Baker Blinker Blog Book V: Jeogeot III 04a (July 2010 01 of 02)


Eye See

http://www.cropcircleconnector.com/2010/Ufton/Ufton2010a.html


Nautilus/Corsica


“I think…

… it’s a focus issue, Hucka D.”

Hucka D.:

The Ratcliff-Bracket connection links Rubi to Corsica, but Jeogeot is left out of the loop. What do you know about that continent now? Can you summarize? It’s your biggest Your Second Lyfe project, after all. Sunklands was large…

bb:

Led to Carrcass-3, as Carrcass-2 also had to do with Jeogeot, more with Chilbo and its past as Chilbol in the Chilbol-Norum axis.

Hucka D.:

You’re trapped in Rubi, whatever. You know that. Your only option there is to reduce to a 3072 from a 4096. But I wouldn’t recommend it. Keep the 4 colors in the air. 4-in-1. TILE.

bb:

So if I want to make a bigger change, it has to be in Noru.

Hucka D.:

Chilbo is tier challenged right now. Has to focus more internally. The old Norum-Chilbol axis cannot be fully understood or grasped. Best to leave now while you can.

bb:

I could simply buy my old land there. Next to Olando’s.

Hucka D.:

An option. You still…

bb:

I know… I got sidetracked. We did. Well, let’s start with that old Norum-Chilbol axis, then.

Hucka D.:

Like Old Sarum to Salisbury, England. Quite close, yet separate. Past-present. (pause) Even if you leave Noru, Sapphire’s house will remain. On what was once thought of as the highest point on the continent — another Mt. Jeogeot if you will.

bb:

I’ll have to look over all the Jeogeot related posts soon.

Hucka D.:

You can’t leave. Remember Wazob.

bb:

You sound like Ruuster! One second I have to leave and then the next I *can’t* leave.

Hucka D.:

But you have to.

bb:

Leave?

Hucka D.:

Stay. Leave. Both, maybe. Yes, both.

bb:

What’s left to explore of the Jeogeot-Wazob connection?

Hucka D.:

Red and blue.

bb:

Is that Ruuster’s peninsula, Hucka D.? As I suspected?

Hucka D.:

As you suspected. Suspected?

bb:

Split. The energy once shared between Ruuster’s peninsula and Comma Islands has been separated.

Hucka D.:

Eye of Rye. In the void. Valley of the Nye.

bb:

Art Bell sounds a whole heck of a lot like Space Ghost, Hucka D.

Hucka D.:

Bleedthrough. Points to third.

bb:

The Bill also extended Coast to Coast, through Diamond. 3 of them which were actually 1[ of them].

Hucka D.:

Shine on!

bb:

Let’s put up a map where the Valley of the Nye may have been. Conjecture.

Hucka D.:

Shiny!

bb:

OK.

*****

bb:

And it’s Valley of Nye, not Valley of the Nye. I don’t think.

Hucka D.:

A key question, off to the side a bit still, remains: where is the Ear of Beer? Or Bear?

bb:

To back up, and for the reader(s), Eye of Rye apparently is the same as the highest tip of what we’ve been calling Ruuster’s peninsula, and where I met the owner of the castle that sits atop that tip now just last night.

Hucka D.:

Nice woman. But it’s really Ruuster. R110.

bb:

We’ll return to that I’m sure. Then you have the Comma Islands to the north of Eye of Rye, and then, between them, this Valley of Nye that’s now empty or voided.

Hucka D.:

A chasm. A trench really. Deepest at point nearer Eye of Rye. On the bottom are colonies of long tube worms, among other things.

bb:

But some say… sorry once more.

Hucka D.:

But some say at the deepest point it has no bottom. Or it goes from one side of Second Life to another.

bb:

Like the Blackmount Rabbit Hole[, then].

Hucka D.:

Something like that. But there was something different about the Valley of Nye.

bb:

Something Lost?

Hucka D.:

Yes! Maybe, I mean. And, absolutely not!

bb:

Then something was there.

Hucka D.:

No!

bb:

*That’s* the hole the King of the Stans found.

Hucka D.:

You don’t go in there without a reason. Crop circles.

bb:

Eye of Rye.

Hucka D.:

And Ear of Beer. Don’t forget the Ear.

bb:

What about Nose of Rose?*

Hucka D.:

That’s just silly[ talk].

bb:

Riiiight.

Hucka D.:

But it’s not at all silly. Because it happened. I was there.

bb:

Show us your snapshots, then.

