Category Archives: Heterocera

A new world.

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January 23, 2014 · 3:49 am

Re-Edwardston 01

“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an artificial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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No cars go here; dingo heaven?

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Filed under **VIRTUAL SL, collages 2d, Heterocera, Mythopolis, Rubi

2013 Summary 01

“Hucka D., any more on Story Room tonight? The blog keeps chugg’n chugg’n along. Need to write a 2013 year summary.”

Hucka D.:

Why don’t you do it now. We’ll have a chat about 2013.

—–

It was an amazing year. A 2 week trip to England in the summer, contact with woodsy style aliens at the first of the year. New collage series, first in 5 years (42 collages I believe!). Huge year for carrcasses, one of the best ever, best since 2007. C-8, 9 , 10 all created. Great hikes during the year, ending with the unique Sharieland information of October. Alone at my work space for most of the year, with a new co-worker quickly relocating out of my building. Dependent on student workers alone now. New database. New friction with co-worker. Then at the *very* end of the year, somehow Mythopolis mythology reared its head again after an absence of, oh, 30 years or so? So much stuff going on it’s difficult to pick a starting point. But let’s start with the beginning of the year — simple enough.

Aliens.

Bill Mtn., Frank Park became the scene of what appeared to be an open contact with “something” out in the woods. A new type of toy happening was brewing, and following the Billfork Agreement, I knew I had to use material found in these woods for the more permanent parts of it. I was rushing headlong toward an exploitation of Rust Spot and its cache of (mainly rusty) objects. But bizarre things happened, then. Prime objects were inexplicably rearranged. *Someone* seems to know what I’d be taken pictures of. *Someone* was in the woods making noises *specifically designed* to draw my attention to it. The someone who rearranged the objects and the someone in the woods — thickly bushed woods I might add here, and nowhere a proper human being would be wandering around in (save me!) — making noises to attract my attention were *the same*. So right at the first of the year we have a confounding mystery, the contact at Bill Mtn. By the way, the Bill part of Bill Mtn. doesn’t really have any connection to Billfork except in name. What *was* I being warned off about? It was almost as if the contactees were telling me that this was their stuff (thinking along the lines of Cat from Red Dwarf and his stash of shiny objects that he didn’t like people messing with), even perhaps they had their *own* Billforks and such toy happenings to make, with the objects in question already earmarked for such plans. I think this is a correct theory at its base. This contact was caused by similarity — I was coming into alignment with someone who was doing the same thing on the “other side”. Ah heck, I still haven’t quite got it.

England, Part 1: Collages

So anyway, right after the Bill Mtn. contact I decided to join Edna and Cammie in their summer trip to England. I was going to fly! I was going overseas! I had *never* flown in a plane. I’d never made it further west than Memphis, further south than Jacksonville, further north than NYC. I was not an experienced traveler. I had a *condition* (sound sensitivity). Yet here I was, staying *alone* my first week in England while the wife and best friend traipse around glorious London. The plan was for them to join me during the second week in Wiltshire, where I was based the whole trip. I’ll get to details of the trip in a moment. But almost simultaneous with this decision (mid to late Jan.) I start collages, partially inspired by my use of GoogleEarth to do some preliminary exploring. GoogleEarth Streetview oddities were found around Avebury primarily (reminding me of more recent Shining finds of a similar ilk). Collage quickly followed collage in a working style I was familiar with now through the Art 10×10. But this was my first collage work in 4 years, after creating a new series each year for the 5 years prior to that (2004-2009). And they were different style collages at the same time, rougher in composition but more flowing in story, perhaps. Eventually not 2 but three *sub* series unwound in a 2 month period from Jan. to March. I was quit absorbed with their creation at the time: Gila, Latona, and then Lis, with a topping or culminating 4 part *quad*rtich called Falmouth. In a virtual sense, the 4 parts encircled the viewer, who figuratively stands in the center of Avebury, then. This was new. It was just as akin to the “Baker Bloch in England” art work/story from 2009 as the Art 10×10 collages. Second Life had a strong influence on it; the Power Tower Gowlery developed directly alongside the series.

Second Life.

