Baker Blinker Blog Book V: Jeogeot III 02b (May 2010 02 of 02)


North of Yeot, 01

Baker travels through what I’m calling the Eunhaeng wastelands up to this nicely landscaped parcel “somewhere north of Yeot”, as the title says. Not sure which sim this is.

Baker has done quite a bit of exploring around the long bay northeast of Yeot, finding this rather interesting forest of eucalyptus trees in… well, dang, Karoz can’t find the location of this spot either. The small forest may have been deleted in the meantime. It was somewhere on the western slopes of the bay.

Interesting ripples in the landscape of north Jeogeot mountains — somewhere n. of Yeot, once more.

An isolated well on a hillock in the area.

I *do* remember where this was taken: in the approx. 500 meter long channel separating the two northernmost islands of Jeogeot, containing the oldest sims of the continent, in fact. I found it to be a beautiful place, and plan to go back, maybe even rent in the area.

Super explorer ujiyasu created a blog entry about these islands here, currently the last post chronicling her vast, sweeping tour across the continent this year, moving in a general west to east direction. In the post she mentions a huge town that use to exist on the islands. Apparently, ujiyasu frequently boated in this area when she first came to Second Life in 2007.

A considerable portion of the islands are at least thinly forested, like this landscape in Yeppeun on the larger and more northern of the two. The twisted blue object in the center of the picture below is some kind of water vortex, according to its description.

The northern island also contains a number of streams that begin more in the center of the island and make their way to the surrounding ocean. This particular one is a simple megaprim textured with animated water, found in Malra.

A more interesting one, with a number of waterfalls, is found just right over the line from Malra in Solha to the east (not pictured). The one below is also from Solha, although as Karoz is checking today, doesn’t quite reach the ocean but deadends at a waterfall only meters away.

On his way back home from the upper tip of Jeogeot, Baker finds this nice, scenic beach in Sonagi, and decides to relax a bit. Interesting palm shadows.


North of Yeot Chatting…

“North of Yeot seems quite pretty, Hucka D. More pleasing for some reason than the Wild Wild West of Sunklands. Er…”

Hucka D.:

It is older. VILE was a star in those days. He got loose then like he did tonight.

bb:

I touched *her* and activated her roaming abilities. She moved really quick all the way up the hill to the House of Truth. Then I tried it again and she shot off, straight up a mountain, in the other direction (!)

Hucka D.:

We will take this development nice and slow. Savoring.

bb:

So it looks like I’m staying in Yeot. Maybe for a number of months. How long, Hucka D.?

Hucka D.:

5 months. Then you will go to the Corsica continent.

bb:

Humph. Well, you never know. It was only 1 year ago that I moved to Jeogeot. Before I had never even hardly been to the place.

Hucka D.:

Jeogeot is home now. Not Chilbo, not Sunklands. The continent itself.

bb:

But maybe Sunklands more than anywhere still.

Hucka D.:

Maybe. Opportunities will arise.

bb:

More to the reader or readers here, Hucka D.: a return to Aotearoa is not an option now. My old land that was up for rent right when I moved to Yeot is now taken. So no going back there for a while.

Hucka D.:

But as I said, Yeot is Aotearoa anyway. It all goes in a Big Circle.

bb:

I’m heading to the Gray Rock area [in rl] again tomorrow, Hucka D. Sit on the “Rock of Truth”.

Hucka D.:

Take your toys and chalk. And complete your related blog posts sometime.

bb:

Right. I will. (pause) I’m creating a “Baker Bloch in England” series for the Tower of TILE, Hucka D. But I know you know about that.

Hucka D.:

I am a star as well (smiles).

bb:

It’s a lot of fun. First animated collages [as well]. How’s the King doing?

Hucka D.:

He’s in the basement still. Subterranean. The Queen interprets. She draws pictures.

bb:

The crop circles, you mean.

Hucka D.:

Yes.

bb:

Do Baker Blinker and The Queen still play croquet?

Hucka D.:

Yes?

bb:

OK, are you still a bee in England, Hucka D.? Are you Hucka Doobie The Bee again?

Hucka D.:

Yes. I am like your bees now [again]. I am the air force to VILE’s navy.

bb:

At what point did VILE become TILE?

Hucka D.:

Very good question to ask tonight [but he doesn’t answer it].

bb:

Well?

Hucka D.:

[no answer]

bb:

Looks like that may be it.


3rd formation of the 2010 crop circle season (in England):

Article here.

http://www.cropcircleconnector.com/2010/Yarnbury/Yarnbury2010a.html

Strange things now: the last picture in the “Baker Bloch in England” exhibit I just set up today shows a red crystal skull — apparently representing The King — through a keyhole. Hucka D. and I were *just* chatting about that (post below). To remind: The King went into his subterranean chamber we peek through the keyhole at here to *plan out designs for the 2010 crop circle season.*

*And* the very *first* picture of the exhibit depicts Baker Bloch at a bridge over the River *Key*, also located in Wiltshire County like the majority of UK crop circles. And, yes, like the brand new one here at Yarnbury.

My own personal interpretation? I think The King is really making his presence known in the 2010 English crop circles with this one! What do *you* think?

*****

Additional note:

The general consensus so far is that this particular crop circle, the 3rd of the season, is a hoax, i.e., made by man.

Additional additional note:

The keyhole crop circle is accompanied by this simple circle with a dot in the middle, which looks to be a bit smaller in size than the the circle making up the top of the keyhole in the same field.

Another resonance, then, with the last picture of the “Baker Bloch in England” series: the keyhole picture is actually an animation, based on the 2 pictures in this post from April 1 again. And the second part of the animation is a *circle* (Earth) that is a little smaller in size than the circle making up the keyhole in the first part of the animation.

So more thoughts: even if this *is* a hoax, and all indications point to that ultimate judgment, perhaps there is still meaning here. And another weird thought: could the legitimate crop circle makers, um, *hoax* a hoaxed crop circle? Probably not, but the idea flitted through my mind just then.

*****

http://www.godlikeproductions.com/forum1/message1070130/pg1


Trees at Whitehead Crossing

Tree with a “tongue” sticking out? Let’s hope!

