Baker Blinker Blog Book I: Pre-Jeogeot I 08b (Sep/Oct 2008 02 of 02)


Other Island (Future Portal To Geezer Grid?)

Walked from Butler sim rental unit back to the deserted island next to Graduation Island, as I’m calling it. Came out of the water to this sight of meditating (?) avatar in mid-air. Perhaps a nature worshipper?


I really like this island, but I think it attracts other people as well for the same reason. Who can blame them — true wilderness such as this is hard to come by in SL, as I’m well aware of. Still I plan to visit now and then, especially in the middle of the night when less people are logged in.

Baker Bloch catches sight of the second (Graduation) island, although with this draw distance he can only make out one of the many trees on this island.

Shark!!! Blochs wonders how he’s going to get off Graduation Island now he’s on it, without “cheating” and teleporting elsewhere.


But he makes it around the shark somehow, which never breaks out of its circle to attack him. He continues toward what we now call the Ross Sea, and meets this sparkly complex near the strait connecting this sea and the Ross Sea further west.


Rose Hideout To Ross Falls

Baker Bloch was surprised to find this underwater house or structure, with two simple rooms, awaiting him at the other end of the strait, and with full building permissions. Mind you he plans to delete them shortly but he couldn’t help rezzing a couple of objects for the ocassion. I suppose he’ll always be a bit of a hobo underneath it all.

Just a couple of objects, mind you, like a picture, originally from the Rose Hill series, which prompts him to manifest some roses as well. He then deletes the Rose Hill picture but decides to keep the roses around, which turns out to be kind of prophetic.

Then its on across the sea, where he shortly encounters the snow line diagonally cutting across the Ross Sea. About a third of the Ross Sea has such a snow/ice covered bottom.

Blochs was also very interested to find these Okinu- like geometric patterns near the upper (east) end of the diagonal, near the Ross sim. This is the only place on the ocean floor where Baker Bloch can recall seeing these types of patterns besides Okinu, *which*, he finds out later, just happens to lie directly north of the sim he’s walking in here (Biscay and Kara).

Then it’s on into the Ross sim itself to explore the water intake from that direction. Soon the water passage leads him to a large waterfall on the west edge of the sim which he appropriately dubs Ross Falls.

It is here that bb’s real life wife comes home and gives her husband the present of a toy avatar which is obviously either Baker Bloch’s father or son, or both. He, in fact *sees* it through the computer screen, which means he also sees into another, higher (third) dimension, if only briefly. That this interface happened at Ross Falls also seems important in retrospect.


Ros*s* Hideaway, Then??

I can’t remember if it is the same night that Baker Bloch returns to his Ross Sea hideout and manifests additional objects, but here you can see the main addition: a poster from the 1978 black musical The Wiz staring Diana Ross and Michael Jackson, among others. He was prompted to upload this texture and fit it onto a prim in this hideout because of a map coincidence involving Ross that I won’t bore the reader with, except to say it seems to tie together Michael Jackson and Diana Ross in a synchronistic fashion. After then researching Diana Ross in wikipedia, Blochs realizes that besides being friends, the two also starred together in the heavily panned musical The Wiz.* Baker Bloch then became aware that his user, baker b., was heading to an Oz festival the very next day that was extremely near and dear to his heart; he’s been about 13 years straight now, with the wife along each and every time as well.

The more he thought of it, the more he realized the two were connected, especially when going to the festival and seeing only *one* African-American out of the 1000s of people sighted, who also happened to be playing the role of Cowardly Lion for park visitors. But the clincher came a little later: it turns out that the Cowardly Lion in The Wiz, also black (all roles in the movie belonged to African-Americans… this was *the* Black Oz movie), was *also named Ross*, although no kin to Diana Ross, who played Dorothy. Baker Bloch thought this really odd because he’d already named the sea this hideout was located on the edge of the Ross Sea for another reason, and that is the presence of an Amundsen sim as one of the 6 primary or whole water sims of this sea. The Antarctic explorer Roald Amundsen, whom I would assume this sim is named after, began his South Pole expedition from a bay in the Ross Sea of Antarctica, and a sea also personally named after him is now located right next to Ross Sea (Amundsen Sea). Also I thought the name was appropriate since, like the Ross Sea of Antarctica, the Ross Sea of SL is (partially) snow/ice covered.

And Blochs also knew that the roses had something to do with this tangle of synchronicities; he’d already named it the Rose Hideout, but the name changed to Ross Hideout as little Ross related synchronicities quickly piled on top of each other to create one not-so-tiny complex of synchronicities. But the biggest surprise was perhaps yet to come: the possible discovery of a ship previously thought to be of only mythical proportion in this very SL sea.

* despite it being a critical and commercial flop, in 1980 Jackson calls his time working on The Wiz “my greatest experience so far…I’ll never forget that.”


Then… Finding “The Arab”???

And this is it… the fabled Arab ship. Or so Baker Bloch theorized at the time of the discovery. It lies in the southwest central part of the Ross Sea, and was the first thing Blochs ran across in a quite large array of structures in the same area, and apparently belonging to the same land owner as well. Baker wonders how someone could get permission to build in a water sim usually owned by the good Governor Linden, but later realizes this may be a dangerous train of thought to follow.

But it was obviously the same ship as was in the top of the Temple of TILE just recently, one of the last objects added before its September demolition. Well, it’s almost the same, since this ship is larger by about 10 meters, and Baker Bloch didn’t have to almost crouch down to fit underneath the rooftops in the superstructure. It appears that the whole ship was merely stretched out a bit…

In looking a little closer at the two photos, it seems that the hull design is a little different as well, but it could be just the same texture(s) stretched in different ratios.

Baker Bloch understandably feels the need to check the ship out at great length. Unlike the ship in the temple, The Arab, as we’ll just keep calling it here, still contained some cargo on its deck, although the cargo area below the deck was empty. But Baker Bloch could find nothing inside the various crates through his scans.


Blochs then examines a mysterious brick structure positioned just south of The Arab, but finds little again.

The one thing he found there that day that may give a clue to the meaning of the ship, he feels, is an old tv with a busted screen, found in an otherwise vacant galley.

This large building with many mysterious objects also lies in the immediate vicinity of the ship. Baker Bloch wishes his little torch provided by the Lindens put out more light to drive back the shadows here!

Baker Bloch finds more incredible things in the same area, but became too tired to take more snapshots. Another day, he thinks. After a long night of exploration in the Ross Sea, he heads back to his hideout at the edge of the sea, deposits the broken tv in a dirt bank there, and then sits in his sci fi chair thinking about possible ramifications.


