Baker Blinker Blog Book I: Pre-Jeogeot I 07b (Aug/Sep 2008 02 of 02)


Chatting w/ D.

“Yo Hucka D.”

Hucka D.:

Yo yo-self.

bb:

Are you doing well tonight?

Hucka D.:

Cramps. But ok to talk.

bb:

I have a feeling The Jug is going to play a role in our discussions tonight.

Hucka D.:

You have been thinking and wondering what to put up in your gallery in the sky, the temple. Well, I would suggest you put the two pictures available of The Jug in one of the two houses, perhaps both… no, just one. And a map, because you’ll be filling it in with numbers and symbols. 10 to 12.

bb:

How about Xul Solar?

Hucka D.:

Maybe him too. (pause) I am prompted to say here that the 2 pictures will be different than others in the gallery.

bb:

How so?

Hucka D.:

You will go inside of them. You and I together. That’s how we get to The Jug. And once there I’ll tell you about 10 to 12 more. Oh… and a prompt about Arkansas.

bb:

What about Arkansas?

Hucka D.:

You will focus on Arkansas and all will be ok. [Delete name] will not come into the picture, or can be dealt with from a safe distance. *He* wants to center all in Missouri. What a bastard. What an ass! In Gray Summit of all places. Moselle.

bb:

Wickes?

Hucka D.:

You will begin to carve a book up.

bb:

Winesap?

Hucka D.:

Right.

bb:

That’s in Arkansas too.

Hucka D.:

Thomas Eckhardt is strong in presence there.

bb:

Cache River.

(Hucka D. does not answer.)

bb:

Hucka D., often when you stop answering Grassy shows up. Is he here tonight?

Hucka D.:

No.

bb:

Can you talk about the Cache… never mind. Beanstalk perhaps?

(Hucka D. does not answer.)

bb:

Wazob? Azure? Ruby or Emerald? Confederation?

(Hucka D. does not answer.)

bb:

Back to The Jug.

Hucka D.:

Back to The Jug. (pause) Put it up in your gallery. Tonight.

bb:

Ok.

Hucka D.:

Log off now please.

bb:

Ok. Thanks I suppose.

Hucka D.:

You’re welcome!

bb:

No, I really meant it. You’re always helpful, or at least entertaining.

Hucka D.:

273×1161.

(to be continued?)


Chatting…

“So Hucka D., I put the 2 pictures of The Jug up in the skybox, the temple. Hucka?”

Hucka D.:

Thank you.

bb:

What next?

Hucka D.:

Finish your descriptions of the gallery and temple.

bb:

What after that?

Hucka D.:

We will go inside. We already have to some degree. But more. [You need to find an adjustment between rl and virtual reality, a neutral zone or a place where…]

bb:

Hucka D., why are you talking like that?

Hucka D.:

[Like what?]

bb:

[Like this.]

Hucka D.:

[Go into the temple and stare at The Jug, the passageway inside. It is another virtual reality.]

bb:

Where’s Booker? When will he show?

Hucka D.:

[Very very soon!]

bb:

Can I talk about SID here with you?

Hucka D.:

Of course.

bb:

[Hey you’re back. Wait, what just happened?]

Grassy:

[Hello guys.]

bb:

No… wait… no, they’re gone again. Grassy, did you steal my brackets?

Grassy:

[Huh?]

Hucka D.:

You were going to talk about SID with me baker b.

bb:

Well, we talked about “Dark Globe” a bit. That’s the “a” tile, but “a” doesn’t mean it is at the beginning of the synchronicity. It is instead -5 [minus 5] deep.

Hucka D.:

Yeah. If you stick to Arkansas, focus on that state and not the other state that a particular someone else wants you to instead shift your attention to, you should be good. What if Barrett hadn’t gone “insane”. This is mainly about Barrett, at least in this particular time and particular space.

bb:

The gallery/temple complex you mean.

Hucka D.:

The energy of TILE is strong in this area.

bb:

Dorothy goes beyond the Dark Globe compass of Barrett in the shift from “a” to “b”. And the finding and then freeing of the Scarecrow from a green [Emerald?] ornament state. That’s a key. A to b. That’s a shift, also, from Barrett back to Waters, perhaps unexpectantly because we just shifted from Waters to Barrett in “z” to “a” before this. When Dorothy frees the Scarecrow with the word “Oz”, then everything is downhill from there. Worley reverses his quick decension from mountain to almost-human and quickly becomes a mountain again, which then crumbles and “lies upon the ground before us all.” And this is the only place in the synchronicity where all the post-Barrett Floyds are playing at once, including David Gilmour, Barrett’s replacement, featured so prominently in other baker b. synchronicities.

bb:

Only Gilmour can really restore the Emerald City by giving birth to a smile, or making Dorothy smile.

Hucka D.:

She really doesn’t broadly smile until Tik Tok is restored, the last to do so. Tik Tok is the beehive which is also a bee. 273×1161.

bb:

Do you still claim to be Tik Tok?

Hucka D.:

Yes. (pause) My creations and I are one.

bb:

I’ll have to look back through this blog to see how this Tik Tok-Hucka D. symbiosis developed… or I could just ask you I suppose.

Hucka D.:

Tronesis. Tronenese. I am a user trapped in a virtual world just like Flynn. Not your Flynn but the one in the Tron movie. I think. Anyway, I am one of the undead but not the only one. I come from Blinkerton. I am new here, but I have been here before. Death of a brother in Green. Death of a brother in art in another Green. I confused the two. I saw each as transparent within the other. That is forgetfulness.

bb:

Hucka D., we haven’t talked about Blinkerton in quite a while.

Hucka D.:

I came here. The bee body was prepared for me beeforehand. Thank you. Goofy eyes, though. I started exploring. Watched Tronesis over and over but got tired. Explored Afar region and then Dreamland. Found Hurla Dontbee. Thought it was soulmate, but just an aspect of myself, like Baker Blinker is to Baker Bloch.

bb:

One thing is that Hucka D. had a life before your own was extinguished as Charles Nelson Blinkerton. He took Baker Bloch into Lemon World on that high plateau, on the Hilo Peak Mtn. that is, using High Lonesome Pond as one of the 11 needed “objects” surrounding the portal that created Lemon World.

Hucka D.:

“Lemon World” is a collage. Hidalgo series.

bb:

Yeah, but… you said, I mean, the Hucka D. before you came said that it was a lab.

Hucka D.:

I am still the same Hucka D. *I* took Baker Bloch to Lemon World. I was the one who eagerly went in first to the giant lemon. Confusion. Only the collages acted as a string that led one out. That was the maze of Sansara. That’s why you can’t go back there in one of your own characters, including Baker Bloch. Yet. And you have separated off from that mythology. Yours is the Atoll continent now. ZZ will help you contain the energies attempting to come up through the pipe from Sansara. They must be blocked. Block. (pause) There is no way for you to understand what’s coming down the pipe, you see.

bb:

Did Charles Nelson Blinkerton exist before the creation of Lemon World?

