No Heart? No Heart.
“As you guessed, Lisa the Vegetarian had to go back in time to create Piepodt on Wealthy Mountain, baker b. And good evening to you.”
bb:
Thanks Hucka D. Same to you. So… the toy avatars should move over here from Jonesborough, in essence.
Hucka D.:
Is that what *you* want? I mean, Lisa V. wants this, in Timescape. And you should move back into a sink, although I don’t think the sink of Sikkima will be available long term. Maybe Malyshkin again.
bb:
Come to think of it, Gong is sort of protecting itself perhaps by being split between 4 sims. It’s not prudent for any one person or user to own the whole body of water.
Hucka D.:
You can study sinkology from Teepot, though, don’t you think? I’m kind of as confused as you are where to go now.
bb:
Unusual, Hucka D. Are you losing your powers of prediction?
Hucka D.:
May-be. We trying to latch on to a new energy and not sure where the helping hand from above is coming from. Above being the future here.
bb:
Sounds like the hand is that of Lisa the Vegetarian, Hucka D.
Hucka D.:
Maybe.
bb:
The town that is being created in Timescape beside Quartz Brook on Wealthy Mountain, Hucka D…
Hucka D.:
Look for clues in the area. Trees are important. Not sure… go ahead…
bb:
Not sure I should move my bottles up there.
Hucka D.:
No.
bb:
Let me review a bit. Lisa the Vegetarian dies in Jonesborough — attacked by dogs, the whole compound there I mean — and Marty takes over as leader of the acting colony. Acting leader of the actors, I suppose. But then Lisa goes back in time, in space — Timescape — and creates a new colony on Wealthy Mtn. when coming back to life. She has learned from her mistakes; the colony will be higher on a mountain now, more protected from potentially ravaging wildlife.
Hucka D.:
The rhododendron helps protect, yes. There’s only one way in and one way out, in essence.
bb:
Lisa the V. sees the future where she meets her one, true love, but it turns out this lover is death himself, a him from Lisa’s perspective. Appearing as well are robots which turn out to be “mere” Tinmen, Oz Tinmen that is, appearing as if in a play or casting for a play. Tin Soldier Men.
Hucka D.:
Yes. Good.
bb:
Trees are without heart. Not real. You have to kick them sometime for the hologram to turn on, as it were.
Hucka D.:
Future without a heart.
bb:
I think Lisa may have been killed by a fox-dog, Hucka D. Fox on the trot. Foxtrot. Perhaps of Christian persuasion.
Hucka D.:
She was killed by a Fox named Sikkima, the same as the sim directly below Rubi. The fox comes from a sink… Sikkima is related to the word sink.
bb:
Then maybe that’s where I should buy, Hucka D.
Hucka D.:
Catacombs.
bb:
I also think Lisa’s new town was called Newberg at first.
Hucka D.:
We go sideways into new knowledge[ here].
bb:
Sikkima has certain always got low ratings from me, Hucka D. But, really, there’s nothing left in the sim much.
Hucka D.:
You will not move to Sikkima, no. But be aware of the variant reality where you *are* there. Sik… sink. The 14th.
bb:
Hold on. I’ll get a picture while there’s nothing in that sink.
There’s another spirit [stuck] in the Rubi Forest, Hucka D. Searchman7 Resident — nothing in the profile. I wonder if it stands for Seaman — probably not. Kind of looks like a sperm…
Hucka D.:
Don’t go there.
bb:
Is it Lisa the Vegetarian looking for a new womb?
Lisa:
No.
bb:
Hi Lisa.
Lisa:
Buy in Sikkima. I was killed by a trotting fox. I need a new colony. Sikkima. 14th sink. Please.
bb:
Don’t think I can afford it, Lisa… can I call you just Lisa?
Lisa:
Yes.
bb:
Is this you and Marty?:
Lisa:
Yes. Marty took over when I was killed by the trotting fox. You turned around at Foxtrot today to backtrack to where you were suppose to go. Which was my mountain. Wealthy Mountain.
bb:
How did you make your fortune, Lisa?
Lisa:
Quartz.
Hucka D.:
Lisa must head off into the sinking sunset now, baker b. Quartz as in quartz of milk, I should add. Quartz of something something. One thing, Plastic Man, which becomes many, Plastic People.
—–
I simply can’t see giving up Teepot at this point in favor of something else, even if terraforming is increased. There must be substantial fiction to Teepot. Rivalry. Yeosol. Yeot and Yeosol. Jeogeot mysticism — isn’t dead, then. No.
Mos Ainsley
Post about Mos Ainsley from the fabulous Heterocera Atoll Information blog:
http://blog.livedoor.jp/dualatoll/archives/1541774.html
Scroll down to get to a nifty movie.
Nice to see the contents of the BB Blog getting a link or two elsewhere as well. 🙂
Pietmond has been reborn yet again.
Details soon.
Next up: the Treaty of Piepodt. Pietmond and Teepot must make pieces with each other!

Teepot still alive while Pietmond is reborn.
Treaty of Piepodt, 01
“Let’s begin if you don’t mind, Hucka D. First some snapshots…”
Hucka D.:
You begin.
bb:
We’re trying to determine the wording of a treaty between Teepot and newly reborn Pietmond.
Hucka D.:
Teepot will have the galleries. Mainly. Although you’ve moved something…
bb:
The Blue Feather Gallery is already in Pietmond, Hucka D. How about that Pietmond will always remain at least slightly the larger of the two in terms of actual land owned.
Hucka D.:
Teepot may not agree. By the way, I will speak for Teepot and you can talk for Pietmond. That’s more your hometown anyway. I’ll fill in for Teepot ambassador.
bb:
Thanks. Makes sense. So the treaty is actually a negotiation between the two of us.
Hucka D.:
Correct. I, as representative of Teepot, do not want that stipulation in the treaty. Teepot has just as much right to expand in the future as Pietmond, even take all the tier from Pietmond if necessary.
bb:
Recognizing the balance that will always been between the two is certainly important, then.
Hucka D.:
Yes. I as the representative of Teepot will agree with that. What is Teepot and what is Pietmond and what is the difference?
bb:
It has been determined that they are like black and white rocks on a scale, an idea I perhaps borrowed from LOST. Hold on…

http://lostpedia.wikia.com/wiki/Scales
Hucka D.:
We could decide to totally leave Norum out of the balancing equation, although in reality Norum is the scale itself, perhaps.
bb:
Hummm, not sure of that Hucka D. That’s a good point, though. How does Norum, and also Chilbo fit into the treaty?
Hucka D.:
I told you a long time ago to not fiddle around much with the Chilbo timelines, and that Chilbo and Norum, although bordering neighbors, should keep to their own affairs. The main link between the two turned out to be the largest version of the Blue Feather Gallery, which the new major of Chilbo inspected at one time.
bb:
Mayor, you mean. Kristan.
Hucka D.:
KK, yes, but not your Klutzy Kamper. How are you two getting along, by the by?
bb:
Pretty nicely now. I’ve compensated. I’m trying to determine what can and can’t be done in a partnership.
