Baker Blinker Blog Book VII: Jeogeot V 02 (June 2011)


Various Links

http://genesislive.ning.com/profiles/blogs/1982628:BlogPost:106430

http://www.chilbo.org/blog/2009/10/should-chilbo-participate-in-the-linden-lab-community-partnership-program-your-feedback-needed/

http://web.mac.com/salazarjack/Site/ArcheoExpo2011.html


Wilsonia

It’s possible I will own this virtual mountain in the near future. I have a name already even if this doesn’t come to pass: Wilsonia.

This is from the Corsica continent. I’ll save more for later. Let’s talk to Hucka D. a bit, if we can.

Hucka D.:

Wilsonia, yes. Greentop. The real one.

bb:

Let me guess. *This* is where Peter lived on Corsica.

Hucka D.:

Yes. Near Fisher Rigg.

bb:

Thank you. That’s an ancient name I suppose. Fisher Rigg.

Hucka D.:

Yes. Also: Fisher Rig.

bb:

It was…

Hucka D.:

It was Peter’s original stop in Corsica. After he found the Maebaleia crop circles and the Pennsylvania crow trapped within. At that time, when Peter attended Crabwoo U., Maebaleia itself was called Corsica. The Corsica continent as we now know it didn’t really exist in its present form. All was centered around Fisher Rig at the time. Then Fisher Rigg.

bb:

What of Arthur and Old Arthur… hold on…

*****

bb:

Back.

Hucka D.:

You know why Fisher Rig had to [form].

bb:

W4N1. Another 4N1. Foreign One. Maybe that’s the true name of Fisher Rig. 4orrin1.

Hucka D.:

No, it’s Fisher Rig. Or Fisher Rigg.

bb:

Then perhaps it’s where I can make Cash.

Hucka D.:

*Yes*. Winesap. Also called: Risher.

bb:

Let me see… this has something to do with the famous 1972 match between Billie Jean King and Bobby Riggs.


http://en.wikipedia.org/wiki/The_Battle_of_the_Sexes_%28tennis%29

Hucka D.:

Fisher… King… Yes.

bb:

Should I just go ahead and buy the land?

Hucka D.:

You should keep reading of Pietmond. Goodnight.

bb:

Thanks.

Hucka D. has stated several times that I’d eventually end up on Corsica. Perhaps he’s right.


Fisher Rigg, 01

What I’m calling the Fisher Rigg in this blog is a small town that seems to be mainly split between two sims: Fishers Rest and Fourd. The name Fisher Rigg, according to Hucka Doobie, is the original or ancient or historic name of the community, and not currently used as such. Hucka Doobie further states that the sim name Fishers Rest derives from Fisher Rigg, and not visa versa.

Below is pictured an underwater temple lying within the water strait just north of the town.

Baker first accessed the Fisher Rigg, while exploring one night, by the bridge across the strait just mentioned, a part of an official Linden road called the Circuit La Course already pictured a number of times in this blog through other Corsica continent related posts.

The town itself takes up considerably less than 1 sim’s worth of area, so it certainly isn’t a Chilbo, for example. Nonetheless, there’s a lot packed into such a small area. Is it an incredibly pretty town? Not by ordinary definitions. Again it’s not as aesthetically pleasing to the eye as Chilbo, or Teasdale or Sternberg or Parktown or most of the other virtual communities discussed in this blog. There’s definitely a sense that the town’s creator is not that familiar with building in Second Life: many textures within the community seem ill fitted, and the buildings themselves often nonfunctional. For example, many have very low entrances, and oddly placed doors, windows and stairs. There seems to be no internal rental system to allow outside businesses to move in easily to improve commerce, and perhaps in connection with this, not much evidence of habitation. There are a number of stores, but it is unclear who they belong to. Perhaps most are owned by the holder of the town’s land itself, one Naoki Xomotron, who according to his SL profile only speaks Japanese.

In saying all this there’s something really charming and seemingly meaningful about this small burg — different. There’s lots of little nooks and crannies to investigate in the compact area, connected by stairs and ramps that at first glance often seem to lead nowhere. To add to the mystery, most of the land and object descriptions are obvious English translations of Japanese, and often do not make much sense — again, at first glance.

I guess the best comparison that comes to mind is with old Nowtown community on the Jeogeot continent, with its similar strengths and weaknesses. But then again, Nowtown was more rural and spread out, and although near the ocean was also not a port city, unlike Fisher Rigg.

In fact, Fisher Rigg, seems to potentially be a very strategic port town in western Corsica, lying at the confluence of several bodies of water. From the town’s harbour extending northwest for 4 or 5 sims is a narrow lake or bay, almost divided into two parts through a middle neck region currently filled with 6 or 7 tiny islands. One might imagine that two bodies of water could probably be formed if the land beneath this neck was raised high enough. To the east of Fisher Rigg lies what Hucka Doobie has indicated to me is called the Mouth of Ralph, a roughly circular bay about 4 sims in area, with a western outlet to the Linden Ocean surrounding Corsica as a whole. Hucka Doobie further states that the islands within this outlet have also understandably been associated with teeth names, like Bicuspid and Molar.* To the south and southwest lies a third body of local water, again narrow but in this case not connected with the Mouth of Ralph bay unlike the similarly shaped one to Fisher Rigg’s north and northwest. Instead it directly connects with the Linden Ocean to the south, forming a bay to that ocean in essence.

