Baker Blinker Blog Book IV: Jeogeot II 03a (Dec/Jan 2010 01 of 03)


Nascera Beginnings, 01

Little behind in generating text for the Nascera related posts due to holidays and such, but will try to hit as many as possible this week.

Referring to this map now, we start in either Threesun or Blendan nearer the northeast corner of the current Nascera map.

To back up a bit Nascera is the newest Linden made continent of Second Life, offering free Linden designed homes in themed regions for premium members with at least 512 square meters available through their current tier plan. More details here at the official Second Life blog.

Blochs starts on one of the many sims without any houses atall on the continent, which number 18 according to my latest counting. These represent open spaces separating the themed regions talked about in the Linden blog, and also represent the focus of Baker’s mainly biking explorations in the region. He’s very, very excited to find so many open spaces on the new continent, a great improvement over past continent planning, it seems, where you have very few open sims outside of water areas. I hope providing such a large percentage of these spaces per residential/commercial property represents a new trend in such offerings. That would be most excellent!!

Back to the tour: Baker is situated, as I said, in either Threesun or Blendard sims, one of the 6 or so sims providing buffer space between the A-frame region to the east and the California modern region to the immediate west. One of the continuing themes of Baker’s exploring will be the way the unique vegetation of each themed region is often dramatically blended in these buffer regions.

Another really nice touch are the many walls acting as additional separators between the themed regions, most found near the center of the buffer sims, as we’ll keep referring them.

I’ll most likely get into a more detailed study of the various vegetation present in each region. Pine trees dominate the A-frame region, which Baker probably examined the least of any of the 4 themed regions.

Yes, I’m pretty sure Baker is in Sicstric now, interestingly a sim separating the A-framed region from the current border of Nascera and not any other themed region — yet (Linden Labs, as I understand, plan to expand the continent early next year, with more themed regions to be added). The many rocks in the area all appear on the more detailed map of the continent through the Second Life viewing browser, although they don’t show up on the map linked to above (resolution a bit too low).

A squirrel in the region.

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Nascera Beginnings, 02

Baker then turns his bike around to head into the California modern region, made up of several varieties of handsome 2 floor houses with large windows for vista viewing.

Another natural buffer zone between the California modern region and the waterway to the north. Just to note, there are currently two waterways on Nascera, both appearing to be rivers. This wider river is found to the north, and a somewhat narrower but currently more visible counterpart is found in the extreme south of the continent currently.

Working his way around the northern part of the continent, Baker then has to enter the maze of California modern houses to continue past them toward the next region. Although there have been some complaints on the SL forums about lack of space between the houses, I didn’t find it very congested myself, a complaint I’ll revisit in a later post on this subject.

One of the many interesting little park areas between the houses in this region. As I understand it, the sims containing the Linden homes on the continent are all 1/2 owned by Linden Labs themselves, with the rest occupied by the homes. This allows LL to offer double prim parcels for eligible residents with premium accounts. Basically speaking, the prims used to create the various houses do not figure into the occupying resident’s prim count. There are a number of restrictions, though, as outlined by the Second Life announcement. One thing is that you cannot move or modify the house structure, insuring that the look of the community will remain basically the same as time goes by.

On the border between, now, the California modern region and the next region to be explored, the Japanese themed region on the west side of present Nascera.

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Nascera Beginnings, 03

Thought I’d include several snapshots of Baker Bloch’s subsequent penetration into the Japenese themed region, with its very different set of trees and plants from other regions. I found the transition from the more open space of the central region to the more dense and colorful landscape of the Japanese region to be quite dramatic.

Inside, now, the Japanese themed residential region itself and out of the buffer sims. I’ve seen a number of resident’s comments in the SL related forums about this being their favorite region of the 4, although a larger percentage of people seem to have chosen to live in the California modern area so far. Mind you, this is just a Beta version of the Linden Home project; when the area is open to residents at large a considerably different skew among the regions could manifest.

Back into the buffer sims after a brief jaunt through the residential section. On this map again, you can see the enormous amount of land, relatively speaking again, acting as this buffer region between the California modern residential area and the Japanese themed houses.

Watch out Baker Bloch! (Never mind, he passed right through it)

At the walls again.

One more themed region to introduce still!

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Nascera Beginnings, 04

Actually, Baker Bloch here decides he can’t wait and teleports on over to this 4th region, with a fantasy theme this time. He find these huge trees in yet another natural buffer space between the residental area and the southern river of the continent. He was impressed!

Buffer sim between the fantasy themed area and the A-frame region. This particular type of buffer (fantasy-A frame) provided perhaps the most complex landscape for exploring, and providing what appears to be the highest current mountain on the continent, which I’ll get to in a moment.

Map of continent. 64 sims total so far, arranged in an 8×8 pattern like a checkerboard. More on that soon as well!

*

*full image from the superhandy new SL sims thread from SLUniverse maintained by Tyche Shepherd.

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Big E Gallery: Cutting Edge, 01

“Hucka D., I think I’m going to try something a little different for this photo oriented post. Ready?”

Hucka D.:

As I’ll ever be.

bb:

Let’s start, then, with the Wall of Ass. on the 15th floor, right at the top of the Big E.

Hucka D.:

First off, you need to clarify the difference between the Big E Gallery and the Big E.

bb:

The Big E is a 50 meter high giant E within the Big E gallery, which is a 60x60x90 meter rectangular box. The Big E Gallery takes its name from this “E”, which is fully visible within a large transparent section of the west side of the gallery. You can see it here. The Wall of Ass. lies on the next floor above the transparent section.

Hucka D.:

Alright. What’s in the Big E now? I know you had this set up at your Something To Chro About gallery in Healy this past summer.

bb:

It’s still a bit of a work in progress, Hucka D. The “Where are we on that?” exhibit occupies all the side floors below the first floor of the “E”. That exhibit, also housed in the CHRO gallery at one point, summarizes my SL existence up until my essential move to Jeogeot in May. That’s a dividing line.

Hucka D.:

True enough. You became a Jeogeotine, then. You found your true place in SL. S U N K L A N D S.

bb:

And this is what this cutting edge part of the Big E Gallery is all about. The continuing story of Jeogeot as I am experiencing it, and recording it through this Baker Blinker Blog.

Hucka D.:

The Big E within the Big E Gallery — still think you should call the overall gallery the Big Schwa Gallery, baker b.

bb:

I’ll think about it.

