Baker Blinker Blog Book III: Jeogeot I 01a (May/June 2009 01 of 03)


Southern Continent

It did occur to me, now that I’m squarely in-between shows at the CHRO gallery and have also completed the duplicate CHRO gallery in Healy, that it may be time for a rest from gallery building, picture hunting, and so on. Last night I found some quite pretty open land along the inland sea of Jeogeot, the southernmost of the mainland continents and one I’ve essentially ignored so far in my SL explorations. Maybe that should change now.

Some preliminary pictures, then.

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Over The Top, 5

“Southern continent, eh, Hucka D.?”

Hucka D.:

You will luv it there. Like it a lot. Tolerate it. It’s different, anyhow.

bb:

I have this feeling you want to tell me Karoz is from there.

Hucka D.:

Oh, yes, he’s a native son.

bb:

Chilboan?

Hucka D.:

Yes indeed. You think you just created him but he’s been around for a long time. When he was a child he use to ride his bike over to the cliffs of the Inland Sea and throw rocks into the water far below. He dreamed of riding a dragon out of that sea and into the surrounding ocean, never to be heard from again. Yes, Chilboan through and through, he is. But he was bored of that town after a while. He came to Sansara to work when he matured.

bb:

So he — I’m just going along with you for fun, mind you — so he grew up in Jeogeot. In Chilbo?

Hucka D.:

Near there. Not too far from the infohub. Where’s that?… lemme check. Well, anyway, he grew up quite near where you just put up your house. In fact…

bb:

No, I don’t think it could be the exact same spot, Hucka D.

Hucka D.:

Yes, I think it could. We should ask him, of course. When are you gonna let him loose?

bb:

I don’t know. So Hucka D., he came to the Sansara continent to work. Was he, er, an artist?

Hucka D.:

A jeweler. (pause) And you know what he made?

bb:

I have a suspicion.

Hucka D.:

Yes. The Fuchsia Diamond itself. He didn’t make it, I mean. He cut the rough diamond. Other bits of it exist. It was a full 32 prims. The other, much smaller diamonds from the rough stone numbered 4, and all were 1 prim each. 36 total diamond prims, then, from that diamond in the rough.

bb:

The diamond was found in the Fuchsia sim, then?

Hucka D. (tapping pollen ball on chin lightly):

Ummmm… maybe. Maybe the far flung isle of Extasia. Maybe Fantasia. (pause) But that’s what the diamond in the Okinu sim meant. And it was also roughly heart shaped. Heart plus diamond, then.

bb:

Maybe he found it in Okinu.

Hucka D.:

No. (pause) But he did speak the Uniko languange. He learned it from the Gurgs.

bb (laughs):

Never heard of the Gurgs, Hucka D.

Hucka D.:

They use to live around the Okinu sea. Approximately 2/3rds of their population was driven mad trying to decipher the glyphs. The remaining 1/3rd discovered Uniko and began to speak it to drive away the daemons. The remaining 1/3rd knew of the diamond, then. The Fuchsia Diamond.

bb:

Does the diamond itself convey, er, the language? Don’t know what I’m talking about here.

Hucka D.:

Yes you do. Heart shaped diamond. Yes. Red cards. I was talking about red cards a number of days before you found that glyph. Redbird… blackbird. Nebraska Circle. Spinning, circle, redbird. tight, fast, spinning. Round and round and round. Then on the opposite end of the waterway, flightless bird. Giant turkey. Cuddle and ride. But stuck, can’t get out. That’s two sides of one bird, baker b.

bb:

So you think maybe Karoz found the diamond there. In Extasia.

Hucka D.:

Karoz didn’t find the diamond. He was — is — merely a carver. George.

bb:

As much as I’m enjoying this…

Hucka D.:

Then we get to the big part. He *stole* the diamond, though, and took it back to his homeland to give to the Chilboans for protection. His mom and dad helped. I can say that now that they’ve left the game grid. Karoz isn’t telling where. It’s at the bottom of a pool of water. Can’t talk about that more now.

bb:

Is Karoz retired?

Hucka D.:

No, he works for a different company now.

bb:

Granddaddy Mtn. Incorporated?

Hucka D.:

Kind of.

bb:

Something to do with Rubidoo?

[Hucka D. does not answer.]

bb:

So these, um, Gurgs found the diamond and that healed their race. (pause)

[Hucka D. does not answer.]

bb:

Let’s see, the diamond would be 50 percent red and 50 blue. Red and Blue, Hucka D. Rooster Teeth again. Like back in the fall.

Hucka D.:

You must go to the inland sea cliffs. Throw rocks in the water like little Karoz did while dreaming of going to Sansara — he didn’t know that’s what he was dreaming about with the dragon and all but it was. Think like Karoz; *be* Karoz. His mom and dad pushed him toward Sansara. He had to learn a trade. He was an artist. He wanted to create a world within this world, though. 3rd Life.

bb:

Was he aware of 1st life, then, where we’re speaking in now?

Hucka D.:

Not as a child. But when he reached Sansara and learned the Uniko language… (pause)

bb:

Yes? (pause) Hucka?

[no answer]

Guess that’s it.


Jeogeot Wanderings, Then Settlings

Another view of the beautiful inland sea cliffs Karoz supposedly frequented while growing up near Chilbo. This is from Lordshore, I believe.

I did find out upon further research on Jeogeot, aka the “Southern Continent”, that this inland shoreline was added after the continent was already finished in other ways. In another web site I dug up, it’s called the Korean Channel, supposedly made up of 32 void sims. Wasn’t the Fuchsia Diamond made up of 32 prims? Probably just coincidence.

I was also reminded during this research about the book published in 2006 concerning an expedition to the then new Southern Continent by long of tooth explorers Salazar Jack, Osprey Therian, Loki Pico, Ilianexsi Sojourner and Huns Valen. You can read all about these adventures at Grignano Books (book will be straight in front of you as you walk through the front door), and I plan to include a copy of the book somewhere in my new Noru galleries.

Also in googling term “Southern Continent” with “Second Life”, came upon the Daden Limited web site, and was surprised to find out how close their shop was to mine. Have to check that out very soon; not quite sure what that’s all about yet without further reading.

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Moving on to just some landscaping details Baker Bloch decided to take snapshots of, here’s one of a waterfall he found interesting just because it’s a little different textured from most.

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Then this nearby *fuchsia* colored building caught his eye as well, given all this Fuchsia Diamond talk lately and how it might be hidden somewhere on the continent. Karoz is presently checking behind Blochs’ trekking and finds that the property is banned. Probably nothing, then.

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Nice little pool that Baker decided to take a picture of because of the parrot sitting on the back of the metal bench beside it. Parrots are found in many collages of the 10×10. It’s also mostly a “redbird”, a keyword which has been featured in recent posts on this blog.

