Baker Blinker Blog Book V: Jeogeot III 02a (May 2010 01 of 02)


Norumbega research…

http://en.wikipedia.org/wiki/Norumbega

http://www.straightdope.com/columns/read/2000/did-leif-erikson-once-live-in-cambridge-massachusetts

http://en.wikipedia.org/wiki/Eben_Norton_Horsford

http://en.wikipedia.org/wiki/Canuck_letter
Edmund Muskie is from Rumford, Maine.

http://en.wikipedia.org/wiki/Jane_Muskie


Brief Chat…

Still, of course, have Blue Feather Gallery in Noru. Still have almost the same amount of land in Sunklands, all in Pudding Hill now. Been bouncing around the mainland continents looking at other rentals, though. One interesting one is in the Baker sim, right next to the old Isle of Baker.* Not sure yet if I want to rent there. B-day present for this ol’ Baker? Been bouncing around the mainland galleries as well. Quality is quite uneven. Most of the larger ones, obviously, are on estate land. Must be patient with BFG… am in the right location, I feel. Not a lot of visitors yet, maybe less than even Sunklands got, surprisingly. Must be patient. Perhaps next exhibitor will open things up a bit more. I will develop a curating style, if I continue on with the present design of the BFG. I would also like to attract other artists to SL itself. At the base, it’s as simple as slapping a texture on a prim and positioning it on a wall. Question again: why is the artist in SL? Why am I here… I think I’ve dealt with that question a lot on this blog. The art 10×10 or collage 10×10 (same work) cannot be practically displayed as a whole in rl. The Edwardston Station Gallery represents a quite low prim but still fairly satisfying venue for the work. But it is more a museum or even a warehouse. How will my own art develop in SL, now that I’ll have a bit more computer power?

The King (Karb) will arise soon. Peter The Good claims that he has already done so. Getting ideas for Carrcass-4 more now. Swindon is important in both realms. Back to the King: crops are behind in growth in crop circle country because of the unusually cold winter.

Also getting some ideas about TILE, which also seems to be connected to the King and his Queen. Or the Queen and her King.

I think the place in Herman Park I’ve been attracted to for the past 2 weeks or so will play a role. Dare I bring in Hucka D. or Peter The Good tonight? Perhaps I shouldn’t.

New computer might be here tomorrow (!!)

*****

* Baker Bloch was born in SL on Isle of Baker. OK, maybe I should rent there, hehe.


Forest of Kahruvel: Severely Downsized???

TEXT SOON.
http://web.mac.com/salazarjack/Site/Trust_Plans.html

http://web.mac.com/salazarjack/Site/Rodeo_Incident.html

http://forums-archive.secondlife.com/108/0c/25531/1.html


It has begun.

http://www.cropcircleconnector.com/2010/oldsarum/oldsarum2010a.html

http://en.wikipedia.org/wiki/Old_Sarum


Greenhead (birthplace of Bees?)

So Hucka D. strongly recommended I go back to this post and complete the accompanying text to these photos, now almost 2 weeks old. Hucka D. is calling this place in the woods Greenhead, and claims to have grown up in this small vale. Let’s play along with him again.

Yes, that’s Hucka D. as he now appears in RL., beside what he’s calling the old homestead. Hucka D.’s story: his father use to be the mayor or king or something of this small village, and thus was allowed to occupy a mayorial residence on the side of the hill overlooking the main portion of Greenhead. Hucka D. sits beside the now blocked hole that use to be the front door. “Why is it blocked?” I asked Hucka D. He responded that the people who came after the bees, the Whiteheads from Humansville led by Uncle Joe, blocked off the hole so that no more bees could enter this world. “So Greenhead was made up entirely of bees?” I then asked. “Yes, originally,” came the response. “And they all came from this hole. That’s why it was — or still is — sacred to us bees. All bees come from this hole in the ground on the side of a hill overlooking the heart of Greenhead.” He said it with considerable sadness; I understood that the mayor or king was allowed residence there originally to personally greet the bees, or as many as possible, who had chosen to come to Earth through this Frank Park portal to aid humans in their quest for universal understanding, culminating in contact with an alien lifeform coming from a place called Axiom Square. Again all this according to Hucka D. I asked Hucka D. if his father’s name was Kelley — Kelley the Bee Man — as he had claimed earlier in this blog. He respondeded affirmatively, and that he and his father passed through a ritual, as all mayors had done before, to become half human and half bee, to lose quintessential beeness and benefits thereof, but to do this to, once again, help humans become what they truly should be through alien contact with the Axiom Squarites. Since Hucka D. obviously had a number of human aspects to his appearance, I asked if he had become mayor of Greenhead as well. “I was the last mayor. I replaced my father.” Sadness again; I got the impression that something had happened to the father. Perhaps he died? Hucka D. then began crying. He wouldn’t stop. We had to postpone the interview about these photographs until the next day.

A longer shot of what Hucka D. is claiming is his father’s old residence, at the base of a poplar tree it appears.

Then a close up. Hucka D. is certainly putting on a brave face here through the sadness! But it’s all appearance, believe me. I was there.

Hucka D. claimed this rock was (somehow) the central shopping mall of Greenhead, and where most Greenheadians bought their clothes, food, and such. It acted as a downtown of sorts.

Hucka D. sits on a log that he said served as a well traveled bridge between the two sides of Greenhead on either side of the downtown region. Again, I’m just relaying what Hucka D. told me about this place.

The “bad” side of town, according to Hucka D., and where he met a friend who taught him “wrong things”. I got the impression that this influence might have been part of the reason the humans from Whitehead found out about the bees in the first place. Hucka D. wouldn’t comment about this when I asked him. In fact, he started blubbering again. We had to postpone the interview till yet another day.

The very lower limit of Greenhead, where the vale meets a wall of rhododendron.


Lill Burn Valley, 01

TEXT SOON.


Lill Burn Valley, 02

TEXT SOON.


Temple of TILE reinstated…

… on Pudding Hill properties. Nothing really in it yet. Big E (stripped of all b_hivia supporting elements in this incarnation) is just to south. Some skyscaping below, including a waterfall.

Ground shots now. Really nice view from Fleep’s cottage down into the heart of Big Sink. Will be hard to give this up (once more). Sunklands Central Victorian house in the southwest corner of Pudding Hill can be seen to the right, occupying the last of the four 1024 parcels I rent in this sim.

My little Pudding Hill forest. I’ve also reinstated the modified Econo apts. May actually put pics in it this time… we’ll see.


Yeot?

http://bakerblinker.wordpress.com/?s=yeot


Yeot!