Hucka D.:
You’ve lowered the bar.
bb:
Yeah.
Hucka D.:
Back to the treaty. Perhaps we should also bring in Sapphire for her own opinions about the subject.
bb:
Maybe Sapphire should represent Teepot instead of you, Hucka D.
Hucka D.:
No. I can do the job.
Sapphire:
Hi. As you have guessed, I will represent Norum. Norum is still important. It was *my* home after all, and your home, Baker Bloch, for almost a year I suppose in several parts.
Hucka D.:
That’s not Baker Bloch really, Sapphire. It’s baker b. bb.
Sapphire:
Oh. Right. But back to Norum, there’s also Parktown to consider and the Battle of Jeogeot between Parktown and Chilbo forces in Timescape.
Hucka D.:
Crow’s Foot. I believe we’ve all been there [to that club] now. Oh, except me.
bb: (counting off):
Let’s see. Wilsonia, Baker Blinker. Me. Bracket Jupiter, I believe. Maybe even Esbum. But, yeah, not you Hucka Doobie. Hucka D.
Sapphire:
I’m confused. Hucka D. is the same as Hucka Doobie?
Hucka D.:
Yes. I am one in this blog and in Second Life. Baker b. is instead split between Baker Blinker and Baker Bloch in that second reality. That’s why…
bb:
Ozmo?
Hucka D.:
Piepodt, yet. We must talk of GREEN balancing PINK as well.
bb:
Piepodt is a concept beyond both Pietmond and Teepot, and the crucible for their merger.
Hucka D.:
So we are agreed.
bb:
To what?
Hucka D.:
That GREEN is the balance to PINK. Like Charon is the balance to Pluto. Just like that. It represent a limit. Number 9.
bb:
Something else we haven’t brought up yet, Hucka D., is the possibility that Piepodt represents the end of Second Life itself, or our existence within. Just as I wrote that, Baker Bloch was automatically logged off of Second Life after 30 minutes of inactivity. Sign?
Hucka D.:
Yes.
Sapphire:
Not sure.
Hucka D.:
Maybe just kill it off. What are you going to do with Piepodt, baker b.? Pietmond, I mean.
(to be continued)
Pietmond Reborn (Yet Again)…
… but this time I believe it will stay for a while. The key or a key is finding balance with Teepot, the aforementioned Treaty of Piepodt concept at its root, perhaps. Another thing I’ve been thinking about tonight is that Teepot has to be sort of subservient to Pietmond in the bigger picture because of the, practically speaking, “unownable” nature of the Gong reservior. Let me insert the new pictures of new Pietmond and I’ll bring in Hucka D. for more on that if he wishes…
MORE TEXT SOON.
Pietmond/Hucka D./Reality
Hucka D.:
Hi. Nice to see the re-created Pietmond. I saw it in the first Pietmond. I saw the 2 overlap, and the giant thing-thing in the sky. I know what will happen. The sky will descend again. A Chicken Little story [once more].
bb:
Thanks for that Hucka D. I feel that all will be built around the Big E, or Biggie.
Hucka D.:
Correct (pause).
bb:
Want to talk about Michael more?
Hucka D.:
Yes I do. He is what you could have become. He represents a future version of yourself aligned with wood spirits[ more directly]. He knows of the work of Lisa the Vegetarian on Wealthy Mtn., and the portal moving cartoon characters into 3 dimensionality, which all began with her father after all.
bb:
The first Plastic Man.
Hucka D.:
Yes. Leading of course to Plastic People. Shiny Plastic People Land. Like your new Pietmond sculpture has just turned shinier [as Baker Bloch sat under it].
bb:
Interesting perhaps that it stands or sits upon that table.
Hucka D. (quickly replying):
That is the Table of TILE. That is the thing thing that grows from The Table. The Table must become sacred. Really, in a way, it is what TILE is built around. It is another tower in the landscape there.
bb:
Makes sense, all that does. New element.
Hucka D.:
Baker Bloch is the seed. A dirty little wet seed. (smiles)
bb (smiling as well):
Good one. He’s deep in the soil I suppose.
Hucka D.:
Have you contacted Peter Gabriel about The Table? It might be his, after all.
bb:
What about Matt?
Hucka D.:
Maybe.
bb:
Hold on…
—–
bb:
It’s called the A. G. Tower and was created by Gwystyl Gullwing. No profile per se, just a quote: “No way, on your spacebike!” (pause to google sentence). OMG, it’s a quote from Red Dwarf (!) So it may tie into the RS7 project, Hucka D. Looks like he’s been in SL for a long time, since late 2004. An Aussie. Younger than me by a long shot.
Hucka D.:
Find out more about that quote. RS7 is a future project connected to The Table.
http://www.fortunecity.com/tatooine/aldiss/287/Scripts/2/4stasis.txt
bb:
It’s from episode 4 of Season 2, called “Stasis Leak”.
FUTURE LISTER: So how ya doin’, kid?
LISTER: Smeg.
CAT: (popping up behind FUTURE LISTER and KOCHANSKI) What is this, a
meeting of the ugly convention?
LISTER: Where did you come from?
FUTURE LISTER: The bathroom. (he laughs) Well, you don’t look very
pleased to see me.
LISTER: Well, quite frankly, I’m not. I mean, I came here today ‘cos I
thought I was going to get married.
KOCHANSKI: And you did.
LISTER: No, he did!
KOCHANSKI: But he’s you!
LISTER: No, I’m me.
KOCHANSKI: Well, who’s he then?
LISTER: He’s him…
CAT: (gesturing with a purloined leg of chicken) He’s you and you’re him,
and you’re him and he’s him — am I still me? Who’s eatin’ this
chicken? What the hell is going on??
FUTURE LISTER: Look look look, listen: In five years time, you find
another way to come back in time.
LISTER: So it does work out?
KOCHANSKI: Eventually.
LISTER: So how about a frenchie from me future bride?
FUTURE LISTER: No way. On your space-bike.
bb:
And check this out, Hucka D. At the beginning of the episode a future Rimmer talks to a present Rimmer while his head emerges from the middle of a *table*.
Hucka D.:
The Table. You will watch that episode again, of course.
bb:
Yes.
http://www.veoh.com/watch/v16907821ZHbM76HX
Hucka D.:
And…
bb:
And it was his Head that came through the table. A Head.
http://ma-deuxieme-vie.blogspot.com/2007/04/quand-mille-personnes-prennent-la-route.html
bb:
You’re getting better (!)
Hucka D.:
*You’re* getting better, har.*
bb:
So… RS7 is from the future talking to me in the present.
Hucka D.:
Present RS7, yeah.
bb:
Cpt. Levels.
Hucka D.:
Yes, future you has found the breakthrough to Level 4 and is attempting to guide present you to that place, that space. On your space bike No Way.
—–
new Pietmond gallery, but just a structure so far…
I call it, logically enough, Galactic Gallery. Should be fun to try to find art to fill up with.