Chattering…

“Well Hucka D., did we find The Arab?”

Hucka D.:

Yo.

bb:

Can you tell us more about the find, then?

Hucka D.:

A ross is a ross is a ross. Diana. Wiz… ard. Cube. 3×3. Abomination.

bb:

Cool, we talk abstract tonight.

Hucka D.:

Free Ride, Frankenstein, Winters, Sunshine, Apples, Oranges.

bb:

What is the meaning of the Ross Hideout?

Hucka D.:

Storage. Finds.

bb:

Did Baker Bloch experience the 3rd dimension at Ross Falls? And is Ross Hideout technically under the falls?

Hucka D.:

Yes and yes. For now.

bb:

So the hideout is in the Ross sim.

Hucka D.:

For now. (pause) Find A-R-D.

bb:

Back of the cube?

(Hucka D. does not answer.)

bb:

Is SG Baker Bloch’s father? Or maybe son?

Hucka D.:

Yo.

bb:

Where’s Grassy? Still in Big Four?

Hucka D.:

He’s coming home now. He wants to check out this possible Arab find.

bb:

I think it might be from Corsica.

Hucka D.:

Look at the Abomination again. Mossman.

bb:

In that collage, no. 7 in the Yale series, the Abomination has the hand and sceptre of Mossman. They are melded in part.

Hucka D.:

There’s a Big Lot of ’em.

bb:

Oz tomorrow.

Hucka D.:

Yes. Big Day.

bb:

A-R-D? Death? Father? North to South America? Panama Canal? Forwards and backwards at once? MaN?

Hucka D.:

Go inworld now.

*****

“Hucka D., we think The Arab — if it is The Arab — is causing time/space distortions in the sea it’s in. The front seems like the back and visa versa. Rose/Ross.

Hucka D.:

It’s the Ross Sea. Diana. WIZ… ARD. Cube. Distortion, yes.

bb:

How do we stop it?

Hucka D.:

Find out what’s on The Arab, if it is The Arab, and then abandon ship.

bb:

Once the ship has been looted, then the sea will revert?

(Hucka D. does not answer.)

*****

“Wait Hucka D., it’s the tv (!) Baker Bloch found it broke, with the screen messed up. But that’s the tv he used to open the portal to the third dimension, somewhat like Homer Simpson before him. *That* caused the time/space distortion. And it happened at Ross Falls.

Hucka D.:

Stick a rose in it.


Chattering, 2…

bb:

Hucka D., I’m not sure I should linger too long in the Ross Sea.

Hucka D.:

Don’t linger anywhere too long except certain spots… by forests.

bb:

Like the Wright House Gallery and maybe still the Edwardston Station Gallery.

Hucka D.:

Mare is important now. Study the parallel Arcadia Asylum builds there. All are there that you will use, except the certain kinds of sewer pipes. Lag is bad there as well, see.

bb:

I plan to go into the lowest seas of the continent soon, below the Ross Sea and the sea containing the two large islands.

Hucka D.:

Certainly don’t forget the forests, though.

bb:

Is Grassy back yet?

Hucka D.:

He is, and examining the contents of The Arab. It’s not The Arab by the way.

bb:

What is it?

Hucka D.:

A clever copy. Designed to lure you in. You’ve yet to find The Arab. Foreign One. But Grassy is intrigued still. It’s most definitely a breadcrumb.

bb:

I think it is The Arab, Hucka D.

Hucka D.:

No, Grassy examined it and determined it is not. He would know. Giant rat.

bb:

Why does the Ross Sea cause such apparent distortions? The entrance and exit appear to be the same in some instances at least. And Baker Bloch found that portal to the higher dimension [to SL] there, at the Ross Falls. No, Hucka D., there must be more to it.

Hucka D.:

Maybe it was just to lure Grassy back from West Virginia. He wasn’t really trapped there, you know.

bb:

Should the temple be rebuilt? With The Arab inside?

(Hucka D. doesn’t answer.)


Ross Sea Related Stuff…

Knowing that the Ross Sea lies directly south of the Okinu sim, Baker Bloch decides to re-examine the latter, once again, after finding what could be The Arab in the former. He decides to walk the diagonal of the sim, just as he did in Rubi. He decides he needs to walk this diagonal a number of times, but on different days and probably different weeks and even months. But on this particular day, the first time (and, up till the time of the writing of this text, the only time) he walks the left-to-right diagonal, he finds this glyph that could represent the ship itself, with its protruding superstructure (??). Probably not, but, again, I’m just recording this find into the blog here to cover all bases, just in case…

Interesting that you can peak under the water just above the Ross Falls…

Baker Bloch comes across this gallery near the southeast corner of the Ross Sea, which displays some photos of the prehistoric stone circle in the Lake District called Castlerigg, one of the best known and most visited of these kind of circles in England. Thought I’d note this since several of collages in the galleries also depict a Lake District rock circle, albiet a much less known one called ______. However, originally I thought the circle I had put my collages was Castlerigg… they share some similar qualities. Anyway, moving on…

This is not *really* Ross Sea related but was found by Baker Bloch while teleporting to various places on the Sansara map that looked “interesting”. Does the creator of this ship know, by chance, about the Mmmmmm civilization, though? Is he attempting to make fun of one of their goodmobiles with this craft in some way Baker can’t quite grasp? One the reasons I ask what probably seems to be these nonsensical questions is that the skybox structure Baker Bloch found this craft in looks on the map like a giant *tile*. You can see it here… obvious, eh? (and of the same color as the front of the Temple of TILE).

So a logical question to follow is: does the owner also know something about the game/philosophy/religion of TILE? Is there another Tilest in Second Life besides the wife and I??*

* In checking after writing this text, found the land is owned by a group called Coloverde Park Association. I joined for $10. I will report other things about this as they come up.


A Fuller Arcadia Asylum Ensemble…


Loose Notes…

Today while hiking discovered another fabulous former lair of the Mossman civilization I decided to call Mocksity. Hey, I didn’t think about it when coining the name but there is resonance with another “pretend” city called Monkey City, from the Mythos planet and, specifically, the Mythos country of Wazob. Maybe I can play on that connection more later. Anyway, I actually chose the name Mocksity to reflect a kind of merger of Rock Deities and Mossmen at that location. Rock + Moss + City = Mocksity.

