Baker Blinker Blog Book VII: Jeogeot V 06 (Dec 2011)


Here And There

TEXT SOON.


Pull Out Plans

So I’m going to just begin plans to archive the entirety of Pietmond, including:

GALACTIC Gallery
Blue Feather Gallery, final version (?)
Gallery in the Rocks (already done)
SoSo West (already done)
SoSo East (already done)
Norum (already done)
Cherry And/Or Berry (done)
Yippie TILE One On (kind of done)
TILE Tower/Baker Bloch in England (done)

It looks like I only have to complete the last (?) Blue Feather Gallery tour, the Galactic Gallery of course, and basically the whole town is archived, as it were.

New development is the norris Gallery, which will continue if I decide to severely downsize Pietmond but will be housed in SoSo West (which will become just SoSo in the downsizing). Decision is whether to keep all this around in Dec. or not.

Early stages of norris (gallery) development:

Another option would be to move the entire contents of the Galactic Gallery into the Norris Gallery and rename it, then create an entirely new (norris) gallery as a skybox. Or even on the approx. 1300 sq. meters I have in Pietmond South. Interesting options, perhaps.


Dec. 4th, 2011 Update:

Now have created a separate Norris Gallery on my Pietmond South Land. May be called either Norris or Pietmond South, then. Inside I’m setting up the Norris Stream related pictures, some examples seen above in this post already. More as it comes in.


Image




Pietmond Rocks? 01

Tonight I’ve been busy numbering the central and largest Dongoba temple’s rocks, which so far top off at 66. This is above my former estimate of 50, and doesn’t include hidden inner rocks, smaller rocks that I can’t resolve in the 4 photos I’m working from (front, back and 2 sides) or outlying rocks that, for now, don’t seem a part of the temple proper.

Below is pictured the front of the temple with this numbering scheme.

Here’s some plans for perhaps re-creating the temple, then, in Pietmond…

Plan 1: The Dongoba Temple replica simply replaces the Pietmond Central Gallery, not really needed now since I have the Norris Gallery in Pietmond South, and also the option to keep around the Galactic Gallery for sure if needed.

In plan 2 below, the temple seems too dominant over all other Pietmond structures. SoSoWest would have to be sacrificed and probably other structures beside Pietmond Central. In plan 1, rocks could probably be held to under 10 meters long or wide, another advantage since I wouldn’t have to employ megaprims which are harder to work with and reshape.

There appears to be what could be called 10 foundation stones around the bottom of the temple, then at least 2 additional layers of rock stackings, at least according to the numbering scheme I’ve cooked up. A logical beginning for a theoretical Pietmond re-creation would be to position these 10 foundation rocks first.

I’ll have to also figure out what to do with the Pietmond Labyrinth currently atop Pietmond Central.

—–

Additional thoughts:

It’s quite interesting to me that the top view of the newly established Norris Gallery resembles the top view of the Dongoba temple. A new theory is that this gallery represents the temple, and perhaps a smaller re-creation is in order to be placed outside the Norris Gallery somewhere (and not in the center of Pietmond).

Norris Gallery as the Dongoba Temple. Coolie. 🙂

Here?

—–

Another resonance is to the structure of Howl’s Moving Castle, which may be quite important as well given that the Woods of Hawl are directly above Dongoba. Is the temple a way to channel this dark energy in a positive manner?

Hucka D.:

Carrcass+5. Tomorrow.


Gaeta North

In the past several weeks, what I’m calling the Gaeta North continent, or partial continent to be more correct about it, has become a sort of focus of interest for me.

I found the oceans surrounding the partial continent to have some seemingly worthwhile subjects for study.

A beach front in what I now call Cashmere, I believe (formerly Cash Cow?).

More Gaeta North scenes in just teleporting around the partially formed continent at random.

More underwater ruins.

Representation of a former king or ruler of Gaeta? What about the red eyes? Evil? Looks a lot like the Neptune statue heads of Nautilus, but they had just the empty eye sockets. If there is lasting meaning to “Gaeta North”, Baker Bloch might find it at the central Cashmere location. Working theory.

Two of the few, legitimate peaks found in the area.


Pietmond Rocks? 02

Decided to at least temporarily delete the Pietmond Central Gallery at the heart of Pietmond and replace it with a cathedral type structure, yet another Moard Ling creation. May reinstate the former gallery space before it’s all said and done (but, then again, when is it *ever* said and done in ever changing Pietmond?!), especially since I lost the labryinth in the process. Is there another spot in Pietmond that I can place the labyrinth?

Also toyed with inserting the Norris Gallery (newest version) in this central area, but a somewhat larger building seems to work better, like the 2 incarnations of the Temple of TILE here previously. Something at least 30×20 meters or so at the base.

The newest centerpiece building affords Baker a nice view of his beloved Pietmond in several directions from an upper level.


Pietmond Rocks? 03

New structure in Pietmond, which will probably not be a gallery as it is developing.

More on the particular space pictured below here.

And along with the TILE Temple of last winter, the labyrinth has returned (!). It’s on the ground floor or lower floor, just as before.

Pod Pad: Still empty and still comprising the 3rd, uppermost floor of the temple.

Overhead.

\

Uh oh, here comes that construction dust moving in again.

