Baker Blinker Blog Book II: Pre-Jeogeot II 02a (Nov/Dec 2008 01 of 02)


Nautilus Underwater, East 1

I’m not sure how much energy I want to divest to another detailed examination of Nautilus Island, this time focusing more on the sea, but I did at least want to clear my folders of the snapshots in these 3 particular posts (East 1, 2, 3). The most important find is most likely described in this first post, which appears to be a temple room.

Here’s a snapshot of the easternmost island of the new Nautilus Island/City sims. Not much to see there — island appears totally devoid of any kind of life. However, in checking behind Baker Bloch’s observations once more, Esbum is presently finding several missed objects on a south bank of the island, including 2 side-by-side “Mythic Pear Whelks” and, about 10 meters away, a green bottle termed “bottle candle green” upon inspection.

But anyway, the most important part to take in on the below snapshot is that dark object near the lower right hand corner. That’s the underwater temple room. Let’s move in closer.

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When he first encountered the opening, Baker Bloch was quite shocked to see this large visage of Neptune staring back out at him. Not what he expected to find on a remote edge of the Nautilus sims. He’s made a note to check *islands* in this new sea very carefully during future explorations.

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Flying through the square door of the hidden temple room (there’s no way to just walk in) he immediately runs across another Neptune/Poseidon statue which has been knocked over by some means, with several parts of the body, including the head, dis-attached from the torso.

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He takes another deep breath when then turning to his left and seeing this incredible display. What in the world do we have here? he found himself thinking. There’s the snake goddess figure again, just like in the pink cystal temple in the Citadel region… wait, the eyes are red this time! He takes a closer look…

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Acually, between the time of these snapshot and the writing of the text, I decided to send Hucka Doobie to the Citadel temple just to make sure the eyes weren’t red there as well. They weren’t, but Hucka D. also made an astute observation upon taking a closer look at those golden eyes, gold like all the rest of the figures there, that they could be *closed* eyes. That is, the gold eyes could just be gold *eyelids*. Well, if Hucka D. is right on this, and he could very well be, it raises some issues. Why would the Citadel temple goddess’ eyes be shut and this particular one, way out in the middle of nowhere, be open? I’m also reminded that there are snake goddesses guarding the larger pink crystal cluster to the north of the Citadel, and I found it strange at the time that these 4 looked *away* from the crystals while the 2 on the lower floor of the Citadel temple looked toward the smaller cluster of pink crystals in that building. Are they really looking toward it, though?

Another idea is that the red eyes of the temple goddesses, and also of the identical goddess figures in the outdoor crystal complex to the north, have been removed, perhaps related to their value. They could be large rubies. But a check of the prim totals for one of the golden eyed Citadel figures and then this particular red-eyed figure shows the same number of prims, 42, which seems to argue against the theft theory and more towards the closed eyes theory.

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However fascinating this red eyed wonder is, there’s much more to be seen in this closed off section of the temple room. I want, first, to address this window pane effect. In thinking about it further, I don’t believe it’s a window. I think it’s some kind of force field. It has that sort of wavery effect (Esbum is looking at it right now as I type) one associates with force fields through movies and shut. It’s simply called “Object” in the description, but I think I’m right here. If so, this means that the people of the island had access to at least pockets of advanced technology, more advanced than our own present RL technologies that is. This also begs the inclusion of more Atlantean resources to be brought to bear on the subject. I know that the supposed Atlantean crystals were used for many technological purposes that we consider to be impossible, and thus move more into the magical and fairy-tale realm. But virtual realities such as SL are giving us, even if only on a very abstracted level, glimpses as to how these purposes could have been actuated. And I think this is one of the fascinations with the Nautilus Island/City area for some: we have something that just popped out of the sea in a matter of hours, maybe minutes, just like Atlantis supposedly sunk rapidly into the ocean in its final days.

I’m no Atlantis expert at all, but I am planning to look up the possible use of force fields in Atlantean times. Could be important information.

Getting back to SL and this island temple, we have, then, a bowl of different hued crystals on a table below the goddess. This also immediately attracted my attention. At first I thought the round ones might be pills or something other than crystals, but in inspecting the descriptions found out they’re not. And I’ve seen that type of crystal bracelet before — near the wrecked boat at the bottom of the central Citadel pool (not yet recorded in this blog, though).

Then you have a number of golden dolphins surrounding the goddess, 4 to be exact. And all those jars.

And I’m still overlooking what many would consider the most important part: the golden bullion! There’s piles and piles of it on the floor just below the goddess. Is this, then, merely a treasure trove? Are we looking through a “window”, almost a time portal, into the past glory of the island?

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Well, I’ve speculated enough for tonight. There’s obviously much to chew on here.

