Baker Blinker Blog Book II: Pre-Jeogeot II 01b (Oct/Nov 2008 02 of 02)


Chatting, H

“It seems like a center, Hucka D.”

Hucka D.:

Center it is.

bb:

Is Self real?

Hucka D.:

Yes. Dog.

bb:

Pants [Pant Pant]?

Hucka D.:

Temple. TILE.

bb:

Something’s going on.

Hucka D.:

Gold. Bling. Tin. Ten. TILE. Temple. Pants.

bb:

Tin Town… Tin City. Jackson 5 to 10 City. Nickel and Diming.

Hucka D.:

10. Completion. Twice 5. Half and Half. Halfway.

bb:

Let’s see, in Wazob Tin City is like Kansas City, and Jackson 5 is like Kansas City. But Tin City and Tin itself is like the Oklahoma Panhandle. 3 counties east to west, with Texas in the center. Queer Eye for Straight Guymon. Ummmm… but Missouri is also Wurme and Kansas City is also Wurme City. Or that’s, er, Joplin. Edwardsville and Edwardsboro are both St. Louis. Bean is Missouri, once more. Wurme and Bean. Jackson 5 is Kansas City. Tin City is, eh, wait… Olive. Olive is important.

Hucka D.:

Olive is Oklahoma.

bb:

Wait, wait. Panhandle. Skillet. Frying panhandle. Skillet… handle. Tail. Squirrel. Gold. Golden Frying Pan? Olive… Gold. So close.

Hucka D.:

Close to center. Centerville. Don’t go there.

bb:

Og is Arkansas. Kor is kind of Indiana, but reversed. Kinda Iowa. Eob is obviously Illinois, though. But it spreads out from there. Cotton is kind of Texas. Tin City is more the Oklahoma Panhandle.

Hucka D.:

Frying Panhandle.

bb:

Where do we go from here?

Hucka D.:

Texas.

okmap-doton-guymon


Chatting, The I

“What next Hucka D.?”

Hucka D.:

Texas.

bb:

Does Tommie Dekker still live there in that county?

Hucka D.:

Yes.

bb:

Tyrone Cave?

Hucka D.:

Black and white. Cube and sphere. Squaring.

bb:

Is it time yet to talk about [delete name]?

Hucka D.:

No.

*****

bb:

Should I go back to Baker’s Creek?

Hucka D.:

Not…

bb:

Time to build the Earthly Temple of TILE?

Hucka D.:

Closer!

*****

“It’s obvious that TIn Town or Tin City is a key. Tin roofing… like Edward and I used to create the Wazobian Tin City. Hey, maybe Grassy should take the 1st goodmobile there!”

Hucka D.:

What would the Wazobian Tin City be like?

bb:

Self. There.

Hucka D.:

You *are* there.

bb:

(pause) Wasn’t Chas’ party there at Tin City? I think it was. Then the beginning inspiration for That Violet Sphere.

Hucka D.:

Might not be a bad idea to relook at those old Mythos notebooks. Chas… Philip… Joseph Cline. Golden Joseph? Cline is a recorder. That music at the party…

bb:

What did I call the guy? Satinu maybe. (pause) But that’s where Clineism started. Kind of.

Hucka D.:

Cline then went from Tin City or Jackson 5 to Monkey City and became absorbed into The Pope Project. But he didn’t… he went to Edwardsboro [not to be confused with Edwardston, or Edwardsville for that matter]. He became the seed for the POPE, the real deal. This was not revealed until much later.

bb:

I must study Clineism.

Hucka D.:

Yes. The Brucites too. Twins. Cline and Bruce. Expedition. To the North Pole in effect, but the poles of the Mythos planet were not sealed. So they only got so far. To the Bruce-Cline Line. Those were long ago days.

bb:

Idlewiki [???]

*****

bb:

Interesting, Hucka D., we’re back on the Castor River again. Castor…Pollux. Bruce… Cline. The Castor River surrounds Clines Island. Must be another mixture of black and white. Cube and sphere. And in that damnable state again where “he” lives.

Hucka D.:

Maybe a “she”.

images

bb:

Mythos is Cline’s island or Cline’s Planet. Clines Island is close to the word Clineism. Well.. should we or you or someone go there??

Hucka D.:

That’s where Mythos links to Earth… so yes.

bb:

Dang.

*****

“You know Hucka D., there should be only one “i” on that “island”. Looks like some bad cloning going on again.”

Hucka D.:

Within the square.

bb:

Another temple picture?

Hucka D.:

*Could* be.


Gallery, Level 4

At the top of the brick stairs used to access level 4, Baker Bloch can see down the 1st balcony region within the temple square, looking over the Great Rubi Forest as my neighbor calls it. It is indeed a marvelous SL panorama in that direction from both this level and the balcony on the level above, which we’ll get to in a moment.

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After climbing the stairs and crossing a narrow bridge of floor on this side of the 1st Victorian house encountered, Baker reaches another, broader spiral walkway turning the opposite direction (counterclockwise) from the orange spiral connecting the temple with the property grounds. This is the same as the old spiral that use to run through the entire length of the 30 meter high temple. In the most recent version of the temple, the bottom third of the spiral has been removed.

The view below is looking down from a little up the spiral to the brick stairs just ascended. You can also see the narrow strip of floor (green) bridging the upper spiral here to those stairs.

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Then a snapshot of the center of the temple from the same position on the spiral. The spinning Tyle cube is still there, as you can see, also with its still present but hidden silver cube inside.

You also have the tile walls surrounding the cube but more below than all around. And also the 4th wall is now present, since it did not need to be removed to make room for the bottom 3rd of the temple spiral. As I said, I left that part out in the new version. I decided to color the 4th wall more gold than yellow, though, which turned out to be one of those intuitively correct choices that had immediate, future ramifications. However, Baker Bloch can’t see the 4th wall from this angle — it is hidden just below the Victorian house to his right.

