Just putting this link here for further study in the near future. π
http://forums-archive.secondlife.com/327/34/248406/1.html
New idea: Hucka D. has stated that Yd Island is the oldest bit of Second Life coming from the *Lemon* Lab direction, whatever that really means. In our reality, it was the last part of the Nautilus Continent formed. As this July 2007 map indicates, the second to last large chunk of this continent to manifest was just to the west of Yd Island, and although not an island it is still divided from the rest of the continent to the north by a green, isthmus-type region.
Yd Island would subsequently form in the vacant southeast corner of that map. Here’s how they presently look together, add in the famed Nautilus Island to the south of Yd Island, which was created in 2008 after the basic boundaries of the Nautilus continent had been fixed for about a year.
Hucka D. is now telling me to pay attention to what’s he’s preliminarily calling Australia, just like he did with Nautilus Island itself in this 2008 post. I noticed a resemblance between the lower part of this Australia and Yd Island, seemingly emphasized by the two being east-west of each other. The upper part seems to bear less resemblance to either its own lower part or Yd Island.
Hucka D. is indicating there’s a direct 2:1 relationship between Australia and Yd Island in terms of psycho-physical space involved. That is, Australia represents the number 2 (Upper and Lower) while Yd Island is a “mere” 1. For this reason, Hucka D. is also telling me that Australia is a healthier place to live in general, and that Yd Island is only for those more special ones who tend toward self-involvement — monads I believe he calls them. Australia is more balanced and complementary within itself. Yet Australia would not be possible without Yd Island coming first (again, this is from the direction of Lemon Lab and not Linden/Lime Lab, which I’ll attempt to explain in more detail soon).
Australia is the second, defined part of Lemon Lab virtual reality formed, directly after the first (Yd Island).
Another difference between the two is a literal, additional twist to Lower Australia as follows:
Upper Australia contains a matched set of (smaller) twists itself.
Hucka D. states that two communities formed within the bowls created by these Lower Australia twists, and are related to this diagram:
And maybe this (Oliver and Chesterton around Green Bay):
“It is the separation of Green Bay into Oliver and Chesterton, as predicted.”
bb:
Thanks Hucka D. So this is connected to Green Bay’s loss to the Giants today, as opposed to last year when they won the Super Bowl. Ironically, they are considered a much better team this year, and called one of the greatest of all time by many. Probably not now.
Hucka D.:
No. Sports is so fickle.
bb:
So is the eastern bowl Chesterton?
Hucka D.:
Yes (!)
bb:
And the western is Oliver.
Hucka D.:
Right on (holds up left bee hand as fist).
bb:
Interesting the post I cull those last two pictures from mentions Nautilus, and how I believe there may be more to explore there. Which I’m finally becoming clearer about in *this* post.
Another advantage of Australia over Yd Island is the presence of not one but two separate roads on the former. Yd Island has no official Linden roads. I’ve been kind of biking both of these routes a times the last several months, and I’ll include some more snapshots of them asap. Both are aesthetically very pleasing, unnamed on this Linden Department of Public Works map but called Route 13 (green) and Route 14 (pink) in the land descriptions.
As you can see, both are about the same length. I’ll have more to say about them soon.
http://deep-high.blogspot.com/2011/01/last-supper-upper-room-alchemical-code.html

toggled 13th and 14th letters of the alphabet in the center of the Wizard’s Cube.
Route 14 to Route 13, 01
Baker Bloch begins his tour of these two Nautilus continent routes (discussed at the end of this post just below) one-third the way up Route 14, running along the western coast of the peninsula we’re calling Australia for now. I’ll keep the reader or readers abreast of any name changes.
Here’s the view from Baker Bloch’s manifested perch in Gonkbrunk, with the Dead Mole’s Curve of Route 14 directly below.
Close-up of the official LDPW historic marker, complete with comic description.
Much wonderful, rolling countryside here, along with a surprising number of cars, trunks and other vehicles. These are, of course, the now famous (or some say infamous) AnneMarie Oleander vehicles found in profusion on all Linden roads around the mainland. They don’t really bother me at all while I bike through Baker Bloch on various routes, but the physics involved in the vehicles definitely needs a bit of work.
2/3rds the way up Route 14 from its southern terminus we encounter another Linden Dept. of Public Works landmark: Seven Chickens Bridge.
More nice countryside beyond, if a bit empty. Not as empty as most mainland, though, since we’re nearer the ocean. Seaside properties are almost always more valuable than inland parcels, and tend to be more occupied.
Old map of the mainland I found in a house next to the road. Interesting that Maebaleia remains unnamed on it, and that the Corsica continent is still forming east to west. I’ve not seen this particular map before.
Nearer the northern end of the route we begin to see evidence of increased population, once more.
Marker at the upper terminus of Route 14, with a small parking area beside it. I like the way a bit of farcical history has been woven into each of the 4 LDPW landmarks along the route. Both Route 14 and its parallel partner Route 13, hugging the opposite (western) coastline of Australia, are about a mile and a 1/2 in length.
Route 14 to Route 13, 02
Beyond the northern end of Route 14 lies the Ashram of Brahma’s Healing & Psychic Centre, which appears to occupy about 1/2 the sim of Airtol Hill and is owned by the Spirit Mountain group in the main, I believe. Nicely landscaped; I’ll add more description about the place at a later date.
Spirit Cave at Spirit Mountain on the property, a seeming highlight.
Attempting to reach the northern end of Route 13 almost directly west of here, Baker heads toward the beige colored highlands above the centre…
… first stopping at a queer little property beside a huge walled area (not explored this night) which enables him to establish a new base of operations for the region. Nice.
More emptiness as Baker approaches the crest of the highlands.
The end of Route 13 is found. Baker Bloch now plans to bike down its entire length, and then head back across the peninsula to similarly find the beginning of Route 14. Stay tuned!

Haunted house near the northern terminus of Route 13.
Route 14 to Route 13, 03
Baker Bloch at the northern end of Route 13.
Heading south. At 10 meters Route 14 is about twice as wide as its western counterpart, although still narrower than most Linden roadways. Both are made up of one, unmarked lane of unique texture, square rock slabs for Route 13 and red brick for Route 14. As stated before, both are also about the same length ( 1 1/2 miles). Positioned on either side of the Australia peninsula, it’s clear they were designed as matching systems.
Some of the numerous cars encountered along the route, the closest flying and a bit off the side of the road and the furthest, a taxi I believe, doing a fairly decent job of staying on the pavement — for the moment at least.
Interesting structure to the south. I’ll have to send Baker Bloch back another night for closer inspection.
A rock sidewalk off Route 14 in the Mysten sim, surrounded by colorful flowers. I didn’t get a chance to explore the attached estate this night, owned by the Lilli Field Land Holdings. Another time it is, once more.
In adjoining Frenscent, Baker pauses to admire the view toward an inland bay forming part of the western coastline of Australia.
Also in Frenscent Baker finds a legitimate cobblestone road this time shooting straight up into the hills to the west. Actually he’s been on this road several times, and knows that it acts as a access street for what appears to be a single, virtual community somewhat larger in size than Pietmond, taking up most of the lower part of Mysten and also spilling a bit into Goremoor to its east.
A beauty spot off this street called The House of Mary, and described as a recreation of Mary’s House at Ephesus.
Adjoining parcel called The Rosary Garden, and owned by psimagus Hax. Very nice.
Route 14 to Route 13, 04
There are many mysterious underground passages leading off from the access street we talked about at the end of the previous post in this little series. I, through Baker Bloch, was unable to quite sort out their configuration this particular night of exploring, but I shall indeed return, and quite soon hopefully. I have a feeling this small village, however incomplete it may be on the surface, represents a prominent “trace” of a former, pre-Linden community of some substance, perhaps even the capital town of what I’m now calling Lower Austra itself (formerly: Australia). More on the name change in a moment, and, yes, there is now an Upper Austra to contend with that we haven’t yet spoken about.
Baker emerges from the underground to this nice view into what appears to be the meat of the village, as yet unnamed. Austratown or Austraton? Still not sure. Maybe Australia (condensing the former name of the whole peninsula now deemed Lower Austra into a single, central point, as it were)?
If the houses and shops gathered together in the green megaprim partially pictured above represent the meat of the city, then the somewhat more scenic adjacent town square is its potatoes. Actually, in rechecking just now, this particular parcel has a name: Mysten Parva, obviously coined from the inclusive sim (Mysten). The description reads: “Eclectic shopping – bagpipes, steampunk, icons, Victoriana, televisions, freebies and seasonal knick-knackery.” Indeed, Baker Bloch found quite a few, open stores in the square, including a market office topped by a clock tower, its highest point. The listed owner of the square, once again, is psimagus Hax, who also created The Rosary Garden next door already visited by Baker Bloch this night.
Aha! So in quickly googling “Mysten Parva”, I’ve now uncovered a bit of the history behind the two squares. In the following announcement posted to the Second Life forums in 2007 (!), they are described under two different names. The post concerns a Halloween party; I’ll just quote from it:
http://forums-archive.secondlife.com/116/ce/220227/1.html
Mysten Underhill is a new mediaeval village containing 10 comfortable houses, as well as a tavern and spacious village green, and next door to the neighbouring village of Mysten Parva, with 16 elegantly appointed shops.
We have a couple of residents already, but are throwing a party to tempt in some more. But even if you’re not interested in renting, you will be more than welcome to come and enjoy the spooky fun!
The below photo comes from a store selling animated television sets, highlighting a pictured location he has seen before somewhere — perhaps at the former meditation center in Big Sink several years back now? Another aha (!) Yes, it’s the same picture.
http://bakerblinker.wordpress.com/2009/10/20/big-sink-moa-01/
http://bakerblinker.files.wordpress.com/2009/10/snapshot1371_023.jpg
Good, observant Baker Bloch! This seems important, perhaps a potential portal into new areas of information. I’ll follow up on this for certain.
What I now know are called Mysten Underhill (left) and Mysten Parva (right), along with the Church of the Silicon Soul (left background) and a 30 meter Christ statue (center background). All these appear to be part of the same complex of structures owned by psigmagus.
Shot coming from the catacombs directly underneath Mysten Underhill. These catacombs are most likely the origin of the “Underhill” part of this name.
