Category Archives: Jeogeot

Hector/Rubi now.

Apparently I have chosen: I’m going to keep the 8192 parcel in Hector, next to the beautiful and unique Rubi Woods. Turns out this was a last, nostalgic visit to Noru at least. Prime time Jeogeot will now become more the stuff of legends, to be analyzed in years to come. It is directly attached to Whitehead Crossing. There’s still some energy in Rubi thanks to the woods. And Heterocera’s VHC Town is a more important urban center now than Parktown and Chilbo put together probably. And it’s on The Diagonal that also crosses Rubi and its forest. Setting up some kind of Sylver Forest Council is next, most likely. This could be my last SL home.

The movement away from Jeogeot starting in Dec. 2012 likely cannot be reversed. I chose Heterocera at the time (Sikkima). I’ve been chosing Heterocera for almost the year and a half since. I’m following in line.

The Hector parcel is not VWX Town reincarnated. I must study individual buildings. I believe another version of the TILE Temple might be next, at least originating as a skybox creation.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Pretty sure I’m going to keep Noru…

… but still not 100 percent certain about this. Hucka D.? You around?

Hucka D.:

Okay, list the advantages/disadvantages out again. And leave an option to get rid of *both*. And also to keep both, actually.

bb:

I think the latter is right out, Hucka. I have to start focusing on a new carrcass.

Hucka D.:

Then the next to last option comes into play.

bb:

Where I get rid of both. Well, I don’t think so. I think it’s one or the other still.

Hucka D.:

Parktown still has some energy left. That’s a Noru plus. Chilbo is still around… another Noru plus. You could explore the Korean Channel again. Noru seems more connected to Whitehead Crossing. Noru-Norum-Norumbega. Rubi has the forest. But you can explore the forest without the property. Rubi property is *more valuable*. Sell it

bb:

Advantages to Rubi?

Hucka D.:

You say them.

bb:

Proximity of the Fal Mouth Moon gallery to Power Tower Gowlery and perhaps Toxic Art Gallery. I can’t do this in Noru. Also the whole area below these 2 main galleries has essentially become a park, controlled by a very interesting rock alignment considerably more complex than found in Noru. The 2 are tied, even — Noru’s 7 rocks comes from those removed of the 21 originally in Hector, according to mythology. I could move the Noru Museum to Rubi. The labyrinth would surely fit in somewhere.

Hucka D.:

Try it.

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bb:

That’s where it will have to be, Hucka D. I’m not sure it’s as good a fit as in Noru.

Hucka D.:

Sure it is.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Playing to Strengths 02

Top row of Celtic stones in Hector are highlighted in the below photo. There’s actually a 5th one hidden in the corner of the old City Hall building to the top right, a cornerstone in effect. This Top or First Row does not run exactly east to west, like the Bottom Row we’ll get to in a second. Instead the angle is about maybe 7 degrees off from straight east-west, tilted to the northeast (direction of the hidden Cornerstone).

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Bottom Row. Logically, perhaps, there should be another stone in the very *southwest* corner of the property to counterbalance the Cornerstone. However, the property does not have a true sw corner, this being instead boxed off and included as Linden property along the road to the west: a “Lost Notch.” So the Bottom Row only contains 4 stones while the Top has 5.

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Now we come to the first of 3 diagonals of Hector stones. Since there is no sw stone, as stated, then the first true diagonal runs not ne to sw but instead nne to ssw. I should also introduce here the Center Stone of the alignments, which always comes into play during the various diagonals and also the central column. The NNE-SSW Diagonal contains 4 stones. All Diagonals should logically contain 5 stones — one from the top row, one from the bottom, the Center Stone, and then the 2 stones between the Center Stone and the top and bottom stones. Here the rock between the Center Stone and Top Stone is missing — a gap, necessitated by the once presence of the Toxic Art Gallery in this space, deleted just today. It may return soon, especially if I decide to keep the Hector lot.

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The Central (n-s) Column, containing 5 stones just like the Top Row. This row and column could also be construed as making up a central “T” of rocks on the property.

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The NNW-SSE Diagonal, like the NNE-SSW Diagonal just discussed, contains 4 rocks instead of 5, with a gap this time coming between the Central Rock and the Bottom Rock. Again the gap is filled by a structure, in this case the Noru Museum building just rezzed on the property yesterday, I believe. However, it was also the spot of the Norris Building before that.

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The last diagonal, running nw to se, contains 3 stones, or the 2 stones lying to the ne and sw, aligned with the Center Stone.

