Baker Blinker Blog Book II: Pre-Jeogeot II 07a (Apr/May 2009 01 of 02)


Wilsonia’s Sansara Roamings, 1

OK I don’t want to get too far behind in my post text generation, so here goes. First snapshot is of the new Hibdon digs, next to the already much discussed Kerchal Forest. What a chatter he or she or it is! Here you have the second structure on the land — I’ve tacked on a 512 parcel to the immediate west to my rental fees on top of the original 2048. Unlike about all my other rental spaces I’ve acquired since the beginning of February, when my rental spree began, I can see keeping this for a long time, perhaps buying the property at some point. The only other land I can say that about is perhaps the Yapland rentals, which I now have *3* of: 1 1024 equivalent parcel with the Edwardston Station Gallery and the 100 collages of the 10×10, and then 2 on her famous art walkway, or my old space and then the most recently aquired space formerly owned by photographer Graham Guru, who has decided to focus on more rl projects for a spell. I don’t blame him — I think you have to have strong, specific reasons for keeping involved in SL and the art movement there. For strict photographers, it’s tough, because anyone can download innumerable photos from the Internet now for the base 10 lindens and slap it on a prim. As much as I like Edna’s photographs, sales have been low in SL, yea, admittedly almost nonexistent. Granted they haven’t been much better for my collages, but I think the differences are several. First off, I don’t allow people to download high rez images of my collages online, and in most cases I don’t offer any type downloads. So the collages you see in SL are sometimes the only way you, the viewing public, could view them in the first place. Plus I can’t house all 100 of my collages in an amazingly appropriate gallery space in RL like I can with the 10×10 in the Edwardston Station Gallery in SL. In that case, the gallery is now intimately tied into the art, enhances the overall work.

But I’ve gone on long enough about that.

The second and newest structure (greyish building to the lower right) is presently an empty gallery, again based on an Arcadia Asylum structure called slum econo apartments, which has a small 10×10 base but shoots up about 40 meters. Although I’ve put in new wallpaper, I haven’t decided what to put in this space yet.

I’ll get to the soon-to-be-opened exhibit in the Something To CHRO About gallery soon, whose pictures *may* be eventually moved into this space, or some other space on the Hibdon property. We’ll see.

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But to Wilsonia’s explorations now. As Hucka D. and I have talked about in one of the more recent of those “We Better Chat” posts, Wilsonia is attempting to retrace most of Baker Bloch’s Sansara continent explorations from past times, a project created to reinforce the past to act as a pointer to the future, i.e., future Sansara explorations/mysteries/general experiences — now that the family seems rather firmly entrenched on this oldest of SL continents for the first time. It’s pretty exciting, really. Living *right next* to the Kerchal Forest might even be better than living *one parcel* down from the otherwise only slightly smaller Rubi Forest. It’s probably an apples and oranges decision whether one of these forests is better than the other, but I’ve done one; why not try the other when the opportunity arises. I couldn’t resist — we’ll see how “long term” the arrangement is, though. But I feel like I’m at least just as settled in as I was at Otherland, for example.

So here’s Wilsonia at what may just be the eye of the hurricane that is the Sansara continent experience, or else the center of the labyrinth/maze unwinding all around this calm eye. This is the center of the Sea of Solomon, also at the exact center of the Solomon sim. It is also the most shallow part of the sea outside the immediate shoreline. The water level here is *just* above Wilsonia’s head, or about at the 2 meter level above the sea floor at this center. Perhaps interestingly, unlike most Linden sea or ocean sims, this one has a default landing point attached, which is this centerpoint Wisonia is standing on. This means, for those who don’t know, that anyone attempting to teleport into the Solomon sim at any location will automatically be rerouted to this center. This seems to reinforce the eye symbol… I’ll have to study that more in detail later, also keeping in mind that the symbol for Linden Labs itself is an eye in a hand, as famously depicted in the Omidyar glyph here, and in even another Linden owned water sim. Hmmmm… For the record, the Solomon sim is about 5 sims to the west of Omidyar and then an additional 2 sims to the south. Not too far, then.

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As one learns in the first month of posts from the Baker Blinker Blog, Baker’s Island and accompanying Baker sim lies to the immediate west of the Solomon sim. In revisiting this “historic” island or isle, Wilsonia finds it much different from the way it’s pictured in the early part of the blog, though. It’s about here it begins to sink in that she cannot *really* retrace Baker Bloch’s Sansara explorations but merely go to the same locations on the grid that he was at… same coordinates that is. Baker’s Isle, or what’s called Isle of Baker at the time, I believe, is essentially no more, having been incorporated into this huge, temple-like structure of purposes unknown for Wilsonia. It’s impressive, but it certainly doesn’t have the same type of mysterious ambiance of the underwater ruins that use to occupy this same grid space, the site of Baker Bloch’s and the seemingly sinister Mr. Low’s several liaisons.

As an added comment to the Sea of Solomon information given here, I’d like to say that at the time of Blochs’ initial explorations in this area, the autoreturn for resident’s objects was set at a rather generous 60 minutes. Baker Blinker used this large window to rez a number of early structures to test them out, perhaps including the Misty’s Big Blue House that became the original dwelling for the Bakers on Azure Islands in the following months. Now the autoreturn is set at a much shorter 5 minutes, not long enough to use the sea for any kind of similar purposes. A shame. And the same thing happened in the Haworth water sim off the east coast of the Atoll continent (Heterocera), which use to have the same 60 min. autoreturn window but has now been shortened to 10. In fact, as Baker Bloch is testing it out now (as I write), one can’t even rez objects in the latter sim at all now, although they still can in Solomon. But after 5 mnutes — poof, they’ll be autoreturned to the creator. It’s perhaps a trivial fact, but still it seems to me to represent a general *regularizing* — almost a *demystification*– of SL to get rid of the little kinks that make it so interesting to me at least, and probably others as well. If it was just this inability to effectively rez objects in water sims alone, I wouldn’t bring it up. But other things factor into this decision as well, one obvious, blunt Coup de grace in the matter being that the new continents created after Heterocera and Sansara are simply not nearly as interesting. I tried to become involved in the Gaeta continent (newest one to rise from the sea bed) recently, but nothing really held me. Nothing mysterious, nothing eye popping at all. Let me know if you think differently, because I would like to understand the viewpoint of someone whose opinion leans otherwise. Not talking about estate property here, but mainlands — Linden owned. To me, and apparently others as well, Sansara, the oldest, is the best, and perhaps by a big margin over, especially, the ones past Heterocera.

Anyway, I diverge again.

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Below shows Wilsonia at a rather prominent underwater peak at the corner of four sims to the southeast of the Solomon Sea (Kaminari, Cresent, Epimetheus, and then Baker itself), or in the only waterway leading out of that sea into other Sansara seas. To me, this is reminiscent of the center of a traditional 7 circuit labyrinth, with only one way in and out. I’ll have more to say about this comparison later, most likely.

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Wilsonia also rediscovers another prominent underwater peak that Baker Bloch didn’t speak about at the time of its discovery in this blog, but one that Wilsonia supposed could have some attachment to the Ancients as well, since the top of it *just* juts out above the water level here. Is this some kind of related peak, then, to Hilo Peak?, she ruminates.

