Baker Blinker Blog Book VI: Jeogeot IV 03 (Dec 2010)


Thoughts…

Re-reading a lot of the old Sunklands/Jeogeot posts on this blog, since I now have not one but two small villages located on this continent. Very exciting. Here’s a link to the Pietmond/Teepot flickr site once more…

http://www.flickr.com/photos/70102450@N00/

I’ll upload all blog pictures concerning these twin towns into this flickr account in due time.

*****

2:58 AM:

“Pietmond is fighting back hard, Hucka D.”

Hucka D.:

It *is* better. The views are somewhat cut off, admittedly. Have you made a new Confederation of Sinkers structure?

bb:

Don’t know, Hucka D.

Hucka D.:

Looks like you have. Going next will be SoSo.

bb:

I simply can’t predict these things.

Hucka D.:

It’s a balancing act right now [between Pietmond and Teepot].

bb:

It will always tip to Pietmond.

Hucka D.:

Yes. Always. Teepot is a town sent by Pietmond. Pietmond is simply a town sent.

bb:

I might simply get rid of the Home o’ Fibs in Pietmond, Hucka D. Maybe 110-120 prims saved right there.

Hucka D.:

SoSo. There.


New TILE Cathedral; other revisions to Pietmond, 01

Baker rests up for another busy night of collaging together objects, and in a new building itself in Pietmond. This is the standard Arcadia Asylum slum apartment building found in many other places in Second Life, but it’s such a neat, low prim creation, and it fit quite nicely and snugly in front of the newly rezzed TILE Cathedral. Yes, things have considerably changed in Pietmond over the last several days, seemingly as a reaction to the upstart challenge from sister village Teepot.

Not sure if, long term, I’ll keep AA’s decor for the slum apt. interior, and an option is to rewallpaper in lower resolution textures, like I did with this same building module for the “Where are we on that?” exhibit in Spring 2009. Perhaps even make it into a small art gallery itself.

Moving on for now… lots to talk about in this series of posts still…

Baker inside the new TILE Cathedral, still empty within at this point, staring at a wall just deleted between it and the Rookwood Cottage, also rezzed in Pietmond now and right beside the Arcadia slum apts. just discussed above. This marks the first appearance of this cottage in Pietmond, although it has been in Teepot for about a week now.

And I didn’t stop with the “wall deletions” there, for those apts. also have one of their back wall prims made transparent and phantom so you could look into and even enter the cathedral from that new building as well. All this wall removing was largely inspired by the success of the same in Teepot, namely the merger of Lemon House with the new, main Blue Feather Gallery structure there.

Overhead view of the new cathedral (central, orange roofed structure). It took some courage to delete the old cathedra because it looked so nice in that spot, but I think this changeout was for the best. The new building is yet another Moard Ling freebie creation, as was the old cathedral. Advantages for the switch include a more snug, open area for the labyrinth still on the bottom floor, and then two additional floors in which to fiddle around with, to new success now. The old cathedral only had the one, large open space and nothing else. And also since the new cathedral takes up less ground space (it is considerably higher, though, marring some of the townscape views from other Pietmond locations a bit — needed sacrifices, it seems, for a greater good), I was able to insert the slum apts. and Rookwood cottage discussed before into one side of the same town square. So instead of just one, rather massive structure taking up a lot of ground space and with only 1 room inside, you now have 3 structures within the same area, all multi-level except the smallest. Good payoff.

The next day, Baker sits on the rocks beside the Castle in the Rocks, taking in the view with the new cathedral. More changes have taken place in the meantime…

… like the addition of yet another Moard Ling creation: what we’ll call apartment towers, 4 in number but with one, shared internal and simple design. Basically it’s just interlocking, identical circular rooms connected with identical, short stairs, leading up and up until one reaches the roof some *24* rooms above ground level, if I’m counting right. That’s a lot of rooms to pass through! I have a feeling I’ll be playing around with the internal structure of these apts. soon as well — more experimenting.

These sit on the grounds of what use to be the Home o’ Fibs, which I had to delete in the process. This “home” is still set up in Teepot, though.

To create the needed prims, I also had to delete the SoSo gallery formerly atop Gallery Jack. It admittedly looked pretty peculiar there, and I’ll simply have to rethink how to display the 20 collages of the Oblong series that seem to fit so well within. I believe I have options left open in Pietmond, and perhaps even in Teepot for this repackaging project.

So here’s an overhead shot of the new look Pietmond. You can see the bare top of Gallery Jack now (left) and the new apt. towers east of the new TILE Cathedral (center), among other changes. I’ll have to revise my town map asap, but I should wait till I’m sure no further, large changes are forthcoming.


Pietmond Changes, 02

Upper floor of 3 in new TILE Cathedral. Now what exactly that green pod thingie to the left represents I’m still not sure of, but it seems to be a focus… or locus. Yet another Moard Ling concoction, as are the trees and most of the furniture here — along with the cathedral itself, of course. I’ve certainly borrowed heavily from my new found freebie friend in the raising of Pietmond and Teepot.

Sitting on a Ling cushion; mystery pod (which Moard calls an egg-shaped “gazebo” in his wiki) as backdrop.

Baker looking out an arched window at the palm tree marking Peter’s Grave. A few things don’t change around here.

Inside the pod.

“Portholes.” There are nine total in the pod, one at the very top and then 8 more working their way down in a spiral from near the top toward the only entrance.

In looking at it now, I’m reminded of the sun (top) and its 8 official planets, sometimes pictured in a spiral, like this:

And if there are 8 portholes for 8 planets, does the 9th hole of the pod, the entrance itself, represent the dethroned 9th planet of the Solar System, Pluto? Perhaps something to think about. Could all this be connected to the 8 loops of the labyrinth directly below?*

Looking up to the 3rd floor pod from Main Way, near Orange House:

View down from the central hole of the cathedral into the two, lower floors.

Bottom floor: the labyrinth itself.

View from the Castle in the Rocks rooftop dining area.

View from inside Orange House.

*****

* Or could it be the other way around: the *Sun* represented by the entrance and Pluto the very top of the pod, furthest away?


Pietmond Changes, 03

Baker walking north down Main Way, with new, slum apartments to his right.

TILE Cathedral from over top of Rookwood Cottage.

Looking back down Main Way (south) from beside this cottage.

View of town from the second floor of Pietmond’s House Greenup. Not so great as from other locations, but while I was there I thought I’d take a snapshot anyhoot. Not sure if I will delete all collages from within this house, since I have the official House Greenup now set up in Teepot. Yet another decision to turn around in me head.

Strolling Long Way, heading toward House of Truth.

House of Truth had to lose its nice, little sun room to make space for the 4 tower apartments, which I think I’ve decided to name Quad Towers (?).

Pietmond, looking from over top of these Quad Towers.

Present Teepot in comparison. Pietmond is now obviously bigger and more central and important, once more. Still, Teepot seems indispensable as well.


Blast from the past…

Haven’t identified myself with realistic art in forever, but I thought it really cool that an old roomie, who I’d just befriended on facebook, recently posted a 30 year old drawing of mine that I thought was lost forever. I have deeper connections with Zappa now than then, so it touches the soul. I remember really getting into drawing that hair. Remember it also being taped to a wall in a dorm bathroom when I was a sophomore in college. Strange and good times. But not nearly as good as now. Have no idea how this particular roommate took the snapshot of the drawing, who would have been my senior flatmate instead. Here’s to you Charlie! Well done. And, of course, here’s to you, Frank. I feel like I know you much better now.