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I wonder if the rock that should have been placed in the Lost Notch represents also the eventual loss of the Hector Property, as I choose Noru over proximity to the Rubi Forest? Can I truly give up Hector? Not super super important in the long run which one I choose, but…

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Hector stones in 5×5 grid: 14 stones.

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Hector stones if grid complete: 21 stones.

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Comparison of full grid with actual stones: 14/21. 1/3rd of original stones are missing?

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Perhaps another way to look at it: the 7 missing Hector stones were given to *Noru* (!).

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If so, there’s still a Lost Stone.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Red vs. Blue. Solution to Virtual Pollution?

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Labyrinth walking impressions.

Avatar has walked the newly installed labyrinth in Blue Noru, a retaliation for Red Hector’s original insertion. Blue’s is out in the open, which it considers an improvement. I agree. Red’s is in a temple situation. But let’s not delve too deep into Red vs Blue, however fascinating that is in a very transitory way.

Avatar walks counterclockwise to begin around the blue edges – edge. Avatar must walk one complete cycle before entering the labyrinth proper. The outer blue, although partially covered with virtual green grass, is a part but also not a part. One has a choice only to walk this blue circumference. You must walk at least once, perhaps starting at the entrance but certainly circling back to it. Then when you enter, this circumference becomes part of the labyrinth, not before. You have a choice to make here. You enter the labyrinth and the outer becomes the 8. Before it is, let’s say, the “(8)”, not fully manifested. And you have a choice when you circle all the way through the spinning labyrinth back to this entrance whether to begin the cycle again or exit, and to make the (8) an 8 once again. When you are “in” the labyrinth you are part of something else. Detached from this virtual world, detached from the real world. Mobius strip.

When I (Avatar) walked the whole thing tonight, I realized there is a part of you that is perpetually trapped in the labyrinth, looping again and again ad infinitum. The you that chooses to end the experience must detached from the you that walks it again. And perhaps again and again. Perhaps forever. You could teleport in from elsewhere and see this trapped variant from beyond the circle, theoretically.

The labyrinth pattern with this entrance and exit becomes 8-5-6-7-4-1-2-3-(0)-3-2-1-4-7-6-5-(8). (8) can become 8 again to repeat. I’m confused about the 0 at the White center, where one must pause before reversing back out. When walking before I always stopped here. Tonight, inspired by Blue, I did the complete loop to return to true beginning/end. So I suppose there are 2 nodal choices, one at the 8 point and one at the 0 point.

Why is the Blue (Big B) virtual setting the same color as the labyrinth’s blue (small b) circumference. Just chance?

The virtually outdoor labyrinth and its use of a single prim may be Noru’s trump card, a win over Rubi/Hector. Unless Rubi/Hector reacts by trumping back (which it probably will). Yin yang.

— with April May Flowers.

—–

Footnote:
I asked R. Pine Ridge to walk the labyrinth as well through my Avatar and he came away with the impression of something coded both front to back and back to front simultaneously. Like life itself. We start at birth and work forward but also at death to play backwards. Interesting.

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Filed under **VIRTUAL SL, Jeogeot, Noru

Hector and Noru Developments (The Battle Continues!)

Another labyrinth, without the accompanying Temple of TILE this time, now exists directly behind Noru’s Toxic Art Gallery, mainly on the new 512 I bought several days back.

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Nice fit — space sheltered by several different species of pine trees to the west.

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Meanwhile in Hector we have the insertion of a copy of the still evolving Noru Gallery Building, with the primary one on my Noru property, logically enough. I’ll provide a tour soon. But does it really fit in Rubi as well??

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Mysterious appearance of a pool inside the Rubi Forest that was gone by this morning when I rechecked.

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So at latest count, Noru (Blue) still has the upper hand over Hector/Rubi (Red). Oh, I suppose I forgot to mention I’ve put up the Hector land for sale: 63 dollars. Any takers?

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Extra…

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… 512 purchased in Noru for a total now of 8704 square meters there, which maxes out my current tier. Noru is ahead of Rubi and by a considerable margin! Will Rubi somehow make a comeback? 3 weeks before an ultimate decision. And probably, for practicality’s sake (since I want to sell the land of the losing parcel), about 1 1/2 to 2 weeks.

Kidd Tower in the background was promptly rezzed on the new parcel. Coolie.