—–

Couple more pics of the new building and the Galactic Gallery far above it…


Gaeta North, 02

Baker Bloch has a new, second home of sorts: Cash Cow, which apparently lies within the ancient limits of Cashmere. Hucka D. is telling me that Cash Cow is newer than Cashmere, and the latter represents the name origin of the former. I believe a relationship to Cashmere, Washington is being implied, and also to Little Robert Plant Variant of Sunklands fame, who mentions this RL city in a post from late 2009:

http://bakerblinker.wordpress.com/2009/07/07/well-lets-just-start-chatting-shall-we/

Baker Bloch leaving Cash Cow to explore the Cashmere area more. Cash Cow is composed of two identical, open structures within a small grove of mainly oak trees in fall colors.

Heading west to the Gaeta Ocean.

Properties at or near the ocean, all positioned around a central Linden path of the continent called the Sandy Beach Trail, which is about 5 meters wide and extends through about 11 sims total in looping around the central bay area of Gaeta North.

More on Sandy Beach Trail soon.


Pietmond Rocks? 04

A focal point has become the new, crooked building of Pietmond, as yet unnamed.

Baker Bloch walking down toward the building from the east.

The No Room or Noroom (or Norum) cemetery has returned to Pietmond beside the TILE Temple. Great. A smaller version of the central pond of Pietmond from a couple of months ago has also manifested in this general space, along with some perpetually swimming, small, yellow fish.

I decided a bridge was needed over one of the several entrances to Pietmond’s Underground, this one immediately beside the crooked building (and just beyond the cemetery and pond). Will the Underground remain mere earthen passages or will it be developed into an urban grunge hotspot as in classic Pietmond? Time will tell.

And then yet another small addition tonight: What appears to be a statue of a Trojan Warrior has been inserted atop the mysterious mound that appeared in Pietmond about a month ago or so. Despite the outward, martial appearance, is it actually a vegetative deity? Note that it stands right beside one of the two largest trees of Pietmond, a 30 meter high Italian cypress of Lilith Heart design, and is somewhat similar in color to it.

Statue from overhead. Does it, in combination with the colonnade ruins on the other side of it from the giant cypress, represent the remains of an ancient Pietmond culture?


Free Otto

“I was in that Sunkland for a long time. 1880s. 1890s. River basin divided, then. 2 instead of 1.”

bb:

Thanks, Hucka D. I am at the foot of a tree.

Hucka D.:

A tree has a foot, true. Tree foot. Size 16.

—–

http://loreleilarrson.blogspot.com/2007/04/my-sl-home-and-place-of-business.html

bb:

Hmmm.

Hucka D.:

This is a Sunkland. Formerly a lake. Things, er, come across the Wall at night. During the day, even. These are like the black holes of the Woods of Hawl. Rocks control. Temple controls. Keep working on the Norris Gallery/Temple.

bb:

Thanks. I will. What is the name of this continent?

Hucka D.:

Cash Cow.

bb:

Is it the end of Pietmond?

[no answer]


Cash Cow

“You don’t have much time tonight so you need my help.”

bb:

Thanks Hucka D.

Hucka D.:

The continent is truly called Cash Cow and, yes, it has something to do with present circumstances. [Delete name] wanted you to know that.

bb:

Interesting for sure (smiles). Cash Cow is rather divided into two separate parts, Hucka D., north to south. Your Sunkland area is in the middle, and that’s where I have, er, don’t have a name yet for my establishment.

Hucka D. (suggesting):

Cash Cow.

bb:

I don’t think the name of my small area there should be the same as the continent, Hucka D.

Hucka D. (suggesting again):

Cashmere.

bb:

Hucka D., how important is Cash Cow[ in the bigger scheme of things]?

Hucka D.:

Things come through The Wall. NORRIS knows.

bb:

Alright.

NORRIS:

I bloch. I control. Black holes. Wall. Black. Wall.

bb:

Hi NORRIS. Do you pipe them off to a different location?

NORRIS:

Keep working on me, NORRIS. I am in a Second Life building now, with a second life.

bb:

You mean since you’re kind of closed for the winter in real life.

NORRIS:

Yes. I know of Cash Cow now. Interesting, as you like to say. Cash Cow is a part of Pietmond[ like the norris Gallery].

—–

I thought I’d continue without the blog spirits for a while. NORRIS knows Cash Cow, eh? Is he talking about the whole continent or just my little bitty stake in it? Anyway, Pietmond, I believe, has officially become a two phased town, which really and probably should be considered one phase. Next up is the deletion of the Galactic Gallery, since most of the Kollage Kid art has been moved to the TILE Temple (and also the 2nd floor of the Home o’ Fibs, now directly connected to the temple on both of its floors). This will free up a lot of prims for, well, not sure of what? Maybe even a guest artist??

There are many mysteries still to be solved about Pietmond. The role of Lemon, Lime and Orange House in its history. Lemon House is now stuck to the back of the Blue Feather Gallery, just as Home o’ Fibs is now stuck or glued or made one with Pietmond’s central TILE Temple.

Must, then, finish updating the Blue Feather Gallery, along with developing the NORRIS or norris Gallery which may now be “merely” the Norris Castle or Castle Norris. Related to Billstle, which would have been next door? Will Lime House return to Pietmond, former home of Ticky Bill (speaking of The Bill)?