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Then there was the inevitable revisit of the Okinu sim and its perhaps inexplicable, sharp edged and geometrically tailored glyphs of innumerable sizes and shapes. Wilsonia thinks back to the time when Baker Bloch found these glyphs (she has vague access to these memories, probably because they have the same user, baker b.), and the fact that the first two on the edge of the sim he encountered were both “L” shaped and in an isolated pair with each other from the rest. L + L then. Perhaps it stands for “Linden Labs”? she hypothesizes again. Were the glyphs trying to tell Baker Bloch something at the beginning of their relationship about the controlling ownership of Second Life and the inclusive grid? She also thinks of the heart shaped glyph Baker Bloch immediately came across upon beaming into Okinu briefly before heading to the newly risen Gaeta continent, a place his counterpart Baker Blinker was soon to visit as well. She thinks how Baker Bloch realized this was a symbol of the “love” between Baker Blinker and himself, and how it had been misconstrued by them as being intertwined with some kind of “physical” love, at least in a virtual sense of the word. Blochs and Blinks soon realized (as Hucka D. had to learn the same, afterwards, about Hurla Dontbee) that they were actually two aspects of one thing, and that while they would never be separate, they could also never be together in that way. They acted in unison in everything they did already, and still do for that matter.

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Here is an example of a more typical merger of two sea bottom textures, without the sharp edges of the Okinu glyphs or the self contained, regular shapes. The Okinu glyphs, at least from my explorations, seem quite unique in that way in terms of mainland waterscapes.

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Wilsonia’s Sansara Roamings, 2

I apologize ahead of time for the lack of many higher resolution snapshots beyond the smaller versions inserted directly into the posts, but Wilsonia’s SL camera was slighltly malfunctioning at the time. Here she is in the Uli sim now, another important checkpoint in the story of The Bakers and their extended family (which includes, of course, Wilsonia herself now). For it is here in Uli that Baker Bloch ascended from SL to RL at its central, volcanic island. More about that here as a refresher of sorts.

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Wilsonia also finds this interesting addition to the central pool of the volcanic island, still with its guardian dragon intact. It appears to be a door or portal of some sort that she is unable to open by touching. However, using the diable camera option she finds that no portal is guarded, as the pool ends just below the supposed door. A false portal, then.

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This night, Wilsonia also visits the Tethys waterfall region but is less impressed than Baker Bloch was upon exploring it originally, as recorded in this series of posts. She plans to revisit soon to see if her opinion is the same.

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Wilsonia also visits the Ross Falls on the border of Ross and Clarksdale, situated a couple of sims downstream from the Enceladus Falls quite near the Tethys Waterfall, and on a different branching of the same stream that splits in two just before each falls. A situation that most likely could only happen in SL.

To remind once more, the Ross Falls is where Baker Bloch was able to miraculously peer out of the computer screen and into RL, if only for a brief moment. At that time he was able — or “allowed”, in his own terms — to view what he theorized could very well be his RL father. More on that soon, perhaps.

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Wilsonia at the mouth of this same creek a bit west of the Ross Falls, with its interesting, mulit-hued bottomland that Baker Bloch also took note of. A long strip of green grassland separates the sand and granite sea floors at this particular position. Many hillocks in the area as well.

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On the same split stream, but further upstream now, just above the beginning of the Snow Region to the south where this stream can be said to have its source. The 20 meter waterfall pictured below lies on the border of Arlberg and Garmisch.

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We Better Chat, 18

“Hello tonight Hucka D. Thought we better chat again tonight for a spell.”

Hucka D.:

For a spell. Hello to you too.

bb:

Wilsonia is starting to pop all around Sansara, retracing some of Baker Bloch’s exporations. She’s hit many things already. I don’t think she’s visited the Abomination and Hilo Peak yet. She seems attracted to the Snow Region still.

Hucka D.:

That’s fine. That’s good.

bb:

I think the region of the Ancients is marked mainly by the sandy bottom underwater areas, Hucka D.

Hucka D.:

Yes. Urtahra.

bb:

Like where Mr. Low lived.

Hucka D.:

Wilsonia is determining that most of Baker Bloch’s explorations cannot be duplicated because of changes, or *degenerations* that have occurred in the meantime. A partial exception are the Okinu glyphs. Maybe some others… Ross Sea. And Hilo Peak/Abomination remain. But, for example, the Egan glyph is gone. Baker’s Island is no more. But there is enough left, perhaps, to make some positive determinations. Theories… glyphs… language.

bb:

I think the Kerchal Forest represents a center of energy still.

Hucka D.:

Obviously!

bb:

Maybe the energy has shifted away from the northwest and north part of Sansara more toward the center and south.

Hucka D.:

Graduation Islands, then. Ross Sea. Kerchal.

bb:

Maybe. What do you think?

Hucka D.:

You need to explore the Color Sims as well. Baker Bloch or Wilsonia do. (pause) And then the interface of Heterocera and Sansara.

bb:

Do the newer continents hold any secrets.

Hucka D.:

Look in the west seas of Nautilus City. Also the interface of Blake Sea and the east seas of NC.

bb:

What about Gaeta?

Hucka D.:

Could be.

bb:

Should I keep the remaining 2048 in Ichalon, then?

Hucka D.:

Well. No.

bb:

Because the focus is on Sansara now.

Hucka D.:

Kerchal Forest will provide a wellspring again. Portals open; they’re still open. But Neptune has switched to Pluto. Ozmo. Baker Blinker; Baker Bloch. Mythos/SL interface will happen there.

bb:

Will Grassy be involved?

Hucka D.:

Grassy is Ozmo. And Gypsy Purse is his wife, his counterpart.

bb:

Traces.

Hucka D.:

That’s right. Moon of Otherland is Pluto as well. When Baker Blinker “expelled” the Moon and Pluto onto the Okinu glyphs, the spell was lifted temporarily, and she was able to return to SL. But she was not alone any longer, because Baker Bloch had shown up in the meantime. Baker Bloch leads to Pluto, because he was able to deal with his Ancient [Mr. Low], whereas Baker Blinker had problems with hers [Shakenstein]. Blinks piggybacked onto the energy of Blochs there.

bb:

The Okinu glyphs healed Baker Blinker, or allowed her to return to SL and escape the direct clutches of Shakenstein, or the Ancients as a whole.

Hucka D.:

The Neptune versions. The Pluto versions hadn’t shown up yet. But Baker Bloch and Baker Blinker together, at that time, became the new portal to Pluto. Go inworld and look at their pictures again.*

bb:

Thank you Hucka D.

*****

bb:

Hucka D., I did want to talk about Baker Bloch as a symbol of the 5th, the last “P” in the pod, or the letter “P” after LMNO. LMNO represent the 4 Ancients in question here, 2 from the Moon and 2 from Pluto. 4 in 1. Foreign One.

Hucka D.:

The “P” is 200. 2 minutes, but really 3 minutes and 20 seconds, or 200 seconds. This is Centerville at the center of Kansas City Life, which is really Second Life. The “P” is always a part of any LMNO combination. It is the hidden constant.

bb:

That’s why Baker Bloch had to wait for the fox to jump over the dog before attempting Mr. Low’s task of setting up 3 gravestones, which turned out to be 4, really.

Hucka D.:

Right. To make the assocition. Four in 1.

bb:

What does this mean, Hucka D.:

@
e-e
o-o-o
u-r-t-h

Hucka D.:

That is the high and the low together. Hilo.


We Better Chat, 19

“Hucka D., this may be the final version of the “We Better Chat” posts.”

Hucka D.:

It’s never the end.

bb:

Ozmo again. It applies to everything.

Hucka D.:

All things. Like the title of your new exhibit (smiles).

bb:

“Where Are We On That?” We’ll get to *that* soon!

Hucka D.:

I am a star at last (laughs).

bb:

Should we ask some questions about that tonight?

Hucka D.:

I’m glad I could make the last beehive in Otherland. It’s an ideal place. We all love it, you know.

bb:

We probably picked an ideal time to live there as well. When the Stephen sim was vacant and there was no one living around us, our shack.