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Then I thought I’d show a picture of the Victorian house on the 1st of now 2 1024 parcels Baker Bloch rents in Noru. Well, it’s gone, having been replaced by the modified slum apt. that now holds the entire “Where are we on that?” exhibit, a duplicate of the one showing also in Healy at the Chro gallery, then. But as you’ll see, at least I kept the little sidewalk of rocks.

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View of same from above. I also kept most of those trees. The new 1024 lot is immediately behind the Victorian house.

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To Chilbo

Having at least established his presence in Noru with the Victorian house, Baker Bloch decides to make an official blog visit to Chilbo, only a short hike away to the south.

A look back toward the house as he heads south.

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Hmmm… interesting cloud. Baker later finds out that there’s a church in the cloud, a near neighbor now.

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Blochs encounters a number of ban lines, and has to head temporarily west into what appears to be a void sim upon first look in order to continue making progress in his journey. I really love some of these sunrise/sunset images over far reaches of barren landscape, such as I encountered in other locations like the Atoll continent. And such pictures will come up again in Baker’s continued journeys of the southern continent. And also Karoz’s I would assume.

The below snapshots are both from Meari, and, while apparently owned by one Rene Clark instead of the good Guv, it indeed currently functions as a void sim, since absolutely zero objects exists on it according to the “About Land” stats. I wonder why it’s just sitting there, then, in this void state?

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Attracted to the setting sun like a moth, Baker continues his detour west through Meari until reaching this nice patch of forest just in the next sim, Noul. Very nicely arranged non-Linen rocks here; Baker stands beside a pool in the forest, where Karoz now finds a single fish merrily swimming (koi fish according to the description).

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And near the center of Noul is found the Ephemeral Gallery. Baker Bloch didn’t have time to fully explore the gallery then, though. Fodder for another post.

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The sun having set, Baker shakes his moth spell off and remembers that he must head back east and also south to find Chilbo. On the way he crosses this pretty creek of shining trees, one an orange tree with actual, falling oranges. Baker was disappointed, though, that the oranges could not be eaten.

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From there it was a brief walk to the stone tiled Route 10, which apparently runs through the very heart of old Chilbo according to the maps Baker Bloch had seen.

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Throughout Chilbo are these banners advertising where you are, in case you forget.:-) Along with this are automatically generated messages stating “you are in the northeast or north central (etc.) part of Chilbo.” Baker can’t decide if he likes the constant reminders of his location within Chilbo or not. On the one hand, it’s handy to know where you are in the town in relationship to everything else, but on the other, well, some people don’t like to constantly be given twitters while walking around a particular area. On the whole, Baker decides he approves of both methods for promoting Chilbo, banners and twitters.

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Somewhere near the center of town. This was just an exploratory adventure; Karoz will soon follow with his own visit, and then more posts will surely follow on this subject.

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Click here to find out what Baker Bloch found on the other side of town!


Hucka D.’s House (???) & More

OK, here’s where it gets a little odder for Baker. The nice Victorian house below, perhaps at least two times as large as his own Countess Victorian house now set up several sims to the northwest, is one that Hucka D. claims he grew up in (!) Baker was of course skeptical of this claim, as Hucka Doobie sometimes says things that turn out not to be exactly true, although never in a malicious way as far as he can tell.

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But he became half convinced that Hucka’s pronouncement might have some substance to it when he spied, just across the road, some kind of vehicle, perhaps a bus or van, floating up and up and up toward the full moon. Not the best of snapshots (sorry), but, trust me, it did turn out to be a bus, a school bus but still a bus. Why the significance? Well, Hucka D, as recorded in the Sandbox Experiments, states that he will eventually drive such a flying bus in Second Life, showing mashups to residents at various shows in the metaverse. One such show, at a now deleted treehouse, ( also described in the “Sandbox Experiments”) involved the audiovisual synchronicity “Kansas City Life”, which Hucka D. has explained is actually a metaphor for “Second Life” itself. I’ll leave the details for others to explore, but the presence of the bus here at Hucka D.’s claimed childhood home made Baker Bloch do a double take because of this. For the record, the bus kept reappearing on the ground after disappearing into the sky, only to float up once more toward the heavens. A repeating act.

But back to Hucka Doobie’s claims. The Victorian house from the first snapshot above was owned by his father, acccording to him, a man named Kelley… Kelley the “Bee Man”. And Hucka D. also claims what appears to be the user of Kelley, perhaps also named Kelley, resided or perhaps still resides in Kentucky. No, Hucka D. is now indicating to me that Kelley is dead in RL, and the avatar is no longer in use in SL, thus. Kelley was apparently the banker of Chilbo during his stay there, but as Hucka D. is also indicating to me now, there are actually two Chilbo’s — at least 2 — and that Kelley and Hucka Doobie existed in the one before the present one, or a town actually know as Chilboltown or Chilboltown or Chibolton. Not sure which yet. It makes sense, in a way, that the town’s name would be shortened from Chilbotown or Chilboton (or Chilbolton) to just Chilbo over time. But Hucka D. is claiming, also, that Chilbotown (whatever) was wiped from the grid in 2001, with the then citizens escaping what was the grid prior to the Linden created one through the “moon” of Jeogeot. He’s yet to give many details on this fascinating new development, nor Karoz’s (and Gene Fade’s!) role in it.

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Another of the many fine galleries in the area, this one about a sim west of Chilbo proper, in Podul — perhaps still part of the “Greater” Chilbo region as I’ve seen it referred to. This is the Coyote Gallery; again Baker will have to leave a larger exploration for a later time. During his brief visit Baker particularly enjoyed this otherwise empty gallery room complete with phantom entrance and exit.

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Then further north, after the sun had risen again (or did Baker Bloch just switch on the mid-day option — can’t remember), Blochs spots this apparently illegal bit of terraforming beyond the +/- 4 meter limit imposed on this continent, he thought (but not parts of Sansara… see here for examples). He must check into how people can sidetrack this limitation.

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Finally, we have a rather poor snapshot of a pool in the southeast section of the continent, notable because it is Linden protected and represents quite a deep crater. Some view this house provides from here; Baker feels envious.

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Brief Thoughts, Chatting (?)

I’ve now duplicated the “Where are we on that?” gallery exhibit — yet again! — in another location, this time in Noru of the southern continent or what’s called Jeogeot, if I haven’t made that clear. Rented a 1024 near a mall on the edge of infohub territory and almost immediately set up my standard Victorian house, like I do about every 1024 or greater rental I’ve had so far. But I knew it wouldn’t last long, and so today, w/ some spare time to kill, I just went ahead and created the new gallery with the “Where are we on that?” pictures. Now I’m thinking the Hibdon tower will hold something different… new set of pictures from the blog (which I’m working on now). I don’t know if it will be titled “Mysteries of Sansara/Atoll continent”, but I’ve got some rough ideas already.

