Baker Blinker Blog Book I: Pre-Jeogeot I 08a (Sep/Oct 2008 01 of 03)


Stretching The Forest A Tiny Bit…

Well, I think we’re officially at the doorway of Phaze 8 of this blog. I just sold the Ziczac/Zoe property to a grateful neighbor, and have replaced it with property essentially bordering the Ruby Forest, but not in the same sim as my gallery. And I decided to just kinda extend the forest a bit for starts. I’m still paying the same tier. Hated to give up the Ziczac property but it seems the right thing to do. And I think I might resurrect B_Hivia on the new land (!), but maybe double the height. Also I’ll probably put it way up in the air, unlike the Temple of TILE in Rubi. Now whether I also extend the gallery to the new B_Hivia I’m not sure, but that’s what plans I have now.

Initial pictures of the property:

Ain’t it purdy?!

I hope the Lindens don’t mind that the eucalyptus trees hang over my property line a bit on the road side, but for a good purpose: to match the same across the road in the forest proper.


New “Beach” House, Tee hee…

It’s always fun to have new land for Baker Blinker and to lesser degrees, Baker Bloch and Hucka D., to check out what they have in their inventory to put on it. Here Baker Blinker digs way back into a freebie raid for this low prim Beach House (origins unknown), which seemed to fit the land better than other houses or structures in her inventory.

Then she and Baker Bloch had a lot of afternoon enjoyment decorating the place and doing some landscaping. I haven’t edited any of the terrain yet save for a tiny part to give a solid base for a sculpture turny thingie I bought next door for L25 at a texture shop (like to buy local when possible, you see). I used an unusually high number of prims for me in this decorating and landscaping, but still have about 226 prims left for skybox experimenting at last count.

As with the Ziczac house I just see it as a place to hang out more than a commercial or otherwise highly ambitious build, such as the gallery could be classified as. Great view of the Rubi forest to enjoy. I’ll spend some time there. I already like the new house better than the Ziczac house.

I moved the front of the structure as close to the road and the Rubi sim as possible to gain the maximum view of the forest.

This is how it looks from the back right now. Didn’t bother with doors, but put a shrub in front of the back door for a little extra privacy. Amazingly, perhaps, I only had to delete 1 tree, I believe, from my original small forest on the land (the brown one in the center of that first snapshot) to make room for this longish but quite narrow house. So you can really say the forest is still there, and I’ve added more trees to it even, including some 3 and 4 prim affairs such as the privacy shrub I mentioned above, just to give it a bit more character and flare.

This is the current view of the bottom room as you come in the front door. Well, it’s actually a side front door. Anyway, the stairway didn’t come with the original house but was fitted in nicely by Baker Blinker. It acts to divide the bottom floor into two logical areas, the front area surrounded by couches and centered by the rug and glass table, and then the back area with the 2 Blinkerton paintings and my standard 1 prim table and 1 prim chair arrangement (3 chairs total for now) commonly employed in my other builds.

And then a view more from the back door. Baker Blinker fitted an old coin she had in her inventory to use as a table top. Ever resourceful that woman avatar is! The Tiffany style lamp behind the couch was also purchased dirt cheap at the shop next door.

Then a view of the loft upstairs, which has about 1/2 the area of the lower floor. I also used some particle objects that I first tested out in B_Hiva, such as ones called “Jopsy’s Sparkle Ball v2” (beside spiral stairs), and “Jopsys Tree Blossom”, both discovered in a free Box of Decorations available at SL Marketplace Exchange.


Chatting Once More…

“Whoever is there come in please. Come in Grassy, Hucka, Grassy2?”

(no answer.)

bb:

Well, then, it looks like it might be just us. I wanted to reflect tonight — so much is going on, as usual. Grassy or Grassy1 may still be lost in a West Virginia Super Wal-Mart, new Pink Floyd cd in tow. Grassy2 is now among us, and quieter than the original, maybe a little sharper as well in both a positive and negative way. Hucka D. has been extremely helpful in all this, but sometimes I think his heart is half in it. Mind is elsewhere. Just observations here, not criticisms. Just stating the way it is or seems to be.

I do know some additional things now from the Phaze 7 just passed through, and which roughly corresponds with the ownership of the Ziczac property just sold and replaced by similar sized property bordering the Ruby Forest. I know about The Arab… it is in the temple now, with cargo unloaded (?). Somehow the cargo is the same as the Diagonal running left-to-right across the Ruby/Rubi sim and strongly pointing out the presence of TILE in this sim above and beyond my temple. The forest seems to hold the key. Is it a microcosm of some macrocosm, still detectable by geomantic methods?

Grassy has indicated the ship The Arab is from Missouri, and was found 1/2 mile from the Current River, at what’s called Camp Zoe where they hold hippie-type concerts round the year. Sounds like a fun place, but you wouldn’t catch me there in a million years — I have a strong dislike of crowds. But that’s where the ship was found, and this is somehow mirrored in the now defunct Zoe property of Ziczac, indicating its ultimate “resting place” in the Temple of TILE with its tic tac toe exterior. That’s what Ziczac in combination with Zoe was pointing out: the temple. But this *also* represents the left-to-right diagonal of the overall sim the temple lies within, or what I’m just calling The Diagonal. All these seemingly meaningful little coincidences are obviously connected, I’m just not clear about the overall picture yet. I do know it has, also, to do with Grassy1’s trip to the Super Wal-Mart in West Virginia. If he ever gets out, I think he’ll have some more valuable information to relay to us.

But what of the cargo of The Arab? But it’s not The Arab… it’s only called that because it contains the Foreign One. Arab is the Foreign One, then. I don’t think it has to do with oil, although that would be a logical parallel to draw in. Is the Foreign One, then, from Mythos? This is a stronger probability; in fact, I’m almost certain that the cargo and Mythos are directly related. And also [delete name], then, who is said to rule this planet overall.

Hucka D.:

I’m here.

bb:

Hucka! Nice to have you around tonight.