Revealing more information about the region’s past, Hucka Doobie has also told me that the Mouth of Ralph bay and narrow lake extending west from it has also been known as the Firth of Fred, and promises more information on that name in the immediate future. In googling the name “firth”, I wonder if it isn’t connected with the quite similarly shaped Scottish bay called the Firth of Forth. But I could be quite offbase here, and I probably should wait for Hucka Doobie’s clarifications before speculating further about the matter.

Below is pictured the town’s only gas station, it seems, with a number of derelict vehicles parked outside.

The town also has a small railroad, although all attempts by Baker Bloch to ride the passenger cars have failed to date. Exploration of the town’s many levels, including the multi-tiered train track, are hampered by the land owner’s choice to disable flying within the city limits. Another complication is that Fisher Rigg, although small, is almost evenly divided in two by the Fishers Rest (north) and Fourd) sims (south), as mentioned before.

One certainty about the town is that the highest and most dominant building is this castle-like structure on its southern edge, with a central tower whose top is 120 meters above the surrounding bay.

A small church is perched on a grassy terrace on a neighboring structure.

Within is this shrine to 3 anime characters of unknown origin. Again, I much anticipate Hucka Doobie’s attempted clarifications of all these riddles and mysteries surrounding Fisher Rigg.

A bar within the town. Wonder if they actually have virtually live performers here on occasion? I would be very interested in attending if so, through Baker Bloch or another of my avatars of course.

Room within the castle-like tower, with Egyptian-like heiroglyphs. Do they hold additional, cryptic messages concerning Fisher Rigg’s past?

Baker takes a rest from exploring in a plaza area on the town’s west side. Yet another mystery is the appearance of 20 boxes in this courtyard with no clearly understandable reason for being there. These kind of boxes also appear in other parts of the community.

Yet another interesting object in the town: a 47 prim “(@II@)CarbonFreeze Janakira !!” according to its description. A type of nod to the similar Hans Solo freezing in the original Star Wars trilogy? But for what reason?

More soon from Fisher Rigg!

==========

* Hucka Doobie also states that an island named Wisdom was removed from the Mouth of Ralph at some point in the past so that larger ships could more easily make their way to Fisher Rigg from other Corsica and Gaeta ocean ports. Ironically, Hucka also says that this was not a wise decision to make, since it also paved the way for the invasion — coming from the direction of Gaeta reportedly — which signaled the end of FR’s golden age.

A photo of Wisdom Island before its removal, courtesy of the Fisher Rigg Preservation Society.


Fisher Rigg Area, 01

Barn-like store with a bunny as a logo in front of a portion of exposed road shaped like bunny ears, seemingly. Most likely just an accidental conjunction, and I’ve actually already noted this very same phenomenon in an earlier blog post, but couldn’t remember the store’s location at the time. And, you know, I’ve already forgotten where it is again (!) Is this some kind of bunny memory curse?

Woohoo! Baker Bloch just found it flying around Fisher Rigg, searching on the Circuit La Corse. So here’s the slurl in case anyone is curious, and so I’ll have a record of it myself. Turns out the store is a bunny breeders market owned by the MW Group, and only a couple hundred meters southwest of Fisher Rigg itself. Part of the Greater Fisher Rigg area in essence. Nice.

http://slurl.com/secondlife/Eemsten/174/59/35

Baker continues to bike southwest on the Circuit La Corse that night, encountering a number of road textures in the process, like this nice cobblestone effect.

Then for the next picture we switch to the northwest of Fisher Rigg, just west of where this route crosses the narrow body of water Hucka D. has called the Firth of Fred. This would be in the Shetlon sim, still about 200 meters from the firth itself. Nice wooden area ahead of Baker here, with a number of large ficus trees spread out over most of the Plissco sim immediately west of Shetlon.

Still on the Circuit La Corse, Baker encounters an arched mountain jutting abruptly up from the surrounding landscape in Ashenlave. If he turned around here, the the sapphire blue waters of the Firth of Fred that he recently crossed would still be visible. Baker is checking the elevation of this Ashenlave peak right now and finding it to be about 120 meters, or 100 meters above the surface of the Firth of Fred still visible to the west from this top.

Continuing west, Baker catches a glimpse of the northern ocean through intervening lowland. That’s a giant apple peculiarly positioned in the middle of otherwise abandoned land in front of him.

About a 1000 meters up from this the Circuit La Corse splits in two, with what in essence is a shortcut heading south and the loop around the northwest part of Corsica continuing straight. The loop and shortcut meet back up in Shempo a number of sims to the southeast.

Baker decides to save the loop journey until later, and skirts past this large, double peaked mountain to the left while navigating the shortcut. This is the very same mountain that Baker Bloch briefly contemplated buying one of the two peaks of way back in 2008, which would have meant giving up all his Rubi property at the time. He decided it was too much of a loss to risk.

The same peak from a considerable distance to the south now.

And *this* is the newest Corsica mountain Baker is still deciding whether to buy, only about 2 sim lengths away from the higher mountain just spoken about that was not chosen almost 3 years prior. I’ve already mentioned this smaller peak recently, calling it Wilsonia for various reasons I’ll go into later, hopefully.

Here we actually have a juxtaposition of the two peaks using a 512 meter draw distance. Wilsonia peak, in the background, is just to left and up from the top of the granite one in the forefront of this picture.


Fisher Rigg Area, 02

TEXT SOON.


Thoughts… Chat…

Should be able to catch up with text for recent photo oriented posts before the week’s end.