Theory: Pietmond is truly beyond me, and has a consciousness of its own. “Of course,” is what I hear Hucka D. saying here. It draws people to it. What began as me will end as me and others. Significant others and not people I don’t really know. Where, even, is the dividing line? Is it [delete name]? “Could be,” I hear Hucka D. inserting here. You have to have a line drawn somewhere.

Merk Coolie Brighton: Who will accept me as such and who will reject me. That is the line.


Pietmond Rocks? 05

Unlike 1st Phase Pietmond, 2nd Phase Pietmond, as I’m starting to call it now (as in this post) is filled with steps. Many steps.

Because of the varied architecture within, views of Pietmond can provide many interesting juxtapositions of buildings.

The Norum Gallery has returned to Pietmond. You can see it front left in the picture below, wedged between the TILE Temple and the Towers of TILE. Wappo Jack appears to hover above it.

Another overhead shot. Oh… bigger news: The Galactic Gallery is no more, with much of the art within, namely the collages of Kollage Kid, moved into the TILE Temple, 2nd floor, to make up the contents of the Something To CHRO About Gallery. And now I have a considerable amount of prims to work with, once more.

What next??


Gaeta North, 03

Starting at Cash Cow once more, this night finds Baker Bloch heading away from the ocean and Sandy Beach Trail toward the east. A seeming impasse due to property banlines is bizarrely solved through a timely teleporter, which when touched takes him beyond the banned properties and allows him to continue his eastward journey.

Gargoyle…

… balanced by nearby, larger “Angel of Peace,” seemingly.

The angel stares towards what’s called Shop II of the Visions Gallery, according to the sign over the front entrance. This is the last structure directly west of Cash Cow before reaching the Great Unknown, the limit of the continent before it stopped forming in probably 2009 as well.

Story on the continent’s formation here from the Second Life Wiki, where it is called “Gaeta I”:

http://wiki.secondlife.com/wiki/Gaeta_I_Network

I prefer to call Gaeta I an unformed or unfinished continent, however, rather than the Linden’s preferred term of sub-continent. But should probably think about that further.

Back to the Visions Gallery: Baker is attracted to a working, ticking clock. He takes note of the position of the hands in respect to the hour numbers: “Aren’t the two bits of Gaeta called “I” and “V” as well?” he ponders. In checking later on, he finds this to be so. The clock seems to somehow represent Gaeta itself, perhaps in its unmanifested wholeness.

Baker Bloch at the lip of the Great Unknown on the eastern edge of Gaeta I just beyond the Visions Gallery.

Superimposition of that Visions Gallery clock with the Linden’s map showing the spacial relationship of Gaeta I and Gaeta V, with the added caption stating that Gaeta was planned (or still is planned?) as a group of 5 linked continents total “sharing variants of the name Gaeta.”

More sights from the east and south of Cash Cow. Baker Bloch is making his way back to the coast now, and the site of the ancient city or community of Cashmere, according to Hucka D., which still has traces in the area.


Gaeta North, 04

On the eastern outskirts of modern (degenerated) Cashmere. A bay or “sunkland” (Hucka D. term, once more) runs from the Linden ocean to the Great Unknown, 2 1/2 sims to the east.

The land around the bay seems to be composed largely of beach rental properties.

Large, shallow lake in the area that has subsequently disappeared. The shape of the bay has changed, in other words.

Central part of what remains of Cashmere. Mostly empty shop rental units.

Just to their north, and between this central area and Cash Cow itself, lies a small jungle where Second Life magicians may live, at least according to the strange lights Baker sees emitting from the parcel. Hucka D. has since stated that there are two magicians that live on this property named Bonnie and Clyde. No, make that Barney and Claude. And that they are making toy avatars, among other things.

Back to Cash Cow.


Hop

“Something comes in from the Other Side. Time is affected. Norris.”

bb:

Thanks, Hucka D. Is the new or new-ish norris Temple just on this Other Side?

Hucka D.:

Yes. Just.

bb:

Angels and demons just in front as well, then.

Hucka D.:

Juxtapositions. Varied architecture.

bb:

What of the town. Is this Cash Cow? But I think you want me to call it Cache Cow, as in a secreted cache of something valuable.

Hucka D.:

As you have guessed, this land has become the same as the Cache River in Illinois. But also Arkansas as bit. Hidden, secret.

bb:

And former Sunkland in the middle.

Hucka D.:

Pay attention[ here]. This is where norris manifests itself in Another Life. Remember Adam.

bb:

*Are* you Adam?

[Hucka D. does not answer]

bb:

She will attempt to get in contact through the board.

Hucka D.:

Yes.

bb:

Who am *I*?

Hucka D.:

baker b. of course.

bb:

No, I mean — sorry — who *was* I? When I created the story about the Cache River?

Hucka D.:

You know I can’t tell you.

bb:

Was I bad?

Hucka D.:

No. (pause) Just hidden.

bb:

Is it a future life?

Hucka D.:

No.

bb:

That would be difficult, no?