Hucka D.:

Wilsonia is not going back, she told me. She will live in and around the Snowy Region, and explore Sansara from now on. She is encouraged by the huge fissue… must get a name for that. Amazing.

bb:

A new development. Reminds me of Pier’s Gill a bit.

Hucka D.:

Narrower, but: yes.

bb:

An avatar could get caught and die down there of starvation.

Hucka D.:

Broken bones; broken mind.

bb:

I think Prok is a good guy, with issues.

Hucka D.:

Control problems. But: yes. (pause) You need to go back to that fissure, though.

bb:

Should I take Flynn’s advise and talk to the Kerchal Forest (K.F.)?

Hucka D.:

I wouldn’t call it K.F… ah, I guess that’s OK. Was thinking you might tune into the Forest of Kahruvel instead, but that would be F.K. FoK. “I’d like to speak to FoK please.” Doesn’t sound quite right, eh?

bb:

And the Rubi Forest, for that matter. Maybe that’s Flynn’s job, though.

Hucka D.:

Have a whole panel of forests. Include the new Rookwood based one. Fantastic.

bb:

Should we try KF, then?

Hucka D.:

Yeah, sure. Why not. Here it is.

KF:

Holy Mackerel. I’m free!

bb:

Hello KF. Are you a jokester?

KF:

Dead man cooking!

bb:

Can you tell us about the portal Baker Blinker opened when she merged with Shakenstein?

KF:

*I* am Shakenstein. She merged with the forest, silly.

bb:

Are you the same as Shakespeare?

KF:

Shake a spear at it!

bb:

Are you 10-10 that becomes 9-11?

KF:

Yeah boy!

bb:

Are you Burning Life?

KF:

Holy moley!

bb:

bb:

N and J at once? 10 and 10 together?

KF:

You must send Baker Blinks back bud.

bb:

This is all Flynn’s fault.

KF:

I know Flynn. Tronesis. “If this is about those parking tickets…” Hilarious and amazing!

bb:

No, not that Flynn… never mind.

KF:

Mind over matter. Hypnotic. Uniko. One eyed.

bb:

Uniko? The language of the Ancients? Perhaps your language?

KF:

Uno pedro winkiepoo oblong.

bb:

OK.

KF:

Arnold Swartzi… Oklahoma. Arnoldsaw. Arnold saw. Arkandelphia. Oklapsycho… Oregami. Oragontal. Argentinalouise. Gillingham’s Island a hopping. Along. Cus… Cuss… Swearinger. Deadbeat. Beatnik. Doobie. Dobie. Doobie. Doo-bee. Dont-bee.

bb:

Hurla Dontbee, KF?

KF:

I want mound implants.

(to be continued?)


We Better Chat, 19 1/2

“Hucka D., I don’t think my conversation with KF went all that well. (pause) Hucka D.?”

KF:

Hiya hiya hiya.

bb:

You again. Well… hello.

KF:

A cha cha cha.

bb:

How are you feeling tonight, KF?

KF:

A thousand buckeroos. No, 2 thou. 10 thou. A thousand thou. That’s what about a 100,000?

bb:

That’s a million, KF.

KF:

No way!

bb:

Do you know where Hucka D. is tonight?

KF:

In your computer! Sleeping. Snoozy snooze.

bb:

Do you think our conversations are going all that well?

KF:

I’m very well, thank you. A thousand thou.

bb:

I was going to ask Hucka D. this but I’ll try it on you KF. You know I respect the heck out of ya.

KF:

I’m an old soul train. [KF makes unrepeatable noise of train here]

bb:

Ozmo is coming soon I think. Do you know about Ozmo, KF?

Hucka D.:

I’m here. W/ my beer. Actually fizzy water.

bb:

Good, nice. Is KF retired for the night?

Hucka D.:

Yes.

bb:

Sweet. I like him or her or it. But…

Hucka D.:

You must keep talking at times.

bb:

Is he — I’ll call it a he for simplicity’s sake — is he…

Hucka D.:

Retarded?

bb:

Ummm…

Hucka D.:

He has mainlands madness. He’s always been here. He hasn’t been able to escape to Azure Islands or Otherland like we have. He’s rather insane. But still useful.

bb:

Will he become more rational the more I talk to him?

Hucka D.:

Er… maybe not.

bb:

I’m somehow sensing that he has a sane mate, though. I see a cylinder underneath the ground. Metallic, perhaps cooper or gold plated.

Hucka D.:

Wife… yes. Coffer.

bb:

Is she…?

Hucka D.:

Alice. Alice in Blunderland. No, just Alice.

bb:

But they don’t “live” together.

Hucka D.:

They touch each other a lot (smiles).

bb:

Can we speak to Alice, then? Briefly, though.

Hucka D.:

Yeah, why not. Here she is…

Alice:

Hi bb. Welcome to the neighborhood.

bb (relieved at sane reply):

Thank you Alice! I was going to ask you how old you were but… well, that might seem impolite.

Alice:

Old, though. But I look great if I can say so. Million buckeroos.

bb:

How, er, long have you known Kerchel? Is that what you call him? Kerchal?

Alice:

Kerch, yeah. We’ve been touching each other about 5 years now, I suppose. Before that we were friends. That was when the Ancients were around.

bb:

Is that when Shakenstein was here?

Alice:

All of those fellows. Weirdos to the letter. I didn’t care too much for ’em.

bb:

So I think if Kerchal — Kerch — doesn’t mind I’ll keep talking to you Alice.

Alice:

I suppose that will be fine.

bb:

So I should say goodbye for tonight.

Alice:

Sleep sound.

bb:

Thank you. Same to, er, you. Goodnight as well Hucka D.


Loose Thoughts… Maybe Chatting… Probably So…

The “Where are we on that?” exhibit should be open to the public next week sometime. Meanwhile I have 2 days off from work for hiking and playing. Would like to get back into rl photography, like I was into more about this time last year. Explored Grandfather slopes this past weekend — a bit of new territory involved. Had some flashes of Mossman mythology that will probably work its way into this blog, but I certainly haven’t forgotten about the toy avatars. In fact, for the months of May and June I may make it a point to focus on that realm for a change. Tomorrow could be the start of this trend.

I live about 100 miles from Grandfather but the Mossmen are much closer. In fact, the parks they still inhabit — at least one does — border the great mountain. They deem it the most sacred of all summits, so much so that they do not even go there. Strange, but they think hiking the mountain is sacrilege in the main.

In another reality I didn’t — Hucka D. did not start making beehives in SL and the focus remained on the toy avatars in June 08. SL involvement faded. OK, why not bring in Hucka D. now…

“Hucka D.?”

Hucka D.:

Alice wishes to speak more tonight.

bb:

That’s fine. Do you want to say anything first?

Hucka D.:

Not yet. Here’s Alice.

Alice:

Kerch says hello baker b.

bb:

Hello to Kerch, then. And you.

Alice.

Yes. Hello.

bb:

What’s on your mind tonight?

Alice:

There are several paths we can go down from here. I would like to know about the toy avatars.

bb:

Do you have access to this blog, then?

Alice:

Yes. I’ll study up on that and get back to you. Can I give you my sketchy feelings on this?

bb:

Alright.

Alice:

Gene Fade will come to the forest here. Visit with Kerch and I. I think he must. We want to know about the split off part of Frank Park. And the Sylver Forest.

bb:

That’s an interesting story. Hucka D. knows it better than me, perhaps.

