… will be the possible annexation of land south of present Collagesity. I’m opposed!”
bb:
We have enough to deal with with what we’ve got.
Hucka D.:
Precisely.
bb:
What else is on the agenda? What other hot campaign topics are out there?
Hucka D.:
The fact that Space Ghost can run at all. What is he: 100 years old?
bb:
Almost 96, Hucka D.
Hucka D.:
He gets around pret–ty good for a man that age.
bb:
Got those dead Space Ghost eyes like his son. I’d recognize him, I think.
Hucka D.:
He’ll remember the Orange Country. Before Lemon Lab, even. Way before present Linden Lab, of course. Funny how he’ll call that Lime Lab… Limeys. Complain about how they can’t touch, smell, taste. Orange Country might… you go…
bb:
Orange Country might be Real Life, then.
Hucka D.:
I think, in a way, it has to. Real virtual reality. Your world.
bb:
Other topics, then…
Hucka D.:
There’s always the fight between Power Tower and Fal Mouth Moon for money. And probably Toxic Art as well. The 3 prime galleries.
bb:
Those are owned by me, Hucka D.
Hucka D.:
Yes they are.
bb:
Who owns most of the old town, Hucka?
Hucka D.:
Perch.
bb:
Carrcassonnee?
Hucka D.:
That’s what you have to find out.
—–
Meanwhile the aged Space Ghost was still wandering down Route 10, now on foot in the eastern part of Sunklands. “Gramps, gramps!” called Hucka Doobie. “You have to come back to Collagesity and run for mayor! Remember your role! Remember the *script*!” Space Ghost couldn’t hear him because Hucka D. had forgotten how to properly set up a second Second Life viewer that would run concurrently with the first. “Gramps! Gramps!!” he cried in vain again to an unresponsive computer screen.
—–
“There’s nothing to find in Sunklands, Hucka.”
Hucka D.:
There’s stuff. Enough to keep him busy.
bb:
We have to go retrieve him. It’s “Nebraska” all over again.

Space Ghost hitches yet another ride.

Wait — Second Sink to the *left*. He got turned around somehow. He’s heading back to Chilbo!
—–
HOW IT STARTED:









