Tile Creek (aka “CREEK”) 01
We begin with a picture of the top of Meeting Rock. Not impressive in the photo, but moreso in person. I’ll most likely have more to say about this quite centrally important rock soon. My thinking now is that it represents the birthplace of TILE itself, and the idea of 4-in-1. I’ll probably give a map of the place.
A passageway through a tree at the top of Meeting Rock. Most likely significant as well. The hemlock tree here is also seen in the above photo. Aahh… probably what I should do is make a short movie showing the top of the rock.
Back to TILE Creek, here is the spillway to Drink Lake that Meeting Rock lies to the northwest of. This is the spillway somehow involved in Salad Bar Jack’s 2nd TILE related movie, called Salad Bar Jack and the Spill over Drink Lake Dam, a sequel to the better understood Salad Bar Jack in the River of TILE.* In the movie — what little I understand of it, mainly through Hucka D. — Salad Bar, the most famous of the Mmmmmm’s, “spills” over this dam into the pool below and is swallowed by a sentient turtle, who takes him to the mouth of TILE Creek below the dam. Only then does he understand that TILE Creek is actually a tributary of NEW, and the meaning of the mysterious glyph at New Hope. More on that in a post directly above.
Unusual rock below the spillway. A magical rock in some way? Looks like a number of rocks glued together to make one super-rock. Is it a dimensional portal, then?
A nearby green rock, not as mysterious but I though worthy of a snapshot. Could also be involved in the spillway mysteries…
… as could this completely circular, whirling collection of suds within a few feet of both aforementioned rocks.
Picture of the falls below the spillway.
Then moving to the complete, other side of Drink Lake, we see the place TILE Creek empties into Drink Lake from the west. In the writing 10×10 composed in the late 90s/early 2000s, there’s a whole mythology developed around what are called the Quadrobeavs who *use* to live in this lake, and who thought it vile that the creek was dammed in the first place, although they still admire the creator’s incredible resources and knowledge to do such things. Short story: Quadrobeavs — a family of 4 beavers apparently — build correct dams within “God’s” overall plan, with the Drink Lake dam’s creator being a God himself but probably not in a good way. Again, according to the Quadrobeavs.
This is a peninsula jutting into the lake from the north, mentioned a couple of times in this blog already.*
Below is what the Quadrobeavs called The Point of The Wall. Before the damming of the creek to create Drink Lake, what has now become an elongated rocky point thanks to the rising waters use to be a rock wall of some height. The changing of the wall to a point, again, would be considered a degradation of Tile Creek’s essential energy according to their mythology/religion/philosophy.
“Pencil Peninsula” and The Point of The Wall looking from the east this time. I should also add that Hucka D. and I at least nicknamed the penisula this because the Quadrobeavs gnawed many of the small trees on the peninsula into pencil-like shapes.
*****
* This spillway is also pictured, on a sunnier day, in this November post. And, actually, also here.
** Called, for example, Pencil Peninsula in this older post, although I’m not sure that will turn out to be the official name.
Tile Creek (aka “CREEK”) 02
Moving along TILE Creek upstream from Drink Lake we find a very old hemlock in the middle of rhododendron, which I think will be called the King Hemlock tree, or just “King Hemlock”, for reasons that will become clear soon enough. TILE Creek flows just behind the tree in this photo.
Then this day I also decided to revisit the New Hope area about a mile above Drink Lake, also on TILE Creek. Below are small cascades formed where a substantial cluster of rocks border the creek itself, the heart of New Hope perhaps.
Sometime in the last year, a giant tree (not sure which kind without a field check) fell directly across the creek, about at where the photo before this was taken.
Rocks of New Hope.
A 5×5 glyph table from different colored chalks mysteriously appears during my visit to the rocks. Well, I created it so I admit it’s not that mysterious, at all. The same glyph appears in the Rose Hill 02 collage of the 10×10, as pictured here. It represents TILE Creek as connected to the NEW (river), as discovered by Salad Bar Jack in his Salad Bar Jack and the Spill over Drink Lake Dam movie.
Let’s take a closer look at the 5×5 table of letters:
JKLMN
ABCDE
STUVW
PQRST
RQPON
Notice all the letters of each row, read left to right, are successive letters of the alphabet except for the 5th and last row, where the letters are instead successive *reverse* letters (ROPNM). Notice also that the ending letters of the first 3 rows spell out, top to bottom, the word “NEW”.
Leaving that idea alone for now, we continue our tour of the New Hope area to include this as yet unnamed rock group found a little downstream.
The “classic” viewshot of the rocks at New Hope. The calendar version, if you will.
TILE Creek (Aka “CREEK”) 03
Not merely a split tree but representing the basic split between the Greenies (green mmmmmm’s) on the one hand, and the Reds (red mmmmmm’s) on the other. Although both supposedly melt in your mouth and not in your hand, that’s about all they have in common, according to each other. As we shall see this is not really true. Nevertheless, the split starts with this tree, called Second Tree by the Greenies, and revered at the time above all other trees except the previously discussed First Tree, where it all began for the mmmmmm’s according to at least Greenie legends.
What happened, then? Why is Second Tree, unlike First Tree, split in two basic parts now? Well — again according to the Greenies — it was all the Reds’ doing. They had run out of space for new dwelling places in Big Log (also mentioned previously in this blog), and were looking for a new log to inhabit. Unfortunately they could find no unfallen trees in their defined section of the Mmmmmm’s Great Meadow and thus had to make their own, with a huge crew sawing continuously for 8 nights and 7 days (some sources include only the 8 nights) to create the fallen branch pictured below.
Trouble is, the Greenies had already laid claim to this Second Tree, giving it the name and declaring it second among trees in sacredness only to First Tree. A renegade mythology was already developing around it about how female mmmmmm’s actually landed in this tree and not First Tree. Resonant with our Adam and Eve story, there were tales of a great serpent who lived in the tree and tempted those who came around. The tales usually goes on to elaborate how woman is a fallen man, tempted by this serpent into giving up what in their often juvenile-like writings is called the “unit of one”, or the “great tube of one” or just “the unit” or “the tube”, this turning them from man to wo-man or “Womb Man.”* Later, the Greenies saw, in the Reds, the embodiment of female silliness or hysteria caused by this removal. The earlier legend of the inferiority of women mmmmmm’s is then incorporated into the later one involving the inferiority of Reds to Greenies.
In short, the Greenies were really pissed off that the Reds had sawed away the giant limb of Second Tree (Fallen Limb, as it became known) to make another log they could inhabit. War was immediately declared.
As seen in the archived photo below (just humor me with this), many Reds defied the Greenie’s decree of dis-inhabitation and lived in the new log, often creating their own, half-cocked brand of graffiti describing their rights to occupy, such as “Redz wer heir” (translation: “Reds were here”, or, better, “Reds are here,” as in “Reds are here and you better get use to it”).
In turn the Greenies countered with only slightly better spelled and grammatically correct graffiti of their own.
A surprised Red awakens to find his living hole and others around him have been a target of Greenie graffiti, perhaps even identifying these holes for attack possibilities.
Ironically on the opposite, smoother side of Fallen Limb, with less habitation holes to use, a beautiful and eloquent language is employed to tell the story of two parts of one civilization, one fallen and the other unfallen, one broken and the other untouched by the hands of Man. It is by the Great Serpent who still lives in the tree, but has yet to be discovered. I was just lucky enough to find it by accident this sunny day, with the light illuminating the now well worn and shallow lettering at just the right angle.