Hucka D.:

But the Big E is filled with the history of your interaction with the Jeogeot continent up to the discovery of Sunklands just past the first of August. Is that right?

bb:

Yes, because the Big E exhibit in Healy was set up at that time, just before I discovered the Sunklands, or Sunklands.

Hucka D.:

The move to Jeogeot in May was a pivotal point for you baker b. Sunklands is a part of that, but Sunklands is beyond the Big E, as I’m gathering.

bb:

We should also add that the Big E is a direct symbol of the Korean Channel of Jeogeot, which, first, Karoz was exploring in May-June 09, and then Baker Bloch took over to explore the rest in June. This switchover from Karoz to Baker Bloch is the same as the front (schwa) and back (e) of Big E itself. So in this way Karoz is the front of the E as it faces the outside from the gallery’s transparent part of the wall, and Baker is the back.

Hucka D.:

I’m assuming I can glean the nuts and bolts of this Korean Channel story by following the posts in this blog concerning that subject, earliest to latest.

bb:

Should be able to.

Hucka D.:

Now I’m looking at these [presently], and remembering how Karoz went up the Korean Channel, usually starting at the lower right sim of Xilted and moving up the coast, until one time he fell into a portal connecting Jeogeot with the next SL created continent of Maebaleia. The specific post I’m looking at is here. It looks like in the next post related to the Korean Channel subject, Karoz does manage to hike all the way up to the top of the channel, but this one where he moves to Maebaleia seems to be the switchover you talk about. Suddenly he finds himself in what we call the Blue Feather Sea of Maebaleia, its largest inland body of water. And then soon after this, as described in this post , he finds the Big E itself in the waters of the Blue Feather, a “dramatic re-creation” as it is called.

bb:

But it looks like *you* told him to call it this. And told me the same, thus the title of the post.

Hucka D.:

Anyway, Karoz didn’t immediately recognize the names of the sims on the Big E, because he was looking at the “e” side and not the “schwa” side, which he was much more familiar with, having hiked most of those sims now a number of times.

*****

The phantom side he was able to pass through to enter the interior of the Big E appearing in the Blue Feather Sea is the same one shown in the photo below, baker b. And that’s a picture of the Shamon island (Shamon Island?) to Baker ‘s right, and almost the same size as the 2d version that appears on the cube face in front of him. Since Karoz’s visit to this island, it has become the office of Head Mole Michael Linden. You can see some of his stuff in the photo here. You need to think about that further, baker b. This island basically lies on the line separating the 2 sides of your Big E… my Big E as well.

So that’s step 1 in our examination here: to explain the two sides of this “e” and how it is divided between Karoz (front or schwa side) and Baker Bloch (back or e side). The next several posts of the Korean Channel subject of this blog give additional tidbits of this story. In this last and latest post on the subject as grouped in this category, we have the same top of Big E pictured — the Shamon island. This is a division between front and back.

Also we should explain Karoz’s limited circle of influence as superimposed on the Jeogeot continent as a whole. Here it is explained as Dark Side of Oz within Oz as a whole, and also Psychogumma within Psycho as a whole. We know this is the length of an album (Pink Floyd’s Dark Side of the Moon and Ummagumma respectively) within the length of a movie (The Wizard of Oz and Psycho), according to your early audiovisual synchronicity finds, starting with your unique take on Dark Side of the Rainbow as contrasted to the normal definition described in The Definitive List.

*Which* serendipitously brings us to the next big subject: rabbits!

12/20/09:

bb:

We will continue, Hucka D. Now if you travel through the entire Big E or Big Schwa inside the Big E gallery — all 10 stories — you emerge at the top at the Wall of Ass., the first part of which is pictured below. Baker Bloch is staring directly at the representation of St. Lemon of Troy, the patron saint of Sunklands perhaps. This is to the far right of the Wall of Ass. Above it is a picture of Jack Nicklaus, once greatest world golfer — since usurped by Tiger Woods. We’ll get to Tiger in just a second. The transition between the two would be the *clothing* of Sunklands, formerly naked if not shivering. That would only come about…

Hucka D.:

When Chilbo itself was formed. Chilling the land. Clothes were needed afterwards. But this would, of course, still be Chilbol or Chilbolton or Chilbotown and not present Chilbo. Pre-Linden (grid), then.

bb:

I suppose the nakedness would be revealed as bad, then, by St. Lemon of Troy. It reminds me of the Garden of Eden, and God making Adam and Eve ashamed of their nakedness. As I’m reading now (in an online article), this climate was created after they partook of the fruit of the Tree of Knowledge.

Hucka D.:

Direct link there, baker b. Keep going…

bb:

Well, St. Lemon, um, wrote his epistles or letters, which unfolded like a golf game through 18 holes. The playing of an 18 hole game of golf was like clothing oneself.

Hucka D.:

When *Woods* plays the 18 holes. Perfection. Better than Jack. Jack was seen as old and in the past. Nakedness. Something to be left behind and be ashamed of. The Great Bear or Golden Bear. But is this right? Was St. Lemon of Troy right to provide the good avatars of Sunklands with this knowledge — this fruit?

bb:

The lemon is the fruit in this case.

Hucka D.:

Yes. Lemons and limes. And oranges. Not apples?

bb (reading):

“Nudity on the beach is prohibited by…” Then it ends. Is this “God”, then?

Hucka D.:

The Bible is not God’s word. It is God’s word as interpreted by Man. It *covers* an older truth, just like Adam and Eve were themselves covered. Like the good avatars of Sunklands, then called Sinlands by some, or Sinklands. Sinking, sinking… gone, in their opinion. Lemon pulled them out, gave them clothes. Plaid was popular.

bb:

Let’s move, then, to the picture to the left of the “naked Nicklaus” where Tiger takes center stage. The picture was shot in what’s called the Redd Zeppelin, pointed out to me by Bacon Hellershanks, who is the gallery owner directly before Baker Bloch in this Art Galleries of Second Life list, now with way over 600 galleries included. Looks like in the meantime, though, a Badgirl Lyne has inserted herself between Bacon and myself — owner of Taijitu. Interesting. I gotta run over to Bacon’s gallery sometime soon and give him a 5 star rating, Hucka D.