Yes, I went ahead and rented the 5600 parcel I’ve had my eye on for, I suppose, about 3 months now. Just had to wait for the right time, it seems. Everything fits so well on this property — slots in perfectly. For instance, the Victorian house pictured below could really be fitted on one particular, relatively flat part of the very hilly parcel. In order to do so, however, I had to abut (word?) the back almost against the south line of the property. In the foreground you can see the centerpiece of the property: the small lake, really a pond, that represents the smallest, official Linden body of water on the continent, according to my studies. As far as size goes, it’s probably not much larger than, say, the 30x30x30 meter Edwardston Station Gallery. Have to do some exact measurements soon. I assume I’ll have much more to say about this pond/lake in the coming months. Perhaps even the peculiarly absent Hucka D. will chip in some ideas. “Hucka D.?” Never mind. 🙂

I rent a little less than half the lake/pond.

Now to the right of the photo below we have the small lake house, really a shed. It’s a freebie pickup, courtesy of my old Rubi neighbor Coco Koala, who recently got rid of her famous Coco’s Cottages business.

http://www.secondcitizen.net/Forum/showthread.php?t=6928

Directly behind it we have Arcadia’s Slum Econo apartments that I seem to rez on any property I rent in Second Life, at least for a spell. Again, it seems to fit just right on its hillock, as does the shed. Anything larger than that shed on the waterfront and I don’t think it would feel right. Will the apartments stick around this time? I think there’s a good chance… for now, I’m calling it a “Small Gallery”. As I often say: we’ll see.

Basically the same angle but higher up. A bit more on the body of water: Although quite small it is shared by not 2 but 4 mainland sims: Yeot, Saengseon, Bun Shik, and Maeshil. The great majority lies in either Yeot or Saengseon, which essentially split the pond into 2 relatively equal pieces.

Hucka D. and I have already done some theorizing about this pond; you can find our current thoughts in a search for keyword “Yeot” on this blog. As I said, more to come for sure.

There are a considerable number of great views on the property, and this is one of them: the top of the slum apartment building, with 90% transparent walls in the direction of the pond (east) and the Victorian house (south).

And then just after snapping the above pictures, I decided to populate the pond or lake (must get a name!) with a single fish. But a big fish: a copy of Ol’ Granny I found in what was then the northern channel of the fledgling, 64 sim version of Nascera. Now, just a reminder: do *not* attempt to ride or in any way touch this fish. You will be sorry!

And I’ve also started work on a skybox. I believe, in the near future, probably when the Natsha Lemton-Loki Glas exhibit is over, that I’ll simply move the Blue Feather Gallery to this location. Good idea? Bad idea? I do know that, after some initial interest by Chilbo residents, I’m not getting a lot of visitors to the gallery in Noru. I’m very grateful for the support I received from Chilbo so far, especially co-founder Fleep Tuque. But, unless things change drastically, it’s obvious that I don’t receive much of an advantage for placing this gallery physically/geographically in or near Chilbo. Again, *nothing* against Chilbo itself. More just the realities of Second Life, as I was explaining to Headburro Antfarm recently through comments on his blog.

Plus, well, I have a bit more room here. 🙂 I think the move is a go in about a month to a month and a 1/2. Other, attached questions: will I keep the 3 1024 parcels in Pudding Hill still, and get rid of the Noru land? This could be so as well.


Enter Title Here

I suppose you’re officially a resident of a sim when your objects show up on the grid map, hehe. So there’s my big ol’ skybox displayed in the northeast corner of the Yeot sim below. The 3 basically identical modules of the duplicate Blue Feather Gallery to the one in Noru can clearly be seen.

Curiously, if you twirl the present map of Noru around 180 degrees, the currently functioning version of the Blue Feather Gallery occupies almost the same space as the duplicate in Yeot. Queer (remember it’s my “job” to notice such things, no matter how trivial they might seem on the surface).

And then Aotearoa is presently totally a void. My former neighbors, who now own most of my old land there, must have built something way up in the sky, because a lot of available prims have been used still, although no physical evidence on the ground tells one this.

Just to remind — I’m sure you remember this — Aotearoa, according to the primary Go board resonance with the Jeogeot continent as a whole, is the *twin to Yeot*. Details can be found here if you can’t remember. This is obviously very important to me, and one of the big reasons the decision to rent in Yeot was not that difficult. It will come down to Noru versus Yeot, but I personally don’t think Noru has a shot in this. The Blue Feather Gallery will be in one place or the other. Most likely it will move from Noru to Yeot in mid to late June.

*What I have already in Yeot I don’t have in Noru:

Already, a lot. Although it’s only a bit over a 1024 parcel on top of the property I rent in Noru, I have enough prims for a larger skybox (with the same Blue Feather Gallery setup, as mentioned before). The Noru Forest, once part of it was uprooted, — of course, not faulting my neighbor there but in retrospect it was probably a sign — it kind of messed up the overall vibe, along with some other events that were happening. I need to keep attached to Chilbo in some way. Perhaps I can rent a house again there from Zedd Zeppelin, my former landlord. And another part of this plan is to keep the Pudding Hill properties (3 1024s) I rent from LaMa Estates and move the Edwardston Station Gallery back there from its present location in Noru. The wildcard in all this is the Temple of TILE. It seems like, from what I’m writing here, that the temple will be rebuilt in Yeot.

And I haven’t talked to Hucka D. in quite a while about, well, anything. Perhaps best to check in on him tonight. “Hucka D.?”

Hucka D.:

Hi.

bb:

Hello to you. Wondering if you were ever going to show back up on the blog.

Hucka D.:

Well… it was inevitable. How’s the wife?

bb:

Oh fine. I’m assuming you approve of the move to Yeot. Or at least renting there.

Hucka D.:

Right. Difficult decision ahead. Noru or Yeot. There’s only one choice. You have your road ahead.

bb:

What is that pond — lake, pond — in Yeot, Hucka D.? It seems to be a key, perhaps The Key.

Hucka D.:

A Go piece. An egg. Double convex. The beginning. The end as well. Ong’s Hat. Go… Ong. Gong.

bb:

Sapphire really lived here, didn’t she?

Hucka D.:

She said she did. So: yes.

bb:

What is the significance of inserting Ol’ Granny into this pool, Hucka D.?

Hucka D.:

An atom. The beginning.

bb:

What was the conflict between Sapphire’s father (or, in other places, uncle) and Kou G. Uma.* Did Nathaniel Cornfield really steal a ship from this particular Kou, who lived or perhaps still lives in Meddletown?

Hucka D.:

The other Kou, your Japanese acquaintance, would call it Meddledown. But: yes.

bb:

And this was, or perhaps still is, The Arab?

Hucka D.:

Foreign One. 4orrin1. Yes.

bb:

I don’t know: is the ship the same as the fish?

Hucka D.:

The fish is VILE. Captured, for your viewing pleasure. Of course it’s not really captured at all, but a willing subject of study. You should talk to it. VILE speaks.

bb:

From VILE comes TILE[, though].

Hucka D.:

Yes. VILE into TILE. You have another crop circle now to study. The King is getting busy. Tricky!

bb:

All things seem to be leading up to trapping VILE in that pond, Hucka D.

Hucka D.:

Yes. (pause) Sapphire is happy. Atom. Uma. Alma.

bb:

42 I would assume. The answer to everything.

Hucka D.:

There is no reason to look beyond that pond now, baker b. Study, stare, listen.

bb:

Thank you.

*****

* I was later reminded by Hucka D. that Kou G Uma is actually called Uma G. Uma. Kou is instead the name of my Japanese explorer acquaintance whose website is described a bit in this earlier post.

—–

Yeot Research…

http://www.drwords.com/words-within/YEOT

TOY is a word within YEOT. YEOT backwards is a phonetic equivalent to TOY (TOEY).

(toy be continued)


Yeot Updates, 01

First off, added a second Victorian house on the ground in Yeot to replace the gazebo on the hillside of the northwest part of the 5600 parcel. The nighttime photo below shows better the paths I also created between the various ground structures, which now include the 2 Fatima Ur created Victorian houses (both purchased from her Antique Artistry enterprise); the modified slum econo apartments, which I’ve converted into a small gallery as yet unpotentialized (but I have a possible name now, I believe: “The Hard to Reach Gallery”, since it is on a hillside with the front door not easy to get to without knowing exactly what you’re doing, hehe); and the small lake shack with the great, close-up view of the Yeot pool and the giant fish wriggling within.

And *then*, after making these changes, decided it would be best to go ahead and rent a 2176 square meter parcel also available in Yeot, and also owned by TD Realty, the same company that owns the 5600 parcel I already rent there. This replaces the idea of keeping the 3 1024s in Pudding Hill that I currently rent from LaMa Estates. The main reason for this addition? Well, to create a home for the Edwardston Station Gallery, which needs more than a 1024 to exist now that the “Down the Rabbit Hole” exhibit has been added to the original cube, but probably not enough to justify keeping 3 1024s in Pudding Hill just for this reason. So in this way, I’ve downsized about a 1024 in the long run, perhaps. Plus there are other advantages from renting both parcels in the same sim from the same company, since the prim allotments for both are now combined and can be used on either of the 2 properties. And also, as we’ll see, the 2 parcels are close enough to create a sort of sky bridge between them, and also, on the ground, one can easily be viewed from the other.

In the picture below, we can see the trees and small shack already on the new parcel just behind the Victorian houses of the 5600.

Baker in the shack, looking toward the 5600, with the larger of the 2 Victorian houses there to his right.

Small pond was dug and filled with water just in front of the shack.

The southern part of the new, smaller parcel borders a Linden Road. Some unsightly, spilled trash was placed near the road. 🙂


Yeot Updates, 02

Then we go up to the already placed Edwardston Station Gallery, about 300 meter into the sky. Baker Bloch looks out at the strange doings at the 5600 parcel skybox. More on that soon!

Directly underneath the Edwardston Station Gallery itself is found some rocks and trees on an artificial hillock. Baker heads down to examine the situation more closely…

… and finds that the Blue Feather Sea cube, formerly rotating in the center of the Edwardston Station Gallery at, for example, its Noru incarnation, has seemingly dropped to the ground here and become lodged on top of the hillock. By the way, the Edwardston Sta. Gallery still exists in Noru, although the Yeot version has technically become the official version since the art kiosk has been moved here.

The rocks on this hillock below the new, official ESG seem to form a path, perhaps a remnant of some kind of maze or labyrinth (?).

Baker looks back at the rocks and the fallen cube…

… and then moves on, across that sky bridge I mentioned before, to the skybox within the larger Yeot parcel I rent, the original one. I’ll have more to say about the new structures there when they’re finished up more. Just some glimpses for now.

Madness perhaps? 🙂


Brief Chat?

Peter The Good:

I have been abandoned… again.

bb:

Yes (pause). Sorry.

Peter The Good:

Hucka D. said not to get too involved in the Chilbo timelines and screw stuff up there. Looks like you won’t be now.

bb:

There’s the ancient conflict between Norum and Chilbol going on in the background, Peter The Good. Don’t you think?… you were supposedly there, after all.

Hucka D.:

There, there. Now, now.

bb:

Hi Hucka D.

Hucka D.:

I’m comforting Peter The Good. He’s crying, poor soul. You will not be living in his domain and he will be forgotten again.

bb:

I doubt that, Hucka D.

Hucka D.:

You know that it would come down to Aotearoa or Yeot, then. We had to get you firmly established in Yeot, otherwise you would have run back to Aotearoa [to lick your wounds]. But the 2 are the same underneath it all anyway. That has been planned. The 2 rotate around each other, like Sun and Moon; yin and yang.

bb:

Like the black and white pieces of a Go game, then.

Hucka D.:

Right. We had to balance you out [once more]. You had to escape the resonance of the ancient Norum-Chilbo conflict. Chilbol had to establish itself as separate from Norum. Now the reverse is playing itself out — Noru from Chilbo. But it’s a bit different this time because Noru represent Jeogeot itself, and the superimposed Go board that balances Aotearoa and Yeot [among other things]. Jeogeot is the key, not Chilbo itself. The more Chilbo attaches itself to Jeogeot the more it applies to Your Second Lyfe.

bb (guessing):

Because Jeogeot is the new Wazob.

Hucka D.:

Yes. You should rent in Silver Creek sometime too.

bb:

Thanks for that. I’ll check out rentals there. I had the opportunity — this is more to the reader or readers of this blog — to rent in the Silvercreek sim on the west side of Jeogeot, but passed it by in favor of Yeot.

Hucka D.:

As was written. You also passed up a chance to rent in the Baker sim. You see, the Second Lyfe energy is re-centering itself in Jeogeot, thanks to Chilbo, which is still very pertinent and vital despite the lack of a large number of avatars roaming the town at any one time. Good you talked to Josain again. He will miss you a bit. But you’ll be back soon enough. Chilbo is growing. You are growing elsewhere. You will meet again. On Jeogeot.

bb:

I need to fill the continent out more in some way.

Hucka D.:

I point toward the Go board as an answer. Fits 2 ways, but one important, showing the balance of Aotearoa and Yeot, black and white. Which is which? Who is who? Bad and good… Dorothy and the Wicked Witch of the West. It’s all relevant… everything has a storyline.

bb:

Yeot probably represents the realm of the unfallen, Hucka D., making it the white Go piece.

