Baker Blinker Blog Book IV: Jeogeot II 01b (Oct/Nov 2009 02 of 03)


Big Sink, Moa 01

Baker Bloch starts exploring what’s now called Big Sink in ernest, beginning with the edge closest to his home in Aotearoa. The sim to the west of Aotearoa, Moa, is the home of the westernmost part of Big Sink. On the ridge between it and the much smaller Aotearoa sink is found this faintly mysterious shop called Yukon Yuniverse. It’s one of the closest non-Baker structures to the cottage on my land, perhaps the closest — less than 100 meters. The faintly mysterious part is the absence of a real door, and, related to this, the fact that the shop has such a huge front with a sign perched near the top of the 20 meter high structure, a simple box. The only way you can get into the shop is to walk through the front glass window panes, which are set to phantom. Anyone who’s been in SL long enough would know to try entry this way, but still it seems a little odd — no door. Inside are 4 identical pictures symmetrically hung in a straight line on the back wall, each offering a different item from the picture (2 tables, a chair, a sofa). The furniture, etc., in the story is actually really nice looking for such low prim products. Might have to splurge and buy some for the house or somewhere… Baker Bloch always likes to support the local merchants when possible.

I don’t know — maybe the shop’s not odd at all, SL-speaking.

Snapshot1370_001smaller

Then it’s on to another very nearby parcel to my Aotearoa gallery, this time about 100 meters directly west of the cottage, and on the south side of the Big Sink in Moa. Another slightly curious thing: the birch tree pictured here takes up only 4 of the 137 used prims of the small, 256 sq meter parcel; the wall behind it takes up another 5. Yet this leaves 128 prims still to be accounted for. Baker checks under the ground using disable camera constraints option: nothing there. He flies as high as possible. No sign of a skybox. Well, I’ll just have to send high flier Hucka D. up there sometime to see if he can find anything. Again, probably nothing, but just thought I’d note, especially since it is practically right next door to my land.

Snapshot1371_007smaller

Standing in the same spot, Baker then turns in his tracks to see what appears to be another avatar standing in a window of a nearby pyramid shaped building, partically blocked from view by the corner of the building — or is the avatar spying on him from this half-hidden position? Turns out there’s no mystery here: the “avatar” is just a 1 prim cut out of such propped up in the corner. Still it kind of spooked the admittedly easy-to-spook Baker Bloch at the time.

Snapshot1371_008smaller

Then it’s further down in the Moa portion of Big Sink to find another one of those curious, unfinished parcels, claimed in early 2007, quite a long time ago. Perhaps claimed by someone who has long since left SL. Perhaps he planned to build a store here, but never got around to it. RL called. Hmmm… 65 prims used this time, a number that has come up recently in the blog in other contexts. Again… probably nothing. A note: this is one of the few structures of any kind in the actual bottomland of Big Sink in the Moa sim. In checking, Baker Bloch is now counting 2 others, one a rental advertisement (by my former Noru landlady, just to note) and another a workshop of some kind with a few, mostly half finished objects within. The bottomland, thus, remains basically bare in Moa.

Snapshot1371_010smaller

Just above the canoe-tent parcel, we have these adjacent 512 and 1024 parcels owned by the group called Therapy Group, and promoting yoga, SL style. Below Baker sits on one of the several benches lining the walkway to the 1 room yoga practice building. Looks like the palm trees are themselves engaged in some kind of synchronized yoga position (!)

Snapshot1371_015smaller

The interior.

Snapshot1371_018smaller

Perhaps curious flying animals dot the sky above the Moa version Big Sink, including a cow and a unicorn — no the latter is a horse with a lance stuck to one side of it. Or maybe just a really poorly formed unicorn… probably the former. Anyway, as Baker Bloch is attempting to ride it now, he unsurprisingly gets on of those “only the owner can ride this” messages. Same for the cow. Unsurprisingly again, Baker finds both animals have the same owner, one Antoyo Seetan, perhaps a Russian (both animals are owned by his Second Russia group).

Snapshot1371_020smaller

Snapshot1371_021smaller

Now I’m being detail oriented here because I’m trying not to overlook *anything* that might give us additional clues about the nature of Big Sink. I consider it sacred ground. Could be wrong. Eventually, slowly, we’re going to reach the center of the sink in Pudding Hill, where Hucka D. supposedly lived with The Bakers in that alternate reality he mentioned in a recent post or two. Now mind you it’s not going to be very exciting there because it’s an empty lot. But just standing on that central point, imagining what it might have been like in this variant reality, could lead to further insights and revelations.

So below we have another curious object, once again owned by the Therapy Group and on the smaller of their two adjacent parcels already visited. This is an object called, in its description, “Broken Billboard”. Indeed the “broken” part seems to be that the same texture has been applied to all surfaces, erasing, in effect, any original, unique textures that would make it, in effect, “unbroken”.

Snapshot1371_022smaller

Instead we have a single picture texture, shown close up below. Palm trees again…

Snapshot1371_023smaller

Baker Bloch is speculating that it may be from the same location as that pictured within the yoga room just to the east. Unfortunately, no clue can be found from researching Therapy Group itself, whose SL description and info, again perhaps curiously, perhaps not, remains totally empty. No members listed, no group charter — nothing.

Snapshot1371_024smaller


Big Sink, Moa 02

Also in Moa, near the northeast corner this time, and quite far above the sink’s bottom, is found this nicely landscaped property owned by the Darkstone Sanctuary group. I can see Baker Bloch hanging here some, perhaps.

Snapshot1371_026smaller

A disadvantage to the otherwise scenic property are the tree screens that block the view of *both* sinks from this high position — a waste of a perfectly good view to me.

“Hmmm…” Baker Bloch thinks below, “Isn’t that the same kind of clipped lawn bush placed atop the stone wall I just saw?” (pictured above). In checking behind himself today, he’s less sure of this.

Snapshot1371_030smaller

In touching a teleporter within the Darkstone Kingdoms info center also on the property and choosing a location at random, Baker finds himself in the Ratzenberger sim, on the side of a sandy hill. Looks like this particular Darkstone kingdom has been derezzed or is located elsewhere now.

Aaah… in checking behind himself once more, Baker remembers that Ratzenberger was suppose to be the location of the Darkstone Cemetery and Feeding Grounds Club. Oh well, doesn’t sound like a very inviting place for guests anyhoot. Never mind that Baker Bloch’s flesh is most likely inedible, with him being half dead on his father’s side (the Space Ghost side — I have mentioned that Bloch’s father is Space Ghost here, haven’t I?).

Snapshot1371_033smaller

Baker Bloch taking another look at the Darkstone panels. I don’t think there’s more mysteries here to be found with the possible exception of another “rat” reference. Oh, another thing while I’m thinking of it. Did some research on the name Ratzenberger and found out that former Cheers star John Ratzenberger, who played bar know-it-all Cliff the postal worker, hosts the Wildcard section in the PC version of the board game, Trivial Pursuit, according to his wikipedia article. Probably means *something* don’t you think?