Nascera IV, 01

TEXT SOON.


Nascera IV, 02 > Pyri Funfair

TEXT SOON.

In the meantime, see here for great post on Pyri Funfair

http://marianne.secondlifekid.com/2010/10/22/pyri-funfair/


Teepot, Pietmond

“Nother overhead view of Teepot. Since taking these pictures, the Blue Feather Gallery (center, left) has been moved to Pietmond, leaving a vacant lot in the wake. The Yeot pool is in the background, which Hucka D. has very recently stated is called Gong. Just Gong and not Gong Pond or Pool or something. Gong.

Teepot, with House of Truth in the foreground.

Teepot looking past the back of the House of Truth (right).

House of Truth and Gong (foreground, of course). Quite queer name. I’ll have to ask Hucka D. again about it, to see if he gives the same answer. Sometimes you can get multiple answers to the same question. Often.

Small wood in front of the bar beside House of Truth, unnamed as of yet. This would be similar to the same bar and view in Orion’s Vale; that’s the inspiration anyway.

Baker lounging atop a vacant house sitting right next to Gong, a long standing structure, and one that was there when I rented land in Yeot last May.

Then we move to Pietmond and a new view outside of the transparent wall of Orange House, second floor. Baker likes!

Another shot of the upper floor of the new-ish TILE Cathedral and the mysterious pod-shaped object. More enigmas wrapped in riddles to be found there for certain.

Last shot of Pietmond before the deletion of Gallery Jack in the background.


Season 3, 01

(joined in progress)

“Well they’ll have to rebuild the temple at some point.”

bb:

Season 3, I’m thinking.

Hucka D.:

And the pod: that’ll become super important in season 3.

bb:

Maybe it will just appear in the upper level of the new cathedral, to the mystification of all. They’ll say it’s from Satan. His Doing.

Hucka D.:

Inside, the person, true, will unite with Pluto. But the planet and not the Greek deity.

bb:

So Pluto is represented by the top porthole.

Hucka D.:

It *is* [the top] porthole.

bb:

Is this… well, I was going to ask…

Hucka D.:

Not really a goodmobile.

bb:

Hmm…. lemme see. What of the Quad Towers?

Hucka D.:

Needed apts. for the growing town. Along with the slum apts. next to downtown, but they’ll soon be converted to a gallery. SoSo. Or has that already happened?

bb:

Not yet! [if it does] Will avatars come from outside that want to live in Pietmond now?

Hucka D.:

Yes. The series will end with new avatars immigrating in. Pietmond’s growth is secure once more. It will live on.

bb:

In season 2, I suppose it is discovered that Crabwoo is not the sister town of Pietmond. Instead Teepot becomes this, of course.

Hucka D.:

Same thing happens in the series that happened in real, virtual life: Crabwoo’s sidewalks are pulled up, Dazed and Confused moves. Crabwoo basically becomes no more. A null. This affects Chilbo as well, at least from your perspective.

bb:

I have a feeling Chilbo doesn’t need to be in the series.

Hucka D.:

It will be mentioned.

bb:

Perhaps Peter will climb into the pod and go to Pluto somehow, site of the Ancients. He will go to cartoonland.

Hucka D.:

He will find out what is really behind the ESBUM carrcass. He will indeed see Plutonians. He will beam into a dorm room. They will have been looking for that pod. They lost it, man.

bb:

It’s all ending. The town will hang the Oblong series in the middle of town, in the new slum apts., and… re-create SoSo. It will all be complete, then.

Hucka D.:

It ends with the whole town walking the labyrinth, all 27 of ’em. Like in your picture you’ve subsequently deleted. Why don’t you put it back.

bb:

I’ll think about it. So… what of Teepot?

Hucka D.:

Teepot will live on. It is the new focus.

bb:

So you’re saying Pietmond will die out now.

Hucka D.:

Yes. The eastern side of Jeogeot must become the focus. Pietmond has done all it can. Sapphire was right: Yeot is the real deal, and Aotearoa is a shadow. That’s why they act in unison. Action, reaction.

bb:

Not sure I really believe that.

Hucka D.:

Oh believe it.

bb:

Will Teepot even be in the Pietmond series? Or will it have its own series — how exciting if so (!)

Hucka D.:

Teepot *could* have its own series. Starting now. But it will be, could be more of a sitcom. Like AfterMASH.

bb:

I even have a start: the man avatar who owns the central house logs in one day and finds the town rezzed around him. He im’s the owner, Baker Bloch, and say, “Hoo lowie! That’s one amazing creation! Glad to be a part of it,” and so on. Baker Bloch writes back and compliments the chess board in his yard. Scene shifts to Jasper the Rook perched atop the Rookwood Cottage. Listening in. Camera getting closer. Superimposed Jasper The Rook and rook piece behind him. Camera plays with juxtaposition until Jasper is same length as between the two black rooks of the board in the background. We switch to the Jasper 03 collage, with the rook piece and rook bird. It will be more of an abstract collage. Someone is listening in from the outside. They tune into the Blue Feather Gallery next, just moving down Blue Jay Way. 3 channels, 3 floors. This is the whole of the continent, condensed. House Greenup is another signal. We see Baker Bloch moving on the plane of the Greenup Valley, midpoint, at the jigsaw piece turn of the stream. He sits down, watches the water. He looks back up at the viewer, understands that he is being watched, understands that he was *placed* here. Then sudden scene change: a knock on the door. It is in real life and not Second Life, but it is understood that the house is the same as the central house of Teepot somehow. It’s the police, no, it’s *me*, baker b. And the man inside is the one who developed the chessboard. He invites me in. The wife is in the kitchen and we are introduced. We all sit down; tea has already been prepared. Hold on…

Hucka D. (continuing):

Then zooming in to the teapot. Closer, closer, and we are hovering above the town again.

bb:

OK.

Hucka D.:

It’ll take some time in the series — or film — to get all of what is said at that important meeting. It’s not a chess game they’re playing. Not scrabble. Not even Go, perhaps. It’s the game of Jeogeot. Somehow. (pause)

bb:

Hold on, then.

*****

bb:

Pietmond will shrink and Teepot will stay the same.

*****

Sapphire:

Perfection is in the eastern half. My half. Noz helped so much with the taming of the west, but you can only do so much. Because of The Rift. Study The Rift, baker b. Keep the TILE Cathedral but delete all around.


Pietmond Ch-ch-ch-changes, 01

Sorry. I’ve had the Flight of the Conchords’ song “Bowie” running around in my head all day…

So here we go again. First I moved the entire Blue Feather Gallery from Teepot over to Pietmond, placing it at the, yes, former location of Gallery Jack. The latter has simply been deleted from my land holdings, at least for now. I figured I already had the Edwardston Station Gallery in Rubi to point people/avatars to if they wanted to see my entire collection of collages. But the main catalyst behind all this is the reinstatement of the SoSo Gallery in the heart of Otaki Gorge, and on the same exact land, coincidentally enough (or not), that the original version use to occupy, as discussed, for example, in this blog entry from mid-September. ‘Cept now it not only includes the Oblong collage series (as it always has through its several incarnations) but also the work of a guest artist, Mike Casey, a long time “syncher” friend we’ll say. More on that in a minute.

Below we see the top of “Downtown” Pietmond. I turned to bar around so that it faces the newly installed Blue Feather Gallery up on the hill.