Prelim. shots:
Hucka D.:
Nice to see a new gallery in Pietmond, baker b. Good night to you.
bb:
Thanks Hucka D. How are you tonight?
Hucka D.:
Well. Well… better run.
bb:
Don’t want to talk about Quartz Mountain. Sorry: *Wealthy Mountain.”
Hucka D (turning around):
Oh.. yeah… I’ll talk about that (!)
bb:
I have a feeling that… well, first I have to get a name for the creek I want to discuss, on the other side of the high meadow from Quartz Brook.
Hucka D.:
Gallonz Creek, because it has 4 times the water of Quartz.
bb:
Interesting. Maybe Gal-LONZ. French pronunciation.
Hucka D.:
Maybe.
Interesting also that Gallonz divided into 2 fairly well defined parts by the Dark Space.
Hucka D.:
Yes. Lisa found that interesting as well.
bb:
That’s Lisa the Vegetarian of course. She owned all of Wealthy Mtn., Hucka D.?
Hucka D.:
Not quite all. (pause)
bb:
And Gallonz has one small but probably legit waterfall on it. A cascade more, I suppose.
Hucka D.:
And a rock. And a swamp you found just today. Many names in that area. How to uncover them?
Hucka D.:
Petro.
bb:
That a name for one of the colonies there?
Hucka D.:
Deliverance. Hold on…
Gallonz:
I am two in one. I am two quartz divided by a dark space.
bb:
Hi Gallonz. Do you know Michael Too?
Gallonz:
There are two Quartz in Gallonz. Two Quartz that rule. Rulership. Frog to prince to egg to bird.
bb:
I might know what two pieces of quartz you are talking about, Gallonz.
Gallonz (correcting):
Gal-LONZ.
bb:
Right. I’ll pronounce it like that, then.
Gallonz:
I have an interesting history. Lisa could not quite wrap her brain around it.
bb:
So you’re the thing she could not quite own on Wealthy Mtn?
Gallonz:
She had enough for Quartz but not 2 Quartz. Gallonz.
bb:
What is the Dark Space?
Gallonz:
A separation of two Quartz. A buffer zone.
—–
Gallonz:
You went to Gallonz instead of Oz. Always remember that.
bb:
I saw Oz characters in the parking lot on the way back from the coffee shop, Gallonz. They seemed mysterious.
Gallonz:
The man did not want to go. The two ladies did.
bb:
You seem to have considerable precient powers, Gallonz.
Gallonz:
Green Oz Mountain. That’s what Wealthy Mountain was originally called. It was the land of Green Oz.
bb:
Again: interesting. Oz related to Ounce, I suppose. Like Quartz and Gallonz.
Gallonz:
Green Oz is the name of the creek, sorry. Because a Green Oz is the same as a Gallon.
bb:
Here’s a theory[ then]. Maybe I already know the names of the communities on the creek. Maybe it’s, er, Spider, Skillet, Square, Shark, Roostre, Mousie, Minnie…
Gallonz:
Not quite, no.
bb:
OK.
Gallonz:
There are 2 Quartz in a Gallonz and a Green Oz is a Gallon.
bb (further guessing):
Swamp Squirrel?
Pietmond Growth
Addition of the Temple of TILE into the heart of the Pietmond sink, overlapping the position of the TILE Temple there before last fall/spring. The shape of the temple is roughly the same as it was in Teepot, where it has been deleted. Teepot, once more, becomes a ghost town in giving its energy back to Pietmond. History repeats.
The old Main Way has not yet returned in any shape/form, and perhaps never will. But at any rate I planned the Temple of TILE to be located right off of it in case I change my mind.
Instead the new “main way” is pictured below, which runs in front of both the temple and the also newly place Home o’ Fibs on its way up to Pietmond Heights. The decision to use walkway tiles instead of sidewalk was an aesthetic one. Again, this may change — there is no equivalent to this walkway in old Pietmond, nor the small pool to its right in the first picture below (and to the left in the second, looking the opposite direction of course).
Overhead shot. I’m still working on the temple innards.
Much of what was in old or original (classic?) Pietmond has returned, with some important exceptions. SoSo East and West are nowhere to be found, with SoSo West having been left behind in Teepot for now, a lonely, isolated gallery. Norum Gallery is not in Pietmond. They could return, but my idea is to focus, with my ample amount of remaining prims still, on a skybox creation. And, not by accident, these (SoSo East, SoSo West, Norum) represent the bulk of the galleries found on old Main Way. Pietmond’s “center” has definitely shifted, with the primary constant being some form of TILE Temple or Temple of TILE, which basically remains in the same position (along with the accompanying labyrinth).
Speaking of sky, Galactic Gallery is mostly completed, although I still haven’t talked to the two main exhibitors about permission to use their work. One is OK, I believe.
Pietmond Grows Again…
New map of town in what appears to be the new community hq: Home o’ Fibs, a central location. It is my plan to make this an entry point for the Galactic Gallery as well.
I’ll just go ahead and give the SLurl here in case someone wants to explore the work-in-progress.
http://slurl.com/secondlife/Otaki%20Gorge/169/112/45
My idea is to make Pietmond, this go around, a more or less permanent virtual community, which I can carry beyond even SL itself, perhaps, along with the encompassing Sunklands region even.
SoSo West Gallery, dead ahead in the below photo and still filled with art by fellow syncher Mike Casey, has been re-established at almost the exact same spot it occupied in classic (2010-2011) Pietmond.
The Temple of TILE labyrinth has been greatly improved, I feel, by integrating it more with the Pietmond surroundings. Stupendous! Now I just have to coax Baker Bloch into walking it more. 🙂
Labyrinth from Pietmond Heights patio area, looking down several flights of stairs and past Home o’ Fibs (left) and TILE Quadtower (right). The walls around the labyrinth are translucent from the outside and transparent from the inside.
Castle in the Rocks has also been re-created at about the same spot it was in the town, i.e., “in the rocks.” And the rocks, of course, have been re-added as well.
Main Way (yes, I said it might not ever come back in the last Pietmond related blog post, and the next day it does (!)), extends all the way to SoSo East, which is in a new position and angle in the town. So that returns almost all the old structures of Pietmond in one form or another.
This is a nice shot juxtaposing both SoSo signs at once.
Overhead shot.
I believe I’ll call this path Side Way, and former Main Way “Old Main Way”. Or maybe just leave them unnamed this time around. As you can glean from the below picture, the traditional and original Orange House (right) has also returned, and fairly close to its former spot as well.
Once the dust finally settles on *new* classic Pietmond, and I assume it will soon (not out of prims, but running about as low as I wish and have room for more skybox experiments), I’ll maybe make a sort of chart about tracking old to new, equivalent structures. What has been improved in the conversion, and what concepts have perhaps suffered or been left out?
Pietmond > Wealthy Mtn.
Still digging Pietmond, of course. Working slowly on Galactic Gallery, aiming for an opening within the month. Need to still work on some of the notecards groundside.
