Another New Property, “New” House…
Welp, I went ahead and bought a smaller lot to fill out the rest of my tier payment to the Lindens. I’m allowed 4608 square meters before I’m bumped up to the next tier. The new property takes up 1472 sq m, and probably represents, actually, a good investment, as I can probably fairly easily make my money back on the upfront payment. This, in my opinion, is a great parcel for the price, with protected land surrounding most of it. In front stands the Great Wall of the Atoll, a marvelous Linden construction that I’m sure I’ll have much more to say about as this blog continues. My house stands near the west side of the northern end. That’s to the immediate east of me; to the north stands lots and lots of Gov. Linden protected land. So with only a little hesitation I went ahead and bought the land and propped up Baker Blinker’s old Bayou Victorian 37 prim house on it, the one that use to stand on the AI properties. Now I didn’t really think it ever quite fit into that landscape, but here the situation is better. It’s a long, narrow lot, for one thing, with a steeply downsloping yard in what turned out to be the front of the property (next to the Great Wall). And with the purchase I’m also helping to protect a ridge that seems to represent one of the starts of the high mountain ridge further to the north. In fact, the house is situated not far from where I began my western exploration of these mountains, in Blanda.
So here’s the house. The ridge I mentioned is directly behind it (acting also as a shield to the nearest neighbor). In front of the house there’s a tiny piece of property with a box shaped ad platform on it, but I don’t think that’ll be a problem — only 25 prims allowed on the property and it’s filled up.
As you can see, there’s a giant stump next to the house on the south side, with the creation date going back to October 2005 — the object is simply called “The Stump” here. It could be interesting to find more of the story of that stump.
Notice all the open land to the north of me here.:-)
A view from below. This view actually comes from *inside* the wall — I have more to say about that in a future post. As I said, it’s a pretty steep lot in front.
This is from my front porch. You can clearly see the sign which says “Governor Tear Down This Wall ” from anywhere on the upper or lower porches. I think it’s pretty cool.
Then a look north toward the open land from the bottom porch. Baker Bloch has some exploring to do!
What am I going to do with this property? Well I thought I’d just *live* on it. Use it, for one thing, as a new base for explorations. And I suppose there’s always the option in the future to shift the gallery over to this sim — there’s a number of galleries already in the area, and that was another attraction. But I don’t see myself moving away from the Ruby Forest anytime soon, unless something drastic happens. And, perhaps most importantly, I have another bunch of prims to play around with (!), as the house and landscaping only took up 62, so far, of the 336 I’m allotted. If, for example, I create another “beehive” it will have to be a fairly long affair, as the property is only a little over 20 meters wide. But it’s something to work on and keep me interested in this virtual world. Should be fun.
“Hucmka D., I thought we could chat a little bit before I head back to bed.”
Purchase of new land a good idea?
Great idea. Good investment at the very least. You’ll have fun with it. Maps.
Will I work on maps there?
Where’s Grassy tonight?
Where do you think?
Tastee Freeze? Ha ha.
Right, giggle, snicker. (smiles, pause). Ok, baker b., are we ready for The Jug?
Sure Hucka D. When do we head off?
The Jug is the “t” around which all is built. It is the point extended and spread out into a line. Hidden information and knowledge. Missing piece. It can vanish.
More cryptic stuff tonight, eh? Well, Esbum’s missing piece certainly vanished along with the whole Alex… um, Edwardston sim. That was a tragedy for her; I don’t know if she’ll ever get over it.
Baker Blinker has been left behind. But she can also exist at the new house, because it is so isolated. She won’t be harassed there. She greatly thanks you for this continuation of her existence in the virtual realm. She is cursed, true… we’re working on it.
What exactly is at The Jug? I know Booker transitioned from Tyler County ( to Polk County  through it, seemingly. This obviously seems related to the shift of M or N from the Realm of Letters to the Realm of Numbers, decreasing the former from 26 to 25 and increasing the latter from 10 to 11.
The two are probably the same, yes.
Booker became a little confused, though.
Yes. That’s what we need to clear up as much as possible. Clear will help.
The Missing Piece is hidden in another dimension now. (pause). We exist only in the Realm of Letters?
(Hucka D. does not answer)
TILE? Hucka D., are you there?
He’s gone, man! Down to the Tastee Freeze. Out on the highway. (starts singing): “Oh give me a home where the buffalo roam…”
Great. Ok, I’ll flow with it. Grassy, let’s talk about Alabama more, then.
Alma-bama. Ala-bam-a. Geez. (hiccups). Gypsy. Curses. Blue feather. Gypsy. Gypsy, baker. Remember?
Something disappeared. A woman in trouble.
Through a door?
Ok, yeah. Alright. Ok.
Grassy, are you still going to the Mossmen’s homeland?
I’m gonna go much further. Come ‘er, come ‘er (waves baker closer). Get down here to my little candy mouth. I wanna tell you a secret (baker moves closer; he can smell the liquor strongly now, but mixed with a strange smell of, what was that… liquorise! liquor and liquorise; queer. Then Grassy says:) I’m gonna steal the damn thing (and then snickers again loudly).
Steal what? The… oh no, Grassy, are you still thinking about going all the way to Edwardston? (which makes Grassy laugh louder and roll around on the ground, holding his round sides).
Grassy, I don’t think that’s a wise idea.
“Home, home on the range…” (laughs; then:). I talked the Mossman, Faded Genes, into helping me. We’re going to steal it in the middle of the (hiccups) night. Tomorrow. Lemons. Lemon tree. Portal (hiccups). I convinced him that… that…
That what Grassy?