I’ve mentioned the Great Meadow of the Mmmmmm’s, where both the Greenies and Reds live, as well as at least one other group more in its northeast corner and accross the top ridge from the Mmmmmms. But actually there’s a second, attached meadow to the west, sometimes called Good Meadow as a contrast (I think this would be Reds nomenclature here) without any inhabiting Mmmmmms but closer to the Reds at Big Log than the Greenies mainly clustered around First Tree.
And it was one, hot spring day that a certain, young and extremely adventurous red mmmmmm named Bill strayed far from his home after an argument with his parents over the nature of religion, and discovered what later became Portal Tree, pictured below. Still arguing with his parents in his head, an internal diatribe between 2 parts of himself actually, he approached Portal Tree without really being aware of it. The proximity to the tree seemed to intensify the argument within his head, even drawing him toward it in the process. Suddenly he found himself passing through the hole at the bottom of the tree pictured below, between the two pillars that the ground itself interpreted as 2 separate trees, to find himself at total peace — argumentation vanished in a flash. He looked down at himself and found he was not red but orange! He, in fact, became the first orange mmmmmm, although a select group would follow him through the portal and turn orange themselves, or claim to do so. Most, however, simply passed through unchanged, both Reds and Greenies. In the transformation, Bill also gained extreme wisdom, at least in relationship to former fellow Reds and even the Greenies. Good Meadow also became known as the Domain of Bill, or The Bill.
On the west end of Good Meadow, Bill created a hill by overturning an “expendable”, non-magical tree, the resulting uplift which simply became known as Bill Hill, an extrapolation of former names “Bill’s Mound” and “Bill’s Hill”. Some have called it Mount Bill, although Bill himself attempts to discourage this usage, saying it’s a mound or hill and no more. He also attempted to dissuade others from calling him King, with less success, though.
Again from the Mmmmmm photo archive, we have a young red at the end of a long pilgrimage across Good Meadow, attempting to gain useful wisdom from “King Bill”. Bill preached that the Reds were not inferior to the Greenies, just as the wo-man or “Womb Man” was not inferior to Man before. Instead, he seems to have gained insight into the meaning of the Serpent language, as was written on First Limb: the fallen domain of the Mmmmmm’s is not the Reds, but the fact that the Reds and Greenies have separated in the first place. The unfallen realm is instead one where Reds and Greenies live in harmony, as they did before the debacle at Second Tree.
The sign of King Bill on a rock at Bill Hill. At first I thought this represented a zero, but later on I realized it stands for the letter “O”, as in orange, which is doubly “O”, in effect, since it begins with this letter, and the same named fruit is also shaped like this round letter.
*****
* Original sources seem to even write this as “Wound Man”, probably a reference to menstruation. Interesting, then, that the Reds are also the color of blood.
TILE Creek (Aka “CREEK”) 04
Bill’s Hill or “Bill Hill” seen through two large pine trees that, in effect, act as a gateway.
The martin bug found near the two pine trees mentioned above. He said that Bill was not available for consultation now, and that I should look to inner guidance until the great guru of the Mmmmmm’s was once again taking visitors, perhaps in a month or so. As I think I briefly explained before, the Martin bug is only other sentient, talking creature presently living in the Good Meadow or the Realm of Bill. and is King Bill’s right hand man, er, bug.
Then we move on up TILE Creek to the place where a number of toy avatars rezzed into existence year before last, to take part in the storyline of the Salad Bar in the River of TILE movie. Mysteriously, the big white tile that was barely exposed at the time has now become much more so. What was called Rez Rock then appears directly above this tile (actually, this “tile” appears to be a part of an old porcelain commode, but just play along with me once more, if you don’t mind dear reader or readers).
The Wilderness, talked about a bit in, for example, this November 2008 post. This is where the armies led by Hucka Doobie and Grassy Noll, past versions, clashed with each other in the last battle of the last war ever fought among toy avatars. Grassy Noll’s army moved up from the south, at Jonesborough. Hucka Doobie’s army came down from the north and New Hope. The Wilderness, made up of endless tangles of rhododendron set among towering hemlock trees, fills the void between the two. To this day, it remains a wilderness, and unsettled out of respect for those who were slain. The psychic implications of this battle are still being felt in the region even today.
Then of course I had to visit Jonesborough while in the area, and check in on the toy avatars that have chosen to live there. Remember I just mentioned psychic implications of past wars? Well, my new theory — formed just as I’m typing these words — is that the tragic death of assumed leader Lisa The Vegetarian (soon to be sainted, I’m assured), a saxophone playing heiress of some fortune, is an example of just such a residue effect. We can cobble together some of the story of this important toy avatar from this post and also this post. It appears from past research that Lisa The Vegetarian may have been the actual entity to create the portal allowing toy avatars to settle in the TILE Creek area, using the most advanced scientific research and methods vast quantities of money could buy. More on that story later.
The immediate cause of the tragic death of this important toy avatar is attributed to wild animals, perhaps foxes or even coyotes. Below we have pictures of the funeral, attended by most of those who survived the attacks, which also killed others of the community.
The 4th Beetle, Marty (variant of The Beatles’ McCartney, as in Sir Paul ), throws in the first handful of dirt over the corpse, interred along with her beloved saxophone. He also becomes the defacto new leader of the ravaged community. Can they pick up the pieces after this horror? Hucka D. has indicated to me that, yes, they can, and he’ll help. But first, advances must be made at Whitehead Crossing in neighboring Frank Park. Again, more on that soon.
As I head back to the car, I decided to take another photo of King Hemlock beside TILE Creek, which the fallen Tree of Bill directly points to. And while I was walking past, a dog emerged from the woods right at the top of the fallen tree. Probably means something.
New SL Digs…
A rental near the heart of the Chilbo community. Very exciting!
But I think the comparatively priced Aotearoa rental may have to go now. 😦
New Blue Feather Gallery
Noru-style this time, and a little under 1/2 the size of the former incarnation of this gallery in Aotearoa. Instead of housing the entire 100 collages of the 10×10 this time, only 40 are represented, or, specifically, 2 of the newer series called Oblong and Wheeler-Jasper (20 collages in each series).
By Noru-style, I should explain that I’ve returned to the Noru sim (!) to build the new gallery and create some woodland area there as well. Where before I lived near the northwest corner of the sim, the new land, which is a tad under what I rented previously here (4 & 1/2 1024s, as opposed to 5 1024s), is located more in the southwest corner. The land is also not in 1 big chuck but spread out over 3 separate parcels, the largest being 3072 square meters, and the other two being a 1024 and a 512. Neat thing: all border another woodland developed by my neighbor, who owns a square shaped 4096. So as I’m counting, that’s almost a 9000 square meter woodland — fairly big, then. Probably deserves a name… I’ll think about that further.
Below Baker Bloch is at a patio area of the new gallery, looking up at the Big E Galley located on the 1024 parcel I own. The Blue Feather Gallery is located within the largest separate parcel I rent, or the 3072.
Aerial view of the new gallery. Now it’s designed on the same module as the old one, or that industrial style freebie building found this past winter on Yd Island, concocted by artist/illustrator Weston Graves who owns one of the two existing, registered galleries on that Nautilus continent island. But instead of 7 identical structures, this one is only made of 3. I simply kept rotating the structures around a common axis. Still, despite the simplicity, it seems to play out in a quite tasteful fashion.
I decided to also add a fence around part of the surrounding grassland patio.
Baker Bloch walking around the interior now…
I attempted to adjust the height of the gallery so that it wouldn’t be on the same level as any of my neighbor’s skyboxes. Just out of sight if you use a 96 meter draw.