Snapshot1371_034smaller


Loose Notes…

Should be able to catch up with text generation for blog posts in the next several days. Think I have to have a good mix of Hucka D. type posts and descriptive travel posts in order for the blog to function as it should. Rely on one or the other too much and an imbalance is formed. But let’s try Hucka D. tonight anyway. “Hucka D.?”

Hucka D.:

One thing you need to know is that Sunklands is your own domain. It is magical, but it must remain part private. Peter ordered it that way. So none of your friends can follow you into it fully. You must pull the shades on that, and you know why now.

bb:

We’re going to attempt the track the seismic events that created Sunklands very soon, Hucka D. Mythos might be a good topic to discuss at that time.

Hucka D.:

Your friend Flynn needs a blog. (laughs)

bb:

Yeah. Hard to keep up with all the trails. The center of Big Sink is obviously crucial.

Hucka D.;

Fuschia. Diamond.

bb:

Dr. Blood. Can we talk about him now?

Hucka D.:

You’re going to have to attempt another way to understand Big Sink. You are past Big Island now. Blood Dr. is all sealed up, with a Tron video arcade game marking the sealed up point. You know what this is.

bb:

Yeah, it’s a cube [sic].

Hucka D.:

Here everything starts with a cube, baker b.

bb:

Tile.

Hucka D.:

You must go back to old theories and look over. What is the 4th dimension? What is Little Plant’s tube? Doe it belong in The Rat?

bb:

Attention is flying over the top of The Sinks. I can feel it up there, attempting to get in, but can’t.

Hucka D.:

In the once very fertile bottomland, a contest was held. 1780. Chesaw and Saw-chee. The loser donned The Rat suit. You start from there and work your way out to the edges. Trivia Ratsuit. And, also (smiles) the Flaming Pieholes and their [attached expression.] And “Uniko, Da” as well.

bb:

I think Sunklands Today should come out every couple of months at least.

Hucka D.:

Marty is here briefly.

bb:

That was your band, wasn’t it?

Marty:

A variant band, yes.

bb:

You are trying to draw beyond The Residents, aren’t you?

Marty:

Wouldn’t you in my position? Lemon was burning, flaming. He could move beyond The Beetles with ease. Relished the opportunity. It was harder for me. That’s the lesson I’m still learning — here [among other places].

bb:

Who are The Bill, then?

Marty:

You know who they are.

bb:

They created Petemond, then.

Marty:

Petemond is like the I Ching. You have on, [half on] and off, except in this case it is oranges, [lemons] and limes. You must also see how Charles Nelson Blinkerton fits into this. Hucka Doobie went through the Rodeo portal as well. What does that mean [and so on]?

bb:

The Residents, the avatars of [Pudding Hole]…

Marty:

Yes.

bb:

How did you get along with *them*?

Marty:

What do you mean?

bb:

Well, you and Robert Plant Variant had your problems. And you and Lemon as well.

Marty:

Rivalries, pheh. Testosterone.

bb:

But also the juices of creativity.

Marty:

True enough. The higher you climb the harder you fall.

bb:

Who are they? And how did they warp history at Constantinople?

Marty:

You already know that. Nero. Trivia Ratsuit was invented to correct. (louder and into the air) Thank you Adolphus Mussolini!

bb:

But then virtual reality was too deadened and had to be jump started by another game of Trivia Ratsuit, this time between Chesaw and his likewise brother Saw-chee.

Marty:

One had to don the suit.

bb:

Second Life was born.

Marty:

(Looking into the air again, further above his head.) Look how far up the attention flows now. We are at the center of the sink, looking up. 40 meters, 60 meters… 100 meters. Way up there.

bb:

This is a place of sanctuary.

Marty:

True enough again. (Marty sets the flaming pie on a plate down on the table between us). Eat.

bb:

Thank you.


Sunklands, Moa 03

Snapshot1373_001smaller

More little stores in the Moa sim, most toward the east end this time.

Snapshot1374_001smaller

Snapshot1374_002smaller

Snapshot1374_004smaller

Snapshot1374_005smaller

Snapshot1374_006smaller

Natural area just to north of Moa, in Kakapo. To extreme left here is a rather busy mall area that looks like it takes up the whole 1/4th northwest corner of this sim at least. It’s a fairly basic mall, however, as far as they go. Not worth a special trip in Baker Bloch’s estimation — certainly could be wrong.

Snapshot1374_007smaller

Then it’s on to Brouwer to the west. Nice water tank!

Snapshot1374_010smaller


Sunklands, Brouwer 01

To me, Brouwer is where things start to get real interesting to me, in terms of attempting to see the past in the present. Not necessarily at this small shop, called Fashion for the End of the World, but just beyond (up the stairs below), in a place called Q’s Gas n’ Glass.

Snapshot1374_013smaller

Baker has actually visited this store on several occasions now. Didn’t realize how tall the structure was until taking a closer look this day.

Snapshot1374_015smaller

Very nice garden area attached to the main structure, which, as advertised, mainly sells decorative, etched glass and also neon (gas) animated signs.

Snapshot1374_017smaller

Snapshot1374_020smaller

Snapshot1374_021smaller

View from garden area back to Route 10. Hucka D. has recommended that Baker Bloch sometimes “hang” here, and contemplate deeper memories of Big Sink from this more natural, meditative area.

Snapshot1374_024smaller

Snapshot1374_026smaller

From the owner’s picks (Quiet Sinatra), Baker Bloch is also lead to Bistro Olive, a small but quality art gallery featuring different artists every few weeks, and located on tranquil Marco Island.

Snapshot1374_028smaller


Chat… Vortextra?

” Dig something hard enough and you will fall into it.”

~ Chesaw to Saw-chee after an especially heated game of Trivia Ratsuit

“Hucka D., I think the Pudding Hole 1024 parcel still up for sale was the site of Vortextra. *This* is how Mythos and Second Life linked up, perhaps. Common *black hole*.

Hucka D.:

Pie hole. Good night to you.

bb:

Same to you. Let’s insert the picture of the tv from Long Island Sound, still around and now in the Blake Sea region.

Hucka D.:

Go noob or be cube.

bb:

What?

Hucka D.:

Go there or be square.

bb:

Oh, ok. Here’s the picture anyway. Hey, we were just talking about Baker Bloch’s father, weren’t we?

Hucka D.:

I think we called him unfit to eat because of his ghostly paternity.

bb:

So back on track…

Hucka D.:

Let’s look at an interesting picture of a wormhole.

wormhole_graphic

I have a riddle for you, baker b. Which came hunt, the fox or the egg?

bb:

Hucka D., I have no idea.

Hucka D.:

Make your joe, Joe.

*****

bb:

Back. (sips joe) Maybe Brouwer gives a cue, er, clue, Hucka D. The many stairs of the Gas N’ Glass. Like the Escher print I found in Alice on the protected land. Yes, it was at the bottom of this post. I wonder if this represents a way to seal up the wormhole. It can be a cube, spinning on the x, y, z axis all at once.

Hucka D.;

This is Third Life inside the Second. That’s a dangerous place [to be].

bb:

Alice is Chilbo, isn’t she?

Hucka D.:

Chilbo needs Korean Channel needs Sunklands needs Chilbo.

bb:

You were just waiting for an opening for that. (Hucka D. smiles)

Hucka D.:

How do you control a widening portal when opened? It is a coffee cup. It is a blue blox. The Blue Box. There’s your Chilbo automatons way out in King’s Beach, Chromex, which is caddycorner to Crowston. You should noob cube.

bb:

Go back, you mean. To King’s Beach.

Hucka D.:

To CHRO. 12 or 13. Teu e teu e.

bb:

Back to this Vortextra idea for a moment. Was it in the central Pudding Hill parcel?

Hucka D.:

It’s still there. That’s why it’s for sale. Haunted, they say. Not fit for resident or robot, they whisper. And of course they remember the Trivia Ratsuit contest, at least on an unconscious level. Like Dark Side… Darkside. Go back. They remember The Rat.

bb:

This is his *hole*.

Hucka D.:

Vortex, yes. Opened during the contest. Piehole. Flaming. Ask Marty.

bb:

Is he around tonight?

Hucka D.:

He is buying bird seed for his several parrots tonight, unfortunately. He’s very helpful and informative, though, don’t you think. We’re lucky to have him around, wanting to be a part of all this runny mess that might not be satisfactorily sealed up in the end [and all].

bb:

He’s really McCartney.

Hucka D.:

A McCartney variant. Like spam for ham.

bb:

You’re full of rhymes tonight, Hucka D.

Hucka D.:

Golden.

*****

bb:

I have a feeling campers camped next to the widening hole — sink hole — in tents like the one in the tiny Alice park. Chilbo.

Hucka D.;

Chilbo, da. Chilbo was there.


Edwardston *Sky*station Gallery (w/ Edna’s pictures back!)

Sooooo… here’s *another* Edwarston Station Gallery I created directly above the *other* ESG, yeah, the one I just built on the ground in Aotearoa. This one’s 300 meters in the air, and 60x60x60 in dimension. It’s a traditional Hucka D. beehive style creation, which means it’s built up from beehive modules, in this case 8 b_hivias, each with 56 prims apiece. This is a quite different arrangement of the b_hivias from, say, the Noru b_hivia gallery, which contained 1/2 the number of b_hivia modules — 4 in that case. The modules of the new beehive are stacked in a manner that they create a giant cube on the outside, which would encompass the same area of *8* 30x30x30 Temple of TILES (or, for that matter, 8 Noru-style Edwardston Station Galleries, also a cube of 30x30x30 meters). So on the outside it’s a quite massive structure, at least by my standards. To create another comparison, the Ubertemple of Neith, another beehive structure, was made up of 6 b_hivias and 3 Temple of TILES. It was more *massive*, but took up less overall volume than the new gallery because there was no real, inner space.

What’s in the gallery? Well, since I call it a second Edwardston Station Gallery on the property, and I’ve already defined an “Edwardston Station Gallery” as something that must contain the whole 10×10 collage work (100 collages total, in case you forgot), then this skybox must have those. And, just like b_hivia from Noru, Edna’s photographs have been factored into the newest gallery. Because of the larger volume, however, I’ve been able to *space out* the art work in a very satisfactory manner. But be forewarned potential visitors: you need to have on your walking shoes to tour the whole setting. But on the other hand I think this additional distance between art works has helped with lag. Pretty sure of that.

Let’s just move into some descriptions. The first several photos below emphasize the large, central open space, complete with a rather asymmetrical pond and some trees, plants and rocks. These including a 30 meter wild pine, rising halfway up the gallery’s total height. You can see this pine in both the first 2 pictures below.

Snapshot1375_003smaller

Snapshot1375_004smaller

Snapshot1375_011smaller

Snapshot1375_012smaller

Outside, as stated, it’s just a giant cube, with an open top.

Snapshot1375_015smaller

Snapshot1375_016smaller

Inside it’s a relative kaleidoscope of angles. Difficult to logically comprehend from this particular perspective for sure.

Snapshot1375_017smaller

It’s quite a sight, admittedly, to go into this central region and then look up. It’s utter simplicity on the outside, very complex and angular on the inside.

Snapshot1375_019smaller

Although I don’t want to go into *great* detail about how the collages and photographs are arranged inside, I will have more to say about how the gallery is laid out in a future post or posts. These are just some preliminary pictures.

A question looming: do I *really* need two SL galleries containing the same 100 collages? Surprisingly, since the 2 galleries in question are so different from each other, the answer may be: yes!


Key Rock (Castle Rock?)

Key Rock juts above the immediate surroundings. Maybe 25 feet high. Looks a little like a fist as well (not as much like a key… but it is). This was supposedly the center of avatar marble events in the county I live in. Toy avatars live or lived in Frank and Herman Parks, also in the county and only a few miles to the south. Could there be an immediate connection?

IMG_0224smallest

Key Rock looks very different depending on the viewing angle. From the north it’s quite pointed.

IMG_0230smallest

Very different textured rock just behind Key Rock (“front” is first picture of this post). Are these some kind of hieroglyphs?

IMG_0242smallest

A flattish rock attached to the back of Key Rock. Is this a former marble hangout? Notice the regularly spaced ferns.

IMG_0252smallest

Key Rock from the back. Looks very different from the front.

IMG_0259smallest

A tunnel runs underneath the base of Key Rock. Hucka D. has indicated this tunnel was the center of a struggle between marbles living on the north side and south side of Key Rock. The tunnel connects the two sides.

IMG_0262smallest

To me, there seems to be additional, natural divisions in the small but complex Key Rock environ — more than just the 2. I speculated/ruminated about 3-5 separate marble tribes surrounding the rock. In wandering a nearby, lower peak, found this football which may give an additional clue. Was it 4, then? 4 Square, with marbles grouped according to colors. Like the 4 fold division of TILE into red, green, yellow and blue, and Key Rock uniting all. This would go along with Jung’s ideas of the 4-fold mandala as more stable than divisions of 3, 5, etc.

IMG_0292smallest

This same, beautiful fall day, when the mtn. colors were just past their peak, I also visited another, larger rock, also located in Denville but on a different ridge, which has older and deeper meanings. Use to. Now a road has been built to its formerly secluded base and essentially ruined the magic. It is the place that the Rainbow Sphere was born — always will be magical in time/space because of that. More on that story another time perhaps — I call it Diamond Rock. But now I was so depressed upon seeing the road that I decided to only include a picture looking away from the rock and toward Beach Mtn over the newish golf course named after the rock formations now behind me. At least the top of Beach has been preserved, and in a very special manner. Darkside too… for now.

IMG_0320smallest

When I hiked back down from the ridge through open woods to my car, found this realtor sign when I emerged back on the road. Castle Rock? That’s the alternate name of Key Rock I’d already selected, but for other reasons. More mysteries in this.

IMG_0323smallest


Brief Talk…

“Hucka D.?”

Hucka D.:

You have your Edwardston Ground Station and your Edwardston *Sky* Station now, all in one.

bb:

One in all. (smiles) I missed Edna’s photos. Now I have the great bulk of ’em back.

