Baker Blinker Blog Book VI: Jeogeot IV 04 (Jan 2011)


“What happens…

… with a Jeogeot-Wazob melding, Hucka D.?”

Hucka D.:

Each become stronger. If that’s what you wish.

bb:

If Jeogeot is to remain a viable force even for the coming year, I have to do something (!).

Hucka D.:

Then do it. Make the meld. Make the lock. Do it.

bb:

Can you describe how it will happen?

Hucka D.:

A cube/sphere half the diameter of a second will enter the second to make a whole. Lock. Turn, then. It’s on.

bb:

What happens then?

Hucka D.:

Each become stronger. Pietmond stronger.

bb:

It’s been another good year, Hucka D. It all comes to this.

Hucka D.:

Glop men from Uranus. Do it.

bb:

But… they still want ten percent of something.

Hucka D.:

All prims. Can’t be bargained down to a 1024 parcel. 10 percent. Give them Sunklands. That should be enough.

bb:

I have several questions about Pietmond itself. First, I didn’t realize the connection of SoSo with ZoSo, a common spelling of Led Zeppelin’s 4th album, until the Casey exhibit was inserted into the western part of that split gallery. I don’t think I should rename that part of SoSo ZoSo just because of this.

Hucka D.:

To back up, you’re talking about the tube. The VILE tube.

bb:

Maybe. I suppose. It’s the backwards Oz-Zep melding here.

Hucka D. (quoting first line):

“Love vanquished,” yes. Love vanquished is Vile. You know that from the study of the Yd Island hole.

bb:

This must have something to do with Robert Plant Variant, formerly Little Robert Plant Variant of the Nowtown/Zen City area… LRPV…

Hucka D.:

Page did not want to join the [Sunklands] Initiative. His choice. But he allowed the music to be coded since Plant insisted. Page caved in… not fully his choice because the music came from elsewhere to begin with. Like all music, indeed. All Music.

bb:

If this is the tube, or a tube, it is Wilson-Wheeler in that, in Mike’s words, it works just as well both forwards and backwards.

Hucka D.:

Indeed. All Music. “Satan Your Kingdom Must Come Down”.

bb:

Plant was wise to choose the Initiative. Joining.

Hucka D.:

Yes. He joined a lot of others. Marty, the rest.

bb:

Is the tube coded into the 4 in 1?

Hucka D. (after a pause):

Yes. Plant… Marty.

bb:

Is the tube an antidote there?

Hucka D.:

156… 234… 78

bb:

The tube is a power that allows one to go fast, be strong, see well. Elixir.

Hucka D.:

But it is also Radioactive.

bb:

They did not allow that to be used.

Hucka D.:

No. They were Firm about it (smiles).

bb:

Plus…

Hucka D.:

Plus… they weren’t even asked. It wasn’t that great a song, take away Page’s riffs. At all.

bb:

It was a Led Zeppelin shell of a song.

Hucka D.:

Yes. No content. No meaning.

bb:

Empty bottle.

Hucka D.:

Right. Plant continued to be relevant. He wasn’t as…

bb:

Damaged?

Hucka D.:

He emerged. Thanks, in part, to the Initiative. He gave up the tube, the shell. The Initiative filled it back up for him.

bb:

What about “No man is an island”?

Hucka D.:

A man working alone, totally within himself, becomes a shell to the outer world. Unfilled. Unfulfilled. Man must always be a peninsula as well… connect with others. Plant had Marty to keep him honest, and visa versa. Sunklands. Lemon brought in The Bill.

bb:

LOL.


Jeogeot SW/Pietmond NE

More isolated mountain, previously unknown about, on edge of smaller highland area located in southwest Jeogeot. The great majority of the mountain, which is about a 1/3rd of a sim in area, is owned by the Vista Animations and AO group, who request to keep their property private for members only. Baker hung around just long enough, then, to get the information I typed into that last sentence.

The mountain is in the northwest part of the Ultron sim, named for a character in comic books published by Marvel Comics.

Baker meditates in the small but pretty Arcadia Park on the mountain’s northern slopes. The 2048 square meter parcel’s description reads: “Explore this peaceful park with different areas to relax in and enjoy on different levels. Gazebo hang-out, waterfalls, meditation, nature, chimes, crystal singing bowls and more.”

Closeup of images from several, identical particle emitters on the next few 512 parcels to the immediate east.

Although I explored more of the approximately 4 sim high and wide Highlands this same night, I chose not to take any more pictures for some reason, although I did even contemplate buying some land near its center, on a ridge joining two higher peaks. I will mention that on the eastern slopes of a ridge in Striebs lies the Linden protected park known as Oak Hill. You can readily guess the predominate type of tree found in the small forest there.

Back to Pietmond, then, I thought I’d snap a picture of the recently added Blue Feather Gallery, moved week before last from Teepot and essentially making the latter totally abandoned now. Shame… but in retrospect it’s easy to see that, ultimately, either Pietmond or Teepot would win out; the two, quite similar villages could not coexist for very long.

Shot of small waterfall, cave, water tower, and short path connecting the latter two objects, the only things remaining of Pietmond Northeast described in this earlier post.


All In Pietmond

Gave up Blackmount property, purchased new Otaki Gorge property that becomes the newest version of a Pietmond South. 1st version described a bit here and also here, in case you’re curious (you know you are).

I lose sight of Baker as he ascends the hill from Pietmond into Pietmond South through the small but thick woods representing essentially a natural barrier or buffer zone between the two.

The path soon passes what could turn into Baker Bloch’s new Pietmond residence, formerly called the Home o’ Fibs. Will it acquire a new name if so? And what of his present place, the Orange House? Well, perhaps I can turn that into, say, a City Hall — small but good enough (?).

Overhead shot of the new property, with Home o’ Fibs and what I’m presently calling the Jasper Newton Memorial Garden more in the foreground. Memorial to what, though? The Art 10×10 itself, or at least the full, virtual representation thereof? Going along with this, I’ve also decided, for now, not to move the Edwardston Station Gallery from Blackmount to Otaki Gorge and Pietmond South. Instead I think I’d like to play around with creating a new Pietmond structure, perhaps a skybox. Perhaps enlarging the idea of a UFO hovering above the town.

Details from the Jasper Newton Memorial Garden.

Newton has a couple of bushes/small trees hiding part of his torso now…

… and Jasper’s head has similarly been “vegged”.

Jack, who is black and white and red all over still, has also come over from Blackmount to participate in the garden. Still tired, but not down and out. Not sure what that means but I wrote it.

Great view from upper balcony area of Home o’ Fibs. Very tempting for Baker Bloch to move here… let’s say it’s basically a done deal, and I’ll work out the details later.

He can enjoy a delicious meal at the Downtown Rooftop Bar and admire his new home at the same time.


Loose Thoughts…

All eggs in one basket now: Pietmond. Edwardston Station Gallery importance seems to have shrunk… can’t exist independently. Instead: projected new gallery in sky, kind of building on UFO I had to recently delete, reachable from Underground Pietmond (above-below dichotomy).

Although I probably can’t promote it in Second Life as much as I would want, Pietmond is already a great success. I’m friends with all exhibitors, which I think is important. I enjoyed exhibiting some established SL artists last year, but distance was still great — I was one of many places their art was shown, another stop. The artists’ works I’m showing now are all more distant from the Second Life virtual reality itself. Besides, my SL friend Flora Nordenskiold, who set up my first solo SL exhibit (and only one so far featuring my own work) is really starting to have the bases covered on providing great spaces for established SL artists, often numbering 4 for each new show at her Nordan Art gallery.

The original idea for the Blue Feather Gallery, starting in Noru, went along the lines of what Flora has evolved through Nordan Art (after what she would admit was a rather bumpy beginning; I was involved!). But it didn’t take me long to realize, 1) I didn’t have much of a talent for self promotion needed to be “successful” in the SL art scene, 2) my hours spent in SL are bunched together more in the middle of the night (2am-6am), when most of that virtual world is “asleep” — hard to promote/mingle when no one is around!, 3) I do not consider myself much of a real life artist, in that I’m not dedicated to any one craft in a totally artistic way, in contrast to many SL artists who are successful in real life art as well. (thinking here, for example, of Natsha Lemton, an early exhibitor at the Noru’s Blue Feather Gallery and who subsequently had a showing in Flora’s gallery as well), 4) I’m dedicated now to Linden mainland, and most inworldly successful artists or art galleries work on estate property — not exclusively but I just thought I’d add that in, since it naturally leads to, 5) I see SL as a giant piece of art itself, with mainland a great example of heterogeneous collage that represents a primary media interest. Because of this, I like to explore — I like to immerse myself in the artwork constantly surrounding me in this virtual world. I think for this reason, although I like to visit art galleries I mainly find them to be lacking in and of themselves. I always find myself poking around the vegetation surrounding the galleries. What makes this artist tick, and why are they involving themselves in SL?