Moving away from the pisigmagus Hax created community and heading east now toward Route 14, Baker Bloch soon comes across this statue of “The Faune from Pompeii giant”, according to the object’s description. Similar in height to the Christ monument looming above Mysten Underhill/Parva, does it represent a “corrupt” counterpart of some kind? Something to do with the balance between eastern and western sides of Lower Austra? It’s interesting to me that this Faune statue lies right next to a sim boundary (east-west Fumb and Goremoor, with the statue being in Fumb), just like Christ of the Mysten community (north-south Mysten and Siliconicus). Interesting as well that the church next to it, also near this border, is called Church of the Silicon soul, resonant with the sim name just to its south. Hmmm.
From a distance, Baker spies the Seven Chickens Truss Bridge on Route 14 visited earlier in the week, but can’t reach it this night because of ban lines. Admittedly he didn’t make too much of an effort. π
Baker then finds a “secret place” in Siliconicus itself, moving back to the top of the ridge.
I promise to return!
Check This Out
In the Lower Austra post just below, I postulated a psycho-spacial relationship between the Christ statue of Mysten and the Faune statue of Fumb. Check this out: both are next to the same exact house (!)
First Fumb…
… and then Mysten-Siliconicus (the statue here is in Mysten and the house just over the line in Siliconicus).
Notice in these comparison pictures that Christ looks away from the Siliconicus version of the house while the Faune gazes up toward the Fumb version, appearing to even reach for it.
Interior of the Fumb house.
Interior of the Siliconicus house.
We can tell from the rez box in the Fumb shot above that the house is called a Furnished Umbrian Primo Villa. Notice also that a spiral staircase is present in Fumb that’s not seen in the Siliconicus version. The Fumb stairwell leads to a quite fascinating balcony area displaying a number of additional statues, the most startling one being “Not caged but extended” displaying a male figure seemingly caught in a regular grid of white planks:
I would have wagered a small bet that the same avatar owned all of these statues, plus the Faune, and I would have been right in checking now. Each is the possession of Kurt7D8 Avon, but the statues are created by several different avatars. The Fuane, for example is the creation of Ub Yifu, while the white statue on the nearby balcony is by Luko Enoch.
Well, I have plenty of time to mull all these connections over now I’m basically “living” in Lower Austra.
Here’s the Second Life wiki article on the Nautilus network of roads and mole builds that includes descriptions of Lower Austra’s Route 13 and 14.
http://wiki.secondlife.com/wiki/Nautilus_Network
Especially fascinating is the information about Route 14. I’ll quote:
Nearly lost and forgotten, Route 14 is a slice of days gone by. Once dubbed “The Pixel Highway” this road once ran all the way to what is now Route 12. The Pixel Highway connected communities in the far north with those in the deep south in the days before teleporting. Today, Routes 13 and 14 are all that remain.
When the old Route 14 roadway was rediscovered, the survey Moles were shocked to find it buried underground still in remarkable condition. Made of red brick, they believed it would be a shame to cover such handiwork with asphalt. Instead, it was decided to restore it to like new condition instead.
Route 14 only passes through 12 regions from Speedstar to Mirandirge and is perfect for a short daytrip. Pack a lunch and explore a bit of history* as you go from the End Of The Line Inn to Sandy Trunks Beach… or vice versa. Along the way you’ll cross Seven Chickens Bridge and Dead Mole’s Curve. Be sure to stop and read the markers as you pass by.
Note the “history” is for entertainment purposes only (i.e. we made it all up)
Route 14 to Route 13, 05
One last shot from Mysten before heading back down to Route 13 to continue our projected loop around Lower Austra.
On the road again.
Heading down a steep hill in West Helsen toward more bottomland. Elevation change from ridge to vale: 55 meters.
Ol’ Biking Baker at the bottom looking back from whence he came, standing only several feet from the corner of 4 sims: West Helven (ne), Phasmogore (nw), Effingham (sw), and Ghastbury (se). Hucka D. has additionally claimed that this location is also the site of a pre-Linden village, although of a smaller sort than Australa.*
Interesting sculpture alongside Route 13 here called “Nightmare”, composed by Vera Eales.
More scenes from the same location.
Baker continues his journey south…
… soon reaching the lower end of Route 13 in Omanix.
—–
* Australa is Hucka D.’s most recent name for the Ancient Lower Austra city now occupied mainly by the twin hamlets of of Mysten Underhill and Mysten Parva. A related word could be Australabama, but maybe not as well.
Austra
More on the Pompeii faun, found at the House of the Faun:
http://en.wikipedia.org/wiki/House_of_the_Faun
The House of the Faun was named for the bronze statue of the dancing faun located, originally, on the lip of the impluvium, a basin for catching rainwater; it has been moved to the center of the impluvium, as seen in the picture to the right. Fauns are spirits of untamed woodland, which literate and Hellenized Romans often connected to Pan and Greek satyrs, or wild followers of the Greek god of wine and agriculture, Dionysus. It is purely decorative sculpture of a high order: “the pose is light and graceful,” Sir Kenneth Clark observed,[4] the modeling well understood, the general sense of movement admirably sustained,” though he missed in its suavity the stimulus of sharper contrasts to be found in Renaissance nudes.
The House of the Faun covers nearly 3,000 square meters, and occupies an entire city block, or insula. The house can be divided into five major parts: the Tuscan atrium, tetrastyle atrium, service rooms and corridors, first, or Ionic, peristyle, and second, or Doric, peristyle, and their corresponding dependent rooms.[3] Like many ancient Roman houses, the House of the Faun had tabernae, or storefront shops, and a highly-sophisticated building plan, which details the many rooms. The entrance is decorated by the Latin message βHAVEβ, a greeting both for meeting and parting.
The wikipedia caption for the above photograph reads: “The “HAVE” Mosaic (spelling variant of Ave)”. Perhaps significant here that we find another reference to a dropped or added letter, just like the “I” of the word AUSTRIA found on Second Life maps of the Nautilus continent discussed before has been recently lost due to unknown circumstances. The Latin “HAVE” has a double meaning, a combination of opposites — meeting/parting — similar to the Hawaiian “aloha”, then. Both the “(H)AVE” and “AUSTR(I)A” under discussion are spelled out in capital letters made up of rectangular “tiles” or tesserae.
Another picture:
Route 14 to Route 13, 06
Baker Bloch visits the End of the Line Inn (see historical marker picture below).
Simple but effective.
Baker soon heads away from the inn grounds and up Route 14, determined to make it to Dead Mole’s Curve tonight to complete the travel aspect of this “Route 14 to Route 13”, 7-part series.
Aforementioned LDPW historic marker at the beginning of Route 14 for Baker. No make that a *hysterical* marker. Good one moles. π
Navigating the steepest hill of the night just beyond the inn. The End of the Line Inn is found in the Speedstar sim, Route 14 begins to the west in Wumb, and the crest of this hill stands in Grolphook to the north of Wumb.
In Grolphook looking back at the hilltop…
… soon to enter Ghum, which I believe Hucka D. wants to talk about more in the future.
But for this night Baker sticks to Route 14, and settles for a glance down into the heart of the Ghum valley and its single street.
Last hill climb before Dead Mole’s Curve. As you can tell from the topography in these photos, Baker’s getting a short but solid workout on this trip.
Dead Mole’s Curve, and a home of sorts. Baker’s completed the loop around Lower Austra (!)*
—–
* Actually, a leg of the journey was omitted from this little travelogue, and that would be the one connecting the lower end of Route 13 to the southern terminus of Route 14. I messed up the pictures for that night by, once again (argh!) leaving my Show Interface option checked while shooting. A significant part of this distance passes through the land of Amazonien, spanning several sims. I’ll attempt to report on this soon.

Second Life Amazonien, with contrast of air bird and water bird
Harry?
“2000th post, Hucka D. Wow (!)”
Hucka D.:
Happy birthday, baker b. (!)
bb:
I seem to have become involved in Second Life exploration again, Hucka D. In the thick of it.
Hucka D.:
Settle down. Time to settle down.
bb:
Thanks. Australa?
Hucka D.:
Maybe in the region. Maybe… (pause)
Dr. Blood:
We must return to The Table.
bb:
Thanks Dr. Blood. Do you know of Upper and Lower Austra?
Dr. Blood:
No.
Hucka D.:
Hi Dr. Blood (!)
Dr. Blood:
[no answer]
Hucka D. (sensing he’s gone):
I luv you, man (!)
bb:
Back to Australa, the projected capital town of Austra, both Lower and Upper.
Hucka D.:
You must explore Upper Austra next. Don’t go back to The Table quite yet. The town you have been examining is not Australa. It is instead something else.
bb:
Can you give me a name?
Hucka D.:
Jim.
bb:
Gem?
Hucka D.:
Yes.
bb:
Like [a] diamond gem?
Hucka D.:
Umm.
Dr. Blood (returning):
Time is running short. We must return.
bb:
Is Marty waiting at The Table for me still?
Dr. Blood:
Marty. And Plant. And Peter Gabriel. Just twiddling their thumbs, tapping their fingers on the surface. Bored. Waiting.
bb:
What is the Zeppelin Tube, Dr. Blood?
Dr. Blood:
4th.
Hucka D. (offering another name):
Jerry.
bb:
Harry?
—–
I AM HARRY. Hi Harry (!) I AM HUCKA DOOBIE. Hi (!) I AM NOT A MONSTER. Are you a town? YES. I AM THE CHRIST CHILD. I AM THE FAUNE. I AM HARRY. Two in one, then. YES. TWO SIDES OF ONE. THIRTEEN AND FOURTEEN. ALPHABET. Are you the alphabet? YES. Are you the Wizard’s Cube? MAYBE. YES. MAYBE. Are you the spirit of Lower Austra? YES. Upper [Austra]? MAYBE. NO. MAYBE. Are you evil? OF COURSE. NOT. Are you good? OF COURSE. Are you higher? YES. HIGH HARRY. HELLO HARRY. HI ME. Are you God? A GOD. Are you Satan? NO. Are you the Harry mentioned in this former blog post here? YES. The too scary Harry? RIGHT. NO. LEFT. YES. Are you related to Pietmond? COUSIN. Is Goldie (Pietmond statue) both Christ and Faune? YES. HA.
![]()
Is that you Harry? YES. HAR. HE. So you are happy. HAPPY. YES.

Over The Ridge To Happy
This night Baker decides to bike toward Happy from Dead Mole’s Curve out on Route 14, a trip somewhat under a mile in length.
Top of the Ghum Valley in Qinsa. An unhappy Baker finds he cannot enter and explore more because of ban lines. π¦
On the border of Quinsa and Servo is found this mysterious gateway into a non-Linden piney woods, with a trail leading downhill to a rental house several 100 feet away.