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In Hector…

… I’ve inserted the Rubi Museum (originally found in Rubi’s VWX Town) on the northeast corner of the property, fitted snugly against the Power Tower. It is a fairly interesting composite building, a mashup of 2 Moard Ling structures.

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But most of the big changes have come in Noru lately.

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Structure promptly inserted in Noru as well, complete with waterfalls this time.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru, Rubi

Noru Strikes Back

Temple of TILE added to Noru property, inspired by insertion of same in Hector. Seems to fit here as well. Noru begins its staggering comeback!

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Then this happened: shifting of waterfall already present on the property from in front of the Toxic Art Gallery several 10’s of meters to the west. Again the inspiration comes from recent developments in Hector — I simply copied the 2 stream affair I had set up there and inserted it between the Power Tower Gowlery and Toxic Art Gallery. Perfect fit, it seems.

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The Toxic Art “spill” or “falls” now lies directly over top of where the two stream flows meet, and not at their beginning as it is in Hector. This creates a powerful 3-in-1 center for the system.

And as you can see, House Orange has also made a transition into Noru from Hector, and again lies just at the top of the falls. Again, seems to be a perfect fit between the falls and the Power Tower; very snug. This is Baker Bloch’s new home, I feel.

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Carrcassonne partially hides behind trees at the base of the falls.

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The whole shebang. 6 or 7 Celtic rocks would also soon make a shift from Hector to Noru. More soon!

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Filed under **VIRTUAL SL, Jeogeot, Noru

Noru/Rubi (Again!)

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Well, the price kept dropping and dropping on the Hector sim property next to the Rubi Forest, almost hourly it seemed, and finally about 1 o’clock yesterday I called the wife and ask her if I could splurge again on Second Lyfe this month. She okayed the idea if she could herself purchase some extra jewelry supplies, and I promptly bought my 2nd 8192 parcel and fairly quickly set up what is basically a duplicate structure situation as in Noru. That is, the same buildings now exist in Hector as in Noru, including the 3 major collage galleries of mine (Toxic Art, Power Tower, and Fal Mouth Moon). Differences: I was able to include the Temple of TILE in Hector, across from the Norris Gallery/Temple there. What am I going to do with all this land and all the duplication? Well, the plan is to choose one or the other properties by the first of next month, when my tier payment comes around again. I can’t afford another month of this type of tier, that is. But I simply had to buy in both Noru and Rubi for June. And it’s not the first time this has happened, quite amazingly: check here. That’s a post from 4 years ago, and also from the first part of June. What goes around comes around, and this goes triply for Second Lyfe.

I haven’t talked to Hucka D. much recently. Let’s see if he’s around.

Hucka D.:

Noru… Norum. Dig deeply. Dig into the past of Rubi as well. Whitehead Crossing; isn’t it good.

—–

Hector property from overhead.

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The Crystal Field is at the top — that’s certainly unique to Hector. And there’s an extra bit of stream between the Toxic Art Gallery toxic falls and Tired Falls in comparison to Noru. Hector seems to have a stronger central axis in this way. The collage galleries are bunched together and more easily toured as a whole — another advantage. What are the continuing advantages to Noru? It’s mostly surrounded by abandoned Linden land so I can play with vegetation on the borders more, like inserting a giant 50 meter maple on the south side. I can re-create the VWX Tower, and am doing so and will probably continue with that today as well as Friday and this weekend. Norum mythology may be stronger than Rubi’s overall (?) I can pull Karox out of mothballs and let him explore around again. But I think, at the bottom, this is about RL Whitehead Crossing; a substitute for the basic inability to explore that land further in summer months.

Some of the crystals in Chrystal Field are green, just like the Toxic Waste Falls. Carrcassonne sits outside the Temple of TILE instead of on the top floor within.

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Why? Is she waiting for someone to come by on the road? She is out and exposed to the (virtual) world.

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Rubi vs. Noru.

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Meeting of 3 streams.

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Meeting.

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Green on green.

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Carrcassonnee spies.

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Filed under **VIRTUAL SL, Frank Park, Heterocera, Jeogeot, Noru, Rubi, Whitehead Crossing

Noru Progress 01

Norris Gallery/Temple now set up directly beside the Toxic Waste Gallery.

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Natural fit, but I had to trim the west side of Norris for everything to work.

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Then I started a new version of the — what did I call it? — TILE Tower I suppose, the much longer of the 2 I had set up in Rubi’s VWX Town. I can set this up again because of the extreme length of my parcel. Funtastic, as I like to say sometimes. Let’s add an “(!)”.

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