Hucka D.:

Yes. Only for the highly trained. But possible, of course. Almost anything is possible. You can hop lives like islands.

bb:

In looking at this picture again, and remembering the picture that comes after it, I believe that the clock represents the Gaeta continent, planned to be a linked series. The numbers on the clock stand for the continent numbers. The continents, together, these “Gaetas”, are time itself. Never fully manifested. Other Side. Time, then, breaks down here. On the Other Side. Sidereal isn’t.


Pietmond Statues

To the west, Goldie. He’s the loneliest, sitting up there basically alone on his hill.

To the east and in Pietmond Heights, Brash. He thinks he’s in the center of it all but he’s really not in the big scheme of things.

Rusty is in the north. He’s shy. He knows he’s not in the center but doesn’t understand how actually close he is, still.

Newton to the south, positioned in front of the norris Temple. He’s been here a while already, but is without partner statues Jasper and also Jack now. He probably thinks he’s some kind of center as well.

Another new one, and in the true center of it all (TILE Temple/Pod Room). The name I have for this fellow right now is Piepodt. That’s right, Piepodt. For now. This one can see, as you can see. Break the stare, Baker, break the stare! Seriously, I think he’s an OK fellow, and will turn out to be a good friend for Baker Bloch if he decides to stick around.

Hucka D.:

Why are they all men?

bb:

Dunno, Hucka D. Do you have other ideas?

Hucka D.:

Not yet. Goldie is a nice woman’s name. Who’s the dipsy girl on Different Strokes?

bb (guessing):

Goldie Hawn?

Hucka D.:

Yeah.

bb:

That’s not Different Strokes. She’s known… [she’s] most famous for her appearances on Laugh-In, Hucka.

Hucka D.:

The center one — Piepodt I believe you said you decided to call it — may be a woman. But it’s not Piepodt if so. It’s Sharon. Or Charon.

bb:

Makes sense I suppose.

Hucka D.:

Yes. I’m checking my sources right now and it says there are 3 women and 2 men. Or visa versa. The 5 Piepodt statues.

bb:

Pietmond, you mean.

Hucka D.:

Says Piepodt here. Let me double check (rustling noises). Yes: Piepodt.

bb:

Hmmm.

Hucka D.:

Don’t you want to ask Charon some questions?

bb:

Not surprising, I guess, that she can talk. Is she the same as NORRIS or norris?

Scharon:

No.

bb:

Hi Scharon.

Scharon:

Hi. Good evening to you. Nice day in Piepodt.

bb:

Do you call Pietmond Piepodt for a reason?

Scharon:

No.

bb:

Are you the pod of the Pod Pad?

Scharon:

You know who I am. I am a Carrcass. Carcassonnee.

bb:

Is that your true name?

Carcassonnee:

Yes.

bb:

I am very pleased to meet you.

Carcassonnee:

I am very pleased to see you as well. I control the center.


Pietmond’s Post Statue Crazed Era

It starts with a new, giant structure in Pietmond, replacing the Blue Feather Gallery on the hill overlooking the center of town. As with the “crooked building”, also new, this thing doesn’t yet have a name. Hated to delete the BFG and the “Jeogeot Through Art and Word” exhibit within, but this was something I had to try out, it seems. And I have a feeling the BFG will return, since I now have well over 400 prims to play around with, once more.

I don’t like doing this but I decided to force an artificial sunset so that the building could be highlighted better in the below photo, taken from just beneath Goldie. Goldie is one of the two, new sculptures (out of 4) that remain in Pietmond as of tonight, the other being Newton. Rusty and Brash are no more, then.

Interesting shot of the tower from the pond behind Goldie that I never visit but which was once an integral part of Pietmond. At the time of its creation, it served as part of the backyard for Gallery Jack — ah, never mind. 🙂 So much has switched around in Pietmond that it’s impossible to describe its architectural history in any detail without sounding trite.

Doesn’t he cut a handsome figure? Goldie, I mean. 🙂

Detail of the Big Building.

For the record, BB or Big Building is about 75 meters in height, or around 246 feet. The next 2 highest Pietmond buildings appear to be the TILE Towers (35 meters) and the “crooked building” (32 meters). It dwarfs them, in other words.

Nothing inside yet except two additional floors at the 71 meter level (above the ground level at 51 meters) and again at the 105 meter level, still about 30 meters from the top. You can’t see them from Baker’s angle below because I made the bottom texture of each floor fully transparent.

“She knows when you’re awake.” And so forth. (Can you see her?)


bb BB

“Thought I’d check in, Hucka D. Carcassonnee and all.”

Hucka D.:

Carcassonnee is pleased at the new offering.

bb:

The BB Building, you mean. Big Building, not Baker Bloch[ Building].

Hucka D.:

You are big[ as well].

bb:

Is Carcassonne also Baker Bloch?

Hucka D.:

Yes (!)

bb:

Future?

Hucka D.:

Yes (pause).

Carcassonne:

Hi tonight, BB.

bb:

Are you capitalizing that?

Carcassonne (lying):

No.

bb:

Are you a mouse? *The* Mouse?

Carcassonnee (lying again):

I am the Mouse of NORRIS.

bb:

Is that…?

Carcassonnee (guessing bb’s question and lying once more):

Yes.