Hucka D.:

Not yet. Later. But I already have.

bb:

You’re saying the yellow submarine, the Beatles’ yellow submarine, or the Beatles from that movie, explored the Valley of the Nye.

Hucka D.:

I’m saying they were there, Marty and Lemon. And The Bill. That’s where they met The Bill. Lemon liked him, Marty was indifferent. Lemon wanted to shake things up for the Beetles. So he directed them into this valley. The new Sunklands. Black and blue.

bb:

We should probably end soon. Do they enter the Valley of the Nye through the Ear of Beer?

Hucka D.:

All these things, these places, are real. Nose of Rose… you’ve already been there. It’s not a blue world any longer.

bb:

So you’re saying… OK, we better end.

Hucka D.:

Go back to Eye of Rye and poke around. You have permission, after all.

bb:

Thanks.

*****

*Appropriate quote from the Yellow Submarine film:

[Jeremy is cornered by the Chief Meanie]
Jeremy Hillary Boob, PhD.: He does, in truth, seem quite annoyed. Some reference material be-be-before I’m destroyed!
[reading]
Jeremy Hillary Boob, PhD.: “Where ground is soft most often grows, arise! Arise! Arouse! A rose!
[a rose sprouts on the Chief Meanie’s nose]
Jeremy Hillary Boob, PhD.: A rosy nose?
Chief Meanie: SPEAK YOUR LAST PIECE!
Jeremy Hillary Boob, PhD.: Peace! Peace! Supplant the doom and the gloom! Turn off what is sour! Turn into a flower and BLOOM! BLOOM! BLOOM!
[roses sprout all over the Chief Meanie]


Eye of Rye? 01

The remarkble Eye of Rye (Island), as I’m calling it, roughly shaped like an egg, or an *eyeball*. 🙂 For more about the origin of this name, check here.

The island, located in the wonderful South Sea of the Corsica continent with its high content of marine life and ancient ruins, is about 1 sim high and 1 1/2 sim wide, or about 250 meters by 375 meters. Boardwalks and docks artificially extend the length of the island in all directions except on the west coast… where we happen to start our Eye of Rye mini-tour. Baker lounges in a small park of the Otherwhen sim, owned by JBS Estates.

A nicely textured road encircles most of the shoreline of the island, with the exception of a gap where the shore passes through the Cavathor sim. A small but colorful grove of trees is encountered at the end of the road as Baker walks into this sim from Otherwhen to its south. In looking at it again, this road may actually be classified as a very wide sidewalk — either one. A brick walkway extends beyond the other side of the grove for a number of yards.

Objects in the waters of Cavathor.

Baker turning around in his tracks from above to view the large, single mountain making up the interior of the island. Looks bald from this side, but with structures clinging to all other slopes save this northwestern one.

The road/sidewalk begins again at the west edge of Norstrilia, a sim containing the “downtown” of the island.

More to come!


Eye of Rye? 02

The “road” encircling the island actually begins to contain trolley rails at this point. Baker sits beside the rails and a bar containing the same Tooter Claxton freebie objects that I’ve recently rezzed in the Temple of TILE (more on the latter soon!). Baker feels quite at home, then.

View of rental apartments on the north side of the island. My only complaint about the landscape is that the mountain itself was not left in a more “natural” state.

More Nostrilia lounging areas under the shade of numerous palm trees.

A music bar is just just beyond to the west, called The Blues Station. Unfortunately Baker isn’t a big fan of that musical genre so he probably won’t be returning here when a band is performing. Nice place anyway.

Map on the outside of the bar, but one not containing Eye of Rye itself.

Scenic waterfall in south central Norstrilia (I keep wanting to type that “Nostrilia”, hehe), also viewable from the small downtown region that we’ll be visiting next.


Eye of Rye? 03

West edge of downtown Eye of Rye.

Downtown panorama. The property is appropriately called “Main Street Shops and Boutiques at Downtown Norstrilia”. Here’s the description: “Oceanfront boardwalk, Karlsva Shopping Ctr, dancing music Hippo Technologies, open air waterfront Club, clothing, Art Gallery, rugs, Apolon vehicles, shoes, eyes, jewelry, mens womens fashions. Trolley, sailing, Midnight Mania, Lightning Productions”. Fun packed for sure. A very clean and cute.

Baker pauses to look out at the waters to the east of Eye of Rye. He knows many unknown mysteries still lie beneath the waves surrounding the island.

End of the trolley line.

Even a classy little gallery exists on the island, near the southwest corner. Here’s the related website:
http://vulcania-graphics-and-fine-art.fineartamerica.com/

More rental units on the island’s south slopes.