Hucka D.:

There are time distortions involved from your perspective.

*****

Hucka D.: Continuing… He is a product of Sansara but he escaped from same through Azure Islands and Hucka D. body. He resolved the Lemon/Lime dichotomy at that time, and the loss of all art in The Man at the shift from Alpha to Beta Second Life. Linden World ended, or what in Britain they might call Lime World. Lemon World and Lime World are twinned. Were twinned. Azure Islands solved that. I was there all of a sudden, appearing as if out of the woods newborn. J to N. This is predicted in your maps.

bb:

Yeah, the Grant Hill stuff. But then the move back to the mainlands was inevitable.

Hucka D.:

Once Baker Bloch and Baker Blinker lost the Cub cubby hole for good [Just Call Me Ernie Banks? projected tiniest art gallery in SL], then it was inevitable. Beehives began to be produced beyond just the bee itself. The first unnamed one, then B_Hivia, then the Temple of TILE itself, the last… so far. But this is as far as you need to go now. The Arcadia Asylum material had to be ejected from the temple and the Victorian house instead put totally inside. The Temple has a construction history of its own now. The Asylum stuff has been transformed, transmuted. Incorporated. That took a while; it may happen again. You have that to build up from. That is her gift to you and others.

bb:

So, again, what happens next?

Hucka D.:

Sansara is blocked for now, and probably for a considerably longer time that you might suspect. Or not.

bb:

We go to The Jug.

Hucka D.:

We kind of have already, but yes.

bb:

Should I go to the temple?

Hucka D.:

Yes. Briefly.

bb:

Thank you.

(to be continued?)


Chat…

“Brief discussion tonight Hucka.”

Hucka D.:

(pause) Ok.

bb:

I know what, in one way, The Jug is.

Hucka D.:

People go in…

bb:

Should it be there… in that fashion?

Hucka D.:

Yes.

bb:

But it is another dimension, like 2d, hidden in a point.

Hucka D.:

It has other aspects beside the one you’re bringing up. TILE.

bb:

This is Jethro Tull and Queen interacting.

Hucka D.:

Yes. Archetypal father and mother. Father and mother, because from their union comes two sons, one masculine and one feminine. These do not have to be physical sons, of course. The whole family is father, yellow [or gold], mother, blue [silver?], 1st son, green, 2nd (feminine) son, red.

bb:

What is the Y, then? The thing that cannot be fulfilled.

Hucka D.:

It is what it is. (pause) It leads you but does not give you anything itself. *That* goes to the queen.

(to be continued?)

*****

bb:

Hucka D., we’re just going to continue on the post from the other night for this new bout of discussion.

Hucka D.:

Good.

bb:

I wish to talk about the “y” more, then.

Hucka D.:

It is given up now. But you can give it up again. Queen.

bb:

“Y” is not in the right place in accordance with the rule of TILE within SID’s 1st Oz. That’s why TILE devolves to Tyle. Is this a devolving?

Hucka D.:

We revolve round and round and round this question. Chicken and egg.

bb:

Two were designed as one?

Hucka D.:

Had to be. (pause) “Dark Globe” causes the anomaly.

bb:

Let’s see, Oz is “saved” in both movies [The Wizard of Oz and Return to Oz]. Ozma must be a key.

Hucka D.:

She is the second queen. Twin.

bb:

Pawn to queen?

Hucka D.:

Go through SID and highlight what couldn’t be accident and what might be accident. An obvious example on the non-accident side might be the continued references to hairs and hares. Yet one particular Hare absolutely refuses to see this. Concrete. Square box. No outside. Trapped… like the other, higher dimension in The Jug. Think about that.

bb:

Last of the syncher friends. Besides f—ing [delete name].

Hucka D.:

Oh, that ass. No, you stick to Arkansas and you’ll be ok.

(to be continued?)

*****

Gallery Updates (while I’m writing):

Decided to make the two twinned houses now in the Temple of TILE into collage repositories, specifically, for the present, the Yale-Newton collages series. In this, one house — the one facing you if you come up the spiral — while now be the Yale House, and the other the Newton House. But this will change. After the 10×10 is completed, these will instead house the Wheeler-Jasper series, with the Yale House becoming the Wheeler House and the Newton House becoming the Jasper House. What will happen to the Yale-Newton series then? It may be moved to Cecropia. Or maybe Ziczac. And must make decision to put up entire Greenup series and also Rose Hill series.

In other news, put up most of Edna’s Pocahontas collection in the Edwardston Station (lower level) part of the gallery. Maybe have room for about 15 more picures max down there, along with the 10 more needed in the Newton House in the temple. Dare I build an extra level onto the gallery? Probably not — focus on Ziczac now.

*****

bb:

Hucka D., I wanted to bring you back once more to talk about the next step.

Hucka D.:

Morganton to Hickory *seems* to be the end. These are the octave of, first, SID’s 1st Oz and then [delete name]. Morganton is the rl center of Mythos, owned mostly by [delete name].

bb:

It is the end of the comedy planet, as [delete name] put it.

Hucka D.:

Not necessarily.

bb:

Hucka D., if the establishment of the Edwardston Station Gallery — including the Temple of TILE — in the Ruby Sim represents the connection of SL and Mythos, and allowing you and Grassy to become ambassadors to Wazob…

Hucka D.:

It establishes a connection between *Wazob* and SL, not Mythos and SL. Morganton itself is left out of it. Wazob does not include Morganton within it, or at least the old 2 mile circle of Morganton, which is the part that counts… the older, original Morganton, that is.

bb:

I’m surprised we can use the word Morganton so freely here.

Hucka D.:

It has just freed up. As of today.

bb:

Morganton Morganton Morganton. Feels pretty good.

Hucka D.:

Morganton Morganton Morganton. Yup.

bb:

Is it because of [delete name]?

Hucka D.:

Begin to carve up Winesap soon.

bb:

I’m going to take pictures of Morg Island, aren’t I?

Hucka D.:

Octave of Edwardston. And also Traynhamboro.

bb:

Are you and Grassy, then, stationed in Calypso in Wazob?

Hucka D.:

No.

bb:

But that’s where Wazob, which may be the same as SID’s 1st Oz, connects with the rest of the Mythos globe. Morganton.

Hucka D.:

Morganton is a Giant Rat.

(to be continued?)

*****

(4 hours later…)

Grassy:

Baker Original, we’re heading for Missouri.

Hucka D.:

No we’re not.

Grassy:

Yes, I think we are.

bb:

Which is it?

