Baker Blinker Blog Book V: Jeogeot III 06a (Sept 2010 01 of 02)


Enter

“Good morning, Hucka D.!”

Hucka D. (yawning):

I have to get up in 3 hours. What is it? (pause) Oh, it’s you. I forgot you were around. Baker b. is it?

bb:

Nice one. What do you think of the new carrcass?

Hucka D.:

Surprised you asked that. Well…

bb:

The middle is becoming many faceted.

Hucka D.:

Yes, that’s the part that really interests me. But the whole thing makes you think of your father and your lost childhood, I bet.

bb:

He was a funny man. Dead, you know.

Hucka D.:

He always was. Sooooo…. how’s your mother?

bb:

Baker Bloch’s mother or my mother?

Hucka D.:

Either one.

bb:

I’m gonna call the rl mother tomorrow at work. See if she wants me to come down Sat.

Hucka D.:

You should. And be a good son[ that way].

bb:

Either way I’m in Ashville Sat. night, and leaving Sunday to come back.

Hucka D.:

Visit the art district. Take some pictures[ for Christ’s sake].

bb:

Am I being plucked from Jeogoet?

Hucka D.:

Your blog — this blog — is your gift. (pause)

bb:

I’m very firmly rooted in Norum. Apart from Chilbo. Apart from Parktown for that matter. And Crow’s Foot and Hanja Infohub. And Sternberg and Meddletown and so on and so on. Nowtown.

Hucka D.:

What’s left? There’s no returning to Sunklands — you can see that. All you have left, really, is Norum. And through Norum the whole continent still.

bb:

Yes. The whole continent.

Hucka D.:

Your Wazob (snickers).

bb:

Maybe.

Hucka D.:

Hold on.

*****

Hucka D.:

There, that’s better isn’t it?

bb:

Yes. Hucka D.?

bb:

Hucka D.?

Hucka D.:

Yes?

bb:

This is really it isn’t it?

Hucka D.:

You have the continent still. And Norum. There will be another exhibit.

bb:

Thank you. Sapphire not around tonight?

Hucka D.:

Here…

Sapphire:

Hi baker b. Enjoying watching your work develop. What’s the name again?

bb:

Here it’s called Carrcass. Just Carrcass… formerly Carrcass-?

Sapphire:

Don’t you think this is the story of Baker Bloch? P in a pod[ after all].

bb:

Or his father. (smiles)

Sapphire:

And, let’s see. A shark. Col. Ceiling Fan wasn’t it?

bb:

He’s always been there.

Sapphire:

You see, you think you run very far away from Second Life but you’re not really far at all.

bb:

Peter still in charge of this one?

Sapphire:

Peter was in charge of Sunklands, which no longer exists, really. Oh the sinks are still there, but the Sunklands you know has disappeared. There’s always Big Sink. And there’s a possibility you may have one of the sinks in the future.

bb:

That might be kind of cool, Sapphire.

Sapphire:

You would be moving away from Norum[, though].

bb:

Not anytime soon[, then].

Sapphire:

1 year. Give Sunklands some time to recharge.

bb:

I wish I could run away to Azure Islands again, Sapphire.

Sapphire:

There’s always Otherland. The Others.


Roamings

Yeot.

Norum (cool, “illegal” skybox — won’t say exactly where). I really like Norum, and probably won’t move, despite strongly suggesting I will do so at times.

Big Sink. Looking west from near the center of Brouwer. Quite barren these days. Amazing how *all* the sinks have changed since I was there only 1/2 year ago, and not in a good way.


We’re in Coherent. Come visit myself!

“Even though he thinks it is the end, it’s just the middle of the next to end. Shhh, here he is.”

bb:

Hi guys. What’s up?

Sapphire:

We were talking about Norum, Hucka D. and I. And the future and the past.

bb:

The gallery will be rather static the next month at least.

Sapphire:

Jeogeot is The Carrcass.

bb:

How do I read between the lines[ of the Carrcass]?

Sapphire:

A center is created. Find the Lost Spring.

bb:

Thanks for that, Sapphire.


Oh no.

“Really he should be much more alarmed. His Second Lyfe is coming to an end as he knows it. He is Jake; he is Jack. He either goes one way or the other. He has very wisely chosen First Lyfe. His First Lyfe.”

“Where is he tonight?” replied Sapphire.

bb:

Hi. So I had to flip one way or the other?

Sapphire:

Yes. (pause) I chose wrongly. Or I have been here all along.

bb:

You are like Neytiri, or the Navi as a whole.