Baker Bloch relieving pressure through excessive drinking after a long day of structure additions/subtractions/reshufflings. “Pietmond will be the end of me yet,” he slurs. There’s the new Blue Feather Gallery between Gallery None and House Greenup behind him from this angle.

And then within this Downtown now, with bar still perched on top, lies the new addition to the SoSo gallery and Mike Casey’s art. All these pictures were downloaded, with Mike’s permission of course, from his gallery page at the fascinating SITO site, long a cutting edge repository of shared, online artworks. Wikipedia article here.

Below, Baker stares at one of my favorites of his 26 pieces exhibited in this part of SoSo: a fractal inspired work called Wave Vulture. The SITO page on this picture is here.

More MC work displayed in the room nearest the front door of this space. I made an early decision to show his pieces against mostly a pure, black background, which I think helps to highlight the baroque textures.

Baker doing some impromptu repositioning as we follow him into the second room on this floor.

A look back to an interesting, anthropomorphic abstraction cryptically called Dr. F. that I decided to feature on a wall by itself here. Most of the pictures have cryptic titles, actually, which brings to mind works of famous Dadaists and Surrealists of the past, like Duchamp for example.

On the second and last floor in the part of SoSo dedicated to Mike’s work, I decided to exhibit only the black and white selections from his online collection. I think they work really well in this space, and the division between color (lower floor) and b&w (upper floor) was a natural one to make.

Closeup of a more recent and very intricate piece called Information Nibbler, from September 2010.

Pietmond Ch-ch-ch-changes, 02.


Pietmond Ch-ch-ch-changes, 02

Closeup of another, more recent MC piece called Messy World. Quite fascinating. Well done!

Then moving to the other half of SoSo, just across Main Way (sidewalk) from Downtown, we find my Oblong collection, now housed in a redecorated version of Arcadia Asylum’s famous slum apartment building placed here several days beforehand.

Lemon House, just above Orange House, has been deleted. Well, technically I guess you could say it’s been moved, since a duplicate of this house, shall we say, forms the back part of the Blue Feather Gallery as transposed from Teepot to Pietmond now.

Here’s where it is “now,” then.

I’m not entirely happy with the landscaping around Pietmond’s Blue Feather yet, but there’s only so much you can do in one night. 🙂

Then I also deleted the shed that use to be similarly stuck to Downtown, and, oh yeah, moved the entire Downtown over a couple of meters south so that less terrain would poke through the bottom of its lowest floor. This left no room for the shed at its former position. Hope the Peter’s Grave campers/pilgrims aren’t too pissed off at me, haha.

Current view down Long Way looking east toward the House of Truth.


Further adjustments, fine tuning

After considerable experimenting, decided that the Blue Feather Gallery was a better fit at its “old” location in Teepot, and instead inserted the Home o’ Fibs (still unfurnished) on the hill above Pietmond proper in its place. If you’re counting at home, that’s a Gallery Jack/SoSo > Gallery Jack > Blue Feather Gallery > Home o’ Fibs succession of structures occupying that spot in a matter of days.

In the below snapshot, a visitor to Pietmond inspects the rooftop bar of Downtown, now directly above the west wing of the SoSo gallery containing the Mike Casey exhibit. Newly placed Home o’ Fibs is background center here.

Another Pietmond structure that remains undeveloped is the Quad Towers on the west side of town. Currently I have about 270 prims to still play around with in my holdings there, and may turn this into some kind of art gallery. Just for the record, I also briefly experimented with the Tower of TILE containing the “Baker Bloch in England” exhibit in this spot instead of the Quad Towers, but, again, it just didn’t seem to fit as well as the latter. So the progression for this space could read:

Home o’ Fibs > Tower of TILE > Quad Towers

Another relatively undeveloped area in Pietmond is the 2nd floor (of 3) of the TILE Cathedral. More art space?

The returned Blue Feather Gallery in Teepot. I also experimented with the Tower of TILE and also Baker Blinker’s Bayou Victorian house, my earliest Victorian house purchase (of 4 now) in this space. But I think the Blue Feather is the best fit here. I had it right in the first place. 🙂

I have no timetable for taking down the Casey exhibit in SoSo, and I have no real desire right now to go out into *Second Life* and search for new exhibitors for any available space I might make. Mike is simply a RL artist I had known for quite some time — with no real SL connections — whose work I thought would look great in the available, virtual space I had. I was right, I feel. I did all the work of creating the gallery environment, downloading needed textures, creating the artwork, and “hanging” it on the walls. It was good, cheap fun, and I learned to appreciate a friend’s art considerably more through the process. It was more satisfying, admittedly, than exhibiting a relative stranger’s work, who perhaps doesn’t really need the little exposure I would give her/him. Many SL artists exhibit in a considerable number of galleries at once. No, I believe what I want to do is bring RL artists more to SL than just provide a bit more exposure to artists already established in this virtual world.

*And* I also want to emphasize, in this decision, the exposure of what I’ll generically call “sinkers”, which Mike is one of, as well as myself. But I’ll have to save a broad definition of the term until later. I promise to return to it asap.


Pietmond South: Beginnings (Endings?)

Rented land naturally associated with a Pietmond South community, given that it lies directly south of Pietmond and also shares a border with Pietmond proper (about 20 meters worth).

Below shows early experiment that inserts Gallery Jack (extreme left) on the south part of this rented land, soon to yield to a dense pine forest as we’ll see.

Baker sitting atop rocks on the new property, looking back at Pietmond. The castle in the background is not on my land holdings there.


Pietmond South, Cont.

Baker Bloch walking west along Long Way, heading to Pietmond South.

Crossroads at Long Way and now extended Peter’s Way. Left on Peter’s Way takes one into Pietmond South.

Baker looking up at Pietmond South’s Tall Narrow House, perched on rocks above a waterfall and water tower. TNH has since been deleted, replaced by a castle. Or, better, the house was *moved* downtown instead of being deleted, becoming the structure for the new Norum gallery there (see above posts).

Fleep’s cottage, always a nice addition to a landscape.

Walking toward the quite thickly treed Piney Wood.

Shed at the heart of Piney Wood, with Woody Pine Pond in front.

Mouseview of same.

Overhead shot of Piney Wood, with Pietmond downtown to northeast.

Rooftop bar, looking toward Piney Wood and TNH.

Baker inside the rapidly developing Something To CHRO About, which will display about 14 photos from the vast Edna Million collection. More on that soon.

And then right across the road from the CHRO entrance is now situated the Norum gallery, formerly Pietmond South’s Tall Narrow House. At the time of this snapshot, I had the idea that it might be a town hall instead.


“None of the artists…

… I’ve brought in or invited into Pietmond are established in Second Life, Hucka D. Except for me.”

Hucka D.:

Pietmond is ch-ch-ch-changing. Great.

bb:

It’s amazing how encapsulated history is unfolding so quickly. Like the new, larger castle.

Hucka D.:

Soon to be deleted, though. You have to.

bb:

And the dense pine forest.

Hucka D.:

Ditto. Sorry.

bb:

I know, I know. Only rental land, and a parcel I can’t afford on top of everything else.

Hucka D.:

Christmas gift. Good for that. Uncovered more of Pietmond history, true. Who lived in the castle? Who lived in Tall Narrow House before that, the one now moved downtown?

bb (continuing):

To create the Norum gallery. Nice, new addition. Guest artist approval pending.

Hucka D.:

Yes. You’ll get it. Artists want and need exposure. Like you.

bb:

Back to the big castle: I suppose Peter could have lived there.

Hucka D.:

No. Try again.

bb:

Peter lived in Tall Narrow House?