In Dec., 2012 I had what was probably my last lengthy stay on the Jeogeot continent of mainland, where I create *New* Pietmond from the ashes of the old ones (2 in number). The move of New Pietmond in name and context to the unique Sikkima sinkhole at that time signaled my return to the Heterocera continent, perhaps for good — what I mean by that is that I might be virtually based on this continent for the rest of my Second Life enmeshment. The Sikkima stay only lasted about a month and a half itself, although I would have retained that land if possible. A failed start for VWX Town on the *northern* border of the Rubi Woods for several days in May was followed by (after my return to *rainy rainy* Blue Mtn. from England the first of July) another, much longer attempt at this new style of town in July-October on the opposite side of Heterocera. Then starting near the first of Nov., I moved VWX Town to its current location in Rubi, on the *south* side of the same forest I formed it next to in May. My tier had jumped up yet another level in the meantime, to 75 dollars a month. I knew I couldn’t continue with this expense — *can’t* continue — but at the same time I realize my Rubi town is the culmination of Second Life experiences so far, a type of summing up, even. Just recently, I’ve determined that the Rubi Woods are themselves *alive* — Edwardston has even seen an impossible human-type eye within the branches of one of its eucalyptus trees recently. Presently I’m trying to determine how to downsize my Rubi existence while retaining the essence (Essence) of VWX Town. Difficult decisions to make just ahead. But for now I have all the land I purchased in Nov. Old avatars have come back to life, climbing out of their unlogged tombs. A new one has been added (Edwardston Resident). Just exciting times in Rubi for me.

Carrcasses.

As mentioned, this has also been a very good year for carrcass creation, perhaps the best since the heyday of this artform in 2006-2007. As with the Gilatona-Lis series (my composite name for the directly related Gila, Latona, and Lis series described above), the 2013 carrcasses were a little different from anything formed before in this vein. 3 primary ones were created, started before my trip to England and finished in Sep. after my return. The smallest of the 3, Carrcass-10 — also the last chronologically — has just recently been declassified by Hucka D. and me, with the work’s guts illuminated on this blog. Now I just have to figure out the story of Story Room (smiles). Partnered Carrcass-8 and 9 formed a twinned relationship, with 9 directly continuing 8. This is very similar to the continuous flow of Carrcass+0 into Carrcass-0 to start the whole audiovisual synching/carrcass process in 2007. But *here* we have the addition of Carrcass-10, which can be inserted either in the *middle* of the 2, or at their end. Add in an overture created in Jan. actually (directly about contact with aliens appropriately!) and the whole rises to Carrcass+2 proportions (2006), and I consider Carrcass+2 to be the best one I’ve been able to tape, and probably one of the best two overall along with the unfilmed Carrcass+1 (2007). So we’re talking about some important work for me here. And The Shining research I’ve been involved in recently directly stems from Carrcass-10, as I’ve been trying to explain on the blog the last several days. Work on The Shining will continue into the new year, apparently.

(continue in)

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Filed under **VIRTUAL SL, Bill Mountain, Carrcass Artists, Frank Park, Heterocera, Qbrick, Stanley, Shining, The, United Kingdom, Wiltshire

“Alpha and Omega.”

I’m pretty sure Edwardston R. really *really* loves that virtual forest, Hucka.

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Twinned trees of The House formation.

“Baker b. would be a fool to get rid of this forest-side property,” Edwardston R. thinks anxiously. But Edwardston also realizes that I *do* have to downsize at some point. Why not in Jan. instead of Feb.? That way I can declare this a permanent home and move on. I can allow Edwardston and Baker Bloch and perhaps others to study the forest without that hanging over their heads. The House is the beginning.

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4 of the 5 other trees from The House, all green cypresses.

“There is so much more to learn here,” Edwardston R. thinks. The House is Oz. Green. The Notch is The Shining, brown. The Notch contains a bullseye. “Are there any other[ true] formations in The Woods?”

Hucka D.:

You are folding up around the hole that is the center of the woods, of the continent. Black Hole of Pond District — formed when you were continuing to work on the 2010 version of the Temple of TILE in Rubi. What kind of black hole is being formed from the [larger gravity] of VWX Town, currently being developed? The Woods created all of this. VWX Town is a true parallel to VHC City. But VHC City is a *response* to The Woods, built around the other 97/97/97. Send Edwardston back.

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“Send him back,” Hucka D. requests again.

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“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an articial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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“Edwardston’s dingo rules here. Edwardston does not have to escape into the Rubi Woods. Edwardston can proceed to VHC City and the black Raven heart.”

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bb:

But it’s really both. Both… the gate is both open and closed at once. Jasper 07.

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“These are you(r) avatars, the Residents of VWX Town. The Table is Center. This is the fusion of open/closed. This is TILE.”

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Edwardston can’t help but continue to worry some.

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Filed under **VIRTUAL SL, collages 2d, Heterocera, Rubi, VHC City

It’s going to be tough…

… giving up VWX Town, Indulgence in January. Or even preparing for the event. So many stories still untold, like what *did* happen in the basically inaccessible rooms beyond the Confluence Place waterfall?