Sapphire:

So so. Sort of I mean.

bb:

Where’s Peter in all this new Carrcass activity?

Sapphire:

Peter was in charge of Sunklands. Sunklands is now — presently — a nonfactor. Norum is home now. And to a lesser extent Rubi.

bb:

Another carrcass might closely follow the present Carrcass, Sapphire. Something has to be examined — in the center.

Sapphire:

Yes. Are you ready?

bb:

Not sure.

Sapphire:

This is…

bb:

(pause) Is this… level 4?

Sapphire:

Yes (!) A polygon with 12 moving into 13 sides becomes the equivalent of a circle.

bb:

Norum again.

Sapphire:

Yes.

bb:

And Jeogeot as a whole.

Sapphire:

We are on the roof of Jeogeot. I thought I could get away from[ the] VILEness[ Fish] here.

bb:

Didn’t you?

Sapphire:

(pause) Yes.

bb:

(pause) Do you know of Meeting Rock?

Sapphire:

Somewhat. I know it is a different project.

bb:

Meeting place — so it says in my notes — of several different types of toy avatars, including Mossmen, Mmmmmmm’s, and Marbles. The 3 Ms. Mythos had no toy avatars.

Sapphire:

So I understand. They were created in Herman Park.

bb:

And something about SL avatars, like Hucka Doobie, being there as well.

Sapphire:

New Hope.

bb:

The writings of St. Nick of Barkley apparently illuminate the discussion of avatar ensoulment, Sapphire. This seems to have been made illegal in Wazob. Sharon, before the change to Chrysoberl and absorption into Wazob, thought otherwise. Glop People — Slippermen all — came to Sharon to practice this art. Were they diverted to Herman Park?

Sapphire:

I have much to learn in that area as well. Hucka Doobie was there, though.

bb:

The energy of Sharon seems to have passed into Sunklands to preserve.

Hucka D.:

Hi baker b. You’re asking again?

bb:

I suppose. Thanks for showing up.

Hucka D.:

That’s Peter’s project. (pause)

bb:

Did St. Nick write Notebook I?

Hucka D.:

Could have. Second part is about Sharon[, if so]. In his mind, his world, Sharon did not join the confederation of Wazobian countries. I can identify.

bb:

Instead contact was made with Peter (!)

Hucka D.:

Yes (pause) An opportunity to set up the Sunklands initiative. On Jeogeot. Traces still remain.

bb:

Slippermen all.

Hucka D.:

Yes.

*****

Hucka D.:

Tronesis could have been an endpoint.


Loose Thoughts

Been checking out the old continent again — fantastical new builds there by The Moles. Thinking about just chucking Jeogeot land and renting. Spot next to Isle of Baker available.

Might have to do something drastic to continue with Second Life.

Jeogeot = Carrcass-4

There’s an equation.

But I’m not sure if I can do it, and not until October. I’ve neglected Sansara since moving to Jeogeot in May, 2009. Perhaps I need some history. Some depth.

Updates: Okinu glyphs are no more. Neither are Hilo Peak and The Abomination, although I’ve known that for some time. Kahruvel Forest is still present but not to the extent as before. But I was quite amazed at the new Linden builds, especially in or near the water. New islands have sprung up (some just above Okinu!).

Seriously thinking, then, of just renting again. A 4096 would be probably quite sufficient for my needs. Abandon Noru land… rent. Keep a 512 there. Focus on Sansara and also Heterocera for a while.

Hucka D.:

Great the Lindens are improving Sansara in that way. Don’t you think? Maybe the Korean Channel is next.

Sapphire:

I strongly advise against leaving Jeogeot, baker Beach.

Hucka D.:

baker b.

bb:

If Jeogeot *is* the peak of SL, the eastern half anyway, what of Sunklands? Is the de-energizing of Sunklands a sign I should leave?

Hucka D.:

Ummmmm…

Sapphire:

No.

Hucka D.:

Maybe. (pause) Carrcass-5 is coming up. Sapphire may not be in charge of that one.

bb:

Save money for CDs. Move back.

Hucka D.:

Possibly.

Sapphire (reinforcing):

*No.*

Hucka D. (after a dramatic pause, and softly):

Per-haps.


Baker’s Beautiful West

1st a shot from Otherland, in particular Otherland Island #3, as I use to call it when I lived in the archipelago. Just hopping around looking at land for sale this night, and happened upon these dream walkers. Then just a minute later I came across another set of 5 avatars also moving in perfect synchronization, but flying this time instead of walking. Must be some kind of group thing. Never seen that particular phenomenon before.