Now for Healy. Think I’ll go ahead and make a gradual pull-out there. I believe that most visitors to the galleries I now own (if not the land they’re on!) come in through the blog or other rl tie-ins, such as this nice review Nish gave me on her site. And nothing against the building itself, but I’ve never really grown that fond of my artwalk space in Healy… colors, so on, are not exactly what I need. Maybe for someone else they’d be perfect. I’m sure that’s why I inserted the whole slum apt. thing into the center of the Chro gallery, just to change the space and environment. Well, I think it works better as a stand alone, or with galleries perhaps around it but not attached to it. And another big thing: I like a bit of landscaping around the gallery. I’m big on plants. I don’t have that, really, in Healy, or it’s not my choice of landscaping, especially around the big Edwardston Station Gallery cube, which should really be a sky box and not sitting on the “ground” as it is there. It was a nice experiment. I’ll probably move the ESG within 2 weeks, and dissolve the Healy version of the Chro gallery within the month. Time to move on. I *will* be keeping all the Hibdon property (2564) and the gallery space there, but only the Gallery at the Temple of TILE is organized in that location. I haven’t decided what to put in the new Hibdon tower directly underneath it… not “Where are we on that?” now, which is basically already set up there. No, something different, maybe this new blog picture project I’m trying to sketch out.

So much more is going on now! Karoz is alive and kicking and running around Jeogeot and his supposed *old stomping grounds*. He now has a new home in Noru (I’ve set his home to there). To remind, Hucka D. says that Karoz is actually from the Chilbo neighborhood originally, and that his parents had a home on its outskirts, perhaps very near the same spot I decided to build my new gallery space (photos soon on that). But more surprises: I’m picking up that Hucka Doobie will say *Gene Fade*, perhaps the last living mossman, was Karoz’s father. I suppose that makes sense, given Karoz is a mossman himself (his facial and body texture is actually “moss”). Yes, what I’m implying is that Gene Fade has already lived and worked in Second Life, although I don’t believe he still exists there. And also I’m picking up that the most famous of all Mmmmmm’s, Grassy Knoll, was there with him in Chilbo, or at least the outskirts (!). They were “partners”; they, together, raised Karoz. But Grassy is not the mom — he’s a man, make no mistake about that. The mother of Karoz is instead an alien (avatar?), perhaps even much like, or, dare I say it, the *same* as one I took a picture of on the Moon Base of Jeogeot??? And, curiously, that’s the only picture I had in this blog from this continent until very recently, and I just grazed the subject of the Moon Base at the time. Naturally, now that he’s been resurrected, Karoz understandably wants to go see this alien, which *may* be the same as his mother, or at least from the same species.

But that’s not all. *Hucka D. himself* is going to claim he was from Chilbo, and lived there around the same time as Gene Fade and Grassy. I already have pictures of his supposed or alleged house. He claims his father was a banker, and his mother invented Windlight (I don’t think so), so he was raised as a rich, spoiled brat. How this fits in with his past as Charles Nelson Blinkerton I haven’t a clue. But the important fact is that he knew Gene Fade and Grassy and Karoz through Second Life, and that the toy avatars actually use to live there, but, again according to him, exclusively on the southern continent and not, say, Sansara or the Atoll continent.

Obviously I’ll have more to say about all this soon. Stay tuned!


Jeogeot NE

For this mainly nighttime trek, Baker Bloch starts at the new Noru gallery structures, here seen in “artificial” sunset light (it’s actually nightime in regional default mode). I like the contrast in textures between the two galleries, one old and beat up, quite enclosed, and covered in graffiti and nonsensical signs, and the other sleek and colorful and clean and modern with lots of windows. The first is very rectangular as well, the second, higher one very circle oriented. And in a way Esbum’s Missing Piece perched atop the modified slum apt. building kind of bridges the two shapes, having qualities of both.

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Anyway, for this trek Baker decided to head into the vast open land that surrounds the Hanja infohub to the northeast of Noru, a full 4 sims worth. And dotted all over, as far as I can tell, with only 1 type of vegetation: a standard Linden fern. Strangely, Karoz is checking behind Baker Bloch and is finding the several ferns of the sim he’s inspecting are incorrectly labeled “trees” instead. He’s going to fly over to another sim to check again — yes, ferns are still trees in another sim he’s now inspecting, and — strangely perhaps — *all* the vegetation he’s checking at the infohub itself is labeled “trees”, including what I know is a cedar tree in the standard library inventory we all receive as new avatars (actually 2 different types), a dogwood from the same, and a tropical plant #2 there also, as well as more “tree” ferns themselves. Oh well, just noting and then moving on…

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The 4 sims surrounding the infobhub are not totally flat but instead pleasant, rolling hills, as appears typical of this southernmost of SL continents.

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In Rieul to the NW of the infohub, Baker Bloch comes across a nicely designed Zen retreat garden, complete with a pool that reminds Blochs of the ones Baker Blinker created back on Azure Islands, beside and behind and even underneath the old Victorian house there. Baker Bloch realizes he misses those pools.

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Before I forget, I just wanted to drop a note to myself in this post to the effect that Karoz has requested that I try to compile a list of all 32 sims filled in by the Moles in 2006 to complete the Jeogeot continent. I’m not exactly sure why he needs this list yet, but could it be connected to the Fuchsia Diamond and its 32 prims — remembering also that the Jack Linden creation on Fuchsia itself is 32 prims? Here I’m remembering that the only thing on Fuchsia besides vegetation, I believe, is the 1 Philip Linden cylinder prim , which Nish indicated was there but which I couldn’t find in my own visit to the sim.

Back to the trek…

Some more marvelous open space several sims to the north of the infohub area, complete with a number of buttes and otherwise rippled hillocks this time.

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This was an interesting spot, in [remove name] this time, near Route 10. I can’t tell if this is really good building or quite bad building — most likely the latter — but in any case I luv stuff like this in SL, the outsider art type creations. There’s not even an easy way to get into this house, er, cabin — something. And when I did manage to get inside, the view outside through the large window to the quite square, border-less pool was quite amazing and amusing, what with its many varieties of mostly wooden prims scattered around and inside its borders, along with a car or two. It’s like lego redneck kitsch. Needless to say I made a landmark.:-)

*

Then continuing down Route 10 in a southwesterly direction, Baker soon comes upon pavement about a sim west of the infohub region. This would be at the top of the Jirisan sim. Continuing down this now paved route for another couple of sims would take him into the heart of Chilbo-land again, but he decided to call it quits for the night. Or his user did.

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==========

* This has become possibly a gateway to a deeper mystery, a possible opening back into the erased Chilbol. So I originally removed the picture from this post, now returned.