The Second Life grip map suddenly appears before his eyes. Why? What are those white square and parallelogram shapes to his east on the map? Are they causing this in some way? Baker is scared, but the map shortly blinks away, thankfully, and his normal vision returns.
In truth, Baker has entered one of those magical in-between places of Second Life, not here and not there. Turning north, then, Baker bikes into what he later learned was called the Show Interface Forest. And sure enough, his pictures this night begin to be ruined there because the show interface option on his snapshots is automatically toggled on in the accursed place. I wonder if it’s akin to the similarly cursed Woods of Hawl from Real Life’s Frank Park in some manner? Doesn’t seem too scary besides the interface toggling on by itself, but there are all those pine trees to deal with still. And it sits on top of a ridge like the Woods of Hawl…
After emerging from the spell ridden pine forest, it doesn’t take Baker long to bike the rest of the distance to his Secret Place near Happy, as we’re calling it now. Why Happy? Well, it just seems to fit. But Happy is just the village square that sits atop the green megaprim in Mysten (called by the owner Mysten Parva); the similarly sized square next door (called Mysten Underhill) has a different, as yet undetermined Ancient name. Harry? No, that’s not it I don’t believe. Jerry? Well, I’ll just have to work on it.
The Secret Place comes into view.
“I’ve got to get some decorations for this place,” Baker muses.
Happy, 01
“Happy is a loving, smiling green cube floating carefree atop an anxious, brooding, blood red sea.”
~ The Observations of Stencil The Unclear, PL 2524
MORE TEXT SOON.
Happy, 02
Entrance to Ancient Happy, or what remains of it.
Many mysterious passages within, too numerous to make a coherent map, it seems. But I might still try.
Stone stairs on the north side lead to the green top of Mysten Underhill. A large rock jutting up from the green beside the house with the occult related objects inside discovered the previous night caught Baker’s eye — “How did he miss such a thing?”*
Pumpkin found in the underground (underhill?) not far from the foot of the stone stairs. Baker Bloch touched the pumpkin and received a prize: William Blake’s “Songs of Innocence and Exerience”. Lucky boy!
Impossible (in Real Life) bottom side of the village’s stream viewed upwards.
Mysten Parva has its own, even larger underground, larger in terms of ceiling height at least.
Baker stands next to the dividing line between Mysten Underhill and Mysten Parva. Can you see it?
Mysten Underhill (right) and Mysten Parva (left), once more.
By the by, I also found out that Mysten was Grey at one time.
https://jira.secondlife.com/browse/MISC-1538?
—–
* Hucka D. has indicted to me subsequently that this is called Nick Rock, and has something to do with St. Nick of Sunklands. Hmmm.
Baseball Great Joe Oliver
(joined in progress)
“Dr. Blood doesn’t want it in Happy. He is unhappy about all of that.”
Hucka D.:
Worn out joke, baker b.
bb:
Yeah. Sorry. You’ve used it too[, though].
Hucka D.:
Back to business: Dr. Blood wants The Table set up in Pietmond. He wants you to *hold onto* Pietmond in February. Destroy 1/2 of the town if you have to. Keep the temple. Keep the Pod Pad. That’s where he wants to set up The Table. For The Table, in a way, in a manner, is Carcassonne. Heart and soul and head and body.
bb:
Carcassonne is a computer… from the future.
Hucka D.:
Tronesis robot times, well, times a lot.
bb:
Inside is the Tronesis robot, though.
Hucka D.:
Well, yeah. I guess.
bb:
The older carcasses were interior synch heavy. Like Dark Side of the Rainbow. Like well, like OK, like The Rainbow Sphere.
Hucka D. (volunteering):
MessiaenSphere. A child. Before The Fall. Before The Monster. Spring any day now. Happy. Harry. Jerry. Cube. Sphere.
bb:
There’s a dichotomy, then.
Hucka D.:
That’s why Peter Gabriel is needed. Other synchs convince him of the worth of The Table, like Carcass-6 obviously (the most recent carcass). This is what they are debating… already have debated.
bb:
We must finish our talk with Dr. Blood about The Beetles’ involvement with Carcass+6, Hucka D.
Hucka D.:
I wasn’t there.
bb:
OK, right.
Hucka D.:
Do you want him to come in? Talk to him tonight? We can make that happy… happen.
bb:
Nah, that’s alright. Another night.
Hucka D.:
You are seeing that Grassy’s character is uneven. He’s in Big Four, West Virgnia, trapped in the nylons aisle, at the same time his avatar is visiting the Mossman’s homeland with Gene Fade. Couldn’t happen. And he was fascinated with The Arab and showed up on the blog to talk about it. Yet at the same time… Big Four… trapped. How?
bb:
Is The Arab Finally Married?
—–
bb:
Is The Arab Frigate Matilda?
—–
On [the other] side we have Dr. Blood flanked by Marty and Peter Gabriel. [Also at Marty’s side] is Plant, and near Peter Gabriel is Lemon. Maybe one more on that side: Ives? Cowell? Henry Cow L.? On our side is Baker Bloch flanked by Baker Blinker and Hucka Doobie. Beside Baker Blinker is Karoz Blogger. Beside Karoz is Bracket Jupiter. No Wilsonia? But then you have to have the toy avatars as well, starting with Grassy Noll and perhaps Gene Fade. So Grassy would sit beside Hucka Doobie. The list:
Henry Cow L.?
Lemon
Peter Gabriel
Dr. Blood
Marty
Plant
Bracket Jupiter
Karoz Blogger
Baker Blinker
Baker Bloch
Hucka Doobie
Grassy Noll
Gene Fade
Hucka D.:
And baseball great Joe Oliver.
bb:
Yeah, forgot him.
Hucka D.:
From Atlanta. Has the key. The Key.
bb:
In counting, perhaps we need to keep it to 13 tops.
Hucka D.:
But not getting rid of Oliver. He’s important.
bb:
OK. Maybe Henry Cow L. For now. (pause). Also: Maybe you should sit in the middle for our side, Hucka D., instead of me. Me and Baker Blinker will flank you instead. Karoz on the other side of me, then Grassy on the other side of Baker Blinker. Then Bracket beside Karoz. You face Dr. Blood. You know him better than me, after all.
Hucka D.:
You scared of Dr. Blood, baker b.?
bb:
Maybe not scared…
Hucka D.:
It’s just Tin S. Man. As you know now. Might even be just little ol’ Ray Davies inside. A variant Ray, I mean.
bb:
He doesn’t count because his solo work isn’t used in a carcass, Hucka D. Not yet. That makes him different from all the others sitting on the opposite side: Marty, Lemon, Peter Gabriel, and, well, guess that’s it. Oh: Plant, of course.
Plant:
Hi.
bb:
Hi.
Hucka D.:
So it’s set.
—–
* Just after writing this, I found the correct Oliver baseball player. It’s Al Oliver, not Joe Oliver, who is instead Joe Morgan in the above picture. What a goof-up!

Karoz checking out a Happy location for possible Table meetings
Loose Thoughts…
“Pietmond really is attempting to live, Hucka D. A giant ship has come, spanning the whole town completely. It’s a protection.”
Hucka D.:
It’s a protection.
—–
bb:
Yet I have a great desire to give it up and just “move” to Lower Austra, Hucka D.
Hucka D.:
Option. What are the advantages and disadvantages to either choice?
bb:
We talk once more whether Pietmond exists even into the coming month.
Hucka D.:
I’ll start, then. Pietmond has Pietmond Shirt and Skirt. Pietmond has…
bb:
… the Coolie Building. I believe that’s the equivalent [to Shirt and Skirt].
Hucka D.:
The Coolie Building it is, then. Can the Coolie Building exist in Lower Austra?
bb:
I suppose so, although it might be taken out of its natural context.
Hucka D.:
Your Table is set.
bb:
I would certainly save money — I believe — by just existing in Lower Austra. If I get bored there’s always neighboring Yd Island to explore. And Nautilus City. And upper Nautilus continent. And upper Maebaleia, even down to old Crabwoo. By the by, reader, Crabwoo is not an option now for a Pietmond replacement. No way… well, just no way.
Hucka D.:
And Monkey City. Monkey City! Freaky.
bb:
Yeah, keep forgetting that Monkey City is at the lower tip of Lower Austra.
Hucka D.:
It was the primary urban area of original Second Life, lemon style. It knew of the other Monkey City, even. Your Monkey City.
bb:
Pope?
Hucka D.:
Philip.
bb:
But back to Pietmond. I’d certainly miss the TILE Temple. And the Norris Castle or Gallery or House or whatever it is. The SoSo galleries [East and West] — they’ve been there for over a year now. Peter SoSo’s grave area of course.
Hucka D.:
Peter Gabriel is buried there. He is a timelord.
bb:
Cross of the Lamb and all.
Hucka D.:
Yes. Dr. Blood invited him and a select group of other variants to join the Sunklands initiative of Your Second Life. Dr. Blood is the Heart o’ Sunklands.
bb:
So Marty came from the direction of WESity.
Hucka D.:
WES City, yes.
bb:
Robert Plant Variant came down from the Sternberg region — Nowtown and Zen City and all. That would be more from the north or northwest. Marty’s WES City is west of Sunklands.
Hucka D.:
Peter G. came from the east[ then]. Norum. He was compensation for Karoz for the loss of his mother Sapphire, who turned when the LL grid came through. Turned again, I mean. 2nd time. Peter G. then showed up. Baby he was at first; toddler. Then learned to walk. Happy still. Then adolescence. Happy changes to The Monster at times. MessiaenSphere, the perfect sphere or perfect cube, lost. 60 minutes to an hour. One hour is perfection. Baby. Childhood. Innocence. Fourfold perfection. Rainbow sphere.
bb:
So Lower Austra is the Rainbow Sphere, the Wizard’s Cube.
Hucka D.:
Obviously. Color coordinated [even] (!)
bb:
It is Oz?
Hucka D.:
An Oz. Do you want to move there?
bb:
Well, er, that’s what we’re talking about, Hucka D.
Hucka D.:
Oh. What’s the problem?
bb:
Pietmond’s the problem, Hucka D.
Hucka D.:
Oh yeah. Pietmond. Hmmm. Why don’t you just get rid of it?
bb:
That’s what we’re talking about! We’re weighing the options. What would be the advantages and disadvantages.
Hucka D.:
Well there’s Pietmond Shirt and Skirt to consider.
bb:
I give up. Let’s talk about The Table, then.