Hucka D.:

Mythos is key. Lock and key. Foreign One. Chairs. Contents. Roller Coaster. Trans-Floyd.

bb:

How do I corral all this huge pile of potential information?

Hucka D.:

A table will do.

bb:

Like the table in the middle of the Foreign One chairs? 57,57,98?

Hucka D.:

That’ll do.

(to be continued?)


Chat, chat…

It did occur to me tonight to downsize in SL. I can sell the Rubi property and “live” in Tyta, setting up a smaller gallery in the *just* completed skybox there. But would that be selling out in another sense? 20 extra dollars a month would be quite handy. I could buy CDs and DVDs again for “vidding” purposes. Grassy(1) may not have gotten out of Super Wal Mart in Big Four because he can’t afford to pay for his Pink Floyd CD!

But it’s sumtin that crossed my mind. I don’t know if it’ll affect this blog or not. May not go through with it. I want to see how Tyta develops before making my decision, but things are so changeable in SL anyway. There’s lots of land for sale there, and lag could become a problem later on. I do think that lag is a bigger problem at the Edwardston Station Gallery and Temple of TILE, for whatever reasons. Maybe I’ll just plant a forest there…

Anyway, now’s a bad time to sell SL property, probably… wouldn’t make any money off of it.

And just a couple of days ago I was thinking of *upping* my land allotment. Typical Gemini flip-flopping I suppose.

Let’s see if anyone wants to talk tonight. Hucka D.?

Hucka D.:

Grassy is still lost. Can you help him?

bb:

Should I downsize in SL?

Hucka D.:

He might be able to get out, then. One Pink.

bb:

I am in the Wright House now.

Hucka D.:

Right.

bb:

I just like the challenge of building.

Hucka D.:

You like exploration. Adventure. Once it’s done with then you’re ready to move on.

bb:

I’ll give it a month. I need to start the Wheeler-Jasper series sometime as well.

Hucka D.:

That you do.

bb:

I could focus more on the toy avatars… such as Grassy. Mossmen: what are they all about? And where *exactly* do the Mmmmmm’s come from? You know?

Hucka D.:

You went building crazy. But…

bb:

…there might be more to the Edwardston Station Gallery than I’m thinking. How about a revamp of the Temple of TILE.

Hucka D.:

You just…

bb:

…I know, I know, I just did that. (pause) If I’m going to downsize I think it should be a 20 dollar cut a month instead of 10 dollars. 10 dollars isn’t enough to justify getting rid of the Rubi gallery. 20 dollars is somewhat different.

Hucka D.:

20 dollars a month could buy your keyboards in a year. And you’ll also have money from the land you sell.

bb:

Is this already a done deal? Just like that?

Hucka D.:

Help Grassy.

(to be continued?)


Once More: Changes

First off, finally gave up the rental store in Cecropia owned by Zimmy Zulah. I’m gonna miss it, but not that much. The giving up seems to be directly tied, though, with Baker Bloch moving his gallery explorations from the Atoll continent (which this store in Cecropia lies almost at the very southern tip of) to the oldest mainland continent of Sansara immediately below.

Then here’s a contrast of old (merged Victorian house “remnants” of old Edwardston Station Gallery in Rubi) and new (just completed Wright House Gallery hovering at a comparatively lofty 250 meters). The Wright House Gallery lies about 200 meters north by northwest. One might think me psycho for giving up the Rubi gallery for such a vertigo-inducing location suitable only for the birds (sorry!).

Then a shot back to the Edwardston Station Gallery remanent, ie, the Victorian houses, from the new Wright House on the ground, positioned directly south of the middle of the gallery. There’s a reason for this: the Wright House Gallery is actually just this house copied and moved into the sky, then duplicated on each side and then the 3 duplicates now duplicated in whole again and turned upside down on the original 3 duplicates. That make sense? So that’s one, original Wright House on the ground, and 6 duplicate Wright houses in the air, smunched altogether to make the Wright House gallery. Thus the name is quite appropriate, you see. It’s a house turned into a gallery six times larger in about the simplest manner possible. And I like to do simple whenever possible.

Nighttime look at the ground house from Baker Bloch’s chair position on the second floor. The downstairs has a blue light, the upstairs a green one. There are 4 such lights in the gallery, but all are white there.

Then a look down at ZL’s gallery and my old gallery location from the new gallery with its broad windows on each floor giving these great views to the south. You have to set your draw distance to about 256 meters, though.

Then a view from the other (northern) side. You have a very narrow and unfenced in porch for vantage points in that direction. Hey, isn’t that a pink car down there near that pink colored building next to the Wall? Pink Floyd? Wall? Rick Wright? Might mean something (snicker!).

nt


Return to Kerchal, 1

I went gallery hopping the other night (hopping… resonant word for this post!) and found myself moving from the Atoll continent down into Sansara, the continent below Heterocera (the “Atoll”) and the original SL mainland region, if you didn’t know already. Pretty much explored all the galleries of the second continent, you see, so this was a natural expansion of my SL gallery investigations.

Fairly soon came across this very interesting gallery in the Dowden sim called Ars Virtua, which was currently exhibiting, among other things, paintings of Furries. Below, Baker Bloch is contemplating the huge visage of some kind of half rabbit/half human entity.

And low and behold, while in the corner of the gallery, realized I was right next to Baker Blinker’s old Kerchal forest stomping grounds, which I don’t think Baker Bloch had ever visited. But through me he knew what it was.

Another exhibit in the gallery was this crystal formation that I didn’t quite get the meaning of. But now I have plenty of time to figure it out more, since I rent right next door.

Out into the forest Blochs ventures. Pretty big area, he thinks. He can see why Blinks would choose this location for the Baker’s Island doorway or portal (as it turned out).

Interesting structure near the nw corner of the Kerchal sim. In look around inside, there was not much to see, once again. Baker Bloch wondered about the reason for such an unfinished structure, and with such a wonderful view of the forest to brag about.


Return to Kerchal, 2

In wandering around the area more, this time in the Alice sim, Baker Bloch came across a duplicate to the newly placed Wright House in his Tyta home. He couldn’t help but look around inside to see how someone would decorate the same exact space. Overall, he liked the Tyta setup much better.

Another view of the structure with the great view of the Kerchal forest mentioned in part one of this little series, this time from a gully to the west. This looks like Baker Bloch is inside the forest but actually he’s not. Blochs was very pleased to find other spots of woods in the immediate vicinity of the main park area, as if, just like myself, they want to extend the forest beyond the Kerchal sim into other, neighboring sims. This indeed pleased him very much to find this apparent fact out.

Here would be another example of this “stretching” aspect… land found just to the west of the area where Baker Bloch took the snapshot from above. Very pleasant garden area full of waterfalls and higher prim trees (non-Lindens, that is).

And there’s the Kerchal forest again bordering the very edge of this parcel.

Surprisingly, Baker Bloch finds he has simply circled back around to the Ars Virtua gallery corner again, which also borders this property.


Chat: Kerchal?

“Hi Hucka D.”.

Hucka D.:

Hello.

bb:

I want…

Hucka D.:

You now have two forest stations, one on the Atoll and one on Sansara. You have returned.

bb:

Thank you for jumping right in Hucka D. What about Baker Blinker?

Hucka D.:

Of course.

bb:

She will help.

Hucka D.:

That’s where the curse started. It is good you have returned. Good clean cheap fun to be had there. Make maps. Study. Start with Land of Lincoln. Kerchal. Just do it.

bb:

How’s Grassy doing?

Hucka D.:

As soon as you sell the land he can get out of Super Wal Mart with his Floyd CD. Have you sold the land?

bb:

I don’t think so.

Hucka D.:

It is good that you have returned.

(to be continued?)


Revisiting Hilo Peak 1, 1

Thought it was about time. Still made an impression on me, this contrast of “highest of the low” next to a peak much more obvious (and green!) to the outside world of SL. No one, I’m sure, has given a second thought about compartively shrimpish Hilo peak… except maybe for the particular group known as Urtahra (see above) that owns half of it. Other half is owned by one Vandu Stone. Named after a particular stone? (probably not)

Anyway, I did find Vandu Stone’s name mentioned in the SL wikia. He was a contributor to SL’s Beta phase along with many others, and his (her?) name is on a wall commemorating their efforts said to be on the border of Plum and Lime. (hey, there’s Lime again!). But in exploring this border today couldn’t find the commemorative wall.

Here’s that view again from the very bottom depth of SL (“0”) found right next to Hilo Peak.

Baker Bloch hovers near the peak, comparing it with the much larger Abomination Peak, behind it from this angle.

Notice the water line on The Abomination.



Then Baker Bloch takes this snapshot while sitting on a conveniently placed plywood cube nearby.



And very near these peaks we find what could be a research lab, much like I’ve created near the Kerchal forest. Probably not again, but one never knows. I did find a way inside… not much there except a desk and an office-type chair. About the same size as my Butler rental, actually.

Then a very mysterious thing happened. While Blochs was sitting on another cube, placed abovewater near the peaks this time, a very large, white cat appeared on a plywood end of a deck just below.

The cat then disappeared briefly, only to reappear in even larger form on the neighboring island.

Then the cat disappeared once again, and Baker Bloch thought the vision was over. However, upon turning his attention back to the peaks, saw that the cat, apparently smaller now, was right on top of the Abomination. Then as suddenly as he spied it, the cat winked out again, never to return that day.

Rather shaken from the vision, Baker looked around the area closer. In seeing this sign, realized that he was on the very southwest corner of what was known as the Outlands, the old warfare sims of SL. He wondered if the cat was some kind of ghost damaged or perhaps even destroyed during combat in the old damage-enabled sims. Or perhaps… perhaps it was an Ancient, even? From Urtahra???


Rabbit Holes (All Ears?)

Second sighting of an SL rabbit in less that 12 hours. Found in the Enceladus-Tethys Waterfall area already discussed a bit in this early post on my blog. But that’s not exactly why I was revisiting today. Took an inner tube ride over the waterfall, pointed out by my explorations in the Hilo Peak 1 area. Just happened to take me to the waterfall, which is covered in the next series of posts up in the blog.

Here’s the rabbit. Next to an outhouse. Outhouse… Outlands…? Filthy rabbit?


Chat w/ The Hucka D. (?)

“It’s Saturday night Hucka D.”

Hucka D.:

Yes.

bb:

We usually chat at least on Sat. night.

Hucka D.:

Right.

bb:

First I think I’ll just write a review and then we’ll chat.

Hucka D.:

Ok.

bb:

I’m going to refresh my coffee cup first.

Hucka D.:

Sounds good. See you later.

*****

So some loose thoughts before we talk again w/ the D. First off, moved “in” to my rental unit right next to the Kerchal forest. Boy it’s a pretty nice place! I can see right into the gallery next door, currently showing paintings of furries. Probably need to research that SL group, then. Very, very reasonably priced rent — my montly allowance check from the Lindens almost covers it alone. My idea is to keep the Tyta house, of course, and make this Butler sim unit the place I work more from now — develop new ideas and resolve old ideas, especially the idea of Baker Blinker’s curse. We must make some important decisions soon. I think I’ll materialize Shake(nstein?) in the unit soon, maybe even “Mr. Low.” Remember him?

I had admittedly forgot the powerful magic that can happen on Sansara and basically nowhere else in SL, like the materialization of the size-shifting cat today at the Hilo Peak area. Magic, and strong! And the Kerchal forest certainly contains magic as well.

There’s a doorway between Kerchal and Baker’s Island in the real world, the small island more often called Henry Island just off the coast of Cape Breton in Canada. Discussion about this island marks the very beginning of this blog. I think I’ll put a pic of Baker’s Island, then, in the unit to begin with. This is starting over again. And the Kerchal forest, perhaps, represents a place just outside the realm of the Ancients such as Mr. Low, which seems to have benefits.