A look across the just erected Victorian house on the lot toward Isle of Baker, now barren of objects save a small campfire spot. Compare to overhead shots here from 2 1/2 years ago (wow, such a long time ago now!).

Then it’s on to my new rental space in Baker sim. Yes, Baker. And ta boot, only a narrow, protected channel of water separates this 4096 parcel from what I early on in this blog called Isle of Baker, the very place that Baker Bloch was born in SL, for all intents and purposes. So obviously he’s getting a bit sentimental in moving back. Much has changed, but some probably for the best. Like the new islands that have risen from several inner seas of Sansara not too far east of the Baker sim. Baker plans to go visit them very soon — certainly an attraction to renting here. Doesn’t hurt that the rent is super affordable as well. 🙂

Mouselook view from a meditation spot directly in front of a eucalyptus tree I planted today.

Old rusty van beside the house. Also there’s a gazebo near the south end of the property, with a path connecting it to the house.

I’ve rented for 2 weeks. Questions will soon have to be answered: will I give up my land in Noru in favor of this spot? I can certainly erect the cube version of the Edwardston Station Gallery next and just go from there. Lots of prims to still play around with. Should be fun, whatever.


Around BBW…

Preview of things to come in Mare Secundus, spread over a number of sims in north central Sansara. More on that coming up!

Trekking a familiar underwater passage below Isle of Baker. This is the primary way Baker hiked out of the Sea of Solomon during his first days in SL, while still in the service of the rather sinister Ancient called simply Mr. Low. It’s lost some of its mystery, admittedly, but Baker felt it was good to retrace old steps anyway and reminisce. I’ve decided to give up my rental in the Baker sim, btw, since I now have the large tract in Otaki Gorge to deal with, along with Noru still in most ways.

One of the unique things about the old continent (ie, Sansara) is the presence of these absolutely huge mountains just jutting up from nowhere. Heterocera has some whoppers, but they’re all a part of one long ridge around the central atoll. On Sansara, the topography is much more unpredictable and varied, a condition of the newness of SL when they were formed. All newer continents past Sansara have a much more regulated geography, for better or worse.

More new marine scenes in Mare Secundus. There’s also another, whole new Sansara sea to deal with as well more in the center of the continent: the Sea of Fables, which includes what use to be called Graduation Island(s). A Greek theme seems predominant in that sea at least.

Interesting structure on a western inlet of the Solomon Sea my Baker rental borders on its eastern side. Owned by Champie Jack, but built by famed explorer/architect/horticulturalist Salazar Jack, who might well be a relative of some sort — don’t you think? Whimsically called “Champie’s House of Fun”.

Baker sits within, wondering about what conversations might have taken place in such a setting.

Interesting, small pond in a rather empty valley just beyond Champie’s House of Fun. According to the land title, Baker stands in the Urtara/Islefin region of the Phobos sim. Here’s the land description: “Probable site of the Village of Alfendale that vanished just before The Great Erase. Large lagoon opens to the Sea of Solomon.” Yes, in checking, Champie’s building also lies on the same parcel, which makes up most of Phobos. I’ll have to check into that more for sure.

View of the pond including the next ridge over, which would be in BonnyDoon. I don’t think the landscape was near this barren when I first explored it in 2008. The partially hollow Mt. Metis, which I didn’t take any shots of this particular night, is the larger granite massif in the background.

Another curious landscape feature I don’t remember, apparently called “Lump”. Another hollow mountain as well, this time on the west edge of BonnyDoon. The many trees on top help disguise the dome-like appearance.

Shot from inside. Quite a large interior; quite imaginatively doon done.

Another curious land feature that you basically see on Sansara and nowhere else: a rather deep fissure running along a number of east-west sim borders, including the southern boudary of BonnyDoon. The fissure continues east from here, passing through the north side of Mt. Metis where it perhaps reaches its deepest point.

In Wilsonia’s explorations of Sansara south of here last year, she came across a similar but considerably deeper fissure along a really high granite mountain ridge.

Back safe and sound in our Baker sim home, looking out at Isle of Baker.


Mare Secundus, 01

Beauty spot on the western shores of the Baker sim peninsula. Especially like the inlet with the small island, and also the waterfall. The parcel appears to still be a work in progress, having only been purchased earlier this month.

Cool, flat sculpture (“Eye Giant”) in Fudo not far northeast of Baker. It lies near the southern end of a narrow but long mountain range paralleling a 3 lane Linden highway through a number of sims, including Gama, Fudo, Daikoku, Kojin, and Hotei.

