Category Archives: Heterocera

Hector and Noru Developments (The Battle Continues!)

Another labyrinth, without the accompanying Temple of TILE this time, now exists directly behind Noru’s Toxic Art Gallery, mainly on the new 512 I bought several days back.

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Nice fit — space sheltered by several different species of pine trees to the west.

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Meanwhile in Hector we have the insertion of a copy of the still evolving Noru Gallery Building, with the primary one on my Noru property, logically enough. I’ll provide a tour soon. But does it really fit in Rubi as well??

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Mysterious appearance of a pool inside the Rubi Forest that was gone by this morning when I rechecked.

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So at latest count, Noru (Blue) still has the upper hand over Hector/Rubi (Red). Oh, I suppose I forgot to mention I’ve put up the Hector land for sale: 63 dollars. Any takers?

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

I’m still not sure…

Rubi’s admittedly still in the mix. How can I give up land next to the forest that I so wanted to live near again?

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Hucka D.:

What are the advantages and disadvantages of each? List them out.

bb:

Hi Hucka D.! Well, Rubi’s obviously the land next to the Rubi Forest. Big plus for it. Noru has land bordering abandoned land where I can play around with the neighboring properties more. The Noru stream seems prettier, and there’s a better fit for House Orange beside it compared to Rubi. I’ve really developed (on the other hand) the Rubi/Heterocera mythology in the last year and a half. I’ve left alone Jeogeot, Noru and Sunklands. I [virtually] left New Pietmond in Dec. 2012 or Jan. 2013 and came to Sikkima, a sink hole close to Rubi and probably within the bounds of the ancient Sylver Forest, Hucka. I haven’t been in Noru since summer 2011, and then only briefly. Noru peaked summer 2010 for certain. Chilbo energy has greatly receded in the meantime. I was playing off that town’s energy in creating the Norum mythology. Especially concerning the Norum Forest and the Blue Feather Gallery within. I probably can’t return to Sunklands — way too de-energized there. Noru/Norum is de-energized but Chilbo is still around. I could delve more into its history. The Norum cup may not be dry.

Hucka D.:

Well there you go. Stay in Noru. It’s not that huge of a deal either way. What about the buildings? The same structures basically lie on both properties. You’ve created duplicates.

bb:

Temple of TILE is in Hector. Norum Museum is instead being set up in its place in Noru. That’s a major difference so far. I couldn’t fit all the Noru related pictures in the old museum with the waterfalls.

Hucka D.:

Would you miss the Temple if you gave it up?

bb:

Probably.

Hucka D.:

So a plus for Hector. Talk to me about the Noru waterfall.

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bb:

It’s pretty. Prettier than Hector’s version. Better view. Better placement of House Orange beside it[ as already stated].

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The waterfall’s top represents a place that is more of a logical combination of the 3 water flows. (pause) The floating rock is unique to Noru — that’s right above the conjunction we speak of.

Hucka D.:

Hmmm.

bb:

That in turn is directly west of the rock in front of the Toxic Art Gallery. And it is as if the toxic spill from the gallery lands in one rock and comes out the other. Teleportation maybe; vortex.

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5 of the celtic rocks line up in Hector, 4 in Noru. Then the floating rock starts another line of 3 rocks in a different direction — northeast. This is similar to Hector again, with 3 rocks lining up apart from the 5. The central rock of each set of 3 is most associated with the water flow.

Hucka D.:

Don’t you think those rocks represent portals? Like the Spoon Fork Portals?

bb:

Might be.

Hucka D.:

[This] is the 4th portal. Smallest. Least powerful overall. Framing it are 2 and 1 Portals. Then the portal or rock in front of the Toxic Art Gallery, which accepts the toxic waste and then spits it out through the neighboring rock, is the primary portal for the Mossmen. The way they reached Whitehead Crossing through the Korean Channel.

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Filed under **VIRTUAL SL, Heterocera, Rubi

In Hector…

… I’ve inserted the Rubi Museum (originally found in Rubi’s VWX Town) on the northeast corner of the property, fitted snugly against the Power Tower. It is a fairly interesting composite building, a mashup of 2 Moard Ling structures.

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But most of the big changes have come in Noru lately.