Hucka D.;

The game is Go in part.

bb:

Right. I thought we’d get to that. Jacob and the Man in Black.

http://lostpedia.wikia.com/wiki/Senet

http://en.wikipedia.org/wiki/Senet

http://www.talkingpyramids.com/ancient-egyptian-games-senet/

http://www.gamecabinet.com/history/Senet.html

http://www.ccgs.com/games/senet.htm

http://cultural-learnings.com/2009/05/14/season-finale-lost-the-incident/

*****

The Senet gameboard is a grid of thirty squares, arranged in three rows of ten. A senet game has two sets of pawns (at least five of each and, in some sets, more). The actual rules of the game are a topic of some debate, although historians have made educated guesses.

30 sims of the Korean Channel (right), added to the Jeogeot continent in 2008.

Each side of the Big E/Big Schwa shows sims (squares) stacked 5 high, for a total of 10.



Question, then? What does this game represent in LOST?? And what does this have to do with the Korean Channel and the fact that 22 of its 30 sims (28, if you only count the 2 main columns) begin with unique letters of the English alphabet?

I think it has to do with TILE.

The story of the Man in Black is the story of Baker Bloch in ways. The 2 ways the SL brothers look at the “E”, whether as a “Schwa” (Karoz’s perspective) or “E” (Baker Bloch’s perspective) mirror those of Jacob and Man in Black in LOST. Karoz mirroring Jacob does not want to leave the mother (Chilbo-Norum/present-past duality). Man in Black mirroring Baker Bloch goes out into the world beyond Chilbo-Norum to seek another. Especially he seeks a life “across the sea” (across the Korean Channel, called an Inland Sea by Karoz?). The mother, Chilbo-Norum, states there is no “across the sea”, and that the Schwa is all there is. All this is attached to Jeogeot “rounding the corner” of the the Korean Channel during its formation in 2007, thereby bridging a rift or gap. Seems significant that Mt. Jeogeot, the highest point of the continent and on the limit of Karoz’s Chilbo-Norum explorations, lies directly to the south of the Korean Channel.

The Big E and Big Schwa represent the two opponents in a game of senet.


“Is it possible…

… that I will return, *this* soon, to Sunklands Hucka D.?”

Hucka D.:

But you’re leaving Sunklands. You just deleted most of your objects in Pudding Hill.

bb:

But I love Sunklands, Hucka D. And now I have a way to return.

Hucka D.:

True enough. Aotearoa. You better think about it. But don’t you love Yeot as well? [baker shrugs]. I think you should explore around the area more. You are Jeogeotinian, not necessarily Sunklandian.

bb:

Sunklands is where the continent inverses[, though]. Turns itself inside out a bit. A place to hide. A future/past paradise.

Hucka D.:

If you go back to Aotearoa maybe you should just buy since you love it so much. But Yeot is Aotearoa as well. You have a black and a white rock on two halves of a balance. You’ve tried out one. You’ve already taken Aotearoa very far. You’ve resolved the Pietmond problem of the past by extending its history [beyond] the virus situation.

bb:

Carrcass-4 is coming up soon, Hucka D. Is Yeot the place[ to live while creating it]?

Hucka D.:

Balance. Rocks. Floaty Pool is a rock, black or white.

bb:

I’m also studying the Go board superimposition upon Jeogeot. Looks like it divides the continent almost neatly into two end pieces of about 220-230 sims [apiece]. Haven’t got an exact count yet.

Hucka D.:

This balance, this decision, had to come about at this time. LOST is a factor.

bb:

Right. Two things influence each other through simultaneity, even though on the surface they have nothing to do with each other.

Hucka D.:

You have to keep renting in Noru for another month, perhaps more. So you have some time. You have to keep the official Blue Feather Gallery in Noru for that period. You are still attached to the Norum-Chilbo past-present axis, then.

bb:

But not really.

Hucka D.:

You never re-explored the Noru area, baker b. Won’t you miss *it*?

bb:

I’m going to begin exploring again in SL true. Already have, actually.

Hucka D.:

It won’t be as intense as before. Head toward the Korean Channel and Silvercreek. Just a suggestion.

bb:

Floaty Pool, partly in Yeot, is where Sapphire was raised, or Turquoise. She was struck by lightning on the hill I rent when she was 9-10 years old, Hucka D. According to her. Her parents were Nataniel and Nataly Cornfield, but they could also be her uncle and aunt.

Hucka D.:

Both at once. Like an unfinished draft of a book with question marks beside this part.

bb:

Nathaneil apparently stole something from Uma G. Uma of Meddletown, on Yd Island. In about the same location as present Meddledown is located. You have stated that the thing stolen was The Arab, the “Foreign One”. Or 4orrin1 elsewhere.

Hucka D.:

Four-In-One, yes.

bb:

Nathaneil was from Diamond, Alabama originally, very near Arab there.

Hucka D.:

It was reversed for him. His *avatar* was on Earth, and his real body in Second Life. It was queer… different. Even than from me.

bb:

Same with Nataly?

Hucka D.:

Yes. That’s why they could move from Indiana to Alabama so quickly. Nataly claims she was from Valentine, Indiana. Actually they were from both.

*****

bb:

Looking back over previous notes, Hucka D., I remember now that this ship was taken through the Hole that connects Yd Island to Jeogeot. They emerged at Mos Ainsley.

Hucka D.:

They emerged in the black hole. But since that was void, their bodies instead materialized in Mos Ainsley, yes.

bb:

So the 10 sim large hole that was once opened just above Yd Island, now closed (LINK), use to connect Jeogeot and Nautilus continent.

Hucka D.:

Jeogeot and Yd Island, yes.

bb:

And Nathaneil piloted the ship, The Arab — perhaps stolen — through this hole sometime in the past.

Hucka D.:

Yes. It was stolen from Uma G. Uma.

bb:

Why did he steal it?

Hucka D.:

To protect Sapphire. She was born in the [insulated] Micro-Hole of that island. She was protected all along.

bb:

She governs the entire eastern side of Jeogeot. Or did… as Sapphire. Until it rounds the southern corner of the Korean Channel. Mt. Jeogeot seems to be a dividing point.

*****

bb:

It seems like this post is where we talk about Pietmond and Aotearoa at the end of the period when I really lived there — when it was my main center of activity. (pause) What is Yeot’s relationship with this Pietmond, Hucka D.?

Hucka D.:

Black rock. Balance.

bb:

Aotearoa is the black rock? I don’t know… white? Could be either one.

*****

I think Sapphire may have lived in the newer and smaller blue Victorian house on the Yeot property, Hucka D. And not the larger one also there, and also designed by Fatima Ur.

Hucka D.:

That is true [enough].

bb:

She lived separate from her parents?

Hucka D.:

After a while. Yes, the parents lived in the larger of the two houses. She moved out sometime after becoming Sapphire from Turquoise. She was actually Azure, then, like the color of her house there. Blue Feather.

bb;

She lived in the House of Truth.

Hucka D.:

Yes. And she knew all that information that you’ve put in your house in the present… your present House of Truth, I mean, is just a reflection of this truer, if you will, House of Truth that Sapphire lived in.

bb:

Did she get married?

Hucka D.:

Yes. She married Kirt. Kirt Johnson of Kimbellton.

bb:

Kirt Johnson.

Hucka D.:

Maybe Johnston. And maybe Kirk. Kirk Johnston, then. Perhaps.

bb:

Was he a nice fellow for her?

Hucka D.:

Not really. She got rid of him and married Jim Elliotopekansas.

bb:

What? Strange last name, perhaps.

Hucka D.:

Not really. It’s from Kansas.

bb:

Maybe we should get back to [talking about] the ship, Hucka D. The Arab. The Foreign One.

Hucka D.:

Barracuda.

bb:

Oh, was that the actual name of the ship?

Hucka D.:

Could be. Could be that Kirk brought it. But probably not.

bb:

Sapphire had visitors, though. From The Moon.

Hucka D.:

*Yes.*

bb:

I wonder if the father, Nathaneil after all, was attached somehow to Nathaniel Hawthorne and one of his last books, Septimius Felton, which was left in draft state at his death and whose 2 protagonists are both husband and wife and brother and sister in various places.

[Hucka D. does not answer]

Anyway, I found the book quite interesting when I read it a long time ago.

*****

Hucka D. seems to be gone. I’m getting the impression that Azure had sisters, and they lived on The Moon. She was the 3rd of 3 gypsies. They came to visit her now and then, maybe. She was the oldest of the three, I believe. The other two may have even been twins. “Hucka D.?” Anyway, so… hold on dear reader or readers…

http://bakerblinker.wordpress.com/2009/11/19/black-white-red-all-over/

Karoz might be related to Sapphire (!)


Updates…

Interesting sunset pattern on the Yeot landscape.

Official moving sign at the Blue Feather Gallery, Noru. Just fyi, the black backgammon piece below represents the unchosen Aotearoa location for the gallery. It doesn’t repreent Chilbo-Noru, which would be more in the middle between the two pieces.

Note: The Monastery of Felix Meritis is now no more. Just a vacant sink remains; it will be missed.

Things to do in Yeot before the June opening:

I’ve basically solved the teleporter situation. Only three Mark IV teleporters remain on the property as opposed to about 7 yesterday. These are at the House of Truth (formerly Sapphire’s House, supposedly), the Blue Feather Gallery itself, and then the Edwardston Station Gallery on the newer 2176 parcel. From the House of Truth you also have the option to teleport to the “Old House”, the larger of the two Victorian houses on the property (presently empty), The “Hard To Get To” Gallery, and lastly the Lake Shack with the great view of Nascera’s Ol’ Granny wriggling about in the small body of water known as, among other things, Floaty Pool. But in the last 3 locations, you have to teleport back to the House of Truth to use the property teleporters to get to any other location. I also installed additional teleporters at the Blue Feather Gallery to more easily access the Tower of TILE (above the main level of the Blue Feather Gallery), and also the basement of the gallery which still contains my Wheeler-Jasper collage series, as it does in the Noru version.

Again, the Tower of TILE is the new addition to the Blue Feather Gallery, a new centerpiece of sorts since it can be seen from most of the skybox, above the trees and such. I haven’t decided what pictures should be within yet… probably either some of my own photos relating to TILE, or else Edna’s photos relating to same. I’ll have to think about that more.

I’ve lined up another guest artist for the Yeot version of the Blue Feather Gallery. My anticipation is that they will control the main level of the gallery again, just like Natsha and Loki still do in Noru. This would include, again, the 3 attached patios on this level.

I’ve also installed the Big E on the property, although I haven’t decided if it will be open to the public again, as it was in some other locations. Probably will be, though, with a link to the Sunklands exhibit in the Edwardston Station Gallery (“Down The Rabbit Hole”). Should be fun to set up.

1 more structure is at the skybox: a small gothic house, kind of a small castle actually. It remains empty, or, better, “in ruins”.

(INSERT PICTURE)

So here’s a list of the structures on the property presently. Forgot to mention the ground cottage on the 2176, called Cwirky’s Cottage — just made that up, though:

Blue Feather Gallery (including, now, the Tower of TILE) — sky
Edwardston Station Gallery — sky
Big E — sky
Small Gothic Castle (ruins) — sky
House of Truth — ground
The Hard To Get To Gallery — ground
Old House (presently empty) — ground
Cwirky’s Cottage — ground
Lake Shack — ground

This is opposed to just 3 structures at the Noru property, or the Blue Feather Gallery, the Edwardston Station Gallery, and the House of Truth. And this doesn’t include the additional landscaping elements! Oh, and the addition of the Tower of TILE onto the Blue Feather Gallery itself. I’ve been doing some work.


Around Yeot, 01

Let’s see, this would be in — lemme check (or let Karoz check) — well, I’ve just forgotten where this was. Somewhere north of Yeot off what’s called on this map the North Road, near its south terminus where it merges with Route 9.*

I *do* remember where this was taken, a place I plan to go back to every now and then if I can. It’s the empty tip of a larger peninsula that juts from the main body of Jeogoet, not too far northeast of Yeot. Most of the currently empty part lies in the Hwaegi sim, but some in Linden protected Hangangjin to its immediate east.

That portion contains a lighthouse common on various such land ends of Jeogeot, like I’ve found several of now. No actual interior to any of these types of lighthouses I’ve run across so far, and the Hangangjin version is no different.

Queer colored sand or rock face on the Hwaegi side. Probably just the way the setting sun is hitting it.

A high, greener plateau on the peninsula shared between Hwaegi and Hangangjin.

Ol’ running Baker in action again, enjoying the setting sun on an empty beach.

*****

* Jeogeot map from http://sillydavey.com/GREENLANERS/maps.html


Around Yeot, 02

On this particular day, we head west instead. This shot is taken on the east end of Yeot itself, on the other side of Route 9 from my new lands. Actually, in checking Karoz finds this house and fenced in yard lie just within Bun Shik to the north of Yeot.

Baker decides to head uphill from Yeot and takes a southwestly course to do so. A rabbit leads him onward. This would be in Yangpa now, the majority of which belongs to Olivia Paderborn and her Peace and Tranquility property, including the rabbit and all the other structures pictured just above. According to the land description, Peace and Tranquility is. “a safe haven for those who need it,” and, “dedicated to the lovely and great Annemarie Niekerk (1974-2009).” A quick google search came up with this article about the avatar behind the real person.

http://clubthecellar.blogspot.com/2009/08/annemarie-niekerk-memorial-service.html?zx=544b20eb3ef8588f

RIP.

This is a rather long pond located on a parcel called Lake Railiger Falls. Apparently the owner wants you to really appreciate the length, because no flying is allowed there. Strange thing: the lake is still frozen, although the ground around is quite green.