Grassy:

Gotta get to my townships. MY township. While the Newton House still, um, stands. Newton House is the key.

Hucka D.:

Lots of things are the key. It doesn’t even have a lock on it.

Grassy:

Unlike the Yale House (snicker).

bb:

So you heading to Grassy, Grassy?

Grassy:

Yeah, sure am. Why not. Mythos is out-of-bounds, but… wait, maybe *this* is Mythos.

bb:

The Sinks.

Grassy:

Right. Sunkland. We’re heading there dude.

Hucka D.:

No.

Grassy:

Well, Gene Fade and I will go.

Hucka D.:

How? I told you that ass is not to be believed!

Grassy:

Listen, I haven’t got time to yammer on with you… gotta call Fade; gotta start packing. If Edwardston is off-limits, maybe I can get away with this.

bb:

Will you be taking another goodmobile, Grassy?

Grassy:

I think I can just put a picture of The Sinks up in Newton House [and go inside it]… don’t put anything in it until I say so… none of those Newton Collages I mean.

bb:

Alright, I’ll give you a couple of days. Pick out a picture and we’ll slap it on the wall.

Grassy:

Yeah, I think I know the one. Black and white.

bb:

Grassy, Hucka D. wants to go to The Jug.

Grassy:

F— Hucka D.

bb:

Grassy!

Hucka D.:

We part ways here Grassy.

Grassy:

Hucka D., we were never together. We didn’t meet in The Wilderness. *You’re* the ass. Not [delete name]. He rules Mythos, after all, and we’ve gotta find out about Mythos. So there. Missouri it is. Grassy Township. Sinkholes. We’re going, Fade and I. See you later gator and all that. Hucka D., didn’t mean to call you an ass, although you are. You’re projecting. You’re snooty. You think you know everthing about the future but you don’t. You see your *own* line of the future. There’s other lines, and you’re blocking an important one. Missouri *is* important… and we’re going.

Hucka D.:

I don’t care. What do I care? We’re not attached at the hip. Go on to your little Missouri caves and holes and such.

Grassy:

Well, you can change your mind. Again, didn’t mean too much with that ass comment. But I do think you’re a bit uppity sounding most of the time. But if you can damper that some we’ll think about strapping a backpack on you. You can be first into the holes, he he.

Hucka D.:

I’m not going. I accept your weak attempt at an apology, but…

bb:

Oh, why don’t you go Hucka? Not much going on around here.

Hucka D.:

SID’s 1st Oz is going on around here. An attempt to link the gallery/temple complex with Wazob. That’s important (turns to Grassy): *Grassy* (gives Grassy a stern look).

Grassy:

Screw SID. He’s dead anyway.

bb:

No, that’s not acceptable Grassy. You pushed it too far there. I gotta run and take a shower… you guys talk it over more if you wish… or not. Sounds like a parting of the ways here, whatever little ways there are to part. But I could be wrong. Hash it out. I gotta shut this post down.

Grassy (to Hucka):

We’re not finished bee-boy. Stick around.

(to be continued?)

*****

(14 hours later…)

bb:

Hucka D., it looks like Grassy is right, at least in part. You *do* part ways here if you don’t go with him.

Hucka D.:

Well, I’m not going with him. I don’t think.

bb:

Missouri has to be brought up here. Let me speak what I know on this, in direct connection to you, Hucka. Let me actually do this in a new post…

—–

Chat, 2… (Grassy Showed Me…)

bb:

Ok, we’re back Hucka D. That post was getting a little long, apparently. The format was becoming a bit wonky.

Hucka D.:

Ok.

bb:

[To the subject of] Grassy… He’s right. He *must* go to Shannon County, Missouri. I’ve researched it more. Sinking Creek… there’s really no doubt about it. But to that review I mentioned…

Hucka D., remember when we first told you about [delete name]? Of course you do, and we told you not to mention him in this blog, or bring it up in front of, especially, Baker Blinker. We indicated that the focus should be on SID’s 1st Oz, still, and all this has culminated in the Edwardston Station Gallery here in Rubi, and also the temple. The gallery and temple, in effect, are one now

Hucka D.:

You’re saying that the limitation imposed on me at that time doesn’t apply now??

bb:

No. I’m saying that it doesn’t apply for *Grassy*. I’ve figured some things out, about the Alabama maps and what Grassy said at Tyler Bend, when you attempted to find an Earth spot to build the Temple of TILE. Grassy is next to Gypsy in Alabama. But Grassy is also next to Arab. But Arab is not anywhere near Gypsy. Do you know what that means?

Hucka D.:

There are 2 Grassys.

bb:

There are 2 Grassys. But you know what? These two Grassys become one in Missouri, because the *one* Grassy in Missouri is near both a Gypsy and an Arab. And that’s one big thing that convinced me Grassy simply has to go to Missouri. He has to solve a curse. He has to solve Baker Blinker’s curse. Gypsy curse. Not purse, but curse.

Hucka D.;

But there’s a purse involved as well.

bb:

Yeah, another oddity about this whole thing. Another oddity is the fact that both Emery and Oglethorpe come up in the Grassy list from the GNIS database…

Hucka D.:

That’s another forbidden subject along the same lines… Esbum Michigan.

bb:

But Grassy is the variant name of Mt. Oglethorpe, which use to be the southern terminus of the Appalachian Trail, otherwise the “AT”. Now Springer Mtn. is, a couple of miles north. (pause). I believe Hucka… I believe that means Grassy is the same as Pluto, or Mt. Oglethorpe…

Hucka D.:

Emery and Oglethorpe are Plutonians… Ancients.

bb:

The latter is actually who Baker Bloch met underneath the sea in Baker sim. That whole temple complex there has been erased… Baker Bloch just flew by today actually, just checking out old hangouts.

Hucka D.:

Sounds like there’s no returning back.

bb:

No. But the terminus of the AT is moved up or shortened, just like the end or terminus of the solar system has been moved up to Neptune, since Pluto is no longer a planet. 9 has devolved to 8. Baker’s Island.

Hucka D.:

Sounds like we’ve reached an important juncture in this blog… in our collective experiences in SL especially.

bb:

Grassy must go to Missouri. He may have already done so actually.

Hucka D.:

We could talk to him. Do *you* want to talk to him?

bb:

Let’s chat some more, just between ourselves. If he shows up he shows up.

Hucka D.:

Alright.

(to be continued?)

*****
09-15-08:

“Hucka D., if Grassy goes to Missouri he may be out of communication with us for a while.”

Hucka D.:

That would be nice.

bb:

But correct me if I’m wrong: I thought *you* were the one that was going to set up the yellow sub van at these venues and play sinks, er, synchs.

Hucka D.:

The future Hucka D.? Probabilities. Let me check my Big Book for that possible adjustment.