Hucka D.:
The Table will exist in Happy.
Dr. Blood (quickly chiming in):
No. (pause) Unhappy.
bb:
Hi Dr. Blood. Will The Table exist in Pietmond?
Dr. Blood:
I sent the ship. It represents a sink. Sinking Ship.
bb:
Michael Allen[ type] Sinking Ship?
Dr. Blood:
Yes. I am Michael.
bb:
Hmmm. Ummm. (pause) Is it The Arab?
Dr. Blood:
Yes.
bb:
So you sent the ship, parked it directly atop Pietmond, and then am telling me now that it belongs to Michael.
Dr. Blood:
Why?
bb:
I… I don’t know. Evacuation?
Hucka D.:
Hmm, could be, baker b. Pietmond is packing it up.
bb:
Going home.
Dr. Blood:
Going home.
—–
bb:
But home isn’t Happy?
The Day The Aliens Came…
They took the Norum Gallery, The TILE Towers, the Blue Feather Gallery first.
They planned on how to divide the town, keeping the Temple of TILE and also the Home o’ Fibs intact. “Is this what you want?” they asked the screaming citizens of Pietmond, incredulous over the open, gaping wound inflicted on their beloved community. “We can move you instead,” they told them. “You do not have to suffer,” they reassured. “We destroy the town or we move you.” There seem to be no either-or. Dividing the town meant to conquer it, to destroy it in essence. It was not a partial deal to strike. All or nothing[ it seemed]. “We will keep the temple intact if you decide to stay.” But we all knew it was a completely hollow promise. The whole sink stays together or it, um, sinks. “Choose,” they demanded.
—–
I though the matter over. Pietmond goes as Sunklands goes. Is there energy still in Sunklands? Kidd Road? The Blackmount Rabbit Hole is still there. *Edwardston Station Gallery* is still there, recently brought up in this post from the Nordan Art blog. Is Pietmond like my Carl’s house in Up? Is it buying a Stairway to Heaven?
Dr. Blood doesn’t want the town moved, it seems. He wants the sink to stay intact, fulfilled, energized. MAKE A NEW GALLERY IN THE ROCKS. Pietmond? YES. Petemond! YEAH. I’m thinking of moving the whole, funtastic town to Lower Austra, perhaps to the twin villages in Mysten. Like black and white, or happy/unhappy. Or “M” and “N”. CAN YOU DO THIS THROUGH COLLAGE? You don’t want to end your existence without good reason. YES. MICHAELS. Do you know of TILE Creek and Norris Stream? YES. I must pack it up. NOT DECIDED. YOU COULD BE A PARADISE. *You* could be a paradise. FALLS.
—–
Next to go probably was the Norris Castle/House/Gallery
Ideas
http://roosterteeth.com/mysten
– Roostre has something to do with Happy/Unhappy in the centre of Lower Austra.
“Correct.”
bb:
Hi Hucka.
Hucka D.:
Hi. (pause) Rooster Teeth. Rooster Springs.
bb:
*This* is Roostre Springs.
Hucka D.:
Yes. Where Coolie went to college, after all (smiles).
http://bakerblinker.wordpress.com/2011/08/03/ruustres-peninsula-newest-home/
bb:
But to continue, Roostre’s peninsula is in upper Nautilus, with his fabulous castle on the edge of the Valley of Nye separating Nautilus from Corsica.
Hucka D.:
Not for long. It will be filled in[ soon].
bb:
OK. But the central table in the castle reminds me of our Table, the one we’re trying to set up.
Hucka D.:
Roostre should preside. Roostre is Dr. Blood.
bb:
Hmmm. Hafta think on that more, Hucka D.
Hucka D.:
Yes.
—–
bb:
So the meetings should be about R110.
—–
bb:
Monkey City should become an influence on the blog and Lower Austra, once more.
Hucka D.:
A major metropolitan area, but thinks itself separate from Lower Austra, like Singapore is from Malaysia. Your own Monkey City from childhood is a bleedthrough. Monkey’s Eyebrow, Kentucky as well.
http://bakerblinker.wordpress.com/2011/10/30/one-of-these-things-is-not-like-the-others/
bb:
Hilo.
—–
bb:
Hucka D., I believe Sapphire was attempting to tell me about Lower Austra and my need to go live there in this July 2010 post.
—–
bb:
The Beetles may have stayed at Ruustre’s castle while investigating the Valley of Nye, Hucka D. This would be in their younger days.
Hucka D.:
This would be in their younger days. It is in this valley, which The Beetles explored in their yellow submarine, that The Bill were first contacted, way at the bottom of this trench. Lemon instantly liked them and granted them a part of Beetles Corp. Marty was reluctant, even put off by Lemon’s desire. Lemon used his money to create Lemon Lab as a protest to Linden Lab. Marty was more involved in progressing Linden Lab through the continents *backwards* [ from the viewpoint of Lemon Lab]. Marty eventually formed WES on the Jeogeot continent to start The Beatles over again as The Beetles. Or that’s the first thing he did. He wanted to start them over, and give them a Second Lyfe. That’s when Dr. Blood found them.
bb:
Ruustre, you mean. Ruuster.
Hucka D.:
Yes. He took them to his peninsula. He wanted them to make contact with The Bill in the Valley of Nye. Opposite the Valley of Nye is the Eye of Rye and the Ear of Beer and the Nose of Rose. Nose of Rose is conquest of the Blue Meanies; Yellow Submarine trip successful.*
bb:
Like at the end of 4orrin1. Er, Foreign One.
Hucka D.:
Yes. Lemon agreed to give the dual single Eleanor Rigby and Yellow Submarine to that sub-project. Marty went along with it… along for the ride. They had done The Bill, and now were open to future projects as the new Beatles, these Beetles. The shooting in Arizona, however, was a great shock to Lemon, who re-experienced his own shooting through it. Like Josh, see.
bb:
Yes. Think so.
Hucka D.:
So the Yellow Submarine movie was set up so that it would start with the dual single Yellow Submarine and Eleanor Rigby.
—–
bb:
I find mention of the Diamond Islands in this older post interesting as well, Hucka D.
Hucka D.:
Lucy in the sky with, after all.
bb:
Knew it.
—–
bb:
Should be said, but I’m thinking that Roostre’s peninsula should also be noted for its phallic qualities, Hucka D. The old forest on the isthmus connecting it to the main part of the continent might be pubic hair representation. And the whole, well, cock thing. Roostre… cock.
Hucka D.:
I get it. Something to thing about. An idea.
—–
bb:
Think about a Nautilus continent related book called The Scorpion and The Dragon related to northeast continent topography.
Hucka D.:
Another idea.
—–
bb:
The spin of Linden continents was based on Trivia Pursuit pies, 6 in number. The coloring scheme may go as follows:
Primary:
Yellow: Maebaleia
Pink: Nautilus (Which one’s pink? And so on.)
Blue: Corsica
Secondary:
Green: Jeogeot
Brown (sub for purple): Sansara
Orange: Heterocera
Primary is the eastern continents, Hucka D. Primary colors. Lemon would like that.
Hucka D.:
It is Lemon[ after all].
—–
bb:
Leemington.
http://bakerblinker.wordpress.com/2009/11/13/random-pics-2/
—–
For The Beetles to truly separate from The Beatles, they must make contact with Comedy at the bottom of Gravity. They become the comedy Beetles. This is what Lemon liked about the whole thing. The Gravity Beetles find The Comedy Beetles at the bottom of the Valley of Nye and fuse destinies. This is what Ruustre wanted.
—–
Wow!
http://www.firstshowing.net/2010/david-tennant-thinks-zemeckis-yellow-submarine-has-sunk/
http://www.rollingstone.com/music/news/disney-kills-yellow-submarine-remake-20110315
—–
Residents, eh?
http://www.flickr.com/photos/m_ward79/5509971297/
—–
*Appropriate quote from the Yellow Submarine film:
[Jeremy is cornered by the Chief Meanie]
Jeremy Hillary Boob, PhD.: He does, in truth, seem quite annoyed. Some reference material be-be-before Iβm destroyed!
[reading]
Jeremy Hillary Boob, PhD.: βWhere ground is soft most often grows, arise! Arise! Arouse! A rose!
[a rose sprouts on the Chief Meanie’s nose]
Jeremy Hillary Boob, PhD.: A rosy nose?
Chief Meanie: SPEAK YOUR LAST PIECE!
Jeremy Hillary Boob, PhD.: Peace! Peace! Supplant the doom and the gloom! Turn off what is sour! Turn into a flower and BLOOM! BLOOM! BLOOM!
[roses sprout all over the Chief Meanie]
Siliconicus Mentions…
Google images. Start at bottom.*
http://pleasantonweekly.com/square/index.php?i=3&d=rdofrizfpefhlppw&t=3439
Compare with this?
Then tiny houses, etc. Shop which sold these use to be in Siliconicus, perhaps still is?
Esp. like this one.
https://marketplace.secondlife.com/p/Steel-Balloon-Steam/697046
‘Nother:
http://drowdiary.blogspot.com/2011/06/my-second-life-bike-tour-3rd-part-23.html
—–
* Full text:
Yes, Douglas Kendall shall henceforth be known as Caesar Kendall.
Recently, leading his legion of software consultants fresh from a successful conquest in the dangerous Silicon Valley (Kendall has awarded his son the new name Siliconicus in celebration), Caesar Kendall has DONE THE UNTHINKABLE and CROSSED THE ARROYO MACHO downtown, right into the heart of PLEASANTOPIA along Main Street, where city fathers, led by Madame Mayor Hosterperson with her hawk Rocky perched majestically upon her shoulder, hastily constructed a fresh Arch du Affluence across Main Street in tribute of Caesar KendallοΏ½s triumph over the recession in finding jobs for his entire legion of software consultants. Rocky the Flying Hawk suddenly rose high in the air to catch an escaping canary — and this was regarded as an outstanding omen for the whole affair.
The day was saved by local Congressman Jerry McNerney who whipped out his cell phone, and placed a quick call to the latest political savior in Washington DC. The legion of software consultants begged the Savior of Washington DC not to destroy their new defense contracts. And so the Savior, using his incredible political power, merely, right then and there, cast Caesar KendallοΏ½s legion of software consultants into a herd of pigs, which all ran squealing loudly down the hill to drown in Arroyo Macho. And so they were dead.
Caesar Kendall was spared, having fled the scene to hide out within the Pleasanton Weekly Forum*, an ancient area across from Richert Lumbert, where political pressure, from national to local, is loath to trespass.
