Baker Blinker Blog Book III: Jeogeot I 01b (May/June 2009 02 of 03)


Inland Sea Again, 1

Karoz attempts to find the “perfect” route from the Noru galleries to Jeogeot’s Inland Sea/Korean Channel (Part 1):

After some experimenting, Karoz decides that the best way to leave the Noru galleries to start this journey is probably through this phantom wall marking the west border of the properties. He simply proceeds down the walkway past the House of Truth (Victorian house to his left here) and into the wall, emerging unscathed on the other side. Additional note: this is also the best way to start the journey toward Chilbo as well, as I’ll explain soon enough.

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Although he thinks he knows how to best begin this journey, in no way has he figured out the premium route after this start, if there is one. In this particular attempt he has to walk walks a narrow ledge of grass colored artificial land. This would be on the northern edge of Megi immediately west of Noru.

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Having passed through a larger parcel devoted to rental houses (Kiten’s Rentals) Karoz finds this quite nice if quite small forest composed mostly of two different varieties of cedar. The forest, in the southeast corner of Tieut, borders the only highway or Linden protected road/route that he must cross to reach the Inland Sea. I’ll discuss this forest again in a near future post.

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Also in Tieut, Karoz finds an amusement park complete with a full size ferris wheel and hot air balloon. Karoz did not attempt to ride either — his goal was set firmly in his mind; not far now.

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In Pieup now (immediately to the west of Tieut), Karoz continues to run and run through more barren land…

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…until he reaches the western edge of the Korean Channel sims at Xilted, one of their more interesting sims, Karoz feels.

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Looking back on a tired but fairly satisfied Karoz.

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Inland Sea Again, 2

Karoz then explores Xilted, which is one of the 2 southernmost Korean Channel sims, along with Lordshore to its immediate west. Xilted is also the sim among this collection that contains the most land and least water. As you can glean from the snapshot below, it is also a very green sim, at least in its southern half.

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More from the north now, Karoz admires the southern peaks of Xilted in all their high greenness.

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In Kenfield to the immediate north of Xilted is found this deep, keyhole shaped bay, its predominant feature. I suppose we could call it the Kenfield Bay, then. Several different types of palms and other plants dot the western lip of the steep cliffs surrounding the bay. 3 large, sculpty rocks rim the edges of the bay itself,

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Just over the eastern border of Kenfield now, in Annyong, Karoz comes across this more interesting build, a complex landscape of streams, rocks, stairs, couches, platforms, even a central wishing well.

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Mysterious giant bat-like wings float in the air nearby. They’re called retractable, wearable wings in the description. Karoz attempts to wear them himself, but finds this to be impossible. A note here: Karoz already has some quite fine mantis wings that match his pants and shirt that he choses not to wear most times. He also has a nice set of matching yellow gloves and boots to go along with this. In fact, one can call Karoz part mantis, or at least that was the original intention.

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A view down the Korean Channel, this time from Orgamast directly north of Kenfield.

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Before heading home, Karoz decides to check out a paved stretch of road he spies on his map to the north, not far from the upper Korean Channel sims in that direction. This exploration eventually leads him to this pleasant hill overlooking the route to the west. Well, in checking behind himself Karoz cannot refind this parcel, so I’ll just say here that it was owned by someone from the Moon, and was for sale. Made him think of his mother, not surprisingly, and perhaps that this was another sign of some type. He quickly discarded the idea, however, that he should try to buy this property and convince Baker Bloch to move up here. Too far from Chilbo, he realized, plus Baker Bloch seems determined just to rent for now and not get back into the tier paying business.

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None of your bee’s wax, 2

“Hi tonight Hucka D.”

Hucka D.:

Hellow to you.

bb:

Feel up for a chat?

Hucka D.:

I think we should.

bb:

I think I’ve learned some more about what happened to Chilbolton, UK in 2001, Hucka D. I think pixellation was involved now.

Hucka D.:

Legos, just like at [Cub Run]. I have b_hivia set up now in its true and rightful place. Beehive of Truth (smiles).

bb:

Should we just keep inserting pictures there?

Hucka D.:

Why not. I need to move it further up in the sky. So the map scan won’t catch it. Dratted satellites!

bb:

How did this particular parcel get preserved in the transition to SL, Hucka D.? Or can you explain that transition more now, since we have the House of Truth filled up already?

Hucka D.:

Yes, good work. We can talk more now. I have a couple of suggestions. First, Karoz should go back to The Moon. Purse. Gypsy. Explore Gel. Gel. Jello. Jel.

bb:

Green Jelly, Hucka D.?

Hucka D.:

Yes!

*****

bb:

I wonder if the pixellation of Chilbolton in 2001 is connected to 15 Step in Arkansas, Hucka D.?

Hucka D.:

Might be. The pixellation in the UK was done for artistic purposes.

bb:

How did the toy avatars enter the picture? Specifically Gene Fade and then Grassy, I suppose?

Hucka D.:

The pixellation turned everything into quote unquote toys. Everything began to be made up of prims, or the prim composition was exposed. Everything in Chilbolton was already created from prims, but this transition just exposed them through exaggeration.

Between 2001 and the official launch of Second Life in June 2003, the toy avatars had a window of opportunity to move into the virtual realm. The mossmen in particular were interested because they wanted to create an avatar that would be able to explore the physical environment of Granddaddy Mtn. without doing any damage to the delicate ecosystem of the mountain. This resulted in your Karoz. Our Karoz. The mother is… (pause)

bb:

Yes?

Hucka D.:

You should ask about Gel now.

bb:

Is the mother of Karoz Isis, then?

Hucka D.:

He saw his mother through that portal surrounded by the appropriate 11 rocks. Looks like 11 in that snapshot anyway, doesn’t it? I think it is suppose to be, then.

bb:

A portal to where?

Hucka D.:

Sirius.

bb:

Hucka D., is The Arab then involved again?

Hucka D.:

That might be interesting.

bb:

If so, it may be found in Gel. Probably so. And on board…

Hucka D.:

Green jelly, the energy source. Clean, pure, green and not blue but also blue. Blue jelly. Carlin.

bb:

Foreign One. (pause)…

Hucka D.:

Isis is Ozma?

bb:

Thank you. Well… ?

Hucka D.:

We need to focus on Gene Fade and why and how he got into this metaverse to father Karoz. That would be through (pause)…

bb:

You seem to be having trouble when trying to talk about Karoz’s mother, Hucka D. You’re locking up at those times.

Hucka D.:

Yes.

bb:

To unblock this lock, we may need to talk about Mars and Oz again.

Hucka D.:

Deep.

bb:

Like the Face on Mars and the similarity to the Chilbolton 2001 face.

Hucka D.:

They are one.

bb:

Obviously a continuation of the material in the House of Truth, just set up, will come in b_hivia. The Beehive of Truth.

Hucka D.:

There’s *much* more.

bb:

Thank you.

Corbomite


Some Preview Shots of Noru Gallery Complex…

… mainly highlighting the last major insertion: that of the Temple of TILE, hovering at 225 meters above SL sea level.

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None of your bee’s wax, 03

“Daring daylight conversation, Hucka D.”

Hucka D.:

Good idea. You’ve been researching the Crabwood crop circle more, I understand.

bb:

Yes.

Hucka D.:

It’s mainly a message about the movie Signs and the power behind the misinformation agenda by the government and other agencies of deception.

bb:

That makes sense. Signs came out in 2002, the same year as this crop circle. It appears to perhaps be a kind of culmination of these efforts, both in an artistically creative and destructive way. Polarities.

Hucka D.:

How does Chilbol fit into this, then?

bb:

I was hoping *you* would tell *me* that (laughs).

Hucka D.:

House of Truth, followed by the Beehive of Truth.

bb:

But you’re going to create the Beehive of Truth. From b_hivia. Another illegal build.