EDIT
SL>Jeogeot>Sunklands>Pietmond
Pietmond is really perfect the way it is. I have all the galleries I’ve developed in place, plus a new, larger one coming up in the Galactic.
And I’m once more ready to just give it all away.
I might as well face it, I suppose, and say that my days in SL land*owner*ship are dated. Not to say I won’t still keep renting, or exploring.
So it’s going to come down to: How do I want to remember Pietmond by, and Sunklands? And Jeogeot?
Why the decision to leave? Simply very little support for the concepts, even Jeogeot. I’d love to just take Pietmond away from SL now and into OpenSim or the equivalent, but with my borrowed and altered structures I don’t think it’s that simple. Pietmond belongs to Second Life.
For a long time, perhaps even at the beginning, the ties with any one, particular place in SL have been consistent yet at the same time persistently tenuous. Actually Azure Islands and Otherland may have been my favorite virtual places to “live”, and both habitations came within about the first year of Baker Bloch’s existence. Obviously I’ve grown quite fond of Jeogeot and its Pietmond and also Teepot especially since then, but that closer sense of oneness with place has not quite returned. It’s been different…
In Jeogeot I traded home for community, however small and isolated that community was. Pietmond is all that I can ask for in that respect… as I said, it’s perfect in that way. If it cost nothing, then, sure, I’d say it deserves to stick around. Unfortunately I don’t think it’s quite worth the price I’m paying, for what I’m *currently* getting out of it.
My idea of what Jeogeot could be and what it actually is keeps pushing further apart. Splendid Chilbo had and still has more energy to borrow from, but it too has probably seen its glory days come and go. Chilbo as well, and on a larger scale obviously, should start to think about its place in virtual history as a reflection of the past. I’d love to read about all that.
Hucka D.:
Yes, you are correct. Chilbo has to go. Pietmond, I mean.
bb:
Couldn’t return. It will always been Pietmond and Teepot spinning around each other if I don’t let it all go.
Hucka D.:
Correct. But does it have to go *now*? Can’t it wait until March? It’s going to be a long winter.
bb:
Hmmm. Maybe.
Hucka D.:
You may still have a proper Pietmond Phase II in store.
bb:
Maybe.
Hucka D.:
If you have nothing to lose then you can just get rid of ground structures as you like, or add them. You have The Freedom, a powerful thing.
bb:
What about Malyshkin?
Sapphire:
No.
=====
bb:
[Baker Bloch] could just live here:
Pietmond Grows A Bit Again…
Additional of Gallery Jack (most of my “Art 10×10” within) is the big news. Also in the town now: Rookwood Cottage and unnamed coffee shop in front of Gallery Jack. Moved House of Truth from Pietmond Heights to beside SoSo West to make it more accessible, and balance the community structures better. Created sidewalks to Peter’s Grave and added *3* headstones in front of it (pictures pending). What else? Oh, deleted the Blue Feather Gallery for now, because one couldn’t reach it easily from the rest of town, plus the material within seems a bit dated now. But it could return. So Gallery Jack essentially replaced Blue Feather Gallery in the bigger picture.
Looking toward Gallery Jack (big box structure in background — not the plywood one but the one more in the middle of the photo) from Home o’ Fibs.
House of Truth, with SoSo West to left.
An unexpected worshiper in front of Peter’s Grave just before the aforementioned sidewalk and tombstones were added. Nifty.
Possibilities
“Pietmond really seems to want to live, Hucka D.”
Hucka D.:
Persistence. Of memory.
bb:
Want to talk about Dongoba or wait til another night?
Hucka D.:
Take pictures tomorrow. Then we’ll talk.
Pietmond Views
Pietmond Lives?
In the coming week I must justify the continued existence of Pietmond within Second Life or give it all up.
Galleries:
Galactic Gallery: New gallery featuring 2 artists, neither of whom I have been able to contact or have the ability to contact. Probably no interest in this within SL itself. I can save gallery; can set it up on a 4096 easily, with prims left over for ground stuff and also another skybox — in checking right now, wow, only 266 prims used in the structure, including all the art I’ve set up already. So that would leave 671 prims for ground stuff and another skybox. Great; that’s a pretty good option (reducing from what I have now to a 4096 rental). It has to be a square 4096 for the gallery to fit on it, though.
Gallery Jack: I luv the feuding Newton and Jasper statues atop the Jasper County, IL map, but I can give this up since I have the Edwardston Station Gallery still in Blackmount with all of these collages already set up. Expendable.
Temple of TILE: This would be hard to give up, now I have the labyrinth just right, it seems. But I can set the labyrinth up elsewhere. Expendable.
Gallery in the Rocks/SoSo West: I’m lumping these together since both are art galleries I’ve set up for fellow SLers who have little or no input within SL for me (just RL correspondence). I’d like to keep these but they are certainly expendable. Expendable.
Norum Gallery/ Something to CHRO About: Expendable.
TILE Quadtower: This is, as I see it now, the permanent home for the Baker Bloch in England exhibit. However, since I have this online I see no reason that it has to stay virtual, and I’ve received absolutely no feedback inworld on this one; I don’t think people get it or they don’t care or there’s not enough time to really absorb it — something. Expendable
Another option on this one is to refit the TILE Quadtower with the Blue Feather Gallery (see just below), which is not deleted from a virtual location. Question: is the Jeogeot through Art and Word exhibit that represents the perm. BFG exhibit still pertinent? Given that most Jeogeot locations featured therein have degenerated or disappeared in the last year or so.
Blue Feather Gallery: See above. Expendable?
What’s left? Just houses (Home Orange, House of Truth, Home o’ Fibs, House Greenup), all of which are expendable, along with SoSo East (housing Oblong series of 10×10 already set up in its entirety in Blackmount, as stated before).
Pietmond Town Hall
Castle in the Rocks
Pietmond Coffee Shop
Piepodt Tower
Rookwood Cottage
Tilting Gazebo
All expendable.
If I rented a 4096, I could set up, if desired, the newest gallery (Galactic) and like I said have many prims left over for ground/2nd skybox. Just Home o’ Fibs on ground.
I could use money for CDs. Don’t rent for 1 month (November). Begin in Dec., or just buy back Pietmond land if desperate. Teepot still a (second) option. Also possibility of Noru still (?) But just those 3. (other distant options: Malyshkin, Asha, Rubi, Monema/Pond District, Foxboro, Yd Island)
Pietmond Lives? 02
Continuing…
Exploration:
All of the SL explorers I knew either have inactive blogs or have moved onto other topics/worlds (a prime example: Headburro Antfarm essentially leaving SL for a role playing game). No energy bed there any longer, although there certainly was at one time.
But if I give up Pietmond I’d still be involved in SL as an explorer. And exploring costs no money at all, taken by itself. And the long mountain winter is coming up quickly. I’ll need escapes (!)