* The Pleasanton Weekly Forum serves Pleasantopia as the traditional central hub for justice, worship of the gods, and worship of hot gossip.
Karoz wonders…
… why Baker Bloch wants to give all this up, and that perhaps the giant spaceship in the sky is here to *protect* Pietmond.
Proof that the spaceship is actually there (Otaki Gorge sim at Second Life Grid Survey).
Perfect
It’s up to about 50/50 that I’ll give up Pietmond in early February now, with the amazingly quick creation of Seven Stones (possible aka Little Pietmond). I have a bit over a week for a final decision. Great options!
http://www.songmeanings.net/songs/view/1615/
7 Stones SW, 01
Heading away from 7 Stones for a little biking fun.
He must take more pictures of the House of Mary in the neighboring Mysten sim soon. Mental note here.
On the western edge of Siliconicus exists this nice little Route 13 park/rezzone. As Baker always wears his bike he won’t use the park for rezzing purposes but just occasional relaxation, since it is so near 7 Stones.
Overhead view of same looking east and back toward 7 Stones (unseen in picture).
Baker takes a picture of this nearby beauty spot while continuing to bike south on Route 13. This would be in the northwest corner of Baddest, with the central image a 36 prim Mushroom House. Quite a few prims for such a small object — I wonder if it could be the home of one of those tinies I’ve heard so much about. Hafta look up more on that as well.
Navigating the big 55 meter drop of West Helsen once more. Careful with those brakes Baker Bloch!
Hmmm, it’s the same picture as in Mysten Underhill, Baker Bloch thinks. Maybe it’s not as uncommon a picture as formerly perceived. Is it one from the Linden library instead, some kind of standard texture in every new avatar’s inventory? Again… hafta check sometime.
Baker is tempted offroad again by another beauty spot of sorts in Effingham.
Close up of same. Banlines surround the parcel, unfortunately, where Baker finds a lot of familiar, mostly copyable non-Linden plants and objects. Luv those kind of parcels.
Baker descending from Effingham south into Goobert and the Amazonien holdings there, once more. This night he only skirts the vast multi-sim region, however, aiming to get back home to 7 Stones before sunset.
7 Stones SW, 02
Biking around the large Amazonien holdings of lower Lower Austra, but not entering…
… Baker Bloch soon reaches this large, partly kinetic construction on the Kool Kids Kingdom parcel in Ghastbury. This “kingdom” covers at least 1/4th of the sim; Baker will explore this area more another night at report back to us on further finds.
He then bikes past another colorful and interesting structure in Grolphook, perched on the ridge line. The associated 4096 sq. meter parcel is called Ouroburroughs, with no further description. Perhaps a stage of some kind? Baker finds that he cannot enter the parcel directly to investigate further…
… but did manage to take a copy of a free prairie flower found just inside the Ouroburroughs boundaries. He subsequently plants it right beside the 7 Stones Town Hall, off what would very soon be known as the Golden Way in official town nomenclature.
Just beyond, Route 14 is sighted once more…
… but Ol’ Biking Baker decides to stick mainly to the high ridge separating Route 14 and Route 13 still, knowing that it would lead him more or less directly back home to 7 Stones after a journey through several more sims.
Just north of Grolphook in Servo, then, Baker comes across this wrecked plane on land abandoned over a year and a half ago, it appears, but still containing a number of identical buildings called “BSD Archer Tribute”. Six identical structure to be exact, with only 1 lit hearth apiece for interior decoration.
Heading back into the Show Interface Woods once again. Baker is skirting the edge between Servo (left) and Qinsa (right), with the Baddest sim just beyond the stone tower ahead.
And just beyond Baddest — still to be determined if it is actually the baddest sim in any sense of the word — is the now home sim of Siliconicus, Temple of TILE dead ahead.
This night Baker also had plans of exploring more the Church of the Silicon Soul just northwest of Siliconicus (no causal relationship between these “silicon” based names in all likelihood?), but literally gets stuck in the ground at the Fordham-Goremoor sim crossing, pheh.
He still manages at least one interior shot of the church this night of exploration. Notice the reference to Felix Meritus community in the Prayerrecorder of the picture — no accident there.
“We…
… model it after The Table in Ruuster’s Castle in northern Nautilus, Hucka D. But there’s only 5 seats there.”
Hucka D.:
We need 12 or 13.
bb:
Yeah. Hold on.
bb:
Wonderful.
Hucka D.:
But not solving our problem. The Table.
bb (agreeing):
The Table. (pause) What of the One Who Zaps, Hucka D.? What’s his role in all this?
Hucka D.:
He provides the audio to the video. And also video for the audio in a lesser way. He is both male and female in this way manner.
bb:
What of Seven Stones? What of its history?
Hucka D.:
Peter G. obviously made this. From the future. Gave permission and such. Like the Rabbit Head of Ratzenberger. They were all working together at this point. Even you.
bb:
You act like the present, our present, is in the past.
Hucka D.:
It is.
bb:
So… Peter G. knew that Pietmond would be given up at this point in My Second Lyfe, and created 7 Stones to latch onto. A laugh jacket. Life jacket I mean. Second Lyfe Jacket (?)
Hucka D.:
Straight (smiles).
bb:
A change of no consequence will pick up the reins from nowhere.
—–
“It’s obvious that this is a form of The Arab, which kind of sort of backwards is Barracuda.”
Hucka D.:
The Arab destroyed Pietmond and made Seven Stones in its place. The Arab is both the ship and the gull which saves the ship by happenstance.
—–
Torrey Canyon
From Wikipedia, the free encyclopedia
It has been suggested that this article or section be merged into Torrey Canyon oil spill. (Discuss) Proposed since January 2012.
Career
Name: Torrey Canyon
Owner: Barracuda Tanker Corporation
Operator: British Petroleum
Port of registry: Liberia
Laid down: 1959
Fate: Sank after running aground, 18 March 1967
General characteristics
Type: Supertanker
Length: 974.4 ft (297.0 m)
Beam: 125.4 ft (38.2 m)
Draught: 68.7 ft (20.9 m)
Capacity: 120,000 tons crude oil
The Torrey Canyon was a supertanker capable of carrying a cargo of 120,000 tons of crude oil, which was shipwrecked off the western coast of Cornwall, England in March 1967 causing an environmental disaster. At that time, the tanker was the largest vessel ever to be wrecked.
Contents
[hide]
1 Design and history
2 Accident and oil spill
3 References in Popular Culture
4 References
[edit] Design and history
When laid down in the United States in 1959, it had a capacity of 60,000 tons but the ship was enlarged in Japan to 120,000 tons capacity. At the time of the accident it was registered in Liberia[1] and owned by Barracuda Tanker Corporation, a subsidiary of Union Oil Company of California but chartered to British Petroleum. It was 974.4 feet (297.0 m) long, 125.4 feet (38.2 m) beam and 68.7 feet (20.9 m) draught.
[edit] Accident and oil spill
Main article: Torrey Canyon oil spill
The ship left the Kuwait National Petroleum Company refinery at Mina al-Ahmadi on its final voyage on 19 February 1967 with full cargo of crude oil, reaching the Canary Islands by 14 March. From there the planned route was to Milford Haven.
On 18 March 1967, owing to a navigational error, the Torrey Canyon struck Pollard’s Rock on Seven Stones reef between the Cornish mainland and the Scilly Isles. An inquiry in Liberia, where the ship was registered, found Shipmaster Pastrengo Rugiati was to blame, because he took a shortcut to save time in getting to Milford Haven.
Seven Stones
Some scenes from the brand spanking new Seven Stones community, now a “Little Pietmond” in size.
First up we have 7 Stones viewed in the distance from across the twin hamlets of Mysten Parva and Mysten Underhill (foreground). I’ll have to do some fine tuning on all these place names in the near future, now that I seem to be firmly established in the region. For example, I’ve even thought of calling 7 Stones simply Pietmond, carrying over the name from Sunklands. After all, it’s basically the same structures moved from one to another. But there’s also a slight difference in philosophy to consider, which I’ll get to in a moment-o.
Some statues of 7 Stones, all carryovers from Pietmond. First off: coppery Brash, who, briefly, use to accomplish his tricky headstand in the middle of the Pietmond Heights plaza.
Perhaps the main, surface quality differing 7 Stones from Pietmond is the more asymmetrical form of the village, caused by the narrower space involved in part.
Goldie now sits atop the SoSo East Gallery, potentially renamed the SoSo Gallery or SoSo (since SoSo West didn’t make the transition to the new community). In Pietmond, Goldie was instead on the town’s edge looking inward. Or pointed inward anyways, since he or she actually looks skyward in both cases.
The 7 stones stacking has been moved to a small, central plaza, a conjoining of 3 separate walkways, seemingly.
The Trojan style warrior sculpture has also made its way over to 7 Stones from Pietmond, standing menacingly on the porch of House Greenup. π
The focus of 7 Stones will be personal art, especially the “Art 10×10” or “Collage 10×10” that regular readers of this blog are fairly familiar with by now, I’m sure. I am hoping to remake the TILE Towers also set up in the community as a guest gallery of sorts, but we’ll just have to see how many prims I’ll have available. Edna Million’s Yippie TILE One On has been slotted into a space on the northern part of town as well. Let’s start with the individual galleries that didn’t make it from Pietmond to 7 Stones:
Norum Gallery
SoSo West (as mentioned)
Something to CHRO About
Cherry And/Or Berry
Yet I still might incorporate a lot of the art from these galleries into the guest gallery — again this is pending.
The 10×10 exists in 3 separate structures within 7 Stones, with SoSo (Oblong series) and House Greenup (Greenup series) holding 20 collages apiece. The rest of the 100 total collages in the work, or the remaining 60 in other words, are housed in Gallery Jack, perhaps the largest building of new town.
7 Stones Developments
The sidewalk system of the town seems essentially finished. Here Baker stands at what appears to be the primary entrance into the village, complete now with a city limits sign. Compare here to the similar signs once adorning the classic 2010 Pietmond community.
Mr. Bean stands on the porch of one of two identical rose colored cottages in the town. The idea is that he’ll appear in various places throughout 7 Stones and act as a portal back to the town hall and the new, central map, which I’ll get to in a moment.
The walkway then skirts the edge of the protected 7 Stones park area, curving into the meat of the town. I’ll also talk more about these actual 7 stones in a future post, I’m sure.