Alice:

He said you can tell me all I need to know. Kerch and I.

bb:

I think Ozmo has something to do with this, and that Grassy Knoll may be the same as Ozmo. Grassy is friends with Hucka D. as well.

Alice:

Hucka D. says that Grassy hasn’t been around in a while.

bb:

I think Grassy and Ozmo are one… maybe.

Alice:

What is Red Squirt 7?

bb:

I don’t think Hucka D. wants us to talk about that.

Alice:

Hmmmmm… what about… (pause)

bb:

Alice?

Hucka D.:

She will visit another night. She will help greatly in the continued progress of this blog, baker b. She is… (pause)

bb:

Yes? (pause) Hucka D.?

Well I suppose it’s just me, then.


We Better Chat, 19 3/4

“Hi Hucka.”

Hucka D.:

Hello baker.

bb:

You didn’t add the “b.” tonight.

Hucka D.:

You didn’t add the “D.”

bb:

Busy day today. Visited Darkside again. Want to chat about that?

Hucka D.:

Yes I do. Grassy wants to film there.

bb:

I had guessed that that was a possibility. Amazing place. You have your Temple of the Moon, you have your Observation Rock, your Hobbit Hideout.

Hucka D.:

That’s not really in the spirit of Oz, though.

bb:

No, but a good name anyway. Then, let’s see, The Wall… on both sides actually. This is a bowl of land.

Hucka D.:

That’s it precisely. Unique. Darkside.

bb:

Then the Silver Maze or Light Maze. Silver Maze may be better. This bridges all those central rocks, or Observation Rock — may rename that one — The Temple of the Moon, and then the one with the Hobbit Hole, er, Hideout.

Hucka D.:

Maybe you should go back tomorrow and photograph all of this. Take your toy avatars with you, the new batch. Make a map. Explore more around the region. Or not.

bb:

It’s there all summer for me, though.

Hucka D.:

You better go before that. But that’s the place Grassy wants to film next.

bb:

What about TILE Creek?

Hucka D.:

New Hope. Me.

bb:

Do you still say that New Hope is the place where Toy Avatars first appeared in the Real World (RL)?

Hucka D.:

Well… your — our — Baker Bloch — no, yours — your Baker Bloch manifested on Hilo Peak Mtn. I think you should go ahead and call this [delete name].

bb:

Not sure if I feel comfortable with that yet, Hucka D.

Hucka D.:

There’s my “D.” baker b. He he.

bb:

But I think that Baker Bloch was *suppose* to go to New Hope originallly, on TILE Creek. But he was diverted, perhaps?

Hucka D.:

Yes. By me.

bb:

Why?

Hucka D.:

He needed to go there.

bb:

Do I need to go there tomorrow?

Hucka D.:

Maybe.

bb:

What kind of plot does Grassy have for the Darkside region?

Hucka D.:

Oh… well, I’ll let him tell you that. You may want to talk to Alice as well tonight.

bb:

Alright.

Grassy:

Long time no see, baker b.!

bb:

Where the heck you been Grassy? How you been?

Grassy:

Waiting for a project! I am truly inspired.

bb:

So what’s the plot? Hash it out for me.

Grassy:

Well, it’s right next to the Land of Oz, and obviously connected. But it’s about the Dark Side of Oz. Moon Temple would obviously be an important setting, and its Doorway.

bb:

Yeah, forgot to mention the Doorway.

Grassy:

That would be the portal, kind of like the Cave of the Alphabet in my Salad Bar Jack in the River of TILE movie.

bb:

Was that ever completed?

Grassy:

Yes. I combined it with Salad Bar Jack and the Spill over Drink Lake Dam, just as you have it in your blog. SBJ discovers that TILE Creek is the beginning of the New, a giant revelation. And I even filmed Hucka D. toward the end, leading to a sequel.

bb:

Really? Hucka D. didn’t tell me all this.

Grassy:

Oh yes, we’re closer than brothers. Closer than Arthur and I, then.

bb:

Arthur from Kentucky? The one married to Lee?

Grassy:

Leigh, yeah.

bb:

You seem quite sober tonight, Grassy. Good for you!

Grassy:

I wanted to talk lucidly about the Darkside movie and some other things. The Temple of the Moon is much like The Temple of TILE.

bb:

I’m picking up on “modules”.

Grassy:

That’s right. Modules. You need to take pictures of Darkside for me.

bb:

OK, I will. Tomorrow. I’ll do both hikes I was planning. But not Long Hope?

Grassy:

In and out.

bb:

I’m picking up on the module as a building block. A cube.

Grassy:

Dark Dorothy will find the cube spinning in the middle of the Temple of the Moon.

bb:

Oh. So this is just like the Temple of TILE!

Grassy:

Maybe not spinning. Lodged between the rocks. But the temple is a center. Just like it is in SL.

bb:

You sound a lot… never mind.

Grassy:

I want you to find a purse and take it there.

bb:

Tesla?

Grassy:

Yes.

bb:

Will you be leading Dark Dorothy and friends to the temple?

Grassy:

Yes. They need to know about the Dark Side of Oz. Don’t you think?

bb:

Too bad the Silver Maze is not an actual maze.

Grassy:

Close enough, though. Here’s Hucka!

Hucka D.:

I love that toy.

bb:

You said something about Alice…

Hucka D.:

We should talk of Darkside a little more. Hash it out more. For Grassy. He needs help.

bb:

This is really going to be created, isn’t it?

Hucka D.:

Yes. An art happening. An art event. (pause) You can even keep your Wiz poster, Dark Lion photo, and that other lion photo from the Land of Oz in place. You always forget that the Lion’s Den has a portal on its side.

bb:

Always do. Forgetful me.

Hucka D.:

Do you wish to talk about the module tonight?

bb:

No, I’ll find that toy cube downstairs.

Hucka D.:

Tomorrow’s your big day. Today was just a warmup.

Alice:

Today was just a warm up.

bb:

Thank you all.


Wilsonia’s Sansara Roamings, 3

Below is one of the ubercool pictures from the current Kelly Yap Gallery exhibit, running through June 15. Come see!

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Wilsonia found another temple while wandering north from the Snow Region, this one in Kelham. A part of something called Zero Point. Fascinating! So much so that Wilsonia didn’t really understand much of what was going on there. I’ll have to dig up a web site if there is one. Ahah! So there’s all you need to know. 🙂

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Back with her feet on solid virtual ground, Wilsonia also recorded this pool just north of the Enceladus Falls, also in the Enceladus sim. Actually, on second checking, I’m going to assume that this pool is artificial in nature, since it is so shallow and not owned by the Guv (Governor Linden). But it’s quite pretty anyway.

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Wilsonia’s most dramatic find at the time has to have been this *massive* fissue found on the exact border of not just one set but two, *whole* sets of sims, or, east to west, Tethys (north) – Davos (south) and Mimas – Cortina. Below Wilsonia stands on the east end — notice the nearest structure to the beginning of the fissure on this side is Mysti’s Big Blue house (since derezzed, though).

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Here’s Wilsonia hovering near the center of the massive fissure. In checking back upon herself today, she estimates that at its deepest it has to be at least 100 meters.

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On the west end now.

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Almost exactly 1/2way up the fissure on the east side, Wilsonia encountered a quite interesting grotto perched on its northern lip, designed by Julia Hathor, who I understand has a reputation as an excellent SL builder. The 1536 parcel is owned by the SL Public Land Preserve group, and was claimed in late 2005. In touching the associated kiosk set up on the parcel and reading a notecard about the group, Wilsonia surprisingly noticed that the top 2 listings the list of land the group has preserved happened to be in Alice, yes, the same Alice that bb has been talking to in this blog and the one that has been “touching” Kerchal or Kerchal for nigh on 5 years now. This had to be some kind of clue about the family’s “next step” in exploring Sansara mysteries.