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Structure promptly inserted in Noru as well, complete with waterfalls this time.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Collagesity

Well, I think it’s about decided that the Hector property bordering the Rubi Forest will win out long term over the Noru property. I have a sign for what appears to be a traditional and perhaps ancient entrance to the place (Collagesity)…

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This main thoroughfare, starting at the northern edge of the parcel, runs deep to the south, somewhat narrowing in the process and kind of petering out toward the end of the Norris Building.

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Baker Bloch sits in his House Orange, seeming to examine one of the newly inserted Celtic Rocks of Collagesity. There are 7 total of these stones, and perhaps Collagesity was once known as 7 Stones itself because of this. Were there more at one time? Have any been removed?

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Same rock, looking toward the Toxic Art Gallery.

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5 of the 7 stones line up with each other along what is mostly an open, lateral passage. They are also basically equidistant with one another. The remaining 2 stones, both of which are pictured in the photos above this, line up with the 4th of these 5 stones counting east to west. I’ll make an associated map asap.

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Rubi’s VWX Town’s multi-eye sculpture has also been revived in Collagesity. The central art kiosk of the village appears on a northern wall of the Toxic Art Gallery beside it. Central location; at the crossroads of its two main passages.

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Easternmost stone of the 5 that line up with each other, also doubling as a type of cornerstone for what might become the Village Hall. Nice.

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http://en.wikipedia.org/wiki/Cornerstone

The Power Tower Gowlery has now made a successful transition from Noru to Hector. Hector’s Collagesity is in place, with still deepening mythology. What is the relationship of Collagesity with Rubi’s nearby VWX Town on the south side of the same forest? How about the short lived version of VWX Town on the *northern* side of the forest from last summer, across Robin Lane? Now I’m on the west side. I wonder if Hucka D. wishes to talk today?

Hucka D.:

7 Stones is an original name. You must coordinate between the villages surrounding the forest, which is actually[ a remnant of] the Sylver Forest. Always keep that in the back of your heart head.

bb:

Who made or inserted those stones, Hucka D.?

Hucka D.:

Giants.

bb:

Sylver Forest giants.

Hucka D.:

Yeah. Yes.

bb:

There was…

Hucka D.:

There was a hole between Rubi and Noru. You’ve encountered this before.

—–

Further thoughts:

The new village is not a town per se, and also not VWX Town. It is a village called a “sity”, however, but an unincorporated village, we’ll say, unlike, especially, Rubi’s larger VWX Town. But all of the structures of Collagesity were also in VWX Town — except the Fal Mouth Moon was not filled with the Falmouth collage series like it is now. That’s obviously the main difference. Even the crystals appeared first in Rubi’s VWX Town. Now I must develop the Norris Building. Is it a gallery or a temple or neither or both? What is the historic significance of Baker Bloch’s House Orange — an original cottage of the village?

So let’s say the Fal Mouth Moon, the Power Tower Gowlery, and even the Toxic Art Gallery are the newer structures, and House Orange is older. Also the stream it sits beside is old — an original property spring. Was Toxic Falls added later? (probably). It could be that the rock beside House Orange and also leaning over this stream is the original property rock. Maybe the 5 stones were added later, and then a 7th beside the Norris Building to complete.

The very thick part of the woods along the whole southern boundary of the property also inspires historic thinking. Was the whole Rubi Forest once so thickly treed? Collagesity trees represent a small extension of the Rubi Forest into the ancient Sylver Forest. I didn’t really have this in Rubi’s VWX Town for some reason. Keep in mind that the property below mine was bought just beforehand, and the thick vegetation of the southern part was created to separate our two living spaces.

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Collagesity’s thickly treed southern boundary (left), anchored by 3 large brown cypresses. We also see here the 6 green cypresses of the Rubi Forest’s “House Formation” (center) and also the Bull’s Head’s 7 (smaller) brown cypresses (right).

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Rubi’s Tower of TILE: still there!

—–

Hucka D. is now indicating, I believe, that the 7 stones came first and there were more lined across the ancient Sylver Forest.

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Filed under **VIRTUAL SL, Heterocera, Rubi

Noru/Rubi (Again!)