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Nautilus Underwater, East 2


Nautilus Underwater, East 2

Well, after the temple room and it’s force field protect room of splendors and mystery, it’s not surprising that the rest of this 6 part “Nautilus Underwater, East” series might be a little boring, starting with a snapshot of this sea serpent. But onward I go anyway… Baker Bloch now feels he must explore the the entire new part of the ocean surrounding Nautilus City/Island to see what else he’s been missing. However, he has vowed not to return to the island itself in large for a considerable time period, until things settle down there after the recent buying spree on property. He couldn’t help notice, though, that there’s a *lot* of land still for sale on the island, and he wonders how long it will take for the “settling down” to happen, maybe months, many even years. I only talked Baker Bloch in return to the the Nautilus Island area after the spectacular find on the far eastern island of the complex — let’s just call this island Far East itself when referring to it in this blog. He won’t *technically* be returning, I argued to him, since he’s not really returning to the island itself, again in any extensive fashion as before. Oh, he’ll most likely have to make landfall at times, I admitted, if only to get his bearing ocassionally. But, no, I told him I understand completely about waiting for the new residents to adjust to the island with their own unique builds, etc. However, just in spot checking (teleporting quickly in and out of various locations), Baker Bloch and also Esbum Michigan and Hucka D., both of whom have been doing some fact checking behind Baker Bloch (Esbum’s in the field today, matter of fact), the new builds seem curiously conservative — very nice but quite tame. I sent Hucka D. out there to examine the sky region, where he discovered only a handful of builds still, and with the one large build he came across in his admittedly limited time there being another nicely constructed but still what one could call a “traditional” skybox. It’s early I know, but I’m beginning to wonder if and when the real creativity that the island almost demands back will surface. Lord knows my haphazardly collaged Temple of TILE would not fit in there at all, but… well, I’ll stick to my wait-and-see holding pattern for now.

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I didn’t mean to imply that Baker Bloch didn’t find anything else of interest besides the temple room at Far East. Take, for example, this Nautilus craft located between Far East and the dolphin temple at the east end of the island itself, which appears to be the same kind as found in the bottom area of the temple (post describing it appears here). However, according to the description of this particular version, it is a “stranded Nautilus”. Which begs questions such as: “Who stranded it?”; “How long has it been here?” and, most importantly perhaps; “Was it on the way to Far East when it was stranded and, if so, was it perhaps sabotaged in some way or attacked in some fashion?” These, of course, will have to remain open questions for now.

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Baker Bloch pauses to admire the spectacle of pink squids rising above a bottom land of seaweed and swirling schools of small fish.

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Another beautiful array of colorful sea life inside the bottom of an old ship hull.

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Nautilus Underwater, East 3


Nautilus Underwater, East 3

Esbum Michigan is at this location as I write this text, checking behind Baker Bloch’s observations. As far as I can tell, this is a complex of 4 almost empty structures all partially buried in the sea floor now. This is in the Ythmum sim (teleport here to view it yourself). All 4 appear identical to each other as well, with 3 on the bank of the same, little sea valley and the 4th positioned on the side of a hillock a little further to the west, just above one of those thriving seaweed choked bottom lands.

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Various artifacts are found in and around the structures, including this array of 2 tall jars (center) and what’s called a “pitcher” in the description to the right of Baker here.

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Curiously, the couple of tall jars at the structure just opposite the valley bottom from the one pictured above, while obviously the same type of jar, are colored more brown than green. Just noting this.*

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And then we have what’s called a “Corroded Brass Pole” partially buried in the sand beside the structure with the greener jars. As Esbum explores the region today while I’m creating this text, she’s indicated that there’s another one of these poles propped up against the wall of the 3rd structure of this particular complex. She also notes that there’s a rather large, golden squid inside that sunken building, a creature Baker Bloch noticed as well but neglected to take a decent snapshot of while in the area.
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Squids above a kelp covered bottomland again, except this time they’re green or blue-green instead of pink.

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Here’s the 4th structure that’s set off from the other three a bit. Notice the several sea fans sprouting from the roof.

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Nautilus Underwater, East 4

* Esbum also notes that there are 2 and only 2 jars at each of the 3 more tightly clustered ruined buildings, with the the 2 on the west side of the small valley they’re located in harboring the non-green jars and the one on the east side having the 2 green or greener jars. Then the 4th set-apart structure has no jars — just sea fans.


Through A Glass Darkly?

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And if so in both directions equally?


Nautilus Underwater, East 4

Moving more south that west of the Far East island highlighted in post 1 of this 6 part mini-series, Baker Bloch uncovered another cluster of structures and objects in the Jellicoe sim. Interesting that all of these various arrays are so different from each other, as will continue throughout at least this “east” part of the whole, projected Nautilus Underwater series. Regarding the whole series, I’m not sure if I’ve mentioned it or not yet, but I’d like to divide it into four logical parts, one for each compass direction in reference to the main city/island itself. So the 6 posts of the “East” series will represent only about 1/4th the overall text and photos of the entire process that Baker Bloch plans to subject himself to. I’m not sure if anything can top that original temple room find at Far East, but Blochs is planning on devoting a considerable chunk of time to the effort anyway.

Then a logical, third Nautilus City series would be to reexamine the above water island environs later on — when, as I said, things settle down a bit as far as new builds and all — in light of what is found underwater in the meantime, and then draw some kind of conclusions about what is actually going on with the new Nautilus City landscape/waterscape.

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So back to the Jellicoe cluster. Here we have two main structures that, once again, appear to be identical. Esbum is checking the overall dimensions right now, and she estimates that they’re 20 meters long by 10 meters wide by 10 meter high. But there’s no “inside” to these structures this time: they simply appear to be large blocks of rocks or, more correctly, structures made out of a large number of individual rock blocks. If these blocks are 1x1x1 meter cubes themselves, then, as Esbum counts them out, the overall structures actually appear to be 16 meters long and 8 meters wide and high. Interesting, because this would make for a total of 1024 square blocks in each structure, matching the square meterage of the properties sold on the main island. Is this some kind of direct reference to the Nautilus City island parcels, then? Baker Bloch will keep this little coincidence in mind, at any rate, during future explorations and attemped hypotheses.