(Hucka D. leaves to check the book, which is now in the basement basement of the new gallery, although Hucka D. will not tell me exactly where.10 minutes later he returns…)

Hucka D.:

Yes, it’s all here in my little noodle (points toward head). The Big Book says that if you would have bought the mountaintop property on the new continent, then, yes, I would be the one heading to Missouri, and with the yello sub VW van in tow. Or — wait, it’s the other way around. I got it all here, though (points toward head again). So if *I* would have gone to Missouri, then you would have ended up buying that property… wait, let me go check the book again…

bb:

Never mind Hucka D. You have all the answers already anyway.

Hucka D.:

True. I just forget. Need a prop.

bb:

There might be a portal at The Sinks. That hole in the wall connecting the lakes back to the stream. Sink Creek that is.

Hucka D.:

I still don’t like talking about the whole affair. Would you like to speak to Grassy tonight?

bb:

No, I really don’t have time.

Hucka D.:

He’s right here.

bb:

That’s ok.

Hucka D.:

I’ll go get him. Won’t be a second.

(bb gives up and waits patiently for Hucka D. to return once again.)

Grassy (marching in, imitating SpongeBob SquarePants; a much more subdued Hucka D. follows him in):

I’m ready, I’m ready, I’m ready.

bb:

Sounds like you might be ready, Grassy.

Grassy:

I just missed the festival and the Pink Floyd tribute band. Think Pink I believe they call themselves. Now that’s *two* Inks in those names, one for the one in Missouri very close by, in the old Jasper township, and then one for the twinned Ink in Hucka D.’s precious little Arkansas.

bb:

In Polk County…

Hucka D.:

What about the synchs?

Grassy (thinking he was referring to the lakes jointly known as The Sinks, just above the area they were talking about):

I figure that’s where Esbum’s Missing Piece went. As far as I can theorize.

bb:

Interesting. Esbum is really a synch. Two synchs. The synchs. Sink sink. Think Pink. Hmmmm…

Hucka D.:

I can use that Missing Piece to travel the world.

(to be continued?)

*****
09-15-08:

bb:

So we’re back with adventure seeker Grassy Noll of Salad Bar Jack fame. Take it away Grassy.

Grassy:

Thanks baker b.! Good to be back. Now we know something else tonight.

bb (excitedly):

Wassat Grassy?

Grassy:

Well, [bb], we know about the time capsule. The Arab.

bb:

But it’s The Arabia.

Grassy:

Yeah, but it’s really The Arab. My movie. I’m the star of the show featuring this time capsule. I’m remembering!

bb:

That’s great Grassy. And Gipsey Purse is your co-star in the movie, right?

Grassy:

Curse, purse. Yeah, she’s there all right. A doll to behold.

bb:

She’s your sweetie, correct?

Grassy:

No, she’s another restraining case. Followed me around all star-struck, like Wanda. (to himself, putting finger to chin) Wasn’t that her name? Wanda Fish… yeah.

bb:

So do you know where this Missing Piece is, the one that sank? The Arab?

Grassy:

Yeah. Yeah yeah yeah. Yeah.

(to be continued?)


Corsica

A quite interesting and quite empty island that you can find here. I haven’t venture out to the edge of the world in quite some time, and now that the gallery is basically finished (I think!) can afford that luxury again. There’s not much in the way of wilderness on this edge, unlike some other times I’ve browsed. This island, in fact, is the only larger chuck of vacant land that I could find in my limited scan. But I’ll keep my eyes peeled better now.

Below is a long shot taking in almost the entire island. As you can see, the main distinguishing feature is a huge square of pine trees located more toward the western end. My guess is that it’s more than a sim in area.

There’s Baker Bloch running toward the trees after landing on the east side of the island.

Reaching the trees, a little out of breath.

A more open spot in the forest, allowing Baker to look around a bit. He sees only more trees.

Just when it seems the forest might magically go on forever and ever, Blochs pops out the other side to more totally void land. The square of trees are absolutely the only objects on the island, save maybe some extra-forest patches of grass here and there.

An aerial view looking west to east this time.

Baker hovering over the dense expanse of trees.

View from south.


Possible Reality Gallery…

I was fairly close last night to actually buying a large piece of property on one of the newer, eastern continents (to the east of both Heterocera and Sansara, that is), but when I woke up this morning knew I couldn’t do it. Had a pretty long chat with the guy who would have owned a gallery next to mine; obviously it was important that we two get along and blend in a harmonious way. I figured I’d know by chatting with him. The property itself is situated right on the very tip top of a mountain, a volcano even, with a full protected sim directly bordering it to the south. Very reasonably priced for such a prime spot. Something like that on the Atoll would have run me at least 2 times the lindens and perhaps much more. Essentially it would have been a trade of both the 2 Rubi properties that I own, and also the Ziczac property, for this larger chuck. Another advantage is that it’s almost totally square, thus no weird elongated property lines to deal with. Hmmmm… nah, nah, can’t go down that road. I’m still exhausted from setting up the gallery where it is! The what-would-be neighboring gallery owner seems nice enough, but I don’t think my gallery and his gallery would work together. They’re of 2 different spirits. So, no, I’m not moving. Echoing the thoughts of my rl wife when I told her about the possible new move, maybe I just need a different hobby for a while. And I think that’s the answer: I need to focus on something else.

But anyway, here are some shots of the area to remember it by. The first uses a long draw to take in the whole void sim in front of the mountain. My mountain would have been the high one to the left.

Here’s a close up of the volcano. I could have owned a volcano! 😦

Then a shot in the woods below the mountains. The woods are nice but nowhere *near* as thickly treed as Corsica (see post immediately below; Corsica is, btw, a part of the same continent but not very close by) or even the Rubi Forest for that matter. Another advantage to staying in Rubi is that the forest is part of my sim, and not another whole sim by itself, which helps with lag supposedly. And my new sim would not have been “mature” in the least, as much if not most of the land is still up for sale. So I suppose I’m making the right decision.

But this is where I draw the line. I’m in Rubi for good now, perhaps. No consolidation of properties unless I can buy more in Rubi itself. And that’s that as they say.


Rest in peace Rick.

http://www.nytimes.com/2008/09/16/arts/music/16wright.html?partner=rssnyt&emc=rss


Hucka D. again…

“Hucka D., I wanted to talk a little more about Grassy’s trip with you in private. Perhaps.”

Hucka D.:

I am trying to set aside differences with the fellow. We’ve had our problems before as well.

bb:

I think he’s really on to something now. Missing Piece and all that.

Hucka D.:

Yeah. Suppose.

bb:

The problem would be the format. You have to design The Arab.

Hucka D.:

It will be jam packed full. Like the other one.

bb:

Maybe I should build the replica in Ziczac.