Another eyecatching little waterfall near where Baker started his tour, quite high and spray-ishy.

In taking another look at the island today, Baker is coming away not quite as impressed as before. A beautiful place still, overall, but a bit too commercial for his liking. Still the mythology remains in place, and the surrounding seas remain largely unexplored by the Baker family. So I suppose I will return soon enough. 🙂

Until then, I’ll leave you with some simple collage of a new crop circle that Hucka D. is implying is related to the Baker’s discovery of the Eye of Rye island. Some interesting comparisons for sure here.


Eye of Rye and Chasm Deep Sink (Rye of Eye?)

Eye of Rye 1st, w/ most important sim (containing “downtown” of island) highlighted, this being Norstrilia.

Chasm Deep Sink, then, aligned with the suspiciously similar shaped Eye of Rye as precisely as possible after having been rotated 180 degrees. The Chasm Deep sim is highlighted in this case.

You can toggle back and forth between the 2 pictures if you open them in separate windows or tabs. The green outline within each is almost the same size.

Then below we have the outline of the Chasm Deep sim (orange) superimposed on the Eye of Rye picture, with the alignment between the 2 locations in place still. Remarkably, the 2 highlighted sims of each picture, Nostrilia (red) and Chasm Deep, turn out to, in essence, share the same diagonal (pink), *and*, moreover, intersect each other in such a way to form a square whose sides are precisely *2/3rds* the length of the associated sims.

Because of this fact, the interference pattern can be easily broken down into a grid of squares 1/3rd the length of a sim. A 3×3 example of such squares making up the Nostrilia sim is shown below.

The Baker family believes this is a representation of 2 eyes focusing, one the Eye of Rye itself, and the other Chasm Deep Sink, peering in the opposite direction, as it were.

The implications here could be far reaching. Far reaching indeed.


Chatters…

[delete 12 exchanges]

Hucka D.:

We better talk of the Valley of the Nye a bit as well.

bb:

Yes, thanks. But it’s Valley of Nye. Isn’t it?

Hucka D.:

Yes. Thanks in turn. Eye of Rye perched on the edge of the Valley of Nye, peering down into it almost. No, make that definitely. An eyeball on the edge. Chasm Deep turns the other direction.


http://www.cropcircleconnector.com/2010/oldsarum/comments.html

bb:

Valley of the Nye is directly associated with the Grand Canyon of Mars now, Hucka D. Coast to Coast.* From sea to shining sea. Shine on!

Hucka D. (in turn):

Shine on!

*****

bb:

The Bill came from this valley, perhaps from Mars itself. Crack in the world leading to Mars and back.

Hucka D.:

That’s *precisely* what it is. The Martians went to Corsica Prime and made it their home. They set up the Eye of Rye-Chasm Deep Sink duality, then the Ear of Beer.

bb:

So the Ear of Beer is actually Egg Hill Sink we’ve discussed rather in detail before.

******

Hucka D.:

Oh, the question. Well, what is the Nose of Rose if that’s the Ear of Beer?

bb:

That would be the Ruuster peninsula of the Nautilus continent, the one we, or I originally called the Eye of

*****

6/3/10:

“We continue the next night, Hucka D. We got cut off there at the end.”

Hucka D.:

No big woopie.

bb:

I’m not sure that what we’ve been calling the Ruuster peninsula is the actual Nose of Rose, if there is such a thing.

Hucka D.:

Rudolph [as you’ve guessed].

bb:

It *was* shiny. Shine on!

Hucka D. (not joining in this time):

That’s Hilo Peak. Abomination above water, Hilo Peak just below, the highest of the low. Hilo. (pause) Pre-Linden. Pre-Philip. Phillip.

bb:

I should look back at some of those related posts, Hucka D. But both The Abomination and Hilo Peak of Sansara are no more, having been leveled in [the meantime]. (pause)

*****

bb:

Sorry, got sidetracked [again].

Hucka D.:

The Valley of Nye is as long, virtually speaking, as the Grand Canyon of Mars, which would extend from the east coast of America to the west coast. Coast to Coast again, then. The Martians used this crack in timescape to penetrate our primary virtual reality, or the one they found most interesting.** They colonized the Corsica continent through Eye of Rye. They made the continent Corsica Prime a whole body, entered through the [left] eye. Ear of Beer is the Egg Hill Sink. The grid was based on squares 1/3rd the size of a “normal” SL sim, currently (256 x 256 meters). 1/3 was used to disguise the sims from later discovery, since their sides were an irrational number (85.33333…).

The nose [Nose of Rose presumably] has been displaced.

bb:

We’ve spoken about The Beatles, which you call The Beetles.