I’ll have photos soon of this city, which is, once again, along RIVER, as is Moss Main/Moss Most already described in former posts. It lies between the Moss Main/Moss Most complex and the portal system on same in Frank Park further downstream. I’ll also try to create a map of the RIVER showing the relationship between all these Mossmen related places.

To SL news now: Decided, at least for the present, to re-create the Edwardston Station Gallery in a simpler and hopefully cleaner and leaner fashion. The Rubi properties are still up for sale, although I’ve considerably jacked up the price on each. I’ll also have snapshots of that restoration soon. Have to decide what collections go where if I follow through with this plan of opening the ESG back up. Am trying to reduce amount of large size textures as much as possible.

I have still not decided if the craft Baker Bloch found at the bottom of the Ross Sea is The Arab, and, if so, whether it is from Mythos.

Come to think of it, The Abomination might be tied to Mossmen activities on the plane of toy avatars because, in the 7th Yale collage, the Abominable snow creature has the hand and sceptre of one of the Mossmen toy avatars (Gene Fade himself?). I now think the Abomination is tied to the presently non-corporeal Temple of TILE: both are based on the 3×3 pattern. The Abomination represents the Linden Grid, and nearby Hilo Peak, the highest of the low (SL underwater) peaks stands for Urtahra, the pre-Linden world that the square based grid was superimposed upon. Probably this means the Temple itself stands for this Grid, then, also based on square tiling as it is.

The Diagonal (Rubi) also stands for The Grid, then, in microcosmic form, as representing a single sim of this grid.


Loose Notes Again…

Edwardston Station Gallery is a go once again… might even be renamed the Edwardston Station Galleries. I believe that the Wright House Gallery may be just some kind of annex now, perhaps. For the record, this is the third time I’ve reconstructed the ESG. What do they say, third time’s the charm? Could be.

Here’s what I’ve done so far. I’ve kept the basic idea of the 3 gallery floors, but I’ve made the station area smaller (decreased from 5 collaged AA stations to 2) and also the brown colored tile gallery that began as the Hidalgo Gallery. It’s about maybe twice as big as the original Hidalgo gallery now, but still close to 1/2 the size it was in the last version of ESB. Maybe somewhat more than half. And I know the collection that will be in it: the Greenup series of collages of the 10×10, the only series of the 10×10 currently completed that was left out of the Wright House Gallery. I have more windows looking out of the gallery, being more aware of the space surrounding the gallery in this version. The 20 collages of the Greenup series fits quite comfortably within this space, even with the large windows (4 in all). So that’s a solid foundation, I feel.

Returning to the station itself, I haven’t decided whether to just leave the AA wallpaper up or put up the wallpaper that was in the station in the former version, the nicer, cleaner stuff. But I definitely want to add in the Esbum and Edwardston (Mythos) related pictures again, to provide a history of the station. Only 1 bathroom area exists still, as opposed to 5 formerly.

In the station I also decided to leave the two ends of the subway itself open, the rr part that is, instead of capping them with fake extensions. This allows easier access from the outside, or more apparent access.

Keeping to this level: because I rather considerably decreased the size of the station, there was also considerably more I could do in terms of landscaping. I also put a number of higher prim trees and vegetation around the gallery, including the cypress tree formerly in the Temple of TILE (the temple didn’t make it into version 3 of ESG… more on that in a minute), and also some giant bamboo currently. The center of this landscaping effort is a small waterfall pouring out of a pinched pipe and into a tiny pool, all surrounded by four large rocks from the former Luna Bliss waterfall that I accidentally unlinked when deconstructing the former gallery version. The NOOB statue is looking down on all… get to that as well soon. Anyway, there’s an interesting and particular center to this landscaping, unlike before… unless you count the pool in the old basement that sat perhaps where the present, smaller pool is positioned.

So I’m pretty happy right now about this new landscaping effort. Moving to the middle level, where in the former version you beamed into the gallery — the front door — I’m not sure if it will be the front door of the gallery now, since I don’t plan to put photographs on this level as I did before. Instead we have — get this — the original Azure Islands house — complete! — on the back of this level, which I think will act as the main offices of the gallery now. The open central part of this house has been *greatly* increased in height, though, and actually reaches what was formerly the bottom of the Temple of TILE. Again, I’ll have some snapshots soon of this extension. But the point here is that I don’t plan to put photographs on this level. Instead I’ve created 2 entirely new levels in one structure, inserted in the the old gap between the temple and the gallery.

So to these new levels. First off, they are accessible from the spiral around the tree that I’m keeping from the old version of ESG. The spiral will have more functions now, then: it will be the only connection between the 3 lower levels and the the levels above it. Technically, I suppose, we have 8 gallery levels now…

Let’s go into a little more detail about the 3 lower levels before moving up. The 1st level, or the station itself, is only connected presently to the 3rd level, or the brown tiled part of the gallery now holding the Greenup collage series. They are connected through an escalator still, as they were in the older version (except the west escalator instead of the east escalator, the latter now being closed as the west was in the old ESG version). So an option would be for visitors to beam in near the escalator, and then access upper levels from there. Those that enjoy the collages on level 3, the next accessible level if I decide to create the main access point of the gallery here, can also visit the Wright House Gallery next, or travel up the beanstalk to more collages in the ESG itself. On that subject: I think I’ll put the projected Wheeler-Jasper collage series, that will close out the 10×10 soom, in the houses at the top of the gallery. This was a plan carried over from the last version of ESG, where I inserted the Yale-Newton collages into these houses before moving them over to the Wright House Gallery. Another option would be to put the Wheeler-Jasper series in the Wright House Gallery and move either the Oblong series or both the Rose Hill and Hidalgo series into these houses. As Hucka D. said, it seems that the location of the various parts of the 10×10 is a key to ESG’s success. I’m *leaning* toward putting the Oblong series in the houses, since it is a direct double to the Greenup collage series from below. And then, also , the Wheeler-Jasper series will be in the same space as its own twin of Yale-Newton (as are Rose Hill and Hidalgo, if I keep them in the Wright House Gallery).

Then the new levels between level 3 and levels 6-8 (the two houses) will be used to exhibit Edna Blinker’s photography.

Gee wiz that sounds like a *plan*.

*****

10/09/08:

Just going to add onto this particular post to relay new developments in the ESG.

Returning to the station itself, I haven’t decided whether to just leave the AA wallpaper up or put up the wallpaper that was in the station in the former version, the nicer, cleaner stuff. But I definitely want to add in the Esbum and Edwardston (Mythos) related pictures again, to provide a history of the station. Only 1 bathroom area exists still, as opposed to 5 formerly.