Tile Creek, 05
TILE Creek once more, this time much nearer the headwaters at Hand Spring. Very interesting collage of rocks found in this area.
Then at about the same spot, pointing the camera the opposite way and upsteam this time, we look toward a small rock wall that signifies the lower edge of Hand Spring itself.
Closer shot of same. Yeah, that’s some lingering snow just on the hillside behind the wall.
Hand Spring, famous source of TILE Creek. The spring itself is covered by sheets of metal. When I first discovered this spring a number of years ago, it remained completely enclosed. Now the metal has been rolled back in places to expose the spring to the light of day. This seems to represent a corruption of the source.
A pipe where the spring water emerges from the enclosed bin.
The vast meadow above TILE Creek, containing the grave of Herman himself, the namesake of Herman Park and the reason the park is there in the first place.
It’s considered bad luck to take a picture of Herman’s tombstone itself, so I instead included this shot of a nearby horse tying post. TILE Mountain is in the background, with Hand Spring in a hollow off-camera to the right.
Busy…
Busy week outdoors and also within Second Life, for a switch. New gallery built: New Blue Feather Gallery; new woods created; new house apart from the gallery established nearer center of Chilbo.
The Sunklands I knew even last year is slipping away in chunks… Slippermen all. The Felix Meritis Monastery is closing in May, after over 3 years of existence. Also, if that isn’t enough, Pine Tree Square (sometimes called X-ville in this blog) is also shutting down about the same time.
And on a much more minor note, in a general way, I’m apparently pulling completely out of Aotearoa in under 2 weeks (although not Pudding Hill/Big Sink).
But on the other hand I’m very pleased about my closer attachment to the Chilbo community now, after months and months of basically ignoring the place. It’s growing at quite a rate, judging by the expansion of patented Chilbo sidewalks on the SL map, especially to the north and west of the central area. I can’t wait to re-explore more of the changing landscape.
And I’m back in Noru (!). This is important because many of my old home sims have simply vanished in the past couple of months, primarily Gliese of Azure Islands, my first, true Second Life home, and then also — almost as painful — Stephen of the Otherland estate. As far as long term homes in the past, then, I’m down to Rubi and Noru, and there appears no way that I will return to Rubi — blocked from being there, it seems. So that gives a little background to why I’m happy to return to Noru, albeit in a different location. Before I was near the northwest corner of the sim; now I rent in the southwest corner, nearer Chilbo and now clearly within a part of Greater Chilbo, where I wasn’t really before. That expansion I was talking about above has, yes, crept even into the south of Noru, 2 sims above the Chilbo sim itself. Cool that I have created some older maps of Chilbo for this blog for comparison.
So the Blue Feather Gallery has been reestablished, albeit in smaller form. It’s about 1/2 the size of its former incarnation in Aotearoa, where it housed the entire 10×10 of 100 collages, and then a whole bunch of Edna’s photos on top of that. The new version only contains 40 of the 100 collages, focusing in on 2 newer collections: Oblong and Wheeler-Jasper. Some Edna photographs also return in the reborn gallery.
As I said, I’m also excited about the woods underneath the gallery, which covers about 9000 square meters I would assume. About 1/2 is owned/rented by myself, with the other half belonging to a neighbor who I won’t mention yet but who appears to be *older than dirt*. He was around in Beta Second Life — how exciting it must be to follow Second Life down through the years starting at before the beginning (!). His woods are naturally must cleaner than mine, although they contain the same type of Linden pine trees. I also know the neighbor to the south of me, just over the line in Mujigae (1 up from the Chilbo sim, then), but I haven’t spoken to him since my move — know him, interestingly, from other places. Then I’ve met a number of other fine residents of Chilbo. Great place indeed! I look forward to staying in the area for at least another couple of months. We’ll see what happens.
I also have re-created the Big E Gallery on part of my rental area that doesn’t overlap the space of the Blue Feather Gallery. But I haven’t worked on it much. Thinking even of an open house for the Blue Feather Gallery, but not sure about that yet.
In *Real Life*, spent much of the last 4 days hiking around TILE Creek, or “CREEK” in this blog. Explored from mouth (well, almost) to source, and feel like I have a really good base to talk more about toy avatars and the g/p/r of TILE as well. Should be able to create most if not all the needed text to accompany my photos of TILE Creek tomorrow and Friday.
We haven’t even talked about what’s happening with the King! “Let’s bring in Hucka D. for a quick chat, perhaps.”
Hucka D.:
Good night to you, baker b.
bb:
Hello Hucka D. We haven’t talked in a number of days.
Hucka D.:
You’ve been busy, per the title. Good for you.
bb:
Carrcass-4 is coming up soon, I assume. Not sure if I can stay in touch with [Cayce] during that time.
Hucka D.:
No.
bb:
The death of the saxaphone playing Lisa Simpson in the TILE Creek woods is sad, Hucka D.
Hucka D.:
People make sacrifices for a greater good. Musical instruments are sometimes set aside. The dogs come and all is gone. Marty will take over now from Ms. Simpson as the leader of Jonesborough.
bb:
So this is the Sunklands Marty.
Hucka D.:
Yes. McCartney. Left handed bass player. He will continue leading the community. Carrcass-2 and Carrcass-3 are dead. They were already dead as they formed [tiled].
bb:
I was going to outline a white, chalk horse on the rock above where she is buried, Hucka D., but it didn’t seem to fit.
Hucka D.:
First half of life gone now. 50. Second Life begun anew. Blue Feather will lead. Marty is Blue Feather.
bb:
Marty and Blue Feather are 2 different toy avatars, though, Hucka D.
[Hucka D. does not answer.]
bb:
Very busy week all up and down TILE Creek, though. Bill Hill and King Bill was found (!)
Hucka D.:
Yes indeed. King of the Mmmmmm’s, or so he liked to think. He grew tired of the bickering between the Reds and Greenies. Tried to trick them into turning into each other through the Portal Tree. And then he built his hill by overturning *Third* Tree, which points directly to *Zero* Tree. He invited the Reds and Greenies to make peace on his hill. This would be even to the north of Meeting Rock, where the treaty truly took effect later on. Bill Hill is older than Meeting Rock, with not as much concentrated energy. It is the realm of King Bill and not much more, the fabled orange Mmmmmm. He usually talked through the Martin bug and stayed in the woods, around the mound instead. Good you saw the bug.
bb:
What took place on Meeting Rock, then?
Hucka D.:
A greater meeting: Mmmmmm’s, Mossmen, Human Toys, Quadrobeavs, and more. A great gathering. The 4th was incorporated into the 3. TILE was born.
bb:
So this is kind of a reversal of the Council of Nicea, where instead the 4th was cast out to reinforce the interlocking nature of the Trinity.
Hucka D.:
Wasn’t that just dumb in retrospect? Dumb males rejecting the female energy, the other side of themselves after all. Dumb and dumber.
bb:
A lot of people in this area would say otherwise, Hucka D.
Hucka D.:
Yes, and that’s why all these living avatars hide out in the woods and meadows away from main centers of human inhabitation. One day they will make their presence known, though.
*****
bb;
We should say good night.
Hucka D.:
Good night.
Teeter Totter
“Teetering on the edge of staying in Chilbo or staying in Sunklands, Hucka D.”
Hucka D.:
Either/or. It’s not all that important. It’s only virtual reality. Good you moved to Chilbo and good if you decide to move away.
bb:
It’s comparatively crowded, Hucka D. Not use to many avatars being around in the middle of the night. Socializing in SL is not a top priority for me.