Now to Mare Secundus, starting not far east of this long ridge. Below, Baker has actually flown over to Suisin, just below Okinu, to view the new islands at the center of this sea from a distance first. And, yes, a significant section of these islands actually lie in the northern part of Okinu. No more Okinu glyphs, true (insert saddy face here) but the upshot is probably more impressive anyway, as I’ll attempt to demonstrate.

First off and to reinforce: this is a chain of islands and not just one island. But together they form a distinct shape; that of the letter “2”. I didn’t notice this upon first seeing the new islands in the sea on the inworld map, and only realized it when researching the sea through writings of others. This “2” is also approximately 1 sim high and a bit less than 1 sim wide, but itself is spread out over 4 sims, including Okinu, Thurston, Zolezzi, and Oehler. The largest of the numerous islands is split between Okinu and Thurston, and perhaps takes up about 9000 square meters, or about the size of my land in Otaki Gorge. It lies at the sw corner of the “2”.

Probably the most standout-ish feature of this island is a mysterious rocketship called “Icarus”, which actually sends one into space, or at least the atmosphere, when you sit in the booby rigged captain’s seat. The trip is very short lived, as you are ejected almost immediately after launch and fall several 100 feet back to the island. This seems to be the archetypal “Icarus” aspect of the trip, I assume.

Oh, WAIT. Baker Bloch is retesting the rocket today, and finds that it actually takes one to a different *world* about 1000 meters up. Perhaps some bugs have been worked out in the meantime (?) But, yes, this makes much more sense. Very impressive. I’ll *have* to include some pictures of this very soon.

Then the other, prominent build on the island is a planetarium, where you actually have a moving model of the solar system. Not physics worthy (the outer planets are moving much too fast in relationship to the inner ones), but still fairly impressive. The rings of all the outer planets are clearly shown, and there’s even a comet wisking along an oblong orbit round the sun. The sun even has some flares emitting from it. Nothing much else in the building except some observing couches, where you can lie on your back and stare up at the stars. No explanation for what this is, and who built it and the nearby rocket ship. Why are the otherwise quite realistically depicted planets moving at such queer speeds relative to each other?

Baker also notices the legs of the rocketship have a quite equine appearance. Did the designers see a link between horses and spaceships?

Some shots from within the Icarus Rocketship. Very golden brown and shiny… much like the color of some horses.

Entrance platform.


Mare Secundus, 02

4 major islands are above the one Baker just visited, forming the upper curve of the “2”. 3 of these are about the same size (4000 sq meters?) with the 4th, making up the very tip of the “2”, being about 1/2 to 1/3rd their size. Each has some unique aspects.

The first one up from the largest island of the complex features what appears to be a large nest with 3 yellow, silk-like eggs within.

A number of large tree trunks also appear on the island, along with a rock dock area and a smaller, domed building above it (not pictured). A duplicate of this building also appears on the largest island, not covered in my former Mare Secundus related post. No planetarium this time; only an empty inner sanctum. Another Mole work in progress? Could be.

Baker finds what first appears to be the back of an omphalos just off the west coast of the next island up in our “2”.

But when he rounds the hill he comes face to face with none other than the “Queen”, once more, who has made many appearances in underwater locations around mainland SL by this point. This particular “Queen” statue has either been buried in a mound up to her head, or else had her head removed elsewhere and then placed on this underwater hill.

The prominent feature of this second island up from the largest in the archipelago is this 15 meter high, dome topped tower. When I first saw it from a distance, I thought the object had a definite feminine look to it, but up close: less so. Still, it could be connected with the Queen’s head just to the west; good to keep that in mind at least.

The 3rd, similarly shaped island — just going around the curve of the “2” once more, holds perhaps what are the remains of an ancient fort. No intact structure there, though. More big tree trunks, however, which aren’t present on the island just visited with the tower. Oh, and a giant *unfelled* tree, obviously of the same species.

Fountain in the sea in the curve of the “2”. I’ll have to go back and take more snapshots of the many underwater scenes missed in this particular review.

Another such giant, living tree appears on the 4th island at the tip of the “2”, along with a considerable flock of flamingos standing in a shallow pool of water just in front of it. I’m counting 37, but at only 3 prims apiece. Quite handsome and well done for such low allottage.

Map of the central part of Mare Secundus and the islands in question. When taking the picture I’m standing on the underwater hill topped by the Queen’s head.


Entre

“Who’s here tonight? And hello.”

Hucka D.:

We’re all here. Everyone.

bb:

Hi Hucka D.