I’ve added onto the station quite a bit, actually, since this note. There are now 3 bathroom areas manifested instead of 1, and 1 of these in a new position from the old gallery, even. This is still less than the 5 in the old gallery, and I think my expansion of this level 1 is done now. And these areas are also already filled with art (!). Edna’s stuff takes up the east side, my stuff is to the west, and in the middle we still have material relating the story of the Edwardston Station (same pictures as from the last 2 versions of ESG essentially). On this level, Edna has her Charleston, SC pictures, contrasted with those from Pocahontas, Virginia. Basically the dichotomy is riches and ruins. On my side I’ve added in some entirely new SL pictures, including 10 really old collages (pre-10×10), and also 3 chromagraph studies, which worked out nicely despite the lack of high resolution images to upload into SL. I’ll provide pictures soon — really quite pleased with that given the circumstances. So all the art of mine in this lowest level is pre-10×10, since the chromagraphs are old, old news to me. Plan to do more of those now, though.

Oh, and I did decide to put up the wallpaper from the old level 1 in ESG version 2, although I left some AA textures around the escalator area and also the floor remains hers (for now). So that’s a review of what’s happening with level 1.

Levels 2 and 3 remain basically unchanged… still the Greenup series (first of 10×10) in level 3, the brown tiled area. I have added teleporters throughout the gallery now so that you can browse through the levels quicker. You can walk or teleport now — options. The spiral staircase surrounding the giant tree will remain.

On level 4 I’ve put Edna’s Land of Oz pictures again, and basically the same ones found on level 2 of ESG version 2. Works nicely there, and part of the next steps will be to look at the brand new Land of Oz pictures for additions to this level and perhaps the area behind it to the south I’ve collaged in now. Get to that in a minute.

The east wing of level 5 is taken up by Klutzy Kamper’s photos, also translated from version 2. The west area will probably have Edna’s photos again, perhaps mountain scenes.

Now to the new, south addition, just put in this afternoon. It’s base is the low prim Beach House again, like I used with the Wright House Gallery. But instead of 6 beach houses I use only 2, turning the top upside down on the bottom once more. But the design is the same, only I use 2 houses (working as one pair or one unit) instead of 6, as the Wright House Gallery has. This remains an empty space… thinking about putting Edna’s Blinkerton related photos here.

The higher levels above these remain unchanged, which means the two glued together Victorian houses are still there. I haven’t decided whether these will eventually house the projected Wheeler-Jasper collage series or not. Another option now is the new South Wing… oh, I was going to explain a little more that design. Well, within this, since the Beach House has 2 levels, there are now 4 levels (since the second is simply stacked on top of the first. There is no direct connection between the bottom 2 levels and the top 2 levels. Instead there are entrances at both the east wings of levels 4 and 5, just large enough to get through (an opening similar to the one found in level 3 to reach the spiral initially). Then there are 2 spiral stairs within this new wing itself so that you can move between the two internal levels of each twinned part. Again, I’ll have pictures soon that’ll explain better… hard to describe all this. But one of the interesting things to me is that in constructing this new wing realized that technically levels exist between 3 and 4, and also 5 and 6… 3 1/2 and 5 1/2 in other words. Very Being John Malkovichian!

But the problem, for me remains the relationship between the Wright House Gallery, holding the 60 collages of the 10×10 past the Greenup series, and the Edwardston Station Gallery which potentially will have to hold the 40 other collages of this series, or the beginning Greenup series (20 collages) and the ending Wheeler-Jasper series (20 collages as well). I still lilke the idea of putting the Wheeler-Jasper series in the 2 Victorian houses perched atop the ESG.

So some work remains: I must review Edna’s new Land of Oz photos, as well as mountain landscape photos. Must decide whether to accept more guest art, as I have done with KK’s collection. So far I have Edna’s Land of Oz, Charleston, and Pocahontas photos in the ESG, as well as my own pre-10×10 collages, a couple of chromagraphic studies, and then the first series of the 10×10 (Greenup).

Put teleporters at strategic points in the gallery for those who are either more interested in collages or more interested in photos, so they can teleport to appropriate places of interest. The way I’m thinking in this is that you have teleporters on the treehouse spiral just outside level 3 with the Greenup series that will whiz you across the Rubi forest if you wish to visit the next 60 collages of the 10×10, instead of progressing up to the photo areas. Then on the escalator going up to level 3 I’ll also put a teleporter allowing one to skip the collages of level 3, if that’s not their cup o’ tea.

*****

Another thing that I contemplated and I just don’t think will work is moving the whole Wright House Gallery over to the Edwardston Station Gallery property as a skybox there, and probably at the 250m level again. Prim count is a problem to begin with. No, I think it’s best that the 10×10 remains split between the two galleries in practically terms, on the north and south side of the forest, as it were. *Ideally* they should all be together but I dont’ think that’s going to happen for some time.


New Look ESG, And Chatting…

Thought I’d go ahead and provide some preliminary snapshots of the new look of the gallery. As you can see, it’s quite a diverse collection of structures all collaged and wedged in together. Is it a marvel or a monstrosity, he he? Probably a little of both and all points between.

First the back…

… then the front…

I also wanted to chat briefly with Hucka D. if he’s there. Hucka D.? Come in sir.

Hucka D.:

Whadda ya want?

bb:

Just to chat. Did I disturb you?

Hucka D.:

No. Joke.

bb:

Ok, now it seems to be that it’s really not the Edwardston Station Gallery that’s the focus, nor the Wright House Gallery. It’s the forest. that both surround.

Hucka D.:

It’s the forest that both surround. 10×10. Edna.

bb:

What’s up with Kerchal?

Hucka D.:

Not a whole lot now. Renew your rent though.

bb:

Ross Sea?

Hucka D.:

Connected to the Land of Oz… glad you asked. The Ross Sea complex highlights the lack of an African-American presence at the festival. Diana Ross… The Wiz. Ross Sea is the Dark Side of Oz. Dark Dorothy.

bb:

I’m going to rent The Wiz.

Hucka D.:

You do that. And of course Gary points to Michael Jackson, since that’s his birthplace.

bb:

Gary points to Gray, which has other ramifications.

Hucka D.:

Monochromatic Oz.

bb:

All Black and White.

Hucka D.:

No Color.

bb:

What’s in the Arab, Hucka D.?

Hucka D.:

The World. A World and The World.

bb:

Mythos.

Hucka D.:

Yeah.

*****

bb:

Hucka D., Mayberry is a problem, isn’t it?