So back to the Blue Feather Gallery, what it evolved into (some might say “devolved” here, hehe) was a type of personal shrine to this exoteric art known as mainland, specifically for the continent I call home: Jeogeot. “Jeogeot Through Art and Word,” condensed version, has become the permanent, final exhibit for this particular space. It will probably remain a cornerstone, again just on a personal scale, for any art or art promotion that I will be engaged in. It helps move me away from myself. And appropriately I’ve now been able to incorporate it into Pietmond, which is, on a larger scale, doing the same. And Pietmond itself becomes a small piece of Jeogeot, a fragment of a greater whole.

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Continuing…

Very pleased with the development of the SoSo Gallery and all Pietmond Art Crawl Galleries. SoSo has grown from just showing the 20 collages of my Oblong series to also exhibiting works of others, starting with Mike Casey, an old synching buddy, shall we say, who I’ve corresponded with off and on for about 10 years now. The Oblong series is still within SoSo, true, but in an eastern side that now has a matching, somewhat larger, west part (Casey art).

In thinking about it now, Mike’s exhibit, like the Blue Feather Gallery mentioned before, may be “permanent”, or as permanent as I can promise in the ever shifting world of My Second Life. Connected with this is a very interesting and perhaps still developing set of coincidences surrounding the name origin of SoSo, a *conscious* or purposeful fusion of Peter Gabriel’s top selling So album and the comic corruption of the moniker Peter the Great to Peter the Good and then Peter the So So, or Peter SoSo. But what I didn’t realize until more recently is the *barely* unconscious connection with Led Zeppelin’s similarly archetypal album ZoSo, also generically called Led Zeppelin IV. Here’s the story behind the odd name in case you didn’t know or remember. In reading up myself on the origin, I was interested to see that ZoSo is also a nickname for Zeppelin guitarist Jimmy Page. But all this becomes odder when I find out Mike’s most recent, larger synching project (more on the whole “synching” thing soon enough, I suppose) involves just this very album, and, in particular, the song “Stairway To Heaven” that ends the traditional side 1 of ZoSo/Led Zep IV. The resulting backwards synchronicity, combining this song with a section of The Wizard of Oz movie, is cleverly dubbed “Stairway From Heaven,” and you can see it here:

http://www.youtube.com/watch?v=9HywC71qZOs

In our correspondence, Dr. Casey has talked about, in some detail, the symbolism he finds embedded in the 8 minute synchronicity, which has been of some influence. Just off the top, what I like about it is that the cuing point between the 2 involved media (there’s only 1 cue, differentiating “Stairway From Oz” from a more manipulated audiovisual mashup) is what I’d call “natural” or “unforced”. It is simply “Stairway To Heaven” played backwards (otherwise unmanipulated) to a similarly backwards playing Wizard of Oz, starting right when Dorothy opens the front door of her just crashed farmhouse and enters Oz (Munchkinland) for the first time. Since the movie is playing backwards here, the synch starts with Dorothy *closing* this door, then, instead of opening it, and the backwards “Stairway To Heaven” matching this with what appears to be the phrase, “Love vanquished.”

Quite a powerful view with the subtitles and all, but Mike’s theories concerning SFO are what really struck me. I’d like to see him post these to the web somewhere. Perhaps on this blog?

But I found this little tangle of meaningful coincidences — synchronicities themselves, really, in a classical, Jungian manner — very interesting. In writing all this out, I think it means, on one, basic level, that Mike art should have a permanent place in the SoSo gallery, as mentioned before. I would not take it the logical, last step and rename his part of SoSo ZoSo (too obvious), but the link has nonetheless been locked in.

==========

I must, then, move on the next gallery specifically created for the Pietmond Art Crawl: Norum. Julie Sadler is a newer friend who featured my involvement in Second Life art in a post on her large, influential Collage Clearinghouse back in 2009. Probably the great majority of *her* friends and followers, at the time, thought — what’s Julie on about here? Virtual art? Textures on prims?

More recently, I asked Julie’s permission to go through her flickr site and select various photo textures for creating art to hang in the brand spanking new Norum Gallery of Pietmond. I thought virtual representations of her collage/mixed media pieces would play well within that small, intimate space, and the final results appear to prove my instincts right. Ms. Sadler seems to agree; she’s even published her own post concerning the Norum Gallery and Pietmond in general to her wonderful blog.

More will develop of this. Besides managing her blog, Julie is super busy creating art in Real Life. Oh, and I believe she also has a regular, day job, like most of us struggling, creative types. The Collage Clearinghouse, while also acting as a podium for others to discuss their own collage efforts if they wish, remains primarily a place Julie shares with the world personal stories of trials and tribulations/successes and achievements with the same. Exposure for any type of artist is a high challenge, but the overall work of collage artists weave in added twists to this old problem. Copyright reverberations spring to mind immediately.

I have promised Julie that I’ll read her blog back to front in the coming months, with further questions from me forthcoming I’m sure. Pietmond is not finished with Julie, I don’t think.

============

Which brings us to the Something To CHRO About gallery just across the sidewalk from the Norum Gallery. STCA features a good number of photos by Edna Million, now a known “High Country” artist with several Real Life gallery showings garnishing her creative resume. Edna is also a writer who hopes to published — nay, *will* publish several, perhaps many novels and larger works in the coming years. Photography is a complementary, art focus. And like baker and Julie before her, Edna is also a collage artist, although she hasn’t worked in that medium for a number of years. *And,* Edna also happens to be my (baker b.’s) Real Life wife.

I am projecting a *really* big, future venture fusing our collage sensibilities (and Edna’s photography skills), but it will involve an extended “trip” to Britain, probably months and months in length and which may not happen until we are both retired. In the meantime, Edna has already visited England for 2 weeks with a friend this fall, and my virtual avatar Baker Bloch, aided by a touch of collage magic, hehe, was able to do the same this past spring, as recorded in Pietmond’s final, present gallery: the Tower of TILE.

==========

And that concludes my little spiel about Pietmond art developments, still a work in progress!


Jeogeot West, etc.

Variable realities now: below snapshot represents property I *had* my eye on. No more, what with the most recent purchase in Pietmond. But if that particular Otaki Gorge parcel hadn’t opened up, this is the place I might have plopped money down for instead. Don’t know what I would have built on this ridge connecting two, higher mountains except for a re-creation of what I already had in Blackmount. At least initially. Something quite unique could have developed here over time — variable reality, thus.

But since I really can’t buy the land now — “everything in Pietmond,” as a more recent post put it — thought I’d show pictures anyway, if only to give an excuse for talking about what might have been. It’s in in the heart of what I’m now calling the West End Hills, as originally described in this slightly earlier post. The specific sim is Sheol (northwest part), and as I’m checking the SL map out right now upon logging in, I see the majority of the land in question has already been sold. Not surprising, since the overall asking price was only about a linden a square meter.

Hucka D. has hinted around that two, distinct cultures of “Ancients” inhabited the West End area in pre-Linden days, with the West End Hills being the center of the smaller and perhaps more primitive of the two. I’ll get to the second, primary one in just a moment.

Perhaps curious statue on what could have been my neighbor’s parcel here. A lack of details coupled with the solid, black color reminds me of the same qualities in the larger, Jasper statue now in Pietmond. Probably nothing, though; just making another note in case something else comes up.

So here’s another bundle of land parcels I thought about purchasing, this time on the Heterocera continent and not far from my old property in Rubi. Is there more mythology to develop on this particular continent? If so, the development may have been delayed, or set on a different track altogether through another of those “what might have been” reality splits. And all because I passed on these parcels, which, by the way, are in Juanita and represented about the same amount of land at about the same price as the situation in Sheol.

Moving back to Otaki Gorge, more my *home* than ever, I suppose, I found this steampunk style whirly copter parked on the green hills just north of Pietmond, with its owner describing himself, in his SL profile, as “short and green” but not alien (and, btw, also not a frog or an owl). Guess that rules him out as a possible relative to Pietmond’s Colgate family, then, who are likewise green but also clearly alien. Not from around here, as they say.

Another shot coming from the West End Hills, this time of a large ridge running north and south through Streibs and also Ivanova. The aforementioned, Linden owned Oak Hill park would lie just on the right side of this ridge looking from the direction this picture was taken.

Moving north out of the West End Hills proper brings us quickly to this curious set of structures in the Fears Trebled sim immediately west of Ivanova. Although obviously related, the two, colorful “sculptures” here have different owners. Alts of each other? The more multi-hued one to the right lies on property owned by a British art student, and the higher, more orange-ish one is situated on Vashulka Archives land, also containing the large, gray structure beneath it.

