Category Archives: Noru^

It’s over.

Noru has won the battle. Hector land sold today. Then to complete the deal I purchased both a 1024 and 512 parcel along the southwest part of my land to give me a 64×64 skybox, which is the same as a square 4096 parcel. Nice reward. These purchases also allowed me to re-manifest the Toxic Art Gallery. Collagesity is becoming complete, at least groundside. Tonight I’ve been working hard to get the recently moved Fal Mouth Moon gallery back up and running. Basically it is.

In 1-3 days I’ll abandon the unattached 512 that I purchased in Noru along with the original, larger property, and also a 1024 on the eastern side of the present attached parcel. This will bring me down to the next tier, with 8704 sq meters remaining.

I have a lot of prims left to play around with; a skybox build is in order soon I would reckon.

Snapshot1073_003
New, eastern entrance to Collagesity.

1 Comment

Filed under **VIRTUAL SL, Jeogeot, Noru^

More Noru developments.

Hector property should be sold by tomorrow.

Here’s a composite building I created this weekend, made up of not 2 but 3 Moard Ling structures. It will be the remodeled home of the Noru Museum as I see it currently.

Snapshot1071_001
Same structure looking from the back side.

Snapshot1071_002
New entrance sign to *Noru’s* Collagesity, taken directly from Hector and planted here. Yes, I’ve chosen Noru… if the Hector sale goes through as planned today. If not, then I might have to reconsider.

Snapshot1071_005
And the labyrinth now exists in the basement of the moved Fal Mouth Moon gallery. I decided to move the latter next to the Power Tower Gowlery, shifting it from the extreme east side of the Noru property. That way, all the recent collages can be easily accessible to visitors — again, this is similar to the setup in Hector. Another Noru weakness or drawback resolved. 🙂

Snapshot1071_009

1 Comment

Filed under **VIRTUAL SL, Jeogeot, Noru^

And all of a sudden…

… it might be Noru that I’m keeping. Revisions also made there today, and also an offer on the Hector land.

Newest developments in Noru, thus:

Snapshot1065_002
Kidd Tower positioned beside Tired Falls.

Snapshot1065_006
Waterfall building beside Power Tower Gowlery, soon to be moved and recombined with the then current Noru Museum into a new, larger structure. Nifty.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

“Tell me…

… the significance of the White Tower, Hucka D.?”

Hucka D.:

Color tower in Rubi. White in Noru. You will lose this tower if you sell or abandon Noru? The White Tower, yes, has a history.

bb:

Can you talk about it?

Hucka D.:

The White Tower…

—–

… is a copy of VWX’s VWX Tower, a paler version. Noru imported it. (pause)

bb:

I think you want to say Noru wished to establish its own identity from Rubi, but at the same time borrowing or importing its energy, as you said.

Hucka D.:

There are probability forks. You choose Noru. You choose Rubi. Not a huge deal in the future but one or the other paths will be selected, and all the probabilities that shoot off from that main probability.

bb:

Like tree branches. I can select one tree or another. Or one trunk or another of the same tree.

Hucka D.:

Let’s make it the same tree. My Second Lyfe.

bb:

The only…

Hucka D.:

The only way Rubi and Noru can survive is together.

bb:

And another option would be to cut down the tree. My Second Lyfe.

Hucka D.:

Or keep the whole tree and follow *both* trunks. But you can’t do that. You have to choose.

bb:

(checking forecast) Looks like it’s going to rain a considerable amount this weekend.

Hucka D.:

Yup. Choose.

—–

Snapshot1063_002
Drunk Man’s Ridge. No real topographic feature in Hector to match this.

Snapshot1063_004
But Hector is just across part of the forest from Tower of TILE. I can *play around* with the surrounding property again if I choose this direction.

Snapshot1063_005
What say you Furry Carl?
Nevermind.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Hector/Rubi now.

Apparently I have chosen: I’m going to keep the 8192 parcel in Hector, next to the beautiful and unique Rubi Woods. Turns out this was a last, nostalgic visit to Noru at least. Prime time Jeogeot will now become more the stuff of legends, to be analyzed in years to come. It is directly attached to Whitehead Crossing. There’s still some energy in Rubi thanks to the woods. And Heterocera’s VHC Town is a more important urban center now than Parktown and Chilbo put together probably. And it’s on The Diagonal that also crosses Rubi and its forest. Setting up some kind of Sylver Forest Council is next, most likely. This could be my last SL home.