Hucka D.:

Macon bacon.

bb:

Back to the Redd Zeppelin. I inserted a picture of a red clad Tiger Woods between Lennon and Marx, Groucho in this case. Karoz is staring directly at this central picture. We know that Lennon-Marx is a direct representation of the Rabbit Hole, Hucka D. (pause) Below this picture we have, then, a rabbit, or the figure of a rabbit. This is the cover of the Donnie Darko DVD. Or the official movie poster, I suppose. Within the figure of the rabbit we have the stars of the show, um, showing through. To its immediate right, we have a picture of an older Peter Graves, old like Jack Nicklaus, and also with a red shirt like both Jack and Tiger Woods. He has Donnie Darko rabbit eyes. Peter Graves stands for Peter’s Grave.

Hucka D.:

That would be correct. Peter Graves is Peter’s Grave, the one in Otaki Gorge. Peter’s Mound. The 18th hole.

bb:

Perhaps strange that in this blog I haven’t been able to complete the needed text for either of the Otaki Gorge related set of snapshots, Hucka D.

Hucka D.:

Then below Peter Graves and also Donnie Darko you have a picture of Peter’s Grave or Peter’s Mound itself, except the palm tree, the pin of the 18th hole if you will, is replaced by a mailbox that the Donnie Darko rabbit is standing next to. I think this collage was created on Halloween, baker b. A Halloween gift[, then].

bb:

Donnie Darko first encountered Frank the rabbit on a golf course, Hucka D. Don’t remember if the hole is named, though. He also finds the numbers written in magic marker on his arm when he wakes up the next day on the same hole. 28064212. Suppose that should be written 28:06:42:12, because it is a time. The time of the cycle of the moon, and the same as the time that Donnie Darko has to save the world by making sure he is himself killed. Moon, then, Hucka D.

Hucka D.:

We should move to the next picture in your blog post.

bb:

Hucka D., I’m wondering if Peter the Rabbit, or the Peter buried in Peter’s Mound or Peter’s Grave in the Otaki Gorge, is the same as St. Lemon.

Hucka D.:

No. He’s not.

bb:

Oh. Peter lived in Noru, though?

Hucka D.:

We should move into the elements of this picture. We now see the maps of the Rabbit Hole, for there are 2 needed since it is located in 2 places at once — Jeogeot and Maebaleia (continents). So although the bottom map says “Second Hole” here and the top map has “Rabbit Hole”, they are actually one Rabbit Hole, or two entrances to the same hole. This is how St. Lemon himself moved from Maebaleia to Jeogeot to spread his word of anti-nudity and so on. His revelations.

bb:

The Revelations of St. Lemon of Troy, then.

Hucka D.:

Correct. The Bible. The Babble. King James Version of the Necronomicon. Mad Arab.

bb:

Alright… On the lower map there is a 41 or 47 pictured as well not far from the Rabbit Hole, part 2.

Hucka D. (correcting):

There are no “parts” to the Rabbit Hole. Only the whole hole.

bb:

That’s fine. The Maebaleia hole version, then. Is this a 41 or a 47?

Hucka D.:

It is both and neither. But, certainly, you were suppose to make the association or ass. with the Room 47 of The Rabbits. That’s coming up in an instant.

bb:

The reason we know this *has* to have something to do with Lemon, is because *Lenin* was born in Ulyanovsk Oblast in reality (or First Life), and the Rabbit Hole is in this same sim in Second Life.

Hucka D.:

First and Second Life at least.

bb:

This same play on words is created in the album How Can You Be In Two Places At Once by Firesign Theatre, Hucka D. Lennon is substituted for Lenin on that album, as Groucho Marx is for the communist Marx. Red or Redd equals communism, then, Hucka D.

Hucka D.:

And Dr. Zhivago.

bb:

Then, to complete the pictures shown in this snapshot (below), we have a shot of the Rabbit Head in Villeneuve, more recently discovered (on Yd Island). We have already made the association between this mysterious Rabbit Head and the same pictured in the Donnie Darko movie poster, Hucka D.

Hucka D.:

They are the same. You still only have 1 month to plumb the mysteries of Yd Island. You better get hopping!

bb:

Thanks for that reminder, Hucka D. I’m also starting to think that the Rabbit Head of Yd Island represents the rabbit of Donnie Darko *shot* (in the eye). That’s the reason for the red oaks on the island. A theory, anyway.

Hucka D.;

Next picture!

bb:

Well, here we see two stills from David Lynch’s INLAND EMPIRE, one of the Laura Dern character just before she dies in the movie — well, the movie within the movie. And then one of 3 rabbits, also a type of movie within the movie, I guess. A *very* complicated movie, Hucka D.

Hucka D.:

It’s the greatest movie in the history of cinema, baker b.

bb:

You know, Hucka D., I don’t really doubt that too much. It’s as good as any.

Hucka D.:

There’s one other… guess we shouldn’t go there[, though].

bb:

Anyway, Laura Dern’s character has just been stabbed with a screwdriver, Hucka D. A *hole* has been made, and reinforced in other ways in the movie. Pomona is mentioned by the Asian whore while the Dern character is dying within the movie within the movie. This is, once more, the Rabbit Hole.

Hucka D.:

And Courtney Love’s Hole. They lived through it. I want to say that cuss word again…

bb:

Go ahead.

Hucka D.:

Nah, you go ahead.

bb:

The Rabbits of David Lynch’s INLAND EMPIRE mysteriously resided or reside in Room *47*, Hucka D., the same number that *might* have appeared near the Rabbit Hole of Maebaleia. Like you said, that ass. obviously should be made, even though it may look a bit more like a 41 than a 47.

Hucka D. (repeating earlier thought):

It’s both. And neither.

bb:

Then there’s a Courtney town in Love County, Oklahoma, Hucka D. “Courtney Love” again. We also know now, thanks to ESBUM, that The Rabbits lived or live in Oklahoma, Hucka D.

Hucka D.:

Yes.

*****

bb:

Oklahoma is Tiger?

Hucka D.;

It was red and it had something to do with the telling of time.

bb:

We better tackle the rest tonight, Hucka D. Let’s start from the far left, the end that matches the far right. This is a picture of St. Lemon of Troy again, but with the “lemon” behind his head now instead of front. According to [our] former thoughts, Hucka D., this lemon was shifted from front to back around a 1000 years after the saint’s death by citric acid overdose. Wonder if this has something to do with a front and back 9 now?

Hucka D.:

Yes, this is the front and back of the same representation. St. Lemon then enters First Life as St. John of Patmos. And this is where we can insert the Bunny Boy mythology in as well. This also reinforces that the bunny in question is a Bozo, baker b. It is from Sirius indeed. The Bozos knew about that as well as the Dogons.

bb:

Deep water there, Hucka D.! We better back up a bit.