So who, one might ask, exactly was this Mr. Low who drew me-as-Baker-Bloch into this world in the first place, directly after the absorption of Baker Blinker into Baker’s Island as the doorway opened between the forests of Kerchal and Henry Island? The two events must be connected, of course. Baker Bloch is the 2nd Baker to replace the first, at least initially. But then Baker Bloch somehow quickly became freed of Mr. Low and then began thinking about vast Sea-faris starting from “Isle of Baker” next to the Sea of Solomon, which may be the very epicenter of the Ancients… that’s another thing I probably need to determine. Soon he came upon the Okinu sim solely through underwater journeys starting at this namesake island — btw, I must also probably determined if, psychically, this whole Baker sim has to do more with Baker Bloch/Baker Blinker rather than visa versa. That is, the future Bakers’ presence in SL affected the past and the naming of the sim more than the other way around.

Whatever, Baker Bloch, at the Okinu sim, discovered changeable glyphs that seem to relate some kind of information not really understood at the time — at all. But it has to do with the Bakers, you see, and their relationship. We know this now because Baker Bloch, one of the few times he teleported to the bottom of this water sim [after the initial explorations], immediately came upon a heart shaped pattern that he also immediately associated with his love of Baker Blinker. At the time, this love was misunderstood: he thought they were destined to be a couple in the traditional manner. In fact, they are 2 aspects of one person: bb. Anima and animus. I’m not even sure that before the other day Baker Bloch had even visited Kerchal and the forest where Baker Blinker merged with the shake creature.

But I’ve gone on a tangent again… what I wanted to point out is that, well, let’s just bring in Hucka D. now. Hucka?

Hucka D.:

Ready.

bb:

Baker Blinker and Baker Bloch are two aspects of myself. *The* two aspects.

Hucka D.:

Yeah. But there’s a third also.

bb:

That would be you.

Hucka D.:

And a fourth now.

bb:

Esbum Michigan.

Hucka D.:

She may want to be a part of your new adventures as well. She’s lonely. She still misses the Edwardston sim, also known as the Alexandria sim. Alex and Edward.

bb:

Alex and Edward.

Hucka D.:

And then, now, you’ve also taken away the Edwardston Gallery from her. She’s lonely. She has no place. There’s no room in the Wright House for her. You haven’t even thought of that I bet.

bb:

No.

Hucka D.:

And what about me… well, I guess I technically live in the gallery. It was fun to build. Thank you for allowing me to do that on your property, you as Baker Bloch, I mean.

bb:

You’re the 3rd, though. You’re me as well.

Hucka D.:

Yes and no.

*****

bb:

Hucka D., what about you as the “Y”. Isn’t that the 4th, then?

Hucka D.:

Yo.

*****

bb:

What did the cat mean today?

Hucka D.:

He/she was pointing out the importance of Hilo Peak and also the land around it. Cat deck, cat island, cat peak. Abomination. Half underwater, half above water. The Ancients hate it. Urtahra. It represents the Linden grid. Made everything too easy, you see. The Ancients had to hone their magic, and that made it stronger. Now everyone has a Linden silver spoon born into their mouths. You are born with flying skills — you do not have to be trained to do so. The Linden grid is here, true… it probably can’t be removed. But one can return to the past still. There’s still true magic to be found.

bb:

Has the Linden grid, then, ever extended beyond Urtahra, which it was built upon?

Hucka D.:

Yes. Many times probably. Once when a certain someone used the stargate at “Isle of Baker – Not” to transport to Hidalgo, which turned out to be the true or truer Hilo Peak that the SL Hilo Peak shadowed. This would be Hidalgo County in New Mexico. It is no accident…

bb:

… that the D’ni doorway also opened in New Mexico. I still do not know very much about Myst.

Hucka D.:

Linking Books seems important.

bb:

But you, I mean, Charles Nelson Blinkerton, linked various ages at Hilo Peak in that county.

Hucka D.:

CNB stared into the rocks atop his friend Jackson’s grave and then unconsciously drove across the country seeking the doorway he stared into. Hilo Peak was that doorway. That’s where 5761 and 1756 equalize.

bb:

The one in Idaho and the one in New Mexico are the same. They’re the only two, after all.

Hucka D.:

You must realize the influence here of others older in the ways of SL. That’s why the Kerchal forest is important. You cannot go further in the older lands without help from others. Soon you may have this.

bb:

So let me get this straight. You went through the stargate at Rodeo to Hidalgo, which is the same as Hidalgo County, New Mexico.

Hucka D.:

Mostly the same.

bb:

You then *became* Charles Nelson Blinkerton?

Hucka D.:

Space/time was distorted, warped. Yes.

bb:

Did CNB exist apart from you, I mean, before you used the stargate for this purpose?

Hucka D.:

Um, yeah, in a way. But…

bb:

Where was Charles Nelson Blinkerton born, then?

Hucka D.:

Green City, Missouri. Near Pollock. Near Greencastle. Near Mystic. Near Lemons.

bb:

Was, um, he also born in the Green Springs Cemetery while staring at the rocks on Pollock’s just completed gravestone?

Hucka D.:

Yes. (pause) Walk-in.

bb:

Is Charles Nelson Blinkerton the same as Pollock, then??

(Hucka D. does not answer this question.)

*****

bb:

Hucka D., can we talk a little more tonight?

Hucka D.:

A little.

bb:

Who is Shakenstien?

Hucka D.:

The one that merges with Baker Blinker to link SL and RL in the Kerchal Forest.

bb:

One Pink?

(to be continued?)


Loose Thoughts… and Chatting?

Semi- set up in Butler sim near the Kerchal forest. Will explore more soon, perhaps tonight.

Still reviewing old posts. This early one has interested me as well…

http://bakerblinker.wordpress.com/2008/03/10/writing-in-progress/

… specifically the concept of Centerville.

After “Kansas City Life”, which is identified with Second Life itself in this post, Centerville is synchronistically expanded through the Foreign One, one could say. And I’m wondering if, now, this has to do with the psychic expansion of Second Life in some way. So let’s go back to Spring 2005, Hucka D., and discuss the next step for this Centerville.

Hucka D.:

We can’t do that.

bb:

Alright, what would you like to talk about tonight?