Hucka D.:

Whistling your problems away. Monochromatic. Simpler times.

bb:

Can I talk further of the split between the 2 galleries now, centralized by The Forest?

Hucka D.:

Talk all you want.

bb:

I keep coming back in my thoughts to The Arab.

Hucka D.:

Dark sea. Scary. Night. Creepy. Darkness. Bottom of sea. Antarctic. End of the world.

bb:

I must return.

Hucka D.:

You must return.


D. Chatting…

bb:

It’s Friday night Hucka D. but it’s kinda Saturday night as well.

Hucka D.:

Long weekend.

bb:

I have a feeling this 8th phase of the blog will be a turning point. 8 is a number of completion. I’ve returned home to the beginning point, phase 1. Ross Sea may be the ultimate Cul-de-sac. The Arab remains a mystery. I think it is now from the future. It’s not really about 4orrin1 as much as something else, something not formed yet.

Hucka D.:

Dark Dorothy.

bb:

Are we heading to Mythos again?

Hucka D.:

Mocksity. Go there. Tomorrow. Take pictures. Grassy and Mossman are ready to fly. It’s all there.

bb:

Is Mocksity the same as Monkey City?

Hucka D.:

No. That’s just…

bb:

Sorry. But there is a relationship. Does it have to do, then, with the Pope Project? Project Pope?

Hucka D.:

Mocksity represents a place where the Moss People escaped from direct influence of the Rock People, their “Gods”, but also incorporated that energy as their own. It is a place where they got away from their Gods. Moss Most and Moss Main were too close to Rock Roast in Rubi Doo.

bb:

I haven’t heard about Rock Roast or Rubi Doo. Is this akin to the Rubi sim in some way? I don’t mean to keep asking stupid questions.

Hucka D.:

There’s a rock in your sim that acts as a portal. Portal.

bb:

Who owns it?

Hucka D.:

You can find that out.

bb:

Should Esbum go there?

Hucka D.:

You need to start thinking of Dark Dorothy. Cul-de-sac.

*****

bb:

Heidi.

Hucka D.:

Howdy to you, then.

bb:

No… Ives. Burl.

Hucka D.:

Alright. Ask about your gallery to close.

bb:

I’ve just got some Edna photos to download and a little tweaking and then I’m done. Is it worth 17 more dollars a month? Probably. Most likely. And I can develop a web site now since I have something to hang it on.

Hucka D.:

Correct. See ya.


Mocksity! (What Remains…)

TEXT SOON.


Mocksity 2

TEXT SOON.


Chattering



Butterfly Island next to the wreck of what might be The Arab

“It really *is* Saturday night now, Hucka D. How’s Grassy by the by?

Hucka D.:

He’s in limbo.

bb:

No next project for him?

Hucka D.:

He’s interested in Mocksity. He misses the Temple of TILE, but wants to visit the new version of the ESG [Edwardston Station Gallery].

bb:

I’m going back to Mocksity in the morning or afternoon. Only a couple of hours away.

Hucka D.:

You have found the center to the sity. Or actually the sity itself. Very pretty. Very, um, central.

bb:

Should Grassy and Mossman [Gene Fade] go soon, then?

Hucka D.:

Fly them out tomorrow if you wish.

bb:

So let me just review what I know about the Mossmen, if you don’t mind. I know they created the portal system on the RIVER. I know they come from upstream on the RIVER as well, and worship the rock gods or a kind of rock gods. They record their first attempt at civilization at Moss Most and Moss Main on Moss Creek. That’s their homeland. But it was too close to the gods so they moved downstream… too close to this Rock Roast in Rubi Doo, I suppose?

Hucka D.:

Rock Gods.

bb:

So they kept moving downstream, but before they get to the portal system area in what we know as Frank Park they encounter the Sweetwater area [as it is now known], and, especially Mocksity on the western edge, closer to Moss Main but still quite a fur piece from it.

Hucka D.:

Mocksity is where the Mossmen first established a true identity. At that central place. And it’s still a central place for them. Mossman [Gene Fade again] would be very honored if you took him there. Grassy might like to tag along as well.

bb:

Did Grassy get out with his Pink Floyd CD?

Hucka D.:

Maybe.


Mocksity, This Time W/ Mossman (& Grassy, er, Salad Bar Jack!)

TEXT SOON.


Ins and Outs

“Hucka D., I should be able to catch up with the text tomorrow. Seem to be way behind but I think I can get through it pretty quick.”

Hucka D.:

*Salad Bar Jack* really enjoyed going to Mocksity. Thank you for including him in your adventures. Goes without saying that Mossman [Gene Fade] enjoyed it.

bb:

The separated part of Frank Park seems to be important.

Hucka D.:

That it is. Connection of RL and SL. Transition. Now.

bb:

I’m going to go back next weekend. Can’t access topo maps online right now to study further.

Hucka D.:

Someone else is here tonight.

bb:

Oh? Can I speak to them?

Hucka D.:

Yes. (pause) Hold on.

Smithy:

Hello? Baker B.?

bb:

Yes. Hi Smithy. How can I help you?

Smithy:

I am here to talk of the tent and the bed.

bb:

Yes. Thank you for joining us tonight, and agreeing to take part of this discussion to be inserted in the blog.

Smithy:

A tragedy.

bb:

Was someone killed?

Smithy:

Someone died.

bb:

Clothes?

Smithy:

A sorry. A moving on. But sealing, through the clothes. Heartbreak. Someone loved that stream [RIVER].

bb:

How are you related?

Smithy:

I am that lover. I am that [RIVER]. I am that forest.

bb:

How is Mocksity related?

Smithy:

On the corner. Cornersville. Control. Mossman control.

bb:

Do you know Gene Fade?

[no answer.]

bb:

Do you know the Mossmen?

Smithy:

Yes. Two in one. Control. Lab.

bb:

Are you talking about the Linden Grid by chance?

Smithy:

Mossmen, 3×3. Diagonal, as you say. Abomination. Abominable.

bb:

Are the Mossmen Linden-like… then?

Smithy:

A second reality. I am born.

*****

bb:

The forest is separate from the rest of Frank Park. A second, smaller reality. Second life. Mocksity on the corner. Cornersville. Grid, control. Separate. The Mossmen created this second reality, then.

Smithy:

A tragedy occurred. Pain, sorrow. Gone, though, but vacancy remains. Clothes. Tent, bed. I am born.

bb:

How about a story inside a story? Something inside the story.

Smithy:

Esbum.

bb:

Are you Esbum?