The two 1024 cubic meter blocks seem to be positioned directly north and south of each other at the same elevation within a shallow valley, with a gap of about 30-40 meters separating the two that also is indented in respect to the raised structures around it. It appears the ground the two identical structures sit on was perhaps artificially raised through some kind of terraforming, because the ground between them lies at about the same elevation as the overall valley this complex lies within. Thus although the in-between area appears pitted, or lowered in some fashion, in checking behind Baker Bloch, Esbum thinks that this isn’t so.

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This is important to speculate about, perhaps, because within this “indentation” are positioned 8 upright crystals, with 4 being a bright red color and the other 4 being red as well but with a distinctly more pinkish-purplish tint. And when Esbum arrived at this area during the night, the whole pit they are in was glowing red through their incandescence. Also worth perhaps noting are that 5 of the 8 are clustered at the center of the pit, leaning outward from this common center, while the remaining 3 are more on the outside, spread out, and leaning inward toward the other 5 in the center.

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Now to the immediate southeast of these blocks and crystals, just over a hill in the next valley, Baker Bloch finds what appears to be another statue devoted to sea goddess, just like in the one found more to the south of the island and described in this earlier Nautilus City post. Blocks didn’t remember the goddess having this kind of serpentine body before, but, in checking behind Baker, Esbum Michigan discovers that they appear to be identical, except the Jellicoe version of the statue is a somewhat more damaged state. Namely, the goddess’ wings (or wing-like fins?) have fallen off in this more eastern version, along with the arms. The wings lies in the sand beside the figure, but the arms are nowhere to be found. Interesting.

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Then we have this object on the valley floor just in front of the sea goddess statue, whose description reads “Masculine Monument”. I’ve seen this object before in the Nautilus City area as well, specifically in the park next to the canal described here in this blog. Again, I get the feeling that these objects weren’t place here just by random choice but that a thought out process was involved. Could be wrong, and, again, I think the task at hand is simply one of observation more than any type of global analysis yet.

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Baker Bloch attempts to create a satisfying snapshot of the monument and the sea goddess together from a little north in the valley floor, but the water’s translucent quality makes this a tough assignment. A shark is also circling around above the moment; again hard to make out here, though. Then we have the ribcase directly in front of Blochs of some unknown species, just to complete the picture.

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Then moving on, Baker heads further south to explore the 2 eastern sims closest to what’s called the Maebaleia continent in the SL wikia (just to remind, the Nautilus City/Island lies between the larger landmasses or continents of Maebaleia to the south and Nautilus continent to the north). Nothing of note found there, but Blochs still enjoys walking around the subterranean hills and valleys of the region.

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Then moving back north and toward the island, Baker Bloch already knew of this statue in the Ychibarcu sim through another blog, but hadn’t taken a picture of it himself to his knowledge. It’s obviously the sea goddess again, but without a headdress this time. So the sea goddess is actually bald? At any rate, other body parts are missing from this particular figure of the goddess, such as the wings and tail. The material for the statue here is also of a different material, or at least a more polished version of the same metal (copper?).

And what exactly is the relationship between the green sea goddess figures and the gold snake goddess figures with the same facial structure and perhaps even the same headdress??

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Tired from his day of underwater exploration and mind skewing finds, Baker Bloch relaxes by floating in an inlet of the main island.

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Nautilus Underwater, East 5


Loose Thoughts…

Strange… logged into my blog and found out I now have a total of 444 posts and 222 comments. Probably means something.

Maybe something about Ozmo.

Hucka D., are you there?

Hucka D.:

I am. Ozmo is here as well.

bb:

Baker Bloch?

Hucka D.:

No. Someone new.

bb:

Before we get into that, Hucka, actually just let me summarize my feelings at this point about the blog, galleries, Nautilus City, and so on.

Hucka D.:

Go right ahead.

bb:

So reader, I’m really pleased with progress on this blog, the galleries, and Nautilus City explorations, although I consider all a work in progress. I really like the new tunnels of the gallery… now they’re lighted, btw, and I also lined up the pieces of pipe better with each other. Or I should say Hucka D. did, since he owns them. Whatever happens with the gallery I don’t think I’m going to give up those pipes, and that probably means the intertwined Arab will stick around (note: make The Arab a blog tag). But I have no plans to get rid of the Rubi gallery now (Gallery at the Temple of TILE). In fact, I’ve made an impromptu website on the subject through liberal use of tag/category “Gallery at the Temple of TILE”. Check it out here.

http://bakerblinker.wordpress.com/category/gallery-at-the-temple-of-tile/

I also noticed in passing through that SL gallery list owner Sasun Steinbeck has an interview published on the front page from Crashnews, an Italian news show. Looks like some very interesting information and historical notes, and I’ll check it out this weekend. Dropping the link in here.

http://sl-artgalleries.blogspot.com/

And also if you haven’t seen the kiosk map she cooked up it’s quite nifty! I use it pretty often for gallery hopping purposes.

Getting back to that interview, that’s the kind of thing I’d like to do with several people/avatars I’ve met in Second Life: record their history and memories of SL, how they got interested in the virtual world in the first place, how they’ve developed in that world, and where they want to go with it.

(it’s Nov. 22, 2008 as well, 11/22)

(I wonder if Ozmo is here just through these number synchronicities?)

Anyway, back to the review. So I’m thinking of first interviewing Edna Blinker, the avatar of the RL wife. Now Edna has little inworld experience, but her art (photography) is what the Gallery at the Temple of TILE revolves around. So we probably have a lot to talk about in that respect.

Then — an idea — she could interview me, in turn (?)