Hucka D.:
You better get your priorities straight! Are you an explorer or an artist?
bb:
Both, I guess.
Hucka D.:
If you are an explorer then simply give up your small forest and start exploring. Keep the ESG in Pudding Hill and the rental in Chilbo proper, the Victorian house. Have you given up on Sunklands, then?
bb:
Ummmm… I don’t guess so.
Hucka D.:
You exist apart from Chilbo in Sunklands and you exist in Chilbo itself. Weigh the pros and cons. Good that you’re on the Chilbo fringe, though.
bb:
Good I’m on the Chilbo fringe though.
Hucka D.:
Yes. Though.
bb:
But it’s a return to Noru. I *must* stay for a time.
Hucka D.:
Remember how “returns” never work out for you long-term? Like you returned to Rubi this past summer, and before that to Gliese. Both in neighboring sims to these two but still a return in principle. How long did you stay in each place?
bb:
A couple of weeks…
Hucka D. (quickly):
A couple of weeks, yes. Why is this different? You better establish a mythology. It’s the same thing — a return to not exactly the same spot as you lived before but a sim or less away.
bb (defending):
I need *some* kind of social contact in SL.
Hucka D.:
You better think about those woods. And the relationship with your neighbors to the south.
bb:
The woods are haunted.
Hucka D.:
One/half is haunted. The rest has been cleared of the magic. But at least it’s forest.
bb:
I think this may be the last chance for SL for me, Hucka D. Chilbo is it — if I don’t succeed there it’s nowhere.
Hucka D.:
You must spread the truth. House of Truth… don’t hide it.
bb:
What is Norumbega, Hucka D.?
Hucka D.:
It is the Noru sim and more. It is the ancient land that use to surround the new Noru forest you and also your neighbor have created. It is a white, gray and black corner. It is a Blue Hill.
bb:
Norum, Florida is near a Greenhead and a Red Head. Oh, and then also a Whitehead Crossroads (!).
Hucka D.:
You need to stay in Noru *longer* than you did in Rubi and Gliese when you returned a second time. This is different. Chilbo has moved toward Noru and made it more relevant. Think of the church and the chicken house and your position between them.
bb (still looking at the Florida map):
There’s a Poplar Head not far away either, Hucka D.
Hucka D.:
You’re hopeless. You must find New Hope.
bb (pointing to map):
There it is!
Noru(m)
“I think the ancient name of Noru is Norum, similar to Chilbol for Chilbo. (pause) Hucka D.?”
Peter The Good:
I am here. Hello.
bb:
Hi Peter The Good…
Peter The Good:
Call me Peter. Peter G.
bb:
Fine Peter G. Nice to have you as a guest on the blog. You have information about Norum I’m taking it?
Peter G.:
There was a girl, a young woman, who hated her Red Head and became a Greenhead because of it. Eventually she became a Whitehead at a crossing point. In the center of all this is Norum. Orange Hill Corners is at a corner. That’s Bill’s Hill or Bill’s Mound or Mount Bill.
bb:
Billy the Mountain!
Peter G.:
Point is, it’s orange, like Orange Hill Corners. I, Peter G., am a representative of The Bill. The Red Heads and Greenheads are also, of course, the Mmmmmm’s. Norum is not separate from that mythology. They like your forest. What are the graves?
bb:
Not sure yet.
Peter G.:
I am from the Good Meadow. Not Great Meadow but Good Meadow. To the west of Great Meadow. Apart from the Red Heads and the Greenheads. Whitehead even. Orange Hill corners to Whitehead.
bb:
Are you the creator of Sunklands, Peter G.? Hucka D. has indicated that an entity named Peter from Noru created them. You are him, right?
Peter G.:
I am not sure. Hucka D. has said you have found New Hope.
[delete 37 exchanges]
bb:
That explains everything about TILE that I’ve ever wanted to know! Thank you so much Peter The Good. Thank you!!
Peter G.:
Goodbye and good luck. We may speak again.
Hucka D.:
Thanks for inviting me around to eat these delicious blue, candy coated peanuts.
Teleoleum…
“Good evening, baker Beach.”
bb:
Hucka D.? Oh, it’s you Peter The Good. Hi to you as well.
Peter The Good:
You are thinking about giving up your land in Norum already?
bb:
A tug of war between Norum, er, Noru, and Pudding Hill, Peter The Good. Any advice? I now rent about the same amount of land in each.
Peter The Good:
An either/or situation. I see. Tell me about Sunklands and Big Sink. I read your blog and did research. And I created the sinks after all. Do you think their work is done? You are buying land again in Pudding Hill so it doesn’t seem to me that you think so.
bb:
I’m thinking of keeping a small foothold in Chilbo but keeping my commitment to Sunklands and Big Sink. See that through. I work more through the blog on this than through Second Life itself. The Blue…
Peter The Good:
You will get rid of the Blue Feather Gallery again? Already?
bb:
Not sure. There’s a possibility I’ll live in both places for a bit. Aotearoa must go, though.
Peter The Good:
You must connect with others but also make them aware of Sunklands. Sunklands…
bb:
… Wiltshire… Sharon, but especially Wiltshire. The crop circles are coming, Peter The Good.
Hucka D.:
Peter The Good is now Peter The Goodnight. Thanks to you again baker b.
bb:
Do you have any advice on this matter, Hucka D.?
Hucka D.:
Thanks for asking. Not really.
Azaleia (appearing from behind Hucka D.):
Drivel de bop. Rivoting. Teleoleum. Rumple stilskin suit. Crumple. Rumble. Fyst. Physt.
bb:
Washington, Azaleia?
Azaleia:
Washing tons of clothes for you again. You should get a job. Go out into the field man. Young…
bb:
Do you wish to talk about Denver, Azaleia?
Azaleia:
Yes. Red. Commie. Red Head but not Redhead. Greenies. Sevens and sixes. Choices. Melt in your hand. Sun… hot. Melt. War. Melting. Guns. War. Melt. Hand. Hot. Steaming. Steaming clothes. You wrinkly bastard. Get a job slob.
bb:
Do you know of Norum and Peter The Good?
Azaleia:
I am his wife. He is a slob. Job… slob… needs one. Needs less slob, more job. Ironing. Middle game… all I do. Can’t keep up. He keeps lobbing balls at me. I am bombarded. It’s war. Bloody war.
bb:
Didn’t I see you in INLAND EMPIRE, Azaleia?
Azaleia:
Yes. Two of me. Felines. Turned into. Licking paws contently. Bastard-o. Peter The Good. It was red.
I am here…
“I am here Peter The Good or Hucka D. or whoever.”
Peter The Good:
All is good, even me.
bb:
Thank you, Peter. I’ve decided to keep the Blue Feather Gallery in Noru after a pretty busy day of SL activity, Peter The Good.
Peter The Good:
Please. Call me Peter G. Or just Peter.
bb:
Thank you Peter. So I’m staying in Noru now. I actually built a second, somewhat larger Blue Feather Gallery in Pudding Hill today, Peter, but I think it’s perhaps a bit too large and unwieldy, although I may use it myself for yet another type of gallery. The Blue Feather Gallery and Noru will become linked together. And the Big E gallery, I suppose, which is up in the sky above it. Not completed yet.
Peter:
Before the opening you should work on that one.
bb:
Blue Feather Gallery will be more tied to Chilbo this way as well.