Smithy:

No.

bb:

Something to do with the rock-planet in the Rubi sim?

Smithy:

Not… (pause, doesn’t finish)

bb:

Smithy, when you say you are born do you mean reborn after a death?

Smithy:

Yes. Second. Reborn. Second. Reborn.

bb:

Smithy, where is Hucka D. now?

Smithy:

He is here.

bb:

Should I build something at that island?

Smithy:

The island was loved too and the stream all around. The stream loves the island too. The island is loved.

bb:

Are you familiar with Second Life?

Smithy:

The Mossmen control.

bb:

Are the Mossmen the same as the Moth People of the Atoll continent?

[no answer.]

bb:

Do you live in SL now, Smithy?

[no answer.]

bb:

I’m going to do some research now on the word “Smithy” Smithy. Do you want to say anything else now, or Hucka D.?

Hucka D.:

Do your research.

*****

bb:

Smithy, do you mind free associating with me?

Smithy:

The Mossmen control.

bb:

This is the Grid, then.

Smithy:

Inside. Story. Trouble. Sadness. Loss. Then life again. Second.

bb:

I think this has to do with IE. It’s I before… I before. Then “God” says something like “give me a break, I got summer before winter didn’t I?” This is lowest or warmest, I, before highest or coldest, E, again. I and E are a contrast. Opposites.

Smithy:

Pain. Then rebirth. I am a woman and man both. I am a river and an island surrounded by this river. I am a forest and the trees of the forest and the boundary all around. Second. Life. Rebirth. Trouble, then peace.

*****


Off-Sansara Again…

Continuing the oddities found in association with SL’s Ross Sea, Baker Bloch finds this cat (leopard) walking around, then finds he has just crossed over into a sim named Courage. Cowardly Lion (Lion=Cat) again! And now I think it might reference both lions and tigers of the famous chat “Lions, tigers and bears, oh my,” from the 1939 Oz movie. Both are cats, you see, like this spotted leopard. This was on the continent below what I now know as Corsica, or what on the new SL map is called Nautilus.

Baker Bloch also has the pleasure the same night of exploring a moon base just created, apparently, on an island off the coast of the southernmost continent of SL (Jeogeot). I wonder if they found this alien on the moon as well? Guess they did, actually.

Interesting to contrast a high profile “mystery” with one so low such as this totally inconspicuous floating rock near my gallery. I think the old alchemists said it best: to find the highest, the gold, silver and diamonds, you must look in the lowest, the garbage, the base metals, the gutter.


Smithy Again?

“Hucka D., I was wondering if I could talk to Smithy again, or perhaps just you about Smithy if you [and Smithy] wish?”

Hucka D.:

Here’s Smithy.

Smithy:

I was shot. Hole. Pain, then peace. Don’t go back. Mocksity will control. Control pain. Don’t go back.

bb:

Who shot you?

Smithy:

Close. Close.

[insert picture of tire here?]

bb:

Smithy, I was wondering how this relates to IE, if any?

Smithy:

Story inside a story. I affect you from a distance. 2 stories away, not 1.

bb:

Do you have anything to do with the Ross Sea?

[No answer.]

bb:

Are we, Edna and I, in danger?

Hucka D.:

No.

bb:

Mocksity will control?

Hucka D.:

Yes. Smithy is tired now. I will wrap up.

bb:

Is the island a good place?

Hucka D.:

(pause). Close.

bb:

Who is Clarence?

Hucka D.:

He is the one who controls.

bb:

Are Mocksity and The Abomination related?

Hucka D.:

Close.

bb:

Should something be built at Mocksity?

Hucka D.:

Yes. A temple.

bb:

The hole is a portal!

[Hucka D. doesn’t answer.]

bb:

4orrin1. Arab. Ross Sea. Cowardly. Cat. Lion. Black. Ross. Hole. Clothes. Hole.

Hucka D.:

See you inworld.

*****


Another Sansara Mystery…

Found this glyph at the bottom of one of the southernmost seas of Sansara. Hucka D. and I chat about it a little in the above post. It’s obviously meant to spell something out, but trouble is I can’t make out the message, nor can the couple of people who graciously took some time from their busy schedule to teleport over to Egan to help me with this. It looks like 3 words, arranged in separate lines, with the top word furtherest right (west) and the bottom word furtherest left (east). Originally I thought the top word might be “Ben”, and it still might be. I can make out the beginning letter of the middle word, “W”, but that’s about all. And the third word is even more faint.

A theory I’ve hashed out to friends is that it is a kind of botched attempt at creating an underwater glyph that you can see from the air or on the SL map, which the famous Omidyar hand is perhaps the best example of. But who botched it up I haven’t the foggiest. Research comes up with nada so far… no mention of the Egan sim in a google search, and the only thing I can find in Snapzilla is a shot of a pirate ship of some kind. Haven’t checked the SL forums but my guess is that nothing will be found there either.

Here’s Baker Bloch inspecting the ridges of the glyph on the sea floor in Egan.

Thought I’d provide this snapshot because Baker Bloch began his evening at a Pink Floyd themed club and then finds himself underwater on the property of a Zeppelin oriented club. He had to surface to check it out. Rock on! (Hey, Rock Gods again).

Meanwhile, the Edwardston Station Gallery is about ready to re-open (!) Here’s a preview of the Land of Oz floor of the gallery. There’s the black lion I’ve mentioned before.

Sepaking of which, I do have a theory about the Egan glyph, as I’ll call it. It’s a direct continuation of all the Ross Sea weirdness, just as examining the sea it’s in is a direct continuation of the Ross Sea explorations. It was simply the next sea down on the continent to explore — I’d already explored the seas to the north. But I don’t think it is an accident that the first word, the easiest to make out, at least *looks* like “Ben.” To summarize real quickly (as I must move on to creating text for other posts here), I believe that Ben stands for *bear*, as in the famous bear Ben on the Grizzly Adams tv show and related movies. And it is a direct continuation of the Ross Sea comple symbolically through the chanted line “lions, tigers, and bears, oh my”, from The Wizard of Oz movie.

I’ll try to go into this in more detail soon but to me this tie-in is pretty obvious. And it has something to do with other pictures in the gallery, namely the couple dealing with Glacier National Park on the level above Edna’s Land of Oz pictures.


Ben???

“I’m attempting to chat w/ you more Hucka D. now, since we’ll be on vacation for a couple of days this weekend.”

Hucka D.:

Thank you.

*****

bb:

Obviously I believe I need to talk to Klutzy Kamper about “Ben.”