On the only isle within the lake appears this pretty 7 prim giant rose. Quite realistic up close. And speaking of 7, 7 Seas Fishing is offered there, but I don’t know how many fish you could possibly catch in a frozen lake. I’m no fishing expert, though, mind you.

In the present, Karoz is being considerably braver that Baker was that night, and uses a teleporter beside the lake, near the Rose Isle, to teleport up to a club. Looks like a BSDM related den of sin, hehe. Karoz quickly exits the scene…

… back to Peace and Tranquility, following in Baker’s footsteps again. Very colorful place; both Baker and Karoz approve!

Baker at the foot of a long stream cutting north across about 1/2 of the Yangpa sim. Above he stands at the falls marking the head of the stream, near the Yangpa-Nakji line.

More beautiful colors are found in a small house next to the northern end of the stream, where it just dead ends after cascading down a another, larger falls. It is also worth mentioning that the 100+ meter long stream strangely changes colors from blue to purple about halfway down its course. So we have a stream that begins at a waterfall, ends at a waterfall, and changes colors between the two at yet another waterfall. Most likely more discoveries will be made and chronicled for this blog upon a return trip. Coming very soon, I promise!

In the meantime, you can visit through this link, which will take you to the center of the stream.

http://slurl.com/secondlife/Yangpa/142/122/824

More “artsy” shot looking toward the stream through the center of the stained glass window pictured above.

Ruins on the property, perhaps a place of dance and merriment at times.


Around Yeot, 03

Continuing south past the head of the colorful Yangpa stream discussed in the previous post, Baker reaches a large, plateau area which seems to extend south for quite a number of sims. Perhaps all the way to Noru? — Baker is unsure, as well as Karoz. At any rate, the elevation here at the northern end of Nakji is about 130 meters.

Running along the top of the plateau. Lots of empty land here… another kind of wastelands. I suppose most people want to live along the sea or either around the roads. But I love the highlands of the continents myself.

More Ozanimal rabbits. Bloody things are everywhere.

Just call me weird (“You’re weird!”) but this is the kind of thing that interests me in exploring around Second Life. It’s a nicely landscaped 512 parcel that has almost been completely surrounded by a drab, unpersonalized mall of some sort. The land was claimed in *April 2006* by Bobby Dinkin (wonder if he knows Earl?), making it part of the First Land project I would assume. Obviously Bobby took a little bit of care in outfitting his small slice of SL, and in checking behind Baker today, Karoz discovers this parcel also has a skybox complete with a small cottage. Does Bobby ever come back here now? Or is he one of many who just pay the small SL premium each month but never visit. Judging by the empty cottage and incorrectly terraformed landscape, my guess is the latter. But nevertheless, I think small and basically abandoned parcels like this give SL some additional personality. For example, this is not just a drab, square mall, but a mall with a small notch in it that gives a layer of interest or additional interest — or any interest atall. It reminds me a bit of when I lived in Rubi and had to build beside a plywood tower that obviously was just left in a really rough state by someone who, again, never visits any more. First Land once more. But I didn’t really mind in the least, because that’s one neighbor you can predict! So while others grumble about such First Land being basically wasted, I like it myself, although I certainly understand some of the faults as well. But overall..

My guess is that this immediate neighbor to Bobby to the north at least appreciates the small relief from the mall wall that otherwise borders his land in that direction. Nice yellow bushes, by the way, but I’d delete those that lead to Bobby’s land. But as I said, it could just be me — did I mention that I might be a little weird in my ways?

Crossing more empty land, Baker spies Route 9 downhill to the south, and decides to end for tonight. I believe this is way down in Gangwon already, over 1/3rd the way back to Chilbo from Yeot even.


Toey?

What is now being called Whitehead Crossroads, with certain signs of past human habitation chronicled in some of the pictures below, including the first one with an old pot. Was the pot used by someone named Whitehead himself? Or just an old human with a white head, i.e., white hair. Perhaps the human *avatars* named him this. Perhaps he *made* these avatars? Again, hafta ask Hucka D. about all this the next time we chat.

Tin bucket in the middle of a small field just above the pot. Although I didn’t get a good shot of it, there’s also a small pile of rocks on the edge of this field that may mark the grave of a pet of some sort. Or maybe an *avatar*? (once more). We do know now from pictures of the Lisa The Vegetarian funeral that avatars practice burial rituals. Perhaps they learned this from their creator, and the fact that real humans bury their dead (?!?)

Another mysterious object, this time an old glass lamp top, mostly intact. I’m afraid to move it from its stream bed because of possible, attached curses.

Looking toward a row of larger rocks, the central one being called Gray Rock now, mainly because of its predominant color, and also the fact that gray is halfway between black and white, or male and female energies. Gray Rock is both male and female, at its whim.

Detail of the top of Gray Rock. Hucka D. is claiming that the square point of the rock represents a Second Life sim, or, more specifically, a combination of 2 Second Life sims called Aotearoa and Yeot, which are black and white themselves. He says more will be learned of this square of melded opposites soon enough.

One of the many interesting trees in the Whitehead Crossing area, a small hemlock in this case.

More interesting trees on the southern end of Whitehead Crossing, with easier access to the Green creek. Again, I’ll speak of these later, after conferring with Hucka D.


“I think…

… Karoz should return to The Moon quite soon, Hucka D.”

Hucka D.:

Yes.

bb:

I wonder if the “E” is still distinguishable in the Sea of Tranquility. The island shaped like an “E” that Karoz found during his last visit there, I mean. The time he may have found and even talked to *his mother*.

Hucka D.:

The Mother of Karoz is both on this Moon and the moon of Jeogeot as well. Alien. Shape shifter.

bb:

Are the gypsies that live on The Moon of Maebaleia the sisters of Sapphire, Hucka D.? Are they, perhaps, Lapis and Lazuli even?

Hucka D.:

They are the Wilsons. They travel in the Barracuda ship, which is the Arab, except kind of sort of backwards. Like your Toey now.

bb:

Right. But they came to visit Sapphire in Yeot.

Hucka D.:

They came to visit the fish. VILE.

bb:

VILE?

Hucka D.:

Yes. They talked to this fish. Like you talk to the gypsies through Karoz.

bb:

Hmmmm… what did VILE say to them… wait a minute, VILE, the fish in Floaty Pool now, is the same as the VILE fish that use to be in the sea surrounding Yd Island, right?

Hucka D.:

Yes. He was trapped in Yeot, or, more correctly, Floaty Pool. He became like a black or white double convex piece on a Go board, near the northeast corner, you see. The Queen did this. It was the only way to… (pause).

bb:

Yes, Hucka D.?

Hucka D.:

He was trapped; I’ll leave it at that [for now].

bb:

He became kind of like the atom or the indivisible thing.