It looks like Pietmond won’t be revived in any way after all — abandoned land just last night. Crabwoo rental will stick around for now, although I may delete temple if I don’t start hanging around there more. Focus will be on skybox.

Very tempted still, admittedly, to buy land on the Corsica continent and near what I’m calling Fisher Rigg, although I’m not sure that would be a wise idea.

Focus may go elsewhere. I need to work on maps; set up basement studio again. “Hucka D.?”

Hucka D.:

Corsica is a bit different in that it is 4d. Fisher Rigg is another layer to this. Arthur and Old Arthur still have tales to tell.

bb:

I do know that Peter SoSo went to the Corsica continent first from Crabwoo, probably before Pietmond as well.

Hucka D.:

You think he might have gone to Fisher Rigg?

bb:

I’m not sure. I’ve speculated the same about Asha before. Maybe both.

Hucka D.:

Fisher Rigg came after Asha. Fascinating town but ill fitted, somewhat like W4N1.

bb:

I think we should call that something else, Hucka D. Carrcass+3 I believe would be the correct enumeration.

Hucka D.:

Why the inability to convince people of level 3 through this particular carrcass, then? Why did Peter feel the need to settle near Fisher Rigg? To support the cause?

bb:

I think Peter saw Fisher Rigg as the center of a spinning crop circle or crop circle formation. Like the Pennsylvania crow at the center of the Crabwoo crop circle.

Hucka D.:

Correct. He saw Pennsylvania in Corsica. Then Corsica became Maebaleia or Satori. But it didn’t.

bb:

It was actually moved. Through the crop circle somehow.

Hucka D.:

Yes. Peter saw his future in Fisher Rigg and the proper Corsica continent through the Pennsyvania crow. It actually spoke to him; stated its name to him. “I am Pennsylvania and here’s how it’s going to be,” and so forth.

bb:

Residents had to be attracted to Fisher Rigg. And I think this collage from the Wheeler series has something to do with all this, Hucka D.:

https://bakerbloch.wordpress.com/2009/03/02/wheeler-07-collage/

Hucka D.:

Well, you’ve just given up the sink. You’re packing the Edwardston Station Gallery up.

bb:

I was just at the Ornaglyph gallery [once more] last night, Hucka D. Just stopping by, even sat inside for a moment. It’s all gray inside and out now.

Hucka D.:

The cube version of the Edwardston Station Gallery use to sit on the hill above[ as well]. It still sits in a sink, just like the silver sign in that collage. It’s still there.

bb:

Blackmount you mean. True. Then I suppose this collage also would apply here in some way. Another from the Wheeler series:

https://bakerbloch.wordpress.com/2009/03/02/wheeler-04-collage/

*****

bb:

Maybe Fisher Rigg is where Carrcass+3 should be played in Second Life, Hucka D. Like it was suppose to play in that treehouse long ago but instead Kansas City Life came on the screen. Second Life again…

Hucka D.:

“Constantinople” should be playing. Yd Island tie-in. That’s where it begins. Fishers Rest.

Fishers of men(1), fishers of men
Up one side and back again
Along the river of men

Our trusty oars are in the boat
Along the river of men
(Sing with me, John!)


“Fishers Rest”

http://paisleyabercornanglingclub.wordpress.com/2010/03/21/opening-day2010/

http://www.koinup.com/SavoreeLeDesir/work/358147/

http://poh-happy.blogspot.com/


Pietmond Lives!

Unfortunately, Crabwoo had to go in the meantime…

Still looking for about a 1536 square meter parcel to fill out my tier, and really want to still “live” in the Fisher Rigg area for a while. But land is pretty expensive there.

Hucka D.:

You have more to do in Fisher Rigg. You will eventually move to Corsica. Plan for it.

bb:

Pietmond is different this time around. Not really a city there, or at the least like the village rims the mainly empty sink bowl, with only the TILE Temple within. It’s like an inversion of what went on before there, with the downtown in the bowl.

Hucka D.:

This time the skybox is more of an emphasis.

bb:

But, like you said, I don’t want to forget Fisher Rigg. Or Crabwoo for that matter. Who were the invading party you mentioned from Gaeta, Hucka D.?

Hucka D.:

The Darling Race. They bassed themselves off of Bass Island, or what we know as Wisdom Island. Based, I mean. Ernest Tee led the Fisher Riggers against them, and lost. Bass Island was too much a stronghold. Ernest Tee lost at Bass. Fourd[ sim] was called Found. (pause)

bb:

Hmmm… What of Arthur and Old Arthur.

Hucka D.:

Names of two Kings, like your King Arthur, the Fisher King. Wound that will not heal. Wilsonia as well… a castle stronghold. We had to open up Pietmond again to keep you from buying up Wilsonia. That was not your destiny. You will own a smaller parcel in the immediate area.

bb:

I wonder if VILEness Fish was ever in the area.

Hucka D.:

Yes!

bb:

In the Mouth of Ralph bay?

Hucka D.:

There was a cow named Henry. Like a trojan horse[ he was]. And he was sent from Wilsonia or made in Wilsonia. Because Wilsonia was the home of…

bb:

Peter?

Hucka D.:

This is where Wilsonia Foxclaw is from. Not Otherland. Not really. Foxclaw land surrounds Wilsonia. Wilsonia Foxclaw[ then]. Make a collage of a fox standing on that mountain with its 4 paws on the 4 sides.

bb:

Kind of like the wolf in Lycanthrope, then.

Hucka D.:

Fox… Foxboro. Foxboro is there.

bb:

It’s not possible [for me] to own it now, Hucka D.