Hucka D.:

No. Not illegal.

bb:

Should I buy that last available adjacent property, Hucka D.?

Hucka D.:

I can’t answer that. Either way.

bb:

Fork in the trail and all, I suppose.

Hucka D.:

Go straight forward at that fork and you’ll find a house both real and imaginary.

bb:

House of Truth, Part Deux?

Hucka D.:

No… (smiles)

bb:

We better get back to the Crabwood circle… and Chilbol.

Hucka D.:

Only 8 1/2 miles apart. 8 1/2. Like the movie title you couldn’t think of when talking to Kelly last month. Or maybe the month before that.

bb:

Fellini, yeah. How’s Kelly doing, btw?

Hucka D.:

My father is no longer with us, as I said.

bb:

No…

Hucka D. (continuing):

You want to ask about SID. You should. It is the name of the 1 and only sim that was erased in the transition of original to modern Jeogeot. This makes the total sims added in this translation 32 and not 33. And that’s important still.

bb:

Is SID the same thing as the CD or DVD the alien is handing to [the world] in that crop circle?

Hucka D.:

It is an advancement over Chilbolton [crop circles] in technique and message. The aliens know *our specific languages* — that’s one thing they’re trying to say, and why it’s so hard for many, nay most, to take this particular crop circle seriously. And the face is a direct reference to Star Trek, in my opinion. Who says aliens can’t have a sense of humor, eh? (smiles again)

*****

Hucka D.:

Let’s then take a closer look at this site

bb:

A closer encounter with it, then. (Hucka D. does not laugh, but seems to grin a bit)

Hucka D.:

The code is music. CHRO.

bb:

Yes, CHRO is directly inspired by that movie.*

Hucka D.:

It’s teaching us, then, a basic vocabulary. But in a sneaky way. There is a code within the code!

bb:

How so?

Hucka D.:

Damages… irregularities, that are deemed mistakes in the circle formation but are not. The code is a circle itself. Crop circles… in toto.

*****
bb:

I was just thinking that the frisbee-like disk in Tron seems related to that CD or whatever in the Crabwood Crop Circle as well. It’s described as a blackbird in Tronesis. CHRO… blackbird. Bakerswork.

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Hold on… this quote about the Crabwood circle also caught my attention, Hucka D.

First the message:

Beware the bearers of FALSE gifts & their BROKEN PROMISES. Much PAIN but still time. (Damaged Word). There is GOOD out there. We OPpose DECEPTION. Conduit CLOSING (BELL SOUND)

Then this immediate follow-up from the translator:

The message consists of 26 Words, interestingly the English alphabet has 26 letters.

Hucka D.:

SID’s 1st Oz [also from 2002] has 26 tiles, doesn’t it? And ultimately wouldn’t it be made into a DVD or CD-ROM consisting of 26 tracks, then?

bb:

Ultimately. When Pier’s Gill becomes…

Hucka D. (interrupting):

Those 26 tracks are associated with the 26 letters, huh? Isn’t that what you determined? And divided into 4 broader regions corresponding to the division of the alphabet in TILE into the 4 macro-letters of TILE. T-I-L-E. But not in that order in the synchroncity** And the kink in the design? At “Dark Globe”, the “a” tile. The beginning. And that’s a Syd creation, baker b. You start at the very beginning, after all, according to that old song.

bb:

Are you saying… ?

Hucka D. (interrupting again):

Whoever is contacting *us*, and I talk about the avatars in our Second Life or Second World as well, they are dividing the same messages into multiple packages. *They* created Dark Side of the Rainbow just so you could get to SID’s 1st Oz, effecting the octave. *They* then took it past this endpoint into even a further level of complexity, surprising you again. You are one of many. But you are one of the many still. Let’s talk, then, of Chilbol. Pixellation. House of Truth and all that.

bb (wiping his brow and sighing):

Phew! Ok. I assume that the real world or RL, as it is called it sometimes by those who are also involved in virtual life, broke down into individual pixels — prims, I suppose. In that way, it began to resonate or hook onto Second Life (= SL), still in the future at that point in 2001.

Hucka D.:

No. The two happened at the same time.

bb:

Synchronicity, then? Or causal acausality?

Hucka D.:

Kansas City Life is created in the middle of Lindenworld, or the alpha, closed version of SL itself.

bb:

And you’ve indicated that Kansas City Life is the same as Second Life, since Kansas City is the second [largest] city of Missouri. Missouri again, as well. You said Karoz had something to do with Missouri…

Hucka D.:

First off, Lemon World happened *at the same time* as Linden World. Lemon-lime. Perpendicular to each other.

bb:

That’s what you and Baker Bloch went inside last year, as recorded quite early in this blog. Lemon World, I mean. Is that the…

Hucka D.: (interrupting once again)

You… (pause)

bb:

Oh no, must almost be the end. (pause) Hucka?

Hucka D.:

SID. (pause) Go.

bb:

Wait Hucka. Is the golden mean involved? Gong?

[Hucka D. doesn’t answer.]

bb:

So much more to ask. Oh well.

*****

* I started the CHRO system the day after seeing this movie for the first and only time in the movie theatres, in 1977.

** The order of TILE within SID, which is not really the exact way to put it but here’s a close approximation: T-E-L-I. I = abcde, T= fghijkl, E = mnopqrst, L=uvwxyz. The tiles of *Tull* are the same as the letters of Tyle, though, using this scheme, but again the order is different in the synchronicity: e-l-t-y. All but “y” also ends one of the 4 TILE macro-letters of SID.

*** More interesting parallels between the tron disk and the Crabwood “disk” are found in articles from this site. Specifically, look at the closeups of a disk found in the Uzpekistan cave on page 2, and also the dream on page 3 of this section (diff. from the dream linked to above!).


The “Other” Moon, 2 (More To Come!)

In going back to The Moon for further explorations and adventures, Karoz finds this fascinating pool of water underneath a large rock arch in the south central part of the island, missed in his previous visit. This is just to the east of the hilltop portal he did find before, with Isis revealed within.

What is the meaning of all these underwater cones and jags? he ponders at the time.

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Then just south of the pool are these two wagons, one called a “Sailor’s Waggon” in the description (which interested him less), and the other to the right a “gypsy caravan” (which interested him more, since his mother has been described as such). He peeks inside the latter, but finds nothing that strikes him as very out-of-place, at least as gypsy caravans go.

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Karoz would return to this particular spot very soon, but for this visit he decides to fly over the water sim to the north of The Moon (Sea of Despair) to a sim called Gelsomina. That’s the subject of our next Moon sim related post.

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Just Gelling

This is the view of The Moon island just visited by Karoz from a southern peak of Gelsomina, also a single island sim like The Moon.

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A sailing ship docked on the southern shore of the island. Perhaps strangely, when Karoz walks the dock over the water in an effort to board, he’s blocked by a plank of wood crossing the dock about waist high down the first flight of stairs. Of course he could just fly over it and land on the ship itself, but Karoz decides that someone put this blockage here for a reason, and perhaps wisely decides to not explore the ship.

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Nice beach with dark sand on the east side of the island, complete with this table and two candles. Not much more, though.

Actually, Baker Bloch, in checking behind Karoz (for a change!), is finding a grave topped by a celtic cross inside one of the largest rocks of the beach. But his first impression is that it doesn’t warrant another visit by Karoz to the island in and of itself. We’ll see what else turns up in the meantime, though.

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Then on the north side of the island we have one of the two, actual houses in Gelsomina, this one perched on a satellite island. I made a mistake earlier by claiming Gelsomina to be a single island sim, then. Actually there are 3 islands to the sim, the one pictured below (the island starts at the rickety old stairway just below Karoz here), what amounts to a large boulder in the ne corner of the sim, and then the main island itself, which probably makes up about 80 per cent or more of the total land within Gelsomina.