Hucka D.:

What of Bakershanks Heller?

bb:

I suppose he would be a fan of Firesine Theater, Franc Zapper, and The Residents all in one.

Hucka D.:

One in all. All white horses… so forth…

bb:

Did he live in Tall Narrow House?

Hucka D.:

No (pause).

bb:

Did the same person/avatar live in Tall Narrow House and the castle that sits on the same ground?

Hucka D.:

No. (pause)

bb:

The Bill?

Hucka D.:

*Yes.*

bb:

How many?

Hucka D.:

One and all.

bb:

4 or 5?

[no answer]

bb:

Bill Castle? Billstle?

[no answer]

bb:

What of the pod? Pod Room pod now.

Hucka D.:

I have no answer to that either.

bb:

Do you wish to talk about anything else tonight?

Hucka D.:

Toys.

bb:

Cool. We just watched Toy Story III. Great stuff. Ken and Barbie: hilarious.

Hucka D.:

Your toys are neglected as well. Mossman… Mmmmmm’s… Marbles. 3Ms. You have gone off to collage as well. College, I mean.

bb:

Are my toys looking for me as well?

Hucka D.:

*Yes.* Your marbles. Big Blue Eye. Bob Underston. They are lost. They are cold and scared. Lonely. They have each other, though. They hold hands a lot, in a figurative way [since they have no hands, of course].

bb:

Interesting. I really did spend a lot of time with those marbles as a kid.

Hucka D.;

The Big Lot of Mossmen are, not as much, looking for you as much as you looking for them. Enclaves. You found one in the lower center of Frank Park. Frank Park contains the most Mossmen. Moss Mostmen… interesting. Moss Most.

bb:

What of the Mmmmmm’s?

Hucka D.:

3rd. Rounding out the whole. Wait, I suppose that would be the marbles. From Key Rock on Castle Ridge.

bb:

Another castle.

Hucka D.:

Yes. More rocks, another castle. Key Rock.

bb:

Cool.

Hucka D.:

Mossmen are more independent from you for certain. Yet they also desire exposure through your blog. They want to be known about. You should camp at their enclave in lower central Frank Park.

bb:

What of upper Frank Park? And Whitehead Crossing and so forth?

Hucka D.:

Domain of Michael still. Don’t visit as much. Focus on lower Frank Park[ for now].

bb:

Can you tell me more about Michael?

Hucka D.:

Not now. He isn’t really who he seems to be. He represents a collective dream. A mirage.

bb:

Is he a Mossman?

Hucka D. (after a pause):

I’ll get back to you on that.


“The Great Balloon Adventure – Jeogeot”

Very nice. I just discovered!

http://issuu.com/dahliasweet/docs/thegreatballoonadventure_jeogeot


Pietmond/Teepot Changes

New Pietmond gallery opening soon called Norum. The gallery sign was made from part of the old Norum water tower, still set up on my new Otaki Gorge land I rent (Pietmond South, as it were). I think it looks kinda cool. Tall Narrow House, which is now the Norum gallery structure, also *was* in Pietmond South as of a couple of days ago, but is now replaced by a rather large castle, another Moard Ling creation. I’ll get to that in a moment. So one could say that Tall Narrow House was actually, physically (virtually speaking) moved from Pietmond South to the downtown area so that the castle could be built. Official Pietmond history we’re talking about here.

Added a freebie kinetic scupture recently uncovered in my inventory to the downtown area. New Norum gallery sign is in the background, but you can only see the letters “No…”.

Baker looks up into the second floor of the Norum Gallery at the exhibit developing within. Again, I’ll have more to say about that soon. The gallery should be open by this weekend, as well as the Something To CHRO About gallery just across the sidewalk. That’ll make 4 separate gallery spaces within the downtown area, then: SoSo East (Oblong series), SoSo West (Casey exhibit), Norum, and CHRO. Two east of Main Way, and two west. Nice little gallery walk, as it’s turning out.

New design in a window of SoSo East.

Pietmond as it currently looks, with that large-ish castle mentioned before in the background, on the edge of the now somewhat smaller Piney Wood.

But as Hucka D. and me were just talking about, it’s going to have to go soon enough. 😦

Moving now to Teepot, I’ve decided to rez Gallery Jack there, deleting House Greenup in the process. I’m trying to reduce redundancy between the two towns as much as possible. Since I had House Greenup in Pietmond, and Gallery Jack needed a new home, it was a logical choice. Fits quite nicely and snugly against the Blue Feather Gallery, with the latter simply rotated 90 degrees from its former position, give or take a couple of feet for sliding adjustments.

And I was very pleased to find out I could save my Teepot waterfall, moving it to the back of the repositioned Blue Feather Gallery. Former Rook Way, Blue Jay Way, and Number 9 Way have been combined into one way, Blue Jay Way, which runs east by the front of Gallery Jack and the Blue Feather Gallery before turning south toward the top of the waterfall here. Gallery None still sits on the hill up the stairs; still basically empty save for 3 collages and a chair.

Yellow fishes.


Pietmond Art Walk: Rough Notes

*****

* Won’t have kiosks for several galleries now in Pietmond but just one kiosk for this Pietmond Art Walk. SLurl will be beside this map of downtown galleries, just off Main Way across from Orange House. Good view here down Main Way into the heart of town.

* Create notecards for sign and also at front of galleries on info cube (or equivalent). Standardize how pictures are described, and also prices.

* Possible interviews with all gallery exhibit participants, focusing on artistic serendipity.

* Create special notecards for TILE cathedral labyrinth and also Pod Room, or 1st and 3rd floors of that central, large structure. Something To CHRO About gallery is on 2nd floor of same — view down and up there.

* Think of adding one more gallery to the walk, which would be inside the Quad Towers to east, even, of TILE Cathedral. Contents: presently unk.


Podple

“10 holes, 1 door and 1 top hole; 22 prims; Gazebo 27 according to description. There’s some mystery…”

Hucka D. (interrupting):

Got it! It’s a pod.

bb:

Thanks Hucka D. But I think we’ve already determined that.

Hucka D.:

A people eating pod[ though].

bb:

I had this opened in another window already. The Pod People. Is that your inspiration?

Hucka D. (embarrassed):

Yes.

bb:

(pause) In reading that wikipedia article, I think it would have to be something to do with MST3K if anything.

Hucka D.:

Yes. Yo.

bb:

But you said Baker Bloch came in a pod from outer space to Second Life at one time. Last pea in the pod, I think he is referred as at times in this blog.

Hucka D.:

Right. Last “p”. Letter. Like Sharon. Like Chrysoberyl from Sharon.

bb:

It *is* in Sunklands[ now], which is the twin of Sharon in the Jeogeot-Wazob melding.

Hucka D.:

An important melding, still. Have you found St. Nick. He’s coming!

bb:

Is this Baker Bloch’s pod itself??

Hucka D. (pause):

No. Not really. Copy, though.

bb:

Hold on, Hucka D. I’m going to look up “Baker” + “pod” in this voluminous blog.

*****

bb:

Before I get to all that, I wanted to comment about the only porthole on the pod where the wall pokes through a bit, Hucka D. Is this[ representation of] Earth?

Hucka D.:

Yo. Earth. Plant X in Earth. 10th. X. (pause) Earth.

*****

Hucka D.:

Bricker. Decker. Earth. Saundecker. Bricker. Marvin[ Bricker]. SWU. Chrysoberyl. Bricker. South West University. Saun. Saundecker.