Quite spectacular “Tuning Fork” tree. Two arms are exactly the same size and extend upward as far as the eye can see, up until the leaves block further vision.

More twins of sorts, dying or dead hemlocks this time.

Mysterious, small rock temple on a Green creek beach near the two trees pictured just above. Very similar, in fact, to those found at Moss Most about a year and a half ago by Gene Fade and Grassy Noll. Created by the same type of people or avatars? Have to ask Hucka D. about that as well.


“Hold On Hucka D…”

“… thank you.”

Hucka D. (guessing baker b.’s train of thought):

Yes, Calypso is a combination of the 2 northern islands of Jeogeot. Go back. Rent if you wish. Options.

bb:

The keyhole crop circle timing was really odd, Hucka D.

Hucka D.:

The King is making his presence known! What is he saying, though?

bb:

Something about hoaxing and hoaxers I believe.

Hucka D.:

Good you keep going to Whitehead Crossing. You have questions about Greenhead versus Red Head?

bb:

Yes. You are claiming you come from Greenhead, near Whitehead Crossing — a part of its metropolitan area, you could say.

Hucka D.:

Yes.

bb:

But the actual head of Green, the creek, is a bit to the south and east. The Greenhead you’re talking about is on a tributary of this other, official Green.

Hucka D.:

There was confusion but still that’s the name of the place, obviously. I should know, being from there and all.

bb:

Right. Greenhead and Whitehead Crossing were on friendly terms in those days (?)

Hucka D.:

Very friendly. Whitehead Crossing was *the* place to go shopping. Huge mall in that westernmost clearing. People from the actual Head of Green came from the other direction. But we called that Red Head. Maybe a colorblindness of the mind. Dunno.

bb:

Right, I thought about that in the woods today, at the actual Whitehead Crossing. That Green and Red names got mixed up somehow.

Hucka D.:

I was there!

bb:

White is made up of green, red, *and* blue, Hucka D. What would Blue represent here?

Hucka D.:

The skies. Blue skies. Blue Skies Mr.

bb:

In that picture (above), Blue Skies Mr. has a white head. Like an old father. Like God The Father. Zeus as well, I suppose.

Hucka D.:

He looked down and over us.

bb:

Is it Bob?

Hucka D.:

Sorta.

bb:

Hold on… (pause)

*****

bb:

Thank you again.

Hucka D.:

Thank you.

bb:

The geography/topography of Whitehead Crossing is really fascinating, Hucka D. A good number of separated sections. I want to make a map.

Hucka D.:

You should (!) Then scan it and put it here.

bb:

Did you think it ironic that you come from Greenhead, and then your bitter rival becomes Grassy Noll later on, who has a green head and is called a [Mmmmmmm] Greenie?

Hucka D.:

Yes!

bb:

This obviously has something to do with Washington County, Florida and the presence of Whitehead Crossing there, along with a Greenhead and a Red Head and also an Orange Hill [Corners].*

Hucka D.:

Poplar Head.

bb:

Oh yes. And Poplar Head. But in the middle of all this is Norum, which is one of only 2 population places that begin with “Noru” in the US, Hucka D. It points to the Blue Feather Gallery in Noru currently.

Hucka D.:

You found Whitehead Crossing at the same time you begin to create the Blue Feather Gallery in Noru. Head of Green. Greenhead.

bb:

And the stream near the 2 giant dead trees seems to speak (!) Twice this has happened at least. I don’t think it’s just my current ear imbalance situation. The first time it happened my ear wasn’t stopped up.

Hucka D.:

No. That creek, that Green creek has something to say. It is both green and red at once there.

bb:

Sometime I need to write about Michael as well.

Hucka D.:

We better say goodnight.

bb:

Goodnight, Hucka D. And thanks once more.

Hucka D.:

Back at you. Good evening, then.

http://en.wikipedia.org/wiki/%27Pataphysics

*****

* The community in Washington County, Florida is actually called Whitehead Crossroads.


Yup yup yup…

http://digital-photography-school.com/getting-started-in-toy-photography


South of Yeot, 01

Some of the exploring featured in this particular post overlaps territory covered by Baker in this earlier post. Basically I just decided to send Ol’ Biking Baker south on Route 10 to take some photos this night. Route 10 intersects Route 9 in Yeot, very near the southern end of my rentals there.

Uh oh, one of those crazy Linden touring cars you see with some frequency on the Jeogeot highways these days. Baker braces for a possible head on collision, but the car, although still wobbly, remains in its lane. Half the time they’re driving off to one side of the road and not on it, though. A work in progress I suppose. Great idea!

Nice, smallish Linden owned park in Seopophang (I assume the locals shorten it to something like “Seo”). Nice place to kick back and watch the crazy ass Linden touring cars come by now and then, hehe.

Also in this bottomland, not far at all from the above pictured park, Baker is surprised to find a “Welcome to Chilbo!” banner way out in the northwest corner of Gangwon. True, Route 10 eventually passes through the heart of Chilbo, but from here it is several miles south still. Good for Chilbo!

Unnatural grass (non-Linden). Quite thick, but takes some time for the textures to rez in.

Baker decides to head west off the highway to make his way back to Yeot, traveling across some of that same high, flat plateau area he visited a couple of nights before. Very empty for the most part.

Isolated patch of plants Baker also spotted on his last trip to this area.


“I’m getting some more insights, Hucka D.

I think Gray Rock, especially that square tip or centered upon that tip…”

Hucka D.:

Yes.

bb:

Yes, I am correct about this theory?

Hucka D.:

Yes. It stabilizes the spin between Yeot and Aotearoa. It is the centerpoint of Jeogeot. But is it Noru?

bb:

I’m not sure. I’m not sure what that would mean.

Hucka D.:

It would mean you would stop spinning around a center and be in the center instead. Noru.

bb:

To give up the Edwardston Station Gallery?

Hucka D.:

Not really. Cycle pictures through the Blue Feather. Skip Greenup.

bb:

So I’d have 3 exhibits running at any one time.

Hucka D.:

Have you figured out Blue Skies Mr. and Whitehead are the same?

bb:

I’ve thought about it (!) And Whitehead created the human avatars, perhaps the first ones.