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Another, perhaps curious blockage to an an entrance to something in Gelsomina, this time an old castle tower. Karoz takes note and picture, and then moves on.

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The second house of the sim, almost directly south of the first and on the main island this time. Again, in exploring the house, nothing seems really extraordinary about it, although he admits it to be a nice build. No modifications by the owner; it was just unpacked, as is, and placed on this spot, as was, apparently, the other house of the sim on that satellite island.

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Another tower — nothing out of the ordinary once again.

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Karoz admittedly has an attraction to pose balls — he likes to sit on them and then watch the resulting animation, often taking a snapshot or two or three or ten from a short distance. This poseball suggests that Karoz should be “scheming” at the moment. I suppose it works — this is found on the second floor of the main island house. Karoz doesn’t usually like to just walk it like this and sit down on other people’s furniture and use their poseballs, but the door was open, after all, and he’s so curious to dig up anything on the whereabouts and identity of his mother.

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But Karoz comes to the conclusion, after sitting on the couch for a while and “scheming” the situation over, that Gelsomina, however pretty on the surface, will not yield any deep results.

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Chilbo Trips (2 different routes)

Disappointed by his explorations of The Moon and directly attached sims, Karoz decides to refocus on Chilbo itself. Just like when heading toward the Inland Sea/Korean Channel from the Noru galleries, he determines that the 1st step in the probable, best route to Chilbo is to walk through that phantom wall on the west side of the gallery properties. However, instead of continuing west toward the sea in this case, Karoz turns south after emerging on the other side. He finds that if he simply runs directly south along the sim borders starting at Noru-Meig, he can make it to the northwest corner of Chilbo in only several minutes tops.

Below is another snapshot of Karoz entering Chilbo proper, and again at the northwest corner he explored previously.

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Nice tree titled “Hope Springs Eternal”. Without checking, not sure if that’s the name of a species of tree or the name of this *particular* tree or perhaps both or neither, but it’s pretty whatever the case, complete with falling leaves. There’s a spring at the top of the waterfall behind it that flows past a factory pictured in this previous blog post, which Baker Bloch is now noting comes equipped with a working waterwheel powered by the flow of that spring.

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Unlike before, Karoz actually enters the brick factory this time. Below, he sits at a provided table. complete with poured absinthe (the Green Fairy, perhaps most famously associated with the bohemian figures of 19th/20th Century Paris, as I’ve learned today). On the wall above him are pictures of various steampunk locations within SL, apparently. In the middle of the factory floor, not pictured here, are what are called gearchair automatons, which are presently providing “checker” Baker Bloch with a semi-comfortable lounging spot.

There’s even a second floor to the establishment that Karoz didn’t have time to explore that night. Soon, I’m sure, though.

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Karoz often really has some issues with lag while walking around and exploring Chilbo, and tonight was no exception. I’m not sure what the problem is — maybe just too many textures and overall objects in such a smallish area for my limited home computer power — but it really annoys the poor, impressionable fellow at times. Remember he’s trying very, very hard to dredge up old memories of this place, and the lag often acts as a barrier in that direction. Trouble is, Karoz is not sure what memories — impressions, really, because he can’t say they’re actual memories yet — are being forced and which ring true to some degree. He’s attracted to the factory for sure, but there’s not any specific, obvious memories of being in that place before. While sitting at the table, he attempted to imagine a conversation with someone seated opposite him, a spirited dialog perhaps fueled by the provided potent and once rumoured psychoactive drug laced absinthe. But nothing clear would come to him. The family plans to help Karoz all they can; after all, they’re all connected to this in one way or another — Hucka D. with his father and his beehive, for example.

Below is a snapshot of something quite familiar to the user of Karoz this night, if not to Karoz himself. Although it only serves up viritual joe, it’s quite cool that Starbucks felt Chilbo worthy of one of their franchises. To many people, this puts them on the map!

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The very next day, I believe — maybe two days later — Karoz sets out for Chilbo again for further explorations and adventures and just plain fun. However, he is greeted by an empty void where the Megi sim is that lies just behind the wall forming the west boundary of my Noru properties. So if he is to leave immediately he has to find a different route to Chilbo than before. He’s up for the challenge.

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Heading generally east instead of west, sometimes making his way through tight spots, he arrives at the northern border of Chilbo with its familiar red brick sidewalks. Actually this is a strange bit of Chilbo, a park that’s rather isolated from the main chunk of the town, to the northwest. Very pretty, though; called “Sine Rennehan’s Nature Preserve”, a tier donation to the Chilbo community, I’m assuming.

Just to give you an idea of how far the park is from Chilbo, it’s just as close to my Noru galleries as it is to the Chilbo Town Hall on the *northern* edge of town.

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A piece below the park on a vacant lot, then, the main body of Chilbo comes into view for Karoz, dominated by the aforementioned Town Hall in the center.

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Lag is once again a problem for poor, little Karoz, desperate for memories about this nice place.

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Where’d Karoz go? He he. Siriusly, this Karoz colored patio furniture is found just south of the town hall. Those Renaissance paintings *never* focused in for Karoz, even though he stayed in that spot for several minutes, most likely.

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Just beyond the nice Renaissance Gallery Karoz finds this interesting mound in the middle of Tai Chi Park, complete with rather dense vegetation and a variety of wildlife, judging by the sounds. Karoz was unable to actually see any of the appropriate wildlife, though. However, Baker Bloch, in again checking behind Karoz and standing on the mound itself right now, has been surprised by a passing, um, sea lion, I suppose, making a distinct, sheep-like (?) noise and now hanging out not too far from Baker in the nearby grass, just down the hill. Looks like he’s made a new Chilboan friend!

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Karoz decides to practice some Tai Chi while in the park. He makes a note to do more physical activites than just walk or run in the future. He needs to prepare, he realizes, for that SL to RL transition coming up sometime in the not too distant future. He needs to prepare for Rubidoo on Granddaddy Mtn.

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Finding a best route to the Inland Sea as well…

So here we have Karoz attempting another “perfect” run to the Inland Sea area from the Noru galleries. Here’s the first, real try, in case you’re curious. Same starting point (through the phantom wall forming the west boundary of the galleries). Let’s see what’s different this time.

Karoz thought this spot in Koni worthy of a snapshot. The only way to safely get down to the pool at the bottom of the approx. 15 meters falls is by ladder. There’s also a small subway system under that pool the water in the falls drains from that Karoz, or Baker Bloch, wants to get some pictures of as well. Mental note here, thus.

These falls are just to the south of this forest Karoz ran through on his first official blog visit to the Inland Sea/Korean Channel. There’s actually a nicely forested ridge with a rock path running down most of its length (to the pool pictured above) just south of the waterfall/pool, even — will try to get snapshots of that as well. Interesting area; so close to home as well! Moving on…

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Just across the “road” (protected Linden route) from the waterfall is this 60 meter tower, another easy-to-spot landmark for Karoz in future journeys to the Korean Channel from his home. Baker Bloch, in checking behind Karoz again, finds that the ferris wheel from this former post is in plain sight from the top of this tower to the northeast, less than 96 meters away (his current draw distance), then.

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Karoz continues on in a westerly direction to soon revisit the pool with the parrot found before. He decides to take a close up shot of the bird this time. Not really perched on the edge of that chair very well, is he?

Perhaps more oddness: Baker Bloch is now finding that this pool has subsequently disappeared; he was actually waiting for it to rez in (never did) when he turned around in his tracks and saw a picture of the same parrot just behind him through the unrezzed walls of a studio house not noted by Karoz, maybe because it wasn’t there at the time (?). Baker Bloch ran inside to take a picture of it before this too could fade into oblivion. You can check it out here. I don’t know — seems to mean something but I’m not sure what yet.