** 11/06/09 additional note: see here for the story of Cabron, now deleted.


Karoz Goes *Back* to Chilbo

Yes, now it was Karoz’s turn to head to Chilbo from the Noru gallery structures, with the subtext being more emotional this go around. As Hucka Doobie has claimed a number of times now to me, Karoz is actually from Greater Chilbo originally, or his parents lived here. I’ve since asked Hucka D. for some clarification on the difference between “past” Chilbo and “present” Chilbo, and he indicated that I look to the signature banners populating its streets and ponder why it is called Chilbo now instead of Chilbol, as in the past when Karoz was apparently first here. So I didn’t have to go inworld to look at an example, since Baker Bloch had taken some close ups of this banner already in his own journey there just prior to Karoz’s initial venture. OK, yeah, I think I know what Hucka D. may be on about here: the “!” at the end of the word “Chilbo” on these banners may be a degenerative version of the very similar letter “l”. Chilbol instead of “Chilbo!”, thus; certainly makes for an interesting theory, since there’s actually a Chilbolton in the real world. Hucka D. further claims the very first name, in turn, of Chilbol was Chilboltown, and even, albeit for just a brief time, Chilbolton itself. Now what interests me most about this theoretical real life resonation between Chilbo and Chibolton is the fact that the English village, in 2001, was the site of one of the most controversial sets of crop circles of all time.

But I better save that for another post and get back to Karoz’s hike.

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This is the view south toward Chilbo as Karoz merely turns around in his tracks from his above position. Not much excitement in the landscape yet. That’s a giant bottle of tabasco sauce in front of Karoz here.

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Like Baker Bloch before him, Karoz decides to temporarily head west into the empty sim of Meari to avoid the constant ban line interruptions occurring in Mujigae.

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But unlike Baker, Karoz first journeys up the sim’s west line to see what Baker possibly missed. He is rewarded for this thoroughness: as pictured, what is labeled a “Chilbo Community Planning Map” was found on an open wall of a small 320 parcel on the west edge of Mujigae, with details of land parcels. Then beside it, a blown up version of the Mujigae sim itself from this source map.

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Details of the former. Karoz would be visiting that Oracle Tree near the center of Chilbo very soon, but it would also represent his last sight of the town, as we shall see.

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Then heading south through Meari again, Karoz spots some border buildings of Chilbo proper manifesting above the horizon. Admittedly, he gets a tear or two in his eyes at this sight. He knows he is truly back home now. Or so he thinks.

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Inside the northwest edge of Chilbo now, Karoz is trying very hard to remember what he is seeing. He has vague sensations, especially of the red brick walkways.

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He makes his way to the paved Route 10, as Baker Bloch did before him. He enters an interesting looking establishment to find that he has wandered into a deserted jazz bar. He makes an instant decision to return here when a band is playing.

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Then just across the street Koraz finds the giant Oracle Tree mentioned before, although Koraz doesn’t remember its name from the map he saw. Just after he takes this snapshot a small tank rolls down Route 10 from the west with an open gunner visible. The gunner turns his tank slowly toward Karoz. Karoz panics a bit, and walks swiftly around the tree and behind it in order to prevent getting shot. But then everything blacked out. The screen of Karoz’s user’s computer (baker b.’s computer, that is) actually turned white, and had to be rebooted.

In the sudden void-state imposed on him, Karoz came to the realization of something very, very important. This was not the same town he grew up in. This was a different Chilbo!

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Over The Top, 6

Rented another 1024 in Noru, and have inserted another tower like the one that *use* to be in Hibdon. Yeah, I’ve already deleted it [the Hibdon version] — decided that the Noru tower is more aesthetically pleasing. The differences: Noru tower is perhaps a more manageable 10 stories as opposed to the 12 stories of the Hibdon version. The color scheme on the side remains the same (the TILE colors of red, green, blue and yellow), but for the new one I decided to rotate each successive module 90 degrees clockwise in relationship to the one immediately below it, working up from bottom to top. Since there are 5 modules (each 2 stories apiece), then the 5th module returns us to the position of the first.

As I said before, the “Where are we on that?” space is already set up in Noru, right next to some other Arcadia Asylum builds, most prominently her Bodega Supermarket. Very nifty, and the obvious inspiration for erecting the modified slum apts. there with the “Where are we on that?” exhibit inside. Now for the towers on the 2nd 1024 I just rented today: what to put in it? I think it will be more blog pictures, and as I’ve also said, I’m gathering ideas almost as we speak. Hopefully it will work out. Like the “Where…?” exhibit, I’d like to spotlight some collages of the 10×10 (4 highlighted in the “Where…?” exhibit), pointed to through the blog pics. Can I pull this off? Most likely I can. But shouldn’t the 10×10 be in the same location? (I ask myself). Logically: yes. So I may create a duplicate of the Edwardston Station Gallery there.

And it saddens me but I did receive the intuitive hunch that the Hibdon property may be the next to go. Instead of the Healy rentals. So I may keep the ESG in Healy, and set up the next exhibit in July in the Chro gallery. Maybe after that I can put some chromagraphic work there, even, making it live up to its name. I suppose I should hold onto Healy; write Kelly now and then.

Which segues into the next Hucka D./Karoz Blogger installment I might think. “Hucka D., want to talk about Kelley, with an “e”?– not Kelly Yap.”

Hucka D.:

Kelley the “Bee Man” was my father, baker b. He lived on the outskirts of Chilbo, in that house I indicated to you before and which you provided pictures of in your blog. He was a banker but more than that. He came from Kentucky. He knew Arthur.

bb:

And you said you sneaked in a picture of him in this blog already. But there he’s called a “long lost cousin”.

Hucka D.:

You put that title to it, not me.

bb:

Is he still, then, from Mammoth Cave?

Hucka D.:

Yes, we moved from Kentucky to Jeogeot when I was small. My father had the opportunity to set up a community on that continent and he jumped on it. He was the chief financier. This was Chilbo, but as [Karoz] is painfully finding out, it is not the present version of that city. It is the one with the toy avatars, instead, like Gene Fade and Grassy Knoll.

bb:

And now you’re indicating to me that you lived with Gene and Grassy on the north side of town, very near where the new galleries have been installed in Noru.

Hucka D.:

Yes, very near, we’ll say. Very.

bb:

But you grew up on the east side of town. So you knew Karoz, at least when he was a kid.

Hucka D.:

A good kid he was, too. I was kind of Uncle Doobie to him. That’s what he started calling me.

bb:

What was the relationship, then, of you and Grassy in the greater Chilbo metropolitan area, Hucka D.?

Hucka D.:

We were, ahem…

bb:

Yes?

Hucka D.:

Let’s not quite go into that now, but just say that when I was a teenager I moved away from my father’s house and in with Gene and Grassy. Arrangements were made.

bb:

You were the same age as Grassy?

Hucka D.:

Yeah, about.

bb:

I wonder if Grassy can answer some of my questions about this?

Hucka D.:

He probably can’t remember. His memories are pretty much wiped clean each rebirth. He died and was reborn, oh, probably 3 times while in Second Life alone. Gene Fade even aged a bit there. They are the fast spinning redbird and flightless chocobo, you know. Flight equals life energy. Gene’s burns very low and Grassy’s very fast. He spins through life after life very rapidly; it is Gene that acts as a constant in the relationship. They need each other.

bb:

So it was into this home environment that Karoz was born.

Hucka D.:

Karoz was born on The Moon, though.

bb:

Of Jeogeot, though.