Hucka D.:

Yes. Gray Rock… stability. Do you want it?

bb:

I could rent everywhere else.

Hucka D.:

Focus on exploring: north, central, south. Jeogeot.

bb:

I wouldn’t be in Noru all that much.

Hucka D.:

Buy it.

bb:

I’ll think about it. I’ll coordinate my rent to give me that option, Hucka D.

Hucka D.:

Yes. There’s a reason Norumbega is near Gray Corners and Black Corners in Maine. And the Blue Feather Gallery was in Gray, Maine at one time. And the virtual Blue Feather is in Bangor, Northern Ireland [Bangor, Maine may be the actual, legendary Norumbega]. You see?

bb:

Maybe. Shift the emphasis to toy avatars and Whitehead Crossing.

Hucka D.:

If you don’t, Aotearoa and Yeot will forever spin around each other. Stability… center. Noru.

bb:

I have several weeks, perhaps even a month or more to decide this. Amazing that I’ve already been in Noru a month and a half, Hucka D.

Hucka D.:

You need to now speak about Whitehead.

bb:

Is he me as an older man roaming those woods?

Hucka D.:

In a way. (pause)

bb:

As I said, it’s a fascinating area, and I plan to create a map very soon.

Hucka D.:

Stabilize yourself in virtual reality. Stop spinning. Then you’ll see. Center yourself.

bb:

Talk to Loki and Natsha about this.

Hucka D.:

Right. Tell them what is happening.

*****

bb:

Hucka D., I don’t think buying just 4096 is worth getting a premium account. And it would be silly for me to buy land if I wasn’t going for the 8192 package.

Hucka D.;

Right. So *stop spinning*. Settle in Yeot[, then].

bb:

I should read my Lost article, Hucka D.

Hucka D.:

Thanks and goodnight!


North of Yeot, 02

Baker bikes past the the lower of the only 2 structures in Eunhaeng, a place visited this past winter and talked about in this post a bit, and also this post. He didn’t linger long…

… but decided to instead focus on the more mountainous areas above the flat, Eunhaeng wasteland, as he is prone to call it these days. While there he *somewhere* found this sideways arcade building, and wisely took a copy of it before leaving the scene. Despite their best efforts, none of the Baker family has been able to refind this location, although I, their user, could swear it was just north of the wasteland. I suppose there’s a good chance, then, that it has been deleted, since it was positioned atop 2 parcels, and obviously represented landscape “junk”.

Coming back into the wasteland area from the north, Baker poses with a friendly dog named Bumpz found in Solchan, just over the northern line of Eunhaeng on a plot called “Sally’s Originals.” a small shop selling original clothes, flexi skirts, gowns, dress, beachwear, and bikinis according to the land description.

Very nearby indeed is the abandoned treehouse of Eunhaeng, twinned in nature with the nearby farmhouse as explained before. The wooden tower structure to the right is instead in Solchan. The top platform of the tower, as Karoz is now reminded in flying up there himself, affords one a very nice view of the nearby treehouse as well as the Eunhaeng wasteland as a whole.

Running across the wasteland area north of Eunhaeng toward the lower section of the mountain range that runs almost to the northern tip of the continent from here, it seems.

By this time, Baker is making his first stab at refinding the sideways arcade building, which he remembers being somewhere just north of the Eunhaeng wastelands as stated previously. In his seach, he recrosses paths with this old, rusted truck and tip-down missle. Actually I believe there are 2 such upside down missles in the immediate vicinity.


North of Yeot, 03

Heading northeast again from my Yeot property. This snapshot comes from the southwest corner of Bun Shik just north of Yeot, as Baker rounds the top of Floaty Pool (*must* get better name for this pool I rent part of!). He’s heading toward the south end of the long bay northeast of Yeot again, as he did, for example, in this earlier post.

Baker looks back at Floaty Pool from basically the same spot as above.

I thought I’d throw in a snapshot of this nice little shop on the west side of Yeosol (which Hucka D. claims is some kind of ancient rival sim to Yeot, whatever that really means and fwiw). The island it is on, a bit under 6000 square meters, is called Luv’s Small Island, and the shop itself Luv’s Freebie Shop. Tastefully done; there’s also another small store on the property selling very reasonably priced, various kinds of goods.

Next door to Luv’s Small Island is the Bliss Estates Movie Theatre, also in Yeosol and offering an, ahem, interesting and large array of movies to say the least. More interesting to Baker (and checker Karoz) is the attached Keylime Room complete with glass floor aquarium that allows one to look down to the bottom of the bay and a colorful assortment of sea life. There are also a number of stilt house rentals available on the same Yeosol property, as well as a small bar called Cuban Mojitos and a deck with a performance area. Have to come back sometime when a concert is being held.

Oh, and as Karoz continues to check around the area, he sees that the White SandsVIP Private Beach already explored by Baker Bloch a bit, as described here, is also part of Bliss Estates, although it is located in the Gongduk sim to the north of Yeosol.

Moving now to a place considerably north of even Gongduk, we come to a rather amazing find called Stone Point Park. This is a place I have a feeling I’ll be coming back to a number of times, through Baker and Karoz I mean. The park occupies the majority of the Dotbyeut sim, with a large offering of recreational opportunities. The headquarters of the park is here.

http://slurl.com/secondlife/Dotbyeul/140/126/60

I’ll get back to this picture soon. 🙂

There was simply too much going on there for Baker to take in that day, so he had to settle for flying around the park a bit. Below he sits at a table inside an English-style garden called “Downy’s Down”. Splendid location.

And low and behold, Baker finds yet another fairly large park right next to Stone Point Park called Noonkkot Park, about 1/2 the size of its larger, western neighbor. The About Land description reads, “A pleasant place for furry critters and friends to frolic.”

It’s a much sparser environment, which is a nice contrast actually. The centerpiece of the park appears to be a queerly shaped lake with a number of peculiar objects situated in its shallow waters, like, for instance, 2 movie theater seats.