Hucka D.:

Carcassonnee has to shuck corn now. She is a good egg. Boiled hard, though. Tough childhood in Tinseltown.

bb:

I’m not sure…

Hucka D.:

She will return. She is the center. She is the Mouse of norris. That’s small letters, not big.

bb:

It’s quite fascinating to interact with her, Hucka D.

Hucka D.:

Yes. She is green. Olive at least.

bb:

Yellow-green.

Hucka D.:

She is Scharon. Both Charon with a “ch” and Sharon with an “sh” at once. S-C-H.

bb:

Is she a glop person?

Hucka D. (after a pause):

Yes.

bb:

From Uranus, Neptune, Pluto? [but mainly Uranus]

Hucka D.:

Yes. But… oh yeah. You said that or implied that.

Carcassonnee:

Keep guessing.

bb:

She was originally out to kill me.

Carcassonnee:

No.

Hucka D.:

Maybe.

Carcassonnee (reinforcing):

No. Being.

bb:

You, Carcassonnee, are Carcass-6.

Carcassonnee (correcting):

Seven.

bb:

The 7th Carcass, then. Do you remember the first 6?

Carcassonnee:

I am all Carcasses, but mainly the 7th. The future.

bb:

Can you tell me about yourself?

Hucka D.:

We really should end.

Carcassonnee:

I am… LOST.


Newest Pietmond Developments

Reinstated Blue Feather Gallery in Pietmond after a brief hiatus. Still in development, but I believe the structure is basically complete. There will be 3 floors apparently, with the topmost or 1st wedged between the TILE Towers to the east and the Old Town Hall to the west.

The 3rd or lower floor actually extends beneath the TILE Towers and the Norum Gallery all the way to the Temple of TILE and a second, “hidden” entrance.

Inside will remain the “Jeogeot Through Art and Word” exhibit that has been directly associated with this gallery name for almost 1 1/2 years now.

Just as a side note, I’m also still working on the NORRIS Gallery/Castle/Temple. The fantastically warm weather we’re having here in the NC mountains may allow me to take more Frank and Herman Park pictures over my Christmas break. I’m stoked! It’s a rare treat not to have ground snow to deal with this time of year.

Goldie and Newton (Silverish?) in one Pietmond shot. Is Norris a silver stream to Turnpike’s gold? Is *Turnpike Creek* instead the new TILE Creek? It would have a more similar length to the original TILE Creek than the much shorter Norris Brook for certain. In fact, in checking the 2 appear to be almost the same length.

Hucka D.:

NORRIS is too small to be the TILE Creek — *The* TILE Creek. That is correct. Turnpike Creek is a TILE Creek. So is Green. So is TILE Creek itself. So are several others — what you use to call BROOK, but we know now as Lost Valley Creek, I believe. NORRIS is not TILE, no. But it may be even more important just because of that.

bb:

We are digging down further into the atomic structure of TILE. And Pietmond, I suppose. Can you give me a Carcass equivalent to Norris, then?

Hucka D.:

It is a one movie carcass and not a multi-movie carcass. Isn’t that right Carrcassonnee?

Carcassonne:

No.

Hucka D.:

What is it[ then]?

Carcassonne:

Blood Drive. Dr. of Blood.

Hucka D.:

Hell to pay for?

Carcassonne:

No.

bb:

What is the correct spelling of your name, Carcassonne?

[She spells out her name for baker b.]

Hucka D.:

She has knowledge of The Table. TILE Table. That’s what Pietmond is all about, baker b.

bb:

She knows of the 1 Pink, obviously. Carcassonne, what do you think of 1 Pink?

Carcassonne:

Biggest. Big Boy big. Dominant. Maybe the best. Buried. 1 Pink. Buried.

Hucka D.:

Where to dig, baker b.?

bb:

“Where do you find 1 Pink?” and so on.

Carcassonne:

It is buried. I am buried. Carcassonne.

bb:

Are you 1 Pink Carcassonne?

Carcassonne:

No. I am the 7th, the one to come. I am *always* the one to come.

bb:

You are the end carcass as well. The last one.

Carcassonne:

I am the alpha. I am the omega. I am the next one always. Next can be first. Next can be last. Next can be between the first and the last. Next can never be before the first and after the last. I am beginning. I am end.


Blinks in Pietmond

Baker Blinker ruminates about Chilbo while perched within the giant tree near the center of that famed, virtual community. Will she ever actually have a true role there? And so forth.

Soon, however, she returns to Pietmond, with the understanding that this is her true home. She waves hello to Carcassonne during a visit to the new-ish Big Boy structure in town. “Is that 1 Pink?” Carcassonne might think to herself as she spies the quite pink Baker Blinker at the arched opening on the hill. Could she perhaps not know who Baker Blinker is, since she’s not often inworld any longer? In my early days in Second Life, the situation was different: Blinks was my primary avatar Year One.

“Magnificent,” Baker Blinker exclaims while taking in the sight of Pietmond from Baker Bloch’s Pietmond Heights office.


Special

“Sinkology is a word to be thinking of tonight, Hucka D.”

Hucka D.:

You want to open up a [small] college in Pietmond, as I understand.

bb:

Maybe. Branch of Crabwoo U. in Pietmond.