Hucka D.:

Yes. Right where the Moon Base is now.* More reconstruction, you see, of the grid that actually came before the Linden one. The Ancients, again. Urtahra.

bb:

Did the Great Erase wipe out the original Chilbo, then, along with the original Moon?

Hucka D.:

Yes. Atomic bomb. Time shift. Probabilities.

bb:

Hmmmmm….

Hucka D.:

Yes. Hmmmmm….

bb:

Tell us more about your own mother, Hucka.

Hucka D.:

She was a queen. She died when I was quite young. Kelley, my father, struggled on.

bb:

I wonder if she would approve of Hurla Dontbee, Hucka.

Hucka D.:

Probably not.

bb:

So your father… he was a man before becoming a bee?

Hucka D.:

I can say yes here.

bb:

And he was from the Mammoth Cave area.

Hucka D.:

Correct. He was the one who taught me a bit about making beehives, beginning with the Cub hive. It was a good Run for our family, wasn’t it? In our early days.

bb:

You’re talking about your new family here. Blinks and I. And now Wilsonia and Karoz.

Hucka D.:

I need to speak to Karoz inworld soon.

bb:

Is Mammoth Cave itself a massive beehive?

Hucka D.:

Yes. Ubertemple-ish. But more.

bb:

Did your father Kelley see the original Chilbo as a hive?

Hucka D.:

Yes!

bb:

And your father was a massive Cubs fan as well, right?

Hucka D.:

Yes. That’s something he couldn’t give up when turning into a bee and entering Second Life (SL) on the second continent, for that’s what he called it. He didn’t recognize The Atoll as the second, merely an extension of the first. To him, that would be an error in your blog, then. And errors lose games.

bb:

He followed the Cubs still in SL?

Hucka D.:

Yes. He kept his subscription to the Chicago Tribune while here… there.

bb:

And as I understand he had a special tv set up where he could watch the Cubs games every night.

Hucka D.:

Yeah, Harry Caray. He loved that man as much as any player on the team.**

bb:

Can you explain the Mammoth Cave map synchronicities, then?

Hucka D.:

It’s mostly SL related. The energy is from there. Jetson, for example. Tronesis, for example. Broadway. Peewee… ooops!

bb:

Yeah… ooops.

Hucka D.:

Kelley, my father, saw an opportunity to take SL from a rural environment to an *urban* one through the original Chilbo. He saw it as a hive, yes. Bee Arthur.

bb:

Bee Arthur? Maude?

Hucka D.:

Rural to urban.

bb:

Organized, then, I suppose. Lined up in one cause. Like bees. Like you.

Hucka D.:

Hive.

bb:

Is Kelley the Bee Man just an avatar?

Hucka D.:

Er, yes. But like me my father was in SL all the time. He never left once entered. Until he decided to go back to Real Life… First Life. It was not too long after the death of my mother, although time is not the same in SL as it is for you, baker b. But he started Chilbo.

bb:

The original one.

Hucka D.:

It was called…

bb (finishing Hucka D.’s sentence):

Chilbolton?

Hucka D.:

Exactly. Chilbolton. My father left in 2001 according to your time. That would be the year of Kansas City Life as well. Ernie Banks. Just Call Me.

bb;

Is this a picture of Karoz’s mother?

et_cropcircle_450_opt

Hucka D.:

Yes.

bb:

And the different DNA?

Hucka D.:

The Moon of the second continent is the key. The original Chilboltans left that way.

bb:

Did your father leave that way?

Hucka D.:

Yes.

bb:

Did your father, then, know Karoz’s alien mother?

Hucka D.:

Yes.

bb:

Care to give any details?

[Hucka D. does not answer.]

bb:

OK, so can I assume that Chilbolton was already gone when you moved in with Gene Fade and Grassy. Karoz was a youth?

Hucka D.:

2001. Lemon. Labs. Twinned. Lemon-lime. Sprite. Tyrone. Azure.

bb:

Karoz was told as a youth that he was from The Moon, Hucka D.

Hucka D.:

Grassy and I… (pause)

bb:

Yes? (pause) Hucka D.? (pause)

Suppose that’s it again.

*****

“Hucka D., I don’t know if you can hear me still, but I did have some additional insights into the Moon thing. I think it’s somehow connected to the Missing Piece and the 37th marble of the Madagascar game of solitaire that you remove to begin the game proper. This is the missing piece, the 37th. Karoz’s Fuchsia Diamond in the rough contained, as it turned out, 36 prims, Hucka D. Karoz must have known about this Missing Piece, then, in some way. It’s connected to The Moon (of Jeogeot) and the Moon viruses Baker Blinker expelled onto the healing Okinu glyphs. Uniko. Uniko must be a key, Hucka. Hucka?”

*****

* It’s interesting to me that the next created continent, Mãebaleia, also can be said to have its own Moon, but off its southern tip in that case. And it is from this *very same moon* (the sim called The Moon) that the gypsy purse found at Otherland island was from. Too queer! Must be a connection between Mmmmmm thespian Gypsy Purse, since Grassy Knoll is involved in both tangles of information.

** Hucka D. later indicated to me that there was one exception to this: his father loved Ernie Banks above all others, even his mother and Hucka D., he suspected. He knew his father was then actually behind the Just Call Me Ernie Banks gallery in Cub, and the first beehive Hucka D. built directly above this space, then moved to Azure Islands.


Karoz at the newest Noru gallery (innards under construction)

Thought this shot was neat because you can see all the way to the Hanja infohub behind the seated Karoz with this 512 draw.

Snapshot2000_006smaller


Jeogeot Past and Present, the 32 “additional” sims, & Jeogeot and Mãebaleia

The Jeogeot continent, past (1st picture) and present (2nd picture). The former has to be early 2008 or prior, because we have present the empty center of the continent, called the Korean Channel on the official SL blog, that was filled in sometime before April of that year. The second picture, which represents the present version of the continent, demonstrates that an additional 33 sims were added to Jeogeot in the meantime, with one subtracted. On the second picture, I’ve highlighted the sim missing from pre-Korean Channel version. I do not know the name of this missing sim.

Jeogeot Past

Jeogeot Present

Here is a composite of all 33 “new” sims, with the 30 Korean Channel sims to the right and then, in the gray rectangle, 3 more sims that have come online in the meantime off the east coast of Jeogeot. The most important of these additional 3 is most certainly Mos Ainsley, the site of a Linden Space Base build mentioned in other places on this blog now. It has been referred to the “Moon” of Jeogeot for various reasons I won’t go into here. Also shown to the left with these 3 sims centered by Mos Ainlsey is the position of the empty space — relative to the other 3 — which represents the 1 Jeogeot sim removed from the grid. This makes the total sims added since the Korean Channel 32 and not 33. And this number strangely comes up in a couple unrelated objects to this, namely the Fuchsia Diamond made up of 32 prims, and also the rook-like Linden build on the Fuchsia sim itself, also numbering 32 prims.