It was his people’s in the first place.
The 1st goodmobile belongs to the Mossmen?
Edwardston is Hades. Hell, baker b. That’s where we’re heading. Hell. Home is Hell. Horrible secret, eh?
Grassy, Hucka D. and I think that Hades actually stands not for the firey hell of our Bible but the sub-planet Pluto. Your species is from Pluto.
Well, then, Edwardston is Pluto. That’s what *we* figured out baker b. Hey, I gotta lean over on something now. Hold your finger out please (baker obliges and Grassy leans over on his finger).
I wonder if you could go get Hucka… oh, never mind. So Grassy, where are you going to crash tonight? (just then, Grassy falls away from baker’s finger and hits the “ground”. Soon the snoring begins).
bb (talking to himself now):
Well, that was interesting, but I don’t think Grassy and that Mossman Gene Fade should steal the 1st goodmobile and go to Edwardston. Interesting that Grassy is obsessed with it, and that he could talk Fade into going with him. Mossmen created the 1st goodmobile, eh? I’ll have to think about that more.
(to be continued?)
Ta Do List…
* Gallery is basically finished expanding… need to figure out next what to do with most of the subway area… only thing I have in stone right now is the Edwardston photos and pictures that give a history of the station in the 2 east bathroom areas. Have a pool now in the 5th (lowest) station area, but not sure if it will stay (probably will). Not sure what kind of art I’ll have there… thinking maybe of maps. Yeah, probably maps… in the big (3 west bathroom areas) “hall”. But at least it gives me room for growth. The upstairs gallery and the middle part are basically finished (5 rooms on the middle level).
* Still have the Cecropia small shop, and yesterday put an Edna Blinker collection for Pocahontas, VA into it, just so it wouldn’t be empty. But I haven’t given up on that yet either, and maybe have almost a month’s more rent paid on it. Not sure if I’ll keep it after that, esp. since I have…
*… the new Ziczac property. I see this, as I said, as a place to live and a base for future explorations of the area. And I can probably sell it for at least price paid for it so good investment most likely. Will experiment with a skybox there but not sure what kind for now… in my head see an expansion of the ground house into a number of additional rooms, but not sure. Maybe some kind of combo of subway and ground house (?). Maps may again be involved.
* The purchase of the Zz property (hey, another ZZ!) seems to usher in a 7th blog phase (and an 8th SL phase overall, counting the 1 month pre-blog era). Gallery basically finished… just waiting around for the people to show up. 🙂
To me, it looks like a return to MapS is in order, then, to keep on expanding. Maybe some kind of integration with GoogleEarth.
Also I’ve been reading over the SID related Booker interview — almost finished. I think a part 2 of that interview is due soon, and I must start to take notes on it. A key link with part 1 will be Montgomery County, AR and Rubi-Silver, which I have a map of in the subway now in the east bathroom areas.
Keep exploring Ruby Forest — maybe create map of it (!). Also explore from other property (ZZ) now… Great Wall is obvious target, and just whole neighborhood. Mtn. range…
Will probably take pictures for Grassy and Gene Fade’s exploration of Mossmen’s homeland, not this weekend but perhaps the next. Been raining the past day solid — what a change. Still not sure if they’ll go all the way to the Edwardston in Mythopolis.
Keep chatting w/ Grassy and Hucka in the middle of the night. They can see the future!
In fact, let’s just bring in Hucka D. here. Hucka D.?
Will I make a giant map of the Ruby Forest?
Hucka D. (correcting):
Silver Forest. Grassy will crash in the middle of.
Wow, that’ll be interesting. And Hucka D. will be there?
I will find him. Or Baker Bloch. Or perhaps Baker Blinker. Maybe Esbum. (pause) We plan to bring Grassy here, to Ruby. He will live in the Temple of TILE. For a spell.
Will Syd live there too Hucka D.?
Yeah. He will. SID.
So Grassy will steal the goodmobile and crash in the Ruby Forest.
Will he go to the Mossmen’s homeland first?
Something will be found in the forest.
Not a giant stone hand. Nor bushes… I don’t think. Nor a colorful set of cubes for sitting upon. A cup? I don’t think so. But maybe a cup. Shake. Esbum. Baker Blinker. Maybe just a cube… Wizard’s Cube. Or a miniature version of the Temple of TILE itself. Or just letters… t, y or i, e, l. Or a box full of maps. The forest is a key, though. You need mystery.
Maybe a silver cube with the Rubi-Silver names on it…. hmmm.
(to be continued?)
Ruby key, like in SID’s 1st Oz? Hare’s spectacles? A hare itself? Pumpkinhead? Robot?
Yes, I will be there.
(to be continued?)
Thoughts on Booker’s SID’s 1st Oz interview just read…
Openings within the text that need to be further resolved/explored. Like the transition from Tyler County, West Virginia and The Jug to Polk County, Arkansas and Rich Mountain. I know this is 10 (Tyler as 10th president) to 11 (Polk as 11th president), and that Tyler stands for “one who tyles” (Master Tyler?).
We must go very soon.
Oh hellow Hucka D. When should we go? Over the weekend?
Yes. Make a map. Plan a course. We set sail soon.
Hucka D., you’ve read Booker’s interview about SID’s 1st Oz, right?
That is right.
What did you think of it?
We are about to begin again. Waters-to-Pine Ridge. Huddleston. Rubie, Silver. 36-Square and 36-Triangle. Temple.
At the center of the temple is a cube, you know now. Hidden. Silver. Represents perhaps the Silver Forest and the extent thereof. 36-Square. 1 township. 1,2,3… 36. Superimposition.
It doesn’t matter if the gallery gets much business.
So the Silver Forest was the same area as a township? That’s 36 square miles.
Temple of TILE sits next to but not in the Ruby Forest, but would have sat in the Silver Forest.
Right. (pause) Relationship is an octave.
Ahhh… like Traynham River [in Ruby province] to Silver River. And same way Silver River is to Gold River… Copper to Silver to Gold.
(Hucka D. does not respond.)
Can you tell us about the original temple Hucka D.? Did it sit on the exact same space as the new temple, what you’ve called a “poor man’s replica”?
Basically yes. 150 meters up. Almost 150 meters east of the west line of the sim.
Was it a cube as well?
Kind of. Look around the neighborhood. Absorb.
Don’t tell me it was a Borg Collective.
The map with Rubie and Silver is to give you perspective, in part, about the size of the Ruby Forest and even the Silver Forest. They are still small in RL terms, like those “National Forrest Preserves” shown on the silver map. That’s one aspect. The other is the 36-Square. That’s Tyle, but also Numbers. Realms of. It’s the whole shebang.
Hucka D., obviously we can associate Jethro Tull and their A Passion Play with the very center of the temple, the inner core with its spinning cube of TYLE plus the 2 numbers “1” and “0”. That’s the Realm of Letters and Realm of Numbers united again in a rough 2:1 relationship, as simplified from a 26:10 ratio. The bottom part, the ground part with the 11 encircling objects [including the teleporter] manifests the cube atop the lemon tree. That’s a portal… from RL to SL and perhaps also visa versa.
The portal has manifested something, then.
Yeah… I suppose it did. 36-Square. Macrocosm into microcosm. The whole temple condensed into this spinning cube which was not 1 prim but 2 prims, as Baker Blinker just discovered. Then the glyphs on the cube were more or less solved: it’s a map of a township in Montgomery County, Arkansas.
There are more townships.
(to be continued?)
…mmmmm… another interesting and informative talk with the bee-man. Rubie, Arkansas is the closest population place to the main sim I live in now. And just to the south of it lies Silver, which stands for Silver River, originally Silver Creek, that Traynham River [originally, in turn, Traynham Creek] empties into and forms and octave relationship. And Traynham River lies in Ruby which contains the mouth and thus the key to the octave relationship. Trayhamboro. But nearby is Edwardston… but Hucka D. told me not to write about that in the blog because it produces yawns and perhaps even snores. I wonder if Hucka D. and Grassy are still our ambassadors to Wazob?
[The spinal cord of Wazob is the Silver River.]
[Wazob is composed of 18 [?] individual provinces, one of which is Ruby. To the immediate west is Emerald with Edwardston.]
[Both Ruby and Emerald, in toto, represent the lower octave of Wazob as a whole.]
[Wazob continues and octafies the green energy of Emerald, formerly the country of Vert.]
[The Silver River running through the entirety of Wazob, its spinal cord, octafies the Traynham River that Ruby Province has a similar relationship with as Wazob does with Silver.]
[The last country to join Wazob, to seal the pact, was Azure. Azure Islands has just been left and de-energized for me personally. No temple there.]
[conclusion: the creation of the Edwardston Station Gallery in Ruby is the same as the creation of Wazob.]
[prediction: the temple will get busier.]
“Hucka D., I’m wondering if the temple is the same as the state of Arkansas? Tyle/TILE?”
Go to the temple.
Inside The Wall…
But his main journey tonight involved hiking *inside* The Wall that he and the rest of his family now lived next to in Ziczac. Baker Bloch knew that a hidden, narrow path lie inside the wall, which just happened to start right below his property. He wanted to find the extent of it — did it possibly run down through the whole wall?
Above is pictured the phantom corner of the wall where Baker Bloch can enter to find the beginning of the path.
On and on and on it went…
Over a sim away, perhaps, it looked like the passage was going to become too narrow to walk through, but then it widened again around a corner…
Another opening at the boundary of another sim (Cabera). Baker Bloch peers upwards at a large tower structure, but decides to keep to the passage and not venture out yet — stick to his task.
Shortly after this, also in Cabera, Baker Bloch encounters the first “ground” obstruction in the path, an approx. 5 meter high block of rock. But Baker was able to easily fly over this 10 meter long rock to where the grassy passage continued.
It was here in the next sim down (Jubuta) that Baker Bloch’s passage truly ended, apparently. But he was able to travel almost a full kilometer in this passage before reaching this terminus.
Now to give a little background of the Great Wall, you *can* walk through the entire length, but only in the prepared open, middle part. The grassy passage Baker Bloch was running through lies directly underneath this open middle, and I assume remains essentially unknown.
I’d be curious if Baker Bloch can find a similar passage running up the wall from its beginning near the top of the Ruby Forest. Here he’s about 1/2way down the entire length of the wall, which starts at the upper part of the sim above Ziczac (Spini).
Well, if Baker Bloch really wants to get away from people in SL, he’s certainly found one place where he can do so now… and right outside his front door.
Silver/Rubie Map on Temple…
A couple of days ago Baker Blinker discovered something inside the cube rotating in the center of the Temple of TILE. Conveniently, she forget that she put it there in the first place. That’s why it was so easy to find. In Real Life, sometimes that’s the reason why we also finds certain special, maze-like problems so easy to unwind or solve.
The story goes as follows: a short time back Baker Blinker noticed a spot on the “L” (red) side of the cube while descending the steep spiral staircase that runs through the entire temple. As she stared, she also noticed a matching spot on the opposite side of the revolving cube where the “0” (zero) was. She went out of the temple for a while, but came back after a revelation hit her. There was something about those spots, she realized… not accident but on purpose.
She inspected the cube. For some reason it registered as 2 prims instead of 1 prim. Yet she could have swore it was only 1 prim when set up there, cradled in the top of the lemon tree. She decided to take a copy and rez it somewhere to inspect first-hand what was going on.
She took the copy to the new property in Ziczac so as to eliminate the small chance of deleting anything important on the crowded Edwardston Station Gallery property. She unlinked the object, separating the 2 prims from each other. Amazingly, an almost equal sized but stationary cube appeared in the “center” of the still spinning Tyle Cube. It was dark silver in color, and appeared to have some kind of white lettering or graphics upon its various surfaces.
She deleted the spinning Tyle Cube and rotated one of the faces of the object more toward her. It looked lilke a primitive map. “Rubie” was the only word upon it, and seemed to mark the location of some kind of town or village. The cube face, through this map, was quartered into 4 equal sections, each marked with one of the successive numbers 5 through 8. These, Baker Blinker realized, were also the numbers of TILE (footnote needed), and together they add up to 26, the number of letters in the English alphabet that TILE stands in for, one could say.
She then rotated the faces around until she came to this one, which similarly had “Silver” written upon it, as the face described above contained “Rubie”. Baker Blinker correctly determined that this marked another population place. But where? And did Rubie somehow stand for the Rubi sim that the Edwardston Station Gallery was now located in? Again she correctly guessed that the 2 must be related. She did not know (or conveniently forgot, once more), about baker b. and Hucka D.’s discussions of the Ruby and Silver Forests outlined in posts below.
After much experimenting, Baker Blinker came up with this composite map of the entire texture. It took some time; hours worth. But when finished it was obvious this was what the formerly hidden cube (and a cube still “hidden” within the central cube of the temple, given this is only a copy) actually represented. The full map was revealed.
Baker Blinker took a closer look, then. Silver and Rubie were the only places marked with a dot, which represented a town or village or the like, she assumed. The only other names on the map were those of two creeks, one named Irons Creek in the middle of the 9 cube faces making up this map, and the other in the upper right cube face called Arnold Creek. When seeing the latter, she also thought of the Syd Barrett song “Arnold Layne”, and remembered this is where Booker said the Walt SIDney archetype “originated”, or else where Syd (Barrett) becomes SID as, simultaneously, TILE “descends” or looses a bit of energy and devolves to Tyle. Too difficult to explain this here, but once again Baker Blinker was correct to make this connection, most likely.
Then she went back to the temple, and told Baker Bloch what she had found and how she had deciphered the cube to create this map, which she then showed to him in the form pictured above. After some discussion and experimentation (they actually dragged the cube out into the Ruby Forest for a bit to take “measurements”), they jointly decided that the map should be superimposed on a side of the temple, in particular the side containing the red colored cubes, or the “back” of the temple facing away from the Ruby Forest. So the result is below.
Baker Bloch, in the meantime, had filled in Baker Blinker about the Ruby Forest and Hucka D.’s ideas about the Silver Forest as encompassing the Ruby Forest at one time. Baker Blinker realized her map was all about that, although neither Baker Bloch nor Baker Blinker knew the full psychic extent of the picture. All they knew, when they stared at the superimposed map grafted onto the side of the temple, is that the temple and this map were somehow one now. The two belonged together, inseparable from now on.
One of the cooler things about this is that the word Rubie now lies on a red colored part of that side, and similarly Silver lies on a silver colored part of the side; two-as-one, as I’ve said.
I’ll have more to say about this soon…
“Silver is the higher dimension of the cube.”
What’s that Hucka D.?
Rubie is part of Silver but Silver goes beyond because it is a cube beyond the square [sim] of Rubie. You need red, green, yellow and blue all to round out the whole cube.
When will we go to The Jug?
Very, very soon. Collage. Camping. Mouth, Edge. 10 to 11. Polk. Seathwaite. [delete name].
Arnold Creek is no more.
You can safely travel into The Jug since your audiovisual synching is dead or has at least quit expanding.
There’s something more to it now.
Yes. It goes beyond the end of synching. New territory. Tyler. Master.
(Hucka D. does not answer.)
If the Temple of TILE cube is the same as the Silver Forest…
…(pause). The Bee tried to help but was confused just like Tik Tok with his brains run down. He became groundless… up in the air. Red, green, blue without stabilizing yellow.
I am yellow.
You are the 4th wall… removed… so we can see inside. (pause) The Jug is a place of healing.
The Wall becomes The Point. 2-d to 1-d. Ability to enter.
You’re getting good at this!
When The Wall becomes The Point, or the two merge, then and only then is The Jug created. Where is the point of the wall, then? It is at the top of The Jug, at the entrance.
The Point allows entrance. Transforms, restores, heals.
We are everybody.
(to be continued?)
Booker saw *you* Hucka D., flying away. The “Y”.
I am very fast. Hard to follow.
So you are the Y.
I am the Y. The 4th.
Inside The Wall, 2…
So we essentially begin in this post where we ended in the first installment of the “Inside the Wall” series, or at the opening into Great Wall in the Jubata sim.
Here’s where the passage underneath the main inside passage begins again, at that triangular opening to the left of Baker Bloch here. The ramp to the right of him leads up to the main passage we’re talking about.
But it’s within the triangular passage that Baker Bloch is still interested in, and if it actually runs now all the way to the lower terminus of the wall in Horisme sim, not far from his gallery in Rubi. So in he goes and gallops on…
At this point, the wall seems to mysteriously change colors from red to yellow and then even to green as Blochs passes by. Not sure the reason for this but may be a very logical one. Just thought I’d note it in this post. (note: Esbum Michigan can’t seem to recreate this effect today when running through the same passage)
Here’s the first obstacle Baker Bloch runs into, about 5 meters high and 10 meters long, very similar if not essentially identical to the obstacle encountered in his “Pre-Jubata” jaunt through this triangular Wall passage. And just like before, he was easily able to fly over this obstacle to continue his journey southward.
Now I elected to show the interface in the below snapshot to mark the location of the obstacle, which is in the Aplasta sim at coordinates 189, 183, 123. See if you can get to the same place via this SLurl.
A crack in the wall at the lower end of the obstacle…
And then, shortly after this in the next sim down — in fact, in checking you can glimpse this from the 1st obstacle — there’s a second obstacle, again around a 5 footer but about 20 meters long this time.
Baker Bloch is also able to easily fly over that one, but the ground gets slopier afterwards, angling downward from right to left.
But no more obstacles are encountered until we reach another terminus point a full 2 sims down from this, in Tyta. This happens to be the location for another, similar entrance into the Great Wall from the outside, just like the Jubuta entrance, so it’s easy to deduce that the terminus is connected to this entrance.
We’ll finish our journey through the wall in this fashion in the next post of the series…
Inside The Wall, 3
So here’s the Tyta entrance, which looks identical to the Jubuta entrance shown in the first snapshot of the previous installment of this series (Inside The Wall, 2). We are only about a 250-300 meters from the southern end of The Wall here. If the pattern holds, then there should be another stretch of triangular passage entrable from just inside this entrance…
And there it is… Baker Bloch knows it can’t be long now until he reaches the end.
A corner encountered along the way…
And then the true end of the passage in Horisme. Baker Bloch must again teleport outside the wall here to escape the passage.
Here’s an aerial view of the southern terminus of the wall. We’ve been here before… remember the Borg Cube from the First Venture Outwards series? Well, there it is again. And we can actually see the northeast corner of the Ruby Forest in this snapshot as well to the right of it.
A better look at the square entrance into the main inner passage of the temple on this end.
Baker Bloch just inside this entrance…
…and Baker Bloch looking northward from the southernmost end of the inside of this main passage.
Baker Trap, SL Style
Mossman (Gene Fade) and Salad Bar (Grassy Noll) Visit Mossmen Homeland
Well, Gene Fade and Grassy Noll, after loading up on ample supplies of liquor and liquorice both, attempted to steal the 1st goodmobile from 1st tree yesterday, only to find that the Mmmmmm elders had already hidden it away in anticipation of this move. After that the two gave up, and took the less souped up and smaller (but more dependable and certainly much more modern) goodmobile offered to them by these same elders to fly to the Mossmen’s homeland, a much shorter journey than to Edwardston in Mythos. Gene Fade (aka “Mossman” from those Salad Bar Jack movies) knew exactly where to land, and guided the goodmobile close to the rock below, which lies at the very heart of this homeland. The Mossmen simply called the huge boulder Moss Main. The large, flat mossy surface at the top is considered the most sacred of the *mossmen’s” land holdings, although not-at-all the most sacred of their whole mythology. I’ll clarify that statement in a moment.
From this angle you can better see the flat nature of the top.
But, as Fade explained to Noll through the haze of their mutual hangovers, the Mossmen actually didn’t live on or around Moss Main but instead at this location on a nearby creek that empties into [RIVER]. The name? You guessed it: Moss Creek. And the village’s name, according to Fade, was Moss Most, as in the place with the most moss. Indeed, as Grassy and Gene looked around, there was a lot of moss in the immediate vicinity.
Below is a snapshot of Bare Rock, not to be confused with Bear Right Rock. Gene Fade patiently explained to the still groggy Grassy Noll that Bare Rock is so called so because it contains no moss on its surface. Neighboring Bear Right Rock, in contrast, was so named because you “bear right” at it to reach Bare Rock, the main rock attraction of the Moss Most area.
Mossman is obviously very proud and honored to be sitting on Bare Rock here. It is said that mossmen who sit on this sacred rock isolate themselves from the rest of Moss Most and become microcosms unto themselves, as Fade put it. When Grassy asked what the f— that actually meant, Fade again patiently explained that it is as if the whole of Moss Most was compassed by his physical body, the common people the arms and legs of his body, the scholars his head, the surgeons, psychologists and counselors his heart, and the few truly useless and expendable among the moss people his appendix.
Grassy didn’t understand what he considered this mystical mumbo jumbo one bit, but his hard little eyes lit up, as they say, when he and Gene spied what Fade called a lime liquor distiller in the middle of Moss Creek just behind Bare Rock. Gene Fade said it was the drink of choice for most moss people, and he was not suprised to see evidence of its mass consumption left behind. In fact, there were two such massive distillers found in the creek at the former location of Moss Most. Grassy was very disappointed to find both completely dry now and without any trace of liquor left.
Gene and Grassy enjoy the amazing view of RIVER from a cliff atop Moss Most, but Grassy was too sober to fully enjoy it. He was ready to go home to his own liquor cabinet at this point.
But Gene Fade insisted they at least attempt to climb nearby Moss Main, since they’d come so long to see this place. Grassy grudgingly gave in, and was only mildly disappointed when they both kept slipping on the wet upslope, unable to go but a short distance up the huge boulder.
Adn then a picture of a flowery field the author took on the way home from the Moss Most photo shoot. 🙂
“Hucka D., are you the same as Booker T. by chance??”