The beating heart of the village, and another 7 stones, this time of a stacked variety. The two, “stuck” robots are a new addition, one attempting to walk northwest (blue) and one southwest (red) but both blocked from further progress by the stacked rocks. For some reason neither one is able to just simply circle around the rocks and continue on their way.
Luckily, Baker doesn’t have that problem, and continues into the upper part of the village, walking past House Greenup now to his left on the way to Gallery Jack, the largest of 7 Stones’ structures.
Resting beside coppery Brash for a spell before heading back down into the village’s heart.
Into the heart, once more.
Is this the *true* center, though? Hehe.
Energy pattern of the village’s walkways, crossing only once at the stack of 7 stones with the oppositely colored robots. Additionally, a hidden energy line (dotted) seems to be marked by the two, official city signs we’ve covered above (“Town Limits” and “Town Dump”).
Another view of this crossroads.
City Hall just above, complete with a town map now.
There’s the second, rose colored cottage I mentioned before.
Golden Way
“Goldie sits, or, better, kneels atop the SoSo gallery, Hucka D., identified with it, even merging with it. The other golden-y statue of 7 Stones stands on the porch of House Greenup — another identification. SoSo houses the 20 collages of the Oblong series; House Greenup holds the 20 from the earlier Greenup series. These 2 series are set apart from the rest of the collages of the 10×10 in the larger Gallery Jack. They are identified together in other ways as well. I’m proposing that we call the path or “way” of the town between the top of the stairs below the House Greenup statue (golden-y in color, as stated before) and the bottom of the stairs leading down into the small plaza with the red and blue robots surrounding the stacked 7 stones the Goldie Way. It will be comprised of these two stairs, and then the approximately 10 meters worth of walkway connecting the two, which is partly of a different color (sandy) from the rest in the town. You can see this space marked between the “A” and the “B” in the overhead view I submit below.”
Correction: Let’s call it the Golden Way.”
Hucka D.:
Continue.
bb:
This proposed Golden Way has two sections perpendicular to one another. One, the longer part, points to the golden statue on the porch of House Greenup, the Trojan warrior type thingie. The shorter part, which is basically just the lower of the two sets of stairs on this proposed way, and a squarish platform at the top, correspondingly gives a great view of Goldie sitting atop SoSo. I submit two further photos of these views, taken by Baker Bloch while sitting at the top of the lower stairs.
Here’s an overhead view again with the more or less exact dimensions of our Golden Way, shaped like an “L”.
Hucka D.:
Warren Zeevon was unable to join us tonight, so I have the only other vote here, baker b. I vote “yea” on the adding Golden Way to the nomenclature of the town’s system. In fact, I would go further and say it should be recorded in official records that this was the first way named, and the first name of the town established beyond the galleries and structures themselves, basically imported from Pietmond after all. The Golden Way is a solid beginning to 7 Stones moving beyond and away from Pietmond, baker b.
bb:
Great. Do we call it the Golden Way or *The* Golden Way?
Hucka D.:
Golden Way, if you’re agreeable.
bb:
Then it will be recorded as such in the official records. I assume you’re the official record keeper, since you’ve been writing all this down. I didn’t bring a pen, after all.
Hucka D.:
Yes, I will be the official 7 Stones recorder, baker b. I am the Golden One, after all (smiles).
bb:
Nice one. Do we want to talk about the parallels between the Greenup and Oblong series in the two structures connected by this Golden Way?
Hucka D.:
Not tonight. I would like to talk about the 2 robots, if you would kindly continue, once more.
bb:
OK, so my thinking about the red and blue robots on either side of the 7 Stones stacking in the heart of town is that one traditionally manifests at the Town Limits[ beside the sign] and the other takes form in the Town Dump. Let’s see, that would be the red one coming from the dump, and the blue one from the town limits. No, that’s the other way around. Anyway, here’s another overhead map, showing their respective journeys from the two sources to the 7 Stones statue that blocks each from further progress. “Y” would be the Town Dump, and “Z” would be the Town Limits. But perhaps “Z” would be better described as the small park-like area above the sign demarking the town limits, Hucka D. Another “dump” of sorts?
Hucka D.:
Yes.
bb:
So continuing: the blue robot, after his birth or origin in the Town Dump, would then circle around House Greenup on the way to the statue of 7 stones. The red robot would similarly loop around SoSo on the way to same. They, in this [looping] way, [signify] the two structures themselves. And also it’s very important to note that the Golden Way is the only official walkway in town, perhaps, that seems separate from this “Way of the Red and the Blue”, Hucka D.
Hucka D.:
The Way of the Red and the Blue is the way of confusion, of impediment. 7 Stones blocks the way. I would like to propose another official town name, baker b.
baker b.:
Go ahead. Too bad Warren isnt’ here tonight to cast his important vote, Hucka D.
Hucka D.:
Correct. I propose we call the statue of stacked stones the quote unquote “Statue of The Seven Stones”. Or maybe “Statue of Seven Stones”. Yeah, the latter sounds better.
bb:
I will agree to this naming. Put it in the record: “Statue of Seven Stones”.
Hucka D.:
I am writing it down now, then.
bb:
Great. Wonderful. So what next?
Hucka D.:
There’s two ways the two structures and two series in question are connected. First is through the red and blue robots and the Way of the Red and the Blue.
bb:
Is that another official town name, Hucka D.? Sorry to interrupt.
Hucka D.:
Not sure. And then there’s the Golden Way that also connects the two. Two ways, then, that the two structures are connected. Two ways through the two ways (paths). Curious.
bb:
And 4 statues involved, two golden ones, and then the two of opposite red and blue. Would you call the robots statues, though?
Hucka D.:
No. Moving statues?
bb:
Dunno.
bb:
Anyway, moving on from that for now. So here’s certainly an interesting tidbit, perhaps directly tying the community of Seven Stones to the much older twin hamlets of Mysten Parva and Mysten Underhill. The bridge connecting the latter two hamlets here…
… lies exactly north of both the 7 Stones Dump and the 7 Stones entrance sign (points Y and Z on the map above). Exactly.
Hucka D.:
Yes. Most definitely a connection. Don’t you think 7 Stones resolves the differences between the two Mysten communities and welds them together?
bb:
Appears so in some way, Hucka D.

Baker Bloch in the 7 Stones Town Dump
(to be continued?)
Spirals within Spirals…
Hucka D.:
House Greenup and SoSo spin in opposite directions from the circles around them, counterclockwise in each case. The robots have circled around each of these structures (galleries) in a clockwise manner. You are in the heart of your 7 stones research, baker b. Have you heard?
bb:
Have I heard what?
Hucka D.:
Listen.
—–
bb:
Anyway, so it turns out, as I was walking them tonight, that the Greenup series within House Greenup and the Oblong series of SoSo spin around in the same direction, contain the same number of collages, and are both spiraling around both a lower and an upper level. Of course I knew Greenup and Oblong were similar in this way (2 loops of 20 collages apiece), and were different from the other 4 series of the 10×10 in this way.
Hucka D.:
In this way. Listen.
bb:
Death?
Hucka D.:
Not… no.
bb:
[Delete name] would say death is the end. Period.
Hucka D.:
Wrong.
—–
bb:
So the robots, both red and blue, *cannot* walk in a counterclockwise direction — they simply halt themselves at the 7 Stones marking this turning point. They *cannot* walk in the same direction as the spin of collage progression within each of the galleries they are circling around. (pause) The collages are separate from the robots, or are on an opposite spin from them. The robots do not enter the galleries for this reason, and never will. One comes from the Town Dump and the other from the Town Limits. Points Y and Z respectively on the picture above, Hucka D. Hucka?
—–
bb:
So the robots counter the sprialing energy of the two galleries, the blue one counters Greenup and the red one counters Oblong in the SoSo Gallery. But the Golden Way connects the two in a harmonic manner. I think.
Hucka D.:
I am harmonic. Listen.
bb:
Harmonica?
—–
bb:
Looking downward into the spirals of each gallery would be like looking into two circles stretched out and connected. The first circle would start at 1 and end at 10. The second circle, identical in shape and size to the first, would begin at 11 and end at 20. 10 collages in each circle, Hucka D. And containing an animation in the exact center of each, or between collages 5 and 6 in the first circle, and then collages 14 and 15 in the second circle. In addition, at each point where the two circles touch, as it were, another animation is produced, or between collages 10 and 11 in circles 1 and 2 respectively, and collages 20 and 1 between circles 2 and 1. This would apply to both the Greenup and Oblong series, although it is easier to see in the “classic” style of Greenup, where the pattern was laid out for the entire 10×10. This would be the first series created in the 10×10 as well, the ur series. Hucka? Anyway…
Hucka D. (returning):
Don’t you think the two (red and blue) robots are trying to make an animation with each other but can’t?
bb:
That makes sense. Let me try to wrap my brain around the concept.
Hucka D. (patiently):
Wrap away.
bb:
If they were heading in the same direction in respect to each other, they could make an animation — they would be two aspects of one motion, start and end. However, they oppose each other, and head in opposite directions, perhaps on opposite loops of time itself, Hucka D. Is it Greenup opposed to Oblong?
Hucka D.:
No. I don’t think.
bb:
Can you wrap your brain around *that*?
Hucka D.:
Yes I can wrap my brain around that. By the by, you saw me downtown today.
bb:
I did (!) What were you doing in downtown Blue Mountain, Hucka D.?
Hucka D.:
Just saying hello. Howdy, how’s it hanging. And such.
bb:
Golden One, eh?
Hucka D.:
Yeah. I try not to be boastful about it, but it gets away from you at times.
bb (smiling):
Right.
Hucka D.:
So you’re forgetting the Golden Way[ once more].
bb:
Guess I am. Let me take another look at the picture above, then.
Hucka D.:
One more look and we should end. It’s not too difficult baker b. Remember you were telling [delete name] today that it was simple and implying that he should be able to grasp it? Well… maybe it’s not. Maybe it’s like the red and blue robots that don’t make any sense all stuck at that stacked rock sculpture. That’s what it is — red and blue. Limitation.
bb:
The way to keep moving up the 10×10 spiral, Hucka D., was to create these animations at every fourth collage. Otherwise I would also get stuck. I remember the first — between Greenup collages 5 and 6.
Hucka D.:
56, yeah.
bb:
What is this saying?
Hucka D.:
What *is* this saying??
Greentop:
What is *this* saying???
bb:
Anyway, once more, Martin turns into another Martin in the animation, the yellow submarine starts heading more downstream on the Greenup Gill, and The Beatles have changed from Russian nesting dolls to jigsaw pieces of a puzzle. Jigkansawyers.