Hucka D.:

This *might* be the new temple. Lag is better taken care of here. Prims spread out more. Lag spread out more.

bb:

What about Chilbo?

Hucka D.”

I will answer that (non-facetiously). Chilbo was born at the Pie Hole. Pudding Hole… They camped there. The usual thing happened between 2 youths with time on their hands and privacy within the tent. Chilbo was born.

bb:

But just an idea, then.

Hucka D.:

A young woman named Alice and an older gentleman named Kerchal, then fairly sane as sanity goes. She saw him as Santa Claus.

bb:

Is Kerchal a Mossman? Gene Fade, perhaps?

Hucka D.:

As you have picked up on, Gene Fade is not Karoz’s father. A greener variety of Mossman was, as yet unnamed. He is pictured, though, in Jasper 09, next to the unopened portal. Portal between Chilbo and Crabwoo. Red and Blue-green. Parrots.

bb:

Pudding Hole seems to be a key… speaking of which: Key Rock.

Hucka D.:

Yes, good. Let’s talk about Key Rock, which may be the same as Castle Rock. Marbles were there. Again, as you’ve visualized now, marbles were alive and well in your parents house, which you also know as Bridee [but not the parents]. They were in the wall between the Living Room and the Den. Thus: Denville [because it was usually warmer]. ESG… sorry, EET was set up there. A rock was lodged inside the wall, a construction error. But in the bigger picture: no error. The marbles knew this was key. In fact, inside was a key. It was a key rock, literally. It was the key to the house itself, and colored blue. They also called the rock The Pocketbook, because that’s where a key should have been. It took them many months to dislodge the rock and many more months to open the two halves and find the key. A myth began that the key opens the rock, so hard it was to pry. A separate field of mathematics was opened and developed to address the prying loose of the rock. Another one for the opening of the rock. Many things were born from that rock for the marbles. The Marbles. First one, then another took turns locked inside the now key-less rock. It began to be called Castle Rock, for the inside was much larger than the outside. Key Rock and Castle Rock in one. Two halves of 1 thing this Key Rock was. Inside was Void. The marbles had to artificially widen the wall so that the rock would drop to the ground, but only in jumps, for they didn’t want it to fracture either.

bb:

Did they see the rock as another marble?

Hucka D.:

*Yes*. Originally they thought it was a misshapen form of themselves, and thus perhaps sentient or frozen somehow. Voodoo.

bb:

How did the marbles roll around inside this wall? Even before finding Key Rock, I mean.

Hucka D.:

Wood panels. Small extensions. Not unlike your Monkey City, really. These were wild marbles, as you know. They called the marbles you had in your room the slave marbles… tamed, domesticated. Spoiled. Unable to look out for themselves. Even forgot they were alive. The wild marbles also remembered that. Key Rock helped. They thought it might have been super-alive, even. 4th dimension. 3rd?

bb:

You say the key was blue?

Hucka D.:

Because the key was blue and opened the house

, the whole house became blue for them. They realized the association between the key and the house, although not in a total manner.

bb:

Did they know that the key opened the house itself?

Hucka D.:

I’m not sure it did, although that would be a logical assumption. Then there’s August involved.

bb:

August The Rat?

Hucka D.:

Augustus, yes. Only spoke Latin, though. Marbles didn’t understand him. He was in the kitchen a lot. Underneath the floors and in the walls and in the ceiling, I mean. Not the kitchen itself much.

bb:

Was he a mouse or a rat?

Hucka D.: [not directly answering]

He ate a marble once, so hungry he was. But he passed it intact.

bb:

Thanks for that disgusting detail. (shakes head)

Hucka D.:

You’re very welcome.

bb:

What about the second, younger group of marbles I found in the basement, Hucka D. The marbles that couldn’t have been there, yet they were.

Hucka D.:

Those were the wild ones who sacrificed their freedom to get in contact with the older, tame marbles. Big Blue Eye, Big White Solid, and so on.

bb:

Bob Underston.

Hucka D.:

Underston, yes. The most famous of the Oldies. But many marbles races and contest had dinted him, as it had all the older masters. They were put to pasture by the new, sleek and fast tamed marbles. Or so you thought they were tame. They were different. Magical.

bb:

They still remembered they were alive.

Hucka D.:

… and taught this fact to the older, damaged marbles.

bb:

They taught them this through the analogy of the Marble Race.

Hucka D.:

It was understood that there was a 3rd Life beyond this life but also a 2nd Life. The Second Life.

bb:

They were avatars (!)

Hucka D.:

Yes. They recognized they had users and made the link. They broke the programming.

bb:

You say 2 whole fields of mathematics had to be created to, first, move the rock and, second, to get it open.

Hucka D.:

And then a 3rd to make it work in the manner it was created by its own user. For they were correct: the large, misshapen rock was a marble in a sense, because it was alive like them. But it had a special role, a special kind of aliveness.

bb:

What of Key Rock in Denville?

Hucka D.:

It is a direct manifestation of this rock in your dimension. Your county is the same as your [parent’s] house, you know.

bb:

Were there, I don’t know, 2 separate groups of marbles, one involved with Key Rock of Bridee, and one of Key Rock of Denville?

Hucka D.:

The two sets of marbles were actually one set of marbles. Same users, slightly different game. Key Rock was the same between the two. Key Rock had to be opened in each case. Hole-In-Rock. Put-In-Bay. Pudding Bay.

bb:

Not understanding the Pudding Bay part, Hucka D.

Hucka D.:

It was a Key Rock that was a Castle Rock. (pause)

bb:

Thank you. We better end.


Chatters…

“Which came hunt, the fox or the egg?”

~ riddle introduced by Hucka Doobie at the first Pudding Hill contest, 1780

“You seen this article yet, baker b.?”

bb:

Thank you. Yes, Klutzy Kamper found it today at work.

Hucka D.:

I went back in time to plant a riddle [to create] this magazine cover.

bb:

So you have an interest in Castle Rock, Hucka D.

Hucka D.:

I have an interest in Key Rock. The Marbles.

bb:

I’ve been thinking about Key Rock a bit today, the one in my parent’s house and not as much the one on Castle Rock ridge.

Hucka D.:

One and the same.

bb:

Ok. It was actually on the wall outside the house, a more proper place for a key rock with a key inside.

Hucka D.:

Azure blue it was. As the house itself. Augustus painted it that color. One must paint a house blue or pink in order for it to be born.

bb:

So a rat painted the whole house, Hucka D.?

Hucka D.:

The key painted the house. Key and house as one.

bb:

Look at the number for this realtor, Hucka D. 4444 again (!) I luv these late night wanderings. (smiles)

Hucka D.:

The house was a giant blue box or cube. Inside is… (pause)

bb:

Yes?

Hucka D.:

Code. Mathematics. What Jacob said.

bb:

Gray?

Hucka D.:

Think back to Eisenhower. Think back to the Cold War. A pact was made. 4444.

Plant:

Call that number.

bb:

I don’t think so Mr. Plant.

Plant:

No the 1234567890.

Hucka D.:

Call Chasm Falls, baker b. Call Titusville. Call Vice President Wheeler. Wilson.

bb:

What are you pushing me toward tonight, fellows?