I am an aspect. A thing that the present person will not allow himself or herself to believe. It is future influencing present, but disguised so as to be palatable or absorbable at the time.
Well, if you’re Booker T., and I think you are to a degree anyway, I’m going to use our discussions as a kind of warm-up for the new round of SID’s 1st Oz related interview with *you*. Do you have intimate knowledge of Booker?
Booker is an art professor and a cousin. He agrees with you that TRS is an oddity. I am not exactly Booker but I could stand in for him, if you want a new angle. The Jug is where we meet.
Should I simply interview Booker again instead?
That would be another option. (pause) And I would add that you should *not* give up the Ruby Forest property at this time. Build a web site all around that core: the temple and the gallery.
(bb does not answer)
CHRO is next, among other things. Sculpture. 3d. Keyboards.
(to be continued?)
Hucka D., there’s someone at the gallery right now and I didn’t want to bother them.
Beehive, individual lights. One that cannot be followed. Y. Bee. Yellow. Faster than light. Tachyon. String theory (of course). 11th. 11th.
Hucka D., I’m going to ask some questions about SID’s 1st Oz to find out your response. Ready?
Letters are regions. F — sorry, L — then E for Oz, then T for Nome King, then I for Return. That’s obvious. You begin with f; the first tile of SID is f. fghijkl. Tull is l. Then E, or mnopqrst. Tull is t, the ending tile again. Then you have L, or uvwxyz. Dark Globe, the beginning letter of a, is an anomaly. You must find out why. Tull is y here, so not at the end this time. Then Dark Globe begins the last TILE of I, or abcde to end. Tull is e, the ending tile again. But Dark Globe represents not so much a kink as an anomaly, like I said.*
I think it refers to his isolation after being kicked out by the other Floyds from their band.
Dorothy is all alone in the movie at this point, all her friends transformed into ornaments — Jack, Gump, and now Tiktok. She is left with blind chance to come up with the correct ornament in the movie to resolve the situation, which happens to be colored green, the color of Oz. But it is blind chance that she discovers this. Blind faith. Helen Keller.
Overcoming “Dark Globe” would mean going beyond or above the fate of Barrett, dying alone essentially, or trapped alone, as in an ornament. Tatooing brain all the way… Dorothy trapped in Oz forever and ever. Emily.
Go to your temple.
*Lyrics to Dark Globe…
Oh where are you now
pussy willow that smiled on this leaf?
(Tiktok has just disappeared — oh where are you now, Dorothy is certainly wondering as well.)
When I was alone you promised the stone from your heart
my head kissed the ground
I was half the way down, treading the sand
please, please, lift a hand
I’m only a person whose armbands beat
on his hands, hang tall
(Mombi has armbands?)
won’t you miss me?
Wouldn’t you miss me at all?
(Dorothy is certainly missing Tiktok here, who has disappeared and become an ornament himself after not guessing correctly in three tries) (As this is probably a reference in the song to Barrett himself disappearing from Pink Floyd, or being banished, more accurately, then is Tiktok the same as Barrett here?)
The poppy birds way
swing twigs coffee brands around
brandish her wand with a feathery tongue
(I think this could be a reference to Cunnilingus?? Esp. since…)
my head kissed the ground
I was half the way down, treading the sand
(Mombi is half the way down to the ground in the movie here, bending in servitude to the Nome King. He demands she goes lower… “treading the sand” (sand =s emptiness/desert, as in empty head… his head did no thinking). Then only at the end the song does the Nome King allow her to rise up again.) (Also, Wheelers die while treading sand of Deadly Desert earlier in movie)
please, please, please lift the hand
(Mombi perhaps needs a hand to get up.)
I’m only a person with eskimo chain
[note: no one seems to know what “eskimo chain is…]
I tattooed my brain all the way…
Won’t you miss me?
Wouldn’t you miss me at all
Dark Globe was the last track to be recorded for the Madcap Laughs album.
Dark Globe remake was B side of British release Orange Crush single by REM.
Rock temples found at Moss Most upon a return trip several days later. Enjoy as the ladybug does!
The Wall Point…
Geomantic omphalos to the Quadrobeavs. More soon on them…
Gallery/Temple Tour, Part 1
So I think things have settled down enough at the gallery/temple to give a tour. Here’s where you beam in initially, the “front door”. Photography is still on the middle level of the gallery. To your left is now the Klutzy Kamper collection (formerly in a room to the right). All the small brick walled rooms have been deleted to make the space on this level much more open. In fact, most walls have been knocked down in the gallery since my last blog entry on this subject — sharing pictures, etc. This saves a lot of prims, plus gives people a better understanding of what the gallery is about at first glance. As I understand and even grok with, users usually have a very short attention span as far as visiting spaces in SL. So I didn’t want to hang them up at first by hiding the art in various small rooms only accessible from tunnels, however attactive the idea was. It’s really not that practical, however, in SL.
And to the right we still have Edna Million/Blinker photos, but I had to delete, at least for now, the Charleston related photos. We are left, however, with the quite large numbered and entertaining and beautifully colored Land of Oz pictures. I plan to also add more Edna photos in other parts of the gallery soon.
Then rounding the corner on the Edna side of the middle level we now come to a balcony and open area which gives a view/glimpse into the various levels of the gallery, or all 3 current floors of the gallery (as I’m calling them: upper, middle and lower).
Then continuing around a tight corner we come to the “back” of the Klutzy Kamper photos, which are still made up of the Grandfather and Glacier National Park collections.