Hucka D.:

Wilson… Fox… Wilsonia.

bb:

Mouth of Wilson?


Crabwoo > Pietmond

Eerie death skull effect spotted by Baker Bloch next to the recently given up Crabwoo rental property, and partially formed from one of his own high prim Linden trees still on that parcel. Hope it’s not a bad omen. Meaning?

Heading quickly back to Pietmond and happier things, here’s the latest overhead shot of the re-emerging village…

… and a photo of the recently reinstalled Cathedral Way, although a bit shorter to the north (behind Baker Bloch here) and with a more grown up feel vegetation-wise. Off this way is now found the Gallery in the Rocks, just visible through the brown cedar tree to the left and essentially in its original place in the village.

A rudimentary form of Pietmond’s old Underground has also been installed now, connecting Cathedral Way and Main Way through a passage dug underneath the TILE Temple and its labyrinth.

Entrance to this new “Underground” from Main Way.

The most condensed version of the Blue Feather Gallery, last seen in Mujgae on the edge of my old Noru forest, has also been moved to Pietmond, seen in its new place on the left side of the second snapshot above, between and in back of House Greenup and House of Truth on Pietmond’s west side.

Is everything now finished on the ground aspect of New Pietmond? Perhaps. And I still have close to half my alloted prims in Otaki Gorge to experiment on some kind of larger skybox. A return of Gallery Jack?

So among the old ways, Long Way, No Way and Peter’s Way have yet to return, and perhaps never will. Let’s see what Hucka D. has to say tonight, if anything.

Hucka D.:

I’m here. Howdy.

bb:

Hey Hucka D. Pietmond is sprouting up again.

Hucka D.:

Death to Crabwoo, life to Pietmond once more. Good.

bb:

I want to ask about Fisher Rigg tonight if I might. I believe that Peter SoSo was sent to Fisher Rigg, or the general area, from Crabwoo, perhaps right after he graduated.

Hucka D.:

That is right. He helped develop the crop circle effect that began what we presently know as the Corsica continent. Then, the name Corsica was instead applied to the Maebaleia or Satori or Japanese continent. Peter helped move this appellation. Fisher Rigg was the center or pivot of the rotating circle that resulted. Peter lived in the Rabbit House. He became more strongly related to rabbits and hares at this time. Peter SoSo then came in contact, through this circle, with Peter the Good, already present on Corsica to the west. This is like your Jenny Lane originally forming a circle around your neighborhood, before a decision was made to not make it a loop and only pave part of that road. The two processes are associated.

bb:

Thanks for that, Hucka D. Very interesting. Is the crow Pennsylvania, formerly at the center of the Crabwoo crop circle or one of the two larger circles there, involved in the processes you mention?

Hucka D.:

Pennsylvania was understood to be at the center of the process, yes. It emerged at the end. It demanded that the road not be paved to the south the two parts of the continent be united, east and west. Peewee became Big at this time. Like at WES in West End.

bb:

Peter came in contact with Marty and the rest of The Beetles in WES, then (!)

Hucka D.:

Right. A decision was made to bring in The Residents to Corsica to seal the deal. This has to do with Yd Island as well. The Corsica circle helped protect from continued, vestigial influences of the original virtual reality set up in Constantinople during Roman-Byzantine times. That virtual reality had to die, and continue to die. Fishers Rest made certain of that, and the domino effect caused by that original, er, tiling. This is beyond the power of Peter the Good, who had to yield to Peter SoSo. (pause)

bb:

Is Peter the Good the father of Peter SoSo, Hucka D.? Or the reincarnation of Peter SoSo?

Hucka D.:

It is complicated. But: yes on both counts. Peter the Great begat Peter the Good begat Peter SoSo. Three-in-one. 4orrin1.

bb:

How did Peter SoSo end up in Pietmond?

Hucka D.:

Through Marty. Through Plant. Blue Feather Douglas had become or transformed into [the equivalent of] Little Robert Plant Variant already by swallowing the Zeppelin tube and acquiring Golden Throat. But at the same time Little Robert Plant Variant gave up this very same tube and joined the [Sunklands] initiative, trapping Blue Feather Douglas on Maebaleia.

bb:

What is “Old Flat Top” who comes grooving up slowly?

Hucka D.:

Flat Top is Yards, from which Yards Creek springs forth. Measured in feet; The Measure. Far and yd influence.

bb:

But it represents a place of contact.

Hucka D.:

Yes. (pause)

bb:

What is the meaning of the carrcass in the spring at the head of Yards Creek?

Hucka D.:

TILE Creek has become Yards Creek. TILE Mountain has become Yards Mountain.

bb:

More mundane, then?

Hucka D. (after a pause):

Yes.

bb:

Hand Spring has been de-energized.

Hucka D.:

For the moment, yes.

bb:

Lemme see. Hold on please…

*****

bb:

I think I’m missing something on the Nautilus continent, Hucka D. Something about the MASH related sims and the sea there.

Hucka D.:

*Yes.* Ruustre.


Fisher Rigg, 02

TEXT SOON.


Noru Center

Filled out basically the rest of my allotted tier through buying 2 parcels in central Noru, one a 1024 and the other a bordering 512. The creation of a small forest naturally ensued.

Nice fog effect captured in the background of this shot from within the new woods.

Trouble is, I can’t see anything but a forest being made here — no central Noru village sprouting up on this grassy ridge as I originally thought could happen when I began eyeing this property about a week back now. But I still could be wrong.