Hucka D.:

Yes. He was VILE that was a tile. First Tile.

bb:

Dark Side of the Rainbow?

Hucka D.:

You better get some sleep. Thank you.

bb:

Thanks.


Blog Talk…

“Hucka D., I might already give up the idea of the Blue Feather Gallery. Maybe I should talk to the next potential exhibitor about options.

Hucka D.;

Blue Feather Gallery in Noru is low risk. Almost 1/2 the rent you pay in Yeot. Then you could rent elsewhere and not be strapped for money. Like Yeosol. You rent in that area — low price — and you live in Aotearoa and work in Noru. What do you have left to get out of Yeot? You’ve recreated exactly what was there before. You know of Sapphire’s house, apart from the parents [Nathaniel and Nataly Cornfield, elsewhere the Old House]. You know of the VILE fish. Have you finished talking to it? Or even begun [that process]?

bb:

No. Haven’t really had time. But I’ve been exploring the neighborhood.

Hucka D.:

In the past the same thing happened. Yeot struggled with Yeosol. Yeosol considered Yeot not a true naval sim — or water or shoreline sim I think they call it these days. There was a fight over whether the pool of Yeot was actually what you would call, or what others might call, an official quote unquote Linden pool. We have anticipated you coming to this juncture.*

bb:

If the fish survived in the pool for a certain length of time, then it would be considered authentic.

Hucka D.:

Right. That’s precisely what happened. It had to be a certain size fish. (pause)

bb:

So that’s how VILE got into the pond. It was a legitimacy issue.

Hucka D.:

VILEness *chose* to be in that pool. He was brought in from Yd Island by the Wilsons and The Barracuda, which is The Arab inversed. Brought through the hole. Let loose in the seas surrounding Mos Ainsley, eventually to be brought to, well, perhaps Yeosol first. Then Yeot.

Someone had to sit in that shack on the shore and monitor his health issues.

bb:

Did he even make it?

Hucka D.:

Yes and no.

bb:

I should free him (!)

Hucka D.:

Yes.

bb:

It was a black/white, on/off situation.

Hucka D.:

The Gray Rock resolves. The Gray Rock heals. The Gray Rock is/ is not VILE.

bb:

That Gray Rock [in rl Frank Park] is powerful (!)

Hucka D.:

Yes. You are not the first to sit upon it and consider the Universe. There were notches in that tree.

bb:

Michael?

Hucka D.:

Yes. He knows those woods.

I got the impression when sitting on the rock and looking around, that the square tip of the rock represents a sim, perhaps Yeot but also perhaps Yeot and Aotearoa together. Like a map of the sim, but one that can be used to transport an avatar from sl to rl [again]. An avatar like Baker Bloch.

Hucka D.:

It is a 256 x 256 pixel square[, then]?

bb:

I’m not sure.

Hucka D.:

You received the impression of 3 habits draining you of energy on that rock. It spoke the truth; that’s what it does. You only have SL now because of your limited energy. But you have excelled here in your own way. Michael has his own problems.

bb:

So I’ve seen. The shouting and all. Another option is just to stay in Noru and rent the smaller of the 2 parcels in Aotearoa. At any rate, I think my time in Pudding Hill has ended, unless I decide to actually buy the central parcel there.

Hucka D.:

An option.

bb:

Noru is Norumbega in rl, or akin to it. The Blue Feather Gallery in Norumbega, otherwise Maine, use to exist in Gray, Maine when it existed at all. A virtual Blue Feather Gallery presently exists based in Bangor, Northern Ireland. Bangor, Maine is reputedly the actual site of Norumbega, the central city. This knot of synchronicities — maybe I should stay in Noru.

Hucka D.:

If you do, other options will open up. You could rent from Zedd instead of Sparklecat eventually, perhaps.

bb:

I can’t run away. I have to free the VILE fish [and give up the Yeot property].

Hucka D.:

You could still rent in Aotearoa, with the possibility of renting more later on. That seems to be the path. Beautiful spot Yeot is, though.

bb:

Just like that.

Hucka D.:

Just like that. Rent in Yeosol, though. You’ll see the difference; feel it. Yeot and Yeosol didn’t really get along in olden days. And explore the other YEO sims. You are better off in Noru. That will save you, right there, 40 dollars until the end of June. And you won’t have any chance of insulting your current exibitors. You already have options, even without the Tower of TILE, even without the Big E and the Small Gothic House, and the Hard To Get To Gallery.

bb:

I’ll miss all that.

Hucka D.:

You have exploring to do. You had to recreate the past situation in Yeot and then get out — if you could. Just like VILE wished to get out of the pool there. He talked while he was slowly dying. He talked of the Universe. He too had his problems[, see].

bb:

Maybe Sapphire has some opinions on this as well (?).

Hucka D.:

Maybe. I’m not sure she’d like you leaving Yeot.

bb:

“Sapphire, I’m thinking about freeing VILE again. Allowing him to escape Floaty Pool.”

[no answer]

Hucka D.:

Told you.

bb:

Maybe you’re — we’re wrong, then.

Hucka D.:

Doubtful. You just had to go there and find all this out. That was good and correct. You recorded and are still recording your adventures in this blog.

bb:

What is the future of the 10×10 in SL, Hucka D.?

Hucka D.:

You await the 3d web. What will *that* do to this blog??

bb:

I’m going to go back to Sunklands.

Hucka D.:

Good idea. Re-create Pietmond. Pass through the Gray Rock again. Noru. Wait and see.

bb:

Thank you.

*****

bb:

Hucka D., I forgot to ask about the Queen’s role in this. She appears to especially act as patron for The Hard To Get To Gallery.

Hucka D.:

Perhaps the Queen is the one who brought VILE to this pool and interpreted his dying words in the shape of crop circles.

bb:

Is The Hard To Get To Gallery itself worth keeping the Yeot property?

Hucka D.:

No. You can place that in Aotearoa [for instance].

bb:

It won’t be the same.

Hucka D.:

It will be different, yes.

bb:

Why won’t Sapphire speak to us tonight?

Hucka D.:

As I said, she is as uncertain of this move as you. She is your doubt, centered in protecting and legitimizing Yeot itself and the pool. It is [potentially] TILE, the atom, the smallest and the indivisible. But only if VILE changes to TILE, or allows a manifestation point that legitimizes the pool. All eyes of Jeogeot then pointed in the direction of this tiny pool in the north central part of the continent. VILE was a star.

bb:

The pool was too small[, though].

Hucka D.:

Maybe.

bb:

I’m heading inworld. Thanks again.

Hucka D.:

You’re welcome.

*****

* I think this was somewhat a money issue, sort of like TD Rentals can charge a tiny bit more for this property if it is considered a shoreline sim.