Hucka D.:

They are The Beetles because They are Variants. (continuing): Marty and Lemon and the rest explored the Valley of Nye with their yellow submarine. This was associated with their journeys through the Sea of Holes, Sea of Monsters, Sea of Green, and so forth and so on. There Lemon found The Bill and brought them back to Sunklands with them. The Bill extended [from] Coast to Coast. The Bill are the Martians. They are related or perhaps the same as The Phil, or just Phil. Phil Hill… Bill Hill. SL is Martian in origin as a whole, but only [in] Corsica Prime is this invasion physically obvious now through altered topography. Sunklands has stories remaining as well.

Your assignment: find and explore the displaced Nose of Rose. Is it Rudolph’s? (pause) And so forth.

bb:

Thank you, Hucka D.

Hucka D.:

Thank you also. Goodnight.

*****

* related video here:
http://www.amit-deshpande.com/2007/08/grand-canyon-of-mars.html

** related video here:
http://www.youtube.com/watch?v=ivQWJn5yrUg


Canyon’s Edge, 00

“I wonder if *this* is actually the Valley of Nye, Hucka D.?”

Hucka D.:

Yes. (pause) And you are the Eye of Rye peering in. What do you see?

bb:

The last 2 visitors to the Edwardston Station Gallery have been Martians…

Hucka D.:

Yessss (smiles).

bb:

And then in just hopping around SL tonight found this perfect piece of cheap property perched atop this strange canyon on the north side of the Atoll continent. I was able to purchase even a 3rd cheap 512 in the same sim so that I could experimentally move the Edwardston Station Gallery, cube version, up to that lot. It’s there now, along with what I’ve been calling the Hard To Get To Gallery (pictured above on the edge of the gorge). Currently there’s only the crop circle pictures in that particular gallery.

Hucka D.:

Eye of Rye has been squared by the Edwardston Station Gallery. 10×10. You must examine more closely. Produce texts. It’s not just all about the carrcasses.

bb:

I’m seeing that.

Hucka D.:

So… you have more territory to explore now, and from a new home base of sorts.

bb:

Canyon’s Edge, yes.

Hucka D.:

The Valley of Nye could not form in the place you’ve located for it, so it came here. The Eye of Rye had to accom…

bb:

Yes?

Hucka D.:

Someone is peering in.

bb:

The blog?

Hucka D.:

Shhhhhh…

bb:

Martians?

Hucka D.:

We better end.

bb:

I want to explain a bit more about the property… about how it is *directly* north of the Rubi property with *that* Edwardston Station Gallery that I just put up for sale today, even though the properties are almost a continent’s length away. Another coast-to-coast situation perhaps?*

Hucka D.:

Coast to Coast has energy… is tapped into. Listen.

bb:

(pause) All I hear is static (smiles).

Hucka D.:

[no answer]

bb:

Maybe it’s just me as the Martian, Hucka D. I attract the visitors who are named Mar and Mars respectively.

Hucka (obviously still listening):

Yes.

bb:

(pause) I’m going inworld and check out the canyon, then.

Hucka D.:

Shift.

*****

I thought I’d come back and explain my own thoughts more about this most recent move. The gorge in the upper part of the Heterocera continent, otherwise the Atoll continent, is a replica of the Valley of Nye, a microcosm of sorts. I’m going to have to pay very close attention to the environment of the gorge on this one, kind of like I did in Big Sink when I moved there. But this is not really a sink — not wide enough. A sink, I suppose, would have to be comparatively similar in both length and breadth. Unlike Big Sink or any of the other sinks of western Jeogeot — Sunklands — this particular depression is much longer than it is wide, and it’s also quite deep. The part about it being directly north of the Rubi property I was selling, with the present Edwardston Station Gallery on it… well, there’s a number of unusual properties about this, er, property.

*****

* If you moved the ESG-Rubi directly north, it would currently collide with the eastern side of the ESG-Ello. I should add that this n-s alignment is purely accidental on my part. I picked the land for the central location in respect to the gorge.


Canyon’s Edge, 01

Looking from my newly positioned Edwardston Station Gallery at Ello down into a rather large forest just to the south, on the opposite side of the canyon from me. I haven’t quite got a name for the canyon yet. Mars Canyon?

View through the center of the gallery down into the canyon itself. What I’ve been calling the Hard To Get To Gallery recently in this blog (but which I might rename for this particular location the Canyon’s Edge Gallery) is the gray square near its lip.