Inside the latter is found much information on the history of video (apparently the promised “archives”), along with what appears to be hung pictures of various, historic video captures (?) Only the lower 2 floors out of 6 appear to be finished in any way.

Moving further north and away from the West End Hills we come to this larger, steampunk city taking up most of the Gothlauth sim. Baker thinks upon flying toward the looming, dark buildings: Is this what Pietmond is destined to become?? He hoped not, but history has its course.

Low, green hill in the southwest corner of Talyn just west of Gothlauth. The Platzman’s Family Park is found just below, complete with a train, amusement rides, even a number of elephants.

Nearby microcosm of a snowy day in a backwoods cemetery. Baker is unable to re-find this set piece tonight for further comments.


Jeogeot West, etc., 02

So now we come to what is or was perhaps the center of the *second* West End culture, again according to wise guy Hucka D. I suppose the name of this urban grunge style town would technically be West End Shipping according to the land description, but let’s call it West End City. For now.

So here it is, situated in the Stanlee sim. Very gray-brown, and taking up something less than 1/2 the sim’s area. Is this *really* where Marty lived (again, in Hucka -speak)?

I would return the next night for additional poking around, so I’ll save more blog talk re WEC for posts just above.

West End City lies at the western terminus of West Coast Road, adjacent to this mole creation celebrating their own culture’s discovery of the first sculpted prim. A more artistic picture of this sculpture by my new SL and Jeogeot pal Melodie Darwin is here, making the work look much larger than it does in virtual person.

In fact, my own discovery of this photo first alerted me to Ms. Darwin’s own, extensive interest in Jeogeot, as demonstrated in her several picture albums from the Snapzilla site (to date: “Circumnavigating Jeogeot”, “Route 10”, and “Route 9”).

http://ww.sluniverse.com/pics/ProfilePage.aspx?Name=Melodie%20Darwin

Fabulous to find another, contemporary Jeogeot explorer!

Behind the mole statue looms this more interesting building that looks like a giant coconut.

Interior shots first — there’s my free waterfall again (!), presently set up in not one but two places in Pietmond (extreme eastern and western sides). Free plants all around the waterfall as well.

Also in the hollow coconut innards is this “transporter box”, apparently non-operational. Judging from extensive construction being shaped in the sky just above, it appears all this is still a work in progress, as they say. The parcel’s name is “u lu lo chu i,” and owned by Achila Sparrow under the group Zen Monster. Looks like Achila owns about 1/8th of Nightfield just west of Stanlee, and has used only about a third of her allotted prims in that sim so far.

Exterior.

In the northwest corner of Dreamtime, caddy-corner to Nightfield, Baker finds a small, furnished cottage for rent. He can’t enter the parcel, though — someone currently renting it and blocking access? A curiously small building surrounded by much larger structures, which is what attracted Baker to examine it more closely in the first place.

Moving back into Nightfield, Baker finds a strange, two lidded chest filled with gold on an islet in a very blue-green pool. The inclusive 512 parcel is owned by avatar Shandon Loring, who describes himself as both a real and virtual traveler of many times, places, and worlds.

Still in Nightfield, Baker finds this nice patio overlooking the ocean to take a well deserved break. But he could personally do without the fake snow; his user has seen enough of that in RL lately!


Jeogeot: West End, 01

West Coast Road and the surrounding area is starting to absorb the attention of the easily influenced Baker Bloch. He begins at the east end of the road this time, determined to check the landscape out in detail in making his way back to West End Shipping, or what Hucka D. has indicated was usually called WES or WEScity during its glory days. Townspeople liked the acronym, among other reasons, because the it has the same three, beginning letters as “West”, the compass direction they understandably thought to be the most significant. And supposedly Marty, Lemon and bandmates Ingor and George Harris’ Son were all there too, members of the fledgling variant group The Beetles. I’ve found 2007 pictures to support this (!) But more of that quite fascinating subject later; we must move on to the present tour…

It begins off Jeogeot’s Route 9 on the southern edge of Dewey. Upon leaving this route and starting down West Coast Road, Baker immediately crosses a small bridge with, perhaps curiously, no stream or even ditch underneath.

I should also mention that the tower in the foreground of the below picture is part of the Dewey Ruins, owned by the Arbor Project group, “designed to protect and beautify small plots of land by planting trees,” according to the group description. Sounds like a very worthwhile cause.

Baker decides to pull out his trusty Arcadia Asylum bike from his inventory to aid in the trip. Looks like a good biking route; road not as well traveled as some of the major Jeogoet highways.

But soon the easily swayed Baker Bloch, once again, is distracted by structures to his left after traveling only about 200 meters down the road, all owned, it seems, by Eddie Rubanis with the land description “Ed and Gia’s Little Bit of Ireland.” The picture below finds Baker lounging on a patio outside a small pavilion with a dance floor called the Anatheum, admiring some small rapids in a bordering stream.

Just across the road from the Anatheum is this one room building which appears to be the headquarters for some kind of ground construction by the FTL group (property owners) that will soon take place here. In the meantime, a teleporter within the room takes one up the group’s skybox (temporary store?), selling skins, eyes, and eyelashes. While there, Baker checks out the eyelash section in some detail, but then realizes none would really go that well with his dead, white eyes. He wants eyelashes; he’s happy with his eyes. So it wasn’t a good match for now.

Just west of the construction office, and still on FTL property, Baker comes across this interesting pond with a grassy isle in the center. But if you look closely, you’ll see it’s not really an island but a peninsula with a very narrow neck connecting it to the land surrounding the pond. This seemingly trivial observation becomes more important a bit later on when Baker comes across a second, smaller example of such a phenomenon, as we’ll soon see.

Baker temporarily detours the West Coast Road upon seeing some kind of wild looking light show behind a building just in back of the pond. But it turns out to be not so impressive up close as initially hoped for: just another Second Life store selling their wares, club lighting in this case.

Then beside the lighting store, east direction, is found a religious retreat called SL ministries. Baker wonders why the building pictured below had its only entrance blocked up so tightly. Is there some secret, girly club inside that SL ministries doesn’t want anyone to know about? No, it seems quite innocent, as baker uses remote vision to take a peek inside (bad Baker!). It appears to be just a rental unit not currently on the market. My apologies again for Baker’s sinful habits, SL Ministries. Please have him in your prayers.

I thought this neighboring church was also a part of SL Ministries, but upon checking now, Baker Bloch finds it belongs, as well, to Eddie Rubanis, which seems to be his only holdings in the Kusanagi sim, directly north of Finse.

In contrast, Mr. Rubanis appears to own almost the whole of neighboring Finse, including this mock up of an Irish village, complete with an Irish pub, of course, appropriately called “Eddies”. It’s the red building to the left of Baker below.

All the other buildings in the small Finse village, each with its own distinct, bright hue, seem to be rental units, but with only a couple presently occupied. “Goth Art” appears to be the only business in the village beside the pub, which it lies adjacent to.

Behind the village, and still on “Ed and Gia’s Bit of Ireland” property, is found a considerable amount of open space, which includes a small forest with multiple examples of wild animals, and a herd of grazing sheep in one of the fields, all staring in the same direction. Perhaps they are waiting for someone to come and feed them.

Because there are also roads back here, it could represent future development areas for the Finse village itself, which you can see the southern edge of in the distance on the below photograph.



Jeogeot: West End, 02


Jeogeot: West End, 02

About halfway down the West Coast Road, probably in Armon Gill, the sun begins to rise, illuminating the landscape in very interesting ways to Baker. He decides to take a couple photos.

Off the West Coast Road to the north, now in Ezquerra, is found a long, tree lined walkway leading to the main store of “Feather”, selling clothes, skins, and other nick-nacks. Japanese owned; classy design. Speaking of which, I remember now that my Japanese SL friend and fellow mainland explorer ujiyasu mentioned visiting the store during her tour of the Jeogeot continent last year, specifically in this February post.

Next to Feather is found a small but picturesque restaurant called Cafe Alpha, a “quiet country cafe” according to the land description. Baker can seeing hanging here sometimes.

Garden space of same.

And an even added bonus: Cafe Alpha’s parcel borders the Linden protected sim of Witchwood to the north, *which* means it will always have an unblocked view of the ocean in that direction. Neat-o.

Passing through the southern boundary of Ezquerra and entering Stanlee itself now, Baker encounters this more interesting Arcadia Asylum designed building with the back removed. Owned by the United States of America USA group, which actually has acquired a lot of land around Stanlee and also West End as a whole. More on that soon enough.

