on [Sansara]. You will deal with that larger, more bewildering energy later on. That complex.

bb:

Did the natives have a temple in the Silver Forest?

Hucka D.:

Yes. (pause) It will be revealed now that the Edwardston Station is in its rightful place in Ruby. That’s the key to the opening. Emerald/Ruby into Silver. Octave. (pause) You will explore… you will find.

bb:

Will the SID’s 1st Oz interview be continued now?

Hucka D.:

Yes. Temple of TILE.