Actually, I think I’ve already mentioned the fact that the 4th wall is gold colored, so I apologize. I’m writing the text for this post about a week later than that of the last installment of this series.

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From the same position on the older spiral, Blochs looks at the only exterior photograph of this level, which is of Grandfather Mountain once again.

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This is a tricky spot in the temple to figure out. You have to start ascending the old spiral but then immediately jump off to get to the lower door of the *2nd* Victorian house of level 4 and 5. Since the snapshot below was taken, I’ve decided to remove this door so you can more easily see that photographs are indeed inside now. Another way to relate this is that you simply need to keep moving in a straight line from the top of the brick stairs to this door, continuing the line you’re walking on in that narrow strip of grassy green floor.

The manuveur is made even trickier because the door here opens to both the small balcony of level 4 but also the central, ground area of the temple that technically belongs to level 3. Removing the door has also made this split more apparent.* If you fall into the center of the temple here, the only way out is flying (which any avatar can still do at this low-ish altitude of less than 150 meters) or using the now present teleporter, reinserted at the “11th position” (footnote), to materialize at selected other parts of the temple or temple grounds.**

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* Thought I’d give a later update on level 4 of the temple. Now the houses are much more open to the central area since most of the front walls have been removed since taking the snapshots of this post. This makes access to the level easier from the spiral stairway, to cite one advantage. Another advantage is that I elimated prims in this way, making possible the large pipe system now on the property between the grounds and the temple and chronicled in detail in the series of posts starting with this one.

** The 11th object (teleporter) around the temple’s center is described in this June post that ends phaze 6 (Beehive) of Baker Blinker’s Blog.


House 1, Levels 4-5

A look down from further up in the temple at Baker Bloch positioned on the top of the brick stairs where he entered level 4.

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And then inside the 1st house through that narrow chute described below. You can see now that we have an *unmasked* Baker Bloch touring the temple floors. I think he looks better.

The space we’ve entered here can be described as the edge surrounding the center. We have entered the meat of the temple. All the photographs within the two Victorian houses are of Herman Park, mentioned a number of times already in this blog. The story of the temple truly becomes one with the story of Herman Park and TILE through these centrally located photos taken by Edna Blinker and translated onto prims in virtual space.

Since there are 2 large rooms in each of the 2 Victorian houses, we then have a total of 4 rooms filled with Herman Park related pictures. In this first room entered by Blochs, the photographs are of a mountain more on the northern side of the 3600 acre park, a little over a mile away as the crow flies from the beginning of TILE Creek at Hand Spring.

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Then I’ll go ahead and include snapshots from the second level of this particular Victorian house, which exhibits RL photos of a mountain much closer to TILE Creek. Because the source of the creek (CREEK) actually arises on the side of this mountain, we’ll call it simply TILE Mountain here. In actuality (to the outside world, that is), the creek and mountain do have the same name, but it isn’t TILE.

As you can see, the mountain top above TILE Creek is dominated by a huge meadow. On the western edge of meadow, in a grove of balsam trees, lies the grave of Herman, the park’s namesake. The name Herman is the real McCoy and refers to a dirt Farmer.

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Another shot of Grandfather Mountain is found on level 5 on the side of the other Victorian house Baker Bloch is now about to enter to continue his tour.

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House 2, Levels 5-4

My apologies once again, but it has been several weeks between the taking of these snapshots and the writing of this text. Well, things have changed in the temple, but not drastically (as has happened in the past). I hinted around at some of these changes in a footnote in the last post of this particular, little series. Well, the interior walls are mostly missing now, as I mentioned (“interior” here meaning those walls of the Victorian house that lie inside those that help define the perimeter walls of the overall temple — think that makes sense), although the pictures are basically the same.

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Baker Bloch is inside the second Victorian house here, which technically doesn’t exist anymore except as a sort of shell opening up to the central area. As I said, though, the photos are the same, so let’s look at them. Again all the pictures within the space of what use to more clearly be 2 Victorian houses are of Herman Park, including the ones below. The particular ones on this floor (5) are more of forested areas around the general vicinity of TILE Mountain, as we’re calling it here.

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The back of this particular Victorian “shell” contains a passage to the added balcony area that looks out on the Rubi forest and the neighbor’s roller coaster complex.

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In the second Victorian house shell on this level, we find more Herman Park photos, and, once again, of the large meadow area making up part of the long backbone of TILE Mountain.

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The particular series of photos located in this area have an interesting side story to them. I was simply slapping similarly themed textures on properly sized prims culled from Edna’s “Herman Park” flickr folder when I realized that these 3 I had just created actually formed a kind of continual tryptich with each other. When I showed the effect to Edna, she reinforced to me that it was totally accidental in nature, made even more so by my further randomizing in the selection process. This quickly became my favorite series of photos found in the temple or temple grounds area.

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Thought I’d show a close up of this leftmost part of the above tryptich, because the valley beyond the edge of the meadow here contains TILE Creek itself, prominently featured in this blog in the Salad Bar Jack related series of posts beginning with this one.*

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* TILE Creek is also called simply CREEK in this blog. I’ll attempt to standardize the term (category/tag) for this creek sometime soon.


Gallery, Level 6

TEXT SOON.
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Gallery, Couple Exterior Shots

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Chatting, J[ug]

“Gotta keep going Hucka D. Ideas keep popping up.”

Hucka D.:

We have returned to The Jug. You figured that part out.

bb:

Yes. To the reader, I understand now that, for the most part, Cline’s Island in Missouri stands for *Klein* bottle, we believe. And this relates back to The Jug in WV, since jug is a type of bottle. Then there’s the only US Bottle near a Beehive with some other interesting synchronicities attached. We think that The Jug represents a portal between dimensions, much like Martin Gardner used the idea of the Klein bottle to transport his characters in Visitors From Oz from Oz to Earth. And I also just brought up moibus strip in that last post, I believe… 2 linked moibus strips form a Klein bottle.