Peter:
Your immediate neighbor to the south is now gone. Bacon.
bb:
Yes I believe so, although he has kept a toehold in Chilbo as far as property goes. I suppose I must study the whole of Jeogeot mythology I’ve concocted now. Centered once more in Noru. I believe I’ll make Noru a blog category, apart from Chilbo.
Peter:
That is a thing to do.
bb:
How’s Azaleia doing tonight, Peter?
Peter:
Oh, washing and ironing. Middle game as usual. Never gets to putter about much. Never gets to spend much time on what really drives her. It’s always long ironing.
bb:
Interesting. Where’s Hucka D. tonight? Do you know?
Peter:
He’s let me take over for now. My energy is strong at Noru, which is Norum. Or part of Norum. Norum is an immediate fringe element to Chilbo.
bb:
I have a feeling we’ll be returning to Wiltshire soon, Peter. Do you know of that whole chunk of information, that mythology?
Peter:
I am Blue Skies Mr., yes.
bb:
Do you have to do with the church in Noru[, then]? Hope, is it?
Peter:
Yes. I do. And TILE and the Big E. All of Noru, actually, and some more. Norum. Poke around again.
bb:
I will. Anything else tonight?
[delete 16 exchanges]
Hucka D.:
I’m out of the blues. Anyone got a napkin?
Galleries…
“Hucka D. — or Peter The Good or whoever — I think I’m going to begin gallery hopping again. Focusing on mainland galleries. And also perhaps attracting artists to Second Life. Thinking especially of collagists here who work primarily in the digital realm. Have a connection with Yapland. Think back of all the artists I’ve run across in SL.”
Peter The Good:
I am here. That’s fine.
bb:
I already have 1 artist in mind, a mainland person. Then provide an interactive map of Chilbo for the gallery with those galleries included. Will mine be on it? Do I need to be on Chilbo land? Don’t know… but I will advertise through that channel since I live in Chilbo now. Live, quote unquote. Focus as well on Jeogeot mythology, or continue that. I can do that through the Blue Feather Gallery as well and also, of course, the Big E Gallery. Will perhaps work on that tomorrow or at least this weekend. So a new focus will be on galleries, mainland style, and seeing where that takes me.
Peter The Good:
That is all good.
bb:
Thinking back on the Blue Feather Gallery, and how it was supposedly formed first in Crabwoo on the Maebaleia continent.
Peter The Good:
That is a continent to be thinking about again indeed.
bb:
Let’s see, the Blue Strawberry Gallery is now kaput. The Blue Feather Gallery was never there, not in this reality. That’s where Crabwoo supposedly was, Hucka D. I mean, sorry, Peter G.
Peter The Good:
That is something.
bb:
The Bluedrake sim is that little blue box nearer the center of the continent. Hucka D. claims it is the oldest part of Second Life, I think. Except maybe for Yd Island. You know about those places, Peter G.?
Peter G.:
Yup. Yup yup yup.
bb:
The 2 sim extent of Crabwoo is shown in the pink box which includes the Blue Feather Gallery marker, Peter G. The Blue Feather Gallery was located in the very northwest corner of the community. If it actually existed. The E that the gallery was formed around was found in the Blue Feather Sea a long, long time ago. Again according to Hucka D. Karoz re-created this finding last year.
Peter The Good:
Terribly important this thing is.
bb:
Hucka D. claims the Blue Feather Sea was formed from a feather of Blue Drake. But the feather was larger than the bird… much larger. Karoz was supposedly also in Crabwoo… perhaps working as some kind of TILE artist.
Peter The Good:
E is TILE. The Blue Box.
*****
Bluestocking Gallery:
http://slurl.com/secondlife/Tigerclaw/242/176/55
Empty Nest, For Now…
The upper level of the 2 story Blue Feather Gallery in Noru is currently empty, awaiting the work of a guest artist. I’ll have more details soon.
New logo, for now. The shadow on the ground just happened to be the same size as the blue feather picture I planned to use, so it was a natural step to have the blue feather simply cast the shadow. This could represent that the Blue Feather Gallery has enough substance now to cast a symbolic shadow itself.
*****
The all-important (???) Blue Feather cube, now appearing in two locations and as 2 distinct creatures:
A fish…
and a bird.
Blue Feather Gallery West (for now), and “skyscaping” around BFG, Noru
Below is the Blue Feather Gallery I built a couple of days ago in Pudding Hill, but decided not to use as the primary gallery of this name. It’s a little larger than the now official (I suppose) Blue Feather Gallery in Noru, even though I rent a bit less land in Pudding Hill on the whole.
Great view of the Edwardston Station Gallery, also in Pudding Hill, from a balcony enclave there.
More details.
Moving on, then, to new *sky*scaping projects in Noru. Primary focus of new area is a gazebo on the north end of my rental property, and about 10 meters higher than the Blue Feather Gallery to the south. Baker below is positioned on the grassy incline between the 2, near a rock pile holding a small pool (pool unseen in this photo).
I thought this north patio area of the gallery would make a great place for exhibit opening parties. Nice view! Space is probably big enough as well.
Interesting grassy wall that’s formed kind of naturally on the west side of the property, just above the table with chairs.
Baker sits at a chair just to the south. You can see here the rotating Blue Feather cube above the gazebo now. That’s a key change as well.
*****
Nightime view of the cube from the aforementioned patio.
Sign off the Chilbo sidewalk on the south side of the property on the ground. The stepping stones lead directly to a teleporter that takes one to the Blue Feather Gallery itself, about 100 meters above.
In the future sometime, I may move the gallery considerably higher, but that would be a big job presently with an opening so close, hopefully. Maybe this summer, if I keep the property. And right now, I *really* like how it’s shaping up. 🙂
“The Blue…
… Feather Gallery development keeps coming along, Hucka D.”
Hucka D.:
You have attempted to study the Blue Feather Sea once more, as I understand. Did you learn anything?
bb:
Only, I suppose, that the unlisted gallery next to it contains some very interesting art. It use to be called the Neverov Gallery.
Hucka D.:
Go back! You wish to know about Miccall now, though?
bb:
Maybe. Is it important for me to know this, Hucka D.?
Hucka D.:
Maybe. He was the counterpart to St. Nick of Barkley and Ned of Barton on Maebaleia. He founded TILE.
bb:
Well, then, that does seem important (!)
Hucka D.:
It could be. The Blue Feather Sea, wrapped up as a cube, becomes Blue Earth as well. The Moon becomes The Moon of Blue Earth.*
bb:
What of Blue Feather Douglas? As usual, not to be confused with American Indian musician Douglas Blue Feather.
Hucka D.:
To develop your mythology, you must aid others now. You cannot exist alone and isolated in Sunklands, can you.
bb:
Nah… suppose not. I can attract people there[, though].
*****
bb:
What’s this link between the Noru sim and the Blue Feather concept, Hucka D.?
Hucka D.;
That is the energy of others stepping in. You have elevated yourself through others, like you did with the carrcasses. To give to yourself you must give to others.
bb:
I *want* to do this, Hucka D.
Hucka D.:
Others must want to give. And some shall. Ask the advise of others whose talents somewhat differ from yours. Stay in Noru.
bb:
Of course (!) Maybe I should put something else in the basement of the BFA… besides my Wheeler-Jasper collages, I mean.
Hucka D.:
Wait[, though].
bb:
I have so many options, Hucka D. I can attract artists already in SL. I can attract RL artists… thinking here specifically of collage artists. Maybe crop circle related artists.