Hucka D.:

Don’t you think Peter[ SoSo] should be involved, then?

bb:

Again: maybe. Sunklands doesn’t seem quite dead, now. I’ve reexamined the Lill Burn Valley sim recently, for instance. It’s much different than in the days of the monestary, but not necesssarily a degenerative form.

Hucka D.:

Yes. It has degenerated. Become deenergized. That’s because the present tenants do not realize the power of the sink.

bb:

Oh, and quite interestingly another artist has interacted with my old land in Blackmount[ in another of the 6 Sunklands sinks].

Hucka D.:

Yes, that was another way to get your attention. Waterfall down to the pool that engulfed your camp there. Elevator — sorry, teleporter had to be raised above the water level to effect a proper transport [to the Edwardston Station Gallery]. The artist will examine all this. She needs to know about the power of the sinks. Sinkology. Sink in.

bb:

The theory goes that the Pietmond labyrinth — just outside the proposed building for the new college branch — plugs a similar flooding hole in my town. Plugs from above instead of on one side, as in a normal dam of sorts. But this type of flooding won’t occur in Pietmond as long as the labyrinth is in place. The Blackmount sink has been ruined in that way.

Hucka D.:

Yes. The artist will examine all of this. It is an Eerie Pond.

bb:

What of the other sinks? Second Sink or Oolamoo/Drews seems totally deenergized.

Hucka D.:

Not quite. Things could change there.

bb:

And Aotearoa, the one closest to Otaki Gorge and Pietmond, has basically always been empty since I found it almost 2 1/2 years ago. The center, I mean. That’s the location of the original Pietmond, I suppose.

Hucka D.:

Yes.

bb:

But up on a hill above the sink, and not in the sink itself, unlike Pietmond.

Hucka D.:

Unlike Pietmond. And the last?

bb:

Big Sink. The strangest of them all, perhaps.

Hucka D.:

You know where Big Sink comes from.
You know it was created from the Big Ink incident in Far Past. You have Kidd Road as a new mythology bit. Big Sink still has energy. Kidd Road connects Big Sink with Blackmount.

bb:

I think I’ve theorized that *you* created Big Sink and perhaps all of Sunklands.

Hucka D.:

Yes. And then the 2 on the Corsica continent. They’re connected. Smaller Sunklands there. Not really a region but just a connection, as in a Klein Bottle. Nevertheless, Corsica is built around this center 3-dimensionality. And Maebaleia has its own sinks, but shallower and nearer the coasts. Crabwoo itself has a sink [Super Bowl = name?], the 13th discovered. And then Heterocera may have a legitimate sink in Sikkima, one you virtually lived next to for a number of months but didn’t recognize as such.

bb:

But no region like Sunklands.

Hucka D.:

There’s the Pond District on Heterocera as well. And the Lake District of Maebaleia. Corsica has the Plane of Bill and its bumpy little granite mountains dotting the landscape. But it all centers around Chasm Deep and partner Egg Hill Sink, the one Sachie lived in and energized. Still energizes.

bb:

Synchronicity, yes.

Hucka D.:

An egg is an eye. Orion’s Vale has its own, central eye, like Pietmond and Otaki Gorge.

bb:

Suppose it does. Or did. Is Orion’s Vale the most similar sink to Otaki Gorge?

Hucka D.:

In terms of who lived in each: yes. Two artists.

bb:

And Chasm Deep has a collection of artists living within now: the Metaharpers.

Hucka D.:

Join their group.

bb:

Maybe I’ll have an avatar devoted fully to the study of Sinkology, Hucka D.

Hucka D.:

Karoz?

bb:

Maybe a professor of Sinklogy.

Hucka D. (guessing further):

Wilsonia?

bb:

Yes. Maybe Wilsonia.

Hucka D.:

Maybe Karoz.

bb:

I need a Sunklands museum. A place of study as well. Special Collections.


Teepot > Pietmond (Little Things)

Stacked rocks found in a field of waving grain near Teepot. I sought out the store which sold the product and promptly bought 2 of the 1 prim, sculptie objects, which are now set up in Pietmond (see below).

Yes, Teepot is still there in a manner of speaking. It could be revitalized under the right circumstances, but that would probably also mean Pietmond has been deactivated in the meantime.

It might have been this same night that I revisited my old rental plot in Chilbo. Still empty; tough to tell how much the town has shrunk since I lived here but it’s noticable in about all directions. I’d love to see someone write a Chilbo history, and co-founder Fleep Tuque, perhaps in combination with others, is a logical choice. Although Hucka D. told me not to mix too much with its timeline from my direction, I still have a fascination with the whole concept. Chilbo certainly remains the crown jewel of Jeogeot creations in a collective manner, and is probably also the most influential mainland community of non-Linden design. If you have a love of Second Life and mainland, you should by all means visit sometime.

But now back to Pietmond: First a shot of the stacked rocks I just purchased, which represents an identical pair of 4 rocks each, one on top of the other with the top 4 shrunk considerably and rotated at a different angle. Pretty effective in that spot beside the Temple of TILE, I feel; good fit.

I also set up two small Cocoanut Koala created structures in Pietmond, purchased about a year ago I believe when her super nifty Coco’s Cottages business closed down in Rosieri. Cocoanut was also a near neighbor, then, when I lived in Rubi in 2009, but I first met and befriended her during my stay at Azure Islands near the beginning of The Bakers’ Second Life existence. Interesting story to that initial meeting and exchange of instant messages; I’ll have to tell it sometime.