From another night, this was the northernmost point along the east side of the bay that Baker reached. This is about 2/3rds the way up the same bay which begins in Yeosol and extends upwards all the way to Stone Point Park about a mile north of Yeosol. Little did Baker know this night that beyond this point and extending north, this side of the bay turns into a kind of huge nature reserve, in effect. Very interesting. I will return!


T-Bonz?

“I am Sapphire. I have been will be living in Yeot in the present. I was Turquoise and will be Lapis and Lazuli. I am Sapphire.”

bb:

Nice to have you back, Sapphire. Where’ve you been?

Sapphire:

You are renting in Yeot. I am happy. I have been in disharmony. Imbalance.

bb:

Sapphire, can you describe your relationship with Jeogeot? I mean, I know you were born on Yd Island and spent some time there. You moved to Jeogeot when you were 9 or 10, right?

Sapphire:

I was will be born on Yd Island, yes. (pause)

bb:

What is your relationship with the Wilsons or Gypsies of The Moon, Sapphire?

Hucka D.:

Key question, isn’t it baker b.? Good evening.

bb:

Hi Hucka D. Sapphire gone?

Hucka D.:

Yes. I can answer some of your questions. A couple. Maybe 2 or 5.

bb:

I was asking her about her relationship with Jeogeot, Hucka D., if you didn’t hear.

Hucka D.:

Oh she’s happy as a peach. You’re *back* in Yeot.

bb:

I was about to give up on finding natural beauty spots around Yeot, Hucka D. Or any north of Yeot, when I found Stone Point Park. Great place!

Hucka D.:

You will return. You’re back already.

bb:

So… back to Sapphire.

Hucka D.:

Well, you know she lived in the House of Truth in Yeot, and then she tore down her parent’s house, empty anyway, and built the Edwardston Station Gallery.

bb:

But I built that. Just a couple of days ago.

Hucka D.:

No… Sapphire built it.

bb:

Anyway, this whole story of the Arab or Barracuda being in Yeot hasn’t been cleared up, Hucka D.

Hucka D.:

And the VILEness Fish. What up with that?

bb:

I don’t know, Hucka D. I was hoping you — or Sapphire — could tell me.

Hucka D.:

This is where TILE begins. (pause) Maybe. Potentially.

bb:

What is TILE, really?

Hucka D.:

Putting one thing on top of another, dissimilar thing. Like you’ve done all your life.

bb:

I think I’m going to move some toys into Whitehead Crossing, Hucka D.

Hucka D.:

Right, that’s the way to go in a talking direction. I will help (!).

bb:

It begins to be centered around Whitehead Crossing, Hucka D. Not Second Life, not Yeot.

Hucka D.:

It is centered around both, but both at once. Two places in one. Yeot and Aotearoa.

bb:

Gray rock then. That square point. Stone Point, in fact.

Hucka D.:

Yes.

bb:

Stone Mountain.

Hucka D.:

Good.

bb:

Should we look for toys tonight, Hucka D.?

Hucka D.:

Why not?

bb:

I have Mossman and T-Bonz. Is T-Bonz the original Whitehead toy, or human avatar toy?

Hucka D.:

*Yes.* A Ken looking for his Barbie. Immature. Worst of humans. But also likeable, if not [actually] lovable. Commands the Mmmmmm’s. Mossman doesn’t approve.

bb:

That another thing I was thinking about. I believe the Mossmen may come from the Head of Green area next to Whitehead Crossing. Not Greenhead, where Hucka D. — you (laughs) — claims to be from but the true Greenhead or, sorry, Head of Green, what you call Red Head in your mythology. Sorry again: completely factual world.

Hucka D.:

That is T-Bonz’s home.

bb:

Whitehead Crossing.

Hucka D.:

Yes. And you’re right, Mossman comes from Head of Green. Another “greenhead” he is, after all. Like Grassy Noll as well.

bb:

What of BossMoss, Hucka D.?

Hucka D.:

More successful cousin of Mossman. Rich, not poor. Instead, Mossman, your Gene Fade, was banished to the likes of Gray Rock.

bb:

I found a sideways Arcadia Asylum arcade structure in Second Life, Hucka D. Somewhere north of Yeot, but I can’t find it now again. Luckily I copied the structure. Could it have been deleted only hours after I found it last night?

Hucka D.:

You found it in the first place and then copied it and that’s what is important. Module… new one.

bb:

I might discontinue the Blue Feather Gallery and just open the Edwardston Station Gallery, Hucka D.

Hucka D.:

Not a real option. (pause)

bb:

I’ve gone from a personal to a general space [you mean].

Hucka D.:

No going back now. You’re out of the box.

bb:

I guess I should keep hopping around galleries, then. Mainland style.

Hucka D.:

Keep looking. Good night!

bb:

Thanks.


Where is the 4th?

Right here!

http://www.cropcircleconnector.com/2010/wilton/wilton2010a.html


“My decisions aren’t through yet…”

bb:

My decisions aren’t through yet, Hucka D.

Hucka D.:

I sent you the Rabbit Hole messages tonight. Did you get them?

bb:

No, the owner of the Rabbit Hole, the Blackmount half anyway, sent responses to some of my old posts on the subject, Hucka D. Is that what you’re talking about?

Hucka D.:

You must go back. (pause)

bb:

To Sunklands you mean. Re-create Pietmond.

Hucka D.:

Yes. (pause) While you have a chance.

bb:

Hucka D., I just got set up in Yeot and all. Great place! I’m not sure I want to move. My first instinct says — no, don’t.

Hucka D.:

You have to return. You have more to learn about Sunklands.

bb:

Maybe the responses are a signal that the mysteries are being wrapped up in Sunklands, much like the Maebaleia half of the hole is wrapped [sealed] in plastic… has been. That chapter of my SL existence may be other [sic?].

Hucka D.:

You know in your heart it isn’t. Sunklands is closer to Chilbo. You’d have more connections. The rabbits hark.

bb:

But if I leave Yeot, then *Yeot* may never be available again. There’s this really peculiar tug of war going on between Yeot and Aotearoa.

Hucka D.:

Not too peculiar. Since they are *the same*.

bb:

As you’ve mentioned. Like black and white rocks on a balance, you’ve compared it to. LOST is over now, Hucka D.