Hucka D.:
Skybox’s the limit (!)
bb:
What of Norum, the ancient extent? And the relationship with ancient Chilbo, or Chilbol?
Hucka D.:
Toy avatars use to exist in Norum. The whole sim was a temple. Temple of the Mmmmmm’s, or a microcosm of their Great Meadow and Good Meadow. Peter The Great… Peter The Good. Great and Good. Microcosm.
bb:
Karoz found these interesting, free teleporters today at some gallery. He’s trying to help.
Hucka D.:
He is back home. He is excited (!)
bb:
I suppose that should be all for tonight.
Hucka D.:
Go to your TILE Creek tomorrow and take more pictures. Write text. Meeting Rock… is it an artificial rock, per chance?
bb:
Thank you. I’ll think about that.
*****
*Hucka D. speaks of The Moon sim off the southern coast of Maebaleia, which I’ve now made into a separate blog category here.
Stop before starting?
Baker Bloch goes to the Blue Feather Sea seeking inspiration concerning the new gallery…
Baker Bloch at the new gallery grounds. More soon.
*****
Hucka D.:
The vast majority of people are not really interested in what you say or do on this blog. That is good. You must focus on the people you can trust and share your interests. But especially the former. You are intuitive enough to sniff those out. Each person has a web of sustainability that nurtures him in whatever he needs to be doing. Second Life is as Real Life: you must intuit paths of direction all the time. *Now*… what about Noru?
bb:
I tried to set up the new Victorian house in Sunklands and it didn’t seem to work. I’m overextended there, most likely. I think I should just give it all up in 3 weeks, when my rent runs out.
Hucka D.:
That’s not what you were saying last night (!)
bb:
No. I must examine the question: “What is the Blue Feather Gallery?”
Hucka D.:
And Norum. What is Norum?
bb:
Chilbo is not as much a concern.
Hucka D.:
No. Chilbo will be fine.
bb:
As far as Norum is concerned, I do have map research to aid me in this. Greenhead, Red Head, Whitehead Crossing, Orange Hill. “Hucka D.?”
Hucka D.:
Put a map of that in your ground house. Tomorrow… today I mean.
bb:
I should give up Noru but I can’t.
Hucka D.:
You have difficult decisions like this every couple of months. Nothing new. What about the Baker family in Second Life? What’s best for them?
bb:
I suppose you-as-Hucka Doobie and Baker Blinker are still in First Life, in Wiltshire. Baker Bloch seems to have returned to Second Life through Noru.
Hucka D.:
And Karoz as well?
bb:
I suppose Karoz is in Noru as well, yes.
(pause)
Peter The Good:
“I have news baker b. The King has returned from his subterranean chambers.”
bb:
Thanks for that. Lemme check…
http://www.cropcircleconnector.com/2010/2010.html
Nope, no 2010 crop circles yet, Peter The Good.
Peter The Good:
Yes. There is. Not discovered. Not recorded yet. Blue Feather. You had to finish that first.
bb;
Well, it’s not quite finished or opened.
Peter The Good:
Oh?
bb:
No, I still have to add prices to the collages in the Edwardston Station Gallery annex, and also create an artist’s statement for Natsha and Loki, and also myself I suppose. But I’m close (!)
Peter The Good:
You are beginning to get in touch with ancient Norum. You are reading the blog again, I hear.
bb:
I think this has something to do with TILE as well. But I have no more prims to work with in Noru now. Where do I set something up about TILE, then? And will it be a temple again?
Peter The Good:
How about Sunklands?
bb:
In the southwest corner of Pudding Hill, you mean. In the heart of the heart of Sunklands. I’m giving up Aotearoa now, Peter G. And probably the Chilbo rental… had to go.
Peter The Good:
What will you do with TILE?
bb:
I don’t know… worship it, I suppose. It’s not really a religion but… er… I guess I’ll keep developing the TILE Creek mythology, Peter G. That would be a way to go, especially given the Norum–Great Meadow/Good Meadow connections.
Peter The Good:
You, exactly. Yes, exactly I mean. Hucka D.’s stomach hurt the other night because he ate so many blues. And his mouth… what a mess! Were you here?
bb:
I don’t think so. (pause) What of Carrcass-4? Is that connected to TILE?
Peter The Good:
Yes. I am from Main. Maine.
bb:
You are [delete name], then.
Peter The Good:
Yes.
bb:
Fascinating. (pause) Did you die in Pier’s Gill and will you return in Gill’s Pier, Michigan to complete the head, Peter G.?
Peter The Good:
I created Sunklands from my home in Norum, baker b. I am a good egg.
bb:
And you use to live in the northwest corner of Noru, where Olando lives now, or has his movie theatre.
Peter The Good:
I live with you. I am your rabbit.
bb:
It’s interesting to me that Norum has a mythology bordering but yet separate from Chilbo, formerly known, at least according to some sources…
Peter The Good:
Hucka D., you mean.
bb:
Yes. (continuing): known as Chilbol. The toy avatars came here, to Norum… didn’t they?
Peter The Good:
Yes. Gene Fade and Grassy Noll. Great Meadow and Good Meadow. Bill Hill… Billy The Mountain. Pay attention to Noru.
bb:
I’m going to give up everything else and focus on Noru.
Peter The Good:
Yes. It is the center(piece) of Jeogeot. *It* is Mt. Jeogeot. For you anyway. Freaky, isn’t it?
bb:
I’ll have to think about that [freakiness factor] more, Peter The Good. Thank you.
Peter The Good:
Stay in touch.
“Peter The Good, how…
… are you doing tonight? Is Hucka D. around?’
Peter The Good:
He is bathing his filthy body. Got into some thick pollen today. He may come in later, after his shower. Or bath. I think he prefers baths.
bb:
Yes, I think he does. But let’s not talk of that any longer.
Peter The Good:
No. I would like to talk about Norum and Chilbol. I would like to explain some differences.
bb:
Go ahead.
Peter The Good:
You first.
bb:
Me… well, perhaps in order for Norum to understand Chilbol and visa versa, they have to understand Noru and Chilbo. And visa versa again I suppose. Do you think…
Peter The Good:
Yes. You are right. In your reality timescape Chilbo came first and Noru is on the edge. In past, Norum was the center and Chilbol was more on the edge. Chilbol escaped from Norum. Now it seems to be the opposite.
bb:
So maybe this is all coming full circle (?)
Peter The Good:
*Yes*. To start the cycle over again. Like yin and yang, of course. Taijitu.
bb:
Part of this bringing in the outside, through Noru or Norum I suppose, into Chilbol or Chilbo, is through crop circles.
Peter The Good;
Yes. That plays a part. Chilbo should not neglect its past as Chilbol and thus the connection with Chilbolton. But Chilbo also influences Chilbol and Chilbolton, of course… future to past. It all comes down to the Blue Feather and the related sea. This is on Maebaleia and not Jeogeot. You draw in from the outside — you bring it to Chilbo. You will have help. Mainland is starving. Important galleries and artists keep leaving for island existence. Good you are reading your blog again starting with your move to Jeogeot last May. Almost a year for you and your family now.
bb:
Yes. A fairly long time now. I seem to be getting settled… finally establishing what I need to do in relation to others in this virtual reality. Seeing myself in others… stepping in their shows, shoes I mean. Certainly it’s not about making money for me. It’s about a certain kind of exposure, not only for my work now, but others. Edna’s to begin with. And TILE. TILE is central. But the 10×10 is admittedly very important as well. I have a virtual home for it, though, very low prim and easy to maintain. I can help others now. But I must bring in people from outside Chilbo to the inside, and not focus on Chilbo itself. As Hucka D. said — maybe it was you — Chilbo will be fine.