Hucka D.:

A Plant.

Plant:

Blue? Pink?

celphone_lg_clr


Sunklands, Brouwer 02

Let’s start with a picture of Karoz sitting in a tomb of Linden Memorial Park Island…

Snapshot1376_002smaller

… moving quickly to Karoz in Chilbo. He’s not afraid, he’s not afraid. Why should he be afraid? Because this is the same thoroughfare at about the same location where he got blown up by a tank during his first visit to *current* Chilbo. He thinks it was just a freak accident though. No, not an accident. A *synchronicity*, designed by powers unknown to shock him into remembering this past Chilbo, and the differences between it and the present. For one thing, it was not called Chilbo but Chilbol or Chilbolton or Chilboltown. Hucka D. has indicated that the exclamation mark of the many “Chilbo!” banners around town are a “corrupted” version of the “l” that use to end the town’s name. Interesting theory anyway. More reminders: Hucka D. says that not only Karoz was from Chilbo*l*, but also he himself. He’s also indicated two houses or properties where he lived, one — further away from Chilbo proper — perhaps more valid that the second, closer and nicer one. The former property’s name is Cabron, perhaps, in turn, a corruption of “Cub Run”, as in Cub Run, Kentucky very near a Bee, Kentucky. Also has associations with the Cub sim of SL, where the Baker Famliy almost located their first art gallery in this virtual reality (“Just Call Me Ernie Banks”), and also where Hucka D.’s first “beehive” was built.

But back to the immediate point, Karoz does feel safer now. After all, Baker Bloch has now had conversations with many Chilbo notables, including founder Fleep Tuque. Through Baker, Karoz certainly feels more rooted in the modern community, with the present reality more stabilized and non-fluctuating.

I have more plans for Karoz and Chilbo (again, *without* the “l”!), which I’ll explain in another post coming up soon.

Snapshot1377_001smaller

Baker Bloch watches the always changing scene in the center of the Aotearoa sink from the cottage on the edge of his property. Floating apple trees now — soon, however, they went the way of all else that has appeared in the sink since his move there 3 weeks ago now (and I renewed for another month!).

Snapshot1378_001smaller

Then it’s back to the exploration of Big Sink, an ongoing project for Blochs. Here he examines a road sign not seen before, indicating that he’s on Route 1, and with the outline of the Jeogeot continent on it as well. Nicely done.*

Snapshot1378_003smaller

Baker Bloch stands beside a cannon in Brouwer aimed toward Moa, whose western border begins a couple of meters to its front. Baker wonders: was there a struggle between the two sims for control of this part of Big Sink at one time? Anyway, something to log into the blog and move on from for now…

The cannon, as well as much of the Brouwer sim, by the way, is owned by the group Hammer of the Gods or its owner, specializing in jewelry making. They’ve left much of the sim as a kind of “natural park” — good for them. Cannon included.

Hey, wasn’t the real Mr. Plant featured in a Hammer of the Gods book. Yes, I remembered correctly! And also the name of a famous tribute band.

Snapshot1378_005smaller

Another business located in Brouwer, a fence making enterprise.

Snapshot1378_009smaller

Speaking of which, Blochs then finds a Tom Waits poster on a nearby fence. Strangely, just last night dreamt I met Tom Waits at some sort of golf charity event — or sumtin. Anyway, I distinctly remembered meeting him, and couldn’t wait to tell the wife (still in the dream), since she’s a *huge* fan of his.

Snapshot1378_010smaller

A number of these “kitten toy balls” are located around the property. Hmmm… rainbow sphere.

Snapshot1378_011smaller

Snapshot1378_013smaller

Then I found kittens (!). These two were trying to get together for some fun, but for some reason couldn’t leap up to the pool tile separating them. In real life: no challenge for these two nimble felines, of course. Too bad; looks like they could make good friends. Perhaps they’re part of the same family, even?

Snapshot1378_020smaller

*****

* But isn’t this suppose to be Route 10?


Sunklands, Brouwer 03

Baker Bloch at the main control room of the “Brouwer Regional Airport”, also owned by the Hammer of the Gods proprietor. Baker wonders if this is the main airport serving the greater Big Sink area? And, if so, how much traffic it gets?

Snapshot1378_023smaller

Interesting juxtaposition of 3 structures the Baker Family once owned or lived in. The Fatima Ur created Victorian house to the left and Misti’s Big Blue house to the right were actually the first two houses the Bakers owned, both on Azure Island #1 in Gliese. The Victorian house also essentially replaced Big Blue House as the main residence on the property. The only other “house” the Bakers have really lived in is the newer purchased Victorian house, also a Fatima Ur creation but of more solid construction. This house still resides on the Aotearoa property.

Snapshot1378_025smaller

Back to Big Sink proper: this cross shaped building represents the corp. headquarters of the Hammer of the Gods jewelry making business according to the land description.

Snapshot1378_029smaller

The actual center or “crosshairs” of the Brouwer sim lies just to the southwest — Baker Bloch’s a little disappointed that the cross shaped building is not the center. But only a very little.

Snapshot1378_030smaller

Toward the east edge of Brouwer now, but with these two small Japanese building still owned by the Hammer of the Gods person. Seem to be just general places of mediation or hanging.

Snapshot1378_033smaller

At the corner of this parcel is found this sign subtly advertising a, well, no-ad farm campaign called “The Clockwork Network”. Baker is mildly disappointing to see that he cannot copy this sign to put on his land.

Snapshot1378_034smaller

Looking back toward Brouwer from a little outside the next sim to the west in Big Sink: Pudding Hill. Yes, we are very near if not at the center of Big Sink now. More soon on that!

Snapshot1378_035smaller

Snapshot1378_036smaller

Baker Bloch stands in the small, natural area just over the edge of Brouwer to the south, in Campbell Plateau. This is right at the southern edge of the Brouwer airport, just beyond the n-s runway. And it also probably marks a distinct end of the greater Big Sink area as well.

Snapshot1378_038smaller

Some emptiness beyond this natural region to the south, already chronicled in this blog a bit here.

Snapshot1378_037smaller


Bill Hill

“As you have surmised, we have a very special guest tonight, baker b.: Bill Hill. We’ll try it anyhow.”

bb:

Nice. Should we chat some first?

Hucka D.:

If you wish.

bb:

I’m getting that Bill Hill wants to look at some of the Oblong collages.

Hucka D.:

That’s correct. Oblong 3. Montana secures the afterlife.

bb:

Interesting. I suppose he’d also be interested in, say, Greenup 10 and 11.

Hucka D.:

We’re going to do some prepping. You ready for this?

bb:

You want for me to go inworld and look through my eyes again?

Hucka D.:

Yes. I want to look at the collage as Bill Hill might look at the collages.

bb:

Are we not going to speak to Bill Hill tonight?

Bill Hill:

Hey.

bb:

Hi Bill… Mr. Hill. (pause)

Bill Hill:

Hello.

bb:

Mr. Hill, are you a mountain turned into a hill?

Bill Hill:

The Devil is… (pause)

bb:

Mr. Hill? (no answer) Mr. Hill? (pause) Hucka D., I think he’s gone.