Hucka D.:

You must stop spinning. It’s over.

bb:

I get the (further) impression that Aotearoa is the black rock, Hucka D. Black Rock. (pause) It’s all very metaphysical.

Hucka D.:

I’ve left you more clues. Log in first.

bb:

Alright.

*****

bb:

I didn’t see any stand-outish type messages, Hucka D. But I think it’s been reinforced that I should stay in Yeot.

Hucka D.:

*Until* you really decide, you should stay in Noru. Give Natsha and Loki their extra month there.

bb:

That could be.

Hucka D.:

Do it for the blog if nothing else. Or do it for me (smiles).

bb:

Alright, Hucka D. the Bee. (smiles back).

Hucka D.:

Good. You’ll stay in Noru a couple more weeks. Wait for this all to resolve — see what happens.

bb:

Suppose so.

Hucka D.:

Do you want to speak to Sapphire a bit?

bb:

Sure, why not.

Hucka D.:

Sapphire, come on in.

Sapphire:

I hear… dang it… I’ve heard through the grapevine. Hard to even say…

bb:

You mad at me, Sapphire?

Sapphire:

*Yes*. You are leaving Yeot??

bb:

Well, no I don’t think so.

Sapphire:

Aotearoa is a *shadow*. Of *course* it’s going to react to Yeot, like a shadow would. You must stay on the east, unfallen side of the continent, after all.

bb:

Admittedly, Sapphire, I can’t decide which one is a shadow and which one is real (between Yeot and Aotearoa).

Sapphire:

Well of course Yeot’s the real one. It has water — stability point. It has the fish now — thanks! (dripping with sarcasm). It is the atom…

bb (interrupting):

What of Pietmond, Sapphire? The ancient community? I must find out about that.

Sapphire:

You can explore all about that in *Yeot*. You don’t have to *live* in Sunklands… pheh.

bb:

I’m surprised at this reaction, Sapphire.

Sapphire:

Drastic times…

bb:

Right. What does Hucka D. think about all this? Actually, in re-reading the first part of this post, it appears Hucka D. is really wanting me to go back to Aotearoa, Sapphire.

[Sapphire doesn’t answer.]

bb:

Hucka D.? Sapphire seems to have left the scene.

Hucka D.:

I wasn’t expecting that either. Sorry about that.

bb:

So who’s right?

Hucka D.:

Admittedly I don’t know now.

bb:

You don’t know, eh. You *always* know, Hucka D.

Hucka D.:

Not in this case. Probably Sapphire is right. She is very wise. And old. Old and wise.

bb:

If I stay in Yeot, I may never return to Sunklands, Hucka D.

Hucka D.:

Oh, you’ll return. That’s the problem[, see].

bb:

Let’s switch subjects a bit. Carrcass-? I’ve decided to call it, which may or may not be the same as Carrcass-4. But I know some of what will happen. It will be bigger than Carrcasses 2 and 3, obviously (18 tiles apiece), and maybe Carrcasses 0 and 1 (37 tiles apiece). “Hucka D.?” Anyway, if you’re still there, I’m getting ideas. It may take a year or so on this one.

Hucka D. (basically ignoring bb’s talk of a future carrcass):

Gray Rock. Maybe that’s the answer. You must return to Gray Rock asap.

bb:

Gray Rock at Whitehead Crossing.

Hucka D.:

Yes. We’ll meet there.

bb:

Meet?

Hucka D.:

Yes. Thank you.

bb:

Thanks.


Wastelands Vehicle?

This is the “vehicle” I describe in this post a bit, found in or near the wastelands surrounding Eunhaeng, somewhere to the north of that sim. I’ve tried and tried but can’t refind this structure, which as I remember appeared sideways between two parcels, as one, linked object. It’s an Arcadia Asylum creation once more, an arcade she primmed together to house her various arcade related games.

Luckily I was able to copy the object upon the original discovery. I rezzed it, in its original position, on the smaller of my 2 Yeot lots, directly atop the small pond there. I deleted a small cabin that formerly sat in this spot to make room for it.

Interior shots. It’s basically 2 “rooms” — originally the 2 floors of the arcade — connected by a doorway which I myself created by deleting the central prim of the now sideways structure.

Is this a kind of cockpit?

Why am I referring to this structure as a vehicle? Just a hunch. Maybe because that same “old chair” use to sit sideways in Esbum’s missing piece, an object she also referred to, at times, as a vehicle of some sort, able to travel dimensions, she claimed. Not sure if that’s true or not, but I think she wished it were true, and maybe that’s all that counts. Poor Esbum — hope she’s alright in whatever dimension she now inhabits.

I’ll probably have more to say about this new structure in Yeot soon. I feel like it’s a “gift” from Yeot, maybe another indication I’m in the right place at the moment.


Southeast of Yeot (Meddletown??)

In just teleporting randomly around the general area of Yeot the other night, quickly came across this interesting beach area on the west side of Jeogeot. I believe this was, in fact, my first random teleportation of the night, just using terrain view to spot interesting depressions, cliffs, and so on.

Interesting underwater pod, giving a limited view of the surrounding ocean and some sea life within. In checking behind Baker today, Karoz believes it to be a representation of a black pearl, although the actual description of the object is blank. Pretty nice; a bit different, at least for me.

It took me a minute or 2, but it finally sunk in that this is a Pink Floyd themed parcel. In checking the About Land tab, found the property, called “Pink Floyd Echoes”, was additionally owned by a group called “Meddle”.* I immediately thought of Hucka D.’s mention of a mythical Meddletown on Yd Island. Could *this* instead be the ancient site of Meddletown? As I continued to walk and explore the area, this realization began to grow and be nurtured from other directions.

Below is a replication on the south side of the long island of a factory off the cover of their 1977 album, Animals, most famous for its flying pig.

When I first teleported in, the texture of this large poster hadn’t rezzed in yet, and I just thought: “Great: wallscreen clutter.” But it turned out to contain a montage of Pink Floyd related images, which made it suddenly A-OK.

The island is almost cut into 2 islands by a channel about 1/2way up its length, but not quite. Those plants are non-phantom for some reason, making further progress up the island more difficult than it should be.