The picture below is actually not owned by the SL Public Land Preserve, but is still in Alice. It’s called the Alice Forest, whose 4096 sq meters borders the Kerchal Forest on its western side. It’s certainly an interesting extension of the Kerchal Forest, one could say, and perhaps how the two “talk” to each other, if that’s a way to put it.

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Here’s one of the two parcels on the list, a small one called Alice Pocket Park, complete with a tent, a picnic table, a couple of trees, and not much more. Still you have a nice view of the Kerchal Forest from here.

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Alice then visited the second listed parcel, the somewhat larger “Alice Free Library”. As advertised, there were books for the reading, iced tea, and also a walled garden. But Wilsonia’s attention was most attracted by the book on the wall immediately behind the tea tray, which advertised an SL house based upon one of M.C. Escher’s more famous prints, called “Relativity”. She knew this was another clue, perhaps the central clue Alice held at this time (?)

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Darkside, 1

Temple of the Moon from the south rim of the Darkside bowl or basin.

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West Wall looming above the treeline, as seen from the top of East Wall, forming the west and east borders of the Darkside bowl respectively.

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Looking the other way now, this is a house also seen from top of East Wall. You can also see the rocks forming the top of Beach Mtn. just behind and to the right of the house.

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What I call The Cathedral, and a close up of the Welcome Mat rock. Queer right angle corners on each side (?!), and its right square in entrance to the shallow fissue that makes up the interior of The Cathedral. This is on northern end of The Glade.

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Pentagon Rock near The Cathedral and below (south of) Observation Rock. Looks exactly like an evenly “squished” regular pentagon, and from both sides actually. Another picture of this rock from earlier in the day (diff. day, though) is found in this follow up post on Darkside.

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We Better Chat, 19 7/8

“Hucka D., do you wish to chat about Darkside or other things tonight?”

Hucka D.:

Yes and yes.

bb:

What first?

Hucka D.:

Darkside. Temple of the Moon. You must insert the Tyle Sphere there. Then a direct resonance with the Temple of TILE will ensue. A link between RL and SL will occur there. Wow. Sphere-cube. Study that relationship. Toy avatars can go to SL and SL avatars can come to RL. Superneat. Module. Thus we must talk about TILE in all ramifications. Already we have, one, the Booker T. Archive, first part of the writing 10×10. Then we now have SID’s 1st Oz as of 2006, another Booker T. production. You interviewed him, then. So we are at part 3 now. You are set up in SL, almost. All you have to do is my notecards and then Esbum and Wilsonia’s notecards. Couple other things. Then CHRO will be set up. You must keep talking to Kerch and Alice as well. Interesting that Wilsonia circled back to Alice, eh? Can you put the sphere in the Temple of TILE tomorrow? I’m anxious to begin the link.

bb:

Tomorrow I must go to Mythopolis to work like a dirty dog. Filthy, dirty, dusty dog, Hucka D.

Hucka D.:

Then Sunday. Take Edna.

bb:

Should we talk about TILE now. I suppose a 3rd leg of the Booker experience is needed.

Hucka D.:

We have about everything we need. You must talk about the module.

bb:

Like I did at the Pink Floyd party the other night?

Hucka D.:

Exactly like that.

bb:

I am Syd.

Hucka D.:

No. But I am Charles Nelson Blinkerton.

bb:

Maybe not.

Hucka D.:

Yes. I’m here all the time. I can’t leave. Alice is here now. She’s beside me. Kerch is here.

bb:

I also think we need to talk about MessiaenSphere.

Hucka D.:

That can be a part of the 3rd Booker experience, since MessiaenSphere is exactly 1/2way between Dark Side of the Rainbow and SID’s 1st Oz. It is the last truly silver synchronicity, a double in ways to Dark Side of the Rainbow. Quite similar, as Messiaen Trek is similar to 2001-Echoes.

bb:

The Synchronicity Arkive is Dead as Old Fred.

Hucka D.:

Booker T. is a very alive person.

bb:

Should I interview him? Should *you*?

Hucka D.:

I would like to say the interview will take place in Klein, the place you found ESBUM’s Missing Piece. Because she is ESBUM now, not Esbum or S-Bum or Superbum. She has been assimilated. She is like TILE now.

bb:

That’s because of Carrcass-1.

Hucka D.:

Yes, correct. But I don’t think it will take place in Klein. Jug. Cline Island. Jug Island. Jug Peninsula.

bb:

Hucka D., you are the 4th, the thing Booker T. was following. The Bee at the end of the creek which is really a river. Beehive.

Hucka D.:

We have to merge. We have to become Baker Bee. 2000 feet each. Polk County, Arkansas. SID. Baker Bee, and then Baker Beech. Beech.

bb:

So this has to do with the Temple of the Moon as well at Darkside.

Hucka D.:

Put that Sphere inside the Doorway. Put the Darkside photos inside the Temple of TILE as well.

bb:

What about 4 Diamond Ridge? What about the Rainbow Sphere?

Hucka D.:

You must put all of those together through TILE and Tyle. Dark Side of the Rainbow, The Rainbow Sphere, and then SID’s 1st Oz.

bb:

Red Squirt 7 is coming, Hucka D.

Hucka D.:

Yes. MessiaenSphere and Messiaen Trek. Explanations. Clarifications. V-jer. We must forget the island and the sphere.

bb:

It starts with something red. Small yet very large. Kerchal… Kerch.

Hucka D.:

Alice is here.

Alice:

I know the design of Synchpatch, baker.

bb:

Yes? Escher?

Alice:

Marbles, but physical. Can roll. But you and Hucka D. must be one at the time.

bb:

We are insane? Schizophrenic?

Alice:

Yes. You are mad (laughs).

bb:

You said your Kerch was insane, though.

Alice:

Mainland madness, yes.

bb:

Is there a cure?

Alice:

RL!

bb:

Baker Beech must create Synchpatch, Alice.

Alice:

You must start with Darkside. Thank you for bringing your heal(ing) Temple of TILE to Kerch.

bb:

You are welcome. It’s Edna’s photos inside, though.

Alice:

It will be here soon, the red one. In the forest. Kerch. They will land soon. It will be beyond Shakenstein. Baker…

bb:

Yes?

Alice:

Wait for it.

(to be continued?)


We Better Chat, 19 15/16

First some loose thoughts then we’ll bring in Hucka D. I suppose.

It’s one of those moments that I begin to think: this is it for SL. I know it isn’t but…

Not over, but I’ve reached a plateau period. I’m happy with the gallery spaces I have in Yapland, except I’m still not sure that the new exhibit is worth putting on in such a public space. Non-Windlight photos are probably… well, on the other hand there are a couple of collages…

Anyway, I’m also happy in Hibdon now… will get rid of the 2048 in Ichalon and probably (maybe) the 1024 in Klein. But may keep the latter a little longer.

I have settled down after the traumatic exit from Otherland and the end of the 10×10. Must work on the 10×10 blog as well… will create exhibit notecards tomorrow and then I’ll be about done. “Where are we on that?” will run maybe through July, and then I’ll switch it out again.

It’s been quite a month or two of renting activity. Should write it all down according to date, he he.

“Alright let’s bring in Hucka D.”

Hucka D.:

We must merge soon, baker b. You and I. B and bee.

bb:

End of the mainland madness?

Hucka D.:

It’s time for another interview. Booker.

bb:

Dark Side of the Rainbow? TILE?

Hucka D.:

Yes. Do you want to warm up in this blog? I think you should.

bb:

OK. What first?