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Well, the price kept dropping and dropping on the Hector sim property next to the Rubi Forest, almost hourly it seemed, and finally about 1 o’clock yesterday I called the wife and ask her if I could splurge again on Second Lyfe this month. She okayed the idea if she could herself purchase some extra jewelry supplies, and I promptly bought my 2nd 8192 parcel and fairly quickly set up what is basically a duplicate structure situation as in Noru. That is, the same buildings now exist in Hector as in Noru, including the 3 major collage galleries of mine (Toxic Art, Power Tower, and Fal Mouth Moon). Differences: I was able to include the Temple of TILE in Hector, across from the Norris Gallery/Temple there. What am I going to do with all this land and all the duplication? Well, the plan is to choose one or the other properties by the first of next month, when my tier payment comes around again. I can’t afford another month of this type of tier, that is. But I simply had to buy in both Noru and Rubi for June. And it’s not the first time this has happened, quite amazingly: check here. That’s a post from 4 years ago, and also from the first part of June. What goes around comes around, and this goes triply for Second Lyfe.

I haven’t talked to Hucka D. much recently. Let’s see if he’s around.

Hucka D.:

Noru… Norum. Dig deeply. Dig into the past of Rubi as well. Whitehead Crossing; isn’t it good.

—–

Hector property from overhead.

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The Crystal Field is at the top — that’s certainly unique to Hector. And there’s an extra bit of stream between the Toxic Art Gallery toxic falls and Tired Falls in comparison to Noru. Hector seems to have a stronger central axis in this way. The collage galleries are bunched together and more easily toured as a whole — another advantage. What are the continuing advantages to Noru? It’s mostly surrounded by abandoned Linden land so I can play with vegetation on the borders more, like inserting a giant 50 meter maple on the south side. I can re-create the VWX Tower, and am doing so and will probably continue with that today as well as Friday and this weekend. Norum mythology may be stronger than Rubi’s overall (?) I can pull Karox out of mothballs and let him explore around again. But I think, at the bottom, this is about RL Whitehead Crossing; a substitute for the basic inability to explore that land further in summer months.

Some of the crystals in Chrystal Field are green, just like the Toxic Waste Falls. Carrcassonne sits outside the Temple of TILE instead of on the top floor within.

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Why? Is she waiting for someone to come by on the road? She is out and exposed to the (virtual) world.

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Rubi vs. Noru.

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Meeting of 3 streams.

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Meeting.

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Green on green.

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Carrcassonnee spies.

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Filed under **VIRTUAL SL, Frank Park, Heterocera, Jeogeot, Noru, Rubi, Whitehead Crossing

Second Lyfe

I still own a 1024 in the Asha hill country. Interesting now that the parcel next to mine is called Grassy Knoll, reminding me, of course, of our own blog spirit of almost the same name (Grassy Noll), and who also happens to be the most famous of the Mmmmmm toy avatars. It contains the highest hill of Asha. Grassy Knoll is a splendid name for it.

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I probably can’t leave Heterocera completely now, though, witness this nifty, copyable Olympic Century plant. Old continents have more of the older users who know the olden ways, like the more widespread use of copyable plants and objects in general. And that’s a good thing.

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Filed under **VIRTUAL SL, Corsica, Heterocera

Second Lyfe: What I Now Have…

Gave up my 4600+ parcel in Asha hill country and reverted my premium membership back to the free basic. Never really hung out there as it turned out, despite the scenery. I own no mainland now. I still rent in Philudoria (2048) and Asha (1024). Philudoria is where I have my *still* evolving Falmouth Castle or Falmouth Gallery. The Asha 1024 will just be a place to experiment with building if I choose — presently. Collages are still being “hung” in Falmouth Gallery as they are created. Great fun! And it also helps me organize the process. Each floor of the Falmouth Gallery now kind of takes the place of the old Art 10×10 tier structure, still somewhat present in the Gilatona-Lis series from last year (first real batch of collages beyond the 2004-2009 10×10). With Falmouth things are more free form, and I’m producing more collages than ever before. I am more of a collagist than ever before.

Asha hill country after the sale. Hills mostly flattened with the except of my lone one now on the 1024 I still rent there. Oh, and House Greenup is still in the region (house to left in below snapshot).