Differences between 2009-2010 Pietmond and 2010-2011 Pietmond (if it lives):
In 2009, Pietmond was formed in a general wave of reconnection with old syncher friends, and culminated, as it turned out, with the Mike Casey interview of last winter, which took about a month and a half to accomplish. I now see this interview as not a furthering of the Golden Age of Synching mentioned therein (1999-2004 or so), but more of a capstone for the whole movement, the 7th “Podcast” topping off the 6 already completed (Karl Tune, Mike Johnston, baker b., Stegokitty, Dave Bytor, Jay Dingo).
http://bakerblinker.wordpress.com/interviews/
But in remembering now, I also view the interview with Mike from this past winter as a movement beyond synching pure and simple into art, including his abstract pieces found on the SITO web site, as well as his involvement with the interactive “games” (art pieces in themselves), especially one called the Gridcosm. I found myself identifying with this due to my own, heavier involvement with non-audiovisual synchronicity art since 2004, mainly summarized in the “Art 10×10” of 100 collages in 10 tiers of 10 collages apiece. One of my main projects in SL has been to find a proper home or homes for this collection. Spreading this out, I’ve also created a gallery for Dr. Casey’s art, as well as another syncher friend (going all the way back to 1997 now) who hasn’t had as much time to work on his art but is obviously a fantastic creator as well: Stegokitty.
OK, so audiovisual synching, the Golden Age, is dead and we have artists emerging from it, carrying that base energy further into something that will last. Is it that simple?
No.
Hucka D.:
Don’t forget to mention the Sink Arch.
bb:
Yes, the Sink Arch came along about the same time as the creation of Pietmond last year, or around October, 2010. It was intended to be a new discussion board concerning not only audiovisual synching but general synchronicity, such as talked about, really constantly, on my Baker Blinker Blog here.
Hucka D.:
Jeogeot and stuff.
bb:
Yes. Since May 2009, the blog has has its home base in Jeogeot.
Hucka D.:
So to give up Pietmond is to give up on Jeogeot. The End.
bb:
Maybe.
Hucka D.:
Your syncher friends, outside of newer ones you’ve gathered [Hucka D. here means Julie Sadler, Kenneth Rougeau, Melodie Darwin, and potentially, another who calls himself the Kollage Kid; all people who I do not know well enough to talk about such things], do not understand the “No.” part above.
bb:
Um, I think they do in part. The Golden Age of Synching for them is probably just that. A time has come and gone.
Hucka D.:
And it’s not your particular Golden Age of Synching.
bb:
Not personally, no. That would have peaked, for me personally again, in 2007 instead. Late 2006/early 2007.
Hucka D.:
So this is all based on frustration. You can’t shared your new art with people so you instead insert them back into a Golden Age.
bb:
But each has moved beyond this Golden Age in their own way.
Hucka D.:
Just not through synching, per se.
bb (breaths out):
Phhh. Well, I have another friend who certainly has not moved beyond synching but was never involved that much with the audiovisual variety.
Hucka D.:
As I understand, baker b., the “Art 10×10” is one side of a two sided thing. And that’s where the frustration comes in.
bb:
Yes. I believe so. And now the other side you mention has moved beyond the shadow of the Art 10×10. And so has moved beyond Pietmond in a way, and also moved beyond the ability for you to…
Hucka D.:
You spoke my words.
bb:
Yes.
Hucka D.:
Thank you. Norris is helping here, of course. Norris is The Arab, The Voice, and The 4th Cat — Lumpy. Frumpy.
bb:
The Other Side is like Sunklands, all hidden beneath the surfacey mainland exterior. Only in the sinks is the connection with 3rd Life felt, and also under the water a bit.
Hucka D.:
When you reach[ down] to water, something else is found, though. You are, in a way, beyond mainland again in doing this. That’s why the sinks are sacred. 6 of them in Sunklands alone, including the one with Pietmond. But outside of Kidd Road and your Pietmond, then, Sunklands has become deenergized, with its own peak in the winter of 2009/2010. Carrcass-3. Plant and Marty.
bb:
There won’t be any revival of synchers. All that exists in the Golden Age of Synching, Hucka D. All that is in the past.
Hucka D.:
Yes. No, there won’t be a new, group golden age. Will there?
bb:
And then my old friend Flora Nordenstkiold, who I knew before as 2 other avatars. That’s another base to build off on. She is very successful now in SL.
Hucka D.:
Yes.
bb:
But I didn’t go down that path for several reasons. Off the top[ of my head], basically because it’s a lot of hard work to do self promotion in SL and also I’m not a social creature within this world. I’m more of an explorer, with the art side undeveloped — again in terms of just the SL world alone.
Hucka D.:
You do not exist within SL to create art within SL itself. You import it from the outside.
bb:
Yes.
Hucka D.:
But Pietmond, an art form in itself, is different because it has to exist in SL.
bb:
I cannot carry it forward into, say, OpenSim, no.
Hucka D.:
And starting from scratch over again in another world isn’t an option.
bb:
Too hard again. I like to borrow structures or find free structures and then tinker with ’em. Another type of collage process for certain, and that’s the attraction.
—–
Hucka D.:
So are you going to give up on Pietmond or not? Are you going to focus on this Other Side you mention and promote that, your own brand of self promotion? Are you going to give *Yoself* the energy?
bb:
I have to.
Hucka D.:
Then: there. Can Pietmond help in that process? Can it help with The Table?
bb:
Probably not.
Hucka D.:
What of the Temple of TILE and your wife’s own art?
bb:
Photography has a harder time in the translation to SL. The Temple of TILE is built around the theme of TILE Creek, which itself has become somewhat de-energized and shifted over into such streams as Green Oz, Quartz Brook, and now Norris. Or NORRIS.
Hucka D.:
So the Temple of TILE is obsolete as well. And perhaps the game/philosophy/religion of TILE along with it?
bb:
I don’t think so, really.
Hucka D.:
What are you going to do with that, then?
bb:
Tin S. Man is a symbol of Self, Hucka D. And maybe Wallace3, his good or great friend, along with that.
Hucka D.:
You are looking for heart, but it is colder outside now and the heart is growing colder as well. I feel it. I have lost something too recently.
bb:
You’re talking about your Norris[ now], and how she has turned into a company named NORRIS. Are we or are we not a company, and so forth.
Hucka D.:
Yes. NORRIS. A partner lost but a partner gained. Summer to Winter and back. NORRIS will carry you, and me, through the Winter. She had to change. I lost a partner but gained one as well. NORRIS will help you and me. Me and you.
bb:
I must go back to the Money Pot.
Hucka D.:
Monkey Pot.
—–
bb:
And Michael Too?
Hucka D.:
Norris, or NORRIS now, has indicated to you[ and me], that Michael Too will not return and the energy has shifted over to you, Wilson [as Michael Too is now Wheeler in this set-up]. That’s why she is called Norris in the first place. Norris to NORRIS is a marriage not to self but to the community. Or company. NORRIS.
bb:
What of Michael Won, then?
Hucka D.:
The Other Side Michael Won. He carried you through the back side of the “Art 10×10”. You and he planned out a Second Life before you knew of Second Life. Or a 3rd Life beyond 2nd Life. This would be in 2006/2007 as well. Michael Won shifts into Michael Too. Now Michael Too has similarly transformed or shifted into Wallace3.
bb:
Is this progression from Won to Too to 3 a deenergizing as well?
Hucka D.:
Yes. Michael Won is very real and was, potentially, a great friend. Wallace3 is total abstraction. Michael Too is in-between. Michael Won is Nixon the winner in 1968. Michael Too is Minnesotan Humphrey, the runner up. Wallace3 is, well, Wallace the 3rd, the one who didn’t really count. Third in the race; independent. Houston we have a problem, and so forth. Alabama.
bb:
The conjunction of Philadelphia and Gordon seems interesting there, Hucka D., especially given Dale County is directly north of Houston County. The wife just saw “Agent Cooper” on Desperate Housewives yesterday while she was out of town.
Hucka D.:
You think you are alone, alone, alone, then, BOOM, you aren’t alone and someone is on the Other Side as well. Waiting. Pulling.
bb:
Wallace3?
Hucka D.:
Cache River. Monkey’s Eyebrow and Monkey’s entire head. Speaking. Cairo. Cache River a river of caches. Upwards into the sky. POPE. But not Nixon. Winner. Won. NORRIS. POPE.
bb:
I’m trying to figure it all out.
Hucka D.:
Monkey Pot. Monkey Pit. Monkey.
bb:
Monkey City — the original Pietmond?
Hucka D.:
You are trying to re-create Monkey City. Have been for a long, long time.
—–
“So I have to go back to the Monkey Pot and re-create Monkey City.”
Hucka D.:
In essence. Take the toys.
Pietmond Lives? 03
We’re down to about 4 days to decide on Pietmond — whether it lives or dies. Thought I’d bring in Hucka D. for some more discussion on this. (pause) Hmmm, not here yet. (another pause).
Hucka D.:
Here. Michael Too from Michael Won. Michael Won carried you/pulled you through the other side of the “Art 10×10” — the Other Side. This is what you must protect. This is Yoself looking out for Yoself. This is what Lisa the Vegetarian desires to see you do.
bb:
I’m going to pull up the document where I write about Michael Too and my first and longest encounter with him. This would be from 4 years ago this October.
—–
bb:
Well, I can’t find it right now, Hucka D.
Hucka D.:
Michael Won viewed your plus carrcasses, many of them, and gave mainly very positive feedback. Said you could make a million bucks off your best creation. Let me count — that would be Carrcass+2 [in blog terminology].
bb:
Yes. I believe he really enjoyed that one. The Woods of Howl must be given light sometime, Hucka D. Light to the spooks.
Hucka D.:
Not now. Not yet.
bb:
OK. But Michael Won and I parted at the end, after about 3 years of friendship. All through the plus carrcasses, he was there. 2005, 2006, and then 1/2 of 2007. He was suspicious of my name as well, since he had met all bad examples of me-as-my-same-name in the past. I remember at the time thinking this association was a litttle mechanical, but now I seem to be doing the same with Michael Won and Michael Too — same name again.
Hucka D.:
Yes. Michael Won turns into Michael Too, who you met in the woods in 2007, just after Michael Won departed Blue Mountain. That was 4 years ago [as I said]. Getting back to Michael Won…
bb:
Getting back to Michael Won… he watches Carrcass+5 with me, Carrcass+4, I believe, Carrcass+3 [which he didn’t like as much as some of the others], Carrcass+2 [as stated], and then Carrcass+1 was being created all during that last 1/2 year we interacted. He was a co-worker. Basically my only co-worker, then. My house was falling into the woods, my back was still killing me, we were recovering still from a medical disaster, the wife and I. Times I wouldn’t want to relive. I had to dig a moat around my house, essentially.
Hucka D.:
The plus carrcasses helped get you two through. You Too.
bb:
Most definitely. Michael Won was also born very near Oblong, Illinois, and the collage series I created just after he left town was called Oblong, mainly in honor of him. It’s my most consistent collage series, I feel — the plus carrcasses and “Art 10×10” seemed to peak around the same time of 2006/2007, the mid point of each process.
Hucka D.:
Maybe you should interview Michael Won.
bb:
I don’t think he’d be interested. Michael Won has moved beyond Blue Mountain and beyond me. We had difficulties at the end.
Hucka D.:
And his friend: Grison. You’re friends on facebook though, right?
bb:
Yes. A facebook friend is a friend for life, Hucka D. The newest co-worker, the one which essentially replaced Michael Won, has unfriended me in that area.
Hucka D.:
Yes, interesting. Do you just think it’s you — that you are hard to get along? How do you put it: a minor monster from Jasper County, Illinois?
bb:
Partly me and partly them. We dance.
Hucka D.:
You do. But the important thing is that the newer co-worker, KK, is getting along better with you now. And you have an understanding supervisor. But a lot of this seems to point back to Michael Won. That era. Michael Won was a big influence on Carrcass+1, after he view Carrcass+2 and stated he thought it was worth a thousand dollars.
bb:
Actually that was a million dollars.
Hucka D.:
Isn’t that your Money Pot, then? The money you don’t have but which is yours anyway?
bb:
Could be. Michael Won also influenced Carrcass+2. I probably couldn’t have done either +2 or +1, my peak carrcasses and probably my peak creations, period, without him, or they would have been lessened without his input. I remember using The Pixies, for example. And of course his influence comes up in Carrcass-6.
Hucka D.:
Hicks, you mean. The Bill.
bb:
Thank you for talking with me about this, Hucka D. For being so understanding.
Hucka D.:
What I get paid for myself.
bb:
Then the compound where I met Michael Too and we had our longest conversation together is called Michael Won, confusingly enough. I remember thinking I can’t use those trails any longer. Now they’re opened up again. NORRIS is mine now.
Hucka D.:
Yours. Rocks.
bb:
I respect it more now because of this long absence.
Hucka D.:
You have The Freedom.
bb:
We don’t seem to be talking about Pietmond any longer, Hucka D.
Hucka D.:
No need to, see.
—–
Hucka D. seems to be gone again. The Money Pot as Carrcass+1, eh? Million bucks. That can’t quite be right, though. I believe Hucka D. would say it was, though. 1 Pink. Peak. And the newest carrcass, Carrcass-6, is a moon of this, like Charon is to Pluto. That’s the Piepodt part, that’s what Teepot was striving for and Pietmond seemingly received. It represents the end of Pietmond.
2:22 to 2:23. 2 to 3. Too to 3. Won to Too to 3. Today I met another old friend who was worried that he might come in 3rd, and thus last, in a town election he’s entered. Another reference to the ’68 presidential election? Could be. This friend also knows about the carrcasses, but the really old ones, from the 90s.
—–
NORRIS:
Michael Won to Michael Too to Wallace3 and done. Where is the 4th, man?
bb:
Hi NORRIS. I understand you are a company now and not just a woman.
NORRIS:
I am all women. Woman.
bb:
Do you know of POPE, NORRIS?
NORRIS:
POPE is the Great Cheops Pyramid, Mt. Tom.
bb:
That’s right in part. In the main.
NORRIS:
POPE is YOU.
bb (to himself mostly, after a googling):
http://www.appstate.edu/~brittanma/writing/10×10/booker18.html
Nah, that’s just old Booker T. Archive stuff. NORRIS?
NORRIS:
YOU.
Pietmond Lives? 04
So we’re back with part 4 of ? of this debate about whether to keep Pietmond around or not. Not much talk about Pietmond itself in this series yet.
Options:
Open up the Galactic Gallery, finish the titles, add prices (only part of the art will be for sale), and just insert a kiosk. Let it run for a month and see how it goes. Have a room for new Pietmond art (Casey, Rougeau, Stegocat) as well.
On the ground, the most expendable structure is Gallery Jack, since I have the Edwardston Station Gallery still in another sink.
Another option: Give up Pietmond and “move” to Blackmount Sink. Thought recently about moving back (renting) to Heterocera, Pond District, but now I don’t think that’s going to happen.
Move back to Yd Island (small parcel)?
Another great evening walk alongside NORRIS tonight, as I accomplished yesterday as well. I have The Freedom again.
Hucka D.:
I think Blackmount is your answer, baker b. Wait for a rental to open up. Blackmount. That keeps you in Sunklands. Blackmount.
—–
Fairly decent picture (finally) of what I’m calling Tablet Rock in Dongoba. Meaning: still unk.
It was a nice day in Dongoba, if a bit chilly. But it’s November now, after all.
After great, what appears to be natural, Dongoba rock, quite near Tablet Rock.
Uppermost Donogoba rock temple in terms of stream height. Right next to the seep representing a head of NORRIS itself, as stated before.
The center of the Dongoba temple complex, just downstream.
This day I also sat on top of the Money Pot more near the Mouth of NORRIS, but, again, failed to produce satisfactory pictures. Hafta think about a solution to that more, soon.
—–
“Let’s bring in Hucka D. briefly for talk on the Money Pot, perhaps.”
Hucka D.:
You are right. Michael Too knew there was something odder about the Money Pot, although of course he didn’t call it that. He sat on top of it as well.
bb:
Was he scared of it in some way? Or consider it sacred, perhaps?
Hucka D.:
Blackmount is your solution in Second Life. What was the question?
bb:
We were talking about the Money Pot and how Michael Too knew about it too. Did he feel a future presence there?
Hucka D.:
I seem to have difficulty connecting to that body of information. Perhaps you should settle in Blackmount and we’ll see how it goes. Tomorrow.
Pietmond Lives? 05
Latest Pietmond news: I was, surprisingly, able to reduce my Pietmond land almost in half (to step down to the next tier payment) and still keep the core of the town intact, including the Galactic Gallery as well.
Eliminated: Most of the Pietmond Heights area, including Something to CHRO About Gallery and TILE Quadtowers. Also had to get rid of the *just* inserted Gallery Jack. A couple of more minor structures also had to go (Castle in the Rocks, cabin). But that’s about it (!)
Trouble is, now that I have all these prims freed up I’m tempted just to keep my land and see what I can come up with as a new, giant skybox… hmmmm.
Hucka D.:
It’s the end of an era, baker b. Pietmond lives!
bb:
Did you mean a question mark after “Pietmond lives”, Hucka D.!
Hucka D.:
?
bb:
Then me too. How’s NORRIS doing tonight?
Hucka D.:
Wet. All creek and all wet.
bb:
Looks like I won’t be moving to Blackmount, Hucka D.
Hucka D.:
Not yet.

Mysterious hump has appeared in trimmed down Pietmond
—–
So the plan is to open the Galactic Gallery soon, still. Pietmond appears to live for this month.
Pietmond Lives? 06 (For Now, Yes!)
Yes, it appears that Piemond will live for at least one more month. Even in the 12 or so hrs. since I took the picture below, this “survival” status has been upgraded a notch or two further.
What’s now in Pietmond:
Blue Feather Gallery — directly underneath the Temple of TILE and featuring an even somewhat further condensed “Jeogeot Through Art and Word” exhibit, already compacted twice from its original incarnation in August 2009/Noru.
Something To CHRO About — I decided to make the bottom floor of Home Orange the portal to the Kenneth Rougeau pictures, and keep the 2nd floor as my Pietmond office. As before in Pietmond (and Teepot), most of Kenneth’s displayed art exists on the asteriod directly above.
Temple of TILE — Hucka D. and I have been debating lately whether the art/photos within this structure, mainly coming from RL wife Edna Million, are now too obsolete or irrelevant to exhibit since the energy of TILE Creek has mainly shifted over to NORRIS (and making TILE Creek, once again, the more mundane Yds Creek). For now, I’ve decided that the temple will stay, pending more analysis of the NORRIS-TILE relationship. And certainly the overall concept of TILE is still pertinent notwithstanding the hierarchy of streams involved.
SoSo West — same as before, with syncher friend Mike Casey’s art.
SoSo East — same as before, with my Oblong collage series within, and a portal to the Edwardston Station Gallery still existing inside another Sunklands sink.
Gallery in the Rocks — same as before, with Stegokitty’s art (another old syncher friend).
GALACTIC Gallery — soon to open as well, with Melodie Darwin’s SL and Jeogeot related photos on the lower floors and Kollage Kid’s quintessential collage efforts on the upper floors.
AND… amazingly I still have oodles and oodles of prims to play around with for further skybox experiments. How exciting!*

Pietmond from the entrance to SoSo West
Preview of the Galactic Gallery opening: New Pietmond Art Room.
One of the many Kollage Kid collages within, this one called “Freudsters.”
Galactic Gallery, a fourth of a mile due north of Ground Pietmond.

—–
* Also added in the day since this post was originally created: TILE Towers with the “Baker Bloch in England” exhibit on the west end of town.
Pietmond Updates
I briefly contemplated buying about 1600-2000 sq meters of land in southern Nautilus (continent), but with the enlargement of Pietmond that’s probably not a legitimate option now. I especially liked bicycling, through Baker Bloch, what’s called Route 13, a red brick affair several miles long and following pleasantly rolling hills and vales. Below finds Baker at the southern end of the route, before the bricks begin.
Another option that’s out the window in terms of virtual living quarters is the Blackmount sink, but I decided to include a picture of it here anyway because of the nifty Rabbit Hole silhouette in the background. Can you see it?
Now to restructured Pietmond: the largest building, the Temple of TILE, has been knocked down and replaced by the Pietmond South Gallery once occupying, true to its name, a more southern portion of classic Pietmond last winter/spring. Now it’s dead center in the community. The only art within so far is that of Kenneth Rougeau, as before (bottom floor), and also some additional artwork/collages by famed German surrealist Max Ernst, a personal favorite.