32 sims

Lastly comes the also quite fascinating similarities between the Jeogeot continent, often called the 3rd continent of the SL grid (but which Hucka Doobie, Karoz, and others actually refer to as the 2nd, as they refuse to acknowledge the Atoll continent, or elsewhere Heterocera, as separated from Sansara, the oldest one), and Mãebaleia, the next grid continent to be completed after Jeogeot.

To start, they are almost the exact length measured tip to tip from both a north-south and east-west direction. Furthermore, they “bend” in a contrasting way, almost as if they are different animations of one, living creature, if you follow me. I believe Hucka D. will soon comment on this quality, and state that, indeed, they are two aspects of one thing, a before/after picture once again. A key link in this stunning hypothesis is that both have “moons” at a similar position in respect to each other (both highlighted by red circles in the pictures below), the one of Jeogeot being the same Mos Ainsley sim we’ve been talking about a bit. The parallel, according to Hucka D., for the Mãebaleia continent is a sim simply and unequivocally called “The Moon” itself, a sim already mentioned several times in this blog, in fact.

2nd continent larger the moon

3rd continent larger the moon 180 degrees

* Apparently Mos Ainsley has a bit of a controversial history (!)


Over The Top, 7

“Hello tonight Hucka D. Assume you’re there.”

Hucka D.:

Hello baker b.!

bb:

Well, Karoz was disappointed tonight. Couldn’t find his mother.

Hucka D.:

No, she’s been removed. Along with everyone else from Chilbol.

bb:

Chilbol is the original Chilbo, to remind the reader…

Hucka D.:

Good idea. Erased in 2001.

bb:

Does this have something to do with 9/11?

Hucka D.:

10/10.

bb:

Moving along, then — do you want to talk about that further?

Hucka D.:

No. Move along.

bb:

Where is the body of Karoz’s supposed mother?

Hucka D.:

On The Moon. You looked on the wrong sim.

bb:

What, then, is the relationship between Mãebaleia and Jeogeot?

Hucka D.:

Muscle Flex. Expulsion. That’s how they left. 32 sims gone again. Void.

bb:

What does this have to do with the Fuchsia Diamond?

Hucka D.:

Go make some more coffee and I’ll tell you about it.

[8 min. pause to refresh my coffee.]

bb:

Ok, I’m ready.

Hucka D.:

The Fuchsia Diamond, as you gathered during your break, is the same as the 32 added sims to the Jeogeot continent in 2008. When you were born into SL, this Korean Channel wasn’t even in place.

bb:

Oh. I thought it came earlier. In 2007.

Hucka D.:

No. 2008.

bb:

Are these 32 sims the same as the diamond? Is that what you’re saying?

Hucka D.:

There are 33, but 1 is subtracted or nulled. That 1 is cancelled by a 0.

bb:

Yes, we’re talking about the 1 sea sim that was erased between 2007 and now, according to the maps. The only sim taken away while 33 were added. I wonder if it would be possible to find the name of this missing sim.

Hucka D.:

SID. (pause) Syd.

bb:

But this obviously has something to do with the “Missing Piece”, and the moon of Jeogeot which seems to be this Moon Base which you say is a Space Base.

Hucka D.:

It is a Space Base. Mos Ainsley.

bb:

But that has to be the 33rd and last sim that is then voided. And the voidedness has something to do with the erasure of the presence of that alien Baker Bloch took a snapshot of. That’s the evidence it was there. He didn’t dream it up.

Hucka D.:

You need to look at the 37th — that Missing Piece again. It was shaped like an “M”. First you had the 26, like Tyle, Like SID. Then you had the 26 plus 11 for 37 total. ESBUM. She is whole now. Assimilated. This goes back, then, to the particular picture I’ll later link to here.

bb:

Expulsion of those Moon Viruses, yes. Never quite understood that.

Hucka D.:

The Okinu glyphs are healling glyphs. Healy… healing.

bb:

That would be the Uniko aspect, though. The 1/3rd, sane part. The part that’s actually understandable about the confusingly mad glyphs.

Hucka D.:

666 to 667.

bb:

Getting back to ESBUM (assimilated), the Missing Piece powers the street walker, shall we put it. Unleashes the Frankenstien’s Monster. The Freak. Shakenstein destroys it with his music. But it’s…

Hucka D.:

Don’t say it.

bb:

He *zaps* the streetwalker, then.

Hucka D.:

That’s where he gets his power. Music. It’s so bad it’s good. Like your Cabron.

bb:

I wonder if Cabron stands for Cub Run. There seems to be a gap between Cab and Ron in the word, after all.

Hucka D.:

Go back. Study. That one is different.

bb:

I will!

Hucka D.:

If it does stand for Cub Run… (pause)

bb:

Oh no. Hucka, you still with me?

Hucka D.:

Go. Peel the onion. (pause)

bb:

I will. Ok.

*****

Bullrun2

Hmmmmmm…. But Cub Run is really from here.


To The Moon

Well, Karoz couldn’t wait any longer, and decided to head toward Mos Ainsley, what we’ve nicknamed here the “moon” of the Jeogeot continent, rightly or wrongly.

Karoz runs along the west border of the Hanja inforhub region until he meets with a protected future roadway next to the Buddist retreat mentioned recently in this blog. His intention was to just leg it to the northern part of Jeogeot by walking this and other Linden protected passages, hopefully getting close to Mos Ainsley before having to cross private property again. Well, the rough road here (unpaved), in combo with the longer distance than expected to have to cover, persuaded Karoz to use the teleport option he isn’t so fond of, to tell the truth. This goes back to olden days, when teleporting on the grid was not as easy as it is now. He’s an old fashion avatar underneath his sleek, modern alien skin.

Snapshot1011_005smaller

So after exploring the coast near Mos Ainsley, and determining that he probably made the right decision to teleport, given all the ban lines he encountered just in that limited region, he heads into the water sim just west of Mos Ainsley. Various, interesting underwater patterns appear before him as he makes his way east toward the Space Base, although none with the sharp angles of the Okinu glyphs.

Snapshot1011_018smaller

Teleporting over to the sim north of Mos Ainsley to check out its underwater landscape, he decides to pop his head above the water to gauge the distance to the island. Not too far now.

Snapshot1011_022smaller

Yes, Baker Bloch’s promised Space Base is still there, although it looks smaller than he described it to Karoz. Later when Karoz rehashed his journey to Baker, the two agreed that the Space Base Karoz visited this night was considerably smaller than the one Baker Bloch explored about 9 months ago now.

Snapshot1011_026smaller

Karoz standing at the hatch to the structure he thinks Baker describes as holding the alien body, also seen during his October visit last year. Karoz manages to prise the first hatch open, but the second does not budge, despite his best efforts. He has to use distant viewing to look inside, then, since he can find no chair or suitable surface to sit on to gain access in that way either.