Coco’s shed in the center of the below picture acts as a sort of gateway to Pietmond’s still undeveloped Underground — simply go through the door and you’re in the tunnels running underneath the Temple of TILE, Home o’ Fibs, and also the Blue Feather Gallery.

Here’s the other Koala structure now in Pietmond: a product she calls Ravenwood Cottage but I, in my infinite wisdom, have decided to rename the Rookwood Cottage. The fountain in the foreground, another Moard Ling object like so many are in Pietmond, is also new to the community.

Only thing in the Underground for now, a chilly or even cold centerpoint. Best not to linger very long here, Baker Bloch thinks.

I also added this nice, freebie fountain to replace the simpler pool beside the graveyard in front of the Temple of TILE. I subsequently saw this same pool in two different Second Life locations while just poking around at random in the next several days. Interesting.

Also interesting to note that the fountain itself here represents another rock stacking, this time with the largest (and flattest) of 6 total on the top.

And Merk “Coolie” Brighton, aka Murk Britoon, has also made a recent appearance in Pietmond. 🙂

Here’s where Merk went to school, where he studied acting a bit, specializing in bit acting.

Here’s a promotional photo from one of his plays called “Gingervitis”, which he acted in and also provided sound effects for.

But enough of all that for now.

Some closing aerial shots of Pietmond.


Walkabout Time?

I think it may be time for Baker Bloch to just walk around Pietmond while I look over his shoulder and tell stories about the place. Or make up stories on the spot. “Hucka?”

Carcassonne:

I am the 7th. I am the one to come. I am Carcassonne. I am the Mouse of norris. I am Cache.

bb:

Thank you, Carcassonne. The 7th is not only the next carrcass but also…

Hucka D.:

Hi.

bb:

Hey. Have a good Christmas?

Hucka D.”

Most excellent. Got sick, though. Whooping cough. Weezing. The lot.

bb:

Sorry to hear about that. Where did you spend your holiday?

Hucka D.:

Barbados.

bb:

Is that where the family is from?

Hucka D.:

No. (pause) You know that.

bb:

Kentucky, right?

Hucka D.:

Yes. Cousin Arthur or Aruthur really wanted me, us, to visit. I’m together with norris again, but it’s all small letters now. Study “Burning Bush.” “Son Bush” or “Sun Bush.”

http://blog.comixconnection.com/2010/07/there-has-to-be-great-story-behind-two.html#links

bb:

Yes, Burning Bush, Pennsylvania on the Rainsburg topo map, Hucka. Nearby is Mann’s Choice as well.*

http://usgwarchives.net/maps/pa/county/bedfor/usgs/

bb:

I really like Cache Creek, obviously, Hucka D., but it’s going to be hard to get to in the summer. Plus its kind of one-dimensional in that you have to hike the creek itself to work your way down. Norris or NORRIS is different: there’s The Freedom Path all along it, source to mouth essentially.

Hucka D. (emphasizing):

You have The Freedom[ now].

bb:

Another thing I’ve thought about recently, in reading the blog at the beach mainly, is that Norris Heights was found at essentially the same time that Pietmond Heights was reinstated in Pietmond; this would have been early November.

Hucka D.:

You still haven’t finished your norris Gallery in Pietmond. You better work on that[ in the coming days].

bb:

I will; maybe take some more pictures of Norris itself.

Hucka D.:

Do (!)

bb:

So you and Norris are back together now.

Hucka D.:

Yes. We had a long talk about Hurla Dontbee and Otherland. She understands better[ the situation] now.

bb:

Good. That’s great Hucka D.

Hucka D.:

Yes. She understands that Norris Heights is…

bb:

Lemon? Lab?

Carcassonne:

I am still The Center.

—–

* In 1848, Congressman Job Mann pressured to have a post office at an unnamed village in Harrison Township. The Post Office Department approved the new post office, but as the village had no name, Congressman Mann was to give it one. Before he did so, postal maps were made with the temporary designation “Mann’s Choice” written on it. The name was never changed, and became the permanent and official one.


http://en.wikipedia.org/wiki/Manns_Choice,_Pennsylvania


Big E

Tonight worked on setting up a 25 meter high version of “Big E” to Pietmond. Logical place to put it: on this small knoll beside the norris Gallery and behind SoSo East. The former version, placed in various locations such as First Stage Noru, Biggie Gallery in Aotearoa, and the Blue Feather Gallery of (2nd Stage) Noru, was instead 50 meters high.

Actually, the Big E made its first appearance in a Healy gallery exhibit, summer 2009.

It was interesting to re-texture the 4 prim object with the various Korean Channel sims, one per each 10×10 meter surface or tile for a total of 29 surfaces (note: the back spine of the Big E, composed of 5 additional such surfaces in theory, remains untextured and partly transparent). The Korean Channel itself, created in 2008, contains 30 sims instead of 29, so one has to be left out of the mix in the translation to Pietmond’s Big E. This turned out to be Darcy’s Harbour, one of two not in the core 14×2 block of 28 sims making up this channel, along with neighbor Darcy’s Cove to the immediate east.