Hucka D.:

There’s more to it, but the link back to The Jug is the most important part. We still need to go. We also need to talk about Booker T. some more sometime. Maybe tonight?

bb:

Anytime you’re ready Hucka D.

Hucka D.:

The Defining List for SID’s 1st Oz must be created soon. You know that Worley is now a shark. He’s black. Brown… black. Oz plus Worley is Nome King. Nome lies right next to Cline’s Island in the shape of Guam, which is an anagram of Ummagumma minus the redundant letters.

bb:

Cline’s Island is The Jug, though?

Hucka D.:

It is also Mythos, though. Things are coming together. Skillet… Gold… Self. Temple of TILE. We must also talk about TILE soon.

bb:

SID’s 1st Oz and the 1:1 match with Return to Oz is part of a higher thing, like Wazob is a part of Mythos. We know that TILE begins at the beginnning of the New. New… TILE. Like in this photo by Edna [from the gallery]. Just walk down the slope and there you are. Hand Spring. Appalachian Spring.

Hucka D.:

That cube in the temple is a key. Lock and key.

bb:

Then we have the whole TILE-to-Tyle and reciprocal Syd-to-SID thing. One is interlocked with the other.

Hucka D.:

You had the energy of SID bottled up and then let it go. ESBUM.

bb:

Now is the chance to really bottle it up. The Jug.

Hucka D.:

You know what’s in the middle of Tyler County now. You know when Mole Hill changes to Mountain that SID has returned as top of the heap. This must still be in effect. TILE must control. TILE Temple, Temple of… Missouri, then, is a *problem*.

bb:

Bad cloning? [Unstable code?]

Hucka D.:

The time has come. You must talk to [delete name].

bb:

Alright.

[delete name]:

Hi again baker b.

bb (tensely):

Hi. What you been up to?

[delete name]:

Oh you know. Dakotas, Missouri, California, Michigan. Especially Michigan. Gill’s Pier.

bb:

Thought you were dead for a while.

[delete name]:

Oh I was. Very dead.

bb:

Down in that gorge. They found your body. Some body.

[delete name]:

I-firmative.

bb:

What’s this deal with Missouri? Hucka D. wants things to be centered in Arkansas instead. What’s the deal with the two of you?

[delete name]:

You must make peace with your Block.

bb:

Eh?

[delete name]:

I am blocking you. You must make peace with that.

bb:

There are advantages.

[delete name]:

Everyone limits themselves in various directions. Actually all directions at once. We are all islands.

bb:

Are you?

[delete name]:

Of course!

bb:

Am I an island within an island?

[delete name]:

Bottle.

bb:

Why will [delete name] be different?

[delete name]:

You must work within the confines of SID. Mole Hill must remain Mountain. But there are direct lines of resonance involved with this one. Ozma has a brother now.

bb:

This world, this Mythos? It must be sealed.

[delete name]:

The Wazobians must think that everything comes from them. There is no outside, true. None. The Federation somehow came from them. There are revisionists of history involved.

bb:

But aren’t you hidden at The Jug?

[delete name]:

(pause) Yes. Table.

bb:

Wait… Osmos! Maybe.

[delete name]:

Siwel… Lewis. Cline went there. Klein. What did he find?

bb:

He found a teacher who was both Siwel and Lewis at once. Duet for One?

[delete name]:

Go to Osmos.


Chatting, K

Hucka D.:

The Y is the 4th, but in the 4th dimension it is infinite. That’s why Booker couldn’t “catch” it or follow it to a logical conclusion. It never ends, just like Ozmo. But when Lee and the New Angle is reached, the 4th corner, it does end, illogically enough. This is when it turns back into [Aqua Teen Hunger Force]. ESBUM. So you know what the Y is now, and where it is. 4th. Corner. Cornersville. Mocksity.*

bb:

Does Lee or Lea exist in Mocksity?

Hucka D.:

You start from the 4th and work backwards. 21. The World.

*****

“Ahhhhh… Osmos is the desert world. 21. I’ve already been there then, through Ozmo, the brother of Ozma of course.

Hucka D.:

What is Lee or Lea? Not a Bee or Bea we know now. But… Clock. 1200 + 1. 11:61.

bb:

Who is Arthur or Aruthur married to for real?

*****

bb:

Y is also Gold, the 4th. Yellow/Gold. Olive to Gold which is now Tin Town, or Tin City. 10. Completion. 4th. 10th. Tetractys. New is the 3 colors in the air: red, green, blue. But it is not grounded. Olive completes. Points to Gold. Tin City. Self.

Hucka D.:

World.

Hucka D.:

I think I can provide that for Booker T. I am Tik Tok all wound up. Clock. Functioning. Working. Not broken. 4th. Time. We need to meet.

bb:

So you’re the 4th?

Hucka D.:

Yes.

*****

* I find it very interesting that Hucka D. uses the phrase “new angle” in this post from September several months before the discovery of Ozmo, Ozma’s brother, and his own “New Angle” which is mentioned in the current post.


Chatting, L

“So Hucka D., if you’re going to meet Booker T. at or within The Jug, perhaps it would be best to start preparing. Obviously we need to talk about TILE. Does TILE link Ozma and Ozmo together?”

Hucka D.:

Quite right. The 4th dimension is involved.

bb:

Does the phraze “It never ends” relate to the endless surface of the Klein bottle?

Hucka D.:

You have the entrance.

bb:

We have established that you are the “y”, and, I assume, the “y” of Tyle. Can you tell me/us more about the relationship of TILE and Tyle, then?

Hucka D.:

Thomas Decker established the parameter of Oz as Mars. Baum furthered this through the animated Wizard Cube based on the Martian magic square. Among other things, POLK is revealed through this square. It is, in effect, the unseen blue and yellow sides of the square closed up at the poles. POLK represents closely clustered letters, while WIZARD represents letters that are far apart at both ends. Contrast, then. MaN is at the center, and we know also that this is The Man of SL at the former center of Linden World, before the transition of Alpha (A-M) to Beta (N-Z). Beta erases the centrality of MaN. In this way the “N” is removed and hidden. This is also in the TILE philosophy. It is Ozma. It is moved or transferred from the Realm of Letters [Wizard Cube] into the Realm of Numbers, lowering the former from 26 to 25 and raising the latter from 10 to 11.