Interesting trees just to the west of my property, near the lip of the northern part of the canyon. In checking, I think these could be the same kind of trees that are found on the top of Mount Pond or Pond Hill in the Pond District.

Unfortunately, the northern, lower part of the canyon is inaccessible at this time, but I thought I’d take some remote view shots of the interesting stream within anyway.

Interesting configuration of LDPW created cypresses at the head of the stream, just inside the banned region.

Waterfall near the stream source.

Baker Bloch admiring the view from the top floor of “Canyon’s Edge.” 🙂


Canyon’s Edge, 02

Lake at head of canyon itself (northern part). This would be in Cisseps, just over the Ello line. One wonders if there was a stream coming from the lake at one time, perhaps linked to the stream still present in the lower part of the canyon. If so, only a partial waterfall formed by water draining from the pond remains.

The lake is on the grounds of a rather large, wooded area called Philia’s Woods,which advertises itself as a “Peaceful, secluded Woods- open to everyone!” Nice! Baker will certainly be returning.

Then not far at all from Baker’s new Canyon’s Edge home is the intersection of Route 1 and Route 4. Route 1 shortly leads west to some spectacular views along the northern coastline of Heterocera. This particular shot is taken in the Hummingbird sim.

Looking back toward Baker’s Canyon’s Edge structure over the top of The Starship Diner. Interesting that such a named diner is so near the canyon, given its obvious Martian resonantions (Grand Canyon of Mars, just to name one).

Just last night, before knowing about this diner, I was looking up the largest city called Mars in the US — Mars Pennsylvania — and finding that a popular tourist attraction within the city is a flying saucer sculpture.

http://en.wikipedia.org/wiki/Mars,_Pennsylvania


A Brief Discussion…

“Hucka D., just have a moment tonight.”

Hucka D.:

Crack in timescape. Martians enter. Martians are here (!)

bb:

They’re the ones who put that trap in the Rubi Forest.

Hucka D.:

They made the canyon. Ello. The Heck Canyon they called it. Didn’t want to use the word Hell.

bb:

Heck’s Canyon.

Hucka D.:

Yeah.

*****

bb:

Ooo, always nice to see the gallery show up on the world map, Hucka D. (pause) Snapshot 2000 as well.

*****

bb:

But I’m guessing it was called Heck’s Canyon or Heck Canyon, as you said. A kind of watered down version of a Hell’s Canyon, then.

Hucka D.:

Yes.

bb:

But named for the 3 sims it runs through, or, bottom to top, Hydrangea, Ello, and Cisseps. HEC, then. My gallery is perched right on the edge of the center of the gorge. Gorgeous.

Hucka D.:

Yes it is. Needs more cowbell[, though].

*****

* Most famous Hell’s Canyon is here:
http://en.wikipedia.org/wiki/Hells_Canyon

But, haha, top google hit for phrase “Heck’s Canyon” is already my Baker Blinker Blog, followed closely by the current Uncyclopedia entry for Idaho which plays on the name Hell’s Canyon as well.
http://uncyclopedia.wikia.com/wiki/Idaho

I also was happy to find Nish Mip’s Big Orange post mentioning this gorge.

http://nishmip.wordpress.com/2009/11/14/buses-boats-bibles-butterflies-bends-beads-bugspikes-and-beards/

From one of her expedition maps, it looks like she was freely able to traverse the entire length of Heck’s Canyon, bottom to top, at the time.
http://nishmip.files.wordpress.com/2009/11/map6.jpg?w=496&h=377


(no title)


Ta Do List… Chatters?

* Explore around Heck’s Canyon more, as I did last night. Pictures soon. Head for the high hills, as Nish did in her blog from the canyon. More stories there.

* But what of Corsica?… has the Valley of Nye once separating Corsica from Nautilus been displaced to Heck’s Canyon? And what of the Eye of Rye… in the new location it seems to be the same as the square version of the Edwardston Station Gallery. Should I take a closer look at the collages within? Maybe this is what the “Martians” are directing me to do (last 2 visitors to the gallery have been avatars with first names of Mar and Mars respectively).

I’ve speculated that the Valley of Nye is a crack in the SL virtual reality, allowing Martians to invade, in a word, the Corsica continent, more specifically Corsica Prime. The Comma Islands, making up most of the remaining territory of the continent, and directly west of Corsica Prime, remained under the control of the Jupitons, which Bracket Jupiter is one of, perhaps the primary one of SL (as King of the Stans). There is a strong red-blue polarity, if all this is true, red=Mars and blue=Jupiter. It even shows up on a map of the two series of Corsica roads, the red roads (Mars) being in Corsica Prime and the blue ones (Jupiter) a part of Comma Islands.