Hucka D.:

You have reached the limited of Your Second Lyfe. Congratulations.

bb:

Is this it as far as land buying is concerned?

Hucka D.:

You can’t revitalize Pietmond. Noru is the only other true option. What do you think?

bb:

Well, I think that options are still open. I could still stay in Pietmond.

Hucka D.:

Wrong. (pause)

bb:

Noru, then.

Hucka D.:

A better option.

bb:

Maybe we should ask Sapphire.

Sapphire:

Noru. (pause)

Hucka D.:

What did you expect[ her to answer]? It’s her land.

bb:

If I go back to Noru, then that’s it.

Hucka D.:

Then that’s it. Noru is yours. Mostly.

bb:

I’ll have to think about all this, of course. Read, well maybe since I came to Jeogeot over 2 years back now.

Hucka D.:

You still could attempt to help Chilbo. Chip in.

bb:

I think I’m helping Chilbo as I can[ now].

Sapphire:

That’s true. I am the one you answer to. I am True Jeogeot.

bb:

Noru Center, eh?

Hucka D.:

You can have it tonight if you wish. You must see the end of the road in Pietmond. For… go ahead.

bb:

For Jeogeot it’s always been between Pietmond/Aotearoa and Noru or Norum. It’s been like that for 2 years.

Hucka D.:

Now is the… go ahead Sapphire… sorry.

Sapphire:

Now is the time for Norum again. Subtle developments this time.

*****

I don’t need Pietmond South any longer. Switch out between Casey and Stegocat exhibit (at Crabwoo?). I’m not in contact with the others. Put Edwardston Station Gallery in sky at center of Noru. Maybe House Greenup on ground (?) Already in Noru: Sapphire’s house (House of Truth), Karoz’s house (Home o’ Fibs). Put House Greenup on hill in ne corner, where it originally was there, or very near where it was. Will be hard to give up the TILE Temple (once more).


Tiler Here Ten

[joined in progress]

bb:

What I like about it is that I can create the unwalkable diagonal almost all the way across Noru. No wait, that’s the *walkable* diagonal. Interesting.

Hucka D.:

Well… pull out your wallet [again] and buy, buy, buy (!)

Sapphire:

I agree baker on this one. Noru is a place you can settle down. Reduce to 25 a month. Basically control the whole sim through The Diagonal you speak of. Isn’t it good.

bb:

This will be the 3rd time in Noru, then, for me. First from May-Sep or so in 2009, then April through Sep or Oct last year, and now June-whatever in 2011.

Hucka D.:

Think of what you’ve created there before and then build on that. Pietmond is sunk.

bb:

What of the TILE Temple?

Hucka D.:

You didn’t really do anything with it while it was in Pietmond before. Nor when you had it set up in Crabwoo. Why is anything going to change[ there]?

bb:

Pietmond South Gallery is really not needed any longer. I switch between Mike’s Downtown gallery of SoSo East, perhaps reappearing next to my own in Noru, and then House Greenup way on the ne hill, where it was originally. (pause) I’d like to say I’ll build a skybox in Otaki Gorge and that’s why I should keep the land there.

Hucka D.:

Winesap?

bb:

Maybe.

Sapphire:

All you need.

bb:

Tough, tough decision once more. And then there’s always an option to just return to Crabwoo and give all of this up.

Hucka D.:

Why was your old Otaki Gorge land so so cheap, then [making you buy it up automatically]? It was all set up. You had to become a premium member again so you could move back to Noru. Help a bit, even, with the generated history of Chilbo.

bb:

So I really believe Pietmond South Gallery is not needed. Kenneth, Julie have had their time there.

Hucka D.:

You can always study Pietmond from Noru. This land has opened up for a reason. Reducing to 25 a month[ land tier] will pay for the land itself already. This is true welcoming.

Sapphire:

The house I lived in is in Noru, not Otaki Gorge, which is a copy instead.

Hucka D.:

Same for House Greenup, baker b.

bb:

It belongs in Noru.

Hucka D.:

You have to switch back. Or else give up everything. But I think you need to return. Low risk, baker b.

bb;

You guys are horrible. Making me spend my hard earned birthday money.

Sapphire:

You buy in Noru or you end My Second Lyfe. You must choose. Pietmond is a dead end now. It will live but in legend. Leg End.

bb:

How long do I stay in Noru, then?

Sapphire:

4 years.

Hucka D.:

4 months [probably].

bb:

Sunklands is over.

Hucka D.:

Perhaps not for forever. There’s always the other sinks. Second, Blackmount, even Lill Burn. And of course… well, Aotearoa. Big Sink… Vortextra.

bb:

I’m still not sure about all this.

Hucka D.:

To stay in Your Second Lyfe you must keep growing, expanding. The way to do that is to move back to Noru. Complete the circle. Third time is the charm there.

bb:

Alright I’ll go ahead and buy. Tell me I’m not doing the wrong thing.

Hucka D.:

I’m not doing the wrong thing, baker b.

Sapphire:

You are doing good. Diagonal.

*****

bb:

I don’t think I can do it. I like Pietmond too much.

Sapphire:

You must complete the Noru mythology. Norum. Either that or you wilt in SL.

bb:

Maybe it’s time to wilt.

Hucka D.:

There is that option.

bb:

Return to some other projects long on the backburner.

Hucka D.:

If you move to Noru, though, those projects can be moved to the forefront through that channel as well.

bb:

MapS you mean.

Hucka D.:

Yes.

bb:

What of Carrcass-5?