Hucka D.:

Not as deep as it is on Sirius, my friend. That rabbit is from Sirius [I tell you]. 28 days to figure it out, baker b.

bb:

Well, we have to finish this post first before I can explore more of Yd Island, Hucka D.! So to complete we have the album cover of “Introducing Lemon” by Cheer Accident, but, as you might put it, no accident indeed that the album was named this, and with a picture of a man holding a trumpet in Sgt. Pepper style garb.

Hucka. D.:

No accident, no. [Not chance.] But Lemon or Lennon is instead holding a french horn on the Sgt. Pepper cover. It is instead neighboring Ringo Starr who is the trumpeter in the band. As Paul is the “I”, or the *Eye Star*, *see*, then Ringo is the “E” after the “I”, and then Lennon represents the “T”, transposed to a “V”. George is the “L” to complete. VILE. Or VEIL. But it’s also TILE, baker b. And that’s where [your] temple must figure in. Sgt. Pepper is the entrance to the temple. Solomon’s, but also others. Like yours. Deep.

bb:

And “love” is also pictured on the back of the Aoxomoxoa album by the Grateful Dead to complete. I should also clarify that the Beatles, to me, obviously want to imply the word LOVE through their hand positions on the back cover of the Sgt. Pepper album, Hucka D., with Ringo the “E”, Lennon the “V”, George the “L”, and then Paul as the completing “O”, the beginning and the end, or alpha and omega. I and O. IO.

Hucka D.:

And *we* better end as well. Thank you for talking to me about this, baker b.

bb:

You’re very welcome. Thanks very much to you as well.

And we thank *you*, Fleep!


Big E Gallery: Cutting Edge, 02

TEXT SOON.


Nascera Beginnings, 05

On another day, possibly the next day (can’t remember exactly now), Baker Bloch basically starts biking again here where he ended in Nascera Beginnings, 03, or somewhere in the middle of the buffer sims separating the California modern region and Japanese themed region. Probably somewhere in or around Rachellar, then. Nighttime now…

Heading south toward Nascera’s southern river, a number of sims below where he started. He’s still basically going through the middle of the buffer sims, with its very interesting mix or blend of the two bordering region’s vegetation.

Ice cream truck parked on a paved road following the southern river or channel on its north side. Not sure where the name “Meadowbrook Ice Cream” comes from; hafta check. You can click the truck for instant service, choosing the number of scoops you want up to 3.

The only other vehicle Baker Bloch found on this roadway, with the name “Meadowbrook bus” (there’s that curious placename again), and a description that reads “Taller, and sadly a bit shorter, With sign.” Despite the presence of an accompanying bus stop, you can’t board the bus or sit in it or ride it. Just roadside decoration, then.

Still heading south, Baker penetrates the edge of the fantasy themed region that the southern Nascera river cuts into two parts. Probably about 2/5ths of the fantasy themed residential area lies west of this river, across from where Baker Bloch has paused in his journey below. Again, each themed region has very different looking houses and vegetation, with giant mushrooms abounding here, along with the nice, internally lit bluebells. There is even a sim called Bluebells in this region along the river, which we’ll be returning to soon in Baker’s Nascera journey to examine some quite interesting underwater ruins.

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Nascera Beginnings, 06

Continuing south along the road. This is in the Bluebells sim now.

As in each of the 4 themed regions of Nascera, there are several different styles of houses to choose from in the fantasy themed area, including these interesting structures with spinning portal-type windows and doors.

Baker riding his bike through the front door of just such a structure — making sure it’s unoccupied first, of course. 🙂

Purplish crystals and crystal-like trees found in an enclave within, apparently default decoration for these kind of houses.

Different style of house available in the same region. More of a hobbit-type dwelling, as I’ve seen it described.

Interesting plant found exclusively in the fantasy themed region, called a Zebra Spore Tree.

Another unique plant to this region: Fairy Cup. Looks a bit like a finger topped head with red lips from this angle.

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Nascera Beginnings, 07

Baker only travels through about 1 sim’s worth of fantasy themed residential area before heading back into buffer sims once more, just enough to get a pretty good sense of what it’s all about. I think just for sheer aesthetic quality, this is Baker Bloch’s favorite themed region (small nod over the Japanese themed area), although he would prefer to live, as he told me afterward, in the California modern region because of the high number of windows in its houses, and also their larger size and often multi-level nature. In contrast, the structures of the other themed regions are mostly one room affairs, with few or smaller windows — at least as far as I’ve been able to check.

A look up to underneath the individually hued, giant mushrooms. This is probably in Kolbird now.

One of a number of wishing wells in the fantasy region.

Baker Bloch also encounters a number of tiny fairy creatures in this region, such as this red winged variety. Each holds a small fairy light, and emits fairy dust as it flies around its narrowly defined territory.

Along a wall again.

Small, tree dotted hillock near the edge of the California modern area.

The heart of the buffer sims separating the A-framed region and fantasy themed region, namely Biphort, Voltpon, and Misacs. These may also represent the most interesting set of such buffer sims, with the most varied topography and also vegetation.

Baker surveying the eastern edge of current Nascera in Misacs, travelling through a small field of those beautiful bluebells.

The southern edge of the A-framed region from Misacs, probably.

Small but pretty Misacs waterfall.

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Nascera Beginnings, 08

As Baker Bloch more closely skirts the A-framed region, its vegetation begins to dominate his journey mainly through the so-called buffer sims.

Interesting eagle topped totem pole found in considerable numbers in this region.

Below Baker stands atop what seems to be the current highest point on the Nascera continent in Voltpone. Elevation here: 43 meters, or about 20 meters above the surrounding landscape.

Mt. Nascera?

Another, smaller hill somewhere to the north.

Stump path next to some A-frames.

Flying back north to the starting point of his journey in Nascera Beginnings, 01.

“Nother shot of those huge fantasy region trees from across the southern Nascera river.

Map of Baker Bloch’s Nascera adventures so far, each number representing one of the 8 posts of the “Nascera Beginnings” series. Then as circumstances had it, I found myself continuing his adventures on this landmass in a new series called “Nascera Continent, Final?”.

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Nascera Continent, Final?

Another common totem in the A-frame region, this time topped by a salmon.

A wishing well knoll.

Also in the fantasy themed region, a rock with a pool filled with lily pads, and peppered with the everpresent mushrooms of that area. This is actually one object of 96 prims called, generically enough, a Faerie Pond. Another Garden Mole creation.