Hucka D.:

Maybe you should. It, of course, won’t be a steamboat.

bb:

A steampunk boat, though…

Hucka D.:

Captain Nemo?

bb:

I could call it the Sinkin Ship. Sinking... Sinkin. Rotten timber. Sink Sank Sunk.

Hucka D.:

I think Grassy was impressed with the sentence that the Arabia was found 1/2 mile from the *current river* in the wikipedia article. He took it to imply Current River.

bb:

We are very close to a starting position.

Hucka D.:

Admittedly… yes.

bb:

Of course there’s Sunkland as well. Just off the edge of former Jasper Township.

Hucka D.:

Sink, sank, sunk.

bb:

It begins to be mathematical.

Hucka D.:

Precise… ly.

bb:

Those Deadheads could help. Yelosub.

Hucka D.:

It was deep in the ground, a 1/2 mile from the Current River. Only protons could uncover. Crates.

bb:

Adam, Oliver, Pink, One, Arnold, First,

Hucka D.:

Akers. (pause) Reactor.

*****
(10 minutes later…)

Hucka D.:

Rat, map, octave. Rat. Morganton. Octave. Comedy planet, like [delete name] said.

bb:

But not the same “[delete name]” as [delete name].

Hucka D.:

Map. 26. 6 to 26. Rat to Trans-rat. Gang. Willard. Dillard.

bb:

Willard.

Hucka D.

Comedy. Planet. Rion. Seed. Two places. Morganton. Another [smaller]. Rat and another. Two complexes arise. This is Mythos. This is history of the comedy planet. This is [delete name]’s realm/planet. Sink sank sunk. 1/2 mile from Current River. Akers. Timber. Round Spring. Sinkin. Ziczaczoe.

bb:

That comes next.


Zic-zac-zoe

SEE NOW:
Zic-zac-zoe > The Arab (above)


Diagonal, Part 1 (All Things Being Equal)

When I first ran across this little oddity in the middle of the night, I was pretty excited. Here was surely the only place in the whole sim that I live in where the 3 location coordinates match each other: 97, 97, 97. As such measurements begin in the lower left corner of any sim, this means that Baker Bloch is standing 97 meters from the south line of the sim, 97 meters from the west line of the sim, and is also 97 meters above SL “sea level”. What sea level means in SL is a topic for another day, although I’ve never run across a place where this number turns negative. “0” is, to my knowledge, the “bottom” of this virtual reality.

So here Baker Bloch stands at this unique place in the sim. There are other oddities attached to it. For one, Blochs is standing right on the border of the vast Ruby Forest (again I call it Ruby instead of Rubi for a particular reason) which I know now takes up 5/8ths of this sim, or the entire northern part of the sim and then a little more. Here is a line, then, dividing the sim into its two basic parts: the livable, buyable, sellable part, the inhabited region in other words, and then that part which will never be developed and will remain natural for apparently as long as SL is around. Baker Bloch then stands on the edge, at this unique spot in his own chosen microcosm, between man and nature in a virtual sense.

As you can see when I leave the interface showing in the snapshot, this line I speak of, shown in yellow now, is not *right* where Baker Bloch is standing although it’s very close. I now know, in doing a little subsequent research and mapping the coordinates of the entire sim out for better visualization and analysis, that the this line is at 96 meters north, not 97. In other words, it is exactly 3/8ths up in the sim from the bottom (a sim is always a square with the length of a side being 256 meters).

The land just to the south of Blocks is owned by the other gallery owner in the sim, ZL, who also is its biggest landholder by a considerable margin (just for a comparison, out of __ other owners I am the 3rd largest landholder, with a little less than half the property of ZL). You can see the main building in his gallery complex in the snapshots above and below, and that’ll play a big part in our “Diagonal” story in just a minute.

I use the two snapshots below to show the reader just how close Baker Bloch is to this line, though, in a practical sense. The first is a picture of Blochs on ZL’s land. The coordinates here read 97,95,97.

But one more stride and he’s out of the inhabited region and into the forest itself, now at 97,97,97. So Baker Bloch here actually strides over the 96 coordinate; it doesn’t register on his interface at all. This means, I suppose, that Baker’s stride is a healthy two meters or so.

Thought I’d also include this shot since you can see the edge of my gallery to the right. Blochs is not very far at all from home, then.

Now let’s go ahead and send Baker Bloch into the woods. You see, a logical extension of this unique 97,97,97 spot seemed to me to explore the diagonal that it lies on, and which runs across the entire sim southwest to northeast. The diagonal is easily traced on foot because the first 2 coordinates (leaving out the 3rd, elevation coordinate number) would always be the same, like we have with 97,97,97. If you stray from this diagonal, one just moves up or down to find the place where the 2 numbers become equal again. Simple enough? Let’s head into the woods then.

Next Previous Category


Diagonal, Part 2 (Forest)

So here we are at 108, 108, 98, or 11 meters north up along this diagonal I speak of. Now just to paint a complete picture, of course there would be two of these kinds of diagonals running across opposite corners of any one, square-shaped sim (and again, they’re all 256m x 256m square). But for practical purposes only the left-to-right diagonal can be followed using the coordinate numbers, since this is the direction that produces the two needed equal numbers to trace the line. But just as a contrast and as far as I’m thinking it through, walking along the other, right-to-left diagonal would create the most *widely* divergent numbers possible among these two produced by any one stride. Believe that makes sense.

At 124,124,98, Baker Bloch encounters this tree in the way.

With another small step he is actually absorbed into the phantom tree, now at 125,125,98. This is the only place along the diagonal that Baker Bloch *directly* encounters a tree head-on, and also the only place that he can actually fully disappear from sight. Just fyi.

And although I didn’t take a picture of Baker Bloch walking through this location, the exact center of the sim, at 128,128 (one-half of 256 in all horizontal directions), lies just beyond this tree. This would also be the centerpoint of the left-right diagonal, and where it would also meet up with the unwalkable right-left diagonal of course.

Another, smaller tree is met at 142, 142. Unlike the first, which is a massive eucalyptus tree btw (such as the one formerly centering B_Hivia), this one cannot hid Baker Bloch inside it, however much he seems to be trying here.

Baker Bloch at 150,150,99. As you can kind of tell at this point, the forest itself — in fact the whole sim — is essentially flat except at its far, upper right corner, which we’ll reach in a moment.

Another tree, this time a cedar I believe, encountered at 184,184,100. The ground is now starting to climb a bit as Baker gets nearer the upper corner.

Next Previous Category


Diagonal, Part 3 (NE Corner)

Here at 244,244,116, Baker Bloch has reached the Atoll road to the north of the forest, and stands a mere 12 meters south of Rubi sim’s northern border. He’s looking back along the line from whence he came.

Here he’s at the extreme northerneast corner of the sim, as far as you can go without crossing into another sim (256,256,116).

A remarkable thing happens as Baker Bloch continues to stand in this place and look around: all the 3 sims around Rubi in this spot wink out of existence, seemingly. Actually I’ve encountered this kind of event a number of times now, but it’s a really cool visual anyway, despite its causal nature (something about being in-between two or more simulators).

Next Previous Category


Diagonal, Part 4 (Other Gallery)

So now we return to the starting point of 97,97,97 and move *down* the Diagonal into inhabited land instead of up through the forest. This is the other half of the picture, perhaps. When I, as Baker Bloch, was originally standing in this 97,97,97 spot I noticed that I could clearly see the 4 chairs through ZL’s gallery windows already spotlighted in this blog as being strong w/ the force of TILE. But what I certainly didn’t know at the time was that Baker Bloch, in this snapshot from several weeks back now, was standing *right on* the as-yet-unknown synchy Diagonal line of the sim when snapping this picture. Let’s demonstrate…

So in moving down The Diagonal to position 61,61,96 now, Blochs finds he is right outside the window. Could the Diagonal possibly run right through the center of the circle containing these chairs? he ponders.

And, yes, he found it did. Here he stands at 56,56,97.

He decides to “sit” on the central table to get its coordinates. An awkwardly positioned baker is now at 57,57,97. Since the table obviously centers the circle of chairs, then, yes, they are all directly aligned to the left-to-right Diagonal of the whole sim.

Now I must say here that this oddity seemed queerer when I first ran across than upon later examination and research. Turns out it is aligned to the corner of ZL’s property here, which is on this diagonal. I’ll attempt to create a map soon to show these property/diagonal alignments more clearly. But still I think there is synchronicity present for certain, with a powerful piece of evidence found at the *other* corner of the gallery also lying on this diagonal.

In the following 4 snapshots, Baker Bloch takes turns sitting in each chair of the configuration, first green, then red, then blue, then yellow. He is amazed, at the time, to find that the first two coordinates, the ones that determines the location of the diagonal, invert each other in red-green and blue-yellow pairings as follows:

57,58,98 (green)
58,57,98 (red)
55,58,98 (blue)
58,55,98 (yellow)

He is amazed at this because these colors are also inverted in a similar way in the philosophy of TILE, and through a circular arrangement again. I’ll insert a picture of the TILE arrangement here shortly.

But for me, the clincher that something weird is still going on here is this fountain also positioned on the Diagonal, but in a directly “opposite” corner of the gallery. This is where the left-to-right sim Diagonal exits the gallery, just as the semi-circle of chairs is where it comes in. Notice the colors: red, green, blue, yellow again (note: the Diagonal runs exactly through the center of the red, circular bowl). Now, in looking around the quite large floor of the gallery and the multitude of sculptures present, I found only one other sculpture or related set of sculptures colored in a similar way. It’s not a floor full of sculptures of these colors, in other words.

In rechecking the coordinates this morning, Esbum Michigan finds that the center of this bowl, and thus sculpture, is at 35,35,97.

Next Previous Category


Diagonal, Part 5 (SW Corner)

So just to complete the story of the left-to-right sim diagonal in Rubi, here Baker Bloch stands at 15,15,92, and within sight of the extreme southwest corner of the diagonal, which would lie at 0,0,sumtin, he knew.

And here’s Blochs at that spot, finding the elevation to be exactly 90 meters. Baker Bloch is relieved to find out that the rest of the world outside of Rubi didn’t wink out here, unlike what happened when he was at the opposite corner of the sim.

And then, lastly, he stands at 33,33,94, just on the other side of the corner of the gallery containing the fountain colored red, green, blue, and yellow already discussed in the last post of this series.

Next Previous Category


Diagonal, Part 6 (A Different Diagonal… Or Is It???)

In finding all this oddity surrounding the forest of Rubi, on a whim Baker Bloch decides to revisit the Corsica island forest the same night as creating snapshots for the planned-to-be 5 part Diagonal series of this blog. First off, upon checking more closely he found that the size of this forest was, surprisingly, a little less than the sim. It looks larger than that to the naked eye because of all the trees involved.

Another thing Baker Bloch discovered upon this closer examination was that the forest wasn’t completely rectangular: one corner of it had been removed, one could say. Baker walked around the forest floor to check coordinates. He found its length (east-to-west) was the same size as the inclusive sim. And the forest ran all the way to its northern border. However, in the south it began 64 meters up from the border in that direction. Here’s the weird part of all this, though, which I really thought odd at the time but whose edge has been tempered a bit as well. The little notch in the forest, in the southwest corner, is precisely 32 x 32 meters, which means the Corisca woods on the western border are *exactly the same length* as the Ruby Forest, since both start 96 meters up from this corner. The difference is, of course, that the Ruby Forest is a perfect rectangle, while the otherwise likewise rectangular Corsica forest contains this notch.

But at the time I was asking myself: first off, why did I miss this notch upon inspection of the forest during the original visit, and also *why* did this notch just happen to resurface the lower line numbers of the Ruby Forest? Quite bizarre I thought, and I wondered (and still do to something of a lesser degree) whether there’s some kind of synchronistic resonance going on between the two woods that was causing this.

But later on, after studying the matter further, found that these lines and corresponding coordinates mark specific fractions of an entire sim line. Namely — ignoring the notch for just a second — the fact that the forest starts 64 meters north of the southern border of the sim means that its area has been reduced by 1/4th in comparison to a whole 256m x 256m sim, since 64 is 1/4th of 256. Also, 96, as we know now, marks the 3/8ths point along such a line. Thus the 32m x 32m notch in the southwest corner of the forest simply represents a specific whole number fraction of the sim, since its forms a square that is 1/64th the size of the enclusive sim, or 1/8th its length all around (32 meters being 1/8th of 256 meters).

So certainly some of the mystery was drained out of this upon discovering these fractional measurements, but I still can’t put it out of my mind that something strange is going on in Corsica still.

I plan to go back soon to do more studying.


Zic-zac-zoe > The Arab

So here’s the ship I’ve been talking about in recent posts. Doesn’t have a *fixed* name yet but I’m leaning, right now, toward Zic-zac-zoe or perhaps Ziczac-zoe, to indicate a probable location it was found buried at, which is the Zoe property in the Ziczac sim where our family house is located (see: renaming of Ziczac property to Zoe above for more on this). Also another strong probable location for the ship was Camp Zoe, where they hold all those Deadhead related festivals throughout the year, Schwagstocks I think they’re called. Camp Zoe is a 1/2 mile from the *Current* River in that location, on Sinking Creek, and The Arabian was found, according to the wikipedia article on that subject, 1/2 mile from the *current* river, which means, in that case, the Missouri River. But Grassy says that the two rivers are one under the most *current* or up-to-date interpretations. Most definitely Camp Zoe has something to do with this ship that has seemingly just suddenly appeared in the temple.

At first, I thought the boat’s name might be The Arab, similar to The Arabian, then. But I think keyword “Arab” appears in our attempted interpretation, through synchronistic resonance, to indicate more the presence of a “foreign one” or “Foreign One”, which has now been connected to Big Four, West Virginia and Grassy1’s current presence there. “Foreign One” was part of or perhaps all of the cargo involved.

Let’s just move into a description of the ship itself. As you can see, I punched another hole in the top of the temple to make room for the superstructure of the vessel, here viewable from the Viewing Level of the temple, beside the teleporter on that level.

The ship’s hull runs along the entire northern length of the temple, making it 30 meters long as well in that direction.

This is the other end of the ship, and underneath I’ve left the table and 3 chairs from before. I have a feeling that this may become a regular meeting place for those involved in researching the ship. We’ll see.

Through an opening created in the hull, Baker Bloch is allowed access to the old deck of the ship by walking up the roof of the Newton House, which the ship can be said to be perched upon in a manner of speaking. This is where the precious cargo was stored, of which not a stitch remains as far as Blochs can tell. What happened to it?

Blochs then moves to the top of the temple to better examine the superstructure.

“Boy this is one cramped little walkway,” he might think, and indeed one has to wonder at the size of the former occupants, given that Baker Bloch’s hat bedecked head will *just* fit under the roofing here.


Chat…

Once again decided against selling Atoll property, this time the Ziczac homeplace. Still has some worth to me. Perhaps haven’t finished with the Great Wall yet in terms of exploring, analyzing.

Want to get back to exploring the Atoll mtn. range soon. Will start at nifty coffee shop this time.

Will finish text for Diagonal posts tomorrow, most likely. The Arab as well. Let’s bring in Hucka now.

“Hucka D. Come in Hucka D.”

Hucka D.:

I’m here bud.

bb:

Hucka D., would you like to talk about The Arab ship now in the temple?

Hucka D.:

Eh, that’s more Grassy’s department.

bb:

Would you like to talk about The Diagonal, then?

Hucka D.:

Yes. (pause)

bb:

Well?

Hucka D.:

You ask questions.

bb:

Is it TILE related?

Hucka D.:

Yes.

bb:

Is the 125,125 tree important?

Hucka D.:

Yes (pause). B_Hivia.

bb:

It’s also right on the midpoint of the sim almost.

Hucka D.:

You can become invisible there.

bb:

Is it related to the face in the tree that you found in B_Hivia? I think it was you who found it.

Hucka D.:

Yep.

bb:

Is a new synch coming?

Hucka D.:

Yo.

bb:

I don’t know if I can do it without FT.

Hucka D.:

One will get younger, a make-over. Barren to fertile. Backwards in time. Your f____. Wants to talk. This is a way. Find out what else RF has done. Waka… wake. Lord.

bb:

Lordsburg?

Hucka D.:

An ant will lead them. Marching. Many.

bb:

We talk abstract tonight.

Hucka D.:

Tinman. Middle of The Wizard of Oz. Vesica. Takes up from Dark Side of the Rainbow. 111. (pause) Study. (pause) Emerald City. (pause) Edwardston.

bb;

Are we going to Edwardston as the Emerald City?

Hucka D.:

Ruby… slippers. (pause) Something will emerge. From the forest. Invisible. B_Hivia. Cloak.

bb:

Before leaving I need to bring in Grassy I suppose.

Hucka D.:

Right away. (Grassy enters)

Grassy:

Yeah, The Arab. That’s what Hucka D. mentioned. Well… yeah, it’s in your temple of course. And the cargo unloaded. We found it. 1/2 mile from the Current River, just as predicted. Zic-zac-zoe.

bb:

Is that the name of the ship? Zic-zac-zoe I mean?

Grassy:

Might be. Maybe you can help me with that.

bb:

Did the Deadheads find it?

Grassy:

They manifested it. It happened September 13th in the middle of the night. Think Pink.

*****

bb:

Wait a minute Grassy. It’s Think Floyd. Was there a particular song involved?

Grassy:

Great Gig. Then it was there. From the sky.

bb:

Is The Arab, then, the same as Dorothy’s house which plummeted from the sky [at that time in Dark Side of the Rainbow]?

Grassy:

It came from the sky. A star. Kansas. Spaceship. The Arab. Zic-zac-zoe.

bb:

You’re getting as abstract as Hucka D. was!

Grassy:

Starship. (pause) Pink.. Think… Ink… Sink.

bb:

Is it a Kitchen Sink perhaps?

Grassy:

The Deadheads called it Zic-zac-zoe. They knew where it came from intuitively.

bb:

I think it is related to Floyd.

Grassy:

Yes.

bb:

Grassy, you don’t act drunk tonight in the least.

Grassy:

I am the second Grassy. The quiet one.

bb:

Ok. Well, I didn’t know there were two of you.

Grassy2:

Just formed. Tonight. Or September 13th maybe.

bb:

Grassy, the ship was formed first or manifested first in Ziczac, and then brought into the temple. It was uncovered in Ziczac, then? Not Zoe, as in Camp Zoe, but Ziczac. Thus Ziczaczoe or Zic-zac-zoe.

Grassy2:

X’s and O’s.

bb:

That guy saw me delete the ship in Ziczac. It had been transferred already.

Grassy2:

Rename your property in Ziczac Zoe and the circle will be complete.

bb:

Ok. (pause) I’ll do that when we finish chatting here.

Grassy2:

Look up Zoe.

(to be continued?)

*****

bb:

Hucka D.? Or Grassy or Grassy2?

All:

Yeah?

bb:

I don’t think it was Great Gig. It was something from The Wall. The Great album called that.

All:

The Point of it all.

*****

(90 minutes later)

bb:

Of course guys. Zic-zac-zoe.

http://bakerblinker.files.wordpress.com/2008/08/snapshot587_016.jpg
http://bakerblinker.files.wordpress.com/2008/09/snapshot605_003.jpg
http://en.wikipedia.org/wiki/Image:Tic_tac_toe.svg


Zoe (& Diagonal, Part 7)

Prompted through recent discussions with Grassy, Grassy2, Hucka D., and whoever else I’ve been chatting with recently, decided to rename the Ziczac property from “Baker Bloch’s Family Home” to, simply, “Zoe”. Thus you can see in the interface here that it’s Zoe in Ziczac… zic zac zoe, resonating directly with tic tac toe. I’m sure now that this has to do with The Diagonal of the Rubi sim, and also the “Foreign One” related cargo of the ship now lodged in the top of the Temple of TILE. The ship was found here in Zoe, or at least formed or built here in Zoe — I think — and then moved to the temple. Yes, maybe this is the old shipyards… anyway, there’s the name change.