Snapshot1011_029smaller

Baker Bloch, in looking at this subsequent snapshot by Zarok later on in this closed area, agrees that this central platform may be where The Alien was positioned, or at least that’s as close a location as he could determine, given all that has been taken away in the meantime by the Lindens.

Snapshot1011_030smaller

Some more details of this locked room.

Snapshot1011_033smaller

Snapshot1011_034smaller

Karoz realizes that his possible mother (The Alien) is not here. Disappointment!

Snapshot1011_042smaller


None of Your Bee’s Wax, 1

bb:

A new era is dawning in SL, Hucka D.

Hucka D.:

No.

bb:

What about your new b_hivia?

Hucka D.:

Ask your questions please.

bb:

Is that the *actual* place you grew up Hucka D.?

Hucka D.:

We eat backwards through time. (pause) Yes.

bb:

Should I move the ESG to Noru?

Hucka D.:

I have yes and no together for that one.

bb:

Move a duplicate?

Hucka D.:

*Yes.*

bb:

Are you your own father?

Hucka D.:

Void. 0, then 1.

bb:

Hucka D., both of these houses that may be your father’s house are on Route 10. Somewhat distant from each other but still on the same rd.

Hucka D.:

That was a major clue that you were in the right place for the second one.

bb:

Are you going to keep b_hivia there?

Hucka D.:

Yes. I am going to provide a house for my father just as I attempted to do for Baker Bloch and Baker Blinker with the original b_hivia. But this may be its true spot. Bee’s wax.

bb:

This has to do, still, with Mammoth Cave, Kentucky, then.

Hucka D.:

Yes. Kelley. Bee-man.

bb:

Even the number of prims you have there — 65 — seems significant.

Hucka D.:

I will do research on the Fuschia Diamond in the new b_hivia, yes. 33 void sims reduced to 32. 1 to 0.

bb:

Long term, what are the ties between the Baker Bloch family and Jeogeot?

Hucka D.:

They will live there. Play there. Work there. That is their home now. Karoz is leading the way. Very much to explore and examine still. SL ripens at that point, and then gives up the Fuchsia Diamond at the creation of Mãebaleia.

bb:

The Fuchsia Diamond represents the peak of SL, then.

Hucka D.:

Yes. 33 to 32. 0 to 1. Missing Piece. Moon. Jeogeot. Karoz’s mother.

bb:

So she lived on the “Moon” of Jeogeot.

Hucka D.:

Gene Fade had the opportunity to come to SL from First Life to create an avatar, a being who could safely explore Granddaddy Mountain, unlike the Mossmen themselves were allowed to. This would turn out to be Karoz, who is both red and green.

bb:

Combination of Frank and Herman Parks then, but beyond both.

Hucka D.:

Yes. He would be able to safely explore, for example, Rubidoo, which may be the heart of Granddaddy.

bb:

What about Little Grassy?

Hucka D.:

He came here with Gene Fade upon the invitation.

bb:

No, I mean…

Hucka D. (continuing):

They was flightless and too much flight. They needed each other. A balance.

bb:

Do the Mossmen mainly represent Frank Park and the Mmmmmm’s Herman Park?

Hucka D.:

Yes. Yo.

bb:

But Karoz is not the child of Gene Fade and Grassy Noll?

Hucka D.:

No, they couldn’t have children because both were male. You see.

bb:

Where did Karoz’s mother come from?

Hucka D.:

The Moon.

bb:

Is she the same as Gypsy Purse?

Hucka D.:

Something keeps disappearing right when you find it.

bb:

The alien on Mos Ainsley, for one. The purse for another. One and the…

Hucka D. (continuing):

Moon… Pluto. Viruses. The original end of the Appalachian Trail. Grassy.

bb:

Ancients? Are the Ancients in Jeogeot as well?

Hucka D.:

This is a new ballgame. Karoz changed all things. All Things.

bb:

I get the feeling that Gene Fade lived in Notherton before coming to SL at Jeogeot.

Hucka D.:

Resonance, good.

bb:

And before that Mocksity, which kind of parallels the Ubertemple. The missing piece of Frank Park is the Sylver Forest, since “broken”.

Hucka D.:

Open sim. Open void.

bb:

I still don’t understand how Gene Fade met Karoz’s mother.

Hucka D.:

Through Grassy. Through Gypsy. Arab-Grassy-Gypsy. Missouri.

bb:

I forgot about the ties between Karoz and Missouri, perhaps. Red and blue. Fuchsia Diamond.

Hucka D. (softer):

Missouri has J on top of N. That would be the Edwardston Station Gallery (ESG) on top of the Temple of TILE. Where would that happen?

bb:

In Hibdon, I suppose.

Hucka D.:

Right.

bb:

So I…

Hucka D.: (interrupting again)

You should move everything to Noru.

bb:

Thank you.


The “Other” Moon…

Having read this blog in the meantime and seeing Hucka D.’s brief comment about Karoz looking on the wrong moon for his mother, Karoz decides to use the teleport option again to expand his search to post-Jeogeot territory. Namely, he heads over to The Moon sim just off the lower western coast of the Maebaleia continent, the [continent] formed just after Jeogeot.

To rehash a bit, Hucka D. has been telling baker b., during several of their late night conversations or “chats” now, that The Moon sim is some kind of lunar double to Mos Ainsley, and that both represent “moons” to their respective, very similar sized and dimensioned continents, Maebaleia and Jeogeot respectively. Now in the House of Truth, located within the Noru gallery complex, are maps demonstrating the spacial relationships between the two island-sims relative to these continents. You should go visit when you have a chance, if you’re curious about this at all (the titles of the pictures tell the story).

So below is what Karoz encountered while trying to land more on the coastline of the single island making up The Moon sim (single island, just like Mos Ainsley). It was a default landing site for the sim, a large shop described as sellling “boho retro pirate haute clothing by the REAL Gypsy Moon.” Well, there’s the reason for the name of the sim, obviously. But in checking the “About Land” module for owners, Karoz can find no Gypsy Moon listed, although there is a Gypsy Dejavu, as well as a Gypsy RoseThorne in the Calafuria group that owns the island. He wonders if they could be alts of this Gypsy Moon, but in checking the SL search option for avatars, yes, he finds the real, apparently one and only Gypsy Moon, since no 2 avatars in SL can have the same first and last name both as far as he knew. Hmmm, but in checking the description, Karoz finds this Gypsy Moon was born considerably after both island owners with this same first name. And there’s no mention in her profile about The Moon sim, unlike that of Gypsy Dejavu at least. He decides that this SL Gypsy Moon is not connected to The Moon sim, unlike the other two, and determines that some confusion in the past over this duplication has led to the comment from the store owner about the “REAL Gypsy Moon”. That would make for an interesting little side story in itself, perhaps.

There is no website attached to the group itself, although there was this gypsymoon.com site listed in the web tab of Gypsy Dejavu’s SL profile. Here’s the About Page for the same site. Well, it appears Karoz has some more studying to do before his return trip. And there will be a return trip, perhaps a number.