Hucka D.:

Then let’s go into the gallery. Let’s try the lower one… easier to move around in.

*****

[1:01] You decline NETP Information Giver from A group member named Fleep Tuque.
[1:02] Teleport completed from http://slurl.com/secondlife/Pons/105/23/38
[1:04] baker Bloch: So here we are, Hucka D.
Snapshot1380_003smaller
[1:04] HD: I don’t want to look at that one. That’s “It’s All Here”. We want to look at the cleared out collages, you know.
[1:04] baker Bloch: Thank you Hucka D. Let’s move on, then.
[1:05] baker Bloch: This is the second and third collages of the Oblong series now, Hucka D.
[1:05] HD: It is, of course, the 3rd that begins to really interest me, baker b.
[1:06] baker Bloch: Is this Bill Hill yet?
[1:06] HD: Kind of.
[1:06] baker Bloch: I remember I… well it’s a long story.
[1:07] baker Bloch: I think Pencil Tail is where the series really got going.
[1:07] HD: We’re zooming into Birdtail Butte here, I remember.
[1:08] HD: Bird… tail. Pencil. Pencil characters. 2d from 3d. Grave… Pip. Gorilla/ape. Heading to Birdtail.
[1:08] HD: Top of Bird Tail. Seathwaite Fell below. SF. That’s what Bill Hill was looking for. That *is* Bill Hill.
[1:09] baker Bloch: I’m less sure about Santa Speaks, Hucka D.
[1:09] baker Bloch: It takes place on the other side of Scafell from Seathwaite Fell. The action I mean.
[1:10] HD: That’s where Peter died, baker b.
[1:10] baker Bloch: Yes… supposedly.
[1:10] HD: In that gill.
[1:10] HD: Santa seems to be saying something here, baker b. What?
[1:10] baker Bloch: Maybe the mysteries of his death?
[1:10] HD: Peter and Bill are intimately tied.
[1:11] baker Bloch: On Bill Hill now. I mean Seathwaite Fell.
[1:12] HD: The spoken, recorded words of Santa are now folded out neatly on the mountain, and then folded up neatly in the globe. Santa’s there again.
[1:12] HD: With his presents. Bag of toys.
[1:12] HD: He will be missed.
[1:13] baker Bloch: All this is part of one story. The ape-man is climbing the Earth related butte now, like King Kong on the Empire State Building… ESB.
[1:15] baker Bloch: bb: Just like the hikers. 3rd stage. Citrinitas.
[1:16] HD: They are looking for the mysteries of the Oblong series itself. Do you know them [baker b.]?
[1:16] baker Bloch: They are climbing Seathwaite Fell from a diff. direction in Oblong 09, Hucka D.
[1:16] HD: Like you are checking out both sides of Big Sink now.
[1:16] baker Bloch: Yes, I suppose.
[1:17] baker Bloch: Then in Oblong 10, on top. Ape is monkey. Dog is again dog. No humans, though. A 2001 type monolith in front. Represents pen and pencil together.
[1:17] HD: Pennsylvania. Corsica Prime.
[1:17] baker Bloch: Yes, Hucka D. Peter.
[1:18] baker Bloch: The Penn is mightier than the Pennsyl. (smiles)
[1:18] HD: Is it really?
[1:19] baker Bloch: Peter represents a greater energy, like ink over graphite. More efficient. Seathwaite Fell is where graphite originally came from. Purest source for, well, centuries actually. It all starts here.
[1:19] HD But Pen Rock was found on top of Seathwaite Fell, baker b. Correct?
[1:19] baker Bloch: Yes. This collage is all about that [juxtaposition].
[1:20] HD Green Gables in the background. Mary Anne?
[1:20] baker Bloch: I’m not sure, Hucka D.
[1:21] HD [In Oblong 11], passage through two gravestones, facing each other. Like Oblong 02. With a green oblong shape between them. Oblong.
[1:21] baker Bloch: Yes, Hucka D. There must be a relationship. I’m going back over briefly to Oblong 02 to check.
Snapshot1380_008smaller
[1:22] baker Bloch: It’s that island in the middle of Grasmere Lake that Wordsworth was so interested in, Hucka D.
[1:22] HD: Grave.
[1:22] baker Bloch: The box in Oblong 11, the green one, is where all these letters of Oblong come from. It’s written on the box.
[1:22] baker Bloch: Back to Oblong 11, then.
[1:23] HD: What does that mean, baker b.? It seems significant.
[1:24] baker Bloch: It’s about the collage series itself, I suppose. Self reference.
[1:25] HD: Ahhh, 9 who became 1 instead of 8. Peter. Peter’s decision.
[1:25] baker Bloch: Yes, Hucka D. The second largest of the Seathwaite tarns became largest after the real largest, Sprinkling Tarn, was filled in by the council. This is..
[1:25] baker Bloch: *forgetting.*
[1:26] HD: Baker Bloch is typing now when there’s nothing to type. Maybe you better log out and back in. He seems broken.
[1:26] baker Bloch: Thank you Hucka D. Hold on…
[1:27] baker Bloch: There, he stopped. For a moment… of course he’s started now again now I’m typing again.
[1:27] baker Bloch: Seems ok now, Hucka D. Let’s continue.
[1:27] HD: bb: So this is the new, largest tarn of Seathwaite Fell zoomed in and stuff.
[1:28] baker Bloch: There’s the Grasmere Island again. The idea was to make Seathwaite Fell a microcosm of the entire Lake District, Hucka D.
[1:28] baker Bloch: This was S.F.’s choice. Forgetting…
[1:28] HD: About Peter.
[1:28] baker Bloch: Yes.
[1:28] HD: Yet you have signs of Peter all around the lake. You know?
[1:29] HD: There’s Bill Hill, baker b.
Snapshot1380_010smaller
[1:29] baker Bloch: Yes. I know.
[1:29] HD: Your bird is the onlooking dingo now.
[1:29] baker Bloch: Ok.
[1:29] HD: What do you think this means?
[1:30] baker Bloch: It is another Pennsylvania runny mess sealed up by West Virginia. Sealed up by S.F. himself.
[1:30] baker Bloch: Peter must be forgotten.
[1:32] HD: Moire effect, baker b. Ill remembered. Confusion because of the cover up. It didn’t work properly, baker b.
[1:32] baker Bloch: You mean the attempt to make S.F. the whole Lake District. No, I suppose it didn’t.
[1:32] HD: It has the same flaws as a perpetual TILE waterfall.
[1:33] baker Bloch: Hucka D., I felt Oblong 15 here was the most successful of the series so far. Nice balance between all pictorial elements.
[1:33] HD: This is where the moire effect begins to become rectified, baker b.
[1:33] baker Bloch: Yes, I suppose.
[1:33] HD: Wet Rock. Found in… where?
[1:33] baker Bloch: Greenup Gill valley.
[1:34] HD: It then travels up the side of the mountain all the way to Tarn of Leaves. By way of Stanger Gill. Stanger. Stranger.
[1:34] baker Bloch: I remember that Tarn of Leaves is actually 3 tarns in one.
[1:36] HD: I am puzzled by [Oblong 17] admittedly, baker b.
[1:37] baker Bloch: bb: Yes, Oblong 17 represents a tricky impasse. Thank you.
[1:37] HD: Bill Hill thanks you for showing me your collages, baker b. We will continue.


