Daily Archives: November 25, 2013

The Return of Edwardston Resident

It began with a friend request. Edwardston Resident, deep in the mind abyss, heard the familiar double bell ring. It was a wake up call. He accepted the friendship, and he was back… in VWX Town, emerging from the 97/97/97 7th spire he had disappeared into the day before. But since time didn’t exist in that space — space either, for that matter — well, there wasn’t any *matter* there either. Back to the point: the bell rings woke him up. He had a tangible connection to His Second Lyfe again. And through this reciprocated wake up call, he realized he had another friend: Baker Bloch. For the request did not come from BB, but through it, in checking his friends list, Edwardston realized that his virtual brother was already on it (1st of 2 now), an original or ur friend, as it were. A brother and a friend and more.

Snapshot1381_001

And Baker Bloch had decided on something when Edwardston Resident returned to VWX Town. He would be there *in person*. For real this time, and not just a ghost of a former log-in.

Snapshot1381_003

Edwardston first visits the main chamber of the Castle of the 7th Spire, encircled by the remaining 6 (and less important) namesake turrets. He chats with a forgotten prioner, saying, “I know how you feel now,” to this object. What happened to him at the 97/97/97 point? It’s similar to asking what happened in Room 237 in The Shining film. It’s like explaining a hypercube to a cat. It might go well, but it will probably just drive the cat to his dinner bowl for needed, replenishing energy. It’s like explaining a gorilla to a chimpanzee.

Baker Bloch has prepared. A *second* Second Life viewer opens, and he looks across a garden space toward the white mist he knows is Edwardston Resident. Baker is disappointed. He never actually *saw* Edwardston in person, even though he managed to finangle a couple of minutes out of this system straining dual perspective. Edwardston always remained a white smoke ghost, as witnessed in this photo.

Snapshot1383_001

From *Edwardson’s* perspective, he pretty well saw Baker Bloch as he did the night before: a gray figure except for the bright red armbands. And Edwardston himself looked all wonky — completely wonky. He had bleached blonde hair now instead of the former carrot red, and his outfit was basically black instead of the warm tans and browns of before. He tried to speak but couldn’t think of anything to chat about. It knew it was *super important* that Baker Bloch showed up with him at this time. Baker Bloch, he realized, was making a supreme effort to be here. He was welcoming him back to the land of the virtual living. He was welcoming him to the Other Side of town, the as yet unexplored east side. And telling him: “This is now yours as well. As much yours as mine. Feel free to go anywhere you like. There is no harm to be found here. Explore; enjoy!” Yet he implied all these things silently, with his mere inserted presence at this point in space-time-matter.

Snapshot1383_003

Edwardston watched as Baker made some awkward attempts at locomotion, falling unconscious at one point because of the exertion, apparently.

Snapshot1383_009

Then he faced the other way, made a weak pointing gesture toward the heart of the village’s east side, and was gone — winked out just like the previous night’s much shorter visit. And I must emphasize that this time, Baker Bloch was *actually here* with him and not a ghost, as before.

Snapshot1383_010

Edwardston’s true colors returned just as Baker Bloch disappeared. Edwardston understood that for them to be together like that took a lot of energy, so much so that their actual forms were altered. He did not know that, all through the visit, Baker Bloch never saw Edwardston Resident except as mist. It was obviously not a meeting that could last long.

Snapshot1385_001

On his own again, a rejuvenated Edwardston walks happily down the yellow bricked entrance road and into the meat of Rubi’s VWX Town.

Snapshot1385_004

He would observe strange things that might have seemed threatening under different, less asssured circumstances.

Snapshot1385_005

Snapshot1385_008

Snapshot1385_010

He sits between contrasting images of a mortal enemy, but can only grin.

Snapshot1385_014

It is here, on the top floor of the recently enlarged Confluence Place, that he observed where the end would come.

Snapshot1385_011

2 Comments

Filed under **VIRTUAL SL, Heterocera, Rubi^

“Edwardston Resident…

… may be gone, Hucka D.”

Hucka D.:

2 in 1. Foreign 1. Four in One. Gone.

bb:

Left on his ship.

Hucka D.:

Yes. The cat scared him. He was too close to Catman from Camp Rubi. Barrel House gone. Catman. Blocked at Bloch Hill. Now it’s all Baker Bloch’s again. And The Residents.

bb:

That’s a shame. I liked Edwardston Resident.

Hucka D.:

He may show up again.

bb:

What next?

Hucka D.:

Build.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Rubi^

More VWX Town Changes…

First, a SL photograph I “repinned” from Marianne McCann’s Snapzilla submissions depicting a dancing red skeleton at the accursed Falmouth Hotel in Bay City, a Linden Lab urban showcase. Two synchy things about this, perhaps. First is the presence of a red skeleton, like the foreman of the recent toy happening at Philo, Herman Park. Second is the involved name of the hotel (and also encompassing sim): Falmouth, which is also the name of another Frank Park location that just happened to play host to the last toy happening *before* Philo. Interesting juxtaposition, and worth a mention in this blog.

544828

We return to VWX Town for the remainder of the shots in this blog post. We now have two what could be call “slanty” buildings in town. We’ve already discuss the first some: the now cat topped City Hall that’s also grown a story since its inception several days back. Then just yesterday I decided to insert another composite Moard Ling structure on the extreme eastern side of the community…

Snapshot1379_003

Snapshot1379_004

… and move the Norris Building formerly occupying that space to the west side of town, next to Edward’s Stream. There’s still basically nothing within either of these structures, however.

Snapshot1379_005

The Wall of Eyes south of the newly positioned Norris Building has been deleted, and a huge stone elephant effigy has taken its place.

Snapshot1379_006

Baker Bloch experiences the majesty of VWX Town’s newest slanty building from beneath. I believe I’ll simply call this the Marble Tower for now.

Snapshot1379_008

There are now a good number of what I’d call composite buildings in the community, including the two structures already mentioned, and also, as of several days ago, the Confluence Place. It represents a mashup of two different Moard Ling builds, in contrast to the single structure used as as a base module for both the City Hall (5 stacked modules) and the Marble Tower (3 stacked modules). The two involved structures employed in the Confluence Place are “ML Statue of Nekoty” and “Valley Mansion”, a newer Ling offering.

Snapshot1379_007

Snapshot1379_009

Interesting proximity of the Piepodt pod at the end of the surface aspect of Edward’s Stream (aka 1st Stream) and nuclear smokestack imported from the opposite side of town along with the Norris Building. They seem matched in relation to the back of the Table House behind them.

Snapshot1379_012

Current VWX Town skyline from what might be Baker Bloch’s new office in the attic of The Table House.

Snapshot1379_014

1 Comment

Filed under **VIRTUAL SL, Heterocera, Rubi^