And here’s a separated out Fairie Cup, which we’ve seen before from a different angle.

Baker in the void or buffer sim of Ticbaugh once more, this time cycling north past the unboardable bus and ice cream truck there.

Japanese themed region once more.

A couple of shot to demonstrate the amount of space between some of the California modern dwellings. Some critics say this area is too crowded… doesn’t seem overly so to me in comparison to, say, Teasdale or any other small, tight SL community. My only broad criticism of Nascera is that it doesn’t have a central focus, even given the presence of the Elderglen Infohub (which actually lies very near the southern edge of the continent). Compare this with the nice Teasdale downtown, for instance.

Hucka D. is going to talk more about this lack of “center” as well soon, I believe, especially relating it to the California modern area, what he calls California Dreaming.

Nothing wrong with these between spaces at all to me. Each is a bit different from the next, as you can get glimpses of in the photos here. Some contain little hills, even.

Back into the water… Baker will shortly run across some very interesting ruins in this southern continent river. Keep going in this series!

Nice place in Miscacs to sit and take in the scenery. For what it is, what’s not to like about Nascera, really?

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Nascera Continent, Final? 02

Interior of a California modern house (Sansomal sim), with the nice window views mentioned before. Below, Baker looks out into a buffer sim…

… and now in the other direction, toward an interior courtyard setting.

Baker then moves back to the first window pictured above and increases his draw distance so that he can see the huge trees marking the edge of the Fantasy themed region to the southeast. A bit later, the Cornfields, Nathaniel and Nataly, would perhaps visit this same house, where, just outside, they would impossibly see the Big E in the sky. A true UFO, it seems.

Must have been from about right here that they say it, actually, or a little into the grass.

Different, compact courtyard shared between 4 connected dwellings. The overall shape of the 4 is a square… there are 4 such square apartment complexes around the centerpoint of Nascara as a whole here. Although the apts. themselves are too close for my tastes, this shared, larger central area is quite interesting… a plus to help make up for minus, again to me, of a shared inner courtyard.

Overhead view of Nascera’s epicenter, showing these 4 large squares of apt. complexes.

Another window vista in the same region, this time from the Gardenvale sim. You can see the blue of the southern Nascera river beyond the trees.

Another California modern vista, this time looking across a buffer/void sim toward the Japanese themed region, again using a rather long draw distance so that you can see at least the tops of the houses within the latter.

Interior of a Japanese themed house. This space doesn’t appeal to me as much as those found in the California modern area or even the Fantasy themed region. But I’m sure it could be just the right fit for someone else of a different bend.

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Nascera Continent, Final? 03

Still in the California modern region, we have some clear signs that the moving in process has begun.

Fantasy themed region again. Very nice as well.

Tree actually protruding a bit over the edge of the world (i.e., the edge of the Nascera continent). Baker is able to just ride right through it, though, and continue onward.

Huge trees lining the southern river again.

While biking between the two parts of the fantasy themed region through this river, Baker runs across some unexpected ruins previously unseen. Hey, it’s apparently the same water goddess statue from his Nautilus City explorations of last year! he thinks excitedly. This is the location he immediately remembers this statue appearing in before (Ysthyalm sim). And, in checking, a glossy, golden version of what otherwise looks like the same statue holds the same kind of orb (as this new find) in Nautilus City’s east end temple.

And then we have strange temple ruins just behind the newly found goddess statue. Just four pillars remain, and a bunch of large rocks, all partially buried in the sandy bottom of the river. Hucka D. will later claim these are comparable to marbles.

View of the goddess from the shoreline in Bluebells. Teleport here to see for yourself!

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Nascera Continent, Final? 04

Moving once more into the fantasy themed region, here’s a view inside a different style house than previously visited by Baker Bloch. The idea is that you’re inside the trunk of a giant tree. Certainly an interesting experiment… outside the box a bit, shall we say.

Then in the Elderglen Infohub, Baker Bloch was again surprised, this time by the clear indication that famed SL explorer Magellen Linden had already visited the newly risen Nascera continent.

On the opposite wall, a frog with an interesting golden orb placed in front of it.

Baker tries his hand at playing a lute sitting on a stage in the corner of the Infohub’s main room. To his complete surprise, he subsequently strums a beautiful, complex tune of short duration. Ah, but it must just be the magic of the place, and not any latent talent showing through.

Infohub from the north through a cluster of glowy trees.

To the south lies this mushroom lined trail loop with several model houses along it.

Then Baker decides to hop back over to the buffer sims bordering the Japanese themed region to enjoy the rising sun.

Quite spectacular.

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Nascera Continent And Games

Below: what appears to be the primary Nascera-chess resonance according to Hucka D. at least, with the Elderglen Infohub doubling as the pivotal white king, and the otherwise twinned sims of Alven and Ivesleaf, in the extreme southwest and southeast corners of Nascera respectively, filling in for the likewise twinned white rooks.

A possible secondary Nascera-chess overlap, perpendicular to the first. Black and white are interchangable here, most likely. It highlights the twinning of the Japanese themed region (left) and the A frame themed region (right).

Just thought I’d throw these in here…

Possible Madagascar Solitaire connection with this design found in Bluebells. Rocks equal marbles? See here as well.


Add New Post…

To the reader:

Hucka D. is going to state that the Cornfields, Nataly and Nathan, live or lived on Yd Island, in or near what’s called Meddledown, which appears to be the name of a sim on the opposite side of the island from my rental property in Villeneuve. They learned of my blog, the Baker Blinker Blog, through this proximity, and some of the keywords I mentioned in describing the environs of Yd Island. I think I, for example, cited Meddledown once. Yes, in checking, found that I had briefly talked in this December 2nd post about the location of an island gallery in Meddledown called Tickles and Bites. Have to ask Hucka D. if the Cornfields are involved in this gallery.

Anyway, they learned of the Nascera continent through my blog in this way, and after taking a look themselves, following the lead of some of my posts on the subject, the Cornfields decided to attempt to own a 512 parcel in what Hucka D. is calling California Dreaming. According to the official Second Life blog, this would be the area called a “california modern” region, one of four themed regions of Nascera as a whole, and occupying the center of the new continent.