Baker Bloch also understands this has something to do with Pink Floyd and their album The Wall. Most definitely, especially given The Wall has been found to have a Point now. The house stands just Outside the Wall.

Another topic I thought I’d bring up in this post along with the renaming of the Ziczac property is the extension of said Diagonal northeast beyond the Rubi sim, where it shortly passes through this same Linden created Great Wall at locations depicted below.

First up is 74,74,132 in Horisme, the sim where this wall starts and which is also shares a corner with the Rubi sim to the south. Just to give you a better sense of the relationship, Baker Bloch, in this snapshot from below, is right on the southwest corner of Horisme as well as the northeast corner of Rubi, and staring directly at the wall, then… if there was anything to stare toward at the moment that is!

Returning to the Great Wall snapshot below, the very southern terminus of it is directly in front of Baker Bloch here.

Baker Bloch moves around inside the Great Wall to find the extent of this diagonal within. He finds it enters the wall at 68,68,132…

…and exits, to the north, at 78,78,132. This means that the diagonal as passing through the Great Wall here also forms the diagonal of a 10m x 10x square which could be snugly contained within this Wall.

Blochs then takes this picture looking north up through the Wall.

What this means I’m still quite uncertain of… whether it relates to the oddites surrounding this Diagonal in Rubi or not. But I thought I’d record the extension anyways. 🙂


Grassy Chat?

First, a ta do list…

Talk to Grassy about The Arab, which I think will be, in another sense, called “Foreign One”. Arab simply means “foreign one” generically, that is, and has nothing to do with the Arab people. It means more, perhaps, “one from Mythos”. I want to speak with Grassy about its cargo, which may be the same as this “foreign one”. Maybe the ship is owned by Mythos or someone from Mythos. At any rate, it’s full of boxes… crates. The contents are what’s most important, though. although it may be a roller coaster ride to determine what’s in ’em. It may even be from the island of Corisca, SL style that is, or relate to something about that — wouldn’t doubt that at all. Could be a carrier ship. But it’s connected to Zoe for sure, as Shannondale and Summerville are nearby, mirroring the same in Missouri, the state Hucka D. wants us to run away from and Grassy wants us to embrace. Not sure about Grassy2’s opinion of the Show Me state yet; it could be him that shows up tonight instead. Never know with this set of characters.

I don’t think ohl, I mean oil, is part of the contents, but could be wrong once more, and may relate to the Arab name involved.

Yes, the more I think about it the more I believe this ship, this boat, this carrier of foreign content or persons, is from Corsica.* But how, since Corsica contains no people yet? Ahhh, a ship from the future, then! I wonder if the Corsica forest will be preserved, and if it resonates directly with the similarly sized Ruby Forest? Most likely there’s a direct resonation, I believe, but whether this means that the Corsica forest will be saved or not is another matter more out of my hands. All I can do is remember and preserve it for what it is now, and point out this resonation.

So let’s bring in Grassy…

“The ship is from the Corsica island and is carrying foreign cargo… content. Jetson. Another planet.”

bb:

That you Grassy?

Grassy2:

It’s Grassy2 again. Grassy is out on the town.

bb:

Do you have 1 arms or… never mind Grassy2. I don’t want to know. Now about this ship, this boat, this carrier. It was found a half-mile from the Current River, at Zoe.

Grassy2:

The sim of Ziczac use to be partially underwater in the days of the Moth worshipping peoples. Zoe.

bb:

The content of the crates is foreign, but not ohl, er, oil. Right?

Grassy2:

No, the contents are the Foreign One. Capitalized.

bb:

Is this a person?

Grassy2:

They are in crates.

bb:

Is this ship the “Finally Married”?

Grassy2:

Yo.

bb:

Was the ship not as much from Corisca as it was *found* at Corsica?

Grassy2:

The eastern continents are a mess. You must take of it what you can and leave the rest. Corsica. Ship. Foreign One. Contents. Carrier. Ohl but not Oil. Olive. Forest. Ruby. Corsica.

bb:

Are the 4 colored Jetson chairs within? Ohl — I mean, “oh” — and does Foreign One mean four-in-one by chance, hehe, as in the 4 Jetson chairs in one group directly resonating with the strong energy of TILE in our chosen sim?

Grassy:

Chairs. Contents. Jetson. Ohl but not Oil. Foreign One. Four in one.

bb:

It’s those chairs, isn’t it? Roller Coaster Road. Crates. Carrier.

Grassy2:

Send Esbum Michigan over.

bb:

There are things I don’t know yet.

Grassy2:

There are things you don’t know yet.

(to be continued?)

*****

(15 minutes later…)

bb:

Grassy2, Grassy went to Corsica, didn’t he? That’s why he’s not around.

Grassy2:

People are trees. Person is more than one tree at once, though.

bb:

Grassy2, is he in Pennsylvania, then? 1 Pink?

Grassy2:

Admittedly he’s not here. He’s in Big Four, West Virginia. Formerly Cirrus. Near the Welch airstrip.

bb:

Well, what’s he doing there?

Grassy2:

Currently he’s lost in a Super Wal-Mart. Bought a cd and can’t get out.

bb:

Is Big Four related to Foreign One or perhaps Four-in-One, as in the chairs? TILE? The “big four” colors?

Grassy2:

Yes.

(to be continued?)

*****

“Ok Grassy I think I figg’red out sumtin else?”

Grassy2:

How to talk with your mouth full?

bb:

Er, no. About Ziczac and zoe. That’s the *Diagonal* running across the sim. Has to be. And it’s mirrored in the design of the temple itself, especially the back side containing the words Rubie and Silver. It’s a mirror of a tic tac toe game.

Grassy2:

Contents. Chairs. Big Four. Grassy1 is there.

bb:

The Diagonal is the carrier of the contents, though. Right?

Grassy2:

I am hidden in the 125 and the 125. 1/4th of 1.

bb:

Big Fourth?

(Grassy2 does not answer.)

bb:

Ok, but this is important and I’m not quite ready to end this strange discussion. Has Grassy1 found his way out of the Super Wal-Mart yet?

Grassy2:

Not yet. He’s lost in the nylons section. Aisle 32, I believe. He has trouble counting above 25, you see.

bb:

Back to the Diagonal…

Grassy2:

End this.

* A little later on I found out that the whole continent was named Corisca, and the sims of the island take their name from this instead of having an independent status. But this might deepen the implied relationhip between Corsica, Pennsylvania and what I know now is the Corsica continent, since the resonation could be more widespread. For example, the gallery I was about ready to create on this continent would have technically been a “Corsica” gallery, then, even though it is quite far from the island with the thickly wooded forest I’ve been writing about.