Hucka D.:

We can talk about Second Life. And also Foreign One a bit.

bb:

Let’s try Foreign One, then.

Hucka D.:

Found at Camp Zoe, of course. Ship. Cargo. Foreign One. The Arab, resonates with The Arabian. Found 1/2 mile from the Current River at this camp. Zoe. Ziczac-Zoe. Tic tac toe. The Diagonal. Foreign One.

bb:

Is The Diagonal the same as the Foreign One?

Hucka D.:

Yes. Yo.

bb:

Am I missing something about The Diagonal?

Hucka D.:

Yes. Not really. Kind of. (pause) Table.

bb:

The Table is The Key?

Hucka D.:

You must ask Lock about the Key.

bb:

Ok. I get that. What about Syd Barrett and Rick Wright?

Hucka D.:

Better than ever.

bb:

I’m going to log in to see if either of the properties sold, Hucka D. Hold on.

*****

bb:

No sale. Continue Hucka D. We were talking about The Diagonal.

Hucka D.:

Walk the same in Kerchal.

bb:

I know it begins, or, excuse me, ends with Sophia Loren, he he.

Hucka D.:

Look that up.

*****

bb:

Ok, Hucka D. Also did that and didn’t find anything immediately. So should I go to Kerchal now.

Hucka D.:

The Diagonal. Table. 256×256. Cube 3/8ths x 3/8ths, or 3/64ths. 3 of 64 with 61 left.

bb:

Thank you.


Research…

To start, I just wanted to give a picture of Hilo Peak showing this interface information. I’ll return to this urtahra group later, perhaps.

So I went to Kerchal and walked its left-to-right diagonal. Didn’t come up with anything startling yet, but thought I’d show the Sophia Loren starting point. Just after taking this picture, Ms. Loren winked out of existence, as did all the sims bordering Kerchal on that side, just like it did with Rubi before when standing at 256, 256 in that sim. Just noting this, mind you.

Thought I’d also provide a photo of the new digs. Now I’m just playing around with the inside still, but I really like the view here into the neighboring gallery. Speaking of which…

I thought it cool that the gallery inserted a little winter forest in the middle of the building but in checking…

… found out that they had to build around this 512m parcel called Forest _____, which the couple of winter trees is on the western edge of. The rest of the space is taken up by a quite dark and blankish building. Below is a picture of the little pathway between the gallery and this building that you can take to see the tiny winter forest.

Inside the building itself. Seems like a good place to relax and take in the forest. I’m not sure anyone has been in this building for a while, perhaps a couple of years even.

This shows the relationship of my rental house and the mysterious dark house the gallery surrounds on the other side. Interesting grounds for sure.

Must keep my eye on the ball, though. The main thing is to find the cause of Baker Blinker’s curse that seemed to originate with her encounter and absorbtion into Shakenstein in this very forest, also tied into the birth of Baker Bloch in SL and his initial slave status with Mr. Low. Maybe next Baker Bloch will manifest the Shake statue within the rental unit, just to look it over good.


Wavering…

Admittedly I’m not sure I want to sell the 2 Rubi properties now. Actually took them off the market tonight. Played around with another freebie house, tripling it and then tripling it again, turning the 2nd 3some on top of the 1st 3some. This is like the Wright House Gallery, then, which I really like.

Is it worth 17 more dollars a month for such fun? Could be. That’s one CD basically (probably not 2).

Preliminary ideas along these lines:
* Make the Wright House Gallery only 2 collage series, the matching Yale-Newton and (projected) Wheeler-Jasper. These will be on the inner walls of the 1st/2nd and 3rd/4th floors respectively. Then I could keep Hidalgo and Rose Hill in this gallery, or move them back to Rubi somewhere, perhaps in new ground houses. Now about Oblong and Greenup… thinking about creating a new skybox on the Rubi properties, perhaps at 250m again (like the Wright House Gallery), perhaps the doubled triplets I describe above. You can only reach it through teleportation. Get rid of the treehouse for now for the most part, although that may be added in again later. And here’s a most important part: don’t include the Temple of TILE in the new plans. Or else move it way up in the sky as well.

Must make decision about photography. Ideally, photos should have their own gallery.

But I still may just sell the properties. I’d say it’s about 50-50 at best right now.

Let’s bring in Hucka D., or try to bring him in. Hucka D.?

Hucka D.:

Yes.

bb:

You can’t answer whether I should keep the Rubi gallery, can you?

Hucka D.:

Think of the 10×10 and how you want to lay it out. You already have the Hidalgo Gallery from Azure Islands. Now Hidalgo is twinned to the Rose Hill series. Do geomantic experiments. Don’t sell quite yet.

bb:

Where should the Wheeler-Jasper series be?

Hucka D.:

You must put them somewhere. The Wright House Gallery is an option, certainly. But you’d have to move the Oblong series. Greenup and Oblong belong together, as do Yale-Newton and Wheeler-Jasper. Likewise with Rose Hill and Hidalgo. You can fit Rose Hill/Hidalgo and Yale-Newton/Wheeler-Jasper in the Wright House Gallery, ,but not Greenup/Oblong which, after all, makes up 4/10ths of the 10×10, as does Yale-Newton/Wheeler-Jasper and then Rose Hill/Hidalgo the remaining 1/5th. What have you then created?, you should ask.

bb:

What about photos?

Hucka D.:

Photos and collages are a little bit apples and oranges. Separate galleries.

bb:

Consolidate in Tyta instead?

Hucka D.:

The 10×10 should be the focus. How to arrange in various places. The Wright House Gallery is ideal, perhaps for Yale-Newton/Wheeler-Jasper, and then you can add in Rose Hill/Hidalgo there if you wish. But Greenup/Oblong does not fit in the Wright House Gallery. You must have a second gallery to show the whole 10×10.

bb:

I’d like to talk about the attached mythology for the Edwardston Station Gallery. It did cross my mind to create a web site around this gallery even if it didn’t exist at the time. We have spoken about Edwardston Station, inserted into Rubi…

Hucka D.:

Yes, Edwardston *Station*, not necessarily Edwardston Station *Gallery*, is a lock and key affair. The station should remain, but delete some textures. They’re causing lag. Edwardston Station should be in Rubi. No doubt about it there.

bb:

So I should keep the Rubi properties, then?