That is all very well and fine until we come to the edge of the center, which is the octave of both Dark Side of the Rainbow and The Rainbow Sphere at this center. This is where TILE runs out of steam and must turn to another energy, which is Tyle. This is a blockage, then. Maybe.

bb:

Is this the same block that ass [delete name] mentioned, perhaps?

Hucka D.:

The “y” blocks and frees at once. Dichotomy. First you have red, green, blue, but then you must ground these in yellow/gold. The yellow/gold binds everything together that would otherwise be groundless and totally up in the air. Useless, in effect, or unpotentialized. Y grounds. Yellow. Me. Bee.

bb:

Tell me about yourself. And your relationship with Booker T.

Hucka D.:

He is what I was looking for. I am what he was looking for. But couldn’t find. He was looking at the Mobius strip, which only contains 3 and not 4. I am the 4th. Klein. Bottle.

bb:

What is the relationship between Bottle, Alabama and The Jug, West Virginia? And also Clines Island, Missouri if you wish?

Hucka D.:

The Jug is more central. Others are reflections. Mythos history is a tale of The Fall. Venus is unfallen. Earth: fallen. Venus is a probable Earth in past/present/future.

bb:

I wonder if this picture is an aspect of The Fall?

Hucka D.:

Yes. Citrinitas.

bb:

What does this have to do with “y”, which is, after all, The Yellowing or The Citrinitas itself.

Hucka D.:

Too true. I am The Fall. But I am a reverse Fall. Move forward in time and you erase The Fall. Move backwards and The Fall returns. Citrinitas.

bb:

When would this Fall occur, then?

Hucka D.:

1525.

*****
bb:

Hucka D., does Tyle represent the return of Ozma to her rightful place as ruler of Oz? Always ruler?

Hucka D.:

Yes. The 26th is returned to the 25. N to Oz. Alpha and Beta become equal [again?]. MaN.

bb:

I’m not understanding, once again, the line from TILE in Dark Side of the Rainbow to Tyle in SID’s 1st Oz. I know an important step along the way was the establishment of the Walt SIDney archetype in Walt SIDney’s Fantasia 2000. Arnold becomes Mickey, and the needed mate of Arnold becomes the complement Minnie. In this way, the lower energy of Barrett is grafted onto the higher and more fulfilled or lighter energy of Disney. Can you say more about this, then?

Hucka D.:

An agreement at this point had to be made, true. Else SID’s 1st Oz would have been impossible to recreate. Seals, pacts. Involving not just Barrett and Disney, but others through them, like Jethro Tull. Ian Anderson was certainly involved, although not consciously.

bb:

Meaning if you went up and asked Mr. Anderson about SID’s 1st Oz or described it, he wouldn’t have a clue.

Hucka D.:

He would get flashes of the truth, because he knows that A Passion Play, in hypertime, is his best work, if unpotentialized in this dimension. This is like Yes’ Tales From The Topographic Oceans as well, then.

bb:

Then 1973 is a key. A link between Earth and Sirius, it seems.

Hucka D.:

Earth and Oz as well.

bb:

Can you tell me/us more about how this link worked? I know it was vaguely described in the Booker T. Archive. Something about a Sirius infusion.

Hucka D.:

The effect would be like a sine wave, starting in around 1969/70 and ending in 1975/76. Certain groups rode this wave if you will, including Tull, but also Pink Floyd. Floyd used it to escape Barrett, ultimately through Dark Side of the Moon. Floyd’s story is a little different from Tull’s, although they overlap at Dark Side of the Moon and A Passion Play. But they’re not alone. I’ve mentioned Yes.

bb:

The two albums you mention were somehow attuned to each other. Life and death?

Hucka D.:

Dark Side of the Moon represent life and the pressures thereof — time, money, leading to insanity. Brain Damage. A Passion Play represents the flip side: journey through death. Regret. Would have done things differently if led over. Then rebirth into life at the end. Life and death. But heartbeats unite stylistically. Not intentional, though.

In terms of synchronicities, Dark Side of the Moon is the ultimate singular album. It’s imprint on The Wizard of Oz is so strong because of this. It *is* silver. Moon. Silver. Because it is so strongly silver, then the complement, A Passion Play, takes on the characteristics of the metallic complement: gold. Yellow/gold. But it can only do so by sublimating itself to an entire movie, which is Return to Oz. Dark Side of the Moon, in its almost absolute silver-ness, does not bow to The Wizard of Oz but rather subjugates the latter to itself, almost. Or so it may think in its isolated mode. A Passion Play harbors not the same arrogance of silver limitations. It knows the movie is the priority from the beginning. And as such it moves from the realm of unbroken singularity at the first to a four-square nature. This is *Tyle*. Each letter of Tyle represents one of the four separated pieces of A Passion Play, but also one of the four master regions of the SID’s 1st Oz synchronicity. It enters the synchronicity as gold because it is the master album of it.

And now this is represented by the 20×20 center of the Temple of TILE itself, and its own central spinning [Tyle] cube. The 4th wall has now been added back in.* Gold in color. Olive/Skillet to Gold.

*****

bb:

Gold is the Sun as well, complement to the Moon. The Moon can only be seen, actually, because of The Sun. But the Dark Side of the Moon contains no sunlight, or very little. The Sun seems to represent death, then. or illumination through death. The Dark Side is life, but light obscured. Light and dark, then, represent the opposite of what you might think of in traditional terms in this way. Correct?