While visiting some of the houses available in the southeast portion of California Dreaming, the Cornfields claimed to see something fly directly above their heads, silently gliding toward the southeast, or across the open sim just in front of them to the fantasy themed region taking up the south of the continent. It was my 50 meter high Big E (!), sans the inclusive gallery. I had already made initial contact with one of the two Cornfields prior to this concerning aspects of my blog, and their involvement in Yd Island and also their stated intention, at the time, to check out Nascera. In my second contact with them, they mention seeing the Big E; they were obviously curious if I was doing another story or whatever for the blog, i.e., they obviously thought I myself was involving with the flying Big E, since I had posted pictures of this same location in my blog — the reason for their interest in it themselves. I assured them I had nothing to do with this Big E. I asked if it looked exactly the same as the one in my Big E Gallery, showing them pictures. They said it looked the same. I reassured them that I had nothing to do with it. They understandably seemed unconvinced, but accepted my assurance, reassurance, and re-reassurance in the end.

The description of the E: the Cornfields said it flew directly over their heads, with the long part of the E pointed toward the southeast corner of Nascera. They said they knew this because they had just been checking out the southeast vista from the upper story of the house they had just exited, which looked toward some tall trees at the edge of the fantasy themed area, visible with a 128 draw distance. The Cornfields indicated that the Big E only appeared for a couple of seconds, quickly disappearing into clouds as it headed southeast toward the fantasy lands. But they got a clear look — they remembered it from my blog since I had written so much about the Big E Gallery recently.

I asked them which side of the E was showing and the Cornfields stated the “E” side (and, by default, not the “Schwa” side). “Let’s bring in Hucka D.”

Hucka D.:

The Big E was not real, yet they saw it. It headed directly southeast, starting in the exact center of Nascera and ending in the precise southeast corner of the new continent in Pixley* The Big E is representative of a rook in the Nascera-chess analogy. It moved southeast or on a diagonal — like a bishop, then, as opposed to a rook. What does a bishop and a rook combine into, then?

bb:

A queen.

Hucka D.:

Right… this is a queen, then. A rook that has the ability to move like a bishop. It moves from center to southeast.

bb:

I think you want to talk about the Cornfields more.

Hucka D.:

That is their real names, Nathaniel and Nataly. They are on facebook, even. We have decided not to use their avatar names. Nathaniel is a ship builder. He is from Arab, Alabama, baker b.**

bb:

You indicated he was born in Eddy. Both of them are born in Eddy. Are they twin siblings or are they a married couple, then?

Hucka D.:

They are both.

bb:

I don’t think that’s possible…

Hucka D.:

They are the rebis, the new Adam and Eve. They will resolve the covering of the original Sunklands inhabitants. They will reverse the error of the teachings of St. Lemon of Troy. California Dreaming is Petemond, baker b. That’s why the giant E was there.

bb:

California Dreaming is just a modern themed region of Nascera, Hucka D. (pause) But you said, “a town was sent” in terms of Petemond. Is this the town sent?

Hucka D.:

Chess: there is a Nascera -chess link to be made. The Elderglen infohub is the white king, the center that must be protected. [That is,] his space occupies the position of this infohub in the primary overlap.*** A second bleedthrough is the twinning of the two sims occupied by the white rooks. Insert a picture here when you get a chance…

****

bb:

I will. Does this have anything to do with Alice’s famous journey across a landscape shaped like a giant chess board in Through The Looking Glass?

Hucka D.:

The “E” went in search of Michigan (pause).

bb:

Esbum [Michigan]?

(to be continued?)

*****

* Hucka D. is calling the fantasy themed land Pixley or Pixleyland, another invented term like California Dreaming. He states this has something to do directly with the Cornfields and their Adam and Eve like status in Nascera.

** Hucka D. states this connects in an undoubtable way with The Arab of Sunklands, which he’ll get to asap.

*** For instance, compare this with this. The Elderglen Infohub lies directly under the White King piece.12/22/09: Furthermore, could the very shape of the white-ish Infohub correlate with the cross of a traditional king chess piece?

**** 12/22/09: Better comparison of Alven and Ivesleaf here (thanks again to Tyche Shepard for these footnote sim maps, this time through the Second Life grid survey!)


Nascera Continent, Final? 05

The remains of a wrecked ship in the very center of Bluebells that Baker didn’t provide a picture of before. Is the alignment with the sim’s center perhaps purposeful here?

Inside of another model home in Elderglen. A couple of freebies available within, namely a wizard’s hat and a spell book.

Lily pad bespeckled pond in the northeast corner of Elderglen. The two frogs positioned atop one of the lily pads are the same species as the singlet pictured within the Elderglen Infohub, maybe a 100 meters away now. No companion yellow orb here, though; its presence in the Infohub pic remains a mystery to me.

And then the other, odder picture found previously in the Infohub by Baker Bloch is partially explained as he rounds the northern edge of Elderglen: here’s the transporter mentioned in the picture! I messed up some of the snapshots showing various details of the transporter, but stuck on one of the 8 surrounding portals, which I did manage to show in one, um, undamaged photo seen below (more on those portals soon as well!) there’s a note of apology penned by Magellan Linden himself regarding the transporter mishap. And in looking around more and seeing the various empty cans and bottle (4 Linden Lab Liason Triple Bochs, 1 Hippopotamus Fine Cognac, 1 Old Wart Hog O.P. Rum) in front of 1 of the 2 alchohol stocked crates labelled “Field Supplies” in the immediate vicinity, it wasn’t hard to guess that Magellan’s famous penchant for the drink was the direct cause of the mishap, in whatever shape and form it actually took. Still certainly nice, however, that ML simply said to send him the bill for the destruction. Must be a man of some wealth.

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Nascera Continent, Final? 06

Alven at 128,128,48. This is the default landing point upon a search for the Alven sim through the map tab of the SL viewer, its very center. Here Baker Bloch looks north after teleporting in.

Ivesleaf, the supposed “twin” (rook) of Alven, again at the default 128,128 landing point (127,128.32 to be precise) and looking in the same direction northward. You can toggle between the two pictures to see the variations, which mostly involve the vegetation. There’s also a path Baker lands on in Alven that doesn’t appear in Ivesleaf.

The same position in Alven but looking south now. This is just Baker Bloch turning in his tracks from snapshot 1 above.

And again the same in Ivesleaf from the center position. Toggle between the two snapshots as before.

Japanese themed region, once more. I like riding through *all* the themed regions on my bike except for the A-frame area, which seems a little dull in comparison to the others. Will try that out again soon, though.