Hucka D.:

It’s not my decision.

bb:

So Edwardston Station, in combination with Rubi, produces Silver, and a portal opens between SL and Wazob at least, and perhaps Mythos behind that.

Hucka D.:

The Arab. Foreign One. Rat. Map. Gang. Grassy.

bb:

It’s obvious, though, that the Wright House Gallery had to be created at this time.

Hucka D.:

Right.

So that’s 1546 sq. meters, or 1/3rd I’m allotted. And I’m *not* going beyond 35 dollars a month Hucka D.

Hucka D.:

You shouldn’t need to. The 10×10 is the focus and it will fit comfortably in that cash bracket.

bb:

I’ll think about that more. Moving to the new rental unit near the Kerchal Forest.

Hucka D.:

Yes.

bb:

Baker Blinker merged with the Shake creature there — Shakenstein is the name, seemingly — and materialized Baker’s Island off the coast of Cape Breton in SL, in this sim. A portal or doorway was opened.

Hucka D.:

Baker’s Island is also Burning Life. Connected through Synchpatch. Baker’s Beach. Burning…

bb:

Did Baker Blinker only go to the Burning Life island, then? At the time?

Hucka D.:

You must look at the synchronicity involved. You moved your attention to the mainlands at the time this island of Burning Life, 22 sims worth [less than the 32 sims claimed to make up Baker’s Island] was positioned beside the Atoll continent. Burning Life unifies SL more than perhaps any other event. SL is based upon the philosophy and practice of Burning Man. In a way at your rental unit you are creating a n art event at this burn. Labyrinth, like is plastered all over the walls of this unit currently.

bb:

I’m going inworld now.

Hucka D.:

Good. Thank *you*.


Hilo Peak/The Abomination: Measurements (Part 1?)

TEXT SOON.


Abominable…

bb:

Hucka D., I’m going to let you see through my eyes again to view the picture above [as we did in the old Hidalgo Gallery before]. We’re going to start with just this one collage for now, which may move into other collages. Let me give the location first: we’re on level 1 of the new Wright House Gallery, directly above the Wright House itself [and] at the 250 meter level. Where we’re standing is at 251 meters. The collage we’re staring at is the 7th of the 10 part Yale series located on this floor and also the floor above.

The reason I wanted to examine this collage tonight, Hucka, is because of the presence of the Abominable Snowman within, and holding a sceptre with a light in it, perhaps caused by a glowing gem of some kind.

Hucka D.:

I think it could be a diamond. [Something very valuable anyway.]

bb:

I wanted to examine this picture tonight because we just measured the height and position of what the Ancients such as Mr. Low called The Abomination in the lower right hand corner of the Federal sim. To do that we placed the tiniest cube possible in SL (0.01m x 0.01m x 0.01m), highlighted it, and then looked at the coordinate numbers. It turned out that The Abomination is 27 meters left of this lower right corner (229.000), 16 meters up from the southern line of the sim (16.000), and also almost 46 meters above the bottom of SL (49.903), which makes it almost 26 meters above the level of the sea here, since sea level is at exactly 20 meters.

But *before* this we also carefully measured the position of what The Ancients considered the much more important Hilo Peak, even though it seems much less impressive. Turns out they have a very exact mathematical relationship with each other, since Hilo Peak lies on exact meter positions as well, or *16* meters across from the lower right corner of the Federal sim (16.000) and also 19 meters up from this corner (19.000). It was also interesting to find out that it is a little over 1 1/2 meters below sea level here at 18.375.

What this means is that Hilo Peak, in combination with The Abomination, implies a rectangular area between them of 11 meters in length and 3 meters in height for a total of 33 square meters.

Hucka D.:

This is called the Relationship Rectangle.

bb:

We’ll return to that in a bit. So let’s just dive into it. We think that *Rudolph*, in this collage, represents Hilo Peak now, a powerful guiding force who is also able to *tame*, as it were, The Abomination… through this mathematical relationship perhaps.

Hucka D.:

The Abomination looks down on Hilo Peak, just as the Abominable Snowman looks down from his loftier perch to Rudolph. But they have eye contact, and also the Snowman’s sceptre is lighted, much like Rudolph’s nose will be lighted or has been lighted. Just like in your picture here.

bb:

It seems like the hiker’s walking stick might be the same as a measuring stick, then.

Hucka D.:

Indeed it is you, since you are a hiker. The Hiker.

bb:

The other part of this might be the introduction of Jay Cutler to overlap the John Elway figure here, since, in part, Cutler is the current Denver Bronco’s quarterback. He then stands beside the roller coaster system that is also the solar system; he holds the burning car which represents our sun that the planets orbit around, or both fall into and fall away from at the same time. Mercury, Venus, Earth, Mars, Jupiter, Saturn, and, lastly, Uranus at his feet.

Hucka D.:

Uranus the planet on the border. The invisible and visible at once. The Black Hole, but not really.

bb:

But Jay Cutler is actually from *Santa Claus* here. He was born there. And then he moved to Lincoln City right next to Kercheval and the Land of Lincoln forest [where he achieved football stardom]. Is he, then, Santa Claus himself? I know Burl Ives is not Santa Claus since he’s a snowman, a regular snowman unlike Abominable.

Hucka D.:

Let me tune into that chunk of information. Yes, Jay Cutler is Santa Claus. He controls the Kerchal Forest. But he needs Hilo Peak to complete his mission. Otherwise…

bb:

Christmas is canceled.

Hucka D.:

He must also tame the Abominable. He must pull its teeth, in effect. Take the bite out of it. He must tame the monster.

bb:

Hucka D., is the monster 196,833?

Hucka D.:

Snowflake. Dimensions. Strings. Theories. Planck’s constant. Minimum length. You need help.

bb:

Mentally?