Theories:
Jupiter and Comma Islands represent a relatively unfallen realm, while Mars and Corsica Prime is fallen (more). A link is the southern Sea — South Seas — containing, among other islands, the very interesting Eye of Rye, as I’m calling it. Looking at the Corsica map, the Eye of Rye is obviously more assoc. with Corsica Prime than the Comma Islands.

* I should be able to catch up with text generation for the Eye of Rye related posts tomorrow, btb.

* Another theory: since the primary sim of Eye of Rye, containing its downtown as it were, is named Norstrilia, and this name is almost an anagram of “nostril”, it could refer as well to the Nose of Rose. I don’t think the Eye of Rye, however, is instead the Nose of Rose. But if it is, is Chasm Deep the *other* nostril, then?

* More theories: Corsica Prime was anchored by the Chasm Deep-Eye of Rye concave/convex relationship — placed it solidly in the Martian camp. The similar sized island to the northwest of Eye of Rye could be a different story, though… a battleground between Jupiter-Mars forces in a manner. Could *this* be the Nose of Rose? (Ear of Beer?)

* The road (Route Y on map linked to above) has already been mentioned as a way for Bracket Jupiter to unite the two Comma Islands as one.
http://bakerblinker.wordpress.com/2010/06/20/stans-brackage/

* The Comma Islands escaped the need for war and united in a loving manner through King + Queen. The Route Y was built to seal off the southern end of the Queen’s island and stop the eternal spinning of the two islands around each other. The King and Queen’s palace was set up in Panquehue; the southern island had the palace; the northern one the roads. A fuchsia diamond ring designed by none other than our own Karoz sealed the dealie. Mars was sealed off from Jupiter — Corsica Prime from Comma Islands. The Valley of Nye was forgotten as the King and Queen’s union presaged the coming of the Linden grid. 256 square meter parcels were set in place… Bracket, named after the King, acted as a new glue between the two islands, and the source or beginning of Route Y. Magicland was eventually established; the King likes to still visit occasionally.

Question: Is Orion’s Vale, then, the powder keg of the Martian war for Corsica Prime? I think Hucka D. wants to say yes here. The Egg Hill Incedent, as it has been referred to in this blog.

* Going back to the Bracket sim, Magicland also doubled Ratcliff in a light-dark polarity. Ratcliff allowed The King a way to return to pre-Linden conditions when he liked — and the Queen as well. This is how they moved back and forth between SL and England, most likely. They became as Ancients.

*****

Hold on. Could this be the Nose of Rose?

*****

“We better bring in Hucka D.”

Hucka D.:

The original Nose of Rose was Fivepenny Hill on the Queen’s Island. Then it was moved, the term I mean. (long pause) The Nose of Rose is a war term, like “bloody nose”. Once the Queen married the King, then the Nose of Rose nomenclature was no longer needed. But it was moved elsewhere after the establishment of the Eye of Rye as the portal to the Martian takeover of Corsica Prime. The important thing presently is to know that Fivepenny Hill was once called this. Nostrilia of Eye of Rye is a trace of this former appellation.

bb:

Thanks for that. I’m guessing that the newer or second, perhaps, Nose of Rose as we’re calling it, was located more between the two “eyes” of Corsica Prime, or Eye of Rye and Chasm Deep.

Hucka D.:

An *attempt* was made of this. It did not really succeed despite a good deal of effort on the part of the builders/designers. Nose of Rose would always remain Fivepenny Hill in the greater timescape. A reminder of the conquest of war in that area [Comma Islands].

Heck’s Canyon is just a trace of the much larger Valley of Nye. But it has power of its own as well, despite the relative minisculity.

bb:

What of the Ear of Beer? Could this be Ruuster or Ruust *Ear*?


Yippie Tile One On, A

[delete 23 exchanges to begin]

“Turns out I was a woman all along.”

bb:

That’s a fascinating story, and a little nonsensical. But I liked it! Thank you.

Hucka D.:

You’re welcome. Now to Noru, Rubi, and so forth. You have questions?

bb:

I can’t seem to let go of either. I need both. Red and blue, in essence. Red pill/blue pill. Having cake and eating it as well. Can’t give up Rubi and the Temple of TILE; can’t give up the Blue Feather Gallery in Noru. I’m stuck right now, especially with the duplication of the Edwardston Station Gallery in Ello at Heck’s Canyon. And I’ve been shifting my focus to Carrcass-? of course.

Hucka D.:

Big job. Takes energy. Good you started an A-Z series of posts again. Where to explore next, though, I think you’re asking. Answer: Heck’s Canyon. Maybe Noru. Maybe Rubi. But Heck’s Canyon mostly. New Territory. Energy there. Galleries, you see.

bb:

How’s [delete name] doing, Hucka D.?

Hucka D.:

She’s adjusting. She’s balancing. Tough. Big job.

bb:

Best to let her glide on her own for a time.

Hucka D.:

But it adds energy to the area. Spice[ if you will].

bb:

I was going to ask more about Ruuster. You claimed the person I met on the Nautilus peninsula, the one that might be Ruuster’s peninsula, is Ruuster himself.

Hucka D.:

It was. Pointed you toward the Valley of the Nye, just the north, and then to Heck’s Canyon itself. H-E-C.

bb:

I’m going to check out more blogs this weekend that write about Heterocera, Hucka D. As you say, it’s as close to a perfect continent as Second Life gives us. But is a return to Sansara in the works as well?

Hucka D.:

The essential energy of Second Life has shifted to Heterocera more, and also the eastern side of Jeogeot, which would include Chilbo at the bottom. Edge. Sunklands is suffering[, though].

bb:

Lill Burn Vallery is vacant mainly. Aotearoa still empty. X-ville [Pine Tree Square] gone. Big Sink — no possible return currently, and no real mythology to latch onto there. It was nice in the winter[, though].

Hucka D.:

You’re having trouble adjusting back to Noru or Norum. Best not to buy the additional Noru property right now. Wait.

bb:

I’m missing something in Heterocera. On the eastern side.

Hucka D.:

Heterocera is mainly about SID and TILE and Syd and Tyle. Good that you are working slowly on the Temple of TILE, unlike your usual building style. Savor it.

bb:

That’s my center now in virtual reality, along with the [portable] Edwardston Station Gallery. And, I suppose, the Blue Feather Gallery still.

Hucka D.:

How to move from personal to general… You don’t know how still, and you must have patience. Carrcass-? will take a lot of energy up. Best to conserve in SL… keep what you have. But there’s another piece of the puzzle missing, and it’s on Heterocera. Eastern side. Or western. Down a road. In a valley.

bb:

What of Ruuster?

Hucka D.:

Controls red Mars and blue Jupiter in one. Holds both in its teeth. Mouth. Ralph Mouth. Mouth of Ralph. Nose of Rose… Equatorial.

bb:

I’m going to have to keep hiking around the edges of the Valley of Nye.

Hucka D.:

Tomorrow. (pause)


About…

Route 4, the developed part of which deadends at the northern edge of Ello at this time, continues west in undeveloped form through a number of additional sims before merging into a newly paved and still unnamed road in Spectacle. Heterocera has quite an amazing matrix of roads running hither and thither!

Below Baker bites bikes in Shark, I believe, in what amounts to be a shallow canyon the protected route runs through just past where the pavement ends.

Moving to the woods just south of Heck’s Canyon making up most of the Cisseps sims, Baker stands in front of a decorative teleporter, but is afraid to head upwards because the land here is described as a Vampire Grove. Not that they aren’t probably quite friendly and congenial vampires, but Baker doesn’t want to take the chance, being limited in time tonight as usual.

But in checking behind himself today, Baker finds that he cannot use the teleporter anyways — apparently it’s private. And besides, the hover text at the top, also unnoticed by Baker at the time he took the below photo, states that this teleports one to the Mandala bead game, which Baker knows is just across Route 3B from here (road just to his left in the photo). More on that quite interesting place soon.

Just to the north, also in the Cissep Woods, is this nice cabin with accompanying pond and waterfall. Some hover text just outside the cabin states that everyone is welcome to use it. Interesting, given the land description here still includes the phrase “Vampire Grove”. 🙂

Another beauty spot within the woods, the layout of which is complex and dotted with many small ponds. If I stay in this region for any length, I’ll attempt to make a map so that I can understand the topography more myself.

Moving away from Heterocera altogether, Baker takes a snapshot of a lovely, hazy sunrise near the protected top of Dearheart Hill.
http://slurl.com/secondlife/Dearheart/173/215/137

This night, Baker also revisits the Red Leaf Gallery in Hamnida on the Jeogeot continent, one of the closest listed galleries to his Blue Feather establishment on this landmass. It appears to be in a state of reconstruction of some sort. Hope it sticks around — Baker is interested in the name similarity with the Blue Feather admittedly (another red-blue connection).

The empty land of Gukyeol, part of the 4 sim Hanja Welcome Center, is just behind the now incomplete Red Leaf in the below photo.