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Baker Bloch is at the location below now. Upon first glance everything seemed to be relatively the same in this case. This would be immediately to the south of where the pool with the parrot use to be (the pool still shows up on the SL map — didn’t dream it!). But wait, there’s one obvious difference. I believe that’s the studio house in the lower right corner of Karoz’s snapshot. Looks like it has been moved, according to Baker’s present calculations, about 30-40 meters to the northeast, then. SL can be so confusing! But we must move on again…

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Karoz then spies that queer, magenta or fuchsia colored building across the protected route from his position in, let’s see, this would be Noguri, only a stone’s throw from the studio house just visited.

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And then when he peers through a small opening dotted with “under construction” barricades, he is confronted by the fuchsia house once again. He just wanted to make a note of this repeated sighting for this blog, although he still doubts it has anything to do with the Fuchsia Diamond.

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Then from this rock tower on the western edge of Pieup, he looks into the vacant Xiath sim. Once again, he’s made it to the Korean Channel, or what he likes to call the Inland Sea.

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Looking back at where Karoz is standing for that last snapshot, taken from the interior of Xianth.

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We close this particular journey to Karoz’s Inland Sea at a nice vantage point in Lordshore.

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Loose Thoughts, Chatting?

http://www.legoland.com/

After inserting a couple pictures from Legoland, UK into the House of Truth just last week (Thursday?), I saw Legoland, Denmark advertised on a tv show we watched during the weekend at the in-laws’ house in Mountain City. I took it for another sign, another breadcrumb. I was on the right track. As you can see from the above link, there’s only 4 Legolands world-wide, with the other 2 in Germany and the United States.

I also think this is tied into the very, very early machinima of SL supposedly created in August 2001, or about the time that Hucka D. claims Chilbolton, UK transformed into its own type of Legoland. (again, pictures are within the House of Truth). I wanted to talk to him tonight, perhaps, more about this, if he’s game. Maybe he won’t be, but let’s give it a try.

First, some snapshots of the newly erected b_hivia (as of last week as well). Hucka D. has already stated that this new version of the old, classic build will be subtitled the Beehive of Truth, and will apparently act as a direct continuation of the story unfolded in the House of Truth.

Pictures of this b_hivia so far:

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The only other objects in the new b_hivia right now besides the structural walls themselves are 4 Fuchsia Diamond rings, and also two plywood prim cubes. The whole adds up to 65 prims, which represents a ceiling for the number of prims he’s allowed. Not very much, but Hucka D. insists that it’s enough.

Again just to review a bit, Hucka D. now states that this new b_hivia, although an illegal build, has been erected on land that traditionally belongs in his SL family. Or maybe SL is not the way to put it… Hucka D.?

Hucka D.:

Yes. Hello.

bb:

Glad you could make it tonight.

Hucka D.:

I show up when I can (smiles). You have a lot of work to do in the short run ahead. You’ve already done a lot. I assume you’ll catch up with the text for these post tomorrow or the day after. Then we need to explore further — you’re not through at all. Good that Karoz keeps going back to Chilbo. Good that you’re attempting to read the various Chilbo related blogs now. Good that you met Zeek… nice fellow… already luvs Chilbo.*** But I know you want to talk more about the Beehive of Truth tonight. Lego tie ins. Well… (pause)

bb:

Thank you for that, Hucka D. I assume the BoT will contain a maximum of 30 pictures, to continue the 20 or so in the House of Truth. Will there be a direct link from one to the other?

Hucka D.:

Yes, but not right now. After the 30 are finished.

bb:

What is the relationship of BoT to the “Just Call Me Ernie Banks” gallery? I know this has something to do with Kelley the Bee Man. Are you still claiming that Kelley is your father?

Hucka D.:

Yes.

bb:

It’s amazing to me that right now on the land and in the sky of the southern continent, we have so many of the old structures recreated…

Hucka D.:

You have the Temple of TILE and the Edwardston Station Gallery in Noru, yes, and then b_hivia. All the original structures created in Gliese.*

bb:

What about the Cub gallery?

Hucka D.:

This is a direct continuation. The first illegal build since then, really, for the family. Our family. The new, illegal build is considerably larger than the old Just Call Me Ernie Banks. And in the sky instead of the sea. But the two are directly tied. You’ve entered, what, phaze 16 of the blog. Amazing.

bb:

Phazes 1, 8, and 15 — all 7 apart — deal with attempted mergers with the Sansara continent. Attempts and then failures. Then escape. For part 1, Baker Bloch ‘splored and ‘splored the ocean bottoms, etc., of that continent. In phaze 8 he hit places he missed in the first search, such as the Ross Sea and so on. In phaze 15 — this is very interesting — a new explorer entered the picture and — how would you put it?

Hucka D.:

There was an exchange of energy. You, or your Baker Bloch, was in Kissling and Lusk at almost the same time as this fellow explorer. This brought the link to consciousness for both involved parties. Then at Fuchsia came the most direct exchange when this was brought to light. Karoz was born at this intersection. Half Mossman, half alien. The most important of your creations so far, perhaps, because he is going to tie the otherwise separated story strand regarding the toy avatars directly to Second Life now. That was the main reason for the intersection. Karoz, and also the Fuchsia Diamond.**

bb:

That’s a different twist to the inability to become completely absorbed into Sansara. The fellow explorer’s story continues on…

Hucka D.:

Yet it will be on another continent soon as well… the Color Sims represent a dead end for her as well.

bb:

Very strange…

Hucka D.:

Lots of strangeness going on now. Who would have predicted that I would recreate b_hivia as an illegal build on my father’s old property?

bb:

So you’re admitting that this is your father’s property and not the one on the same highway but much nearer to Chilbo.

Hucka D.:

Um, yes. Mostly.

bb:

Did your father own both properties?

Hucka D.:

The other is a bleedthrough as well. But I’m now admitting this is the main bleedthrough. Legos.

bb:

Another general energy pocket to work from.

Hucka D.:

Right. You cannot work alone now.

bb:

There seems to be other interactions implied between SL and legos as well. Here’s one at least. Perhaps there’s more.

Hucka D.:

Yup. You need to look at those. Also keep in mind that the original avatars in Linden World looked as much like lego creations as our more modern avatars. For the most part.

bb:

Ahah!

Hucka D.:

Right! Ha!

bb:

So… wow… Hucka D. You’re saying this virtual Lego World, a version of it, already existed in the past. Before SL?

Hucka D.:

Yes. Retrofitting.

bb:

And it was into this world that the toy avatars were invited into? Avatars like Mossman/Gene Fade and also Grassy?

Hucka D.:

Prims do not have to be set up the way they are in modern SL. Prims can be legos as well. There’s a whole sub-culture dealing with that.

bb:

But you’re saying this is where the toy avatar world and the SL avatar world unite or overlap?

Hucka D.:

Yes. Basically.

bb:

Come to think of it, Hucka D., your beehives use prims or primatives in a different way than most SL builds for sure. They’re modules there as well.

Hucka D.:

Precisely. That’s another gradient between the two. My father taught me to build beehives. He taught me to build b_hivia, in fact. And the Ubertemple for that matter. Beehives, like you said, are a little different from most. I’m glad Baker Bloch has decided to include at least one in the new gallery complex [in Noru; this is the Temple of TILE].

bb:

What does this have to do with Lemon World?

Hucka D.:

Lemon World was — is — perpendicular to Lime World or Linden World. Lemon-limes. Sprite. Tyrone… Azure.

bb:

To switch the subject a bit, Karoz is disappointed at not finding his mother at either Mos Ainsley or The Moon.

Hucka D.:

He found his mother on the moon.

bb:

Really. Isis?

Hucka D.:

Yes. Chilbolton. Sirius. Stars. Mars. G… (pause)

bb:

Brainard?