Just a hop and a skip away is the end of West Coast Road and the mole statue. Baker sits in the nice, cool grass and takes in the view…

… followed by a bit of a jaunt around the perpetually deserted streets of WES.

It seems that the only building at all inhabited within the city comes on the street Baker stares down at above, specifically just around the corner from the parked vehicles to his left.

Still not much in this warehouse type structure, but upstairs from a lower floor with old barrels and crates, on one side of a balcony area, we find what appears to be a music listening lounge of some type, complete with a record shelves, jazz related posters, stereo and tape players, a radio, and two cushy chairs. Also on this floor (in the foreground of the photo below) is what’s called a Stellar object rezzer, which not only produces, upon “touch”, the Sun, Moon and various planets of our solar system, but also galaxies, quasars and nebulae. On the wall beside it is a reproduction of Andy Warhol’s “Guns (1981-82)” (remembering that guns would also come up later on in connection with WES) and also a Medee Renaissance Theater Poster, apparently by Czech Art Nouveau painter and decorative artist Alphonse Mucha.

Jeogeot: West End, 03


Jeogeot: West End, 03

On a wall opposite the upstairs music lounge area is found a picture called “Cubie Dick” by Youna Diqui, an avatar born in 2006 but with only 1 group in their profile: Avatar Art Foundation. Overall a very curious profile, and I may return to it. But for now let’s deal with “Cubie Dick” itself in this time and this place.

A quick googling of “Cubie Dick” images brought me to this web site, where the same illustration is found in a post about 2/3rds the way down the page by Captain Badass. I’ll quote the post in full here:

Thursday, June 07, 2007
blue square, lens flare, golego !
Hi everybody!

I don’t really get to draw all that often,
but when I do I like to draw square things with colon eyes and teeth.

Meet Cubie Dick the Good Occasions Whale.
He’s not very good with swimming or skeetshooting and that,
but fits into a house hold microwave easily enough (should you run
out of ideas to fancy-up your ramen.)

I don’t know — there’s something to this picture that grabs me. Upon thinking on the subject a bit, I thought it might be a possible, psychic relationship with the nearby mole statue, almost as if “Cubie Dick” is the antithesis of the sculpted prim discovering digger. In addition to the mole and cubic whale being basically gray or neutral in color, there’s the fact that Cubie Dick’s teeth look suspiciously similar to the claws on the mole’s hands and feet, as emphasized in this more recent blog photo. Then there’s the fact that the attention of both the mole and the whale is directed toward something yellow or, if you will, *lemon* in color: the yellow, block-ish swimmer for Cubie, and the golden sculpted prim itself for the mole digger. But in opposite ways, if you will: the mole obviously cherishes the golden sculptie as a thing to be valued above all else, like the alchemical gold; the whale wishes to exterminate the golden swimmer as fast as possible for nourishment or perhaps just inherent, naked malice.

Does Cubie, then, represent some kind of microcosm of the heavily cube based WES itself? Does the mole statue, positioned just beyond its borders to the north, stand for something beyond the cube? Is Cubie the archetypal *prim*? The more I think about it, the more the picture clarifies: I think they *have* to be related in that psychic way I mentioned.

But let’s leave that seemingly very key thought behind and explore WES a bit more, knowing what we now do. As I said, not a whole lot there, but we do find what this more interesting, fenced-in area on the south side of town, which encompasses some kind of power substation, a couple of barrels and covered crates, and then a “playground Monkey spring” that Baker finds out he can sit on and then ride.

Moving back into the Nightfield sim to the north of WES, Baker also uncovers, this night, what appears to be a duplicate house to the one formerly found in the northeast corner of neighboring Dreamtime several days beforehand, but with more surrounding vegetation in this case. The two twinned structures lie about 70 meters apart, but are not within direct sight of each other. Also, the house in Dreamtime lies on restricted land, while the house Baker sits before below is not.

Very interesting slum alley skybox, also located in Stanlee.

Projector and screen in same. Venue: unknown.

Amazing things happen in the SL skies, the vast majority unseen and unknown.

One last look; Baker will most likely return here. Looks like more construction going on in the back area.

Another interesting spot in West End. More on that whole area soon as well.


Stan And Lee

(joined in progress)

“We might need a new spirit.”

bb:

West End spirit… cool.

Hucka D.:

Blog-e-bloh

bb:

Where I visited tonight, perhaps centered around West End town itself or maybe the Irish village off the West Coast Road as well.

Hucka D.:

Rent there. Explore. Talk to the sheep. Give them direction.

bb:

Right.

Hucka D.:

Sunklanders and West Enders traditionally didn’t get along. Then there were the Hillbodies… from the hills.

bb:

West End Hills.

Hucka D.:

Yes. Led by Chief Tonto, a baker. Chef Tonto. Tonka.

bb:

Maybe Pietmond would know more about what went on in West End.

Hucka D.:

West End City holds secrets, still. Two roads into West End; two cultures.

bb:

I suppose that land I was going to buy in the heart of the West End Hills would be the center of the native culture. Indians?

Hucka D.:

Indian village, yes. Nice curry restaurant.

bb:

Run by Curry.

Hucka D.:

Yes. You spelled that right for a change.

bb:

Eddie?

Hucka D.:

Wanda.

bb:

OK, Wanda, then. Wanda Curry.

Hucka D.:

Blem… Blem Hasslehorf. Pietmond knows.

bb:

I don’t think I want to go there tonight.

Hucka D.:

Oh sure.

bb:

No.

Pietmond:

Helli Ho. Organtis Mantra Wattup Hellio. Hellio. Hello.

bb:

Hi Pietmond. What’s up? What’s new?

Pietmond:

Organto Helio Rumpus Gombcake. Cake. Re… right-e-o. Lilly pad ompus ronko white cake. Surup. Pancake. Peddals. Pett. Pet. White. Cake. Rumpus. Olean. Ti. Stanlee. Lee. Stan and Ledd. Lee. Ledd. Lead. Lea. Leaaaaaaaaaaa…

Hucka D.:

Pietmond becomes broke now. We better end.

bb:

Stanlee?

bb:

Apparently The Beatles use to perform in Stanlee, Hucka D., although I’m not sure this is West End City.*

Hucka D.:

Yes. West End. Marty. Marty was from West End. That’s where he was recruited. He didn’t like Sunklands as much as West End. West End is where Marty lived and played drums bass. He came to Sunklands to work, is all. West End.

bb:

Quite fascinating, Hucka D. Is this pre-Big Ink incident?

Hucka D.:

Of course not.

bb:

What was so special about Sunklands?

Hucka D.:

They could escape the wholesale changes made by the Linden grid. They could retain Ancient energy. Ancient Rising. But West End was prettier. Still is. But the sinks have energy unique to Second Life. This is about energy, then. Ancient power… Ancient rising power. Power. Energy. Clean. Atomics.

*****

bb:

Looks like this Melodie Darwin is doing some kind of picture tour of Jeogeot. Must add her to the blog links!

http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Melodie%20Darwin

Hucka D.:

You are not alone. There are others.

*****

bb:

Ah hah! Melodie’s blog (!)

http://lostmainlander.blogspot.com/

==========
* Appropriate snapzilla pictures here (from 2007):

http://www.sluniverse.com/pics/Search.aspx?Sim=Stanlee


Ranug de Naumble

“Chest of names, Hucka D.”

Hucka D.:

Stan Lee. Stanley.

bb:

The Chest of Names is two lidded, like two eyes (instead of one).

Hucka D.:

Eye eye: eyes are implied. 3 to a sentence. Like West.

bb:

Not sure…

Hucka D.:

Because they are valuable. Very much so.

bb:

Perhaps you should let me complete my sentence so the reader or readers know what you are referring to here.

Hucka D.:

Say what?

bb:

I was talking about the gold in the chest. You’re saying it makes reference to the value of names themselves, and perhaps surnames in particular.

Hucka D.:

Ranug de Naumble.

bb:

That tiny islet in Nightfield (caddy-corner to Ranug sim to se — origin of my study of the name “ranug” which quickly led to the Chest of Names)… Hucka D., can you hear what I write in parentheses?

Hucka D.:

No.

bb:

Do I just seem to pause in those moments when I’m speaking to you, then?

Hucka D.:

Say what? Just joking. I don’t hear anything. Do you want me to switch on that mode?

bb:

Can you do that?

Hucka D.:

I can do anything you allow me to within blog reason.

bb:

Anyway, back to the chest. It obviously refers to eyes, two to be specific. Is this another Ozmo reference?

Hucka D.:

Yes. Yes?

bb:

The letter “I”?

Hucka D. (quickly):

abcde. Yellow, after all. I. TILE. I of TILE. I TILE.

bb:

This is where it all begins, then (!)

Hucka D.:

Yes. Two lidded chest. Ranug.

bb:

Thank you.