Snapshot1014_001smaller

Not in the mood just yet to buy any clothing from this Gypsy Moon, even if she does turn out to be his mother (???), Karoz heads outside the elegant store and down a number of stairs to a viewing deck of the surrounding ocean, complete with realistic beaches, rocks, and even crashing waves.

Snapshot1014_005smaller

This mysterious *fuchsia* curtain is found underneath the water sim to the north of The Moon, owned by the same group. There must be some money to be made selling this line of clothing! (RL, that is)

Snapshot1014_008smaller

Karoz embarrassingly realizes that he’s had the “show interface in shapshot” box checked all this time, and decides to head back to the clothing store to take some “clean” shots. Here’s the sign for the store, missed before. Very fancy font, Karoz thinks. Moon font?

Snapshot1014_010smaller

Karoz finds this passage to possible chambers beneath the store blocked. Perhaps growing tired from his long adventure, he crazily imagines his very-muscular-if-not-particularly-fetching father Gene Fade being kidnapped from his toy avatar world by this rich Gypsy, and confined to these subterranean chambers as some kind of love slave. Is that how his mother became impregnated with him? It was, however, too scary a thought to follow through at the time, given his location. And he was probably way off base on this, he thinks to calm himself down.

Snapshot1014_016smaller

Heading out into the water sim again, Karoz takes some snapshots of several interesting buttes/mounds just north of the island and The Moon sim itself. There were considerably more of these than present in the below picture, though… more reason to go back soon.

Snapshot1014_019smaller

Next stop in his initial tour of The Moon is the Hawk’s Head Tavern near the se corner of the sim. Fancy furnishings, once again, at least for a tavern, and Karoz wonders about how rich this Gypsy woman actually is.

Snapshot1014_021smaller

He takes a moment to relax by the fireplace. Careful — he doesn’t want to fall asleep in such a potentially dangerous spot!

Snapshot1014_033smaller

Heading back toward the direction of the shop over a bridge spanned swamp of some sort, Karoz sits on a provided moon object, thinking about his mother and father and how he possibly came to be.

Snapshot1014_041smaller

He decides not to enter the shop again, but instead explore the coastline to the south. It was hiking on the high rocks above the beaches where he found this oracle site, a portal with the goddess Isis appearing within. Although there were other options provided by the oracle for manifesting different goddesses, Karoz was particularly attracted to this one, the original one he found after all. Was *this* his true mother? Was Gypsy Moon just a pointer to this? Whatever the case, he knew that the answer was somehow tied to this portal now.

Snapshot1014_043smaller

More from The Moon soon!


Loose Thoughts, Chatting?

New gallery complex in Noru is reasonably set up. Very pleased! Already moved the entire Edwardston Station Gallery there and deleted the version in Healy. Rent would have been up in 8 days anyways. It’s really quite a cool space, and I’ll provide some pictures asap.

Can’t remember if I mentioned the details about land but in Noru now I rent 5 individual 1024 parcels, all in one clump. One can break this down into a square 4096 (like I had in Otherland) and then an extra (5th) 1024 parcel to the immediate west of southwest 1024 of this square.

Currently I’m numbering the parcels (for title and development purposes) starting from this “extra” 1024, which will contain both the Victorian house on the ground, and the Temple of TILE (still not fully moved from Hibdon) about 225 feet up in the air. Interesting story about that in relationship to something else in the sky there I may get into in this blog — or not. But that’s parcel #1.

noru01

I decided to go ahead and provide a little map of my rented parcels in Noru. I also thought it might be a good idea to show the relationship of these parcels to the nw corner of the sim. The above map shows the 9 sims closest to this corner. I now have befriended 1 of the 2 people who own all the remaining parcels from this little map, someone directly associate with Chilbo. How exciting! I’ll provide a link to his very interesting blog from this blog and give more details asap. Back to my map.

So parcel #1 is the Temple of TILE, as I said before, but also, on the ground, the Victorian house that I always seem to first install on properties I have just rented. Currently this house is empty, although the interior has been basically adjusted as I like it (high prim fireplace removed, new lower res wallpaper).* Parcel #2 is now the Edwardston Station Gallery. I still consider these two structures the heart and soul of, well, probably my entire experiences in SL. So that’s another reason to give them the first 2 numbers.

It has occurred to me that although I’m very happy now with the Edwardston Station Gallery, the Temple of TILE itself may undergo a facelift sometime this summer. Maybe not in the next month or so, but soon. But for now I’ll probably just recreate the Hibdon version of the temple already in place.

For the Victorian house below, not exactly sure what I want to put in it yet — maybe more Edna photos, or maybe more specific information about the game/philosophy/religion of TILE itself. Perhaps more the latter.

As I said, the temple’s base elevation will probably be set at 225 meters. Much closer to the ground will be the Edwardston Station Gallery, only about 30 meters above the ground in fact. High enough so that a nice open, landscaped area can be set up below it. Low enough so that you can see it from anywhere in the complex — I like that fact. I don’t think it works as well by itself, being a giant cube and all. But fit it in with other, very different structures and I think it does. Reversing my previous thoughts on the subject, I don’t believe the giant cubes of the Temple of TILE and ESG should be directly on top of each other. I’ve created a broad gap between the 2 in the Noru complex — just too much “square” when together, you see.

I see the remaining 3 parcels in the Noru complex as supporting these two main galleries. On the 3rd parcel (the first I rented in the area, though) is the “Where are we on that?” exhibit, also currently housed in the Something To CHRO About gallery in Healy. Here the modified slum apartment building stands on its own, though, as a separate gallery. This structure works well in this spot, I feel, because my neighbor has set up several Arcadia builds on the two parcels just to the west and northwest of my parcel #3 here. So I think that’s the proper structure to put in this place. It supports, really, the Edwardston Station Gallery, since it advertises several collages of that collection (all SL related) and gives more of a background to the 10×10’s SL slant.

Set up on Parcel #4 is the now 10 story, circle dominated tower that was first tested in Hibdon (12 story version there). From its various windows you have some really nice views of the gallery complex, as well as neighboring land. I envision this gallery as also supporting the Edwardston Station Gallery, with more pictures from this blog used, just as I did in the “Where…?” gallery.

Parcel #5, the last and right now the least as well, contains the modified Slum Econo building also first set up in Hibdon. It will hold maybe 20 pictures tops. As was the case in Hibdon, not sure what I want to put in it yet. Basically, this less prim populated parcel acts as a balance to parcel #1, which is the most loaded down of the 5 parcels. Also it looks like parcel #2 will run a bit over the allotted prims for a 1024 (234). Parcels 3 and 4 will not, and with maybe about 50 prims to spare apiece. Parcel #5 will use even less. So the whole complex is weighted, if you will, towards the temple and also the Edwardston Station Gallery.

Not sure if I have time to talk to Hucka D. now. Perhaps tomorrow!

*****

* This would soon be outfitted as the House of Truth.