Then moving out from that center I would like, at some point, to interview Headburro Antfarm, who, perhaps strangely, most definitely by fate, has been my friend since almost the beginning of my SL experiences this past winter. We connected at first through the Forest of Kahruvel owned by the legendary Salazar Jack (who I *might* have met *once*). It’s not like I see HBA every day. In fact, we’ve only met in SL a handful of times. I think we connect more through our blogs, and we’ve also developed a rapport outside of SL via email, which I think is important to do to really get to know someone. Interacting solely within SL, fixing a certain personality to a certain avatar and then interacting with other such “fixed” personalities, is not a primary focus for me.

And this would go for another important contact of mine in SL, who I’ve known for a considerably longer time, even. I’ll withhold her name for privacy purposes but I think that she’s obviously a candidate for the interview process I’m thinking of. Our connection is through “synchronicity” and all that entails. I was very pleased that this friend became interested in exploring SL this past summer and extending her RL interest in synchronicity into that realm. And we now own property in the same sim, even.

Other friends I’ve met (again, I don’t really see their avatars that often — at all — but I still consider them important contacts for sure), well I won’t give out their names, but 2 of them also “live” quite close to me in Rubi, and another was my landlord when I first moved the Edwardston Station Gallery back to the mainlands (Atoll continent, where I still am).

In comparison with some, and HBA would be an obvious one to point out here, I don’t do a lot of socializing in SL. Again, that’s not a focus. My two primary interests are building and exploration.* Also my SL experiences, as I’ve described it to yet another friend (forgot about him — will get to that in a minute, then), are very blog driven. Or it could be said that my SL experiences and blog post creations are two sides of one overarching experience, one not more important than the other. The blog, though, really goes beyond SL into other fields such as RL photography now, which I had little interest in until I started taking snapshots in SL. My interest in RL photography stems directly, then, from SL photography. I use the former mainly to develop another “virtual reality” I’ve concocted having to do with “toy avatars”, such as Salad Bar Jack (and the Mmmmmm’s), T-Bonz, and Gene Fade (and the Mossmen). Although I haven’t given the toy avatars as much press as the SL avatars (Baker Bloch, Baker Blinker, Hucka D., Esbum), I’m not so sure that they aren’t just as important.

So that’s a quick summary of where I am with the blog and the SL contacts. I am very happy with the contacts I’ve made and which continue, although I choose not to do a lot of inworld socializing.

Let’s bring in Hucka D. now… Hucka?

Hucka D.:

Good to get that out of your system, baker b. Well done.

bb:

I didn’t mention our many talks in the outline, starting way back with my phone calls to the desert and Charles Nelson Blinkerton, while he was still living.

Hucka D.:

He still lives.

bb:

Also interesting is possible ties between toy avatars and SL avatars, and I specifically think of what you’ve deemed as a friendship with Salad Bar Jack, the famous green Mmmmmm of shows and movies. You said you knew him through a Yahoo board.

Hucka D.:

Well, it’s not SBJ but Grassy Noll. He’s a good friend. He’s good at playing two roles in one film. Most famously as Salad Bar Jack — you even confused the two and you created them! He’s like Gilligan/Bob Denver, then — stereotyped. Like Miss Jane or Mary Anne also from Gilligan’s Island. Or Gary Coleman. And so on. You were a black child star at one time, weren’t you? You know the pitfalls.

bb:

I also played Little Ritchie Cunningham on the Dick van Dyke Show.

Hucka D.:

Har har. But back to Grassy, yeah we hung out in the real world for a while. Arkansas mainly, at that campground near Gilbert.

bb:

I’m still not understanding how you met and interacted in the real world, my real world I mean. So you got to know Grassy through that Yahoo board?

Hucka D.:

Well… yeah I think. We found out that we were old enemies, but we’ve buried the hatchet… sort of.

bb:

This has something to do with The Wilderness and the Battle thereof.

Hucka D.:

Yes. The Wilderness between New Hope and Jonesborough on the TILE Creek. That’s where our, ahem, direct ancestors met on the battlefield. And that was the last battle of the last war ever held in the toy avatar realm. War ended at that point. We just have to remember that fact and we get along famously.

bb:

But there’s still some underlying tension at times.

Hucka D.:

Yeah. And it’s come up in the Arkansas-Missouri debate. We should review that whole tension again, because you are directly involved. And [delete name].

*****

bb:

Doing some proofreading Hucka D. Please continue.

Hucka D.:

You and [delete name] are directly involved. In that battle, in that tension, in that war.

bb:

Hucka D, are you talking about reincarnation here? As in you and Grassy have interacted in the past — in this battle — through different bodies. Same soul, different body.

Hucka D.:

In a word: yes.

bb:

When did this battle take place?

Hucka D.:

1525? [he answers this like a question]

bb:

Were you both the leaders of your militias?

Hucka D.:

Yes.

bb:

Was this, though, just in a movie?

Hucka D.:

No. But it could be a movie if you want it to be.

bb;

So I think I remember that your army, your militia, was stationed somehow in New Hope, which is to the north of The Wilderness, as you’re calling it. And Grassy’s men were in Jonesborough [to the south]. Is this, then, a dividing line between toy avatars and SL avatars who have made some kind of transition to the RL?

Hucka D.:

Good question. The portal system set up by the Mossmen is on The RIVER. They are very old. Mmmmmm’s live much shorter lives. Grassy is only old as an acrument of lives, then. He remembers other lives. That’s how we became friends. The board we first interacted on was called… was called…

bb:

“I See Dead People”?