14×2 Korean Channel core block with “Darcy’s Jut” (Darcy’s Cove & Darcy’s Harbour sims), pictured along with the Mos Ainsley related sims found off the east coast of Jeogeot


Each side of the Big E/Big Schwa shows sims (squares) stacked 5 high, for a total of 10.

The top of Big E simply continues the bottom of the Korean Channel core into the next 2 sims up, or side-by-side Shamon and Demien.

As the surface above and on top of Zebrasial acts as a direct continuation of the Korean Channel sims to the north (Shamon), so the surface below Zebrasil likewise continues it to the south (Ichelus).

Looking from the other side of the Big E, the same would go for the middle prong of the “E” involving Myatzo (top), Fenstar (middle), and Wylder (bottom).

And then the bottom jut of the E is similar but a with a (literal) twist: Heirsch is indeed the sim directly above Lordshore in reality, and Darcy’s Cove is also the immediate western neighbor of Heirsch in same. However, Lordshore and Darcy’s Cove only touch corners in the actual Korean Channel and do not directly border each other.

Like the top of the Big E continues the bottom core of the Korean Channel up into the next 2 sims, the bottom of same continues the *top* part of the Korean Channel into the next 2 sim *down*, or Norvan and Locksley.

I had to use the “Disable Camera” option to get this picture, since the bottom of Pietmond’s new Big E actually sits on the ground.

Then the final 4 surfaces of the overall Big E, are filled out with the remaining “middle” sims of the Korean Channel, or, in this particular setup, Redzillion, Qui Quon, Lemongrass, and Bestimax working our way from top to bottom. These are also all water sims, or ones whose land is completely submerged by the Korean Channel itself.

A bit confusing, I know, and Hucka D. has stated that there was a whole sub-category of the TILE philosophy set aside for the study of the Big E, which includes the various ways the Korean Channel sims can be positioned upon its tiled surface. In reviewing the setup, it certainly seems logical enough to exclude Darcy’s Harbour, a water sim which is perhaps “hidden” within or latent within the similarly named Darcy’s Cove sim.

I also re-read some of the posts from the Korean Channel category of this blog tonight, or what was initially called Jeogeot’s “Inland Sea” therein.

http://bakerblinker.wordpress.com/category/jeogeot-continent/korean-channelinland-sea/


Big E from the 2nd floor porch of the House of Truth, whose little gallery of pictures tells some of its back story.


heart of Pietmond from Big E


Big E from across the heart of Pietmond


Another

Another small mountain conquered today. Didn’t take my camera unfortunately, because there were some very interesting nooks and crannies involved, once more. The amazing late 2011 surge of hiking finds continues (!) The highlight was perhaps the uncovering of what looks like a decrepit treehouse in the woods, perhaps a center for rope climbing activities. I’ll have to think carefully about what to call this mountain. I believe — I’m certain, actually — that the Mossmen culture was also tied into this mountain. Maybe yet another map is in order.

I also wanted to talk to Hucka D. about Big E tonight. “Hucka?’

—–

bb:

Sorry, got distracted in googling the names of Korean Channel sims. Can’t seem to find a common outside (real world) denominator, almost as if the names were just made up… almost as if…

Hucka D.:

The alphabet anomaly of the Korean Channel and Big E was their only purpose, yes.

bb (after checking some more):

Yes. It seems. Tired of checking.

Hucka D.:

Hidden within TILE (Tyle?) is the tetractys, composed of 10 letters from T to, looping back to the beginning of the alphabet, C. TUVWXYZABC. Tetractys. Can be summarized by letters T-V-Y-C occupying positions 1-3-6-10 in that lion. Line. (pause)

bb:

Those are the 4 letters not found in the Korean Channel sims [letters beginning sims’ names]. They are instead the hidden tetractys or Realm of Numbers inside or covered by the Realm of Letters.

Hucka D.:

Yes (pause).


Baker Bloch in Kenfield.

bb (after another pause while exploring a bit of the Korean Channel):

I just don’t think there’s much there, Hucka D.

Hucka D.:

No.

bb:

I mean, I’m reminded of why Karoz fell into a portal connecting Jeogeot to Maebaleia after this.

Hucka D.:

Yo.

bb:

Crabwoo is almost completely gone now, Hucka D. Only a shed and a bit of wood left.

Hucka D.:

Ho.

bb:

All I have is Pietmond.

Hucka D.:

And Frank and Herman Parks, of course. Einstein (smiles).

bb:

And a bit of Teepot as well.

Hucka D.L

Yea.

Carcassonne:

I am forgotten. I am alone.

bb:

Couldn’t get to you today. Found some more stuff in Frank Park, though. You know [delete peak name]?

Carcassonne:

No. I know only myself. (un-smiles)

bb:

You should get out more.

Carcassonne:

I have tributaries with different news. (pause)

Hucka D.:

Looks like that’s it.

—-

Hucka D. has apparently left the scene, but I did also want to mention that Pietmond’s newly installed Big E is angled in the same direction as the SoSo East Gallery immediately below it. Relationship, then, between Big E and Oblong collages within SoSo East? Big E as related to 2001’s monolith (pictured in Oblong 10)?

Is Pietmond itself set to make an evolutionary jump?