Hucka D.:

You haven’t even completed Carrcass-4 yet (!)

bb:

If I don’t give up Pietmond, then I can’t move on to the next Carrcass.

Hucka D.:

That is right. Right now you are clinging. Expand, experiment. You can always return to Pietmond if needed.

bb:

OK, I’m going to give up Pietmond South, then.

Hucka D.:

Good. You won’t be sorry.


“3rd Time’s the Charm” Noru

My old Blackmount property still containing the bickering Newton and Jasper statues has been inundated again, just like it was last year for a spell. Same flooder? Dunno. Anyway, I just raised my teleporter above the water level so visitors can still access the Edwardston Station Gallery from the ground if they wish. Otherwise I’m not bothered a bit by the addition.

Moving on to Noru, I took Hucka D. and Sapphire’s advise and abandoned part of my land in Otaki Gorge to purchase all the remaining available property in that sim. Good choice I believe now! (see, for ex., Norum Heights related posts above) The picture below finds Baker in the midst of the larger of 2 disconnected areas I own in Noru, on the only legitimate sidewalk on my lands there and looking toward the SoSo Gallery with the Oblong collages, once more, a direct import from Otaki Gorge where the same has been deleted from my holdings.

Gallery Jack, containing 60 of the remaining 80 collages of my Art 10×10 (all but the Greenup series — see below), has been inserted at the other end of the short walkway, opposite SoSo. This structure was also originally found in Pietmond in Otaki Gorge a couple of months ago back now. Legend has it that when “Jack” returned to the gorge, Pietmond would soon be no more. And so it has passed: although I still own some land there, the town no longer exists, with only the central TILE Temple remaining from the many buildings populating that landscape in its heyday this past winter and spring. Sad… but now I have Norum, which is turning out to be just as exciting and interesting in a very different way.

Then the final 20 collages of the Art 10×10 are found in the ne corner of Noru on another piece of land I purchased. I believe. Once more, House Greenup, the central Victorian style structure in the picture below, is a direct import from Otaki Gorge, where it no longer exits.

And finally, the Blue Feather Gallery has been reinserted in one of its former locations beside the Noru Woods.

Baker admires the mostly vacant Hanja Infohub sims from one of his several Noru cottages. Using this longer draw distance he can see all the way into the center of these sims and the infohub itself.

So heading up now to even newer Noru additions, we have a whole, second landscape opening up in the sky above the first, or what I’m calling Norum Heights in this blog. Already it is composed of two, separate parks, connected by a central “guest galleries” region for my Gallery Jack/SoSo complex. These host galleries are also familiar to regular blog readers, being the old Pietmond South Gallery (Rougeau, Sadler, Casey, Max Ernst exhibits) and also Gallery in the Rocks (Stegokitty exhibit). More guest galleries might be added to this collection in the future.

But the picture below comes from the larger of the 2 parks adjacent to this central gallery area, dubbed the Mashed Potato Hills Park. The bee appearing to loom in the sky above the only water in the park is actually much more in the foreground that landscape, and is a holdover object from my old Noru builds last year, along with another, similarly sized but different bee seen in part to its right in the below snapshot. Both bees are about 10 meters long; Mash Potato Hills Park as a whole, is well over 100 meters in length and probably close to that number in depth.

Shot from the side of the larger of the two Mashed Potato Hills, called High Hill.

Baker standing beside a mysterious hole on the top of High Hill. More on all that soon.


Norum Heights, 01

Baker enjoying the view of Bee Run Falls (still working on that name) from newly added land in the Mashed Potato Hills Park. Technically speaking, Bee Run Falls would be over 300 meters high, making it kind of the Angel Falls of Norum I suppose.

Yet another, whole adjacent park has been added to Norum Heights in the last 24 hours, or what’s been dubbed the Crystal Cave Ridge area. The below picture finds Baker Bloch walking within the approx. 100 meter long, double mouthed namesake cave.

Snapshot of the ridge itself, with the more accessible, slit-like cave mouth seen at the the bottom of the picture. The other, larger mouth lies just below the only structure on the ridge, a small shack perched on its terminus.

How you access Crystal Cave Ridge from the Pietmond South Gallery.

Baker’s new office of sorts in the Mashed Potato Hills. The small waterfall Mr. Bloch’s attention is drawn to in the distance represents the spring source of the very short Bee Run, only about 10 meters in length but still representing the only stream found in Norum Heights.

A look back, then, toward the central region of Norum Heights containing the guest galleries Pietmond South and Gallery in the Rocks.

Crystal Cave Ridge from the top of Pietmond South Gallery.

Mashed Potato Hills from same.


Looser Thoughts…

Should be able to catch up with blog post texts tomorrow. Exciting things happening in Norum for certain!

Hucka D.:

Here I am.

bb:

Thanks for showing up Hucka D.

Hucka D.:

This is indeed the beginning of 3rd Life beyond 2nd Life. True beginning. Synchpatch. Study.

bb:

More of a move, of sorts, toward OpenSim, and both the isolation and additional creative freedom involved.

Hucka D.:

Pioneers. (pause)

bb:

I suppose I’ll start to be called baker Beach more on this blog.

Hucka D.:

2 Parks. Newton County. Jasper County too. What is life and what is death.

bb:

In a way, the Southern Continent — Jeogeot — is death, Hucka D. Much of my limited readership chose not to follow me when I went there May 2009. For good, it seems.

Hucka D.:

More and more it seems. More and more and more.

bb:

Into the abyss itself.

Hucka D.:

Like The Father before. Now you can receive clues through The Book. The Father Book.

bb:

I am at the center of Jeogeot.

Hucka D.:

You know you are.

bb:

And at the center is a hole to the future. And the past I suppose.

Hucka D.:

Time itself.

bb:

I’m setting you up: Which is the true reality, the Noru Woods or the Mashed Potato Hills directly above it?

Hucka D.:

Like Blue Mountain and Mythopolis before it. Equal yet very different. (pause) Go ahead…

bb:

Mashed Potato Hills has no trees; Noru Woods is obviously full of trees, mostly linden versions. No pools at Mashed Potato Hills; Noru Woods has a number. Waterfall is a link — Tired Falls in the Noru Woods, and Bee Run Falls in MPH. Should I take a picture or 3?

Hucka D.:

Go ahead. We can start that tonight[ as well].

*****

Looks like we’re not going to be able to add pictures to this post tonight for some odd reason, Hucka D., but Widow’s Knob on the ground equals the larger of the two Mashed Potato Hills. There seems to be no equivalent hillock for the second.

Hucka D.:

The story of Widow’s Knob is furthered in the story of Mashed Potato Hill High.

bb:

But not a high school. Just the higher of the two Mashed Potato Peaks. Low and High, then.

Hucka D.:

In a way. In another way it is a school. The Russian Matrix. Underground, where Widow’s Knob could have no underground.

bb:

What of the waterfall? It seems that Bee Run Falls, the 300 meter version, could fall all the way to the ground beside Tired Falls, forming a common pool between the two.

Hucka D.:

That is correct. Shared Pool. Tired Falls itself is more akin to the spring source of the very short Bee Run, only about 10 meters long. And there are no streams in the Noru Woods — another difference. Bee Run is the only stream in Noru, in fact, despite its short length.

bb:

You think that’s the name of it? Bee Run?

Hucka D.:

The Bee smiled and it was so. Scared the water off the heights and into the depths. It fell. Bee Run Fell. Falls…

bb:

Maybe it’s Cub Run instead, Hucka D.

bb:

There we go. Anyway, the Mashed Potato Hills version of the falls is considerably narrower. Of course I created the narrowing. And then the stream emerges from the smaller pool as well — Woods version has no stream. Then the stream quickly drops over Bee Run Falls, which has no equivalent in the Woods as well unless you count… wait, I suppose the Noru Woods waterfall has to count as a stream… duh.

Hucka D.:

The pool is above the falls as well. Tired Pool.

bb:

The oversized tire doesn’t appear in MPH, Hucka D. Not yet anyway. Let’s shift to the Mashed Potato Hill High now that our picture insertion powers seem to be working again.

bb:

Widow’s Knob is the most prominent knoll in Noru Woods, Hucka D. Above is the exact counterpart point in MPH. Same object, even: pipe entrance, the old entrance to the Useless Tube that use to exist here last year. 300 meters long it was.

Hucka D.:

Is the new, duplicate pipe entrance on Mashed Potato Hills High… let’s just call that High Hill and the other one Low Hill… is it, anyway, the entrance to another tube system?

bb:

Russian Matrix? That’s at least what I’ve been experimenting around with, to limited success still.

Hucka D.:

Don’t you think it has to be[ though]? And if so, and it is so, what is the relationship between The Useless Tube and The Russian Matrix? It’s the same type of tubes after all.

bb:

This is quite a bit of fun, Hucka D. So here Blochs is standing in front of the small Gothic castle that we know has no equivalent in the Noru Woods.

But let’s see where he lands directly below.

Hucka D.:

Nutt’n.

bb:

Let’s move to the Ravenwood Cottage, Hucka D. Quickly though.

bb:

Sorry… sidetracked again. It appears the top of Low Peak basically coincides with the top of the stairs leading down to the Blue Feather Gallery just below the Noru Woods, Hucka D.

Hucka D.:

Very similar but not quite the same. And the differences and similarities list will grow. Or not.

bb:

Thank you.


Birth of a town: Norum Heights

More additions have happened in Norum Heights since the creation of this post, which include the Towers of TILE (north), TILE Temple (south), as well as the movement of House Orange, Baker Bloch’s official home, from north to more toward the center.

At this earlier stage, by far the most dominant structure of the fledgling burg is the central Pietmond South Gallery, still containing the Rougeau, Sadler, Casey, and Max Ernst displays already seen in Pietmond itself this past spring.

Juxtaposition of Crystal Cave, peering down the larger and more inaccessible of its 2 openings, with Norum Heights, north side, in the background.

Norum Heights from across the top of the one of the Mashed Potato Hills.

Baker and new friend look toward the cottage within the Mashed Potato Hills protected wildland.

Central “downtown” region of Norum Heights, dominated by the Pietmond South Gallery. Understandably, a decision has been made to rename this the Norum Heights Gallery in the meantime.

Baker sitting at a downtown patio enjoying a beer.

Heading toward Mashed Potato Hills from downtown…

… but instead turning right before leaving the city proper to stroll out…

…to the more isolated, north side of town. Probably will name this Northside. Again, this is now home to the Towers of TILE, still containing the Baker Bloch in England exhibit first cobbled together last summer in Noru as part of the Blue Feather Gallery there.

Blochs inside House Orange with the great view of Crystal Cave Ridge. As stated before, this house has now been moved more toward the center of town, but the great views remain.