The movement away from Jeogeot starting in Dec. 2012 likely cannot be reversed. I chose Heterocera at the time (Sikkima). I’ve been chosing Heterocera for almost the year and a half since. I’m following in line.

The Hector parcel is not VWX Town reincarnated. I must study individual buildings. I believe another version of the TILE Temple might be next, at least originating as a skybox creation.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Pretty sure I’m going to keep Noru…

… but still not 100 percent certain about this. Hucka D.? You around?

Hucka D.:

Okay, list the advantages/disadvantages out again. And leave an option to get rid of *both*. And also to keep both, actually.

bb:

I think the latter is right out, Hucka. I have to start focusing on a new carrcass.

Hucka D.:

Then the next to last option comes into play.

bb:

Where I get rid of both. Well, I don’t think so. I think it’s one or the other still.

Hucka D.:

Parktown still has some energy left. That’s a Noru plus. Chilbo is still around… another Noru plus. You could explore the Korean Channel again. Noru seems more connected to Whitehead Crossing. Noru-Norum-Norumbega. Rubi has the forest. But you can explore the forest without the property. Rubi property is *more valuable*. Sell it

bb:

Advantages to Rubi?

Hucka D.:

You say them.

bb:

Proximity of the Fal Mouth Moon gallery to Power Tower Gowlery and perhaps Toxic Art Gallery. I can’t do this in Noru. Also the whole area below these 2 main galleries has essentially become a park, controlled by a very interesting rock alignment considerably more complex than found in Noru. The 2 are tied, even — Noru’s 7 rocks comes from those removed of the 21 originally in Hector, according to mythology. I could move the Noru Museum to Rubi. The labyrinth would surely fit in somewhere.

Hucka D.:

Try it.

Snapshot1055_001

bb:

That’s where it will have to be, Hucka D. I’m not sure it’s as good a fit as in Noru.

Hucka D.:

Sure it is.

Snapshot1055_002

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Playing to Strengths 02

Top row of Celtic stones in Hector are highlighted in the below photo. There’s actually a 5th one hidden in the corner of the old City Hall building to the top right, a cornerstone in effect. This Top or First Row does not run exactly east to west, like the Bottom Row we’ll get to in a second. Instead the angle is about maybe 7 degrees off from straight east-west, tilted to the northeast (direction of the hidden Cornerstone).

Snapshot1051_019

Bottom Row. Logically, perhaps, there should be another stone in the very *southwest* corner of the property to counterbalance the Cornerstone. However, the property does not have a true sw corner, this being instead boxed off and included as Linden property along the road to the west: a “Lost Notch.” So the Bottom Row only contains 4 stones while the Top has 5.

Snapshot1051_018

Now we come to the first of 3 diagonals of Hector stones. Since there is no sw stone, as stated, then the first true diagonal runs not ne to sw but instead nne to ssw. I should also introduce here the Center Stone of the alignments, which always comes into play during the various diagonals and also the central column. The NNE-SSW Diagonal contains 4 stones. All Diagonals should logically contain 5 stones — one from the top row, one from the bottom, the Center Stone, and then the 2 stones between the Center Stone and the top and bottom stones. Here the rock between the Center Stone and Top Stone is missing — a gap, necessitated by the once presence of the Toxic Art Gallery in this space, deleted just today. It may return soon, especially if I decide to keep the Hector lot.

Snapshot1051_016

The Central (n-s) Column, containing 5 stones just like the Top Row. This row and column could also be construed as making up a central “T” of rocks on the property.

Snapshot1051_013

The NNW-SSE Diagonal, like the NNE-SSW Diagonal just discussed, contains 4 rocks instead of 5, with a gap this time coming between the Central Rock and the Bottom Rock. Again the gap is filled by a structure, in this case the Noru Museum building just rezzed on the property yesterday, I believe. However, it was also the spot of the Norris Building before that.

Snapshot1051_012

The last diagonal, running nw to se, contains 3 stones, or the 2 stones lying to the ne and sw, aligned with the Center Stone.

Snapshot1051_015

I wonder if the rock that should have been placed in the Lost Notch represents also the eventual loss of the Hector Property, as I choose Noru over proximity to the Rubi Forest? Can I truly give up Hector? Not super super important in the long run which one I choose, but…

hectorstones01
Hector stones in 5×5 grid: 14 stones.

hectorstones02
Hector stones if grid complete: 21 stones.

hectorstones03
Comparison of full grid with actual stones: 14/21. 1/3rd of original stones are missing?

hectorstones04
Perhaps another way to look at it: the 7 missing Hector stones were given to *Noru* (!).