Greentop:
Jig-kan-saw-yers.
bb:
Still here Greentop, I see.
Greentop.
I hear. I see.
Hucka D.:
He’s in the collages, baker b. That’s why he’s here. Highest of the low, you know. Greentop. Asha.
bb:
And the tunnel in the background has lights in it now. Three glints — diamonds as I saw them. Something has been energized.
Hucka D.:
Birth is about to happen. Right Greentop?
Greentop (proudly):
Wrong!!
bb:
OK. So… I guess the yellow submarine in the collage could be the, er, Golden Way, Hucka D.? [no answer] And the diamond glints are Lucy in the Sky with Diamonds from the Sgt. Pepper album, then same album of the jigsaw puzzle. It has just been pieced together — the album I mean. 4 pieces to the puzzle, 4 Beatles, 4 Russian nesting dolls.
Hucka D. (returning again):
The tunnel is Millboro. That means it’s a time tunnel.
bb:
Let’s see. So that means The Beatles are travelling backwards in time, back to Revolver just before Sgt. Pepper. That’s why the images have turned black and white from color. “Yellow Submarine” is a single off the Revolver album, and paired with “Eleanor Rigby”. And we just spoke of this double single on the blog, Hucka D. Dr. Blood did, I mean. Dr. Blood and I.
Hucka D.:
And me.
bb;
This is probably about 4orrin1, then, Hucka D., which was slightly in the future when the collage was created, or predating it by several months. 4orrin1 would have been a strong and heavy influence at the time. Gravity.
Hucka D.:
And comedy.
bb:
4orrin1, or Foreign One, would have been the pull from the past which is in the future. (pause). Oh, and the lights within the tunnel are like train lights, Hucka D., which also plays a part in 4orrin1. Lemme pull up a pic.
—–
bb:
Well, I can’t find one, but it’s where Fin wakes up in the middle of the train track in tile 2, but then in tile 3 the train comes and whites out the screen with its light. It’s up in the air, in the synch, whether he survives or not. He is the Nowhere Man. Time goes backwards. Fin’s watch is smashed when the train passes over him because it was laying on the tracks — proof that he didn’t dream the whole thing up. At the same time in Nowhere Man we hear “take your *time* (don’t hurry)”. Can’t be chance or happenstance, Hucka D.
Hucka D.:
Golden Way. By the time you get to Oblong the synch process is in full swing. You have reached your peak, alongside collage production. Parallel peaks, then.
bb:
The tunnel is time travel. The tunnel is tile reversals. Jumping backwards. The end of 3 loops back to the beginning of 2 in this case. Nowhere Man.
Hucka D.:
It is because he (Fin) has lost his friends in the Yellow Submarine. He is alone, but is still saved. Time saves him. Backwards jumping. Otherwise…
bb:
Dead.
“Feels like…
…home, Hucka D.”
Hucka D.:
For months. You have found a nice balance between First Life and Second Life finally. But…
bb:
But I don’t think I can have much in the way of guest galleries. Just thinking about keeping around the Baker Bloch in England exhibit for the TILE Towers, to balance Gallery Jack physically on the opposite side of town.
Hucka D.:
Good idea. Tells more the story of the family. Give a link to the Where Are We On That exhibit as well, now on…
bb:
Now on flickr.

Balance of Gallery Jack (northwest) and TILE Towers (southeast) around the center of town
Hucka D.:
Those are 7 Stones’ largest buildings after all.
bb:
Anything else tonight?
Hucka D.:
Greenup. (pause) Greentop.
bb:
That’s the next Second Life to Real Life journey.
Hucka D.:
Exactly. You can enter at any time. Energy is strong here for a collapse between realities. A hole.
56
TEXT SOON.
This is what I have chosen…
“Pietmond will be no more tomorrow sometime, Hucka D.”
Hucka D.:
This is what you have chosen. (pause) Have you found Goldie yet? I know you have.
—–
bb:
It’s pretty amazing, Hucka D. You can see that the baker figure, me after all, is pulling the yellow submarines out of the ground at a slant, as it were, at precisely the point we had the 2 yellow subs positioned before in the Greenup valley. You can tell it by the green shadings on the land.
Hucka D.:
We’ll have to wait for a more detailed analysis a ‘nother night. I wanted you to get through more of Floydada last night but the ice cream and Super Bowl and such…
bb:
Yeah. Pretty good game, though. Classic.
Hucka D.:
People do seem to be excited. Guess it’s quality entertainment.
bb:
It kind of is, I suppose.
Hucka D. (reinforcing):
You must go back to Greenup Gill and follow the yellow sub which is the same as Goldie, the Golden Way.
bb:
The yellow submarine in Collage #6 [of the Greenup series], yes. I guess I have.
Hucka D.:
Follow Goldie, the Golden Way. Follow her into the picture.
CENTRE. DIAMONDS. MIDDLE. LUCY. RESERVOIRS. MIDDLE. DIAMONDS. CENTRE.
Just as an afterthought: I hiked beside TILE Creek once more today and thought about renewing my interest in it — King [Hemlock] Tree and all. Don’t attempt to tame Norris just yet? Is it TILE Creek again now? Not merely Yards Creek? Will perhaps even the toys be moved back now?
To Ghum
This night Baker Bloch just does a little biking to the east of 7 Stones, eventually taking him into the bay separating Lower Austra and Yd Island but also quickly back.
Several wandering cats encountered in — well, can’t remember exactly where this was, but just west of 7 Stones somewhere, and before we reach Route 14, I believe. Mental note here to check on that soon, then.
I do remember the location of this spot, because you can see it clearly from Route 14. It comes from the rather heavily populated sim of Jorondip, with the central windmill about 600 meters southwest of my 7 Stones community.
Aha! Found the cat pen, which is also in Jorondip. Not sure if this tightly fitted group of buildings in the sim makes any kind of official community, but perhaps it does on another, deeper level. Maybe Hucka D. will have some thoughts on the subject soon.
There’s even a type of town gallery just to the east of Route 14 in the sim. Called the Iwei Gallery actually; hard to see the sign when entering the building. The photographs within, all of a Real Life persuasion, are created and owned by Inqy Wei. Quite nice; I shall return. No Sasun Steinbeck kiosk for this gallery, though.
Route 14 in Jorondip.
As stated before, Baker biked deep into the eastern waters of Lower Austra this night, but decided to turn around and head back toward 7 Stones before encountering foreign land, namely Yd Island outskirts I believe.
On the way back, he finds a rather empty home with a nice view of Route 14’s Seven Chickens Bridge in Gormthoog, where he poses for a self portrait of sorts.
I can’t recall exactly how it happened, but somehow this house led him to a structure offering rentals in Ghum, which is a sim still in Lower Austra but about a half mile south of 7 Chickens Bridge. Ghum has been mentioned by Hucka D. as a possible location of an ancient, pre-Linden village on the peninsula. Is Baker Bloch destined to rent in that sim as well?
He made it!
Baker Bloch is in the Greenup vale!
Greentop
“How’s England treating you?”
bb:
This Hucka D.?
Greentop:
No. Greentop.
bb:
Hi Greentop.
Greentop:
Howdy. Are you on me yet?
bb:
Hold on please…
https://bakerbloch.wordpress.com/category/lake-district/greenup-gill/
https://bakerbloch.wordpress.com/category/lake-district/
Greentop:
Finished? Did you find me?
Greentop:
No. *You* are (snicker).
bb:
Lake District images appear in over half of the 100 collages of the 10×10, Greentop.
Greentop:
More. More!
bb:
[Is] Baker Bloch there now?
Greentop:
He sits at a jigsaw. Jigkansawyer.
bb:
But also, the Lake District dominates the 10×10 at its 4 percieved corners. All occur at Seathwaite Fell, Greentop. Do you know SF?
Greentop:
Yo. No. Ho.
bb:
Is SF around to talk?
Greentop:
No. You have been demoted. You have me!
bb:
I see. I think. I’m back in the Greenup Gill vale again, then.
Greentop:
Yoho.
bb:
Baker Bloch… sorry.
Hucka D.:
Baker Bloch may have found a job, baker b. Hellow to you and also Greentop here. Hi Greentop. Hi baker b.
bb:
Hi Hucka D. In the bar at Stonethwaite?
Hucka D.:
Yes. In the pub. He’ll prepare the food, make the beds, and crash there at night. 3 days a week he is off and hiking in the mountains. First he’ll visit locations pictured in the Art 10×10 understandably. He’s very curious, and you are too through him. You cause his curiosity. Wet Rock, for instance — still there? And so on. Read through Floydada even again.
bb:
As I’m counting, Hucka D., almost half of the Wheeler-Jasper series collages are “set” in the Lake District, but only one in the Greenup Gill vale. And that’s in Stonethwaite, which I’m not sure really counts since it’s below the Greenup Gill mouth and not in the valley itself.
Hucka D.:
Yes you know that now.
bb:
He’s ready.
Greentop:
Yay!!!
Hurry?
Slowly developing the Britain Britain Britain site. Will take a while longer, maybe until March or so. Working on it makes me want to polish up the older Paradox site, which is similar in many ways. Esp. want to work on Paradox II, perhaps. The Wheeler-Jasper related section of Britainx3 will nicely complement the Lime section (last) of Floydada.
In looking though my various web sites or “modules” as I call them, developed through the years, think that the SID site should be expanded to include the Rainbow Complex to make one, bigger web presence. Name pending, but I think that’s what I want to do with it. Also perhaps just open up the whole Writing 10×10 in incomplete form, which is about as far as I’ll ever get in it, most likely. Need to record music sometime. And MAPS. Where are we on that?
And then, of course, there’s The Table to deal with.
Dr. Blood:
We are ready any time you are ready Baker Beach.
bb:
Thank you. Soon I promise.
Marty:
Hurry.
New Town Open Space
See title.
Even with the newest additions to 7 Stones I can’t help but think that I will return. Here.
—–
Hucka D.:
No.
bb:
No Pietmond, then.
Hucka D.:
No. That is in the past now.
bb:
Britain, Britain, Britain’s coming along smashingly, by Jove.
Hucka D.:
Nice. Edna is pleased. Her book is on the web in a different form.
bb:
She still doesn’t like me saying that I went to England before her.
Hucka D.:
No. Did you?
bb:
Yes. [Through] Baker Bloch. Remember?
Hucka D.:
No (smiles).
bb:
Oh yeah. That’s right. You were there too.