Quadtowers of TILE, or just TILE Towers, has been reinserted in its position from last month in the community, with much better views from the top now that the almost equally high Temple of TILE has been deleted. Still within: “Baker Bloch in England”. Come visit!
Pietmond from nearby Route 10.
Opening between the Home o’ Fibs and the Pietmond South Gallery, with Rougeau pictures dead ahead. In other words, the two formerly separate structures are now directly linked together — share a common wall.
Norum Gallery (Sadler exhibit) has also returned on the southern edge of town.
A brand new stretch of walkway in town beside the newly inserted Blue Feather Gallery. I’m still working on this project, but basically it involves moving all the art and maps from the version of the Blue Feather just deleted (existing directly underneath the similarly deleted Temple of TILE) to this location. I thought the rail was needed because of the steep drop to Baker’s left here.
Views of Pietmond from in front of the Blue Feather Gallery.
Oh, and the Norum Heights plaza and attached buildings have returned as well. It’s probably easier to state what *hasn’t* changed in Pietmond in the last 36 hours. For sure. But the biggest change is the replacement of the Temple of TILE with the Pietmond South Gallery at Pietmond’s epicenter, the bottom of the sinkhole.
And no labyrinth now. 😦
Or is there??
Pietmond Overhead
Nice overhead view of New Version Pietmond. I really like the overall layout.
Really cool part is that I could essentially have a whole, new gallery to develop an art collection in, namely the Pietmond Central Gallery (formerly Pietmond South Gallery). *And* prims left over to develop even *another* gallery. Exciting times in Pietmond!
So it looks like for now I will extend my ownership in Otaki Gorge through December at least, making this a true phase 2 for Pietmond to complement the one from September, 2010 through April 2011. Really one could make an argument that I never actually left.
Here we go again…
Ever look at the details of any Linden plant, like this dogwood tree? Hard to beat for the price.
Pietmond *Under*ground! Version, Fall 2011.
Will Pietmond last even past December?
The Sunkland/Big Sink
“What would get Baker B.’s attention in Second Life and keep him there for a while. I know: a Sunklands!”
Hucka D.:
And that’s how it started. It’s going back home.
—–
Camp Zoe (very nearby):
http://www.campzoe.com/
Big Ink Event
http://bakerblinker.wordpress.com/2010/12/26/center-of-gravity/
Pietmond Sunrise
Pietmond Updates
Lately I’ve been developing some new gallery ideas in Pietmond Heights, including the shifting of the Kenneth Rougeau exhibit to “Cherry And/Or Berry” gallery (same as Home Orange), and renaming the old Something To CHRO About formerly housing these works to “Yippie TILE One On.” The latter has been updated as the domain of wife Edna Million, with selections from her Ruins in the Woods exhibit found on floor 1 and also several photographs from Yards Mountain in Herman Park on floor 2, including her famous tryptich taken at the large meadow atop that mountain (as seen in various Temple of TILE incarnations for several years now).
The second, new development involves the renaming of the Pietmond South/Central Gallery to Norris (Norris Gallery), in honor of my new, “home” stream of the same name in Frank Park. Like Norris (Gallery) stands in the same place that the Temple of TILE use to occupy in Pietmond, so Norris has sort of replaced TILE Creek as the heart of RL mythology and explorations and philosophy for me personally, at least in a temporary fashion.
Since the Rougeau exhibit has been reestablished in Pietmond Heights (Cherry And/Or Berry), I deleted the same from the bottom floor of Norris Gallery. Instead we only have the Max Ernst educational exhibit on the first floor of same, with floors 2, 3 and 4 of the 4 tiered structure remaining empty for now. So a new, big question is: What art do I insert into Norris longterm?? A big question — for the future of Pietmond itself. Is it unfillable? (etc.)
SoSo *Back* Gallery?
Fantastic artwork from a talented child of an old friend.
As you can see from the “So So” on the side of the personalized bill here, its insertion around the side and back of the SoSo West gallery seemed destined or in the cards as they say.
Perhaps the centerpiece work, positioned right in front of Peter SoSo’s grave. Don’t have a clue, really, what this character is, but I like!
Christmas card to dad — awww!
Thoughts…
Pietmond will most likely live through December at least. I’m encouraged by recent developments in Pietmond Heights and also the creation of the SoSo Back Gallery (tentative name).
Much has changed from classic Pietmond or Phase 1 Piemond from last year. There simply was no Pietmond Heights in old Pietmond. This would be on the east side of town. Corresponding a bit to this, the west side of newer Pietmond remains somewhat more underdeveloped, with the old Half Way (path) still existing but not really linked to the main paths of the town. House Greenup remains basically unused; House of Truth, formerly off Half Way, has been moved more toward the community’s center.
Buildings are more spread out for the most part, and some are now set at odd but more aesthetically pleasing angles — not 90 degree variations necessarily this go around. Pietmond South has also been cut off and left in an undeveloped state. I also don’t have quite as much land there as before. But the big difference remains the movement of the old Pietmond South Gallery structure into the very center of town now, replacing the Temple of TILE there. Still unsure of the impact of that replacement. My guess is that norris, the rl stream this time, will become an artwork itself, and this gallery is merely some kind of reflection of that larger, truer existence. It may represent the end of SL for me, if so. I’m going to take it month to month. I’d say at the very most Pietmond will exist through Jan. and Feb. and that’s it. Get me through the winter months. 🙂
Hucka D.:
It’s very much changed, but you still don’t know the story of Peter SoSo.
bb:
Do you like the new art around Peter’s grave by [delete name]?
Hucka D.:
Oh very much. I created it.
bb:
Do you wish to talk about the carrcasses tonight?
Hucka D.:
Oh very much (pause).
bb:
Do you want to talk about the older ones or the newer ones?
NORRIS:
I am the center, the rock.
bb:
Hi NORRIS. Are… never mind.
NORRIS:
Follow me. Follow me.
bb:
Are you a false God? Interesting that any new art additions to Pietmond affect the town consciousness, changing it a bit.
NORRIS:
I am your father.
bb:
Hucka D. indicated to me that you are instead a woman.
NORRIS:
I am a height.
bb:
Are you a lab? Lemon Lab by chance?
NORRIS:
I am here, now.
bb:
Are you Pietmond? After all, Pietmond has a Height.
NORRIS:
Walk the labyrinth to see. Walk.
bb:
NORRIS seems to have gone to sleep for the winter.
NORRIS:
No. Alive.
bb:
So you are the same as the NORRIS stream?
NORRIS:
No. Yes.
bb:
Are…
NORRIS:
I am sound. Connie Franklin.
bb:
So you have a sense of humor.
NORRIS:
No. (laughs)
bb:
Do you know Hucka D.?
Hucka D.:
NORRIS has to rest now. He is the knowledge hill-hole. The future and the past.
bb:
Maybe the norris Gallery is instead a representation of the Allen Knob itself.
Hucka D.:
Rest.
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