==========

“I’m getting some more [information] on this topic, Hucka D.”

Hucka D.:

“I”s are selves, yes. Pointing to Gold. Tin to Gold. Missouri. You know where. Birthplace of TILE. Gold. There.

bb:

It has something to do with that gold locket.

snapshot741_002_002smaller

Hucka D.:

4th. Gold. TILE. 4th wall. Break it down. Make it transparent. Destroy it. Look through it.

bb:

Selve. Selves.

Hucka D.:

2 “I”s; 2 “Selves”. (pause)

bb:

Oh… that islet is not really an islet but a peninsula, Hucka D. Like the island in the nearby lake, in Kusanagi, also off the West Coast Road but more near Finse village.

Hucka D.:

Just across the road. No man is an island.

bb:

Thats… sorry. 🙂

Hucka D.:

That’s the lesson to be learned. Hold on. (pause) Yes, this is about Plant. Time and space. Traveler. Plant is the traveler of both time and space, through his tube which is his voice. In part. Hold on again, please. (pause) Yes, Marty is involved as well. This is where Marty is from. That house next to to blue-green pond with the two lidded chest. He put it there.

bb:

Great. Is this about variables, then? 2 selves, one real and one a clone?

Hucka D.:

Yes. Through the Chest of Names/Ranug de Naumble, you can trace the two back to the one and be done with it. Oleanistantinople.

bb:

Hole between worlds?

Hucka D.:

You have another Carrcass to be working on soon. Carrcass-5. Ozmo. Gold. Locket. Monster. Gold. Eyes. Golden. Joe.

bb:

Thanks again.

Hucka D.:

You’re welcome. Enjoy the snow!

Hucka D.:

Right. OK, I will.


WES, etc.

Sad to say that most of what I’ve been calling Nowtown in this blog has become abandoned land, including this pool with an underwater bar.

However, the Brainwash Art Centre, snuggled underneath the rather towering green mount in Somerset, remains open.

Moving back to West End, Baker Bloch finds an inviting, cracked door in a house sitting right next to the blue-green pool with the double lidded chest full of gold buillion. He latches onto the idea that this represents an invitation to not only go within the house this one time, but perhaps many times — make this a home away from home for a spell, and a base to further explore the quite fascinating ins and outs of the West End community.

This is about the best view he can get from within of the blue-green pool. Can’t see the aforementioned chest from this vantage point, though, which lies on the opposite side of the small pool from here.

There *are* some great views of the giant coconut structure nearer to WES, though.

Looking up from directly beneath the mole statue commemorating the finding of the first sculpted prim. Right next to WES, as mentioned before.

Then some more details from WES itself.

As Baker Bloch walked away from the scene above after taking its picture, he turned around upon hearing a sawing noise to see the trucks just left behind enveloped in some sort of amorphous, blue blobby thing. Griefer attack?

More of the same then appeared in the skies in a different part of WES. *Two* coordinated attackers?

Baker attempted to remain calm while the sinister looking shapes gathered force around the town. He decided that ignoring it and going about his business there would be best choice to make. Below is a picture Baker subsequently took of a more interesting, corner building of WES (southwest).

Besides the one building on the eastern side with the lounging area, Baker found all buildings of WES devoid of objects, in continuing to poke around that night. The city appeared almost completely abandoned. If The Beetles were indeed in WES, it seems they have left the scene long ago; a dead city we have here.

The owner of West End Shippping (our “WES”), is Valin Frye, who use to run a popular SL dance venue called Club 9.13, doubling as its DJ. In checking his profile and information online, quickly found out that the club use to be situated in the Winchester sim on the Nautilus continent. Finding this former location on the inworld map, I was amused to see Winchester surrounded by a number of other MASH related names such as Radar, Trapper, Hawkeye, Klinger, Hunnicutt, Flagg, Potter, Mulchaey, McIntyre, Houlihan, Rizzo, and perhaps some others I’m not familiar with.

In his SL profile, Valin also quotes Peewee Herman from “Peewee’s Big Adventure” (“I’m a loner Dottie. A rebel.”), and lists having a lemonade stand and making lemonade as his only interests.

Random bits of unrelated information, it seems, but for various reasons I can’t fully disclose here, I think these are clues/breadcrumbs. Marty *has* been here!


McGlumphed

“Close conjunction of population places Darwin and Casey in Meeker County, Minnesota. Last names of perhaps first and last Pietmond outside exhibitors.”

Hucka D.:

Meaning those not within your skin.

bb:

Yes. Then in Clark County, Illinois…

… the same two town names [appear] but on opposite sides of the county this time, instead of close together. Each has a township named for it, like Casey Darwin does in Minnesota.

Hucka D.:

Darwin pulls you out of yourself, your Pietmond. She even has a… I’ll let you speak.

bb:

She even has a West Coast Road folder, Hucka D. Energies unite.

Hucka D.:

Casey first and Darwin last. Evolution. Pietmond evolution [of Art Crawl galleries, SoSo first and Underground perhaps last]. Only way to go now is up [to the UFO].

bb:

OK.

Hucka D.:

Put the McGlumphy pictures in the Underground tomorrow. Sorry, Ms Darwin’s pictures.

bb:

It [Darwin-Casey conjunctions in MN and IL] really seems to define the limits of Pietmond itself, Hucka D.

Hucka D.:

She is a Jeogeot artist. You are an artist of Jeogeot.

bb:

United in West End Shipping: WES.

Hucka D.:

Yes. How’s the search for Ancient Marty going. Blackbird?

bb:

Black and white. Red all over, I suppose.

Hucka D.:

Do you think… have you considered… that Marty is jacking you around?

bb:

I’m not really sure what that would mean.

Hucka D.:

Well… you’ve put things forth on the table. He hasn’t responded.

bb:

Not sure…

Hucka D.:

Lemon stand… shiny red Herman bike… Mash… Mashup.

bb:

I think you mean the mashup of a specific Herman bike with a lemon true tree. Fusion, really.

Hucka D.:

Yes, you can say that. Then both stolen. Big and little together. Mashup. Monster Mashup.

==========

bb:

Well, let’s talk, if you don’t mind, about my visit or, now, visits to WES. Something I didn’t put in that last descriptive post: I met the griefer, apparently, and we talked a bit. She had a gun, which I found uneasy given the day’s events. She was only white mist, and when I told her to log out and log back in, and that always cleared the non-body problem up for me, she did and it didn’t. She remained an unknown, like a certain person that had captured Amereca’s complete attention was still a huge question mark. I think that has something to do with all this.

Another observation: there are several Crimean related sim names on the peninsula with WES, including — I’ve sent Baker Bloch over to Nightfield right now [to check the inworld map] — Cimmeria, primarily, but also Belit. I’ve done a bit of study on the others sim names of this mainland peninsula, but this is the only connection between two sims I’ve been able to come up with, mainly through the wikipedia article on Robert E. Howard’s Belit, where it is mentioned that her romantic interest, Conan the Barbarian (Howard’s most famous character), is a Cimmerian, which is the actual name of a tribe of people who lived on Ukraine’s Crimean Peninsula. Crimea is also an anagram of Cimmeria.

Hucka D.:

What’s your point [in all this]?

bb:

I should also mention that Belit is Conan’s first real love interest.

Hucka D.:

Let me help, then. The peninsula Stanlee is upon is like the Crimean Peninsula. Crime as well. A crime was committed there. Griefer attack. Seems to be two separate people but in reality only one. Gun was involved. This happen to Lemon too.

bb:

Oh, man. I didn’t understand the Lemon connection fully until now (!)

Hucka D.:

A man was being searched for but not the one who committed the crime. Instead it was One Who Zaps, see. Mashup is involved. You have found your Ancients. (pause) Lemon was stolen from us. Bike… lemon. Something very, very valuable to us all.

============

bb:

So a bit more: off the West Coast Road I’ve found not one but two peninsulas with a very narrow type of isthmus connecting them back to mainland. The first was in a larger body of water in Kusanagi, described in this earlier post. The second comes from Nightfield itself; in fact, if Baker Bloch stands up right now — I’m making him do this as I write — he can go to the window in front of him and *just* see this second, very similar type of peninsula. I’ll go ahead and take another picture of it while Baker is standing there.

Easy as pie. Anyway, this much smaller peninsula has the two lidded chest we talked about before, Hucka D., which you indicated at the time represents two eyes, similarly with two lids.

Hucka D.:

To see with, yes. The lids help protect. They are lids as well. They hide the soul… golden stairway to heaven… so forth.

==========

bb:

I stopped to write an email to MC. I think he’s the one who’s been McGlumphed. I was just picking up on that.