3M, etc.

http://www.amazon.com/Reincarnation-Edgar-Cayce-Interdimensional-Transformation/dp/1583940839/ref=cm_cr_pr_product_top

We have 2 paths that might be as one. Who am I to say this is wrong? Why does there have to be a 1:1 correspondence?

Hucka D.:

This is a subject of Synchpatch, US of A. This is 3rd Life, which in a way is a return to 1st. Dogpatch… original name was Wilcockson. Wilcock’s son represents his body of work, which includes this book. Reincarnation applies to a specific, other person from the same county[ of Newton], shall we put it. A carver, perhaps of gems and diamonds but perhaps not, also.

bb:

The circular Ghost Train of the Noru Woods [also] alerted me to the Dogpatch resonance, Hucka D. It went right over the top of Tired Falls, as the Dogpatch train use to pass over top of Marble Falls. Marbles Fall. This is about marble avatars as well. Just today I revisited Key Rock on Castle Ridge, supposed marbles homeland.

Hucka D.:

There is a castle in the Mashed Potato Hills as well. Don’t you think it could have been a palace for marbles?

bb:

Dunno. What do you think?

Hucka D.:

2x3x4 inches times 12 to become 2x3x4 feet. Washington Monument block. Baker Bloch? Key Rock to Castle Rock, um, Castle Ridge. Baker’s undozen.

bb:

Synchpatch is about reincarnation and the true story, which probably includes Roberts’ probabilities. Has to, I believe. No extensive studies on this material that I can find; hard to believe.*

Hucka D.:

*You* must become a channel. (pause)

bb:

I believe in another reality the Jeogeot through Art and Word had additional help and the Chilbo-Jeogeot link became stronger. Jeogeot could have had a native art and perhaps even a science, even a religion of sorts.

Hucka D.:

No.

bb:

How about art?

Hucka D.:

Yes.

bb:

The full version of the Blue Feather Gallery first found in Norum never felt right in Pietmond, although I tried at least 2 times to set it up there. Each time…

Hucka D.:

The Blue Feather Gallery belongs in Norum, which is a main sim or main place. Gray… blue. Brown. All the colors.

bb:

Another resonance: the Crystal Cave of Norum Heights with the Crystal Dome of Mystic Caverns park, once part of Synchpatch.

Hucka D.:

Dogpatch. Where is the diamond, then?

bb:

Karoz?

Hucka D.:

But Whitehead Crossing and that Grey Rock which is Jeogeot or Goejeot Rock is a key or a castle. You must go back. Sit. Back.

bb:

Kirbyville Fred as well. This is a big, open space. Pietmond is in the rear view mirror.

Hucka D.:

It may come back. Sit.

I thought of this building in Norum Heights, which is the only current vacant one I have much wiggle room for creative additions. Could this be 3M? And is there a relationship with 3B or 3Bs?

Marbles must come to the fore.

https://bakerbloch.wordpress.com/category/toys/marbles/

* These are the books I’m talking about:
http://www.doyletics.com/art/tur1art.htm
http://www.amazon.com/Reality-Vol-Seth-Book/dp/013938779X
http://www.amazon.com/Reality-Vol-Seth-Book/dp/1878424262/ref=pd_sim_b_1


Norum H. updates

Even before I get a chance to add the text to the introductory post about the fledgling town of Norum Heights, the landscape changes there a considerable bit. TILE Temple is now on the new, south side of town, and the Tower of TILE, also last seen in Pietmond technically, has replaced Orange House at the very northern tip of the burg, beside the peep show building. Orange House now resides next to the SoSo Gallery nearer the center of Norum Heights. Great views there… I’ll attempt to take more pictures soon, when the construction dust settles down a bit more.

But to get the land for the TILE Temple, I had to basically give up everything in Otaki Gorge. Pietmond is certainly no longer an option now and in the forseeable future. Norum Heights is the place.

Name thoughts: Should the whole, upper Noru landscape be called Norum Heights, and the town itself in the middle Norum Center or Norum Centre? Something else to think about, among many other things.


Norum Heights Dev., 01

Rocket ship added to downtown area of Norum Heights tonight behind eucalyptus tree in the below picture’s foreground. I believe Hucka D. will soon claim that aliens originally settled in this place in the past, perhaps the same entities as his Ancients mentioned quite a number of times in this blog. And he’s also most likely going to explain the intimate relationship between Norum Heights and toy avatars shortly for us. Can’t wait.

I should add here that a female alien, frozen in position, still walks the downtown area of Norum H. Is it her spaceship? (and so forth)

Fantastic view of Mashed Potato Hills from within Baker Bloch’s recently repositioned home, which we’ve been calling Orange House for some time, one of many Norum Heights names traceable to Pietmond origins.

Looking toward downtown from the top of Towers of TILE, another very recent addition to the cityscape.

And yet another here: TILE Temple, on the opposite side of town.

Garden beside this temple, probably still in development a bit.

One more great view of Mashed Potato Hills from an upper window of the TILE Temple, in the old Pod Pad as I use to call it in Pietmond. And perhaps still do (sans pod now, however).

Mashed Potato Hills, once again, from floor 4 of 4 of the Gallery in the Rocks beside TILE Temple.

Baker checking the newly installed town phone just outside what seems to be developing into a kind of city hall, with Mr. Bean installed within beside a lit fireplace.

Baker inside the Norum Heights Coffee Shop, with — yes — a wonderful view of Mashed Potato Hills.

Baker polishing off his cup of java as the ever attentive Mr. Bean looks on.