Hucka D.:

Let’s begin with Darkside, once more. Not the synchronicity but the place. Temple of the Moon. That’s the central “structure”. Tyle *Ball* inside — matches Tyle Cube in the Temple of TILE in SL. What is the relationship of Temple of the Moon and Temple of TILE in other aspects? Edwardston Station Gallery/10×10? What about that? And what about, now, Something to CHRO about”? You must already begin preparing the next exhibit. CHRO.

bb:

Keyboards?

Hucka D.:

Yes.

bb:

MapS?

Hucka D.:

Er…

bb:

MapS hasn’t really developed the entire 4-5 year run of the 10×10, Hucka D. I think it may be time.

Hucka D.:

The relationship of Temple of TILE and Edwardston Station Gallery is important in that one. N-J. Flip it in Hibdon.

bb:

Are you saying give up the CHRO gallery?

Hucka D.:

What are you going to do next with it?

bb:

I was thinking: Mysteries of Sansara. Or maybe CHRO paintings. Maybe Edna’s photographs.

Hucka D.:

OK, that might work. But it’ll be work making it work. Time you could use for other things. The 10×10 is over. That was my responsibility to get you through that. Now it’s done, but we still haven’t done a lot of analysis on it. You must finish the 10×10 blog. Keywords. Carrcass-1 is done as well — good work. RS7 is up soon.

bb:

This summer?

Hucka D.:

You are going to move into a different realm now. DPlat. Dplat. At the center.

bb:

It’s good I settled [at] Kerchal before that began, then?

Hucka D.:

CHRO at center.

bb:

CHRO CHOR, then?

Hucka D.:

You are beginning to orbit the outside of the completed 10×10.

bb:

What about Wilsonia?

Hucka D.:

She will continue to explore. She may need to talk to the detective instead of you. But this Manray may not want to take on something so broad as you might be proposing.

bb:

I think the next exhibit should be, then, about the Mysteries of Sansara.

Hucka D.:

Well… you better get out there and do your legwork!

bb:

Thank you.


We Better Chat, 19 31/32

“It’s never the end, Hucka D.”

Hucka D.:

Har. Yeah, but it’s closer and closer all the time.

bb:

Darkside and Temple of the Moon tomorrow. I’m excited.

Hucka D.:

Take the toy avatars of course. The new and the old. Tyle Sphere into temple. Link between RL and SL complete.

bb:

Kelly seems, er…

Hucka D.:

SL is not a self enclosed cube. Or sphere. A link between the 2 must be forged.

bb:

Alright. Yeah, timing is everything.

Hucka D.:

Correct. The present is the point of power. Remember that.

bb:

I’m very portable and flexible now. No water off my back.

Hucka D.:

But I believe you need to be behind Yapland and what it stands for. It’s been around for some time. But, yeah, keep your options open. Everyone in SL understands that. It’s a game but not a game. But it’s not RL either.

bb:

Maybe I need to make more collages with that walking stick. Glue stick?

Hucka D.:

That’s the art walk. Because you are portable and flexible, as you say, you can help by being an outsider of sorts. You aren’t chained to SL in the same way. That’s good… make a link. Make it today… tomorrow, today.

bb:

I’m looking for a way out?

Hucka D.:

You’re talking about your vision of Wilsonia walking into the Kerchal Forest and everything turning white and then Ozmo showing up. Ozmo melds, then, with Grassy Knoll to make a new avatar, sort of like what happened to your friend Headburro Antfarm in the Forest of Kahruvel. You are just at that point, even though you’ve been here [in SL] almost a year and a 1/2 now. Because you don’t focus on the avatar itself… you focus on what you can do with the avatar in the virtual world [exploring, collaging]. You must ask yourself: is this the future for Wilsonia? I don’t think so personally. Do you keep Grassy and Ozmo separate or do you attempt a meld?

bb:

Maybe Grassy has something to say about this. But it does remind me somewhat of your situation with Charles Nelson Blinkerton. You *are* him, still… correct?

Hucka D.:

I am Hucka Doobie now. I am my own self.

bb:

Let me review, briefly. We are at the Kerchal Forest now. Dream come true. Center revealed… where the blog all started, after all.

Hucka D.:

Yes. Full circle.

bb:

Something, then, has to happen in this forest…

Hucka D.:

…Wilsonia. The forest must fade and then vanish.

bb:

Ozmo walks in.

Hucka D.:

Yes.

bb:

We’ve already talked to Ozmo at least once in this blog.

Hucka D.:

Once, yeah.

bb:

But Baker Bloch and Baker Blinker together create the Mythos-SL link. Britonia. At the center of Wazob.

Hucka D.:

You have your place now where this can happen.

bb:

Will Ozmo, then, become the king of Mythos?

Hucka D.:

Pope was the last singular ruler of the Confederation [which is Mythos on the lower octave]. Then Wheeler came along, but he is also, um, Rutherford B. Hayes — Booger Haze, in another way — and then Sherwood Anderson and also George Norris. The Triumvirate. But it was B. Hayes, B. Haze, that drug the other two in. I think.

bb:

He drugged them? Never mind…

Hucka D.:

The mouse was drugged. Dart Boat. Into Mouse Island. B. Haze.

bb:

OK, so I know a lot of this has to do with Carrcass-1.

Hucka D.:

In the forest there’s also the sound of music once more. The hills are alive.

bb:

RS7. Can we talk?

Hucka D.:

A red craft will land in the forest. Ozmo will enter. Maybe.

bb:

Or come out.

Hucka D.:

Kerch has mainland madness.

bb:

Yeah, I think Alice already said that.

Hucka D.:

Alice is the control. But she is not the center. Kind of like chess.

bb:

[Relationsihp of] king and queen, you mean.

Hucka D.:

In a manner.

bb:

Without Baker Blinker being absorbed into Shakenstein and true Baker’s Island revealed in the middle of that woods, Baker Bloch would not have been born on Isle of Baker — may be the same island, Hucka D.

Hucka D.:

And directly related to the Isle of Baker – Not where I translated myself from SL to RL through keyword “Hidalgo”. Where did it take me? Hilo Peak Mtn. Holly bush. Drink. Long Hope Indians. Fast moving glacier.

bb:

Did Baker Bloch manifest through the resonating portal on Isle of Baker?

Hucka D.:

Yes. He came out; I went in. Rodeo.

bb:

I’ve never fully explained on this blog the Rodeo island and the relationship with Rodeo, New Mexico, in Hidalgo County.

Hucka D.:

I am Charles Nelson Blinkerton. But I am not.

bb:

Maybe we need to go “back” to Lordsburg, Hucka D.

Hucka D.:

LORD.

bb:

I also forgot about the Lordsburg Door.

Hucka D.:

Get ready for tomorrow (smiles).

bb:

Thank you!

*****

bb:

In that Mouse Island link above, I’m wondering if Peanut now could also stand for Gaeta, the peanut shaped continent which I’ve given up on now, and the melding of the two galleries as well, Edwardston Station Gallery and Gallery at the Temple of TILE?

Hucka D.:

Peanut killed Square in Ozmo. Peanut wishes there to be two Squares together. N and J. That would be in Burning Life, but I doubt you are ready, at least this year.

bb:

Synchpatch must be developed. That Escher building — I must visit.

Hucka D.:

Might be significant that Mouse Island is next to Kelley’s Island. You wrote about the latter in your High Octave Story, I believe.

bb:

It’s the island you could see from the enlarged monument [Perry Memorial] at Put-in-Bay. The fox was jumping after grapes there, perhaps sour.