Hucka D.:

Yes. A crime.

bb:

Anyway, I just logged in to my email account to write *him*, and see he beat me to the punch. I was going to ask him his opinions of Jung’s individuation process and the search for Self. This has to do with that double lidded trunk. Directly.*

==========

*
http://www.schuelers.com/ChaosPsyche/part_1_27.htm

Jung’s (1978) individuation is similar, if not identical, to the self-actualization of Maslow (1968; 1971). But why does the ego need to approach the Self, if it is to all end in death? Jung (1991) says “The psyche itself, in relation to consciousness, is pre-existent and transcendent “ (p. 91). So, while the ego is born, grows, and dies, in the same way as the body, the psyche itself, and especially the Self, is not under the same limitations. Jung’s eternal archetypal Self is probably the chief subject of disagreement with other psychologists, and one reason why mainstream materialistic psychologists fail to take him seriously. He is, however, taken seriously by today’s transpersonal psychologists.


West End History Bit: Extropia’s Goldfish

http://core.extropiacore.net/Secret_Goldfish

The Goldfish is a centre for all things filmic and fanciful, taking direct inspiration from First Life 1940s blends of art deco and Hollywood cinema. The building existed outside of Extropia once under the same name in a small region of Kusanagi, Jeogeot known as Shirow Street. The design of the cinema hasn’t changed much since this first incarnation, and it’s the board’s memories of this place which fostered the idea of transferring it to Extropia.

Kusanagi is a sim in West End just north of the West Coast Road, and, in fact, is caddycorner to the sim Baker Bloch was sitting in at the time his user’s discovery of the Goldfish-Jeogeot link quoted above. Making it doubly odd, I suppose. I promptly sent Baker over to Kusanagi to explore. More reporting soon on that, perhaps.

I’ll have to study up on Extropia more, now.

Oh… and we have here another West End-gold link as well. 🙂


Crime Peninsula?

A central bus stop in West End Shipping (aka WES).

Baker looks down from a neighboring house to the blue-green pool with the 2 lidded crate talked about elsewhere in this blog recently.

A look at the entire sim of Nightfield using a long draw distance. For some reason the neighboring sims wouldn’t rez in this, er, night — meaning?

Shot of blue-green pool and house Baker is sort of camped out at now.

Baker decides to explore the neighborhood on foot, and soon runs across a red lion in the sim of Redlion at the entrance to a privately owned castle.

Nice seaside residence in Barsoom, just west of Redlion (in turn, just west of Nightfield).

Air dice. Baker tries to roll but can’t.

Yet another building in West End as a whole owned by the United States of America USA or United States of America SL group, this being in Dreamtime (south of Redlion). Admittedly I’m unsure of what all of it means yet, but I promise to do more research. I know that the groups has created a large city in West End previously unmentioned in this blog, but noted by other Jeogeot explorers such as ujiyasu, and also chronicled in Dahlia Jayaram’s The Great Balloon Adventure: Jeogeot, specifically pages 16-20 of that online publication.

Baker gets pretty excited upon seeing this building perched on top of Cute and Punk designs in Cimmeria (below Nightfield), thinking it reads “Westville Hospital”. However as he moves closer the name resolves into West*nile*, not Westville. Probably not some kind of remnant of ancient WES, then, or connected in any way to West End Shipping he doesn’t suppose. Still, a worthy mistake to note, which may turn out to be connected to the serendipity web of West End at any rate upon further review.

Back in West End Shipping itself, Baker is disappointed that this backdoor entrance isn’t functional. Only one way into town when walking, then, and its on the opposite side of where he is now.

Nice view of West End land in Armon Gill and points east from an unfinished, open building on the east end of Ezquerra. Could this be Baker’s new squatting spot?


A Crime.

“Hucka D., we either go further into the depths of the Crime Peninsula — bad name, don’t you think? — or we back away now and try something else.”

Hucka D.:

Try something else. Or not.

bb:

There’s just not much of an energy base to talk about Jeogeot on my own.

Hucka D.:

You can always return to Sunklands. That’s you home, after all. Home away from home.

bb:

Something about West End, though. Marty, of course, and The Beetles as a whole.

Hucka D.:

How did the “R” of Ringo shift to the back of the name to make Ingor?

bb:

I guess that’s the whole, variant process, Hucka D. Like George Harrison there was called George Harris’ Son.

Hucka D. (listing them out):

So there’s Marty — McCartney; Lemon, he’s Lennon; then the two I just mentioned. We just mentioned. And they played in WES.

bb:

Yes. We have pictures as proof. From 2007.

Hucka D.:

Can I see one?

bb:

I suppose so. I can dig one or two up real quick. Suppose the creator won’t mind at this late date.

Hucka D.:

Is that Ingor playing the drums there? He looks very red. Like a Red Man red.

bb:

I think that’s just the guy who took the picture. Stefano Sternberg… interesting name in itself, since there’s a Sternberg city nearby. Here’s another picture of WES by the same guy:

bb:

Now a question becomes: Is this the same city as West End Shipping? We know it is WES. (pause). Ahhh, we have Stefano caught in a Chilbo t-shirt here, Hucka D. (!)

bb:

And it looks like he may have owned a place called the Berlin Bar in Mujigae in Greater Chilbo. But it [Chilbo] would have been quite a young place in Spring 2007 still, the time the bar seemed to have opened. (pause) Furthermore, it looks like he checked out The Cavern in WES just before this bar opened, Hucka D. Perhaps it served as some sort of inspiration. (pause to look at more snapzilla photos) That’s about all I’m getting out of this, Hucka D.

Hucka D.:

Have you figured out what happened yet?

bb:

In WES?

Hucka D.:

WES, yes. WES.

bb;

One thing: I was just thinking tonight it’s about as far away from Chilbo on Jeogeot you can get in both a physical and spiritual way, yet now I know there’s a direct connection through Stefano and The Cavern/Berlin Bar.

Hucka D.:

Center becomes West. West becomes Center.

bb:

Maybe WES was becoming a rival to Chilbo. Maybe Chilbo didn’t like it. Maybe they took care of The Beetles.

Hucka D.:

The Beetles were in trouble, true.

bb:

Maybe this is about urban areas of Jeogeot, like WES, like Chilbo… like Sternberg for that matter, where Little Robert Plant Variant supposedly got his musical start.

Hucka D.:

Interesting name, as you said. Why were all attracted to Sunklands?

bb:

I believe it was indicated that Plant and The Beetles were invited into Sunklands.

Hucka D.:

*Everyone* was invited. WES, Sternberg, Chilbo… everyone. It was a central watering hole. Center becomes North, South, East, West. Compass directions. All in Sunklands. Sink in.

*****

bb:

Sunklands was a way to preserve the past. Ancients.

Hucka D.:

It’s not The Beetles. It’s The Residues.

bb:

Variant Residents band (?)

Hucka D.:

Two WES’, superimposed on top of each other. Two lidded, if you wish.

bb:

Band on the Run?

Hucka D.:

Yes, on the run. Marty should have seen it coming. Another Beetles on top of the other Beetles. It was his dream to start over in 1970 and do the bar circuit again. He couldn’t do it in Real Life — he came here. Split occurred. But in order to do this he had to make an agreement with The Residues.

bb:

I’m getting confused over the role of all these bands. Sternberg, in that snapshot above, played drums in WES and pretended he was Ringo.

Hucka D.:

Sternberg was Ingor. Red Man.

bb:

Sewing out tunes? Penny Lane/Strawberry Fields?

Hucka D.:

Bee-tles. McCartney. Lennon. Wisconsin, Florida. You must return.

bb:

Thank you.


Jeogeot Art Line?

==========

(joined in progress)

“Is Sin City, then, Las Vegas?”

Hucka D.:

Well… Clark is a rather common name for a county. But: yes.

bb:

Let’s see. I’m checking wikipedia and there are 12. And then 5 more Clarke counties, with the “e” at the end of Clark.

Hucka D.:

Still…

bb:

What does it mean?

Hucka D.:

You tell me.

bb:

Well, I think it is an electric projection of Chilbo from present to past, as we discussed.

Hucka D.:

Queen City. Queen, yes.

bb:

And that it also represents a cubic block of red information, like Jasper perhaps, or coated with Jasper.

Hucka D.:

Jasper caddy-corner to Clark, yes.

bb:

And Pietmond would be a partial remedy. A town sent… a town… a tow… atom. Pietmond atom.

Hucka D.:

Pietmond is an atom, yes. The smallest and the largest at once. In one. Like Casey and Darwin far apart in Illinois, as far apart as you can get, and then as close as you can get in Minnesota [for same]. This is the atom, yes. Pluto. Sub-atomic, even. No, just an atom, the smallest. A town sent. Teepot was a town sent by Pietmond, is all. That’s why it was expendable.

bb:

Thanks for that. I have a feeling sin is my use of illegal elements for the Art 10×10, Hucka D.