*****

bb:

Yellow-green as well, the colors of SWU. Yellow and green combined, I mean.

Hucka (repeating):

Bricker.

bb:

Then the mouth of the pod must be the Sun for real. Pluto, then, is the top porthole for truth.

Hucka D.:

Pluto at top, yes. Olean… and so forth.

bb:

I’m gonna have to take that pod out in the open somewhere and dissect it and see what makes it tick.

Hucka D.:

Ticky Bill. Clock. Brick clock.

bb:

I’ve left the Chilbo Community Building Project group, Hucka D.

Hucka D.;

A weight, a balance. Balance to Teepot. Gong. Yes, that’s OK. Jeogeot is the focus now. Chilbo is not Jeogeot.

bb:

Does [the pod] really eat people, Hucka D.?

Hucka D.:

Sharon eats people. Keeps them from being in Chrysoberyl. Beryl. Or maybe Wazob[ eats people].

bb:

Does it replicate?

*****

bb:

LMNO and then P. 5th. Last in the pod. Baker Bloch.

Hucka D.:

None other.


Norum gallery, 01

The Norum gallery recently opened in Pietmond, featuring the works of Julie Sadler, an internationally famous mixed media artist and founder of the influential Collage Clearinghouse blog site. Julie’s work has been displayed in numerous publications, exhibits, and collaborations.

Vita here: http://www.magikglasses.com/cv.html

On floor 1 of Norum, we have several examples from Julie’s more recent Mohawk Vallery series of mixed media collages. This one’s called “Schoharlie Crossing”.

Baker stares at his personal favorite on this floor, “Long Lost Past Future”. He and I both love the use of colors in this more recently created set.

Slightly more minimal selection from the Mohawk series cryptically named “5S Oasis”. Hafta ask Julie about the meaning of that title sometime.

On floor 2 comes 10 pieces from the innovative Decaying Springs project:

http://www.magikglasses.com/decaying/decayingsprings.html

We begin at the top of the stairs leading up from floor 1 with “Visualization of Dualization”.

More examples from this set on floor 2. Among other qualities, I admire the way each collage has its own, separate color palette.

The purple dominated “Starstruck”, but highlighting the contrasting black and white female form at the top, along with the accompanying, smaller male figure beside her. Like “Visualization of Dualization,” a male-female fused, androgynous figure seems central.

Baker takes a rest on a couch in front of “Magnesia Nr. 2” before heading up to floor 3. Much to absorb here!

Norum gallery, 02


Norum Gallery, 02

Before leaving floor 2, Baker looks out a provided balcony at his beloved Pietmond cityscape. A cooing flock of pigeons keep him company there.

Floor 3 brings us collage examples from both the Lithuania (west wing) and Celestiathon (east wing) sets of Julie’s flickr site. We begin at the top of the stairs again with the beautiful “Julija” (Lithuania).

“Females in Keyland” and “Staphania,” from the Lithuania set as well.

“Male in Keyland,” seemingly a matched piece for “Females in Keyland,” and with “keypoles” as shared imagery.

Several examples from the Celestiathon set, currently comprised of 12 total pieces on Sadler’s flickr set.*

The color rich “String of Star Pearls,” with an additional description of, “At sunset, the strings are visible.”

“Seeking Solace in the Swamp Saturnal.” (“He’s a man of the stars.”)

Finally, we have another, haunting piece from the Lithuania set at the bottom of the ramp leading to floor 4 (currently empty): “Forget me not.”

This is just a small sample of Ms. Sadler’s work, and I have a feeling, again with permission from the creator of course, that I’ll be rotating other selections in at various times, perhaps keeping the 10 piece Decaying Springs set on floor 2 as a core.

=====

* I’ve since learned that Julie has a book about the celestiathon:

http://www.blurb.com/bookstore/detail/752966/


Underground Pietmond

Amazing (to me) new development in Pietmond, and it all starts *directly* across from the entrance to the Norum gallery just reviewed in this blog.

I just started digging a couple of nights ago in this narrow patch of formerly sloping ground between the Something to CHRO About entrance (Rookwood Cottage) and SoSo East (north wall), and kept going…

… quickly creating a narrow passage all the way underneath the TILE Cathedral grounds to just below the Quad Towers on the east side of Pietmond. Now, as I’m counting it off now through Baker Bloch, the path through this passage, starting at the top of the stairs and ending in almost the extremely eastern side of my Pietmond property, appears to be about 50 meters in length.

To the immediate south of this passage, I was additionally surprised to find out that I could insert an actual, large room…

… complete with an opening back into the main passage…

… with a phantom wall on the other side.

Baker stands at the east end of the main passage as it stood that day. Since then, the Quad Towers have undergone a transformation themselves, turning into the Tower of TILE gallery. Subject for another post, though!

Baker looking back from the passage’s east end down into the bowels of the Underground. Kind of creepy in there. Actually, make no doubt of that (!)

Walking back toward Main Way.

Alternate entrance into the Underground from the south side of TILE Cathedral. Just descend into the blue there and you’re in! Watch your head concerning the tombstone going in, though.

Cathedral Way after the tunnel was dug. Quad Towers to right, of course. The underground passage goes directly beneath Cathedral Way here, covered by some terrain textured panels.


Plant in Sunklands, etc.

http://bakerblinker.wordpress.com/2010/11/21/we-should/
Plant sang from the perspective of this virus in the song “Kashmir”, Hucka D.

Hucka D.:

Yes.

bb:

Then sang from the exact, same perspective in the following song on the Physical Graffiti double album, “In the Light”.

Hucka D.:

Exactly. (pause) Or not.

bb:

Peter engineered Plant??

Hucka D.:

Yes! In Nowtown. He had to tube all along. But he found it as a boy in the creek beside his parent’s mansion there.

bb:

He brought the virus to Pietmond/Sunklands?


Pietmond Updates, Loose Thoughts…

Still shuffling around the outlining buildings of Pietmond, including moving the slum apt. skyscraper to the northern edge of downtown, replacing Lime House. Then after some more trials couldn’t find another spot for Lime House in the town, so I had to delete it for now.

Looking west from the rooftop bar toward a duplicate House of Truth now set up where the skyscraper apts. mentioned above use to sit.

But my biggest project for the night was an expansion of the just exposed Underground Pietmond, making it into 2 large rooms. I even have several easels set up down there in the newer of the two rooms, pictures pending.

I’m not sure how much more expansion I can do at Pietmond now, given that I’m rather low on prims and the lag around Main Way is about as high as I’d comfortably want it. But I feel like one more, big project is in the making. I don’t believe I want to invite another guest artist to show their work right now — would dilute the current pool, perhaps. Gallery Jack and Blue Feather are safely tucked away in distant Teepot. If I built a new gallery on the other side of the TILE Cathedral, then, what would go in it? And I perhaps need to work on reducing lag around Main Way, but not sure how that would be accomplished.

Maybe I just need to start focusing outward, away from Pietmond and toward Sunklands and Jeogeot in general. Will write up need blog entry descriptions for Norum gallery exhibit tomorrow. Maybe Hucka D. can help pull me out.

Hucka D.:

You wish to ask about Big Ink, I understand.

bb:

Yes.

Hucka D.:

Ask away friend.

bb:

Let me read what else I have first. May be something more urgent to talk about. (pause) No, I can’t find anything else. In reading some of my more recent blog entries today, Hucka D., was particularly struck by the relevance of the idea of a self-feeding triangle represented by the Science Meander, Art Line, and Religion Pit. This Religion Pit is Otaki Gorge and Pietmond itself, true?