Hucka D.:

Yes.

bb:

Hucka D., what of Alice and the overlap now with Fleep and Prok.

Hucka D.:

Yeah, interesting. Just another pointer. In both directions, yours and theirs.

bb:

I have more research to do!

Hucka D.:

Yes. Goodnight and good luck!

*****

* all classic beehive structures, as Hucka D. has called them at least once, originated in the Gliese sim of the Azure Islands, when the family lived there last summer. These primarily include b_hivia and also the Temple of TILE. Originally, beehives were defined by the property boundaries of the parcels they were erected on/designed for. This would then also include the “original” (Cub) beehive.

** The Fuchia Diamond now lies in the very center of my Noru gallery complex in the central island of the various property paths. Already pictured here in the blog. Hucka D., for the Beehive of Truth, merely took copies of this Noru diamond — anyone, actually, can pop over and take a copy of the diamond if they wish!

*** Town Hall meeting minutes for May. Zeek indicated he attended this meeting (?) but I can’t find his name among the attendees.


Loose Thoughts, Chatting??

“Hucka D.?”

Hucka D.:

My father worked for…

bb:

I don’t think so.

Hucka D.:

Yes. CUBUS. That’s why we lived so close.

bb:

I’m picking up that this is not true.

Hucka D.:

Ok. No. It isn’t. (smiles) What do you wish to talk about tonight? You didn’t create the loose parts beginning of your post.

bb:

Well, why won’t I do that now, if you don’t mind holding on for a minute.

Hucka D.:

Right on.

bb:

A ta do list: I think Karoz should go on at least an overnight trip to the Inland Sea, or else what is called the Korean Channel. Pack a tent. Maybe circle the entire channel.

Hucka D:

He could always rent a boat.

bb:

Karoz, like Baker Bloch before him, prefers walking and running and flying to vehicles.

Hucka D.:

He might begin to hallucinate as well. Maybe he should take some of that absinthe along with him. Can he steal that bottle from the Chilbo factory?

bb:

(laughs) Good idea. Back to the loose thoughts part — so we have the Inland Sea travelogue ahead of us. I’m not sure Karoz wishes to go back to The Moon sim, though.

Hucka D.:

Oh sure he does. He’s still looking, isn’t he?

bb:

For his mother, you mean.

Hucka D.:

Have you ever thought about the other Kelley?

bb:

Maybe Karoz needs to go to Yapland. I don’t think he’s ever been, maybe popped in once or twice just for a moment.

Hucka D.:

Kelley, um, Kelly might have some advice to you. Maybe you should do an interview. Karoz should do the interview. But she may not want to go along with it. Nevertheless…

bb:

I also need to make a decision soon about the CHRO gallery — whether to keep it or let it go.

Hucka D.:

Let Karoz help with that decision.

bb:

I think we also need to talk about that Fuchsia Diamond.

Hucka D.:

4 in the Beehive of Truth now, with two extra plywood prims as well. 4×7=28. Thus 30, the true number of the Korean Channel sims. Chance?

bb:

Did Karoz really carve up the rough diamond?

Hucka D.:

Yes. He took the name of George at the time. He worked on Sansara. He worked in (pause)…

bb:

Fuchsia? Extasia?

Hucka D.:

I am being blocked from those memories for some reason, admittedly.

bb:

Maybe we’re so focused now on Jeogeot that it’s hard for you to pick up on Sansara. It’s in the past…

Hucka D.:

… and the future. Yes, maybe.

bb:

So let me get Karoz’s story clarified a bit, if you don’t mind. Karoz was born on The Moon, you said. Is this The Moon sim?

Hucka D.:

Yes. Gypsy is his mother. Gypsy Purse.

bb:

I thought Gypsy Purse was the partner to Grassy Knoll.

Hucka D.:

Yes.

bb:

Well?

Hucka D.:

You are looking for an original MaN. Uriginal. Like Charles.

bb:

Charles Nelson Blinkerton?

Hucka D.:

Adam. Man. Oliver. Olive… Oliver.

bb:

This, I know, has something to do with the gypsy purse found on the “moon” of Otherland that subsequently disappeared, not long after Baker Bloch stumbled upon it. And this purse was owned by Gypsy Dejavu, the same one that owns The Moon. You’ve indicated that this is like Pluto as well, since Neptune always stood on the shore seeing Baker Bloch off when he went to visit this place, which I can say now was actually Cooper Islands of Otherland.

Hucka D.:

You can say that now, yes. Not at the time, though.

bb:

Maybe we should talk more about Charles Nelson Blinkerton, then, and his role in SL. I know he was here briefly during the alpha phase, but then left when his artwork was lost as The Man shifted from alpha to beta.

Hucka D.:

This is Karoz also.

bb:

How?

Hucka D.:

Kansas to Oz. KA to OZ. Karoz. (pause) Alpha to Beta. TILE.

bb:

Did Karoz move Blinkerton’s art?

Hucka D.:

That [Aug 2001 Linden World] film is a key.

bb:

Karoz, you say, grew up in Chilbo, but it was Chilbol then, derived in turn from Chilboltown and Chilbolton.

Hucka D.:

It was Chilbolton until 2001, when it became just Chilbol. Then Chilbo. Wait… it might have been Chilboltown instead.

bb:

Karoz was there, though.

Hucka D.:

Karoz and everyone else in Chilbolton left through The Moon at that time. Muscle flex.

bb:

I think this has something to do with the two groups of crop circles, the first appearing at Chilbolton in August 2001 — the face and the Arecibo revised code — and the second appearing almost exactly 1 year later and 8 1/2 miles to the west in Crabwood. The two circles of the face, especially, seem connected.

Chilbolton face parallels Crabwood (alien) face
Chilbolton code parallels Crabwood code

Seems obvious, ok?

Hucka D.:

That is the period of the virtual reality Chilbolton. Chilbo.

bb:

The lego version.

Hucka D.:

Yeah. And then Crabwood resolved that problem.

bb:

Does Rooster have something to do with this?

Hucka D.:

Yes!

bb:

Blue and red at once. Rooster Teeth… Rooster Springs. Man/Woman. Don/Ozmo.

Hucka D.:

Yes.

bb:

Q109 and R110. Rule 110.

Hucka D.:

RS7.

bb:

15 Step.

Hucka D.:

Pixellation.

*****

bb:

15 Step has to do with the elimination of the Abomination as a threat. Does this mean that Hilo Peak and the Ancients are restored to their original power? Uriginal?

Hucka D.:

Rooster was a part of R110, whose mission was to destroy the Abomination and what it stood for, which was actually the Linden grid. The beta version. Second Life. Alpha version was not so much a threat.

bb:

Rooster… who was both red and blue at once. Perhaps equally, making him…

Hucka D.:

Fuchsia. Diamond. 30 and 32.

bb:

Rooster knows B. Hayes, Hucka D.

Hucka D.:

You better end.

bb:

Thank you.


CUBUS

Looking south down Route 10 in Chima. Quite a long way, now, from Chilbo, which straddles this same route. I liked the trees. Nice treehouse at the end of the row as well, which I’ll come back to in a moment.

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Hucka D. made a private comment about this pile of cubes which Baker Bloch has been unable to relocate. He mysteriously called it a nest, and implied that it may be the nest of the female companion to Ruuster, perhaps Bill or Billina from the Oz series also mentioned before. But I also remember a chicken laying square eggs from a Green Acres episode entitled “A Square is not Round.” May have something to do with all this. [delete 2 sentences.] In the wikipedia article on the subject, this episode was singled out as a prime example of the often surreal humor within the show.

