As of Monday, Oct. 7th I believe the newest version of VWX Town is basically complete. And… I’m ready to get rid of it now. Tier payment is due by about 3 o’clock am tomorrow, and I think I’ve had a really good run with the town but it needs to end. Not 100% sure of this but pretty sure still (70%?). Text generation for this post will go a long way towards a final decision. So let’s forge forward…
To start, I thought I’d show the odd 3 way water conjunction again seen in the “VWX Town: Growing Back After Being Pruned” just below…
… and then a shot of Lucky’s Magic Little World almost directly above it. Notice the arch of the tire within the waterfall matches the shape of the rainbow. In this photo they almost seem to act as a double rainbow of sorts, one light and the second dark or shadowy — or almost as if the village’s rainbow is casting an impossible shadow. One interpretation: both Lucky’s village and the waterfall are *microcosms* unto themselves, directly relatable through these 2 objects. The number of prims of each is even similar: 18 for the Lucky world, and 24 for the waterfall.
Now notice a second thing about this photo: the red doors of the building in the background, owned by my neighbor Veyoll Resident, seem to match the rectangular shape and size of the waterfall’s blue top or beginnings from this angle. So when the arches (rainbow and tire) are coordinated in size, this secondary effect also pops up. I find this also interesting because the top of the waterfall is about the only object on my land that projects into adjacent land I don’t own, an abandoned plot separating my holdings from Veyoll’s. I’m going to put forth an even odder theory about this: I think this has to do with the interaction of Veyoll and myself through the vehicle of VWX Town, which is about to terminate apparently. The blue top of the waterfall, although close to Veyoll’s land, faces away from her building still, and the waterfall itself tumbles opposite the direction of the house and toward the triple conjunction of water mentioned before. This is symbolic of the interaction, as the building is extended into the central area of the town (or the start of the central area) through the waterfall. Because the colors red and blue are involved in this interaction, as well as red doors in particular, I also think back to the twinned collages of the Gila series in the Power Tower Gowlery of VWX Town Southside: Gila 06, but esp. Gila 10 and its similar 2 red doors). I may have more to say about all that soon.
Well, if Lucky’s Magic Little World and the Waterfall-with-Tire (“Tired Falls”, actually, as I’ve called it before) are similar microcosms, then the town hall adjacent to both is probably a kind of microcosm as well. Its function, as the case with any good town hall (and faithfully carried out by Mr. Bean double Ben Thar throughout its many incarnations now), is to promote the town it represents. From its two windows one can look out on the waterfall (north view) and rainbow village (east view) both.
Let’s move to the next photo: this physical blue car *use* to be perched atop the town hall but then fell into the creek, perhaps when I rezzed Tired Falls even. If so (and if I’m remembering correctly), the falls caused the fall — interesting, once more (!). In other words, I didn’t position the car at this place in the water flow, nose down as it were. And it’s really lodged in at this position. I now think this is directly related to the giant head with the pink curtain in front of it spoken about before, nose partially exposed. More on that in a minute as well.
But here, I just wanted to point out how the curvy paved path directly on the opposite side of Lucky’s rainbow village seems to mirror the arch of the latter’s outer track. More resonance between “microcosms”, then.

Sitting in the center of the “microcosm” containing the curvy paved road, the tire of Tired Falls is *just* eclipsed by the hill topped by Lucky’s Magic World.