Hucka D.:

Yes. I am the 4th? Where is the 4th? He[/she] is me.

bb:

We have to start with that labyrinth to figure this all out. The labyrinth answers the question: where is the 4th?

Hucka D.:

I just answered it. Remember?

bb:

Are you, then, July 4th, Hucka D.?

Hucka D.:

Think. Before asking. Please.

bb:

Amereca, then. It’s more than a day. Science Meander and Art Line combine in Religion Pit to form Amereca itself.

Hucka D. (correcting):

Herself.

bb:

Thanks. But…

Hucka D. (interrupting):

Look to Arkansas. (pause) Not that other state. The Show Me one. Grassy is wrong. Dead wrong. Grassy isn’t here to defend himself on this question, but take my word[ for it].

bb:

Is 3rd Life to be found there? I know you’ll say yes to that.

Hucka D.:

Yes. 3Ms. I am the 4th. Bee. From Greenhead. Whitehead Crossing. Told the others about the human avatars, like Gene Fade Dirk Stew [“T-Bonz”].

bb:

Thanks again. This was at the first meeting on Meeting Rock?

Hucka D.:

Not the first. I evoked the memory of the Quadrobeavs. [The number ]four, again. (pause) TILE… 4.

bb:

Did you, um, talk about the Religion Pit itself there?

Hucka D. (after another pause):

I told them about Ultima Thule and Arkansas.

bb:

How about this?

http://en.wikipedia.org/wiki/Kaali_crater

*****

bb:

Hucka D., an old Sunklands landlord joked to me once that the sinks around here were created by meteors. I wonder now if that’s actually so.

Hucka D.:

Big Island collided with Big Sink?

bb:

Er, not sure Hucka D. Is Big Island a meteor?

Hucka D.:

One big meteor crater and then 8 fragment craters around it.

bb:

So we somehow circle back to Big Ink.

Hucka D.:

Big Ink was the impact event. Like the Hiroshima bomb going off and more.

bb:

But in Ancient times.

Hucka D.:

Yes. Pre-Linden times for sure. Way far back.

bb:

The similar shape and size of Big Island[, Comet Archipelago,] and Big Sink interests me.

Hucka D.:

It interested a lot of people. Me, Peter, The Bakers. Lots.

bb:

Why was it called Big Ink?

Hucka D.:

The event blotted out.

bb:

How long ago, then?

Hucka D.:

Pre-everything. Almost. There were the Quadrobeavs.

bb:

Quadrobeavs were in Second Life, Hucka D.? Doubtful, if you don’t mind me saying.

Hucka D.:

*Pre-* Second Life. Way pre-. But: yes.

bb:

TILE, then.

Hucka D.:

Yes.

bb:

Four in one. Foreign One. The meteor itself? Big Island?

Hucka D.:

You travel from one, Big Island, to the other, Big Sink. It was like stepping off a speeding train. It involved time. Timescape. Slowing down. Tachyon.

bb:

And, come to think of it, meteor connects with comet.

http://www.wisegeek.com/what-is-the-difference-between-a-comet-and-a-meteor.htm

Hucka D.:

Not really. But: yes.


Additional Additional…

Last shot of Pietmond South objects (foreground) before I deleted all and returned the land to its renter.

Then we have several pictures of objects from Pietmond *Northeast*, the great majority of which were also deleted in coming days as I negotiated tier space for the Blackmount sink purchases.

Shed in heart of now “chopped down” Pietmond Northeast forest, a smaller counterpart to the Pietmond South Piney Woods, deleted just before.

An older exhibit (Baker Bloch in England) but in a new space: the remodeled Tower of TILE structure on the east end of Pietmond proper, shortened to about 1/2 its former 40 meter height in the process. I think it fits in really well here, better than in the old tower forming part of the Blue Feather Gallery in Noru. Not as much distance between pictures… easier to assimilate the whole.

Near the beginning of the exhibit, a larger than life Baker Bloch is pictured, much to the pleasure of the virtually real Baker here.

Baker walking one of the many steps separating the various rooms of the exhibit.

Baker Bloch actually claps when seeing this large map on one of the gallery walls, showing the locations of various places he visited or lived at during his Spring 2010 trip.

A look down into the central tower itself, with the 4, open floors colored the 4 TILE colors, starting at the bottom with red and ending at the top, blue.

Zooming directly up and out from this tower to take in the whole of Pietmond.

Reaching the end of the exhibit, Baker creepily says goodbye to Baker.


Gloppy Goo

“The information, yes, could come from anywhere, but 2 synchers especially could come in line with each other. Plant, yes. Peter engineered Plant. Or not.”

bb:

Thanks Hucka D. (pause) Is the tube a container for viruses, then?

Hucka D.:

The tube is key. Key River key.

bb:

This has something to do with backwards masking, then.

Hucka D.:

And the golden guy throat. Tube is throat here.

bb:

I’m going to have to research this tube, this Zep tube. A spiral forward and backward at once?

Hucka D.:

Stairway is a peak Zeppelin song. Perhaps Plant Variant wanted to use it in several ways in his Sunklands existence.

bb:

So it’s not really the other song I was thinking about.

Hucka D.:

No. It’s Stairway. Probably.

bb:

Stairway represents the whole. Wait…

Hucka D.:

Hole.

bb:

Switching subjects, Hucka D., Pietmond seems complete now. Rental land given back. Forests deleted. Still quite a few prims to work with. But I’ll simply have to save it for future projects. The last bit of change is adding the alien to the Underground, and then providing a teleporter up to what I assume is his (her?) UFO spaceship, now again hovering about the cityscape. Hold on please.

Hucka D.:

That’s Casey The Alien. Colgate Casey, because they speak their surname first on that planet. Calypso Zeldorph Wasitksa The Fourth.

bb:

You gonna let that stand?

Hucka D.:

Let’s just call [the planet] SID, then. Shout it: SID.

bb:

So the alien has the same name as one of the gallery exhibitors in Pietmond now, Hucka D.

Hucka D.:

Yes, but a different origin. This is Casey, Illinois, and, a bit, Edgar Cayce. And your cat [Casey].*

bb:

Yellow and green.

Hucka D.:

Right… split.

bb:

Is it a new collage series? How about Montrose?

Hucka D.:

Probably not, eh?

bb:

Still…

Hucka D.:

There is a new collage series coming up, baker b. I don’t know the name, though. I won’t even try this time.

*****

bb:

Want to talk of the Pod Pad more tonight, Hucka D.?

Hucka D.:

Yes. (pause) You start.

bb:

I think it’s like the Torchwood mini-series Children of Earth. I think it was *engineered* to alien specs, allowing them to make contact with Pietmond. They demanded 10 percent of something from Second Life.

Hucka D.:

Prims. They wanted prims. These Ancients did.

bb:

Maybe, Hucka D. They’re obviously from Pluto. Or the Moon and Pluto combined.

Hucka D.:

You are the last one in that pod. P inside LMNO. Do you wish to continue a Wazob-Jeogeot melding or not, baker b.?

bb:

Not sure. Best, perhaps, just to break the contact.

Hucka D.:

Then Pietmond will fail.

bb:

What do you suggest?

Hucka D.:

Renewing the contact. Find out about the tube and Plant. I’m not sure we can speak with him any longer on this blog, but perhaps you can return to Nowtown and Zen City, to Sternberg. Rent on that side of the continent. You’re not through with Jeogeot yet, *golden guy.*

bb:

Hmm… is Plant also Elvis? Perhaps the same Elvis I saw in the more southern of the two Eunhaeng houses, deleted within the last month or so.