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Here’s the treehouse I mentioned before, positioned just north of a queerish little road that dead ends in the tunnel seen here — the tunnel appears as a hole but actually is a forgery. Heading east from this western terminus, the road meanders its way through the huge CUBUS complex of buildings, whose purpose I’ve quite yet to understand precisely. The information for the group that owns the land, IT4UNIT, is vague, at least to me. They appear to specialize in builds. But the land is called CUBUS, which Hucka D. says is important. It seems connected with those cubic “eggs” he lectures about as well, which may be on their vast holdings somewhere (they appear to own well over a sim of land). Hucka D. has also claimed several times that his own father, Kelley, the “Bee Man”, worked for “CUBUS”, although, again, I’m not sure of the connection between the land named CUBUS and its group owner, IT4UNIT. I guess I could just im the owner. I have a feeling Hucka D. is going to keep bringing it up. As we shall see, Hucka D. II’s comments about “BILL” appear to figure into this somehow as well.

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A nice spot of vegetated land within CUBUS.

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Another tunnel, this time on the north central edge of Goryeo, where the main CUBUS complex exists. Karoz found this tunnel to be a little different from the first he encountered. When you walk into this one, it shortly deadends, like the other (although it is a deeper “hole”), but in addition to this, quickly grows increasingly dark. In turning around now within the tunnel, checking behind Karoz, Baker Bloch also notes that the front of the tunnel, where you entered to reach this deadend, is also quite dark from this endpoint. Dark in either road direction, although light still to the sides. Interesting scripting.*

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Some more shots of the central CUBUS complex of buildings.

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* Later, Hucka D. also compares these tunnels to the one Alice describes in this post, which seems to be related to the birth tunnel and birth itself (real life seen through the end of the tunnel), perhaps even the birth of Karoz (?).


Mall & Moon

Karoz finds this marvelous empty space underneath the huge mall just to the north of the Noru galleries, which takes up the entire sim of Chieut. Karoz found an opening into the space underneath right on the southwest corner of the sim, descending from Megi.

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A spiral ramp found on this empty space (see below) lead up to the almost exact center of the mall itself. Karoz sits at one of the several tables provided near the top of the ramp.

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Then to back up a bit, here’s the bottom of the ramp and a nice, little iced over pond, which nevertheless advertises itself as a prime fishing hole, courtesy, once more, of the 7 Seas fishing game product.

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Then in this post I’ll also throw in, at the last, a picture of Karoz floating over the southern end of The Moon sim’s single island. Here you see the relationship of the “Isis portal”, the mysterious cone littered pool, and the two wagons on the beach just to the south of this pool through a large rock arch, the green one being that gypsy caravan Karoz was particularly interested in. Again, Karoz thinks that birth symbology seems to be implied in this overall layout. Maybe.

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Loose Thoughts, Chatting???

“Hello Hucka D.”

Hucka D.:

Hello baker b.

bb:

I wish to ask more about Karoz, Rubidoo and also Rooster. But we’re calling him Ruuster now… is that correct?

Hucka D.:

We need to call him something.

bb:

Is Ruuster the male counterpart to Billina, the talking hen of SID’s 1st Oz?

Hucka D.:

*Yes*.

bb:

Alright, good. Emphatic yes there, I see.

Hucka D.:

Yes.

bb:

Ruuster can talk, unlike other, normal roosters.

Hucka D.:

Yes. Pixellation.

bb:

So Ruuster is sort of a lego creation.

Hucka D.:

Yes.

bb:

Will Ruuster’s story be continued in the Beehive of Truth in the near future?

Hucka D.:

Yes. *Yes.*

bb:

Good. *Now*… is Karoz, then, like a male Dorothy?

Hucka D.:

Karoz takes Ruuster to Rubidoo on Granddaddy Mtn. Grassy is the link between you and Klutzy Kamper still. You still have a link. But the Appalachian Trail is beyond you, he thinks. He is naive. He is still a child.

bb:

That’s hard to take.

Hucka D.:

You are as well.

bb:

But I’m an older child.

Hucka D.:

True enough. You are an artist child. You know what you need to do now. That makes it worse in ways.

bb:

So… R110, Hucka D. Karoz was a part of this secret organization to eliminate or else tame the Linden Grid.

Hucka D.:

This was pre-Linden Grid, actually. The idea was to stop the grid before it was released as SL.

bb:

Does Karoz presently understand he is a member of R110, Hucka D.?

Hucka D.:

Karoz checks into this blog at times, so yes, he’ll know shortly. He’ll start to remember. Already he’s getting gleanings of what the Fuchsia Diamond really is, as you yourself understand now.

bb:

It is the Lyran configuration of Dark Side of the Rainbow.

Hucka D.:

More than that. It is The Wizard of Oz as a whole. Rainbow Complex.

bb:

OK, I can see that I suppose. What must show up, then, is a blue feather. Can I say that?

Hucka D.:

Yes, Karoz discovered this feather. It is the same, perhaps, as the insight how to divide or cut up the rough version of the diamond.

bb:

At that point he became Oliver. 1st man.

Hucka D.:

Karoz takes Ruuster to Rubidoo. *No.* Ruuster takes *Karoz*…

bb:

I know something. Sirius. Lyra.

Hucka D.:

Talk to Alice now.

Alice:

I am Chilbol.

bb:

Hi Alice. Should I camp in you, or Karoz?

Alice:

Karoz lived here. In me.

bb:

Are *you* his mother?

Alice:

I am not allowed to say that.

bb:

But you could be, I’m taking that. Hmmm…

Alice:

We made a bed together. A place to sleep. We incarnated as human avatars in order to create a new entity. Karoz was born.

bb:

Did Hucka D.’s father found Chilbo? I know Fleep Tuque founded the present Chilbo, Alice.

Alice:

Yes, she did. Hucka D.’s father, Kelley I believe, worked for CUBUS. It was CUBUS that commissioned the diamond. There are several realities involved. Synchpatch is coming up baker b… Baker Beach.

bb:

CUBUS is The Bank?

Alice:

Yes. Maybe. Probably. Perhaps.

bb:

How’s Kerchal doing?

Alice:

We will miss you. Noru is a good place for you, though. You and also Karoz.

bb:

Karoz is me as well, Alice.

Alice:

Well…

bb:

So you’re saying… you’re implying… that Karoz was concieved in Alice, in you. How does, then, The Moon figure into that?

Alice:

Gypsy Purse. Blue feather then purses. 1,2,3. Where is the 4th?

Hucka D.:

Alice is helping so much with our blog progress, baker b.

Alice:

I’m not quite finished.

Hucka D.:

Yes. You will return another night.

Alice:

He is almost to the point of realization.

bb:

That’s fine, Alice, you…

Hucka D.:

Alice, he is not ready quite yet.

Alice:

Yes, he needs to know his mother.

bb:

Oh, you’re talking about when Karoz reads…

Alice:

He knows about the diamond now.

Hucka D.:

He knows about the Lyran origin of R110.

Alice:

He will soon go to Rubidoo and find Ruuster.

Hucka D.:

He must. He has to. That’s what he’s designed for.

Alice:

Why did you lie about CUBUS and The Bank?

Hucka D.:

I didn’t lie. Powerman. Power. Man.

Alice:

I remember something happening in that tent, at that picnic table. A vision. A tunnel. Tunnel.

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Hucka D.:

That doesn’t mean you are the mother. The Mother.

Alice:

I have been touching Kerchal for a long time. 5 years maybe. Things happen. Things progress. You touch, you feel. Feelings.

Hucka D.:

baker b. is moving away from Kerchal, though. Its job is done.

Alice:

There’s always the future.

bb:

Guys…

Hucka D.:

Well, we’ll see what Ruuster has to say about that.

(to be continued?)