New ESG structure in Yeot… Staying?

Well, it certainly hits you when you walk out of the House of Truth (!). Of course I had to delete the larger of the 2 Victorian houses on the property to set this monstrosity up. Thing is, it’s the exact same structure that use to sit in Aotearoa last fall — nothing edited. Seemed to slot in — once again — perfectly in this space. Not sure how that happens so often. But, as the title of this post indicates, not sure if it will stay still.

View of it from the top floor of the Hard To Get To Gallery. Or sub-gallery… whatever (presently it’s being slowly filled up with 2010 Wiltshire County England related crop circles!).

Looking up toward the House of Truth walking back from the Hard To Get To Gallery.

Vegetation near the lake.

Quite dramatic perspectives walking up from the lake toward what use to be the Old Victorian House location.

Strange conjunctions that I like but probably no one else really does who reads this blog (save for the wife, perhaps): meeting of three paths that obviously are suppose to intersect here but don’t quite match up.

View from the south shack.

Will it stay? If so I’ll probably have to delete the cube form of the Edwardston Station Gallery now hovering at about 330 meters directly above the shack pictured above.


Around Yeot (North, 01)

Baker starts biking this night at the House of Truth, rounding the property to the west to come up on this nice view of the newly installed Edwardston Station Gallery, with a bit of a bluish tint here.

Interesting small but rather deep lake for its size in Maeshill northeast of Yeot, and a sim which owns a small bit of Floaty Pool (must get official name!) mainly split between Yeot and Saengseon to Maeshill’s immediate south.

Baker biking further east and looking back at the same pond from a higher elevation. Not much in the area, as you can see. As I’m checking today, I see that actually most of the land within Baker’s view here is up for sale.

Just behind where Baker is looking in that last picture appears this sign indicating an entrance into the sim of Mandu, east of currently rather empty Maeshill. Directions to a brownstone village is also indicated on the sign, as well as The Thirsty Kat, which turns out to be a bar in the village, really more of a square surrounded by brownstone apartments. Unusual thing about the sign: it advertises that Mandu was established in 2003, yet the Jeogeot continent didn’t even begin to form until 2005.

Baker bikes down a provided pathway toward the “village”. Unfortunately, part of this path is blocked by ban lines, so he decides to just fly the rest of the way…

… landing near its wall defined western edge. Lots of places for rent here.

An interior of one of the brownstones. The rent is cheap enough, but I have no idea why they have their windows so high up on the walls. That combined with the otherwise somewhat excusable box-like, barren nature of the 2 rooms makes it seem as much like a prison as an apartment. Nah, I suppose I won’t be renting here, especially since Yeot is so close anyway.


Around Yeot (North, 02)

While blocked, private land lies directly to the north of the brownstone village, to the northeast lies the edge of a public area called Beachfront Artists. The description of the land reads, “Beachfront Artists is a group of like-minded artists of all mediums – art, photo, sculpture. Our goal is to share our RL & SL art with the SL community and have fun doing it. Come enjoy all the artwork, then visit the beach and underwate” — hmmm, must have maxed out their space in the description. At any rate, it’s a quite nice retreat. Since it’s pretty close to my Yeot property I assume I’ll be visiting again very soon, and I’ll make a fuller report then.

One property up, then, from the Beachfront Artists area is this private (but unbanned) resort called White Sands VIP Private Beach @ Bliss Estates Resort. Sounds impressive, and it actually is in ways. Below Baker jogs along a central wood plank pathway running through a grove of interestingly positioned palm trees.

The white sand beaches themselves surround a small bay of water containing the islet with a working Majhong game table. Nice play of shadows.

But actually Baker prefers more, er, natural settings in SL, complete with some native trees sprouting from original Linden terrain. Like this spot just to the south and west of the Beachfront Artists property, complete with some roaming animals. I just wish LL would come out with a new line of Linden plants to complement the old ones.


The Debate Continues…

“Hucka D., I was just reading over our last chat… one night and everything has switched again (!).

Hucka D.:

Yes. You should stay in Yeot. (pause)

bb:

VILE *liked* it in that pool.

Hucka D.:

Yes. He survived. He thrived. He was able to travel through dimensions, then. He was fulfilled.

bb:

People who came to watch, from perhaps all over the metaverse then, thought he wouldn’t make it. It was *his* choice.

Hucka D.:

As I’ve indicated [already].

bb:

Is there a Book of VILE?

Hucka D.:

*Yes.*

bb:

The fish speaks.

Hucka D.:

He spoke of POLK [among other things].

bb:

Brainard, then. Ray… sorry.*

Hucka D.:

He was what Ray should have become. He sustained the pool itself. He became the pool. Sunklands has no pools, unless you count the tiny one at the bottom of the Rabbit Hole of Blackmount — as you should.

bb:

I wonder if this is like Foxes Tarn…

Hucka D.:

Atom. Indivisible. Whole, not part. One.

bb:

I think I need to go back to Nascera and investigate what once were the Southern and Northern channels of the original 64 sims. Again, I mean.

Hucka D.:

The Queen placed VILE in the pool, yes. The King’s Queen. The one really good at croquet. Baker Blinker never has a chance.

bb:

The pool is the same as the egg she is holding in her statue form [in the Southern Channel].

Hucka D.:

Yes. Go back and investigate.

bb:

I already did a bit. But I’ll go back again.

Hucka D.:

I understand you drove past Eunhuang again. But you were going to talk about that anyway.

I didn’t go over to the house. And I went back to Muse Village and the art gallery there as well…

… but we get off subject.

Hucka D.:

Are we? I didn’t notice.

bb:

We were chatting about VILE and how he spoke or *rapped* about POLK.

Hucka D.:

We better wrap this up soon…

bb:

What did he say? Can you tell?

Hucka D.:

“Hello. I’m a talking fish!”

bb:

Funny.

Hucka D.:

“Hello. We have a meaning for you today and tonight. Why did everyone come look, baker b.?”

bb:

I wish you wouldn’t use that cartoony voice, Hucka D. It’s creepy!

Hucka D. (still using voice):

“Because I wanted them to. I am the atom. I am Adam. When you’re limited in scope you look inward. I saw Ray. As in a warped mirror. Looking back at me from the inside. Ray saw me the same way. We spoke through this conduit. We were both freaks… public spectacles. Eventually, gradually, we sort of became one. I became the tree that Ray couldn’t. We were both trapped. He was a powerful ego. Solar. I took some of that. But not too much. I instilled calmness in him. I am VILE. The Queen guided from the shore, from the tower. She drew pictures, like Ms. Fox.** Brainard was trapped in the warped side of Jeogeot. I surrounded. We became sea and island.”

Hucka D. (normal voice):

Think that’s it.

bb:

Thanks. Things to chew on!

Hucka D.:

Yes. Goodnight.