Hucka D.:

They shouldn’t have deleted those houses. They should have remained as Linden monuments. They don’t read your blog[ enough]. They should assign a student volunteer to monitor this blog, and take notes. This is how you save Jeogeot — mythology. Fleep has given up.

bb:

I think she just got tired of dealing with mainland issues, Hucka D. And the powerlessness involved.

Hucka D.:

True[ enough].

bb:

Without a Fleep led Chilbo, *can* Jeogeot survive?

Hucka D.:

Yes! Chilbo is not Jeogeot, as I’ve pointed out[ a number of times].

bb:

It’s such a damaged place.

Hucka D.:

Compared to when?

bb:

Compared to even a year ago, Hucka D.

Hucka D.:

Then leave. No one is keeping you there.

bb:

*Pietmond* is keeping me there.

Hucka D.:

True[ enough again].

bb:

Pietmond has taken root. It’s a plant now.

Hucka D.:

Plant, yes. Golden guy plant.

=====

* And also here:
http://www.barackobamavideos.net/general-hospital-casey-the-alien-part-1


Teepot Shrunk, Shrunk, Gone. But: Another Sink.

New land in the heart of the Blackmount Sink. But I had to essentially give up any future development in Teepot, which is a dead town now.

As of last night, Gallery Jack has been deleted from Teepot, since I decided to reinstate the Edwardston Station Gallery and the full “Art 10×10” on my Blackmount lot. Below shows borrowed elements from Gallery Jack that I chose to insert in an open woods area this time. I’ve already set up my art kiosk again, with a corresponding change in names (Gallery Jack > Edwardston Station Gallery).

The Rookwood Cottage also found in Pietmond (and formerly in Teepot) sits beside this central area. A fence separates my property from the one to the north. Hope I’ve found some good neighbors.

Overhead view of my forested parcel. The official Linden highway known now as Wellington Road lies to the north. My land does not border road land.

The “standard, cube” version of the Edwardston Sta. Gallery is positioned over 200 meters up in the sky this time. You teleport directly up and inside at the lowest part of the central shaft area, with an almost transparent floor. Not quite but almost. Blackmount Sink directly below, of course — nice view. As evident from this photo, Baker could somehow still see the red statue on his grounds far below, even though it lies considerably beyond his current 128 meter draw. Part of the Blackmount Sink magic?

Central shaft with spinning Blue Feather Sea cube.

Baker back safely on the ground after taking the above snapshots of the newest version ESG for this blog.

Baker sitting on the porch of Peter Frampton’s trailer just beside my lot. The 3rd sculpture on the grounds, the red one mentioned before, is on a low ridge just above the other two (Newton and Jasper), blocked from view by the trees to the left.

I believe this curled up, matching red figure might represent Jack himself, sort of along the lines of the old riddle, “What’s black and white and red all over.” Jack can be Jasper (black), Newton (white), and himself (red) “all over,” then. Maybe more of that mythology will be developed soon. But as I’m writing this, I’m wondering if it could eventually be connected to *this* Jack, perhaps along with other things…

… because *just* up the hill lies the Anglo-Saxon Rabbit Hole Baker has visited several times for this blog, with his last journey found in this October blog entry. Notice in this picture from that post, a Torchwood themed book with a picture of Jack Harkness on it was discovered at the time.

Big question now: will the Edwardston Station Gallery *stay* in Blackmount? Or will it soon be replaced by something else. I *like* it here — but that’s never kept me from changing structures out rather quickly. Safe to say that the ESG is suppose to be here at this time, and that the ground configuration below it — added Gallery Jack elements — seems a natural development as well.

I should also mention here that Blackmount Sink is, believe it or not, the only sink of the 6 in Sunklands that I haven’t either rented in or owned property in up until now. So I suppose that was an attraction to buying available land there as well — completing a circle of sorts.

2 Jacks.


Re-enter the tile

“I’d like to talk a little more about the Pietmond pod tonight, Hucka D. And Blackmount of course.”

Hucka D.:

There’s a pod in Blackmount as well. Follows the yellow brick road. Wellington road… sorry. Made by the Welsh. They like to complain. Jack missed the complaining. He’s on the moon of Pluto now. Sharon, wasn’t it? (smiles)

bb:

Hmmm… Charon, not Sharon. But there’s actually 3 moons found for Pluto now, Hucka D. But the other 2 are very small in comparison. Charon, in contrast, might be argued as a co-subplanet to Pluto, since it is so large — half the diameter of Pluto itself and with 1/8th the volume. And also both are in what that article calls a gravitational lock, which means they keep the same face to each other. Eternal lovers, perhaps. The name Charon was inspired by the nickname of the discoverer’s wife: Char, short for Charlene. So Sharon is close (!). Char and Shar, in effect. Very close.

Hucka D.:

Quite close, yes. Charon is to Pluto as Sharon is to Wazob. Was to Wazob. Think about that, then.

bb:

And also Chrysoberyl, which was nicknamed Chry. Like Char to Charon.*

*****

bb:

Well, I spent a bit of time attempting to find out where Jack Harkness beamed off to after Gwen gave him his Vortex manipulator wrist device[ at the end of Torchwood, Season 3]. No luck.

Hucka D.:

He went to a golden city in the sky, beyond Pluto. New York?

bb:

Moon and Pluto at once, then. Interesting!

Hucka D.:

Watch.

*****

bb:

Found it. Yes, it was a INSERT DIALOG.

==========

* the formerly independent country Sharon becomes Chrysoberyl province when it merges into Wazob, becoming, as this blog puts it, “the last “p” in the pod.” Chrysoberyl is the “P” province in Wazob’s use of letters for provinces. Only “Q”, Zircon province, lies beyond it in this alphabetical matching, with R-Z letters matched instead to provinces in Eoc, a kind of smaller, “buddy” country for Wazob just to its north.

And I’ll quote the “Name” section of Charon from its wikipedia article in full here, since this seems directly tied to this former, imaginary country named Sharon. Charon *does* equal Sharon in an in-joke, shibboleth kind of way (!)

Charon was originally known by the temporary designation S/1978 P 1, according to the then recently instituted convention. On June 24, 1978, Christy first suggested the name Charon as a scientific-sounding version of his wife Charlene’s nickname, “Char.”
Charon discovery image with description

Although colleagues at the Naval Observatory proposed Persephone, Christy stuck with Charon after discovering it coincidentally refers to a Greek mythological figure:[17] Charon is the ferryman of the dead, closely associated in myth with the god Hades, whom the Romans identified with their god Pluto. Official adoption of the name by the IAU would wait until late 1985 and was announced on January 3, 1986.[18]

There is minor debate over the preferred pronunciation of the name. The practice of following the classical pronunciation established for the mythological ferryman Charon is used by major English-language dictionaries such as the Merriam-Webster and Oxford English Dictionary.[19][20] These indicate only one pronunciation of “Charon” when referring specifically to Pluto’s moon: with an initial “k” sound. Speakers of languages other than English, and many English-speaking astronomers as well, follow this pronunciation.[21]

However, Christy himself pronounced the ch in the moon’s name as sh (IPA [ʃ]), after his wife Charlene. Because of this, as an acknowledgement of Christy and sometimes as an in-joke or shibboleth, the initial sh pronunciation is common among astronomers when speaking English,[22][21][23][24] and this is the prescribed pronunciation at NASA and of the New Horizons Pluto mission team.[25][26]


Loose Thoughts… Probably Bring In Hucka D. As Well…

“Hi. I am here with a beer.”

bb:

Hi Hucka D. You here to listen to my loose thoughts?