Hucka D.:

Yes.

bb:

And this is a direct continuation of the cat theme of the Ross Sea. Lions and tigers are both cats. I just found a leopard in the Cowardly sim of one of the new continents. And now…

Hucka D.:

A bear.

bb:

I have a lot of questions on this one. I don’t know how many can be answered here.

Hucka D.:

Smithy wishes to talk, but I don’t know how many questions of hers can be answered either.

bb:

Should I talk to Smithy, then?

Hucka D.:

Might not hurt.

Smithy:

Ben?

bb:

Yes, it’s a word I found on the bottom of a sea in Second Life. Do you know about SL? Can’t remember if I asked you before.

Smithy:

Yes. Second. Reborn.

bb:

I think the Mossmen are involved.

Smithy:

Cornersville. Control.

bb:

You can barely make it out. Like the Torley cubes in Kerchal. Uranus again. Just on the edge of perception. Visual.

Smithy:

There’s a hole. Here.

Hucka D.:

She/he is tired. She/he goes back to the shadows once more.

bb:

When you mentioned Rubi Doo, did you know of the Rubideaux Creek in Montana, Hucka D.?

Hucka D.:

Yes.

bb:

So you knew about the Ben glyph on the bottom of the sea floor in SL.

Hucka D.:

Yep.

bb:

You know who did it.

Hucka D.:

Mossmen.

bb:

This has something directly to do with Glacier National Park, though. Grizzly Adams. Ben. Egan. It’s obvious.

Hucka D.:

You need to speak to Klutzy. You need to set aside your prejudice about [delete name]. It’s just another way of getting to endgame.

bb:

We were fed to the lions?

Hucka D.:

No.

bb:

Darkness. Ross Sea. Lions. African-Americans. Obama. Win. Yippie! (pause). Sorry, I got distracted.

Hucka D.:

BEN.


Roubideux Creek/Spring??

Was very interested in Hucka D.’s comments concerning “Ben” and “Grizzly” regarding the Egan glyph, and the fact that Grizzly, Montana is one of 2 lone variation names that pop up in querying the name “Egan” in the GNIS database query. Grizzly is also very near the southwest edge of Glacier National Park. Thinking here about how the very day I found the Egan glyph I deleted a couple of Glacier National Park photos from the gallery to make room for more Grandfather Mountain pictures. The GNP photos are by Klutzy Kamper; Grandfather Mtn. photos in the gallery are contributed by both Klutzy and Edna Blinker.

Completing the triangle of coincidences, moving them into the realm of true synchronicity in my opinion, is the fact that Grizzly Adams of tv and movie fame had a famous bear friend named *Ben*, mirroring the supposed name in the Egan glyph, and the only one you can make out at all on the SL map.

To me this also might end the synchy trail centered by the Ross Sea by adding the punctuation “and bears” to the “lions, tigers, and bears” phrase from The Wizard of Oz now obviously (to me again) related.

I thought I’d also research Rubideaux Creek and Rubideaux Spring located just north of Grizzly, Montana, since that also came up in my recent chat with Hucka D. To briefly recap, he mentioned a place called “Rubi Doo” and also “Rock Roast” in a recent chat, and connected it with the Mossman’s Rock Gods that I haven’t written about yet in any detail in this blog. Will rectify that soon.

So I googled “Rubideux Creek” and came up with no hits except the posts from my own blog, but the google site suggested one, similar phase: “Roubideaux Creek”. So I tried that and found a list dominated by one creek of this name in Missouri. I found out it also has a well-known spring: Roubideaux Spring, near the mouth of the creek where it empties into the Gasconade River just outside Waynesville. Thinking of Rubideaux Ck. in Montana also having a same name spring attached to it. 5 down on the hit list, and just before the link to the wikipedia article on this creek, was this link…

BFRO Report 1138: Family witness a 7-8 foot tall creature, covered with hair, standing in the middle of the road

This bigfoot sighting happened to take place directly about Roubideaux Creek and also Robuideaux Spring. Nearby is a well-known underwater cave accessible to scuba divers. A couple more things that perhaps stood out for me: the creature was standing right in the middle of the road on the yellow line according to the reporting witness, almost as if he were *waiting* for them. He also “froze up” there for 30 seconds according to this witness before leaping or bounding off the highway. Also, another car happened to stop coming from the other direction at the same time, and also left at the same time. Both cars also stopped after passing the creature, which would have then been illuminated only by the taillights of each.

Now I’m going to leave this report alone for now, but it did occur to me to associate bears, grizzlies, and bigfoot together in this tangle. And, dare I say it? Perhaps even *mossmen*??

All for now.


Bit Broken Off…

bb:

Hucka D., I know it’s earlier than we usually talk on Sat. night but I wanted to start the ball rolling on this map. Do you have any opening remarks before I put forth my base theories I have so far?

Hucka D.:

You are guessing correctly. I know what you will say.

bb:

Thank you. I’ve erased the actual name of the park on the map here [yellow spaces], and also the actual name of [RIVER] than runs through the top part of it. But this is, again, only a much smaller, separated part from the main chunk of the park, lying mainly to the north and the west. *Now*, I think I’ve figured out *how* this could be a portal. First off, Hucka D., I think this is a broken portal.

Hucka D.:

Correct. It was broken on purpose.

bb:

What I’ve done here is overlap the standard sim grid of SL [Second Life, trademarked], each sim being 256 x 256 meters, with the actual topographic map of this separated bit. As you can see, I’ve lined up the sims with the top right corner of this separate part. In doing this I remember you and also Smithy, I believe, talking about Cornersville, and the association with Mocksity.

Hucka D.:

Yep.

bb:

And that the corner acts as some kind of control. Well, this corner is also the approximate position of Mocksity. It would sit about on the “e” of the map just above this corner. I purposely left this “e” in to show the position of Mocksity.

Hucka D.:

That’s where it is.

bb:

So if you line up this grid of 256 x256 meter squares, representing sims, with the map in this way, with this particular corner, you get some curious lineups. You can see that the top and bottom of that ne corner sim line up with the park lines in this way. My theory, Hucka D., is that this *use* to be a whole sim, but was distorted along that eastern line at a certain point. This was when the portal was broken.

Hucka D.:

That’s right, in essence. The portal was closed when the line was moved. Now, why was it moved?

bb:

I don’t know. That’s when the virtual reality was translated to Earth?