Cool… as Karoz is walking the area now, he is able to take a free copy of the plant, called “Sara Nerd Tropical Tree/Plant 1,” a 3 prim affair.

Just to note, the water just in front of Baker Bloch in the below picture is Linden owned, and dotted with an interesting matrix of ferns (ferns?).

Beyond the upper end of the island is a centerpiece lighthouse, displaying on its side one of the numerous images from Pink Floyd’s movie The Wall found in various guises around the property. Near the top is a rotating, multicolored heartbeat line taken from the inner sleeve of the Dark Side of the Moon album, and the circular top of the light itself is an image from the Wish You Were Here album.

Dark Side of the Moon is debatably the most famous album in all of rock annals. In fact, another slightly less mentioned candidate for that distinguish title is Floyd’s The Wall, and the two albums are often grouped together in lists of all time top 5 or top 10 albums. Wish You Were Here, the album released after Dark Side of the Moon by the group, often makes top album lists as well. But, as I said, probably their best individual *track* is “Echoes” from the album before Dark Side of the Moon.

The property below “Pink Floyd’s Echoes” is called “Makebelieve”. I believe Hucka D. has connected the name Makemake with Meddletown in the past. Hafta check the details, though — one of those “adding to the stream” ideas building, possibly, to the full realization that, yes, this is the actual site of his Meddletown.

And to complete, there’s also an open front store near the lighthouse stocked with various Pink Floyd related paraphenalia such as furniture, t-shirts, jewelry, even Pink Floyd eye textures.

But I’ll be returning to this area again soon enough to recheck all this and fill in the picture more. In fact, I sent Baker Bloch back the next night…

*****

* “Echoes” was a side long track on the original Meddle vinyl album. It is often called Pink Floyd’s greatest, single track.


South of Yeot, 02

Also on the same night as finding the potential, lost site of Meddletown, Baker just teleports to an interesting looking depression using terrain view on his map, and finds he has landed underneath a large, rock cave also spotted off Route 10 a couple of nights before.

The cave turned out to be larger and more complicated than he had previously suspected. Lucky teleport once more!

Another one of those wells also found north of Yeot on another night. Baker now understands that the well is Linden made, and is used here to decorate abandoned land. It probably served the same function in the other place he saw one of these.

Nearby multicolored pool. Baker can’t tell if the pool is polluted or just naturally rainbow colored like this. Land it’s on is called “Pan’s Lab”; really, I only mention it because the pool is fairly close to Yeot, only a couple of sims south in Hwang.

In Myeon now, just over the northern border of Hwang, lies this interesting but fairly expensive rental with a roadway to the immediate west bordering more wasteland type area. That’s what is called an “Old Hand Cart” on the road in front of Baker, owned by the same avatar offering the rental to his right in the picture.


East of Yeot, 01

Hucka Doobie himself in Eunhaeng, in a skybox about 300 meter up, just north of the mysteriously paired treehouse and farmhouse mentioned a number of times already in this blog. The skies are more his home than the ground these days, what little he gets out and about in his SL avatar form any more.

Can you spot the silhouetted Baker Bloch and his trademark hat in the photo below? Time’s up!

On Route 9 heading east, and glancing back across a neighbor’s parcel toward the top of the gray Edwardston Station Gallery.

A short and scenic bit of peddling takes him to this change of road texture in Dacham from rock to pavement.

Derelict Dacham skyscrapers next to the road texture change. Seem empty and boarded up.

Baker attempts to use his intuition to re-find the Meddle owned property first discovered the night before, but leaves Route 9 heading for Jeogeot’s western coastline far north of where he needed to effect a direct beeline to the place. Instead he comes across a gallery called simply “Art in the Park”, which I don’t think he’s visited before, although I’ve attempted to send him now to all “official” galleries on the continent as a whole, which this one is. Very nice, although I don’t think a couple of the sculptures in the picture below have rezzed in yet.

Baker pauses to ask directions from 2 avatars who seem to be quite engaged in a conversation, but then realizes it’s only more sculptures. He decides to take a picture to remember the humorous mistake by. And as Karoz is rechecking today, he finds out that these are actually representations of 2 bugs, one proposing to the other. Baker totally missed that aspect during his brief visit with them. How unobservant! (typical, though)


East of Yeot, 02

The next day I sent a biking Baker in the general direction of Meddletown yet again, hoping to plumb more of its mysteries. Pretty trees on a hill to the south of the route, not far from Yeot. On private land, though.

And the Mandu located apartment complex I devoted most of this 5/18 post to is already gone, just like that. In fact, the whole sim is now up for sale for a measly 275,000 lindens, or a bit over a *1000* US dollars. It sounds like a lot to me too, but in checking it’s “only” 4.6 lindens per square meter, which is not really that unreasonable for some locations.

Really nice views from Route 9 in this area, like this sunset scene with Baker looking back toward Yeot.

A club called The Factory along the way. This is the same parcel in Dacham that has the empty, derelict skyscrapers also featured in this earlier post..

Baker was unable to discern exactly what kind of music is played here; the place seems largely vacant save for the dance floor itself. Maybe there’s more stuff, unseen, going on up in the sky somewhere.

A stream Baker crosses in Caeshu, a sim caddycorner to Dachum to its southwest. In-between the 2 sims, Route 9 passes through a small part of Doomaekkot (southwest corner) as well.

This is an interesting stream to me: the small 144 sq. meter parcel to the front of the biking Baker below describes a bit of its history, with the name of the parcel reading, “Come see what a creative Mole did with a found ‘stream’!^_^”, and the description stating, “This is the last survivor of a series of stream/channels that separated small parcels in most of Caeshu.”

Baker detaches his bike and sits on a provided bench underneath the bridge. A spider keeps him company…

… along with a catfish that looks suspiciously like a pint-size version of his Ol’ Granny back in Yeot.

As Karoz is checking behind Baker Bloch today once more, he finds a frog beside a mushroom underneath the bench as well, along with a nearby seagull perched on some rocks. Quite cool.

http://slurl.com/secondlife/Caeshu/173/63/38

Karoz is estimating the length of the stream at about 60 meters, with the source just beyond the catfish looking from Baker’s direction.