Gallery/Temple Tour, Part 2
There are now teleporters on both the northern and southern sides of the gallery. Here Baker Bloch uses the “down” teleporter of the newer south side pair on the middle level to access the lower level. As you can see from these first couple of photos this is a pretty empty area, and now much altered from the original Arcadia Asylum subway stations I collaged together to make this space. Most of the walls have been deleted, making one large room. There are also two smaller rooms in the “front” that I’ll get to in a moment. But for right now, the only pictures in this large open area are two Blinkerton composites. I haven’t quite decided what kind of art I want to hang here yet.
Here’s a look up into the higher levels from the open area. It’s about 60 feet from the top of the roof to the floor at the bottom here.
And we still have the smaller room with the Edwardston Station related pictures described in this post, including the Esbum/Edwardston sim stuff and also the Edwardston/Mythos photos.
Then we also still have this 1 working escalator in the gallery in the next and last room of our tour of this level, and now with a transparent wall allowing one to view the pool outside, compete with a tree trunk and a hobo fish perpetually circling this trunk. I’ll have more to say about that tree in moment.
Up the escalator we go!
Gallery/Temple Tour, Part 3
There’s still the small alcove room at the top of the escalator, and then going through the sliding doors, we still have the Hidalgo collage collection on this side of the upper level. However, the pictures have been rearranged, and there’s no trace of the Oblong series that use to share this space with the Hidalgo series. But it’s coming up soon enough: I decided to separate the two series physically, allowing only a small passage to link the two…
…which we find here after heading through the next pair of sliding doors to the left.
Well, *that’s* certainly new, Baker Bloch might think at this point.
But he finds that if he continues around the right of the tree he enters the second and larger part of the upper level, containing the complete Oblong series and its 20 inclusive collages.
Once more the space has been opened up to better view the collection at a glance or series of glances.
A view down through the semi-transparent dome of the gallery to all 3 levels.
Satisfied he’s taken in all the changes to this side of the upper level as well, Baker Bloch heads back to the tree. Once again it’s onward and upward!
Gallery/Temple Tour, Part 4
Before we ascend the spiral to the temple, I wanted to revisit the upper level of the gallery briefly to show these two snapshots below. I thought this was pretty cool because the last and first collage of the Oblong series on this side of the upper level make an animation with each other, as seen in the second snapshot — well, you can kind of see it — and then, on almost the exact spot on the wall opposite them on this level we have the two middle collages of this series, also side-by-side and also forming an animation with each other. This is show in the first snapshot of this post; Baker Bloch here is merely turning around in place to view this opposite wall. The spacing wasn’t really planned out to accommodate this arrangement symmetry so that adds a bit to the coolness.
But to the main item of this post, which is ascension! Now long term fans of my blog, which may even number in the 1000s I suppose (guffaw!), might recognize this new addition to the gallery, because it’s a somewhat edited down version of one of my earliest skyboxes as talked about in this May post. And how appropriate, I realized later, because the original Hidalgo gallery was attached to this treehouse before separating out and forming its own free-standing structure a little later on.
I like the way the colors (orange) match as well, which I suppose might have been a factor in combining them together in the first place through that old skybox. I decided to delete the grassy squares that accommodated the two small halves of the old Hidalgo Gallery, but strangely now, the treehouse bridges, once again, acts as a bridge, this time between the new version of the Hidalgo Gallery, which would be the same as the smaller part of the upper level of the Edwardston Station Gallery containing this namesake collage series, and the larger part of this level containing the Oblong series.
There’s more to the story of why this modified treehouse was placed at this particular place in the new gallery, but additional description of this might muddle us down. I’ll say here that the huge tree that centers the former skybox essentially follows the path of the water falling from Lavender Falls to the gallery back up to the temple where it originates; the small volume of water that falls basically hugs or clings to the front of the tree all the way up to its source.
Nice views of the top of the gallery are afforded from several vantage points on the way up, including this flat section of the spiral. You also get some great views of the Ruby Forest itself, and, of course, all the neighbor’s lots and structures, good… and, yeah, some not so good. But overall I have absolutely no complaints about the location of all this, mind you (as I’ve stated elsewhere, it is as if the gallery and temple simply had to be in this location in order for all to work/ fit together properly, structures and accompanying philosophies and mythologies, I mean).
Around four turns of the spiral you’re at the top. I should add that it’s not a uniform ascension along this spiral. Some sections are steeper than others, and there’s a place, as I’ve already mentioned, that is completely flat for a couple of meters. This is why I’ve called it a “warpy” spiral in other places. A plain, perfectly homogeneous spiral to the top simply didn’t seem to work in this place.
A look out toward the direction of the Ruby Forest from the brick platform near the top, through the queerly darker branches of the central tree trunk. All of these front branches also have foliage branching off from their tops, copied directly from the original Azure Island skybox. There is another cluster of branches behind Baker Bloch here that don’t contain foliage, however — I found that including them, as we had in the original skybox also, would have interfered too much with other objects in the temple which I’ll get to in a moment.
Baker Bloch readies himself to pass through yet another opening.