Hucka D.:
Still am. With the King.
—–
bb:
There doesn’t seem to be much of a mythology being created in Lower Austra, Hucka D. At least in comparison to, say, Sunklands and Pietmond. Or even Norum. Or maybe even Teepot.
Hucka D.:
It’s similar to Teepot[, then].
bb:
I think I have to return to Sunklands, Hucka D. Or [else] Norum.
Hucka D.:
You must think, “out there.” (points out of window). Toy avatars and such.
bb:
Frank and Herman Parks.
Hucka D.:
They are prime.
bb:
Where should I explore first?
Hucka D.:
Norris. Then Allen Knob. Then Whitehead Crossing. Then Green Stream. Then Woods of Hawl. Then…
bb:
Around Allen Knob, then. Martin Falls as well[ on the side of Allen].
Hucka D.:
Yeah. Greenhead. Birthplace of Bees.
—–
bb: What of Greentop and Greenup Gill?
Hucka D.:
Build Pietmond there. Rebuild it. Greentop on Greenup.
—–
Hucka D.:
He can go to Greetop on Greenup through the collages in 7 Stones.
bb:
House Greenup[, then].
Hucka D.:
All of them.
Various
Played around with inserting a new, hexagon based temple in 7 Stones, but decided it was just too much. Similar in color and design to the Temple of TILE just behind it from the perspective of the below shot.
Lit skyscrapers at the northern terminus of Route 13 (west side of Lower Austra), next to the haunted house (left) already pictured at the end of this mid-January post. Don’t remember the skyscrapers when I took that earlier picture, though. New creations? Or just overlooked at the time? Anyway, I thought it photo-worthy.
This same night I took a nifty ride on a rather large roller coaster just down the western coast from the haunted house/skyscrapers, in Ghergie I believe. Hafta return here; great, free fun.
Then it’s on to the Jeogeot continent to visit another place I’d already been to before, namely a nature beauty spot in Onnuri. Sadly the owner has obviously neglected this formerly nifty parcel, so much that the water in the lake has drained out and not been refilled. I decided to put the water back this night, and also rezzed a tiny cottage (duplicate of Baker Bloch’s House Orange from Pietmond, etc.) on the southwest edge of the encompassing, square 4096, perhaps a kind of caretaker’s home.
Interesting gulch below the parcel… reminds me in some ways of the great gash called Piers Gill on the side of Lingmell Fell in the Lake District (pictured in a number of “Art 10×10” collages).
Btb, I found that I also took pictures of this particular locations during happier times less than a year ago, but neglected to add text to the post.
Baker looks back toward the just created cottage from over top of a long, mysterious body of water in a neighboring parcel. The resulting “lake” is about the same size as the one Baker just created, and you can presently see them both on the inworld map of Onnuri (that SLurl will take you directly to the orange front door of the cottage between the two).
Another Jeogeot location visited this particular night is the Xilted sim at the lower end of the continent’s central Korean Channel, a subject with its own sub-category on the Baker B. Blog here.
Baker Bloch can see living next to the green, green (and protected!) hills of Xilted. Should the moles populate the hills with Linden grass and other vegetation? A debatable matter, but I don’t think it could hurt. We’ll see if these type of presently empty, Linden owned spaces that make up the vast channel are upgraded in this manner in the future, a type of effect already present in certain spots around the immediate vicinity of the Lordshore Bridge spanning a bay in its lower part.
Thoughts…
Been quite busy lately working on my personal web space (apart from the blog). The “Britain, Britain, Britain” site I’ve mentioned a couple of times here should be up within the month at least, and will contain the full text for “Baker Bloch in England”, Edna’s 2010 England trip travelogue, and then an extra section devoted to the analysis of the last slice of my “Art 10×10” I call “Baker’s Dozen, The Wheeler-Jasper Series.” All but Edna’s travelogue are excerpts from this blog, representing two of its more cohesive chunks.
I am tempted to say that I am seeing the end of the blog, but I don’t think that’s happening. It’s merely shifting emphasis more into Real Life exploring and leaving Second Life exploring as, well, secondary. This changeover hasn’t gone into full effect yet, but I also don’t see my chronicling of Second Life experiences going away… it’s simply too much fun and also remains my primary hobby and form of relaxation, especially on weekdays, at this point in life. SL photos are also easier to take than RL and tend to be considerably less large in terms of file size, even when I reduce my RL photos to 1/2 their former length and sometimes even 1/4th. SL photos are also considerably more a WYSIWYG affair; RL photos, especially those coming from the middle of the woods where the perspective in an object heavy frame is largely lost, are lacking in this respect. I also don’t like to doctor either RL or SL photos; I like this to be more of the viewer of the photo understanding this is almost *exactly* what I see in SL, sans the motion. This is what Second Life really looks like to the bulk of users. In saying this, of course, I am not dissing artistic effects added onto the experience to create a more polished effect, just saying that’s not where my interest lies. Second Life is Second Life — it’s what it is. Not the best of graphics and not the worst.
Just fyi I don’t play around with any other computer games besides Second Life, so I’m certainly not an expert on virtual experience. Oh, like most of us Second Lifers I’ve poked around the SL alternatives a bit, like the ReactionGrid (but not Blue Mars, supposedly the creme de la creme of the bunch). ReactionGrid was very empty in comparison, not the warm feeling you have in SL even during this depopulation of the mainland where I largely dwell as Baker Bloch. I would assume OpenSim is the same still. Yet *so* much promise in some of these alternatives in terms of web interconnectivity at large, to name an obvious advantage. SL is more a closed system still, where you can build and buy and borrow but you can’t take all these objects out of this world itself and into another world. Not easily — I don’t have that skill set, nor the time to devote to building from scratch in another virtual reality. No, I’ll stick to Second Life as long as it’s around and still providing me quality entertainment.
Whether I’ll have any land that I own in the near future might be a different matter: the thought has crossed my mind to just give up on land ownership in general and just revert back to hobo status, like during my very early days in SL. I’ve already made tentative plans to use the money I’d save (something over a dollar or a dollar and a 1/2 a day) to buy art material for Real Life projects, perhaps some kind of art event in the neighborhood woods I love so much. π Pretty sure those are going to happen, actually.
What of Pietmond? What of its philosophy, and what it means to me? That’s something I’m going to have to think about more. Originally in moving to Jeogeot, the 3rd continent formed by the Lindens after the two interlocking Sansara and Heterocera (aka Atoll continent) landmasses, I reacted to what the larger community of Chilbo was doing immediately to my south, along with exploring mainly the Korean Channel sims to my northwest. My base then was the Noru sim, which I moved back to not once but twice in the next several years. Not that I was ever involved in Chilbo affairs of state, but I reacted in a subconscious manner to the *energy* I was virtually situated next to. But that’s a long story, involving Sunklands and Pietmond as well. All this may be coming to a close with the more recent move to Lower Austra and the setting up of the 7 Stones village in Siliconicus. I’m likewise reacting to a pre-existing community *there* but one of considerably lesser scope, and probably not much bigger than Pietmond even in its heyday.
What is this new energy? It is religious in nature for certain, a Christian bend. I am not a Christian, although I certainly respect the passion and faith involved. I am not attached to any religious direction, and when pressed I simply call myself a Tilest. Well, what is a Tilest, then? I think it is more than a reaction to the religious mainstream I am obviously not a part of now, nor have been since a teenager really. I do not harbor any huge resentment toward Christianity or any other religion. I just think… well, I believe that people have the ability to tell right and wrong innately, given that they open up to the, um, energy of the future, or just the energy of time outside the here, the now. Or, better, let the not-here penetrate the here. We all have the innate ability to tell the true direction in which we should move, emotionally, spiritually, physically, mentally. I believe we simply do not trust our own natural talents in this respect, and rely on — trying not to use negative words here — others to tell us what/how to think/feel/act. What is a Tilest? I’m not sure still. It is open ended and without dogma. It is certainly related to the Church of the SubGenius and their belief that followers should create their own religions after an indoctrination period to replace the Sub-Genius one… actually a part of their teachings. It’s related to Erik Satie’s L’Eglise MΓ©tropolitaine d’Art de JΓ©sus Conducteur (yes I cut and pasted that!), a short-lived faith he formed as a reaction to Rosicrucianism. But what *is* it? I hear the reader or readers reiterating.
It is a creek, I think. Maybe. TILE Creek. Waiting for Hucka D. to butt in but maybe he won’t. Formerly called Yards or Yds Creek, sort of after this Virginia-West Virginia town “on the border”. The creek is from the not-here entering the here.
Hucka D.:
Hi.
bb:
Howdy. Couldn’t wait any longer, eh.
Hucka D.:
No. I was called. Not-here is a phrase that triggers[ my manifestation].
bb:
Interesting. Do you have any thoughts on TILE? I think I asked the same of you last night, actually. Let me check. (pause) Well not directly but…
Hucka D.:
You are opening up TILE Creek in a very similar way to what you did with NORRIS last fall. Don’t you think? It’s obvious. This will continue. TILE Creek is larger, however, and also a bit harder to get down to from the [parallel path]. The stream you call Secret Creek, found in December, is harder to reach and understand because — no parallel path. You have to hike down the stream itself to get anywhere, and that’s [difficult]. You won’t do it much[, trust me]. So we return to TILE, which mixes the bits and pieces of many types of streams. You have two focuses, TILE Falls and Hidden Island. For now. Two new focuses I should add, because you simply didn’t know about either of these until this past weekend.
bb:
Funtastical finds I would agree (!) And you said that human or humanoid avatars lived in these areas, or at least around TILE Falls.
Hucka D.:
Hermans, yes. Name source of the [inclusive] park.
bb:
Herman Park of course, where TILE Creek resides in its entirety or close to it.
—–
Hucka D.:
You are trying to charge up, as it were, the Norris Castle or Gallery or Building with Happy’s Church of the Silicon Soul, which it is parallel with now [speaking of parallels].
























































































































































































