Hucka D.:

It was at the old Azure Islands house. When I first started using the laptop in the basement room you created for me. About the time I started hanging at Afar. The pools. That’s also when I was watching Tronesis almost nightly. I was thinking about robots a lot. Turning into one. Then I realized that I am Tik-tok from SID’s 1st Oz, the first robot of literature, some say. Tik-tok is directly associated with a bee — The Bee — in that synchronicity.

bb:

We’re getting a bit off the subject…

Hucka D.:

Tik-tok is the “y”, you see. When wound up. He’s the world clock. He’s the ground of it all. No more red-green-blue up-in-the-airyness. Mt. Airy.

bb:

Mt. Airy?

Hucka D.:

Let’s end here.

bb:

Thank you.

* by “building” here I mean mostly collaging together stuff that other people have built, like master builder Arcadia Asylum. Safe to say that if I didn’t run across AA and all the free stuff she’s offered up to this Virtual Reality, my own creative structure collaging would have come to a halt sometime during my Azure Island period


Chatting, P

“Hucka D., I’m going inworld in a moment to explore more of the Nautilus City environs but I wanted to chat with you a bit again first, if you’re up to it.”

Hucka D.:

Always up for a chat.

bb:

Hucka D., do you know of… wow, just logged out of SL and I think Baker Bloch just got hit by a train!

Hucka D.:

He did. He’s dead!

bb:

I shouldn’t have left him inactive on the train track. Oh well, he’ll resurrect easily enough.

Hucka D.:

That was an odd moment.

*****

Hucka D.:

But back to your question. I think you were going to ask about Salad Bar Jack.

bb:

No, I was going to ask you if you knew of Ephraim Bee, who started the Beehive Tavern near the source of Middle Island Creek. I want to ask this because the river [bb means “creek” here], according to Booker, is a symbol for both Dark Side of the Rainbow — which I obviously agree with since a *beehive* ends both — but also SID’s 1st Oz, which I’m less sure about but he’s probably right there as well. So this Bee — do you know him?

Hucka D.:

Yes.

bb:

Are you perhaps one and the same?

Hucka D.:

I want to say: “do you want us to be?”

bb:

But you’re obviously inferred in Booker’s Jug vision of the “y” light — force.

Hucka D.:

Yes, you can say that was me in his vision.

bb:

I was reading that interview tonight, and I think it’s obvious that where it begins to break down a bit is at The Jug, and then especially as the vision is mysteriously transferred to Polk County, Arkansas from Tyler County, West Virginia. 10 to 11, as he said. But I think now this has to do with Olive, Missouri as well. I know, Hucka, you don’t like talking about Missouri, and you think I should focus on Arkansas.

Hucka D.:

No. And yes.

bb:

What about Ozmo, then? This most definitely has something to do with Mythos. We have Osmos, and Cline going from Osmos and LEWIS to the Confederation and Cass’ party, where Philip II and THOMAS also appear. THOMAS here seems to be the same as Thomas Dekker.

Hucka D.:

Ozmo, or Osmo, goes into the desert of Osmos and meets LEWIS, yes.

bb:

That’s where he finds the New Angle.

Hucka D.:

Moss City. Mocksity. Yes.

bb:

There’s also a Wheeler in Mythos/Confederation history who seems to play a role in this.

Hucka D.:

He was attracted to Raytown, with its primary center of “Ray of Darkness.” That was his title, or a title given to him. There was also a blog within a blog called “Away the Ray.” Weather was involved. Klutzy Kamper as well. I remember because it already happened. It’s already done. Projection.

bb:

Is Ray a Giant Mole? Or perhaps even a Giant Rat? (pause) Rat Ray?

Hucka D.:

Wheeler is somewhat important. He was born in Billings in the province of Olive. Olive is significant. Olive and Tin provinces, because together they resonate directly with Oklahoma in the Confederation-US melding. Olive is the main body of Oklahoma and Tin is the panhandle region. Together they form a Skillet, then.

skillet

But this is also Dallas [Olive] plus Polk [Tin Town/Gold], and since Dallas was the vice-president for Polk it, overall, is the same as Polk. We’ve returned to Polk County, then. You need to look at other Polk-Dallas couplings in your US.

bb:

Skillet is also the 4th, then. Gold from Tin, with Tin being like Lead and thus the lowest metal, while Gold is the highest, as alchemy teaches us. This has to do, then, with Coleman as well.

Hucka D.:

Yes. Cornering the gold market through trickery. Gold. Gould.

*****

bb:

I think there’s something important about “Ray”. Black Earth and then White Earth. And Temple between White Earth and Ray in North Dakota, while Ray and Black Earth are *the same* in Wisconsin.

Hucka D.:

Yes. Black and White Earth. And the temple. Temple of TILE. At Ray or Raytown or Raetown but probably just Ray now. Raytown perhaps, though. Rae…Ray.

bb”

Alright. So Wheeler goes to Ray or Raytown because he feels he can resolve his Olive past there. He lived in Olive, according to the Black Notebook — hey, there’s a Black Notebook and a White Notebook that are twinned, and tell the story of this Wheeler, among many others — reference to Black Earth and White Earth?

Hucka D.:

Maybe that’s why Ray and *Black* Earth are a direct hit, while Ray and White Earth are separate, with a Temple between them. (pause) And of course if black-and-white plus a temple are involved, we think of the Temple of Solomon and the black-and-white columns called Boaz and Jachin, which famously flanked the entrance to this Jerusalem temple.

bb:

Well, it looks like I have another veiled mystery.