More underwater finds just biking around at random on Nascera, this time in Corrigan. In the description it’s called a “Sunken Shrine,” but to what goddess or deity? Is it the same river goddess as found in Bluebells earlier by Baker Bloch? They’re located in the same river after all, and holding what appears to be the same type of glowing blue orb.

Could those orbs have something to do with *these* orbs (found nearby)??

I’m really starting to think that marbles are actually indicated in a larger picture.

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Nascera, etc…

“We won’t be speaking for a number of days, Hucka D. Thought I’d check in before the gap.”

Hucka D. (jumping right in):

The Cornfields have at least temporarily decided not to own a house in California Dreaming. They were disappointed upon finding out that you cannot select the house you want in the region of your choice. Instead you have a house assigned “at random” by Linden Labs.

bb:

That is rather disappointing, if understandable. I think you want to say we need to talk them out of it still.

Hucka D.;

Their luck will be good in this matter. They are the new Adam and Eve and must shed their clothing to denounce the core teaching of St. Lemon of Troy. We must examine Adam and Lillith, instead. Lily White Lillith.

http://www.goddesschess.com

*****

bb:

What has the person we’ve been calling Peter have to do with Nascera, Hucka D.?

Hucka D.:

Peter created Nascera. A town was sent.

bb:

Could the Elderglen transporter that Magellen Linden supposedly broke be connected to the stones (and apparent portal, also broke?) in Villeneuve? — both are portals?

Hucka D. (repeating himself):

A town was sent. Bill. Bill… fork.

bb:

Both number 8 stones.

Hucka D.:

You must remove the 37th to begin play of the game. Chess. Solitaire. Game. Missing Piece. Esbum. Michigan. Michigan.

bb:

Thank you.


Nascera Continent, Final, 07

Two isolated, broken pillars in Bluebells again. The school of fish circling the more upright of the two are, mysteriously, totally black and lacking in any detail whatsoever. Again, the thought crosses my mind: is this done on purpose? More on that later, perhaps.

Relationship of these 2 pillars with the wrecked ship in the center of Bluebells.

Then while Baker Bloch was walking around the area more, he came across a “Sunken Shrine” according to its description, this time in Corrigan to the immediate northwest of Bluebells. As you can tell, we have a relief sculpture in this case, although the presence of the similarly colored egg (animated color texture here) seems to indicate that this is the same river goddess found in more rounded form earlier — both hold the egg in their hand or hands. Both figures might also be chiseled out of the same type of green (sea?) rock as well.

Same figure on the back, but the egg is animated a bit differently — what is apparently the same range of colors physically moves *across* the egg instead of in time. That is, the color of the egg on what we’ll call the “front” of the shrine changes *as a whole* through the spectrum over time, while the one on the “back” already contains all the spectrum moving across its surface. Think I explained that correctly.

*Then* right after this Baker finds a Corrigan double to the more 3d statue of the goddess, but with lavender or periwinkle colored egg and eyes instead of the cyan color found in the otherwise duplicate Bluebells version. A bit later on, I also learn that two are positioned in different ways, with the Bluebells version facing directly west and the Corrigan version, in contrast, facing the seemingly odd angle of north by northeast. The Corrigan version also mysteriously lies on the border of two sims, Corrigan and Pixy. I”ll explain more theories about these various differences in an upcoming post.

Baker then attempts to ride one of the various species of large catfish circling around the ruins, and regrets his decision. As he also later learned, all of the larger catfish in the area will similarly gnaw on you if you attempt to sit on them or ride them. But somehow he emerges unbloodied and in relatively good shape, save for his shaken nerves.

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Nascera Continent, Final? 08

Baker then moves to the northern water channel of the Nascera continent to complete his investigation of its underwater mysteries. No ruins found this time except for an old washer and 2 rimless tires in Teebard. Instead the story here is 3 huge “dread catfish” each domineering, as it were, one of the 3 current northern channel sims. As well as seeming markedly bigger than their southern channel counterparts (each is about 7-8 meters long), all 3 also have designated Linden names this time around, or, east to west, Gran’pappy (Sicstric sim), The Big Un (Leefmend), and Ol’ Granny (Teebard).

Ol’ Granny hovering above the washer and tires.

Then we have this littler, much friendlier catfish, so friendly he wears a permanent smile on his face. His species name, according to the description, is appropriately “Smiley”. And if you try to ride it, you don’t get chewed on instead! No individual name, though, unlike the huge, dread catfish of this channel. There may be several smileys in the northern channel — haven’t made a full search yet. Not sure about the southern channel either without checking.

A small wedge of land across the channel with a campfire, located in the very northeast corner of Nascera and continuing the A-frame themed region vegetation from the south.

A view toward Gran’pappy from the campfire using a 128 draw distance.

Gran’pappy (right) and The Big Un (left) in one shot.

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Nascera, Etc. 02

“Cornfields’ gonna still attempt to own land in Nascera, Hucka D.?”

Hucka D.:

Sapphire is here, as you guessed.

Sapphire:

*I* will own land in Nascera, bb.

bb:

Hi Sapphire. Nice to meet you. You are discorporate, then?

Sapphire:

I am both. I come from Turquoise and will pass into Lapis and Lazuli. I am overall Azure.

bb:

Are you the same as Azure Island No. 1, the island that was just split up into many pieces — Lost, in effect?

Sapphire:

Hold on please (pause). You have found the Black Hole. Pass through it to return to Yd Island and Nautilus Continent.

bb:

You’re talking about the hole surrounded by Jeogeot sims, caddycorner to Mos Ainsley, then.

Sapphire:

1 becomes 3 becomes 6 becomes 10. Jeogeot to Yd Island and beyond.

bb:

But then Yd Island itself seems to have stabilized through the Micro Hole. Is that a correct term for it?

Sapphire:

(unpronounceable word here… Indian-sounding).

bb:

But it stabilized the, um, spinning of Yd Island?

Sapphire:

Yes. That’s why my parents must return.

bb:

Are they some of the supposed undead roaming around SL still… like Hucka Doobie himself?

Sapphire:

No.

bb:

The Micro Hole, as I’ll keep calling it, is made up of separate sections of 4-2-2.

Sapphire:

This is a 4096, a 2048, and a 2048. For a total of 8192. The Hole is a 141072, a 262144, and a 262144. For a total of 655360. The [Micro Hole] is 4-2-2. The Hole is 2-4-4. The [Micro Hole] is in another way lemon-lime-lime. The Hole is lime-lemon-lemon.

bb:

Greenup and yellow down, then.