Hucka D.:

Absolutely! But just as you cannot stare directly into The Sun you cannot have complete knowledge of the illumination when in the passage of the death state. Instead you must see indirect rays. Of a much more local variety.

bb:

This is a weird part though, Hucka D., and that is there is a realm beyond gold that has the same relationship to gold as silver does to gold on a lower level. Can you now speak of this as well? Booker T. couldn’t before.

Hucka D.:

As a whole, SID’s 1st Oz takes on the color green on this higher octave you speak of. A particular movie is involved, and, again, from the same year. That’s all I can say, essentially. The green color is related to the Mythos country of Wazob.

bb:

But we know what The Federation is as well in these terms. It sort of reaches over and grabs Wazob by the horns, taming it, or dimensionalizing it, um… turning it toward a different and totally unexpected direction from the viewpoint of inner Wazob. It was becoming overinflated.

Hucka D.:

I can say that.

bb:

1973 is involved again.

Hucka D.:

Yes.

bb:

I have a feeling we can’t say much more about that.

Hucka D.:

No. (makes pouty face to reflect his disappointment over this)

bb:

But it seems we must also keep hidden much of the information about Dark Side of the Rainbow and The Rainbow Sphere for now.

Hucka D.:

Correct as well. We must hide the fact that Dark Side of the Moon is a living entity. Silver. It is so silver that it is alive. And as such, it created The Rainbow Sphere, which it at least thinks is the true version of The Wizard of Oz. And it is to a quite large degree. Very large degree. Such is the power of one here.

A Passion Play takes that oneness to a new level, though, and subjugates itself to it. This is movement from the realm of the singular, unbroken album to the singular, unbroken movie. Silver to gold.

bb:

Tyle is gold, but is also the 4 colors of red, green, yellow, blue that combine to form gold?

Hucka D.:

Tull’s album enters the synchronicity as gold because it reflects the whole. But it can only do so when it itself is divided into 4 parts, mirroring the 4 master regions of the overall synchronicity. It makes sure this happens by turning “I” into “y”.

bb:

Does Mythos planet have to form in order for this to happen?

Hucka D.:

Yes.


Chatting, M

“It seems like The Jug is Ozmo in fetal form, Hucka D., a green oval of some 4 dimensional nature, attracting life to itself but not quite alive itself in the sense that it has no permanent entrapped soul yet.”

Hucka D.:

Not been born yet.

bb:

Ozma is lonely?

Hucka D.:

An agreement between the two is being reached. This is a coming full circle.

bb:

What about the Wheeler series?

Hucka D.:

Examine each of the part-souls attempting to inhabit the body of Ozmo. But also always remember that Ozmo is more than Ozmo. Always.

bb:

I know this is difficult to talk about Hucka D. We speak abstractly of something the reader knows really nothing about.

Hucka D.:

You can look on a map and find The Jug. You can visit it [in West Virginia]. Real enough.

bb:

But once you go inside you have, presently, an infinite surface. Klein bottle. And I think the main question is: can Ozmo [which appears to be the same as The Jug in both baker b. and Hucka D.’s eyes] be ensouled? And how does this or did this effect SID’s 1st Oz in the first place? Because all of this is really happening at once. We agree on that Hucka D.

Hucka D.:

Sure. Time is porous.

*****

“You are on the edge of ensoulment.”

*****

“The Stream.”

*****

“Hucka D., it’s usually a symmetrical affair.”

Hucka D.:

Chaos control. Bartlet hates chaos.

bb:

Don’t you mean Barr- oh yeah, Bartlet.

*****

“What can I say? Ozma likes Ozmo. She sees it as a sort of parallel world for Oz. One that couldn’t take place in Baum’s mind, or in someone’s mind like Gardner’s. So she commissioned the ensoulment. Sealed in ink.”

bb:

It is the other half of the United States. 25th to 26th. (pause) But what about the S of S-Bum, then. ESBUM? That’s 26 as well, matching SID’s 1st Oz. Tiles, that is.

Hucka D.:

The US is the parallel to Oz, not another Oz.

bb:

But it’s *Oz*mo.

Hucka D.:

Is it, though?

*****

“Are tiles like states, then?”

Hucka D.:

Missouri, Kentucky, Michigan, Minnesota, West Virginia, Ohio…

bb:

But its sort of kind of Arkansas and Missouri. In the center. Pivotal. Back and forths there. One blows and then the other. What kind of battle is this?

Hucka D.:

Between you and your block. It starts all the way back in Maine. [delete name]. He controls. He blocks. You don’t like it.

bb:

No. Who gave him the right to come in here and take over so much? Never mind, I know the answer.

Hucka D.:

You did.

bb:

But he’s trying to make it all come full circle.

Hucka D.:

He’s trying to work with you, baker b., on this.

bb:

Ok, Hucka D., I’ll focus on the center. The center of SID’s 1st Oz. Hare.

Hucka D.:

Story. Yes.


More Underwater Ruins

While exploring the general region of the new-ish Bay City area, ran across more underwater ruins, quite similar to the sets one can find around the new Nautilus Island. Thought I’d drop some photos of the finds in this post here. I may have more to comment about this later, but basically I think the Lindens just wanted to add some pizzazz to the watery areas of Bay City, as they did with the Nautilus Island environs. We’ll see what develops, though. The ruins in the Bay City region seem to be confined to one sim so far: Chikepe. There is also some underwater vegetation to be found in the sim called Manyiminya directly to the west of Chikepe.

Go see for yourself!

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Chatting, Na

“Hucka D., is [delete name] blocking the birth/ensoulment of Ozmo?

Hucka D.:

Ozmo is the US of America.

bb:

All things.

Hucka D.:

What is being written on the green facets? Is it BEN?

bb:

Something is coming to an end.

Hucka D.:

Not really. And: yes.

bb:

Should I switch to the beginning of the Wheeler series instead?

Hucka D.:

All in one.

bb:

What is being written is on the 25th tile. Maybe 26th. Tile equals facet here I suppose. Green.

Hucka D.:

Who finds the gemstone?

bb:

Dorothy I suppose.