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The Indulgence Residents are always eyeballing the same mysteries I am about The Place. They know so much but tell so little. If I had more time, I could become friends with them, be more their confidant. But of course they can stay — I could move them, say, into the second floor of the Church of The Diagonal, or into the upper levels of Fal Mouth Moon. Yes, of course they’ll stay.

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“What about *me*?” a sad faced Indulgence 20 then asks in a very bass, metallic voice from across the top the east wall.

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I don’t have an answer for him yet. But I think I know why the spaceship is here now.

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And what of the Kidd Tower?

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Marble Tower?

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Bracket’s apartment?

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Filed under **VIRTUAL SL, Heterocera, Rubi

Assignments

“Hucka D., it looks like you’re going to have a blog (!). You’ll be in charge of the last part of what’s in the Baker Blinker Blog, from September 2011 to the end in August 2012. This is the period where hiking in and blogging about Frank and Herman Parks really picked up, and moved the Baker Blinker Blog beyond Second Life. It acts as a bridge to the Frank and Herman Einstein Blog!, started in Sep. 2012. We have that backed up as well now. Things are looking good. What are you going to do with the blog, Hucka?”

Hucka D.:

Protect (!) Bracket Jupiter wants a blog now as well. I think he and Edwardston Resident may go in for one together.

bb:

Hucka, I’ve been studying up on The Shining today — big surprise, right? — and came across the following from the excellent Juli Kearns Idyllopus site. Check it out:

Bartok’s “Music for Strings, Percussion and Celesta” connects Danny’s cycling about the floor of room 237 with the subsequent scene of Jack typing. The music began as Danny rolled about the upper floor, reaching a crescendo as Danny finished trying the doorknob, seeing the girls, and then moving on to the cycling xylophone scales as the camera zoomed in on Jack from behind, the music ending when Wendy finished her approach and Jack ripped his paper out of the typewriter.

We had previously heard this music when Wendy and Danny entered the maze, it reaching the crescendo as Jack entered the lobby and slammed the ball one last time against the far wall, the cycling xylophone scales playing as he stood over the maze watching Wendy and Danny at its center.

There’s speculation that Bartok used the Golden Ratio in some of his compositions and that we can see in the xylophone scales the Fibonacci sequence as 1:1:2:3:5:8:5:3:2:1:1.

And then:

My reasoning, however, is that Kubrick saw a link between the Fibonacci sequence and the conch shell and the labyrinth and thus the tie in with Bartok’s composition in which we supposedly hear the Fibonacci sequence. Kubrick certainly associated the music with the maze as it first plays when Wendy and Danny are in the maze.

Classical ideas of beauty are supposed to be found in Golden proportions, for which reason I imagine Wendy says to Danny, at the center of the maze, “Isn’t it beautiful?” The beauty of the maze is lost on the audience as all we see is green shrubbery and benches. What Wendy would have had to be referring to was its meeting a Golden proportion.

Remember that we’ve already connected the Rubi Woods to both Kubrick’s Shining Labyrinth and the Lucas Sequence, a twinned series to the Fibonacci sequence Kearns discusses here.

Hucka D.:

What do you want me to say? I have a blog (!)

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Filed under **VIRTUAL SL, Heterocera, Rubi

New spaceship…

… in town. Bracket Jupiter states another, even larger one might be on the way. What kind of contacts does he have??

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“The alien [within] will be a new, permanent member of the town. His name is Indulgence 7168.”

“Thank you Hucka D.”

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“There’s a picture of him.”

“Thanks once more.”

Facey

“Here’s his wife.”

“That might be enough, Hucka.”

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Filed under **VIRTUAL SL, Heterocera, Rubi

Around Rubi, 01

TEXT SOON.
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Go here to see the holes for yourself! Remember that there’s another just on the other side of the Great Linden Wall.

http://slurl.com/secondlife/Epirrhoe/47/45/132

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Filed under **VIRTUAL SL, Heterocera, Rubi

Twinned cypresses, green and brown

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December 17, 2013 · 9:30 am

Underground VWX Town…

… is one of the things I’ll miss when the Indulgence side of my community is abandoned.

I’ll still probably have this bit underneath the Fal Mouth Moon, up to Edward’s Stream in the back.

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But all will go south of this, including the Confluence Place and its pool ballerina and Lucky’s Magic Village.

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It’s obvious this is The Underground’s beating heart centerpiece.

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Underneath another empty gallery structure on the other side of the Confluence Place. Looks like it will remain empty.

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