Hucka D.:

That was Wilsonia. Wilson… Wilsonia. But similar, you see. You have Wilson and Fox in Oklahoma along with Graham and then the symbols for The Residents (Clem and Fox). You have Wheeler, you have *Heal*dton. You have Keller. And you have Helen Keller ears in SL right now.

bb;

I’m going to read that story tomorrow.

Hucka D.:

Do that. Goodnight!


More Sansara Wanderings

Baker Bloch walks from the Temple of TILE in Hibdon to the large, forested island next to Graduation Island explored last fall. Only forest on this particular island, though. And rock. Lots of trees and grass and ferns and rock.

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A little while back, Baker requested help from a detective agency based in Grignano concerning the “mysteries of Sansara”. Perhaps they thought the request was a little too broad or maybe a little too daft. Whatever, he hasn’t heard back from ’em yet.

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Another forest, this time a non-Linden one in the Pomponio sim. This one covers about fifth of a sim, and is densly packed with pines. A strangely out of place wood prim sits in a small, square clearing in its center.

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More evidence that TILE is everywhere. All Things, as Hucka D. put it.

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Albion Park, quite near the forest pictured above. Not extremely large but nice. On granite, and next to the Pomponio Volcano. In fact, I would assume, without checking, that both the forest with the wood prim at its center and Albion Park both share a border with this *smoking* Linden protected volcano parcel. According to the land description, they also apparently hold SL College classes here at times.

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Then Baker Bloch popped over to the famous Forest of Kahruvel preserved by the Phyneas Jack Memorial Trust, specifically to check out the living quarters of Enja Mysterio, a long term resident of SL and apparently one of the few permanent residents of the forest. Turns out that I tied with Ms. Mysterio’s blog for the 94th most popular blog in SL, har har. What this means I’m not sure, but here’s the list in case you wanna check.

But in checking today more about Enjah another ahah! moment occurred. She and the detective I called up have one and the same user! Hmmmmm… well, that’s an interesting twist! Have to think about that more.

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Baker Bloch also found another sim border fissure, perhaps as long or even longer than the one Wilsonia just found, but not as deep. Quite interesting; I wonder how many there are like this in SL? I know they have something to do with the much greater limits on terraforming that use to be in effect.

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Such as we have an example of here! I don’t have time to send Wilsonia looking for these towering pointy peaks, but I can deduce from this snapshot they’ve got to be at least close to 100 meters high apiece.

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Blochs’ also visits Wilsonia’s beloved Snow Region that night, taking this lovely twilight shot of ski slope with rocks, mountain, and moon.

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A pop over to the Okinu sim, then…

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… completed by a visit to Kissling. *More* weirdness here (as I found out a couple of days ago). A friend of *both* Ms Mysterio and my long time email friend Headburro Antfarm named Nish just posted about visiting this sim on her Big Orange One blog, as well as the Lusk sim. I’ll have more to say about that and Nish’s super-nifty Sansara explorings herself as soon as I have time. That’s all for now!

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Darkside, 2a

Observation Rock. Actually a number of rocks piled on top of each other, but also the top, flat rock could be called such by itself, I suppose. Anyway, from the top you can view the entire Darkside bowl, although the tree cover is too dense even in the winter to make most of the prominent bowl rocks out.

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Tombstone Rock atop The Cathedral. No inscription, though (thankfullly!).

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Inside The Cathedral.

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Another, better photo of Pentagon Rock, as promised in the first post of this blog re Darkside. Again, it looks the same from both sides — soon I’ll go back and take some measurements of this and other, select rocks in the bowl. I’d like to know, for example, exactly how high the Temple of the Moon is.

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Observation Rock (left) with close, lower companion The Point. Looks like an equilateral triangle from this angle, doesn’t it?

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Yet another suspiciously evenly shaped rock. I call this one Diamond Rock. It’s right behind (north of) Pentagon Rock.

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Darkside, 2b

I thought I’d introduce this particular post dominated by Beach Mtn. “Temple of the Moon” posts with photos of other Temple of the Moons I found through a google image search of the phrase. The left hand monolith is found in Capitol Reef Nation Park in Utah, specifically in a place called Cathedral Valley. Although I didn’t know of this much larger monolith when coining the same name for the largest rock of Darkside, the resemblance seems rather striking to me.

The right hand picture is a close up of a painting by Roselyne Oneill called “Temple of the Moon”, which to me also bears an interesting resemblance to Darkside’s same named temple.

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Then here’s a composite picture of Beach Mtn.’s Temple of the Moon.

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From below, the hole called Hobbit Hideout in Hobbit Rock. As Hucka D. stated, the naming of this rock is not quite in line with the strong Oz theme of the others, but I think it will do. I’ll attempt to get a better picture of this “hideout” soon.

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The Temple of the Moon rather towering about the trees, as seen from beside Hobbit Rock to the south.

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Spring Rock just west of Hobbit Rock, so named because a spring can be usually be heard gurgling at its base, shortly forming the only pool of water known by me to exist in the Darkside bowl.

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Temple of the Moon approaching from the south. Hard to get a sense from this photograph how high it actually is.

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Looking up through the central crack of the temple. You can see the much lighter top of the temple through the opening.

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This was taken from the inner chamber (crack) of the temple, reached from the entrance known as the Doorway to the east.

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Another view of the temple again from the north, or the northern rim of the Darkside bowl.

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More Darkside pictures soon!


We Better Chat, 19 63/64

“Thought I’d come chat w/ you instead of island hopping tonight, Hucka D.”

Hucka D.:

Good.

bb:

I can’t leave Yapland now.

Hucka D.:

The whole establishment would fall to pieces without your presence, har.

bb:

The show must go on, then. “Where are we on that?”

Hucka D.:

Yes. Publicizes the 10×10, publicizes the blog.

bb:

I’ll miss Darkside.

Hucka D.:

Go back Sunday!

bb:

I might. Looks like I’m not going to make it out to Long Hope (Hilo Peak Mtn.) this spring, Hucka D.

Hucka D.:

Sunday!

bb:

I see lots of portal related pictures in the immediate future.

Hucka D.:

Good!

bb:

Kissling is an odd place. Lusk as well.

Hucka D.:

Go to Lusk.

bb:

So the Ichalon property is almost history.

Hucka D.:

Let it go. Hibdon is focus. Yapland — Hibdon.

bb:

I miss Otherland. I miss Azure Islands.

Hucka D.:

You will go back.

bb:

I don’t see when. I’m locked in on Yapland now. And Kerchal. I’m locked in. Sansara.

Hucka D.:

Whiteness in the middle of that forest there is.

bb:

Something’s going to happen.

Hucka D.:

A link between the Temple of the Moon and the Temple of TILE has already taken place. Cube-sphere. Black-white. SL-RL.

bb:

We must talking of TILE and tiley things.

Hucka D.:

Dark Side of the Rainbow is a symbol of both the alpha, on the one hand, and the beta, on the other — versions of SL. Kansas City Life is “merely” the symbol of alpha, before the fall of Man [The Man]. 13 to 12, the one lost. Jesus in a way. Home Again.

bb:

But in the middle of Kansas City Life is also generated or formed a hole (whole?) 200. 2 minutes. 200 seconds. 2:00.

Hucka D.:

Opposites that shouldn’t be together but are. Rebis. But not Rebis Cannibis. Yet. That comes later.

bb:

I just dreamed about smoking not pot, although that’s what the person handling this icing devise used it for himself, but to smoke a special smoke so that you could see something that wasn’t there. Can’t remember what exactly, but I’m thinking: a house.

Hucka D.:

Did it work?

bb:

I can’t remember details. I remember thinking that I didn’t want whatever remaining pot was in the icing thingie to make me high. I just wanted to see the structure, which didn’t involve getting high in that way.

Hucka D.:

What was the substance you should smoke?

bb:

Can’t remember.

Hucka D.:

Back to Kansas City Life, you must keep in mind this Centerville. The hole within the otherwise whole. That translates to Village Green.

bb:

Pot smoking again. An old mat.

7ab326496-1

Hucka D.:

That’s where the kink is let loose, har.

bb:

I hate that we have to talk in rebises sometimes.

Hucka D.:

So this is The Ancients, baker b.

bb:

Centerville… yeah.

Hucka D.:

The Ancients revealed. 200, 2 minutes, 2:00, 200 seconds or 3:20. “P”. Last in Pod. LMNO. P.

bb:

The Ancients that came before the alpha version.

Hucka D.:

They were there in the center!

bb:

I’m changing my name to Baker Beach, Hucka D.

Hucka D.:

Inevitable.

bb:

Not Beech, but Beach. But maybe Beech.

Hucka D.:

Use both.

bb:

That would go along with the SL-RL link through the temples, I suppose.

Hucka D.:

Temple of the Moon is split almost in two. Doorway between. Door from Kansas to Oz. Door from Kansas City Life to Oz of Dark Side of the Rainbow. Flipping the vinyl record over to play side 2 after finishing side 1. Alpha to Beta, but loss of the “N”, the One. Oz. Noz.

bb:

MaN is shifted.

Hucka D.:

What do you know about Centerville now?

bb:

It’s just a 2 minute hole.

Hucka D.:

“It’s never the end.”


Loose Thoughts & Possible Chatting

“Where are we on that?”, as well as the “Something to CHRO About” gallery as a whole, should open tomorrow. Must back up all within. Switch over to new group asap. Will take it month to month. Now what I plan to do is to mirror the “Where are we on that?” core of the new gallery in this blog as a series of probably 5 posts, or maybe pages.

Now created pages on this blog for each of the 3 galleries I own/manage. It’s in the header. The difference between Something To CHRO About and the ESG, esp, is that the ESG and the 10×10 are one and the same now. It’s a dead gallery, in that no new works are planned since the 10×10 is complete. No remodelling is planned — I like the gallery space as is; it’s almost perfect for what it is. And the 3rd gallery, at the Temple of TILE, will likely not be undergoing any major revisions in the future. And I’m planning to keep the property it’s on next to the Kerchal Forest, perhaps for a long time. ESG can fairly easily be moved, but I’m not ready to give up on Yapland yet, despite the difficulty envisioning what will be beyond the present show for CHRO. *Eventually* I’d like to see this as a place to exhibit chromagraphs and chromagraph related research, which *may* spill over into SL music in some way (and parallel revving up of RL music again?). But CHRO definitely is a fledgling gallery now compared to the other two. A work in progress. But it’s fun so far: the new exhibit was a blast to put together, although I’m not sure of the artistic worth of it. As I said, I’ll take it month to month. CHRO may eventually move out of Yapland as it progresses. Sales of individual art works are about the least of my worries/ interests now.

“Well, let’s bring in Hucka D. once more to see if he has to add anything to all this tonight. I suspect he will. Hucka D.?”

Hucka D.:

Yo.

bb:

Can you explain more about the relationship between the 3 galleries?

Hucka D.:

One dead, one mostly dead, but more photos to rotate in and out… a bit. And then the growing edge, CHRO. You’ll just have to wait and see.

bb:

Do you want to talk about anything else tonight?

Hucka D.:

Although the ESG is dead in that it won’t change, there’s the real life plug-ins that certainly are growing, the analysis and dissection of the 10×10. Like in the Baker Bloch Blog, which you must keep working on. I am keen on talking more with you about the 10×10. I was there all through the Wheeler-Jasper series for ya. I have a vested interest.

bb:

How come you are so interested in the 10×10, Hucka D.?

Hucka D.:

We are one.

bb:

Baker Beech? Beach?

Hucka D.:

Yes. You will soon become Baker Beach if you already haven’t. When that happens…

bb:

Will you still be around?

Hucka D.:

Yes!

bb:

I also have some insights that you may want to start your own blog.

Hucka D.:

Yes I do. And it will be about [delete name].

bb:

Yes, that’s what I suspected. Feared even, perhaps.

Hucka D.:

But I must make sure I will not turn invisible in the process.

bb:

Right. How’re you gonna pull it off?

Hucka D.:

A third blog. Table. It’s Up To Us Now.

bb:

Are you the same as Booker T., Hucka D.?

Hucka D.:

No. We are connected, though.

bb:

Through The Jug?

Hucka D.:

Klein… Jug… yeah.

bb:

You are the fourth.

Hucka D.:

We must talk of that 2 minute hole. 2 hole.

bb:

Rebis Cannibis?

Hucka D.:

He went to Russia via Poland.

bb:

Back home. Reversed.

Hucka D.:

The hole is the grave.

bb:

I’ll miss our chats.

Hucka D.:

Not ready yet!

bb:

But it’s coming.

Hucka D.:

What do you have left for you in SL alone? You’ve finished the 10×10. That had to be influenced by SL at the end, or Hidalgo, Wheeler and Jasper. That’s 30 collages, almost a third of the whole she-bang. Directly influenced by SL. And then you have Carrcass-1 coming along while you’re heavily involved in SL. And it’s going to happen again soon. Our chats will not end soon. I have to get you through RS7 now. That’s coming up. Get the kinks out!

bb:

To see backwards we must go forwards.

Hucka D.:

Exactly. I must help you because the path is rocky. The path is clear, but rocky. Once you’re on the path it’s easier. I have to get you on the path and then make sure you don’t stray. Lock you in. *Everything* must be analyzed.

bb:

MessiaenSphere?

Hucka D.:

The Rainbow Complex to SID’s 1st Oz and done. TILE. We must talk TILE. TILE is in Dark Side of the Rainbow. Tyle is in SID.

bb:

The Missing Piece. M. The 37th marble. Tile. Marble. 37.

Hucka D.:

And that would be the Moon viruses Baker Blinker successfully expelled at the Okinu glyphs. Dark and light. Large and small. Missing Piece. The last to be added.

bb:

Esbum.

Hucka D.:

A Freak.

bb:

She went through the pearly gates.

Hucka D.:

She went to Michigan. Gill’s Pier. She sips wine in rose covered glasses now.

bb:

Another option would be to just have the Booker T. interview, the third one, on this blog.

Hucka D.:

That’s an option. A strong one.

bb:

We’ll start with Dark Side of the Rainbow and Kansas City Life this time. Oregon.

Hucka D.:

Dark Side of the Rainbow eliminates the refraction of the prism and retains Kansas alone. How? By creating a hole. 2 minutes. 200. This allows the *2nd* to come in. Something else. Other.

bb:

2nd Life itself?

Hucka D.:

Yes. In 2001.

bb:

SID’s 1st Oz came along in Dec 2002, completing the octave of synchronicities. That is, we had now the higher octave of Dark Side itself.

Hucka D. (correcting):

The higher octave of the Rainbow Complex.

bb:

And MessiaenSphere is halfway between the two. The last pure silver synchronicity.

Hucka D.:

You need to start thinking about this again. Esbum has been assimilated. Wilsonia is the new 4th, er, 5th. 4th. Whatever.

bb:

But only because of Carrcass-1.

Hucka D.:

Carrcass-1 doesn’t answer all things. All Things.

bb:

More Ozmo, right.

Hucka D.:

Thank you.

bb:

Thank you.