Chattt…

“That was an interesting experiment, Hucka D.”

Hucka D.

Yes. You now know that you might only be able to speak to Plant, Marty, and maybe Lemon. Maybe Peter or Petemond, but in a very abstract way. Bill Hill might not be available. A lesson learned. He is still very interested in Montana. Saved from grave.

bb:

Can I ask *you* about Bill Hill a bit now? Speaking of maps more now?

Hucka D.:

A bit.

bb:

Why are Bill Hill and Lyme linked early on?

Hucka D.:

Lime is Linden. Lindens. Bill might be Phil. But not exclusively. That is an angle [to be explored].

bb:

SL and maps collide in Pennsylvania [runny mess], then. Corsica Prime. Phil.

Hucka D.:

Sealed up successfullly in West Virginia, though. S.F.

bb:

Thank you.


Darkside Fall, 01

*Incredibly* beautiful day in the mtns. Took the opportunity to shoot some pictures in this normally rain or mixed bag kind of location. Came out pretty well w/ my cheapie camera because I took most of them toward sunset. These are all from Darkside, although I visited several locations.

Below are the rocks surrounding Darkside from a road below which, in effect, runs all the way around Beach Mtn. Specifically the Darkside “bowl” or concavity is slotted between and into the upper and lower rock faces of this photo.

IMG_0003smallest

Moving quickly, then, to a shot up through the large, central crack of the Temple of the Moon, the centerpiece rock of the complex.

Just to note: all of the rocks we’ll be talking about in this post and the next one have already been reviewed in this first series of Darkside related posts from last April.

IMG_0015smallest

A look toward the western rock face of the bowl, which literally, from this angle, looks like a face.

IMG_0018smallest

This would be Spring Rock, so named because it has a small spring running underneath it.

IMG_0020smallest

And then the only water pools of Darkside where the spring leaks out. Today there were 2 such small pools on the south/lower side of the rock because of the heavy recent rain; before I’ve seen only the lower of the 2 today, pictured below.

IMG_0026smallest

Temple of the Moon from below. This would be from the gap between Spring Rock and neighboring Hobbit Rock, I believe.

IMG_0034smallest

And Hobbit Rock itself with the large, central “hobbit” hole. Neat how you can see three beads of light shining through the hole from the other side here.

IMG_0035smallest

Great view down into the valleys below from the lower, central lip of the concavity.

IMG_0039smallest

An eastern rock of the bowl. Passing through the opening made between it and a fallen tree quickly leads to a tongue of land above the eastern wall. No real views there, though, because of the dense vegetation.

IMG_0041smallest


Darkside Fall, 02

Temple of the Moon from the east.

IMG_0050smallest

Corner of Pentagon Rock and foliage beyond, what remains of it.

IMG_0052smallest

At Cathedral Rock now (just n. and e. of Pentagon Rock, I think), found this golf ball. Thought it could be a sign from the powers that be. Marble? Couldn’t figure out how a hit golf ball could roll backwards to under this ledge. Maybe placed there by hand instead?

IMG_0060smallest

Tombstone Rock and, below it, the opening through Cathedral Rock from the back.

IMG_0063smallest

Same opening.

IMG_0064smallest

This was a perhaps a quite queer photograph, taken from Observation Rock. There seems to be some kind of spirit hovering above the fern topped rock in the center of the photograph, which lies between the higher Observation Rock and Temple of the Moon (darker shape behind it). Is this perhaps the spirit of the temple? Or of the Darkside bowl itself? I like the way it almost seems to be standing in the center of that ring of ferns. I’ll have to think of a spiffy name for that particular, smaller but now perhaps quite central rock. Is it the actual omphalos of the bowl instead of the Temple of the Moon or any other rock?

IMG_0070smallest

Then it’s on to OzLand just above Darkside, further toward the top of Beach Mtn. Actually, the old theme park surrounds this top. Here are a few remnant trash cans and stone walls from the original Emerald City — all that’s left, basically. I like the way the trashcans seem to be lighted from within, independent of the surrounding areas. More spirits?

IMG_0073smallest

The remains of Professor Marvel’s balloon, still decorated with ribbons from a recent OzLand celebration.

IMG_0075smallest

This deer was actually tame, and just wandered up from nowhere and let me pet him. Such is the magic of Oz.

IMG_0076smallest

The entrance to the old OzLand theme park. Many stories here.

IMG_0077smallest


Chatty…

“Darkside is still very special.”

Hucka D.:

Good to see that. Go back. Often.

bb:

That is Karoz’s domain.

[Hucka D. does not answer]

bb:

Sound, you know. Dark Side of the Moon. Beside Oz, but Oz is video.

Plant:

Hiya.

bb:

Hello Plant. What’s cooking?

Plant:

Bologna. For a sandwich. You like bologna?

bb:

Eeh, not especially. Use to as a child.

Plant:

I’m gonna fry up some livermush after that.

bb:

Sounds great. After you eat will you have time to chat with me tonight?

Plant:

Hold on… just gotta flip this. Don’t want it to burn. Now there. What’s… oh yeah, sure I’ll chat with you all the time I’m cooking. Let me just pour this out in a plate, get the mustard out of the fridge, bread… mustard on bread. Bologna between slices of bread… and my sandwich is ready, all hot and delicious. (takes bite). Ummmm, (garbled) you sure you don’t want some? (munching… rather loud).

bb:

No thanks. Nice of you to offer. So are you going to eat a livermush sandwich on top of that one?

Plant:

Not on top, but right after. (munch)

bb:

I’ve been kind of scanning Big Sink…

Plant:

Hold on… forgot the beverage. Kool-aid. Grape. Been sitting in the fridge (sound of refrigerator opening). Ahh, there. (pouring sound; ice dropping in glass; shaking ice). There, even colder now. Good. (sips) Ummm, good. Want some of *this*?

bb:

No thanks again. So are we ready?

Plant:

Let me just sit down over here and prop my feet up in this other chair I always have handy here. (sinking in sound). There, I’m ready. (munching begins again, as well as intermittent sipping noises).

bb:

Tell you what, let me just look over notes from the past couple of nights and I’ll check back over here when you’re finished eating.

Plant:

Then there’s the news, though. The Mclaren Report. I never miss it. I guess you just caught me at a bad time.

bb:

Is there, um, is Marty around, then?

Plant:

Eh (munch, smacks lips). Lemme ring him up. (pause; sound of number dialing).

Plant:

Hmm, da dum dum. (sound of phone being picked up) Oh yeah, Marty. Hold on. (to bb) Do you want to talk to Marty tonight or tomorrow?

bb:

Well, tonight I suppose.

Plant:

(to Marty on phone apparently) Marty, baker Beach is here. (muffled voice on line) Um, hmm. Um *hmm*. So that’s raised its ugly head now. (to bb) Ever heard of Dunvegan, baker Beach?

bb:

Not sure. I think that’s the alternate name of Castle Rock, actually.