Peter The Good:
Yes. As long as the Chilbo-Jeogeot marriage continues. Once that ends, you do not have to worry about what happens next. And that involves the Chilbo-Noru marriage as well, since Noru is more central to Jeogeot because of its attachment to Norum. It’s more than just the Blue Feather Gallery. People will sense this. It’s much more. It’s another hole, to another reality, where Jeogeot can be more fulfilled and *filled* out. It’s more than Chilbo. It’s more than Jeogeot, even, but that’s the center. And you can link to that through Ancient Norum. It will involve accepting the reality of Chilbol, and the acceptance of a grid before the Lindens. There’s much more going on inside. Good you set yourself up on the edge of this tension, outer to inner. That’s your position now. That was *my* position before as well, but in Norum, and with Chilbol on the fringe instead of modern Noru. Directions have reversed, but the story remains the same. The same song. The same dance. Taijitu.
bb:
Thank you Peter The Good.
Peter The Good:
We will speak soon. More on Norum. Follow your toys where they will go. And follow them to Frank Park, to the new place. That speaks to you. Today. Did you hear it?
bb:
I think I did.
Peter The Good:
Michael thought about his encounter with you, and determined you are not a threat and that you are harmless and that you are attracted to the woods in somewhat the same way he is. He will not harm you, but know his paths and his fears. Best to avoid certain overlaps.
bb:
Yes. Thanks for that. It’s another place where there’s an inside-outside tension… very interesting (!)
Peter The Good:
Right. That’s where Norum can be tapped into as well. Toys. It’s an ancient site.
“I suppose this…
… is as good a place as any to begin Part 27 of the blog, Hucka D… or whoever.”
Hucka D.:
Here’s Peter The Good again.
Peter The Good:
You are determining to establish a Temple of TILE once more. Yes. Starting place.
bb:
The…
Peter The Good:
The Norum-Chilbol tension is now resolved, thanks to [delete name]. Old into new. Now… what’s left? (answering himself): TILE is left. Temple of.
bb:
You…
Peter The Good:
You go out into the virtual world and draw artists to Greater Chilbo, which you now know that Noru exists within. Noru Woods. You do this alone, though. [Delete name] will understand this. You follow the breadcrumbs.
bb:
Maybe I don’t need to rebuild the Temple [of TILE].
Peter The Good:
Depends on what you put into it. The King is about to arise from his Subterranean chambers. Actually he has arose, but you haven’t found where he is yet.
bb (shrugging):
Wiltshire, I assume.
“Still…
… unsure that I want to move out of Sunklands. Actually I don’t think I am, but I clearly have to make a decision between Aotearoa (1536) and Pudding Hill (3072 and maybe more). Thinking of just keeping Aotearoa as a quiet getaway at this time, Hucka D. Or Peter The Good. Peter? Anyway, the basic reason I would keep the 3 separate parcels in Pudding Hill (although all rented from the same establishment), is to perhaps rebuild a temple of TILE in the central spot of Big Sink. Hucka?
Peter The Good:
You are staying in Noru, though?
bb:
Of course. I have a gallery to run there now. But I’m out of prims in Noru.
Peter The Good:
I would recommend waiting for later on the temple, and focusing on Noru. I heard you visited Hanja Hangout for the first time last night.
bb:
Yes. Very interesting. I’ll take pictures the next visit.
Peter The Good:
Norum was a big place in its day. Controlled the infohubs as well. We had lots of fun.
bb:
How many sims did it take up, Peter The Good?
Peter The Good:
Norum? Let’s see, there’s of course Noru. The rest are a bit unclear because the names have changed. (pause)
bb:
I was reading about my Bill Hill that use to center my old Noru properties.
Peter The Good:
Yes. That’s a bleed-through. Bill Hill, or a Norum equivalent, was present in the past. You still have a trace of the cemetery hill in your current Noru property.
bb:
Hope Church is another bleed-through?
Peter The Good:
Yes. Everything currently in the sim is a bleed-through of some sort from the past.
bb:
What about Olando’s plane? It’s been there for a while now.
Peter The Good:
A disaster occurred. People got LOST. Or not.
bb:
How was Norum separate from Chilbol in those days?
Peter The Good:
There was, a bit, a separation of philosophies. Norum was seen as “Mount Jeogeot”, the pinnacle. It, technically, is not the highest point of course. But it justified itself in that manner. The sinks were [then] created. Red Line. Keep walking around [the area].
bb:
Who are the whiteheads, Peter The Good? I’m gonna guess — that was Norum.
Peter The Good:
Yes. I was Chief Whitehead. They were also known as the humans. Chilbo suffers a bit from this as well today.
bb:
But whiteheads stands for, also, those that are advancing in age, shall we say.
Peter The Good:
The prediction that the Blue Feather Gallery would come [back] to Norum is in the Oracle Book. On Earth it is called Norumbega, a fictional idealized place that some attach to Bangor, Maine. Bangor, Ireland is the site of the best known real life Blue Feather Gallery. And Gray, Maine contained the most famous gallery of that name stateside. There’s not many… sorry, that was your line.
bb:
There’s not many, Peter The Good. Oh…
Peter The Good:
Then there’s the Blue Feather that displayed glass works based on crop circles. When did the mountain become just a hill?
*****
bb:
When it moved out of the corner state of Maine, I guess.
Peter The Good:
All this is coded [in the carrcasses]. You are seeing that Maine is attached to Florida, north and south separate but still one through spacetime. Norum. Whitehead… Red Head… Greenhead. Poplar suffix down there in that county [Washington County, Florida].
bb:
I think I’ll put a map of Norumbega in the Noru gallery, Peter The Good.
Peter The Good:
Karoz, and of course Gene Fade, the father, was a reaction to the Whitehead establishment because he had a green head, a moss head. Greenhead. You haven’t thought about T-Bonz in a long time.
bb:
The toy avatars established an avatar who could exist in virtual reality — Second Life eventually. This was Karoz. Gene Fade was apparently the father. Gypsy Moon the mother, who seemed to also live in Chilbo at some point, even though she is most identified with The Moon sim off the southern coast of Maebaleia./Satori.
Peter The Good:
Karoz was raised by his mother. On The Moon. Both moved to Norum together. They came through The Moon. The Moon of Jeogeot was and really still is the same as The Moon of Maebaleia. It involved a polarity reversal. But the Macro Hole above Yd Island had to be sealed up first. They helped establish a new land. Second Life was unfolding on Jeogeot. Maebaleia would later only represent a trace of the first grid, the original one. Established in 2002, same time as the Crabwood crop circle.
bb:
We are going quite far in the mythology tonight, Peter The Good. Thanks for telling me this.
Peter The Good:
We have some time tonight, for a change, to just sit back and talk and… (pause).
04/26/10 Blue Feather Gallery, 01
The Blue Feather Gallery is open for business! Let’s start at the bottom and work our way up. We begin, then, in the House of Truth, set in the heart near the edge of the 9000 5000 square meter Noru Woods. Just kidding Memorial. 🙂
Anyway, this small Victorian house which I just recently purchased from the Fatima Ur Garden Center, appropriately painted blue, holds a number of key pictures about a perceived Jeogeot-Chilbo interconnection, at least according to my personal mythology.
A view out the always opened front door of the House of Truth, toward the Chilbo sidewalk that runs parallel to the southern edge of my rented Noru property.