Hucka D.:

You better resurrect Baker Bloch now.

bb:

Thank you.


Nautilus Underwater, East 5

Determined to complete his sweep of the eastern waters before Thanksgiving, Blochs moves north of the island, starting at the northwest corner of the Yarikh sim and trekking eastward. Soon he stumbles upon this amazing sight: not one statue this time but a considerable number of them, sometimes kind of whole but sometimes with just an arm, hand or leg remaining. A very “Dawn of the Dead” type scene! Oh, and there are also some structures that go along with it once more. So once again we have a very different kind of of object array than Baker Bloch has run across before in his investigation of the Nautilus City ocean floor. Let’s look closer.

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In one corner of the statue/statue part region we have several figures of Neptune/Poseidon again. Baker is careful to note that the one furtherest back in the below snapshot appears bald, since he has seen the same effect in the sea goddess statue just visited (described in the post before this one). Both figures in the snapshot here are completely missing the lower parts of their body as well. Despite this lack, both are also stand about 4 meters above the ocean floor, which means they would be close to 10 meters tall if intact.

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Here Baker Bloch stands on a very long structure that, like the Jellicoe structures, has no internal areas. It’s just a block of rock. This time, though, Esbum is estimating its dimensions at 80 meters long and 20 meters wide. And I suppose we should then do a block count. Esbum comes up with 2048 total, individual blocks of square rock this time. Hey, that’s the same amount of blocks in the 2 similar Jellicoe structures if you add their total together! Twice times 1024, then. Gotta remember that little curiosity for sure. In the present structure, the blocks, however, appear to be twice as wide, long and high as their Jellicoe counterparts, which makes the whole structure have 4 times the volume of the 2 Jellicoe structures combined. If Esbum is right with her length estimate, it also means the structure runs across about a third of the total length of the inclusive sim.

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Moving back into the body part area, Baker inspects the 3 centrally located golden-green “arms” just to the east of the 2 Poseidon figures we just spoke about.These arms and hands aren’t all the same size, and none of the hands appear to make the same gesture. In fact, the hand/arm furtherest to the north only contains 3 fingers which appeared to be a claw of some type upon first glance by Esbum. However, as she’s taking a closer look she thinks the actual gesture may have originally been of a clinched fist — hard to determine since both the thumb and middle finger are missing, though. Moving to the middle of the three arms, we have a gesture indicted in other statues found by Baker Bloch in the island region, most recently the bald sea goddess figure in the Ychibarcu sim mentioned before.

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And actually the same gesture can be found on a sea goddess statue just behind these more golden arms, apparently the same goddess depicted in Ychibarcu and some other places we’ve visited so far on the Nautilus ocean floor. This statue is also polished like the Ychibarcu version, although its color is a somewhat deeper green. Just as a contrast, the Ychibarcu statue appears to be colored the same as the 3 more golden arms found downhill from this newly discovered sea goddess figure.

The third and larger handed golden arm of this threesome, just to complete that part of the overall picture, has a kind of thumbs up gesture. I’ll have to check sometime to see if this particular type of hand has come up in the blog before.

Actually, Esbum is in the area now, checking behind Blochs again, and is noting the gestures of the middle golden hand and the exposed hand of the more green sea goddess immediately uphill from it are similar but not the same. The thumb touches the ring finger in the former, while there is a gap between the same fingers in the latter.

Esbum also tells me that there is a 4th golden-greenish arm in the area, a little more separate from the other three and to the west of them. Esbum thinks Baker Bloch may not have noted it originally because it’s not upright like the others, but lies more buried in the ocean floor. The hand is clinched, as if it is holding an invisible sword, for example. This gesture is different from those of the other 3 golden-green hands in the area.

And then, perhaps to emphasize or complement this “4th” arm, Esbum also notes that the closest statue or statue part to it is a severed *leg*, belonging to a Poseidon statue.

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So let’s move to the last section of this rather amazing statue parts area to two objects Baker Bloch did take snapshots of during his visit. These are a headless torso and then, beside it on the ground, just a head. Both belong to Posedon statues originally, but not the same statue, since the severed Poseidon head is considerably larger than the one that would have topped the torso beside it. Spookily, the large head has bubbles coming out of its mouth. I’m reminded of the mysterious bubbles found in the Citadel pool beside the rowboat with the pink crystals.

Esbum also thinks it’s important to mention that several large spears stick out of the ground in this statue parts region, most, interestingly, with the speadhead stuck up instead of down into the ground.

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A view of a mostly buried colonnade just to the south of the statue area now crossing a field of fish filled kelp.

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Afterwards, Baker Bloch emerges from the sea to ascend the highest, natural (?) hill of the Nautilus City island. Sitting on the hilltop bench, where he would be able to just make out Magellen Linden’s huge atomic boring machine through the Eucalyptus branches if he were to turn around, his gaze instead focuses down on the broad ocean view to the north, turning around in his head the sights of another amazing underwater find. “How many are still left?” he asks aloud in breathless wonder as he continues to gaze.

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Nautilus Underwater, East 6


Chatting, Q

“Hucka D., I believe I know more about what’s going to happen soon with us.”

Hucka D.:

All ears. But I’m not your pet.

bb:

No, I wasn’t going to imply that.

Hucka D.:

I’m not a Skillet. Skillet is Skillet. Key.

bb:

You are a 4th, though. Y; gold.