East of Yeot, 03 (Upper Meddletown?)

Shortly past the Caeshu stream mentioned in the previous post, Baker is lured off the road in Salgu by the entrace to a beautiful park-like area called Syke’s Woods, owned by the Heart Song group. Ooooh, Karoz is finding out now that one of the 3 members has a last name of Sapphire. Might they could they be related to you-know-who?

Owned by the same group is this largish, sphere enclosed area called the Living Light Temple, it appears, complete with a druid’s circle at its center The About Land tab states it is, “a place of meditation and contemplation for all spiritual paths, with serene streamed music.”

Now just to give you some relative perspective, the temple sits about 200 meters directly south of the Gallery in the Park sculpture garden mentioned in the “East of Yeot, 01” post from a couple of days ago. Hucka D. is now claiming this galley roughly marks the northern limit of the ancient site of Meddletown, which makes the temple Karoz is presently standing in the center of as well within its boundaries. Was some version of this temple standing before it on the same location? Was the present temple built directly atop the older version, perhaps even incorporating some of its designs and even material, like the Stonehenge type rocks?

Below is an aerial view of some of the scenery north of the temple. The Gallery at the Park region can just be seen over the towers of the castle to the left.

Details of an island in an aquamarine blue lagoon partially visible on the right hand side of the above photo.

Details of an island in an aquamarine blue lagoon partially visible on the right hand side of the above photo.

Still in Gimchi, home sim of everything pictured in this particular blog post so far, is this rather remarkable scene of a glowing red ferris wheel and lighthouse towering above a grove of palms, with sculpted rocks in the foreground. Baker is only a stone’s throw from the west coast of Jeogeot now…

… and here he’s on the coast itself, complete with rocks and crashing waves. In the meantime, Baker has entered Omurice directly south of Gimchi.

Before leaving the area for the night, Baker teleports back in the Gimchi to explore an interesting ravine stretching out in some length between the Living Light Temple and ferris wheel/lighthouse beach. He looks up from the bottom of the ravine toward two objects perched on its lip, that seem to complement one another. Karoz is unable to find these objects today, so I’ll have to leave more speculation about their meaning, along with the ravine as a whole, for another day when there’s more light available.


Meddletown, Etc.

“Hucka D.?”

Hucka D.:

Yeah?

bb:

Hi.

Hucka D.:

Hello.

bb:

Thanks for showing up today at my friend’s [Art Gallery].

Hucka D.:

She liked me. I could tell.

bb:

She’s taken, Hucka D.

Hucka D.;

Oh I am too. My heart will always belong to Hurla Dontbee [you know].

bb:

That’s sweet.

Hucka D.:

Sweet. She liked my map, I think.

bb:

That was sort of freaky, Hucka D.

Hucka D.;

I’m like that. A virtual Freakies Tree, hehe.

bb:

Right. So you want to talk about Meddletown tonight or something else?

Hucka D.:

First Polk. I’ll shout it — cover your ears. POLK.

bb:

That wasn’t too loud.

Hucka D.:

Only because you can’t hear! Get your ear fixed.

bb:

I will. So that map at the top of this post.* Do the two seemingly twinned galleries — namewise anyway — mark the basic northern and southern limits of ancient Meddletown, as I suspect?

Hucka D.:

Meddletown has been recreated in that area, yes. In part. Not as a whole, because that would be triple freaky. As it stands, it’s single freaky, like my little Polk County, Missouri trick with [Violet].

bb:

It’s not a whole Freakies tree, then, Hucka D.

Hucka D. (smiling):

No.

bb:

Can we put a map of Polk County, Missouri in the blog?

Hucka D.:

I don’t see why not. Fix it up and let it rip.

bb:

No one will really know what it means.

Hucka D.:

No. Gold is the most important town anyway. Next to Goodnight. In olden days it was called Tin Town. Next to it is Olive [in the neighboring county of Dallas]. This is a direct Mythos-US resonation, one of the most obvious… obviously. This is SELF. Yo-Self.

bb:

Wheeler?

Hucka D.:

Yes… Wheeler.

*****

“That’s a bit of a zinger, but let’s continue, Hucka D.”

Hucka D.:

Well… Meddletown. Uma G. Uma’s home. Get in contact with Shawn. Rabbit… Hare.

bb:

I don’t know… did Meddletown use to be the Darkest City?

Hucka D.:

Maybe.

bb:

I have plenty of time now to explore its ancient range, since I’m even more firmly centered in Yeot now. My Noru landlord is selling the land I rent there.

Hucka D.:

Fate. Had to happen. Happy times. Don’t forgot the old Skillet picture. Pictures.

bb:

How bout just a link [to them].

Hucka D.;

30 minutes in and we still haven’t scratched the surface on Meddletown. Ancient form and all. But another night it must be. Goodnight *baker b.*

bb:

Hehe, thanks, as usual. Where are you going from here?

Hucka D.:

Pollenating party over at Patty Pitt’s. Her mom’s out of town this week.

bb:

Alright, have fun.

*****

* My Yeot gallery is the furtherest red dot to the right on that map. At the top you have several galleries in Yeosol, also already mentioned in this blog.


What’s up w/ da letters?

This would be in Yeodeol, a part of the YEO/Jeogeot mystery pool of information.

But caddycorner to Yeodeol, to the northwest, is Yuja.

More letters, all pink this time, but more importantly, marking the center of the “Pink Floyd Echoes” property explored just the other night, and determined by me, w/ aid from Hucka D., to be part of or perhaps the core of ancient Meddletown, maybe the oldest remnant of this hypothetical, forgotten city of pre-Linden Jeogeot.

Oh, and the “F” letter, of the 26 in Yeodeol, is the only one that’s *pink*, hehe.

And as Baker Bloch is finding out even as I write this post, Art in the Park, in Hobak west of Yuja and north of Yeodeol, is about the same distance between the two groups of letters. On the below map, it is easily spotted by the maze of gray sidewalks in the lower part of the sim.

Baker looking up at the FLOYD letters in Yuji. That’s as high up as he can fly.