Bill, Chil(bo), and, um, Thrill I suppose…

A picture of “Bill” very, very near where Hucka D. now claims his father use to live in Greater Chilbo. Greater, Greater Chilbo even. As soon as I’m cleared to provide pictures of this old claimed homestead I certainly will (!). In the meantime, Hucka D. says it may be best to keep the location a secret. He has good reasons, I will admit.*

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Just making a note to sometime revisit this Greater, Greater Chilbo art gallery called the BR3 art gallery. Actually, that may be Greater, Greater, Greater Chilbo this time.

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Seemingly pressed for time (his user, baker b., *must* get more sleep before waking up again and heading to work), Karoz still decides that another visit to the immediate Chilbo region can be squeezed in. Here he’s checking at the source of a stream that runs north to south alongside much of the western border of the Chilbo sim, also pictured in this post (one with orange trees with “real” oranges on the ground around it). Karoz has a special interested in sources in general, probably stemming from his need to know his own source.
🙂

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Still on the western edge of Chilbo but further south, Karoz enters this almost completely white or blank house, and stares out a curiously misshapen window. Is this a sculptie prim that hasn’t fully rezzed in yet? Karoz lingers a minute here, but the object never changes.

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Karoz now on the west end of Chilbo proper. Again, you can always tell you’re on official Chilbo land by the presence of these red sidewalks. They are ever present within the city. Karoz was particularly interested in seeing if he could refind a coffee bar and bakery a Chilboan gave him a landmark for while he was at the town hall one night. Yes, it turns out to be called the Germelshausen Coffeehouse & Bakery, just down the hill from where he is standing below. The bakery, as is much of Chilbo proper now, is actually located in the sim below the Chilbo sim, called Madhupak. Just judging by the map, it seems that almost as much of Chilbo lies in Madhupak now as in Chilbo.

You can check more out about the continuing evolution of the city and surrounding metropolitan area (otherwise: Greater Chilbo) through the fabulous Chilbo Road Press. Copies are available at the House of Truth on the Noru gallery properties.

And here’s some more sites I’m now digging up about Chilbo and its history.

http://www.chilbo.org/blog/chilbo-basics/
http://www.slthingstodo.com/main/04-feb-2009/chilbo-a-virtual-community
http://www.youtube.com/watch?v=olXhVG5mPGw

And before I forget, here’s an article from my new friend and neighbor Olando7 about the opening of his Magestic Theater, a mere meters from where I’ve set my own home to in Noru (!). I plan to take in a viewing asap, as well as perhaps learning more about that mysterious airplane crash. Very Lost-ish!

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Here you can see the corner of the beige colored Germelshausen structure to the left, part of a beautiful view down the green hills of neighboring sim Achado at this spot.

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Heading west from Chilbo on another protected roadway that parallels Route 10 to the south, Karoz is surprised to find so many trees growing within the roadway itself. He likes it!

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And then here comes the thrilling part (of the title), for it is just off this roadway — as Karoz continues to walk down it through, first, Achado, then Ungnyo, then finally Cheonma — he finds none other than the Arcadia Asylum Library Baker Bloch has included in his profile picks for forever. This is where Baker Bloch bought (for zero dollars, the price of all Asylum products at the creator’s insistence) much of the material for the Noru gallery structures, specifically about all of the “Where Are We On That?” gallery, about all of the “Edwardston Station Gallery” there, and also the unnamed Gallery #5. Oh, also some of the Temple of TILE. She’s one of my greatest heros in Second Life for certain, perhaps the greatest. Maybe Philip Rosedale as well. 🙂

So I thought it super-nifty that I, through Karoz, just ran across this library completely by accident, and that it indeed is part of at least the Greater, Greater Chilbo area. Incredibly nice to know!

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More Arcadia Asylum builds are found just outside the library itself.

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Then as a complete contrast we have this proximate new agey Dyad forest habitat. I like both!

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On the way back to Chilbo (he decides not to reenter… time running out for any type of continued sleep for his user), Karoz finds these 2 cars, one big and one small, partially blocking Route 10. He wonders why they don’t derezz on the protected land. He forgot to check if they are Linden owned, which would explain the matter if so.

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* 11/05/09: Once again, we are now admitting this location is Cabron.


Cave

After several trips from Noru to the Inland Sea, Karoz finally found the entrance to this massive cave in Koni, directly in front of the 60 meter tower already described in this post. How could he miss such a prominent opening! Anyway, the entrance to this cave can be found here.

Below are pictured the 3 Graces positioned within a lattice gazebo toward the back of the entrance chamber, with a non-spinning globe of the world floating just above their heads.

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To the right is found this long, torch lit passage…

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…which leads to a rather large underground pool, again full of stalamites (one wonders where the needed, complemetary stalagtites are).

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The second turn to the left (first is a dead end) brings one down into a smaller chamber that appears to be a memorial crypt for loved ones who have departed from us in RL. Checker Baker Bloch is now adding his list to the provided Memory Wall in honor of them.

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Across the grate bottomed bridge, which also leads to a dead end.

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Nice waterfall, though.

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Underneath the cave now. I personally luv exploring spaces like this, like the similar but much larger area underneath the mall next to my Noru galleries.

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This tiled box is an extension of the walls within the Memorial crypt.

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And quite nearby is that fuchsia colored building that now figures more directly into the Jeogeot mystery package as a whole, thanks to the collage 10×10.

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Additional mysteries may be attached to this place in the future, given its proximity to such things as the Fuchsia building, the copyable waterfall next to that, and maybe some other objects in the immediate area as well.


Toward the Inland Sea Again…

Thought I’d start with snapshot of the window that greets Karoz immediately after he walks through the phantom wall to the west of the Noru galleries, which represents his standard way for heading to both Chilbo and the Inland Sea area. It’s literally about 4 meters from the wall, and forms part of a house belonging to the Kiten Rental group that owns much of the neighboring sim of Megi.

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Here’s the top (north) of the cobblestone path leading past that windmill, in front of Karoz here, to the open pool above the cave just chronicled in the former Inland Sea related post. All of this is part of “Caro and Mylene Land”, actually, another large holding.

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Another structure within Caro and Mylene land, in a small group of shops also located directly above the caves and beside the large, open pool. This appears to be a dining facility of some kind, perhaps a French restaurant. Nice flower garden occupies the center, in front of Karoz below.

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Moving along Karoz’s roughly trace “best route” to the Inland Sea (from the Noru galleries, again), he also uncovers this underground chamber inside the hill cradling the lookout tower first talked about here, and on the edge of the Xilted sim forming the lower east corner of the Korean Channel. Nothing within, though.

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Into the green, rolling hills of Xilted again.

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Interesting grassy wall at the southwest corner of Lordshore. Appears to be 60 meters high and 80 meters wide.

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To its north is found the eastern end of another protected Linden route. Karoz decides that since this lies beyond the southern end of the Korean Channel sims, that he’ll mark this as his tentative western line of exploration in this direction. He doesn’t want to take too much focus away from the Inland Sea, Chilbo, and other interesting areas closer to his home in Noru.

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We Better Chat Again, 01

“A little time, perhaps, to chat tonight.”

Hucka D.:

We must keep going.

bb:

Karoz has so much still to explore and learn in Jeogeot. I think we’ll be there for a while.

Hucka D.:

Maybe even 3 weeks, har.

bb:

I think this is at least a summer project. I don’t see going back to Sansara. I had the perfect land there… still do, but I’m soon going to give it up.

Hucka D.:

You have to. I agree that Sansara is dead. Color Sims and gone. Interesting that you always choose to live in the heart of the island or continent you inhabit, baker. b. Like Azure Island #1, like the Atoll continent, like Otherland Island #1, and now Jeogeot. But you, I mean, Karoz, enjoys hiking in the area much more than you enjoyed hiking the Atoll continent of Heterocera. Except for the railroads…

bb:

That was earlier, though. Before the Rubi gallery.

Hucka D.:

And you never finished hiking that mountain range.

bb:

No. I can do that while living in Jeogeot, of course. Field trip.