Snapshot1053_006

Snapshot1053_007
If so, there’s still a Lost Stone.

2 Comments

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Red vs. Blue. Solution to Virtual Pollution?

Snapshot1047_020

Labyrinth walking impressions.

Avatar has walked the newly installed labyrinth in Blue Noru, a retaliation for Red Hector’s original insertion. Blue’s is out in the open, which it considers an improvement. I agree. Red’s is in a temple situation. But let’s not delve too deep into Red vs Blue, however fascinating that is in a very transitory way.

Avatar walks counterclockwise to begin around the blue edges – edge. Avatar must walk one complete cycle before entering the labyrinth proper. The outer blue, although partially covered with virtual green grass, is a part but also not a part. One has a choice only to walk this blue circumference. You must walk at least once, perhaps starting at the entrance but certainly circling back to it. Then when you enter, this circumference becomes part of the labyrinth, not before. You have a choice to make here. You enter the labyrinth and the outer becomes the 8. Before it is, let’s say, the “(8)”, not fully manifested. And you have a choice when you circle all the way through the spinning labyrinth back to this entrance whether to begin the cycle again or exit, and to make the (8) an 8 once again. When you are “in” the labyrinth you are part of something else. Detached from this virtual world, detached from the real world. Mobius strip.

When I (Avatar) walked the whole thing tonight, I realized there is a part of you that is perpetually trapped in the labyrinth, looping again and again ad infinitum. The you that chooses to end the experience must detached from the you that walks it again. And perhaps again and again. Perhaps forever. You could teleport in from elsewhere and see this trapped variant from beyond the circle, theoretically.

The labyrinth pattern with this entrance and exit becomes 8-5-6-7-4-1-2-3-(0)-3-2-1-4-7-6-5-(8). (8) can become 8 again to repeat. I’m confused about the 0 at the White center, where one must pause before reversing back out. When walking before I always stopped here. Tonight, inspired by Blue, I did the complete loop to return to true beginning/end. So I suppose there are 2 nodal choices, one at the 8 point and one at the 0 point.

Why is the Blue (Big B) virtual setting the same color as the labyrinth’s blue (small b) circumference. Just chance?

The virtually outdoor labyrinth and its use of a single prim may be Noru’s trump card, a win over Rubi/Hector. Unless Rubi/Hector reacts by trumping back (which it probably will). Yin yang.

— with April May Flowers.

—–

Footnote:
I asked R. Pine Ridge to walk the labyrinth as well through my Avatar and he came away with the impression of something coded both front to back and back to front simultaneously. Like life itself. We start at birth and work forward but also at death to play backwards. Interesting.

Leave a comment

Filed under **VIRTUAL SL, Jeogeot, Noru^

Hector and Noru Developments (The Battle Continues!)

Another labyrinth, without the accompanying Temple of TILE this time, now exists directly behind Noru’s Toxic Art Gallery, mainly on the new 512 I bought several days back.

Snapshot1045_003

Nice fit — space sheltered by several different species of pine trees to the west.

Snapshot1045_005

Snapshot1045_008

Meanwhile in Hector we have the insertion of a copy of the still evolving Noru Gallery Building, with the primary one on my Noru property, logically enough. I’ll provide a tour soon. But does it really fit in Rubi as well??

Snapshot1045_009

Mysterious appearance of a pool inside the Rubi Forest that was gone by this morning when I rechecked.

Snapshot1045_010

So at latest count, Noru (Blue) still has the upper hand over Hector/Rubi (Red). Oh, I suppose I forgot to mention I’ve put up the Hector land for sale: 63 dollars. Any takers?

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Extra…

Snapshot1032_001

… 512 purchased in Noru for a total now of 8704 square meters there, which maxes out my current tier. Noru is ahead of Rubi and by a considerable margin! Will Rubi somehow make a comeback? 3 weeks before an ultimate decision. And probably, for practicality’s sake (since I want to sell the land of the losing parcel), about 1 1/2 to 2 weeks.

Kidd Tower in the background was promptly rezzed on the new parcel. Coolie.

Leave a comment

Filed under **VIRTUAL SL, Jeogeot, Noru^