If followed to the ground, the center of the “O” of this FLOYD would be approximately where Baker is standing below, beside some steps leading to stepping stones textured with various Pink Floyd related pictures.

Baker at Art in the Park, owned by Has Lassard.

Interesting collage work from a featured artist here named Frank Conde. Web site here: http://www.deathisnormal.com


“We are closing in…

… to a specific location, Hucka D. It seems.”

Hucka D.:

The O marks the center. Uma G. Uma. ALL FLOYD.

bb:

The Cornfields are not from Yd Island… wait, they are but Meddletown is here on Jeogeot, not Yd Island. Not in Meddledown [Yd Island sim].

Hucka D.;

You’re missing a more refined connection.

bb:

Maybe the Tickles and Bites Gallery?

Hucka D.:

MakeMake.

bb:

OK, we’ll get back to that, perhaps. Sapphire and I talked about the “One Pink” collage a couple of months ago, Hucka D. Related post is here. Within it as well, she mentioned that she ruled the eastern half of Jeogeot from a place not far south of Yeot. Is this Meddletown, then?

Hucka D.:

Yes. The “Pink Floyd Echoes” property. The O marks the spot. Take a picture.

bb:

Hold on, then.

*****

bb:

Remarkable. Karoz has beamed in to the exact center of Yuja and found that it’s marked with the end stepping stone, the largest, in a chain extending from the stairs [pinpointed] by the center of the O of FLOYD, as described in the other post from tonight. This is getting quite weird, Hucka D.!

Hucka D.:

Yes. the Meddle group obviously knew of the center of the sim, and placed a marker there. Karoz landed right in the center of the marker through the default [central] teleport into the sim. No mistake there.

bb:

And then as I’m counting there’s 7 smaller stepping stones connecting this endpoint to the stairs. And then there’s no more stepping stones beyond the stairs. This is obviously the center (!).

Hucka D.:

This is where Uma G. Uma derived his strength. You must begin to think about rabbits again. Hares and Rabbits.

bb:

The centerpoint of the sim also touches the lower part of the F of FLOYD on the SL map, Hucka D. (pause) Hmmm… in Yeodeol, the center of the sim seems to be marked by the hole of the A.

*****

bb:

Jeez, another sim centerpoint marked (!).

*****

bb:

It’s a skydiving pod, Hucka D. Karoz just went up to 4000 meters and jumped, and passed right through the middle of the A!

*****

bb:

My thinking, Hucka D., is that this has to be related to the 26 sims [delineated] by the 2 northern-southern YEO sims, which has already been connected to the 26 tiles of SID’s 1st Oz. Each tile of that carrcass, that synchronicity, is a certain letter of the alphabet. Tile=letter, just like all the letters of the alphabet, 25+1, are on the map of Yeodeol. The centerpoint of Yuja is marked by a Wish You Were Here textured circular pad. People say Wish You Were Here, both the song and album, are a lot about Syd Barrett, and Syd’s image can be seen in that picture above, next to the pad.

Hucka D.:

You start at the very beginning, which is a very good place to start.

bb:

On more thing tonight, Hucka D. Hold on… well, I guess I should *ask* you. Will you go inworld and take some pictures of that A and also that skybox Karoz fell beside somewhere above it?

Hucka D.:

Don’t you want to use your magic feather [delete name] gave you?

bb:

No, you go ahead and do your thing. You’re the Air Force of the family.

Hucka D.:

Alright. *You* hold on, hehe.

*****

“Man, this one’s really funny, Hucka D. And you just picked a place to sit at random so you could get to the platform.”

“Now the thing is, baker b., you must create a similar workshop yourself. You must create a SID workshop [you see].”

“Yes. I think I do see. Thank you.”

“There’s a couple more you need to include [of me]. Hold on again once more, please.”

“You’re becoming One Pink!”


Noru Rental Property… Going Away…

Four 1024s, (left) three joined and one slightly to north. Then one separate 512 (right). The three joined 1024s are situated in the southwest corner of Noru.

5/30/10 UPDATE:

Ended up buying all the property in the picture above except for the 512 parcel to the right, which was retained by SparkleCat, a new neighbor in effect. I think I made the right choice in staying in Noru, but as I said in my “Home.” post above, the real clincher for becoming a premium member again and buying property was the availability of a most excellent spot in Rubi.


A Chance To Go Home…

A real chance, but it will cost some money initially. Will be mum on the details for now.


Home?

Hucka D.:

A new spirit tonight, baker b. Death in the Woods. It was red.

bb:

You know what’s going to happen.

Hucka D.:

Yes. No. Let’s take a look-see. VILE.

bb:

It was all circling back to this. b_hivia will return.

Hucka D.:

Can you put general back into personal once it’s out of the box? If not, then you need Noru [too].

bb:

Not sure if I need the Blue Feather Gallery. But I don’t think it will be set up in Yeot.

Hucka D.:

No. You’ve found Meddletown and that’s good enough [for Yeot]. You stop spinning now. Return to, well, SID. Find the *center*. Find home.

bb:

I can start up the Blue Feather Gallery later on, Hucka D. Maybe next fall. I gave it a shot [for now].

Hucka D.:

Home.

bb:

Thanks [for that]. You mentioned a guest spirit tonight.

Hucka D.:

Not Peter The Good, obviously. Not VILE. I don’t think. Getting light outside — must hurry.

bb:

You a vampire or something, Hucka D.?

Hucka D.:

In a way. Not Sapphire. OK, maybe Sapphire. Here’s Sapphire — give it a shot.

Sapphire:

Hi baker b.

bb:

Hi Sapphire. (pause) You don’t seem too mad.

Sapphire:

Jeogeot will be whole now. Goodbye.

bb:

See you, Sapphire.

Sapphire:

No. Goodbye to Jeogeot.

Hucka D.:

Looks like that’s it for Sapphire. She’s right, you know.

bb:

But that doesn’t mean I can’t keep exploring there.

Hucka D.:

Oh you’ll stay in Meddletown now. Rent, I mean. The Blue Feather is gone[ for now, though].

bb:

The focus comes back to TILE, as it should.

Hucka D.:

And SID. Centered.

bb:

Thank you.