Hucka D.:

Go on with your theories. I’m listening.

bb:

Well, I began to think about it — all this Wheeler-Ray weirdness that’s just cropped up — and I believe the only way to truly find out what is going on with that is to enter, or incarnate, into Mythos itself, and at a specific place: Britonia. Britonia is the central city of Wazob, as Spring Squirrel is the 2nd city of same. They work as a team, just like you and I Hucka D.

Hucka D.:

I will be there.

bb:

But it doesn’t work unless *both* Baker Bloch and Baker Blinker are there. Blinks must not be left behind.

Hucka D.:

No. I’ve been arguing that point.

bb:

And then the temple itself must be transferred. And the forest, and the Edwardston Station Gallery. In fact, I think elements from all 8 sims bordering Rubi are eligible to make this transition.

Hucka D.:

This will be an open sim. Or perhaps 9 open sims but at least 4. 1-4-9.

bb:

It somewhat mirrors the extent of the Sylver Forest beyond the smaller, current Rubi Forest. That’s a key. The follow…

Hucka D.:

Go ahead.

bb:

Sorry, cat interruption. Might be another. So I’m thinking that Baker Bloch is Ozmo, following another one of your cues.

Hucka D.:

Or Noz.

bb:

I was just going to get to that. Which means Baker Blinker is Ozma, which probably means she’s actually Alma and not Ozma, to complement Baker Bloch as Noz. But he’s also Ozmo.

Hucka D.:

Maybe he just contains the energy of Ozmo, perhaps through Osmos[is]. LEWIS.

bb:

These 9 sims, or at least 4 sims, would be, then, the center of Britonia or maybe all of Britonia.

Hucka D.:

Only part. Do you remember the Cereal sub-provinces?

bb:

Yes. Another theory is that Arthur or Aruthur, who I play in a projected movie — perhaps? — becomes, then, this Ozmo/Noz figure in Wazob. Then Bea or Lea, his consort, played by Baker Blinker, becomes the counterpart Ozma/Alma. Now Bea/Lea knows she is the New Angle, the 4th. This is her curse. Shakenstein and all that.

Hucka D.:

The Kerchal Forest unit is no longer needed.

bb:

Well, I don’t think so but I’m not absolutely sure. I haven’t used it very much at all that’s for sure. Anyway, back to the analogies…

Hucka D.:

You must get to Ray of Darkness and Wheeler.

bb:

Yeah, but I have to set all this up before getting to that. Britonia… Baker Blinker and Baker Bloch together again to make me, baker b. And dragged along with this is the entire 4-9 sim region surrounding Rubi and its forest. I will tell the appropriate people about this.

Hucka D.:

You will do interviews, you mean, and then mention the Sylver Forest within. Is the Sylver Forest the same as Britonia? I don’t think so.

bb:

A part of Britonia.

Hucka D.:

Maybe the enter Atoll continent is Britonia. Or Bridee.

bb:

You’ve said you and Grassy are my ambassadors from Wazob. Does this still hold true?

Hucka D.:

Yes. You must talk about Wheeler now.

bb:

Wheeler is born in Olive. Lived there 10-11 years.

Hucka D.:

10 to 11.

bb:

Later on he moved to Raytown, where Ray of Darkness lived. Inside this, even, is Away the Ray. Ray controls Black Earth and maybe also White Earth.

Hucka D.:

Ray controls Mythos, then. Mythos is your Earth now.

bb:

Maybe Ray just controls the weather of the planet.

Hucka D.:

Maybe.

bb:

That would be the “Darkness” part. You shouldn’t control the weather for your own means.

Hucka D.:

Absolutely not.

bb:

He must be stopped, then. Um, that’s the job of Wheeler?

Hucka D.:

You must remember that B. Hayes owned Mouse Island, and his son ran a “dart” into it, perhaps many Darts. Webb… dart… drawn. What does this do to Ozmo? Well, it puts him in this alternate reality, this *virtual* reality, where he is still a mouse but others around him are changed into character[istics].

bb:

Is B. Hayes, then, the same as Wheeler? Forward and reverse. Black and white???

Hucka D.:

Notes are black and white. Ebony and Ivory.

bb:

Maybe “Ray of Darkness” is real. Maybe he wants control of Mythos so that he can also control Earth… through it.

Hucka D.:

Scary, eh?

bb:

But if we talk about Wheeler we must also bring in Wilson.

Hucka D.:

Another night.

bb:

Thank you.

*****

“Sorry to drag you back Hucka D., but I think since Temple is between Ray and White Earth in North Dakota, and Ray and Black Earth are exactly the same in Wisconsin, this means that our *temple* must be inserted into Mythos in order to keep Ray [of Darkness] at Bay. Only then can White Earth form separately from Ray. He already controls Black Earth.”

Hucka D.:

There is no reason he shouldn’t [control this Earth]. That’s allowed.

bb:

But he doesn’t need to control White Earth as well.

Hucka D.:

No. They must separate here.

bb:

White Earth is Mythos, though. The planet-sphere. West Burke.

Hucka D.:

Yes.

bb:

Larry Bird, the great white forward. While Lenny Bias, the great black forward [twinned] is left behind.

Hucka D.:

That’s it.

bb:

This is life and death.

Hucka D.:

Yeah.

bb:

White and black. Life and death. Newton… and Jasper.

Hucka D.:

Spruce up your temple more. Baker Blinker will help you. I will help. Then we’ll make the transition together. And also Esbum. We’re a family now.


Gallery Updates…

TEXT SOON.
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Tunnels x 2, 1

Well, some might say that it’s a condition of a little too much time on my hands, but at any rate I’ve created a whole *2nd* system of pipes for the Gallery at the Temple of TILE, which, in many ways, mirrors the layout and overall functions of the first system. Sort of.