Hucka D.:

And right after “Dark Globe”. A. So this would be B that the green gemstone is found in. Oz. Rescued.

bb:

Dark Dorothy.

Hucka D.:

Right. Dorothy brought to life through her friends. Ozmo saved his friends too — made that decision.

bb:

We’re looking for parallels.

Hucka D.:

Ozma wants Ozmo for her own. [She doesn’t want to let go.]

bb;

Can I ask the spirits controlling each collage system?

Hucka D.:

Ozma controls Ozmo. Now.

bb:

I think it’s BEN.

*****

“Hucka D., is Ozmo an *Ancient*?

Hucka D.:

Yes. Underwater. All things.

bb:

So he’s like Mr. Low, also an Ancient. And the first entity that Baker Bloch met in SL.

Hucka D.:

He’s trying to surface. You should also look at Hilo Peak and The Abomination again.

bb:

I’ll do that. Is Ozmo, then, like Hilo Peak? Just below the water’s surface?

Hucka D.:

You have a decision to make. You. Do you keep him a Hilo Peak or do you make him An Abomination? Neptune. Hilo Peak merely a trident in a giant’s hand.

bb:

What if I halt the process? Focus on MapS instead?

Hucka D.:

It is your decision, but there are… consequences. Um, not the right word. Probabilities involved. Not consequences, because that implies negativity.

bb:

Will there be compensations as well — for stepping out of the stream?

Hucka D.:

Let’s end here.

*****

“Hucka D., I want to continue this a little bit more if you don’t mind. I think that this has something to do with the broken off bit of Frank Park, especially the ne corner sim next to Mocksity. I think the broken off bit as a whole represents Ozmo, but the ne corner sim, the one most whole, is key. Key.

Hucka D.:

Oval.


Random Things…

More shots from the underwater realm at Chikepe. Pictured below are 2 coral arches that I missed before, lined up with each other to the south of the main ruins.

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A night shot of the Edwardston Station Gallery skybox from the western edge of the Rubi forest.

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Several times in the last week or so I’ve found myself pulled back to the old Azure Islands haunts. This would be the main Azure Island… just popping around and seeing what’s changed since I lived there. Seems so long ago, but it’s only been a bit over 3 months since I left. But I have a feeling I can never return. Besides the neighborhood looks so deserted even in comparison to when I moved there in April. Very sad.

Below is a snapshot of some of the desolated landscape you find on the main Azure Island now, where before you found houses and pleasant domestic living. Granted that a wasteland has its own type of aesthetic I can dig, but it comes to a point where you have to ask yourself: what do you want to get out of your SL experience? Do you want to live in a well over half deserted island with zoning restrictions added on top, or do you want to move to the mess that is the mainlands which, however, offers little zoning restrictions outside of some common courtesy rules (some of which I’ve probably violated at this point)? Once I found the Rubi properties, I knew I had to make the leap from off-mainland to mainland, and *probably* for good. But I got a whole lot out of my Azure Island experience — it really is an ideal place to live in SL if you just want to *live* and not do anything else. I see now that I had to choose the galleries and temple over living in relative peace and isolation, though.

I still miss it.

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Although probably close to half of the properties on the main Azure Island are up for sale, there are still some pleasant domestic spots, such as this walled field of flowers in Gacrux.

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Moving back to the mainlands and Bay City in particular now, there’s this whole Mole mythology that I missed upon my brief explorations of Bay City prior to last week, obviously tied into such things as these Mole Ruins on the western edge of Falconmoon…

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… and this statue of what’s called “Sir Mole”, also in Falconmoon.

So I’ve decided to make it a point to explore the Bay City area in a thorough manner sometime quite soon, much like Baker Bloch did at Nautilus Island/City. Bay City’s not quite as large as that area, and admittedly I’m not as attracted to strict urban areas. But I’ll give it a shot. Bay City really is a nicely crafted region, although the property prices are *way* out of my league (just as they are now in Nautilus).

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Moving on… I found another “Arab” type vessel underwater on the Sansara continent. I can’t remember which sim now, unfortunately. But this one guarded by flesh eating piranas so Baker Bloch (after getting part of his leg gnawed into!) decides that further exploration would not be prudent.

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I also find myself being drawn back to the Nautilus Island region, and I promise an update of online resources pertaining to that island in the near future as well. Here Baker Bloch explores some of the northernmost of the new sims, all 100% water sims. What I may do is focus more on the underwater regions around the Nautilus island in any new, personal updates. I also want to report more on some of the interal water sims of the Nautilus continent north of the new regions, places that I was exploring just before the sudden appearance of the island to the south.

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Baker Bloch briefly revisits the island itself, then, sitting on this forested northeast corner and taking in the nightime vista over the new sea.

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Baker Bloch can resist teleporting into a couple of other places on the island, including this lounging area just north of the mile long canal cutting into the island from the west. But he didn’t stay long.

I have a feeling there’s much more to be found in and around that island.

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I’ve also worked some on the gallery, adding this interesting mural obviously based on Da Vinci’s The Last Supper. That’s Ozma’s brother Ozmo filling in for the main player.
🙂

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Chatting, Nb

To the reader: I *will* catch up with creating post texts this week.

To Hucka D.: Hucka, I’d like to talk to you about All Things. Just joking [kind of]. How about Ozmo, the brother of Ozma. He’s now on my wall.

Hucka D.:

Good place for him. Very good place.

bb:

I’m also glad I could incorporate the tubes from the old version of the TILE Temple in the new version. And now ESBUM has a place to lay her head.

Hucka D.:

She will like that.

bb:

Hucka D., phaze 9 of this blog is quickly coming to an end. A couple more days left but… generally it’s characterized by focus on things more outside of SL. The only thing I’ve worked on in depth within SL itself are the galleries, especially the Rubi gallery. The exploration of Nautilus Island represents the culmination of the last phaze, and perhaps all phazes up to that point. But I think more explorations are coming up.