Sapphire:

My parents must return to Meddletown, which is the same as Meddledown.

bb:

Does this have something to do with the Pink Floyd album Meddle?

Sapphire:

(no answer)

bb:

Lemme check my notes… (pause) I am unable to locate your parent’s place in Meddledown, Sapphire. Are they gallery owners (by chance)?

Sapphire:

Yes.

bb:

Is Yd Island a replacement for Azure Island No. 1?

Sapphire:

Eventually, yes. I am Azure Island No. 1 in space/time in past/present/future. Now I am Sapphire. I come from Turquoise and will pass into Lapis and Lazuli.

bb:

I was checking out your parent’s facebook accounts, Sapphire. Nathaniel or Natha Neil — these are the same, correct?

Sapphire:

Yes.

bb:

Let’s call him Natha Neil per the facebook account. Now can I talk about this hill where NN claims Turquoise turned into you, Sapphire? This seems to have occurred when you were 9 or 10 years old.

Sapphire:

I was struck by lightening when I was 9 or 10, yes. Broke into pieces… shards. Sapphire enabled me to become whole again. And then LL will come along soon enough. 3 in 1.

bb:

Why do your parents in SL claim that they are brother and sister in First Lyfe?

Sapphire:

Because they are from Second Lyfe and not First Lyfe.

bb:

What is the relation of Yd Island to Nascera?

Sapphire:

One had to be chosen over the other. My parents chose Yd Island because of the management of the [Micro Hole]. They had to be in Meddletown for this.

bb:

Are you familiar with the Meddle song, “One of These Days”. The reason I mention it is that the only lyrics are “One of these days I’m going to cut you into little pieces.” Sounds like the situation with Azure Island No. 1 now, Sapphire.

Sapphire:

Mmmmmm.

bb:

Is Vileness one of the 3 large catfish in Nascera’s northern body of water?

Sapphire:

He or she is all three. And they appear at (around) Yd Island. They are The Link.

(to be continued?)


Nascera, Etc. 03

“Hucka D., if you don’t mind let’s start tonight with Constantinople.

Hucka D.:

Here’s Sapphire…

Sapphire:

The Residents come from Constantinople. The ones with the eyeball heads. The dominatrix group. Their world became the center world.

bb:

It’s been claimed in this blog that the game of Trivia Ratsuit was invented to counteract this “center world”, as you call it, turning, in effect, the all powerful Constantinople into the relatively harmless and inconsequential Istanbul. It has also been overlapped with The [Nautilus Continent] Hole.

Hucka D.:

The Hole was used to seal up that variant reality.

bb:

Thank you Hucka D. Was the game of Trivia Ratsuit played on Yd Island… wait, lemme ask a better question. Was *Yd Island* around in Roman Times, Hucka D.?

Hucka D.:

*Yes.*

bb:

Technically, then, is it the oldest bit of SL?

Hucka D.:

You could say that.

bb:

The Hole is VILE during that time, before the Trivia Ratsuit game. There is no love inside.

Hucka D.:

There is *always* love inside. You didn’t look at Nish Mip’s post closely enough today, baker b. What is in the center?

bb:

Of the Atoll Continent? Of Heterocera?

Hucka D.:

Diamond.

bb (remembering):

Oh yes. Diamond. The Tetractys. Let me illustrate my thoughts at the time. (pause) Before I forget, Hucka D., I found another “Lemon”… a Pip Lemmon who runs the White on White Gallery in Ulyanovsk Oblast. Much like Lenin, then. Like Lemon, then, through Lennon. (pause). Perhaps interesting his top pick is the Crow’s Foot, Hucka D. (guessing Hucka D.’s thoughts): I know… go there.

Hucka D.:

Yes.

bb:

Here t’is…

Hucka D.:

Fantastic. Love is…

bb:

Care to comment more, Hucka D.?

Hucka D. (repeating):

Love is…

bb:

I think the left image is the symbol of The Hole as it stands today. 10 sims worth of love. LOVE. The right image would be the warped image, where Constantinople rules the day. Not a good situation… corrected by Trivia Ratsuit, as we’ve determined.

Hucka D.:

Both diamonds. Two sides of one thing.

bb:

It seems — correct me if I’m wrong — that each tetractys wants to assert itself as dominant within this diamond. To the left, the Love tetractys is dominant. To the right, the Vile tetractys.

Hucka D.:

The right is not really a tetractys.

bb:

Only love can form as a tetractys, then.

Hucka D.:

Yes. Love, love, love. All you need is…

bb:

Each tetractys, shall we say, *must* have its dominant position on these two sides of the 7×4 diamond. (pause) This must have to do with Brazil’s flag and its diamond as well, according to [The Oracle].* And, um, it looks like Natha Neil Cornfield may have something to do with this??

Hucka D.:

He is from Diamond, indeed. Sapphire now?

bb:

Sure. Hi Sapphire.

Sapphire:

I will be (Saff Fire) Cornfield (pause).

bb:

Facebook?

Sapphire:

Yes. You will know more, then. You will know more about The Diamonds.

(to be continued?)

*****

* For example, toggle between this and this (once more). The Diamonds appear in Greenup 06 within the formerly dark tunnel. Certainly in one way this represents the song “Lucy in the Sky with Diamonds” appearing on the Sgt. Pepper album. The Beatles become Jigkansawyers.


Nascera Continent And Yd Island

The swath I originally traveled around Nascera Continent (1st photo below) in comparison with Yd Island spun 180 degrees (2nd photo below). Same dimensions and size, basically, or enough to make the association. An important clue is that the Rabbit Head of the Ratzenberger sim appears right side up if the island is rotated in this manner. If the association between Nascera and Yd Island here rings true, then the two bodies of water on Nascera can parallel the sea surrounding Yd Island. Vileness Fish has been claimed to be from the latter… Hucka D. will soon state that the 3 large catfish of the northern Nascera channel are the same as this fish, I believe.

Basically, we have an inner-outer relationship presented here. The two themed regions most involved in this resonance are the California modern (central region of Nascera, or what Hucka Doobie has called “California Dreaming”), and the fantasy themed region in south Nascera already associated with the white chess pieces of an 8×8 chessboard (rooks/king, w/ chessboard equaling 64 8×8 sims of Nascera as a whole).

The Hole just above a right side up Yd Island most likely figures into this as well, along with the Micro Hole on Yd Island itself. Get to all that soon hopefully!…