Near Heck’s Canyon, 01

Interesting set of stairs leading down to the sea in Echo off Route 2, in the northwest part of Heterocera. Baker’s just biking around the general area of Heck’s Canyon tonight, taking in the sights and snapping some photos, as usual.

Big hill in Huckleberry leading up from Route 2, which mainly follows the coast, toward Route 4. The road here is called the Inland Cutoff.

But Baker doesn’t quite make it to Route 4 up this road, for he becomes distracted by railroad track that begins to roughly parallel this Inland Cutoff as he ascends.

Checking his SL map, he sees that the railroad makes a loop almost completely around the Huckleberry sim. From the north, he heads back down toward the sea…

… eventually reaching the northeast part of Huckleberry and this nice waterfall, where the railroad comes closest to the sea.

From here it’s back uphill as Baker bikes south again now. He pauses at a turn in the tracks to take in a nice view of the sea and Route 2.

But soon he returns to the immediate area of Heck’s Canyon, determined to explore more of the large forest in Cisseps just to its north.

More!


Near Heck’s Canyon, 02

A dark-ish blue pool on Cisseps property called the “Backyard of PHYSICAL GRAFFITI 1-2”. Not sure why the last part of that description needs to be SHOUTED, hehe, but it did bring to mind Little Robert Plant Variant again, an entity I admittedly don’t think about much any longer. Could this possibly be another place LRPV has visited, or perhaps even lived? My gut feeling says no, now, although I was more unsure at the time of the property’s discovery.

For the record, this parcel forms what in effect is a continuous forest with that in the upper part of Cisseps owned by a different avatar.

Pictures of some quite interesting rock formations that line the edges of Route 3B on either side, a road our Cisseps forest borders and even crosses, one could put it. On the map, its difficult to tell what they are — could be a parade of elephants that the satellite just happened to capture on film at the time of its last pass-through.* But it indeed is rocks. They extend about 200 meters down from the north end of Route 3B in Cisseps, and are also found in the northwest corner of the Turnip sim bordering Cisseps to the east.

Arial shot of the Cisseps Forest, with Heck’s Canyon in the foreground.

Baker at the upper end of Heck’s Canyon, just inside the forest and looking back at his Canyon’s Edge gallery (it’s still there as I’m writing this, btw, but the Edwardston Station Gallery in Ello is no more, having been deleted last night).

Another arial shot of the Cisseps Forest (left) and Heck’s Canyon (right).

More overhead shot of same.

*****

* here’s a map of Cisseps to give you an idea of what I’m talking about.

More!


Around Heck’s Canyon, 03

A couple of nights again, Baker Bloch found another, shallower but longer “canyon” in the northern part of Heterocera. No name has firmly been attached to it yet, but in this post, also from several nights ago, Hucka D. suggests Tawny Canyon, after the sim it mostly lies within. Baker is a bit jealous because a great parcel is available for rent right in the center of the canyon, with the rift almost bisecting its 6800 square meterage. But in terms of property Baker’s hands are more tied now that he holds a premium account again. Oh, he and I would have gotten bored with this property after about a month or so tops, most likely. Best to limit our options, I suppose, in this manner. But I can always dream; Hucka D. dropped a cryptic hint that we, The Bakers, actually already live on this property in some alternate reality, however near or distant that reality may be. I kind of half believe him, as I half believe most of what he tells me.

I may have more to say about this canyon soon. It’s probably about 1/2 the depth of Heck’s Canyon but perhaps close to twice its length. They seem curiously related, but I could certain be wrong about that. Time will tell.

Beautiful little rainbow adorned waterfall marking what could be considered the head of the “Tawny Canyon”. But actually this would be in Engrailed, to the immediate south of Tawny.

Moving away from this canyon now, Baker continues to explore the northern coast of Heterocera in bits and pieces, including a look-see at this horseshoe shaped, heavily vegetated island in Valerian. Baker finds the many textures of the vegetation take some time to rez in, spoiling his experience there somewhat. Certainly a nice idea, though — probably needs more Linden vegetation to balance everything out. I’ve long asserted that the best landscaping involves a high dose of Linden plants, with higher prim plants mixed in as a secondary theme. And avoid numerous uses of sculpties.

Curiously named sim of Ear sharing a (northwest) corner with Tawny. Nice landscaping here as well… Baker will probably return. Most of the sim appears to be owned by Hannah Hannya (say that rapidly over and over for about a minute!) and her creations there include a community park, a non-denominational chapel, and, perhaps most impressive, a domed area called Voice-aholics Headquarters, described as MORE TEXT SOON.