[Hucka D. doesn’t answer.]

Hucka D., I think a return to Nautilus City/Island will come about soon. The stuff I found underwater near Bay City is just a reflection of that larger cluster of energy. Crystals are a key.

[Hucka D. lets bb continue.]

But the galleries *really* seem finished now. I may play around a little more with the landscaping in Rubi but just today have elected not to buy more property in that sim which has become available. I don’t need to pay more for SL right now. I’ll be buying more albums soon for one thing.

Hucka D.:

Ozmo.

bb:

I’ve decided to call this one Carcass. Because it’s already dead. It’s already been.

Hucka D.:

Ok.

bb:

I also want to analyze the middle tile of SID more. The “t”, or where the center of the Return to Oz movie is dubbed by The Story of the Hare Who Lost His Spectacles.

Hucka D.:

Good.

bb:

I think this is an example of a long, straight run which lies *above* one that is more manipulated.

Hucka D.:

It is a block.

bb:

Let’s take, Hucka D., the association of Tik-tok with a Clock. Perhaps *the* Clock. 24 hours. All things.

Hucka D.:

Monster.

bb:

Time and non-time. Snowflake. All dimensions. All things.

*****

Hucka D.:

You are focusing on the underneathy bits.

bb:

What does antfarm mean?

Hucka D.:

You know. You better log into SL and take pictures now.

bb:

Thank you.


Tunnels!, 1

I had to delete the southern tip of the subway and also derez the NOOB statue, and table/rug/chairs positioned on it, but I think it was worth the sacrifice. Because now I have a *tunnel system* at the Rubi gallery. I’ve been very lucky to incorporate about all the earlier Azure Island builds into the new properties, including the Temple of TILE, the Edwardston Station Gallery, and even the older treehouse skybox. Two things obviously missing from this list are B_Hivia (still working on that), and then the Arcadia Asylum additions to the first Temple of TILE, including the pipes that use to wrap entirely around the circumference of the temple. I don’t think I’m going to include other aspects of Arcadia’s work added to the original temple, which basically means parts of the large sewer system she designed. But the pipes I did miss — just didn’t know how to incorporate them into the new gallery until now. A simple repeat of the pipe wrapping process from the Azure Island version didn’t seem practical. For one thing, the dimensions of the property wouldn’t allow such a duplication. However, I’ve now created what’s probably an even better way to use these pipe pieces, in a more functional and aesthetic manner — as far as you can take aesthetics with mere pipe pieces that is.

Let’s take a look, then, at what’s been done. When you enter the gallery grounds through the “front door”, teleporting atop the north part of the subway system, what you had greeting you before was just the art gallery kiosk and then the spiral walkway which led one either up or down — suppose I should put some more direction signs there, come to think of it. Then last week or so, I decided to add a ground teleporter beside the spiral walkway, giving visitors quicker and more obvious access to several temple loctaions, including the Charleston, SC room, the Pocahontas, VA floor, and the Temple Center (complete with a new Xmas tree and primitive animated train now!). Then just a day or two ago, when I did all the pipe linking, it just so happened that one of the mouths of the pipe system seem to fit well on the other side of this northern subway piece, allowing another access point to and from the entry level in addition to the spiral walkway and teleporter.

In the picture below, you can kind of get an idea how all this is set up. Baker Bloch stands at the entry point, with the art kiosk to his back, the teleporter directly in front of him, and the entry to the spiral walkway to his left. A little further away, to his right, is the pipe entrance discussed above.

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Baker Bloch enters the pipe’s mouth and quickly turns a corner to a straight section leading downward at about a 20 degree angle. This is already different from the Azure Island pipe system because in that system all the pipes were lined up horizontally on the same plane. In the new system we have very little that is horizontally level. Instead you’ll find mainly sloping areas very similar to this particular passage.

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Baker Bloch walks through a blowing newspaper mysteriously placed in the center of the passage he’s in. He is reminded of something similar in the the pipes of Azure Islands, but it seems there was more stuff blowing around in that old location. Truth is, it’s the same Arcadia Asylum designed object {Zeitungen”), except I decided to delete all of the blowing objects except this one to save on prims.

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Baker passes another corner, turning right this time, and quickly finds himself outside again beside the new mural centered by Ozmo. Now he’s *pretending* that he missed the second pipeway, as many people would do walking down from the entry level in this manner.

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However, he knows that it is inside the subway system that he passed on his left just before going outside. So he retraces his steps a bit to take the below snapshot.

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And then takes another snapshot at the entrance to the second part of the overall system, to the left of the filing cabinet placed towards the back of the subway section here.

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As they say: onward and upward!


Tunnels!, 2

The second pipeway is about the same length as the first Baker has already walked through. Blochs quickly enters a straight passageway very similar to the first encountered, except we have about a 20 degree upward slant here instead of a downward slant.

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Passing some interestingly placed green hued rocks, Baker Bloch rounds another corner and finds this opening to the left, much like there’s an opening to his left in passageway #1 at about this point, leading into what remains of the subway area. In fact, the first opening lies almost directly below this particular opening. But just as before, Baker decides to ignore this left opening for the moment to see what lies in the passage that continues around another quick corner.

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Taking him up a final steep, short section to…

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…the deck of The Arab. This is one of the functions of the pipe system, then: to allow easier access to this ship, including the deck, superstructure, and the 3 belowdecks cargo rooms.

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I’ve already covered The Arab’s strangest and most apparent quality in this earlier post, so I’ll just finish this particular post off with some snapshots of Baker Bloch on the deck region looking at various parts of the pipe system, some he’s explored but with obvious stretches of pipe yet to be examined.

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Tunnels!, 3.


Tunnels!, 3

Understanding that there’s no other way to walk off The Arab except to dive into the pipe mouth on the the edge of the deck he just exited from, he takes the plug into the pipe system once again.