Below, Baker Bloch has entered the first leg of the first system, using it to walk down to the new mural featuring Ozmo replacing you-know-who (you-know-who). In looking up, Blochs notices again the presence of additional pipes and other objects in the sky above him now.

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Continuing to walk through the first system of pipes to its logical conclusion in the lowest level of the gallery proper (through that “phantom” Oz Christmas ornament photograph), he sees more evidence of the changes: a giant pipe now sits right outside the far window of the space he’s just entered; actually pokes through the window nearest the mouth part.

This mouth represents the beginning of the second system. Baker Bloch knows he can reach the pipe mouth very quickly by walking through the gallery room to his right and then heading through the opening in the wall to that outer foyer with the Blinkerton-style Land of Oz pictures, pictured here before the new pipe system was put in place.

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Below is the new look with the open pipe end or mouth.

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Blochs confidently enters the new system, but finds it rather dark and unlighted in comparison to the first. Where are Baker Blinker’s lights she promised to install in the new system, he wonders?

He finally finds one of these white halogen lights, but only when reaching this large opening to his left. Another subway system, and by appearances a little longer than even the one that’s, in essence, now part of the first pipe system.

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Baker decides to ignore this subway for now and continue straight and then around a corner to…

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The grunge water tower located at almost the extreme southwest corner of the Rubi properties. From here he takes in the spectacular view of the new-look temple and its vast series of pipes. Again, Baker finds the sight incredibly pleasing, although others may deem it too grungy or ugly in general. Whatever tickles your fancy, I suppose. I *am* glad I fixed the back side of the temple cube so the back of one of the Victorian houses within didn’t show through. Looks better now for sure with the smooth, continuous (blue) tiles returned, a look originally created for the temple at its Azure Island location. In fact, there are several things about the new pipe system that remind me of this old AI skybox, as I’ll get to in a minute.

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The south view from the grunge water tower now looks out over some kind of new Christmas themed store. Quite a large and open winter wonderland!

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Tunnels x 2, 2


Tunnels x 2, 2

After admiring the scenery for a spell at the grunge water tower, Baker Bloch retraces his steps back to the new stretch of subway on the properties, and walks the train track to this second pipe opening in the new system, located a little before subway section ends at the Azure tower containing the emitted particles from that mysterious blue orb, still silently spinning and generating inside the westernmost of the 3 belowdeck cargo rooms of The Arab. However, the square opening in the top of this room has been sealed up by the subway system now, although the particles still erupt through the barrier strong as ever, with many still making their way to the lower gallery floors directly above.

I should also mention here that through the opening to the immediate right of the pipe entrance here you still can gain access to the superstructure of The Arab, as well as the ladder leading down to the cargo room with the energy orb.

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The second leg of the second pipe system actually lies directly above the third leg of the first system, at least for most of its length. Where the two depart from parallel paths is at the east end of the superstructure of The Arab, where the new pipe abruptly takes a left turn, also skirting the edge of the Azure tower in the process, to allow access to the top of the new subway system, which Baker Bloch is just entering in the snapshot below.

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Several chair ringed tables are positioned in this large, open area, and this particular part of the new look reminds me a lot of a similar area at the Azure Island version of the temple. I don’t have a concession stand, drink machines, or video games yet in this area, as on AI, but I’m working on it. Finding prims to do so remains a problem.
😦

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At the other (south) end of this open area, Baker finds the 3rd and last leg of the new system, leading him to a secret entrance off a type of west porch of the temple cube itself. Quite a climb to reach it, though (about a 23 degree climb, if I remember correctly).

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Baker Bloch holds his breath while temporarily being submerged in the water that fills this entrance, also a brand new addition to the temple. The watery condition quickly ends, however, as Blochs turns to his left down this new, “secret” passageway in the temple. Whether this remains just a “mere” secret passageway or turns into something else — storage area perhaps? — remains in the future. But for now the L shaped passage allows access to the 2nd floor of the temple from the pipe system, giving us now *2* ways to enter the temple in a secret way through these systems.

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Baker Bloch has to ascend the branch of that huge tree in the northwest part of the temple to enter the passageway from the temple. Secret entrance indeed!

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Nautilus Underwater, East 6

Baker Bloch was actually kind of relieved that the rest of his Nautulus underwater explorations to the east of the island were rather uneventful, at least in comparison to some in the same region. So much to absorb and assimilate already! The first 4 snapshots below are of objects that Baker has come across before and afterwards with some degree of frequency, including seagulls atop wooden poles in the water…

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…rowboats…

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… skeletons of wrecked ships (there were so many of these found that I stopped taking snapshots of them after a spell)…

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…ribcages of unknown animals, often with a shark circling above them for good measure…

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…and pottery, sometimes alone but most often grouped with other objects.

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Baker Bloch also decides to recheck an area already visited in his first wave of Nautilus City island explorations: a larger array of objects centered around a tiny isle located fairly near the southeast corner of the overall island. This is because of his vow to look closely at islands and their immediate environs in this new, second wave of explorations, given what he had found at Far East.

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He even checked within this dense growth of seaweed to the immediate north of the island, with nothing found within. The crystals pictured here, btw, have more white in them than in most locations, and are called “crystal 3 – quartz pattern” in the descriptions.

Baker Bloch will now move around the island in a counterclockwise direction to continue his detailed investigation, beginning with the subterranean landscapes to its south.

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Nautilus City, South 1