Hucka D.:

I am here to loosen thoughts. So what do you think of that email?

bb:

I think Karoz swallowed Plant’s Zeppelin tube, which seems to be the same as a Wilson-Wheeler device… equally resonant forwards and backwards.

Hucka D.:

Right. That’s the lesson. Plant planted that at the center of Big Sink for you to find. And you did. Lab dog.

bb:

I wonder if Karoz stole the tube and then journeyed up the Korean Channel, only to be wisked away to Crabwoo and Maebaleia?

Hucka D.:

Where would he have stolen it from?

bb:

Peter? The next door neighbor?

Hucka D.;

How about Chilbol?

bb:

Then The Bill showed up to guide him to Crabwoo… “friends as one.” In the Tube…

*****

bb:

Plant finds the tube in the stream at Nowtown, takes it to Sternberg or runs away with it.

Hucka D.:

Blows up Zen City first. Not once but thrice. He would deny it but he did.

bb:

OK, so it’s very, very powerful.

Hucka D. (reinforcing):

It blows things to smitherines.

bb:

But then he was suppose to meet Page in Sternberg but Page decided not to become a Sunklands variant.

Hucka D.:

No, Plant was on his own after that. He gave up the tube, meaning he gave up Led Zeppelin. Or Lead Zeppelin in this case. Variant band. Like The Beetles.

bb:

The tube went into, er, synchronicities instead.

Hucka D.:

Yes. Sunklands. Sink, sank, sunk.

bb:

Why did he have to bury it in the center of Sunklands? Or Big Sink, I mean?

Hucka D.:

He had to become fully purified. He had to give Joplin back to Joplin. Jack. Jasper Newton. Jack.

bb:

I know this represents the song “Black Dog”, like the only, real thing in Joplin, Arkansas is Black Dog Design, Inc.

Hucka D.:

That is a center to build around. Timelessness. Answers the question, “Who’s Charles Muntz?”.

bb:

It’s queer Hucka D. I didn’t realize the association of SoSo with ZoSo. Just flew over my head for some reason. SoSo comes from Peter Gabriel’s So album, in combination with a descent of Peter from Great to Good to SoSo, you see.

Hucka D.:

But it’s obvious now. Who controls who? That’s a question to think over.

bb:

I will incorporate this tube into my own mythology.

Hucka D.:

Good. Where does the Zeppelin Tube come from, though?

bb:

Well… Foreign One.

Hucka D. (quoting):

A source of unlimited power that can only be used for good or evil.

bb:

Right. Good and evil again. Forwards and backwards.

Hucka D.:

It’s like gloppy goo.

bb:

Is it Winesap? Page 156?

Hucka D.:

78, 156, 234. All the numbers you need to know.

bb:

234, in checking, is number of prims available for a 1024 square meter plot in Second Life, Hucka D.

Hucka D.:

All you need.

==========

bb:

So Page, or the Gloppy Goo, comes to the center of Second Life which is the center of Sunklands, which means Big Sink — Big Ink connection here, then — and says, give me 10 percent of the prims of Second Life. And Plant — someone, perhaps Peter — comes back and says, “How’s 234?”, which, like I said, is the number of prims available with a 1024 parcel. And Page and Plant (?) haggle and haggle and Plant convinces Page that that’s all you need, like *you* said. Then the house arrives, full of good or evil. 1024 purchased. Sunklands Central. Perhaps Love and Vile in one. Vile Is There Is All. The house comes from a past time paradise.

Hucka D.:

It comes from Big Island through the Big Ink. Think practical here.

bb:

Right. We’re back to the Big Ink, then. Just reading about the name origin of both Ink, Arkansas and Ink, Missouri today in one of my notebooks, Hucka D.

Hucka D.:

Stay the course. An agreement was reached. Jack. Joplin. Jack negotiated this. He is the 456.

bb:

We should end. Thank you.

Hucka D.:

Jack is the 456.


“Center of Gravity”

“Care to make any comments, Hucka D.?”

Hucka D.:

Pluto and Sharon locked in place as lovers. Common center of gravity between, not within each. Small and large, yes, but not so much difference as to matter greatly. This is the end of the solar system. This is what you are dealing with.

bb:

Jeogeot and Wazob?

Hucka D.:

Yes. What happens if you prepare the pod enclosure in that room[ Pod Pad]? 456 and Jack together materialize. The lock in place. Gloppy Goo front and foremost. 10 percent or sumtin or ‘nother, they demand. Probably prims. Primitives.

bb:

We hold out for the 1024. 234.

Hucka D.:

Will it work? That’s a question.

bb:

Well, I think Peter is there, setting it all up or acting as interpreter. The structure itself is the 456. Magic Square of 3. 3×3. 12345678 and then 9. Last. Pluto. Pluto and Sharon. Charon Sharon. Locked, faced. Eternal lovers.

Hucka D.:

Is this in Pietmond? Or Big Sink? Big… Sink.

bb:

The agreement is Big Ink (!)

Hucka D.:

Yes. Big I. comes to Big Sink in Big Ink incident. Stepping off a speeding train. What is implied?

bb:

Must be a virtual reality nested within a virtual reality. Since it’s so unreal.

Hucka D.:

What of Trivia Ratsuit? Played with 6 pie pieces of ROY G. BIV but without the I. Indigo, of course. Big I.

bb:

Loser dons the rat suit and probable reality is restarted.

Hucka. D.:

Catastrophe. Big Ink. Stepping off. Speeding bullet, locomotive. Stepping. 15.

bb:

Time had to be manipulated.

Hucka D.:

You are thinking too physical. This is symbol in action.

bb (pondering):

First The Arab rams into Big I. with its 7 castaways, soon to become 12 since you were pregnant.

Hucka D.:

7 white and 5 black, yes. Peter is the white black white. Black white black. Sumtin or ‘nother.

bb (continuing):

Then Big I. itself rams into Jeogeot.

Hucka D.:

It rams into the solid earthy thingamabob that becomes Jeogeot and all other mainland. It is first sink. How can this spacially be a one-to-one match, though?

bb (further pondering):

OK… so Big Ink never really happened. Big I. was Big Sink all along. The Arab landed in Big Sink, not Big Island.

Hucka D.:

Not correct enough.

bb (further further pondering):

Two Ink events, then, one for Arkansas and one for Missouri. Sunklands each.

Hucka D.:

Splat.

==========

Sapphire:

Rift. Threw everything off. EVERYTHING. Fracture. Fragile Ring, yes. Didn’t ring true. Rift.

bb:

Plant around, Sapphire?

Sapphire:

No. I don’t think so. He went to underground Sternberg.

bb:

OK, so Wazob — no, not Wazob, *Sharon* — wanted to make contact with Second Life and Jeogeot.

Sapphire:

Jeogeot is the new Wazob in Sharon’s eyes.

bb:

So they create Sunklands.

Hucka D.:

Splat.

Sapphire:

Yes.

bb:

Well… this changed everything.

Sapphire:

Yes.

Hucka D.:

Not saying it.

Sapphire:

Poke around again.

bb:

Big Sink?

Sapphire:

Yes.

Hucka D.:

Spu–el–la—-at.

==========

9 Become 1 Instead of 8


Around Blackmount

TEXT SOON.