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Philudoria’s Falmouth Gallery; only 176 prims left on the 2048 parcel after the build, which is still being added to:

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Filed under **VIRTUAL SL, Corsica, Heterocera

Collage 35

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“Goodbye VWX Town”

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March 13, 2014 · 5:58 pm

Back in Second Lyfe a Bit.

Running the Linden Memorial Island loop. Fantastic nature here!

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Stopping points in same.

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Back in Rubi. Still have a spot next to the forest, albeit “borrowed”.

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My junk in Yeot, around the Linden pool I’ve named Gong. And then a bit later I found that former Pietmond artist Melodie Darwin had taken some cool pictures of it about 2 months ago. Check here!

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Finally, the start of a new gallery in Philudoria. And I don’t even have a name for the new series now pictured within (!)

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It’s basically the same as VWX Town’s Falmouth Castle, sans moon rocket.

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Filed under **VIRTUAL SL, Corsica, Heterocera, Rubi

SL News, etc.

[Ike] listened to the tape and he goes, “What is this shit?” and walked out”.

As of tonight I do not own any land in Rubi, Heterocera Continent. I feel an age has come to an end, virtually speaking. From here on, I will continue to do some creative experiments in that reality, but never with whole small communities again. Pietmond will remain unique and a center. Sunklands as well. I’d like to go back and start reading the Baker Blinker Blog over again soon. Spring hiking season is coming up in the mountains. It was a good time to sell. I sold the land for about 75 dollars, about 15 more than I bought it with. Small profit on a land sale for a change! But this is not really about the money. Okay, a bit, since I’d have to pay 75 dollars in tier come Feb. 6th. Now I have to decide whether I want to even keep the 1024 square meter parcel I still own in Philudoria, which I’ve had since July, 2013. I also have a 2048 in the same sim but strangely I don’t have to pay for that. It seems to be some kind of “gift.” So I’m away from the Rubi Forest now, although I *still* do have the TILE Tower there, come to think of it. Interested to see what the new owner of the land develops. Unfortunately I don’t even have some parting shots of VWX Town. VWX Town is no more, Hucka D.?

Hucka D.:

It can return. But probably shouldn’t in Second Life. Keep developing structures. Galleries. Of course still create collages. That will develop the structures around them.

bb:

I still live, in Philudoria, near VHC City. That’s pretty cool[ still].

Hucka D.:

Good (pause).

bb:

Should I explore Bill Mountain tomorrow?

Hucka D.:

You know it starts at Mt. Zircon now. That is Bill Mountain. That is Billy the Mountain. The second of 2 major Zapple contributions to carrcasses along with…

bb:

Lumpy Gravy.

Hucka D.:

You said it, not me[ that way]. Where is Lump?

bb:

In Montana. Like the Frank Zappa song.

http://globalia.net/donlope/fz/lyrics/Over-Nite_Sensation.html#Montana

I’m gonna find me a horse
Just about this big,
An’ ride him all along the border line

With a
Pair of heavy-duty
Zircon-encrusted tweezers in my hand
Every other wrangler would say
I was mighty grand

Hucka D.:

Mountain descends to hill. Bill Hill. Here you have the lemon-lime controversy. We haven’t talked about how Lemon World is encoded in shot 61.

bb:

You’re talking about the poster with the elephant, the lion, the dog.

Hucka D.:

Yes.

bb:

Let’s see. Lemon World supposedly started in the sim of Ratzenberger, on Yd Island. That is the original sim; that’s the original island of the world. Then Lower Astra came second. It was doubled Yd Island. In the center grew the first true Second Life community. In the Mysten sim.

Hucka D.:

I will take over now. You know this is a giant green cube of 1024 proportions. Happy it was called[ at the time]. And of course it was accompanied quickly by Unhappy the Red.

bb:

I can explore now. I am unencumbered [once more]!

Hucka D.:

This community was also called Philo. Your Seven Stones community healed the split between Happy and Unhappy, the green and red. But more important is the collusion [sic?] of Lemon and Lime worlds there. Your 10×10 collages can heal [in many situations] virtually speaking, and Carrcass+2 and Carrcass+1. This is 2006-7. Oblong. Tap into that energy now for stability. This is the Nautilus Continent.

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“A small corner of the world I can crawl into and recreate myself.”

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Filed under **VIRTUAL SL, Heterocera, Nautilus, Rubi, Yd Island