Hucka D.:

True enough, we’ll see. Say.

bb:

I am Red Man because of this.

Hucka D.:

You are Jasper. You are Jack. A religion pit but beyond. TILE. 4. 4n1. Foreign One.

bb:

Because I am also Pietmond.

Hucka D.:

Pietmond is *you* but you are not Pietmond.

bb:

Because others are involved.

Hucka D.:

Each space of Pietmond has its backstory. Norum didn’t come from the fact that there’s really no room within for a practical exhibit.

bb:

Because there is.

Hucka D.:

It is what it is in hyperspace-time. But the reaction to this is: Red Man. There goes Red Man. He does not belong with me. He is different. Red Man. Jasper Red Man, but that’s more your line.

bb:

Thanks. Jasper Red Man, then.

Hucka D.:

Yes.

bb:

The Art 10×10, after all, comes from the Writing 10×10. I would readily admit I’m not a steady, practicing artist, Hucka D. Obviously I’m more a writer at this time. In the past I was more a musician, but that’s been gone a pretty long time.

Hucka D.:

You became a writer with the [Writing] 10×10. You are a writer. You are a work in progress writer but still a writer. Where are we on that?

bb:

But that’s part of the red block that is Sin City.

Hucka D.:

Yes. *Your* Sin.

bb:

And then I was thinking when getting up about the action of the 6 sinks against this central “evil”, shall we say. Turning Sinlands into Sinklands and then just Sunklands.

Hucka D.:

Skinlands before as well. Naked and shivering they were. St. Lemon came ’round and said, this is not right. You shouldn’t be playing golf around these holes with no clothes on and your naughty bits all exposed and such. And so plaid was born as a primary golf fabric. The tree was cut down. You couldn’t see the tree for the Woods, and so forth. Jack. Jack was gone, man.

bb:

Jack was Red Man as well in the Wall of Ass.

Hucka D.:

We saw enough ass in those days to last a realginary amount of time.

bb:

There’s that word again (!)

Hucka D.:

Realginary, yes. The primary atom of Second Life. Red Man. Realgimary. Can’t resolve apart. Casey and Darwin. Pietmond.

bb:

Smallest becomes the largest?

Hucka D.:

Yes. Realginary.

bb:

I’m trying to take all this in… WES…

Hucka D. (interrupting (because he can)):

Sunklands is covered in red now, like a blood tablecloth. Red Man. Ao… Oa. But it’s just a tablecloth and easily removed. It’s all just putting one thing on top of another. But from the outside, from one perspective: this is what has happened. You might as well be a newspaper or an embarrassed skunk, see.

bb:

I don’t suppose inviting [delete name] to exhibit in Pietmond would be a good idea.

Hucka D.:

Not really, no. And he knows it as well. You’ve already agreed to this. In Realgination-land.

bb:

OK.

Hucka D.:

You must see the limits of Pietmond. Its limits are the limits of Clark. You have Casey on one side in SoSo and Darwin on the other in the Underground. But really they are west and east, and then center as well if you shrink, shrink, shrink and attempt to eradicate/reduce to nothingness. But you can’t because the smallest avatar, the atom, is 1/4 meters high, as you know now from contacts within Ratcliff Court. Where are we on that?

==========

bb:

And then there’s the idea, realginary idea I suppose, that the peninsula with WES on it was not called “Crime” but “America” (!).

Hucka D.:

Yes (!) Linking Jeogeot to America directly. Crimea is America. Anagram of.

bb:

But this obviously has to do with America’s Art Line, then, as well. On the 39 degree latitude line. Like Jasper County itself.

Hucka D.:

Illinois, yes. Caddy-corner to Clark there, true. Casey and Darwin. Ernst… collager. Martin. Moonshine.

bb:

Then Sin City must be Cincinnati as well, Queen City after all. Cin = sin, as my friend Flynn has been speculating on.

Hucka D.:

Among other things. Cincinnati is Black Heart. Black Rose. Red Heart Black Heart Rose Heart.

bb:

Cincinnati’s baseball team is the Reds.

Hucka D.:

What does this tell you?

bb:

Electrical discharge, like with certain crop circles. Along a line. Electric line. WES is involve, then, as well. On what we know now is the America peninsula.

Hucka D.:

And so you know what happened in WES. The agreement.

bb:

Between Jeogeot and America?

Hucka D.:

Between Jeogeot, Wazob and America, yes. (pause) Conference. Yalta. End of War. 3rd becomes 4, man.

==========

So here’s Baker Bloch back at the Nightfield house that may have been the very place where the agreement between 3 superpowers was made. Four? The double lidded chest on the island that we know now represents the Crimea peninsula is directly below, perhaps left behind on purpose as a sign. That the bridge over this same small pool appears sometimes as red and other times as gold is another pointer toward the alchemical gold at the end of the stairway to heaven, which is also red through the rubedo, the final stage of the alchemical process. Red Lion lies just next door to Nightfield, with a gold lion holding a shield with a red lion at the entrance to its largest structure.


Mow mow mow your moat

“You know, I hate Facebook, Hucka D.”

Hucka D.:

‘Cept when you *love* it.

bb:

My line!

Hucka D.:

Sorry (turns red). We must, sorry again…

bb:

We must keep going. Gold. Alchemical endpoint. American Peninsula, as we know now. Ranug de Naumble — Chest of Names. Two lidded… eyes. I, I. Pirates, maybe. Black Coast or Black Sea. I was there and I looked exactly like Frank Zappa!

Hucka D.:

No. You were here. With me. All the time. That’s what I told the police just a minute ago when you were upstairs taking a bath.

bb:

Thanks for that. Frank’s a bud, though. Right?

Hucka D.;

He has agreed to partake in the Sunklands experiment yes. Mostly for Edna, not you. Sorry (hides bee face in protection).

bb:

You don’t think I’d belt you for that do you, Hucka D.?

Hucka D. (uncovering face):

Oh, of course not. I was just protecting a coming sneeze [from you] (then he sneezes loudly; obvious forgery).

bb:

We must get serious. American Peninsula. Gold endpoint which may also be red endpoint. I thought of the gold and red yellow brick road, for it is obviously both.

Hucka D.;

I was sipping coffee and staring at the fog. What gall darn road?

bb:

Let me give you a picture to illustrate…

bb:

You see? It’s both yellow and red to begin with.

Hucka D. (reading over my shoulder; funny voice):

“In the 1939 film, a red brick road can be seen starting at the same point as the yellow brick road but going in a different direction. This road does not exist in the books.” Well I’ll be. Hmph.

bb:

Where does it go?

Hucka D.:

That may be the most important question ever asked anywhere. In any universe real or imaginary. Realmagined.

bb:

Do you have some sort of clue?

Hucka D.:

Omaha… wait, Ockraco… no. Wiltshire.

bb:

England, then.

Hucka D.:

What’s yellow and red, and yellow-and-red all over? One white horse equals all white horse. Horses. Horses need roads, right?, especially a horse that is multiple in and of itself. Themselves.

bb:

I suppose we better bring Pietmond on in to add his side. Pietmond??

Hucka D.:

He had to mow lawns while the moon was full. In Birmingham. England.

bb:

A town mowing a lawn?

Hucka D.:

Grassy is helping, yes. But Pietmond keeps mowing him down, telling him he’s too small and stumpy to be of much use.

bb:

In the mowing.

Hucka D.:

Yes (pause).

bb:

So how’s Grassy doing? Besides the whole being mowed down thing.

Hucka D.:

He’s fine. He got out of West Virginia.

bb:

You mentioned that before. He’s still your arch-enemy, isn’t he?

Hucka D.:

Never.

bb:

But he’s like your Facebook to me.

Hucka D.:

Ummmmm….


Misc.

Sin City, Mount Owen sim, is no more, but, perhaps queerly, there’s still a type of sim sized city there, albeit mainly empty for now. Baker sits in Club Underground at its northwest corner, about the only establishment that seems finished in any way, shape, form. Interesting that a Beatles poster is prominently displayed on the wall behind where Baker is sitting. Or not.

The next night Baker runs across the Prog Rock Museum in Kazzkark while exploring around the West End Hills.

http://slurl.com/secondlife/Kazzkark/233/6/126

The picture below finds him enjoying a Tales from the Topographic Ocean themed panorama, one of the many tableaus on the property. Nice; this album has always numbered among Baker Bloch’s user’s very favorites.

Overhead shot of the museum.

Back in Pietmond. Baker sadly wonders how long it will last. He’s worried that his Second Life existence may be coming to an end soon, at least the most active phase. Is he wrong to fret so much? Maybe just a bit of a SL break is needed.

But it’s tough now to *remember* what went on before the full impact introduction of virtual reality.

The quick emergence of Sin City as a past/present/future influence seems an omen, a portent. I’m not sure the Sunklands sinks, even headed by a healthy, operational Otaki Gorge and Pietmond, can successfully contain this grossly felt gravity.

I feel dragged down, defeated. I must walk the labyrinth more. I must believe that Pietmond will keep on keeping on. I must.


Reflection Time…

“After 52,351 posts, Hucka D., I think it’s time to call it quits. California is no more, New York is part of Canada, and Spain and Portugal share, once again, a single peninsula. So much under the bridge since it began way back, when was it, 2018?”

Hucka D. (husky, older voice):

2008.

bb:

And look at you. The bee part of you makes you age much [faster] than me during the same time span. How much longer do you have, really?

Hucka D.:

Dead Bee Walking. But I can still talk to you after death. I didn’t want to tell you this until it is over but…

bb:

The world ended and I didn’t know it?

Hucka D. (coughs, wheezes):

Not quite. It ends today. Type away my friend for it is the last words you will type. We have about 35 minutes.

bb:

Spiffbook has made us both rich, er, entities, Hucka D. Edna is off on a book tour again. Spiffy Jr. is in jail for bug possession once more, but jail isn’t what it use to be. Really, you’re better off in there than out here!

Hucka D.:

So many people in jail. Really, we’re the ones on the inside if you think about it fast and hard. But we’re mostly bug free now. I hate gnats (coughs).

bb:

Me too. Good riddance.

Hucka D.:

And the children — mostly gone too. I’d say the same about them but that makes up most of our readership these days. Since there’s even fewer of the grownups around.

bb:

All you see, yeah — children. But not many of them since they’re so few people around, period.

Hucka D.:

My eyes are sore (rubs eyes). I can’t see the blackboard any longer. What are my next lines?

bb (turns around to look):

Let’s see. You say, “and there’s no place like home, no place like home.” Just kidd’n, it’s just a note about talking about birds next.

Hucka D:

Oh, right (wheeze). Dino-birds. What the f– were those pseudoscientists thinking when they mutated the emus with dino DNA? Sometimes they top 30 feet now. Look, there’s one now, way down there by the town’s water source (points out window). See its head bobbing up and down? That’s what they called progress? Bring back the dinos — great idea.

bb:

Wasn’t the best in retrospect, no.

Hucka D.:

I saw 3 people eaten last week alone. I’m not as nimble as I was even last year; I’m fair game!

bb:

So we have 25 minutes.

Hucka D.:

Yes. Doesn’t matter now.

bb

At least Hurla Dontbee’s real now. Thanks to the Inanimate Civil Rights Movement.

Hucka D.:

Yeah some of them can move real good now. Let’s say sack time involves much less sleep in the last 7 years.

bb:

That long, huh?

Hucka D.:

You remember that game called Second Life, where it all started? Remember how I found Hurla Dontbee there.

bb:

Yeah, of course I remember. We use to explore continents together there. What was that one town’s name. Chinbo. Nah, I don’t think that’s it.

Hucka D.:

And Pratfall… wasn’t that it? The place where Doris Day came back from the dead to celebrate Boxing Day.

bb:

That was after Second Life ended. All the coffins flew open for a while. Talk about property law problems. Eventually everything was turned over to the Martians.

Hucka D.:

Yeah, that was probably all for the best, even though they were on the side of the dinosaurs by that time. Sorry, dinos. I know you don’t like the word dinosaurs.

bb:

I never said that.

Hucka D.:

Yes. And then the cars were outlawed, but we all could run up to 60 mph so it didn’t matter. And food became stale all at once all over the world. So we had to learn how to do without that as well. Tough, transition times. But the Martians turned out not so bad after they apologized for the dino pact mistake. Hubert IV made a pretty decent world dictator.

bb:

We have about 15 minutes.

Hucka D.:

No. Five. We better end, actually, now.

bb:

Goodbye Hucka D. It was nice knowing you.

Hucka D.:

Same here. Let’s hold hands now to end it all.

bb:

That simple, eh? Holding hands.

Hucka D.:

Yes.

(they hold hands)

—–

Pietmond Sister City Search, Part 1

In a renewed effort to find a sister city to Pietmond now that Teepot can no longer serve in that capacity, I’ve expanded the search to include real life places. 1st up is small but colorful and history rich Pie Town, New Mexico, with an obvious name resonance going on.

http://en.wikipedia.org/wiki/Pie_Town,_New_Mexico

http://flamboyantstudios.com/

http://www.smithsonianmag.com/history-archaeology/pietown.html?c=y&page=2

I’ll keep you posted how it goes.

Further questions: What can Pie Town give to Pietmond? How can Pietmond help Pie Town?

establishment of psychic connection


“Dearest Blinks,”

I am writing to you from Nightfield on the west end of Jeogeot. I know you aren’t inworld much any more, but I wanted to tell you that I believe Hucka Doobie has left us a virtual message, just like he did Violet this past summer. I am sending you a copy, so when you log in next time you’ll see — besides the amazingly annoying number of gallery notices I don’t know how you put up with, SMILE — this notecard; and also the prim Hucka Doobie gave me. Maybe he gave you the same map at the same time. Dunno. Have you spoken to him since England even, by chance?

Anyway, I don’t often find a functional writing desk where I can actually create notecards so I thought I’d take advantage of the opportunity. Hope you are doing well. Please write back!

==========

Quick additional note, Blinks: I forgot to add that the map Hucka Doobie gave me is the same one he gave Violet last year. It’s the one with “Goodnight” and “Violet” highlighted on it. As you will see there are now some additional villages highlighted, and in different colors from the original violet. The ones I want to specifically talk to you about are Sentinel and Dewey. In West End there’s a road called West Coast Road, which I’ve recently done a lot of poking around on. It begins in a sim called Dewey. If extended to the west coast, it would most likely end in a sim called Sentinel. This is what I think the map highlight means.

But the central town on this map is probably not Sentinel or Dewey, or Goodnight or Violet either. Instead it is Gold. As I’m writing this, I’m sitting just southeast of a blue-green pool of water that contains a double lidded chest on a tiny peninsula I believe represented the Crimean peninsula of Blue Earth. This has something to do with the golden fleece sought by Jason and the Hugonauts [sic]. It is the golden brick road at the beginning of the Stairway From Heaven. Did you know there was also a red road too there? Do you know what I’m talking about?

Whatever, I’ve found another type of narrow necked peninsula on West End in a different sim called Kusanagi, where the Secret Goldfish theatre use to be, now in Extropia. More gold; I was sitting in a sim precisely caddycorner to Kusanagi when our user baker b. found reference to this while researching the WWW for keyword “Jeogeot.” Not much came up, he said. Have you talked to him recently as well?

The meaning of Rex and Van on that map is unknown to me presently.

Again take care and write when you can. In fact I’ll just leave you a landmark to the very desk I’m writing from right now so that you can use it to write me back. As I said — rare opportunity — taking advantage of the ability to send notes.

Nightfield is an interesting place. Just last night I could have *swore* I heard the music of Marty in the distance, specifically a song called “Uncle Albert”? Do you know that one?

I miss our old conversations, Blinks. Heck, I miss Hucka Doobie even though our user talks to his soul entity [in] the Blue Earth blog all the time. *Please*… write me back. We need to talk. I want to show you what I’ve found here on West End if possible. I need to see you again is all. Together we are Britonia. baker b.

I’m worried about Hucka Doobie.

Hopefully we’ll be talking very soon,

Yours in heart,
Baker Bloch

==========

Baker puts down the feather pen. He teleports up to the terrace and looks over the rail once again, down to the blue-green pool and the 2 lidded chest full of gold bullion. He sees the seal as well. Gray Seal… Yellow Brick Road [which is also a Red Brick Road]. Even the monolith, it appears and as he is thinking about it now, from the 2001: A Space Odyssey movie. It’s almost a tableau in and of itself, like the ones he just visited in the West End Hills at the Prog Rock Museum. IT IS SYNCHRONICITY.

He misses Baker Blinker. Maybe they should have gotten married after all, despite what their user said. Why did Hucka Doobie send him the map? Was he saying goodbye to him, and perhaps Blinks as well, through the map, like he said goodbye that night to Violet [Baker Bloch himself never saw Violet again]?

==========

http://bakerblinker.wordpress.com/2010/05/27/meddletown-etc/

http://en.wikipedia.org/wiki/Rex_Van_de_Kamp#Rex_Van_de_Kamp


Strange, Incredible Flight of Hucka Doobie Bee, The