Gallery/Temple Tour, Part 5
This is what greets Baker Bloch as he passes through the small opening into the new and hopefully improved version of the Temple of TILE. Many things will be familiar as we continue this tour, but two things are obviously different right off the bat. Well, two things that are actually two copies of 1 thing: the Bayou Victorian house that originally appeared on Azure Islands as well, and which also currently sits on the newer Ziczac properties. This is how the development went:
Originally my idea was to play around with combining different parts of this house — which I handpicked after looking at a large variety of Victorian houses during the original buying process — at the Ziczac properties, probably way up the sky somewhere. But then I started playing around this past weekend with positioning two houses on the top of the Temple of TILE itself. After getting what I thought was the best alignment of these houses on top, I experimented with linking all the parts of the houses to create one object and then lower it into the temple itself, eventually realizing that in order for this new positioning within the temple to work, it would have to be on the lowest level. But work it did! So with this added bit of information let’s continue the tour…
So here’s Lavender Falls, although one might not recognize it right off because the top of the massive tree that forms the spine of the gallery-temple link blocks a direct view of the falls now. But it’s in the exact location of the temple that it was in before; it’s just that a lot of other things have changed around it. Also the 30 meter high cypress tree has not been moved or altered in any way…
… nor, in fact, the giant spiral staircase that runs through the entire length, north to south, of the temple’s 30x30x30 cube.
What *has* changed are the deletion, or, more correctly, the pulling back or, um, rolling up of many of the interior walls of the temple to make room for these two twinned houses. And to make these houses fit I also had to merge their respective porch areas together, as seen better here.
Another thing I decided to do was add a porch onto the back of one of the two houses, namely the one that faces to the north and the Ruby Forest. This throws the symmetry of the two houses off, but, on the other hand, allows me to span the entire length of the temple with these merged houses in, now, the north-south direction as well as the east-west direction.
Baker Bloch has finished exploring the revised lower level of the temple, outdoor version, and is ready to enter one of the houses to investigate more.
Gallery/Temple Tour, Part 6
Of course since Baker Bloch helped build the structure in the first place, he was aware that the houses are still kind of empty. That void will be filled soon enough, though — I have some sketchy plans for that space.
But through the built-in teleporter system of the houses, he is at least able to easily access their second levels, which also make up, jointly, the new second level of the temple itself, I suppose.
And there in the middle of the merged porches stands the central lemon tree and the spinning cube. Again, as with Lavender Falls and the giant cypress tree and the 30 meter spiral stairs, these objects were not moved from their former location. The spinning cube is still positioned in the exact center of the overarching 30x30x30 cube. I felt it very important to keep the core of this central complex, although I had to delete the 11 stone-like objects surrounding this lemon tree and spinning cube to make it fit. I guess this means we don’t have a working “portal” between RL and SL in the temple any more, but I could be wrong there. I will have to ask Hucka D. about this the next time he’s around.
Baker Bloch attempts to take a snapshot of a passing pigeon. Another nice bit of unplanned symmetry: a bird perpetually circles ’round the very top of this tree, as a (hobo) fish circles iaround the bottom of same (his/her pool viewable from the lowest level of the gallery).
Then Baker Bloch visits the 3rd floors of the houses, which are also mainly empty as with the lower floors of each. But I just wanted to throw in a picture of one of the 2 upper floors just to note they exist. I forgot to take a snapshot of it, but the other house’s “loft”, as we could call it, has an open window overlooking the Ruby Forest. Quite spectacular; I think if I were to claim one room in the temple that might be it.
Then there is also a counterpart to to the small northern porch on the middle level, accessible through a quite narrow side porch.
Half the way down this narrow porch, Baker Bloch decides to take a picture of the waterfall, and the top of the huge tree that now stands directly underneath its flow. “Shame that the tree’s top covered the view of that pretty waterfall,” he might think here.
Baker Bloch then looking through the open end of the middle level porch, toward the Ruby Forest.
Gallery/Temple Tour, Part 7
There’s no other way to access further levels up from this “middle” level, so Baker Bloch has to drop down to the first or bottom level again to gain access to the spiraling staircase running throughout the temple. Here he inspects the row of services provided on the side of one house: newspapers, fizzy drinks, and magazines. Baker Bloch is reminded that this is NOT a public library, and that he must BUY a magazine before reading. All part of the fun and games, though, since you can’t actually buy any of these items here.
Baker Bloch moves to the foot of the staircase…
Up, up, up, and on the way up he finds he has to walk over part of one of the house’s roof to keep a steady pace going. But he finds it fun.
Baker Bloch looks over to verify that he indeed is at eye level with what we should probably call the “viewing” level instead of the upper level of the temple, actually, since there are 2 levels above that of the houses. The viewing level is larger, while the level above that, completely berift of objects, is the same as the old level 6 of the temple. The viewing level, in turn, would be roughly the same as level 5 in the old naming system of temple floors.
I wanted to include this shot so one can see where Baker Bloch has to leap off to access the viewing level.. near the top of the spiral but not so near that he can’t fit underneath the roof of the temple. Perhaps I should put a sign up here reading something like “Access Viewing Level Here”, or sumtin. I’ll work on that, then.
Baker Bloch landing on the “red” part of the viewing level. In walking around this level in a counterclockwise directly, he will encounter red, green, and blue floored areas respectively.
The viewing level, true to its new name, allows some quite fine views down into the lower parts of the temple, such as this one in the red section…
Baker Bloch enjoying the viewing and resting from the climb up.
Gallery/Temple Tour, Part 8
To access other parts of the viewing level you must walk over this roof section.
On the other side is the green floored or middle section of the viewing level. The teleporter here is in roughly the same position that it was on the old level 5. I’ve also rezzed a bridge here so that one can walk around to the blue section easier.
Another great view down into the temple.
A strange quirk of juxtaposing the houses with the old temple is this tent-like area in the blue section. Perhaps it can be used as some kind of storage area?
Baker Bloch reaches the end of the viewing level.
Gallery/Temple Tour, Couple To Finish Off (Finally!)
As I mentioned in that last post, level 6 of the old temple is left basically intact in the transition [note: same with “level 7, actually, since that’s the very top of the temple still]. Baker Bloch here walks around to verify that this is so.
Some outside views…