Hucka D.:

There are some mountains in Jeogeot to explore as well.

bb:

Not the huge range of Heterocera, though. That’s a unique aspect about it. Plus the railroad.

Hucka D.:

You seem to be missing it. Rubi and all.

bb:

I can’t go back.

Hucka D.:

No. You have your summer project.

bb:

And the newer continents are right out.

Hucka D.:

Would be interesting to see if there’s a, er, squished or flexed Chilbo in Mãebaleia.

bb:

Yes. I’ll make a note of that. (pause) Sooo… has Karoz found his mother?

Hucka D.:

*Yes*. Thanks for asking. Alice.

bb:

Alice, Ok. But Alice is a sim.

Hucka D.:

No, Alice is an entity. Created by the collective consciousness of those that love Sansara and those that love Second Life. Kerchel is her mate, but he has some problems.

bb:

That’s why Shakenstein was able to take advantage of him, I suppose.

Hucka D.:

Vulnerability. Weakness. Crack. Yes, Shakenstein slipped in. But Baker Bloch was born into SL as a result.

bb:

Alice holds the answers to Chilbol… Chilboltown to Chilbolton to Chilbol to Chilbo.

Hucka D.:

Yes. Here she is.

Alice:

Greetings baker b.

bb:

Hi tonight Alice. You doing well?

Alice:

I am the mother. Karoz, are you listening? Of course you are. Synchpatch. Diamond. I know all that.

bb:

How exactly…

Alice:

It happened at that tent and picnic table. But specifically the tent. The standard, usual way, baker (Alice indicates copulation sign with fingers).

bb:

Is the father, then, Kerchal?

Alice:

The father is Gene Fade. Mossman.

bb:

I don’t think you’re the mother, Alice. I think you’re trying to throw Karoz off the trail.

Alice:

I am Isis. Sirius… Isis.

bb:

OK.

Alice:

Then a tunnel. I was born. I am Karoz.

bb:

I’m not understanding this.

Hucka D.:

She is a great help, isn’t she?

bb:

I suppose so. She gone?

Hucka D.:

Yes, she had to leave to buy some soap.

bb:

Odd.

Hucka D.:

One must keep clean, no?

bb:

So who’s the real mother, Hucka D.?

Hucka D.:

Well… (pause)

bb:

Dag gommit!

Hucka D.:

I’m going to channel a deeper source, then. Hucka D. II come in. Come in. Over. Come in. (pause) Over.

bb (after another pause):

Who is Hucka D. II?

Hucka D.:

It is the oversoul of Hucka D. I. Me.

bb:

Where does he live…er, exist?

Hucka D.:

On Jeogeot. The heart of Second Life. The peak. The pinnacle.

bb:

Is it your father Kelley?

[Hucka D. does not answer.]

Hucka D. II:

HELLO.

bb:

Hi.

Hucka D. II:

WE ARE WISHING TO MAKE A PRAYER, PROMISE. DIAMOND.

bb:

I don’t know what that means.

Hucka D. II:

I WILL GIVE YOU ANSWERS TO LETTERS. ARE ARGENT. GENT.

bb:

Is the fuchsia colored house important?

Hucka D. II:

FUCHSIA. DIAMOND. CASEY. BILL. BILL.

bb:

Karoz just took a picture of a Bill next to [delete 3 sentences].

Hucka D. II:

BILL.

Hucka D.:

That seems to be it.

bb:

Thank you.


Chilbo Aerial Shots…

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We Better Chat Again, 02

Loose thoughts, first…

Am thinking now that I should just get rid of the remaining Healy gallery when the rent runs out around June 15. The other option is to create a second show for the Chro gallery, a kind of direct follow-up to “Where are we on that?” Focus this time will be on SL mysteries. Trouble is, in the meantime I’ve set up my House of Truth on the Noru parcels which already acts as a continuation of sorts. I have some more pondering to do in that direction — at some point need to set up a show in Gallery #4.

It could be time to gear up for the RS7 project — really get serious about it. And that’s where Hucka D. will help. “Hucka?”

Hucka D.:

I’m going to set up my own blog soon. Only certain eyes will be allowed to view.

bb:

Can I look at it?

Hucka D.:

No! (laughs)

bb:

This will be about delete name still, I suppose.

Hucka D.:

Suppose. RS7 will figure into it of course.

bb:

How many tiles?

Hucka D.:

Rough guess? 63.

bb:

That’s almost the same amount of prims in your new b_hivia right now.

Hucka D.:

65… 63… yeah, close.

*****

Hucka D.:

Here’s Alice…

Alice:

Hi baker b. I have some news.

bb:

Hi Alice. Cool. I love news. Good news.

Alice:

I know who Karoz’s mother is.

bb:

That’s wonderful. And it’s not you, right?

Alice:

I remember something about the tent and picnic table. I’m tapping into another reservoir of memories. Otherland.

bb:

Oh? Do you know Wilsonia by chance?

Alice:

Wilsonia is Mossman.

bb:

I remember speculating that before, when she arrived on the scene. OK, I’ll go back and check my blog notes on that. (pause). Alright, in checking it looks like the last picture in my blog with Wilsonia is from close to a month ago.
She went to Fuchsia and inside that Jack Linden created rook thingie. Then I wrote how it reminded me of the Temple of the Moon in Darkside a bit.

Alice:

That’s where you should go back to. Tomorrow.

bb:

Yeah, I would agree. I could hop in the car right now and be there in 1 hour.

Alice:

Karoz is in the Temple of the Moon. He was born there.

bb:

I thought…

Alice:

I have more memories now that tell me to… (pause)

Hucka D.:

Thank you, Alice. Wonderful news.

bb:

That Wilsonia is Mossman? Hold on.

*****

bb:

Maybe if I give up the Yapland galleries, I give up Wilsonia as well. Where are we on that?

*****

bb: (still checking Wilsonia info in blog):

Hey Hucka… Alice. I forgot that Kelley’s Island was brought up in this blog as well, before Kelley the Bee Man resurfaced as Hucka D.’s father. Hucka D., care to comment? (pause)

*****

bb:

Interesting comment you made in this post from April 20th, Hucka D.:

You need to explore the Color Sims as well. Baker Bloch or Wilsonia do. (pause) And then the interface of Heterocera and Sansara.

Isnt’ that exactly what new friend Nish Mip has been doing in the meantime? (pause) Queer. I didn’t know her then, though.

*****

Hucka D.:

There was a handoff at that point between Nish and yourself. An understanding. You would move to the southern continent, elsewhere Jeogeot, and she would continue Wilsonia’s explorations in the Color Sims and Heterocera. This agreement may be continuing. She understands this as well.

bb:

So… Wilsonia was absorbed into Nish somehow?

Hucka D.:

In a manner. She will come back, though.

bb:

Then Karoz was born. And the focus has been on him ever since.

Hucka D.:

You must not forget about Baker Blinker either.

bb:

What about Chilbol, that was suppose to be wiped from whatever grid came before the Linden Grid.? In 2001, I believe.

Hucka D.:

Yes. 2001-2002. 8 1/2. Kelley.

bb:

You’re talking about the mileage between Chilbolton and Crabwood England here, then. Sight of the two obviously related crop circles from 2001 [Chilbolton] and 2002 (Crabwood).

Hucka D.:

Almost exactly one year apart. In and out. Related. Communication received and new communication given. Disk. And as a sideline we need to discuss SID’s 1st Oz soon and Bill or Billina. Friends as one. Taxi [yellow]. That is Ruuster. Bill.

bb:

Chilbolton and Crabwood were two aspects of one communication from alien intellegences, Hucka D., with Crabwood representing an advancement of sorts.

Hucka D.:

Two aspects of one thing yes. Friends as one.

bb:

Thank you.