Hucka D.:

Yes. Moonshine. Yale. Key. Lock.

bb:

What’s in the Kerchal Forest?

Hucka D.:

A light.

bb:

Let’s get back to the collage here. So obviously Herman Munster’s head here represents another monster, and Maria von Trapp of The Sound of Music is mirroring this monster state through the jagged hairline. She’s all wet. Ives rescuing the yellow submarine from the stream is probably associated with the saving of Christmas. The burning car is another symbol for the yellow submarine, since it is also pointing upward. Abominable’s lighted sceptre is also obviously related to these two, and, of course, Rudolph’s nose. Light.

Hucka D.:

Light. But the Monster is not quite tamed in this collage. Only in the next one do we have a resolultion. Sun is tamed by Moon. The planets are cooperative children now, singing the song of the Universe. Falling in and out in perfect harmony. Grasmere.

bb:

Burning Man. Burning Life.

Hucka D.:

Baker’s Island. Yes. Not quite 32 sims but 22 will do.

bb:

The lock is then not needed anymore. The key has been found. The light.

Hucka D.:

The way to restore normalcy.

bb:

What about Monster Island? 196833 + 1. Plus One.

Hucka D.:

The Monster must continue to be tamed. Active and passive must be in balance. Red and blue. Monster Island controls this.

bb:

Subject for another night.

Hucka D.:

Yes.

bb:

Thank you.

*****

bb:

Hucka D., one last little thing. Now I’ve been thinking about it for a little bit and there’s really only one thing in that forest, besides the tree planter. And one could say that it’s from *Grasmere*.

Hucka D.:

Quite true, actually.

bb:

And I was amazed that you can actually see this on the map. A little light. Light. Guiding. Grasmere.

Hucka D.:

You’re on to something here.


Graduation Island

This is a place I essentially missed in my initial explorations of Sansara last spring: two large islands in one of the central seas of this oldest continent. So I thought that since I was renting a house in Butler not too far away, it was time for a closer examination.

From my Butler rental I can quickly dive into this very same sea and walk underwater to the islands a couple of sims away. But the underwater views here are not as exciting as some I had visited, so I ended up flying to the far island first, saving the nearest and more deserted island for, um, dessert… wait, I suppose that would be the main course in my island pickings.

Both islands are around the same size, or, as I’m reexamining them again on the SL map, around 2 sims each, with the one I’m calling Graduation Island — for obvious reasons that I’ll get to in a moment — the slightly larger of the two, apparently.

Baker Bloch landed on the east end of the island at a large bay full of mysterious objects such as a dark twisy spiral thingie, a miniature burning battleship, a larger but still quite small pirate ship, and a ceiling fan hung in midair.

Moving inland a bit he stumbles upon what is apparently some sort of hideaway bunker. Appropriately it was quite hard to get into; Baker Bloch had to enter through the roof. Using the diabled camera control option he’s so fond of, Blochs also discovers this car in a hidden room of the “bunker”, otherwise inaccessible.

Here’s a snapshot depicting the spacial relationship between this bunker (dark structure) and the basically empty boathouse (light structure) beside the ceiling fan, etc. where Baker initial came ashore. Upon seeing this, Blochs pondered some kind of purposeful yin yang relationship between the two (?)

Moving eastward mainly along the shoreline Baker Bloch then comes across these Star Wars related objects…

… and then visits a lighthouse with three small alcoves inside, including this upper one complete with a writing table, and, um… is that soda pop?

But then some of the mystery is drained from the island as Baker Bloch wanders southward to discover this larger building, apparently built to hold celebrations for those graduating to the mature (main) grid from SL Teen Grid. Apparently the kids were now able to drink coffee as well for the first time as well. It’s a really nice space, though, and Blochs wonders how often it is actually used.

He leaves determined to come back very soon, but first he wants to explore the second island — the main course or perhaps just dessert now.*

* Sometime after leaving Bake Bloch also ponders the creation of a Senior Grid, kinda like the PGA has a senior circuit for those golfers over 50 years of age. It could be something like Teen Grid, with all the sex orientation toned down (since older people think less about sex) and perhaps more ads for cadillacs, retirement benefits, and, of course, geratol. Baker thinks up a catchy name as well: Geezer Grid. He thinks it could fly.


Abominable, 2

“Hucka D., I want to keep talking a bit about the Yale collage picture we were examining before. Now to me, and to you also, it seems, Rudolph is obviously a symbol of Hilo Peak, as The Abominable Snowman perched above him is The Abomination itself. In taking more measurements today we know some additional things about The Abomination. We know that it is 5m x 5m at its base, but 3m x 3m at the top. We also know that this 3×3 top is owned by one group, but this group also owns, as a whole, 4×4 of the overall 5×5. This 4×4 piece of 16 square meters is aligned directly west of the 8×4 piece of 32 square meter land that represents the only jut of the overall parcel belonging to Urtahra. This jut, in effect, bridges Hilo Peak and The Abomination. But I’ll have more to say about those overall measurements in another post.

Hucka D.:

The dimensions of the Temple of TILE were also based on 3×3. Interesting you have 3×3, 4×4, and 5×5 all directly referenced by The Abomination. Has it been tamed, then?

bb:

I also wanted to talk about Burning Life. My theory, Hucka D., is that Burning Life is represented by Jay Cutler [likewise standing in for John Elway — see below], and the burning car in his hand is the central sun or Burning Man of that event. Now at his *feet* we have the marble that represents the planet Uranus, the most distant planet depicted on the roller coaster [starting with Mercury, which is the same as the roller coaster cart directly below the burning car/sun]. So my new theory is that Uranus is found in the Kerchal forest. Just like the Uranus planet you can *just* make it out on the map if you know where to look. And this Uranus is 3 cubes, 1 being transluscent. They’re set at full glow. *Barely* make it out, [just like Uranus is barely discernable to the naked eye, if you know where to look.]

http://www.maineskies.org/uranus.html

Hucka D.:

You think this is the opposite of Burning Life, then. Brightest verses the very opposite, so dim it lies on the very edge of perception. This is a contrast of opposites.

bb:

That’s right.