Hucka D.:

The Mossmen control this corner. The Mossmen, then, obviously allowed the corner sim to be manipulated to form the disjunction. Perfection ruined. Fall.

bb:

I’ve discovered this fall at the peak of the fall season. It was beautiful there today Hucka D., although, weirdly, I also, physically, *fell* just past Mocksity, which I never do in the woods, it seems. Got quite muddy.

Hucka D.:

Mirror. Someone wanted you to be careful. The Fall is built in. Total correctness of actions is not possible now. We do not control all.

bb:

“We”?

[Hucka D. does not answer.]

bb:

Hucka D., I don’t think this portal extended into the main part of Frank Park.

Hucka D.:

The main part has a portal system of its own, as you know now.

bb:

But the corner sim use to be a full sim.

Hucka D.:

Yes.

bb:

As a full sim, did it exist fully in SL, then?

Hucka D.:

It still exists. Just because the portal is broken doesn’t mean the two or more connected realities aren’t still present and functioning as always.

bb:

Does this have to do with the Rubi sim?

Hucka D.:

(pause) Yes.

bb:

Does it have to do with Kerchal?

Hucka D.:

Not so much.

bb:

Is the corner sim the same as the Rubi sim?

Hucka D.:

No. (pause) Not really.

bb:

I just wanted to state for the reader, Hucka D., that I went to this area again today and could find no way into the center of this park part. It seems basically impenetrable. In looking at the satellite view tonight, it looks like a solid sheet of forest. So basically it is just a forest, impenetrable. That’s cool, of course, but I thought it, um, odd, that there’s no way into the center. And then there’s the story of Smithy involved as well.

Hucka D.:

Smithy is here. We’ll get to her or him in a moment.

*****

bb:

Hucka D., another thing I observed about this grid overlap with the park bit here is that a square of the park is separated from the rest. It lies to the east of all else in the park. This would be 1 down and 1 right of the top corner sim. And this square *seems* to imply a 5-fold nature for this bit.

Hucka D.:

That is not as important as the corner sim, although you are kind of correct on that. The corner sim is the one that counts. Control. Mossmen. Mocksity.

bb:

Why does Gene Fade want to rebuild that temple at the center of Mocksity?

Hucka D.:

You are asking good and important questions. The temple is the same as the Temple of TILE now absent from SL. You’ve erased it. You have the 2 houses on top of your gallery, but it’s not the same. You must rebuild.

bb:

I met or at least saw another Tilest today. At the Midge sim.

Hucka D.:

Mossman wants the temple rebuilt. Gene Fade I mean.

bb:

How many Mossmen actually lived at Mocksity, Hucka D.?

Hucka D.:

Presently none. Tops: 20.

bb:

How many Mossmen have ever lived?

Hucka D.:

About 100. But they live to be 500-600 years old usually. Or at least they use to. Now it’s maybe 350-400, or less.

bb:

How about the Mmmmmm’s?

Hucka D.:

Oh there are 1000s upon 1000s of them, but they have very short lives, even in comparison to humans. Grassy is fairly old in Mmmmmm terms, and he’s only about 27. That’s one reason they’re quite naive. They don’t live long enough to gather enough knowledge to become competently wise. That’s why Gene Fade and Grassy are good complements. Gene Fade has wisdom coming out his ears, and he’s also very patient with such things as Mmmmmm childishness stuff. They live longer when their shell has hardened. They’re more vulnerable as children. They’re quite sweet and tasty [at] that stage.

bb:

Thanks for that information. Now Hucka D., did Mossmen then live in this corner sim, outside Mocksity that is?

Hucka D.:

No. They only controlled it. They lived in Mocksity.

bb:

What *did* live in the corner sim, then?

Hucka D.:

It was a portal, so two worlds were involved. (pause) But, basically, tree spirits.

bb:

It was a tree portal??

Hucka D.:

Yes. Forest portal. But still a portal.

bb:

Did the Mossmen talk or have communication with these trees, this forest or these forests?

Hucka D.:

Yes. (pause) Tremont.

bb:

Tremont?

Hucka D.:

Powerman.

bb:

Does this have something to do with the Pope Project or Project Pope?

Hucka D.:

Yes.

bb:

You are being quite patient and understanding tonight Hucka D., and I thank you. Is there a main spirit for the trees?

Hucka D.:

Square. Sim. Whole. Forest.

bb:

Why are there no complete forest sims in SL?

[Hucka D. does not answer.]

bb:

I know of a tree at 125, 125 ,or 1/2 250, 250. Maybe it’s not 256 meters but 250 meters.

Hucka D.:

You must rebuild the temple.

bb:

Should it be a combination of the old Temple of TILE but also B_Hivia?

Hucka D.:

Yes.

bb:

Should we talk to Smithy now?

Hucka D.:

That would be fine. Explore the Nautilus oceans tonight when you get up again.

bb:

Smithy?

Smithy:

The full [sim] is the key. Lock, key. Hole.

bb:

Have you been talking about a key hole, then, Smithy?

Smithy:

I am a spirit now. [RIVER] flows around island and loves island, as island loves RIVER.

bb:

Who did you love Smithy?

Smithy:

Pain. Hole. Suffering. But better now. Second life.

bb:

Smithy, what do you know about the full [sim] Hucka D. and I were talking about?

Smithy:

I do know that actions are not fully controllable in [the area]. Shot. Hole. Tire. Hole.

bb:

Do you think this is because the Mossmen broke the portal by moving or warping that [eastern] line?

Smithy:

Mossmen are [doesn’t complete sentence].

bb:

Do you still believe in the Mossmen?

Smithy:

Control. Corner. Yes, I know the Mossmen.

Hucka D.:

Smithy is tired now. I will answer all remaining questions.

bb:

Does she know the Mossmen or understand them?

Hucka D.:

Not really. Smithy has been reborn and is new, shall we say. She is practicing. She will learn.

bb:

Does that full sim have to do with the Egan sim of SL?

Hucka D.:

Yes. You better get some rest now.

bb:

Thank you.

Hucka D.:

No prob.


Light Being… For A Moment

I logged in as Baker Bloch the other night and was amazed to find that Mr. Bloch had turned into an oval of light! This is the first time this kind of transformation has happened, although Baker Bloch has been known to turn into a woman now and then. In those cases, however, the avatar is basically the same — same arm bands, same mask, same hat, and so on — just the shape has changed. Here the body is *gone*. And wherever I teleported the effect didn’t go away.

Here I am at the Egan sim again, for example.

Then went over to the gallery, logged out, logged back on…

…and Baker Bloch as we all know and love him returns. Phew!