Plant:

(still listening to Marty). Um hmm. Yes. I see. Um hmm. Well, I’ll try to tell him. (to bb) Marty says to not go there for a while.

bb:

To Key Rock?

Plant:

Hold on (holds out a finger; talking to Marty again) Yes. (to bb) Marty wants to know if you have marbles in your house still.

bb:

I think so.

Plant:

Marty asks where.

bb:

I believe they’re in the basement somewhere.

Plant:

Marty says to check. Make sure they’re there. Protect them. *Don’t* let them go on ebay. Don’t let them escape the house.

bb:

Escape?

Plant:

They’ll head for the woods behind your house now they know you know about them. A metaphysical dichotomy will occur. They can’t go back to Key Rock since they’re already there. You just can’t see them.

bb:

Is that why I shouldn’t return?

Plant:

Marty says Darkside is better. A little further away, but better.

bb:

I’m not sure that is correct.

Plant:

(still on phone) Marty says he’s gotta run and buy some more food for his pets, but he’ll talk to you soon. He says make sure the marbles are in the house.

bb:

Ok, I’ll look.

Plant:

He says tonight would be best, but tomorrow is good as well. Did you fix your basement light?

bb:

No. Not yet.

Plant:

Hold on. (still talking to Marty, then to bb:) Marty says not to let the cat out tonight either, because they can sneak out through it. He says you don’t want to know the details, but they can, and just trust him on this. He’s seen it happen.

bb:

Alright. I’ll keep the cat in. Was planning to anyway. It’s a little sick.

Plant:

Oh… sorry to hear about that baker Beach. Hope it’s nothing serious.

bb:

We don’t think so.

Plant:

Well that’s good. (on phone again) Marty’s really gotta run. (to Marty) I’ll see you later bud. Say hello to that bubbleheaded Lemon when you see him. (muffled voice) Ok, same to you. Hope your pet feels better (hangs up). Marty’s pet’s a little under the weather as well.

bb:

His parrot?

Plant:

Yeah, Crabwoo the parrot. Say he’s not the chatty patty he usually is.

bb:

Talking parrot, eh. Well, I hope he feels better as well. Curious: what does this parrot often say?

Plant:

I’ve only seen him a couple of times. Marty and I, as you know, aren’t really, really tight. I’m working on it. (pause to sip kool-aid, take another bite of sandwich).

bb:

Well, I’ll leave you alone to eat. Anything else tonight?

Plant:

Milk, I think I’m more in the mood for milk than kool-aid. Better with bologna. (gets up and opens the fridge again).

bb:

Well, I’ll see you soon.

Plant:

(into refrigerator, obviously looking for milk) Yeah, we’ll talk soon baker Beach. Remember the cat. Ah, there you are you little devil. Last of the organic. I’ll just pour this kool-aid back in the pitcher (pouring sound).

bb:

See ya.


Sunklands, Pudding Hill

Continuing the Big Sink tour, we’re in the center now; the southwest corner of the Pudding Hill sim, on a 1024 up for sale still. And why not: the parcel is bordered on 2 sides by these huge megaprims, one depicting a siloutte city skyline, and another part of some sort of club (CClub, it seems). In contrast, the front borders the nice little pine forest erected by the Hammer of the Gods proprietor once again (this would be in the northwest corner of Brouwer, the sim visited before Pudding Hill in this tour). To the west we have, well actually, another megaprim, a grated fence this time. Not much of a location to be in with these kind of neighbors, although to their slight credit (smile), only one side doesn’t allow entry.

To remind or tell in the first place: Hucka D. claims this very parcel up for sale here, this rather undesirable bit of beige-greenish, flat land at the bottom of our Big Sink, was the sight of one of the most spectacular events ever to happen in SL, Linden or Pre-Linden: the formation of the Vortextra black hole. I’m sure he’ll have more to add to that story in future posts.

Snapshot1382_001smaller

And at least there’s some nature across the street to escape to, centered by a nice sculpture called “rotating iris”, by sambroxton String. Not much in the creator’s profile, though — I wonder if he is from a non-English speaking country?

Snapshot1382_003smaller

A look back toward Brouwer to the west. Greener pastures! But what’s that crazy rotating megaprim (‘nother one!)? Looks like it’s been erected even since my last post pictures.

Snapshot1382_004smaller

Hmmmm…

Snapshot1382_005smaller

Probably a more interesting establishment in Pudding Hill a little up the hill — well, everything is up the hill from that southwest parcel, so let’s specifically say northeast of this southwest corner, near the center of the sim. It’s called the Pudding Club, and the parcel baker is meditating in below is the “Ambient Garden” of same.

Snapshot1382_006smaller

Baker Bloch moves inside the main structure of the Pudding Club, home base for a virtual band called SL Heights, which, in the real world, translates to a real band called UK Heights. Ahhh, Baker is checking the notecard for the club and realizes he missed trying the ambient instruments of the garden just visited. He’s made a note to return sometime, then.

Instead of listening to their music inworld, I just decided to pay a quick visit to their website, http://www.ukheights.com Hey, not bad music. I especially like, just off the top, that they create ambient music. Guess I shouldn’t be surprised with the garden and instruments and all. More band story here, with a Second Life twist.

Snapshot1382_007smaller

Very sad about their drummer dying in his early 40s. Here’s a UK Heights video inspired by his ideas.


Sunklands, Craggen Maw, Wetas, Katipo…

Baker Bloch peers over the western border of Pudding Hill into Craggen Maw, but believe me, we won’t be lingering long in that sim, at least in the eastern half, or east of Route 10. In fact, as I’m looking at the map, Route 10 almost cleanly cuts the sim into two equal parts, since it almost exactly follows the se-nw diagonal of this square. Interesting: it’s so precise that I think it had to be planned this way. So back to the eastern side, then. Well, it looks like to me in rechecking, through Baker Bloch again, that it’s all owned by this CClub. I’ll just leave you with 3 pictures, then, and move on to Wetas to the north of this complex that I couldn’t enter.

Snapshot1382_010smaller

Snapshot1382_011smaller

Snapshot1382_013smaller

Smaller businesses in low skyboxes just over the Wetas border.

Snapshot1382_014smaller

Not a lot to look at on the ground here, just barren bottomland.

Snapshot1382_015smaller

Baker decides to just fly over to the lip of Big Sink coming from the south, or, roughly the center of Katipo, and descend the hill into the sink to take some more pictures and examine in general. Wonder if there’s any land for sale around here? 🙂

Snapshot1382_016smaller

The forest directly in front of Baker Bloch above proves to be very thickly treed, too much so in Blochs’ opinion. The structure (gray building with large north window) in the above picture also provides clues to this: apparently it (structure) is a place of meditation, with the lone chair within aligned with the trees themselves. Some sort of tree cult?; probably just wanted to block the view of anything else behind it that may prove just as ugly as the for sale signs on other sides. Hey, wasn’t that video I just linked to by UK Heights about trees? Maybe one of those meaningful patterns or runs?

Snapshot1382_021smaller