Hucka D.:

Hand high and feet low. Hilo.

bb:

Another interesting thing about the collage is the direct comparison, it seems to me, between Maria von Trapp-Herman Munster pairing and Abominable Snowman-Rudolf pairing. That could be the deepest part of the collage.

Hucka D.:

2 Monsters in each case.

bb:

The Temple of TILE is the Abomination. 3×3.

Hucka D.:

In part. (pause) It is the top of the Abomination, before the widening.

bb:

Is The Diagonal also The Abomination?

Hucka D.:

You have two opposite things, one very high — highness itself — and the other the highest of the low. (pause). The bird sculpture [red, green, blue “birds” The Hiker stands directly beside in the collage, also known as “Opus 19”] is suppose to lie on the periphery of a virtual burn, basically undetectable, or, again, you have to know where to look to find it. This is Uranus again. Blue. Beside the Uranus marble in the collage. Hilo. Hi Lo. Pluto.

bb:

Pluto?

Hucka D.:

Well, yeah. The unseen, maybe even the unplanet now. The ultimate in unnoticed. 9th.

bb:

I’m not quite getting that part yet.

Hucka D.:

Uranus, Neptune, Pluto; red, green, blue; spiralling downward, a continuation of the solar system immediately to the left, but the unseen part. Uranus marks the border between the two.

bb:

[“Opus 19”] is… lost my track of thought.

Hucka D.:

Grasmere. Go to Grasmere. Resolution. Monster perpetually tamed. Man, Moon, Munster. Calm. Moonshine. Jack Daniels. The *10×10*.

bb:

Thank you.


Adv. in Pinkronicity, 1

This post should be a lot of fun to write the text to…

Baker Blinker was attempting to rez something on the Rubi property (still for sale btw… come and get it!), when one of those SL moments happened where she flew and flew and flew and ended up somewhere totally different, not at all by her designing. But it turned out she flew straight north, apparently, landing not too far up from the Wright House and very near a pink car parked next to Maverick City that you can rather easily see from the gallery porch. The SL Bakers had already noticed this car, which has it’s own special story I won’t go into here for various reasons. But Baker Blinker though she’d just seize the moment, as they say, and explore around the environment for a bit instead of returning to Rubi (just as a note: there seems to be a palpable energy resisting my rebuilding the gallery and/or temple on the Rubi properties).

A map of the sim was found in what appeared to be a new shop opening up next to the wall near Maverick City. This map shows the previous buildings in the middle of the sim now all vacant and up for sale. The sim literally has a huge vacant hole in its middle, taking up maybe 1/4th to 1/3rd of the whole sim now.

But you can also see the still existing Maverick City on the map, including its pinkish Last Straw Saloon that the new shop sits immediately northwest of…

… which then becomes Baker Blinker’s next destination. Or, more correctly, the already noted “hole in the wall” just beneath the floor level of this saloon, and the border of Tyta and Horisme.

I don’t think Baker Blinker has been inside the Great Wall and the secret inner passage walked, top to bottom, by Baker Bloch. So this was a nice treat for her. Soon she comes upon the entrance proper to the wall in the Tyta sim…

Baker Blinker catches her breath at the sight of an avatar that appears to be right at this entrance. You see, Ms. Blinker basically likes to avoid mainland dwelling avatars, since she’s been harassed now a number of times in the past. That’s probably the main reason she allowed Baker Bloch to own the mainland gallery in Rubi (now Tyta). But she sees this is only a noobie person that has locked up.

She goes to help. “Are you ok? Do you need assistance?” she asks.

He he. That was a joke, because it’s really a statue called NOOB that Baker Blinker encountered on the other side of the wall. Cool thing was that you could copy it free of cost, which she promptly did.

Before either logging out or going on other adventures, Blinks decides on impulse to return to the pink car, perhaps to take a snapshot of herself sitting in it. Then she spies the picture directly in front of the windshield.

“Hey, isn’t that the same noob avatar as the sculpture I found just on the other side of the wall from here?” In checking, she finds out that this is quite so.

So a logical conclusion, it seemed, to this chapter of the pinkronicity story was to rez the NOOB stature next to the car and take a snapshot of the 2 twin avatars together.

(to be continued…)


Adventures in Pinkronicity, 2

Baker Blinker later goes up to the Wright House gallery porch to take this snapshot of the newly positioned NOOB.

She then realizes that there is not one but two collages within the gallery showing her counterpart Baker Bloch in the same “sleeping” (inactive) position, both from the Hidalgo series created just this spring.

This is the 7th of the series, called “Labyrinth Squared”. Baker Bloch is positioned within a hedge maze (not techinically a labyrinth, since it contains dead ends). In his interpretation of the collage, Hucka Doobie stated the hedge maze represents Sansara or the old continent, with the paths between the hedges representing the water passages Baker Bloch was so enthused about walking at an earlier point in his SL existence, and which, actually, he’s getting more into lately as well.

And this is the second collage with the “sleeping” Baker Bloch, this time the 5th in the series, named “After/”.

While she’s logged in, Baker Blinker also decides to stop by the old Gliese property to have a look around. She spots this house on the property essentially caddy-corner to her old lot, and discovers that it’s the same as the Wright House included in her box of building freebies, which also yielded her original Azure House (Misti’s Big Blue House). Odd, she though, and also, to add to the queerness, she found out that Baker Bloch had attempted to rez this same Frank Lloyd Wright inspired SL house on the Rubi property just a couple of days ago, but found it to have too many prims to be useful there.

So Baker Blinker decides to craft an im to the owner of the house and attempt to relay this little chain of oddities, adding, at the end, that she is owner (or Baker Bloch is owner) of the new Wright House Gallery, with the namesake not Frank Lloyd but recently deceased Rick Wright of Pink Floyd fame.

Queer.


OH MY GOD!!!!!

Somewhat like Homer Simpson before him, Baker Bloch discovers a portal to the third dimensional world, uncovering a startling revelation.

Definitely a Darth Vader-Luke Skywalker type moment!!!