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He exits the system to the right at the bottom of the first turn to enter what he knows is Esbum’s provided new digs, very similar in feel and look — kind of — to her old room in the Azure Island TILE temple. Since creating these snapshots, Esbum herself has looked around the room and “porch”, with its viewing chair [her beloved “First Chair”], and tentatively given the thumbs up to the Bakers. Mind you, she still has some reservations about the more open air aspect to the space than with her old room. But at the same time it’s about as far out of the way as you can get on the property space but still be in basically the center of things. She has easy access to both the grounds, as we’ve seen, and also the gallery itself, as will be apparent shortly. So overall it is a positive review by Esbum.

Below, Baker Bloch looks around Esbum’s new room, complete with her slum bed, slum dresser, and Elvis picture (also transferred from the old temple). She personally requested the Elvis picture be included in the new digs — the younger Elvis picture of his two in the Azure Islands temple.

In the below snapshot, Baker Bloch is also standing to the left of the entrance to the third and last section of the Rubi gallery pipe system. As in the second section, the slant is again upward at around a 20 degree angle or so.

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Baker Bloch looks back at Esbum’s First Chair from inside the newest passage. That’s the hull of The Arab poking through the pipe wall to his right, as well as a section of the giant spearhead cypress tree that use to be in the Temple of TILE during its Azure Island incarnation.

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You actually walk around the front of The Arab here to proceed, with the ship poking through on either side of the front. Here’s the pokey-through part on the other side, with even a bit of the deck sticking out this time. Not really a big enough slice to walk upon, and even little Hucka D. could only manage to squeeze down less than half of its approx. 10 meter length. But on the other hand if it was much wider you’d have trouble getting past it on the pipe side to continue.

By the way, Baker Bloch is now in the longest straightaway in the pipe system, measuring over 40 meters in length.

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Then when visiting the system a little after Baker Bloch pieced it together, Baker Blinker decided, on a whim, to rez this Uncle Milton Ant Farm she’d had in her inventory for forever and place it on the deck slice here, just because she hadn’t had an opportunity to display the rather neat object yet in any build. The narrow deck seemed a decent enough place to start. Weird thing: my good friend Headburro *Antfarm* was, on that very day, celebrating his 2nd *Rez*day in SL, but I only found out about the latter Antfarm-rezzing conjunction several hours later, when HBA sent me a notecard on the subject. Strange how oddities like this happen with such regularity in SL.

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Then at the end of the long straightaway — surprise! — you will find yourself entering the lowest level of the Gallery at the Temple of TILE, staring directly at an Edna-style Blinkerton photo.

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But when you walk into the gallery here and turn around, no trace of the tunnel can be seen. This illusion was created, in the main (in retrospect anyway), to make Esbum’s room inside The Arab a more private place. You can get back through the wall into the tunnels, but you, of course, have to know it’s there in the first place to do so.

And with that we’ve reached the end of our Rubi gallery/temple tunnel tour! Hope you enjoyed it.

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Couple of exterior shots to finish.


Tunnels!, Couple Exterior Shots

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Related: second system of tunnels completed!


Chatting, O

“‘O’ is for Ozmo, Hucka D.”

Hucka D.:

Yes.

bb:

I believe now that Ozmo is stuck in the middle, while [delete name] is like freak’n Pluto. So that makes Ozmo potentially Neptune, which means Abomination. But he has the ability to move into Pluto status, or revert to Pluto status — whatever — which means he has the ability to transform back/forward into Hilo Peak… move the trident out of subservient role and into independent role through forward *slant*, like the slant, um…

Hucka D.:

… like the slant that closed the portal between SL and RL at the Mocksity related sim in Frank Park.

bb:

The New River is also obviously involved. The stream, but not what we’ve been calling the STREAM. When [Redtop 2] is taken to the stream by [Redtop 1], then Ozmo gets out. He surfaces. He becomes An Abomination and not Hilo Peak?

But obviously this relates to the 4th corner, the New Angle, the place where Mocksity sits as well on the ne corner of the related Frank Park sim. Should we name this “sim” Hucka D., or does it already have a name?

Hucka D.:

Fred.

bb:

Ok, Fred… let’s call it something else. How about Neptune.

Hucka D.:

Good.

bb:

All this has a meaning. And it relates to [Carcass 1] as well. Car… cass.

Hucka D.:

Earth Mother verses Sky Father.

bb:

Project Carcass [1]. 1st Phaze.

Hucka D.:

What about Baker Blinker’s curse? What about the Kerchal forest? Do you plan to “stay” there now that you have the new mural?

bb:

Maybe the rental unit is no longer needed.

Hucka D.:

Why don’t you divide into Baker Bloch and Baker Blinker and ask her.

bb:

Ok…

Baker Bloch:

Blinks, we have a small problem. We haven’t been able to solve your curse through explorations/examination of the Kerchal forest. Your appearance cannot be altered at this time.

Baker Blinker:

I am behind a clear pane of glass.

Baker Bloch:

Like a museum piece.

Baker Blinker:

I am Azure Islands… Azure Island. I am sealed off. This is your realm now.

Baker Bloch:

Listen Blinks, we’ve found some new things… this Ozmo fellow, supposed brother of Ozma. I think he can help in the long run. Something is coming up. Some things have already happened but the main bit, the main chunk, is coming up. And your curse will then be resolved.

Baker Blinker:

I will not be a part of it. I am behind glass now. New Angle.

Baker Bloch:

We need to talk as well about Shakenstein and Baker’s Island.

Baker Blinker:

*Your* island. Nautilus. City. Not my island.

Baker Bloch:

Wait a minute… *you* are the wife to Aruthur, also known as Arthur. You are Bea who is also Lea. Bee-lee. Bily.

Baker Blinker:

I am.

Baker Bloch:

Which means — yes, you are the New Angle.

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Baker Blinker:

Neptune. But not Pluto. Ozmo is Pluto. Freak’n. He’s so far out…

Baker Bloch:

I am Ozmo.

Baker Blinker:

Yes.