Hucka D.:

Hello to you.

bb:

After a bit of a lull SL activity, for me, is finally picking up again.

Hucka D.:

Keeps you out of trouble. (smiles)

bb:

Yes. True.

Hucka D.:

Well how do you like the Baker sim, baker?

bb:

It’s pretty fantastic.

Hucka D.:

Going to give up Noru? After all, Carrcass-5 is coming up. You’d save quite a bit of money by doing so. You have cheap rent now. You can even keep your premium account if you wish.

bb:

Sapphire wouldn’t like it.

Hucka D.:

It’s your Second Lyfe.

bb:

I think I’m going to interview Sapphire, Hucka D.

Sapphire:

Hi.

bb:

Hello. (pause) Would you even like to start tonight?

Sapphire:

Yes. Begin the post.


Sapphire Interview, 01

bb:

We begin, Sapphire. This is very impromptu, to say the least.

Sapphire:

Not really. Go ahead with your first question sir.

bb:

Let’s begin at the beginning, then. Tell us about your childhood.

Sapphire:

I was born… in Yeot.

bb:

Not Yd Island?

Sapphire:

No. At the age of 10 I was taken to Yd Island to be protected. Something was after me. (pause)

bb:

Was it the VILEness Fish?

Sapphire:

Not exactly. It was a bolt out of the blue. It finally caught up with me but when I returned to Yeot. I was raised as Turquoise up until the age of 10 or 11. Then I became Sapphire. Eventually I will become both Lapis and Lazuli in one.

bb:

What exactly does that mean?

Sapphire:

When I became Sapphire, I realized I was the destined ruler of the continent of Jeogeot. I also knew a rift between the eastern and western sides of the continent would occur as the Lindens progressed around it, building it up from more ancient territory. The rift is associated with the phrase, “rounding the Korean Channel.” (pause)

bb:

So as Turquoise, you were more a normal child. You had no idea that this grand destiny awaited you.

Sapphire:

No. I was more or less an ordinary child. I drew maps. Maps that turned into Jeogeot.

bb:

I think you were born and raised on Yd Island, Sapphire.

Sapphire:

No. I was raised in and near Yeot. My father, Natha Niel Cornfield, came here as a user to experiment with the virtual reality you call Earth. He was from the Alpha Centuri system, along with my mother, Nata Lee. They were more real here in Second Life than your First Life. They used a computer, special made, to access Earth from this world. This computer could be found in Meddletown near where we lived. One could call it a supercomputer. It was based on the Uniko language, which my parents were familiar with from Alpha Centari. This basically equivalizes with your unicode. The signature for a practioner of Uniko is 2E2E. This was the signature found on Mos Ainsley, which was a Meddletown project. The Sea of Secundus and, before it, the Okinu glyphs were the same. “2”. You just found that out. The “2” is the same as a sim. (pause)

bb:

Interesting. We should talk more about your parents. They were… different. I mean, they were and weren’t your parents. You called them aunt and uncle at times as well. Can you clarify this?

Sapphire:

They are also actually one being, a 2 headed soul-entity. They come from the planet Nascera orbiting Alpha Centuri, they told me. But also Arecsan on the opposite side of that sun. I assume my mother was from Arecsan and my father from Nascera, but it did not translate well. They were one soul-entity. My father came to this reality to help with the creation of a virtual reality that would link directly to his home planet in the Alpha Centuri system. This would first happen in Yd Island, the oldest bit of Second Lyfe still remaining from pre-Linden grid days. A portal was opened up that allowed passage in the still-being-created Jeogeot continent. This was a downloading of 10 back into 6 into 3 into 1. When 1 was reached, it was also 0, but you were kicked out of that void back into 1, which is Mos Ainsley. Mos Ainsley was the entry point into Jeogeot. Codes were created that molded the entire continent. The rift was planned for. There were 2 Dans, one eastern and one western. The Korean Channel was formed as a giant E and a giant schwa both. 2E 2E. It was all built around that in 5 stages.

bb:

Just like the Blue Feather, then.

Sapphire:

Exactly like that.

bb:

That’s a reason you don’t want me to give it up.

Sapphire:

You won’t give it up, baker.

bb:

So your parents were extraterrestrials who helped form Second Life.

Sapphire:

Yes. Trivia Ratsuit was also a reality. Constantinople, harmful, had to be transformed into Istanbul, less harmful. Virtual reality was postponed for 2000 years and had to even be jump-started with another game of Trivia Ratsuit, so successful the first game was. A bleed-through is the naming of Second Life avatars The Residents.