Baker Bloch on the second floor of the House of Truth, inspecting the text. If you visit, remember to just mouse over any picture in the facility to view the attached text.
On the upper porch now. Fine view from here, even if it’s mostly of pine trees.
Front of the House of Truth, looking over the Chilbo sidewalk dividing Noru from Mujigae to the south.
Aerial view from same angle…
… and from the opposite direction. Northern edge of the Noru Woods is just in front.
But perhaps my favorite place to hang on the property as Baker Bloch is this walled in porch with a view directly into what remains of the Noru Woods, including its small, dis-repaired cemetery.
View looking northeast, with a Chilbo Road Press newspaper dispenser in the foreground.
04/26/10 Blue Feather Gallery, 02
Baker Bloch has used the House of Truth teleporter to head up to the Blue Feather Gallery proper. All of the upper floor, including the 3 patio areas, have been given over to guest artists Natsha Lemton and Loki Glas to do as they like with their 150 allotted prims. Natsha and Loki are owners of the fabulous NitroglycerinE Gallery, and have been featured in the SL Art Parks blog and their works display in numerous Second Life art initiatives, including the Chaos project at PiRats. I’m pleased as punch to have them exhibit at my foundling gallery!
The piece shown in the photograph below is a sculpture by Natsha entitled “24 : Project”. All of the pieces that are displayed in the upper level can be termed kinetic sculpture in the broad sense of the word, and are all composed of multiple prims.
Baker looks toward the gazebo to the north while standing beside “24 – Project”. Natsha and Loki’s pieces seem to fit in so well with the overall environment; it’ll be a shame to take them down when the exhibit is over! But all things must end, especially in this Second Life of ours.
On the same patio is “33: Paris Ville Lumiere,” also by Natsha.
A look back at the entry point for the gallery at large. Still on patio #1.
Moving indoors now from this patio, we have “39 : Cibachrome”, another piece by Ms. Lemton. Again, all of these pieces are kinetic, so you have to visit them in person to truly appreciate.
Three Natsha pieces to the left, with two of Loki’s works to the center and right. Left to right these are, “114 : Media”, “116 : Miss Dior”, “117 : Morphee”, “Encore Un Pave Dans La Mere”, and “Supernova*”.
Directly behind where Baker is standing above is found “Convergence*” by Loki.
A closer look at “39: Cibachrome”.
Baker walks into the last of 3 wings of the upper level.
Baker admiring “Supernova*” up close.
Looking back toward the remaining indoor pieces not pictured until now. These are, left to right again, “Art Design 69 Tri*” (Loki) and the matching pair of “108 : Soumsoum Made 1 N 3” and “19 : Soumsoum Serie 1N2” (Natsha). We’ll take a better look at those last two in a minute. I should also mention that both Natsha and Loki, in rl, are native French speakers. 🙂
04/26/10 Blue Feather Gallery, 03
Baker Bloch entering another patio area between “Supernova*” and one of my favorites from Natsha in the gallery: “70 : Nemo”.
Baker on patio #2, as it were. 4 stricking sculptures by Natsha are found here…
… including the multi-hued “Genesis” (right) and “98 : Aura” (left), the latter which I purchased during this particular visit for a very reasonable 395 linens.
A cleverly positioned piece by Loki called “Barbi in Box”, at the top of one of the three accesses to the lower level of the gallery.
Art pieces on last patio visited on this day by Baker Bloch. Very nice indeed.
Interesting photo of the gazebo through the central “flame” of “24 : Project”, on entry level patio again now.
Some overhead shots of the gallery and the artificially landscaped environment.
04/26/10 Blue Feather Gallery, 04
Baker heads down to the lower level now.
The left side of the Wheeler 01 collage appears as he rounds the corner, past a sign giving an introduction to the “art 10×10” also located within the gallery grounds. The lower level contains the Wheeler-Jasper series of 20 collages from this overall collection, the last series completed (2009). It and the remaining series can be found in their entirety in the Edwardston Station Gallery floating just above the Blue Feather Gallery proper in all its, ahem, cubic glory. Really, it’s sort of an eyesore, but a very effective, low prim gallery — you could almost call it a warehouse — to house this 10×10.
In the aquarium in the room containing the first part of the Wheeler-Jasper series is what’s called a “fish version” of the Blue Feather Cube. An aerial or “bird” version of this cube can be found in the central, open part of the Edwardston Station Gallery.
Some details from the Wheeler half of the Wheeler-Jasper collages: Wheeler 07 (“Stranger than Strange”) …
… and Wheeler 09 (“Words Worth Savings”).
Baker stands in front of the Jasper 03 collage (“St. Michigan’), looking down on a miniscule representation of himself walking into some thickly treed woods in Wales. Funny how he doesn’t remember being in Wales at any time, but that’s the magic of the collage process: you don’t have to be there to be there. Witness the whole recent England/Wiltshire County stay by The Bakers. And Baker Blinker and Hucka Doobie are still there, apparently!
Details from both the side-by-side Jasper 04 and Jasper 05. Looks like the von Trapp children have a substitute music teacher this day, hehe.
Looking out to the lower level patio area, which includes two tables with chairs and also a fountain.
Baker relaxing at one of these patio tables, wishing he had something to sip on while I kept taking overhead snapshots.
Frustrating…
“Second Life becomes more and more frustrating on my home computer, Hucka D. Hucka D.?”
Peter The Good:
This is the story of Noru and of this frustration and then resolution. Karoz will take over, as he has to. Noru is more his story, through Norum.
bb:
Maybe someone totally new.
Peter The Good:
No… Karoz. Old.
bb:
Obviously the way things are going, I don’t need to keep the Pudding Hill property and attempt another stab at the Temple of TILE.
Peter The Good:
No. The King has arose. Already. Keep checking. Crop circles will keep the family busy. SL galleries and crop circles.
bb:
Very frustrating. But the internet seems fine now.
Peter The Good:
Consolidate in Noru because of Carrcass-4 as well, now. Coming up shortly (!)
bb:
Finally downsize in SL. Makes sense. I can’t go on like this.
Peter The Good:
Karoz will aid. He is wise, he is old. He knows. Look at the wisdom on his face. He sees. Into the past.
*****
Karoz (to himself):
I am home.
Chilbo Talk
Fleep Tuque talks about Chilbo and virtual world governance in the first part of this recent episode from treet.tv.
http://treet.tv/shows/tonightlive/episodes/tlpb-18apr10
I found Fleep’s whole discussion quite fascinating, but especially, perhaps, how Chilbo was founded, and that several people of like mind just happened to settle in the then virgin region at the same time. “Serendipity,” she called it. 🙂
—–
Quick check in…
“Peter The Good? Hucka D.?”
Peter The Good:
I am Peter. The Good.
bb:
Do you wish to chat about anything tonight?
Peter The Good:
Norum. If anything.
bb:
Karoz is back home.
Peter The Good:
The King has arisen. Seek Him and His work out.
bb:
Karb, you mean. King Karb.
Peter The Good:
Yes. And Queen Bluebells. You found her in the Wiltshire Woods. She was green. She is the Moon to His Sunniness. Baker Blinker and Hucka Doobie are still with her… Him. Her and Him. She and He. He and She.
bb:
We better end. Thanks for reinforcing all this.






















































































































