Baker Blinker Blog Book VIII: Post-Jeogeot 02 (March Apr May 2012)


Boris

TEXT SOON.

—–

http://projectcamelot.org/boriska.html


Boris: Shaping Up!

Two big items in the Baker Binker Blog new tonight. First off, I’ve given up the 7 Stones properties in Siliconicus (for now, anyway — you can always buy back your abandoned land if no one else claims it in the meantime) and created an entirely new virtual village called Boris, quite near my old town of Teepot. Sync certainly led me to this place, patterns I’m trying to still, er, weave together but the whole venture seems fated. A lot of the design represents a direct carryover from 7 Stones, but the focus now is not my “Art 10×10”. Norris Castle/Gallery also represents perhaps the most central building now, which was not present at 7 Stones atall, not in the town itself anyway (it still exists in Siliconicus — more on that soon as well).

Boris is named after original town resident, shall we put it: Boris the Spider, pictured in that last post and scaling the wall making up the side of a Linden road that runs along the south part of my new, virtual property. This would be Route 10. In addition, another major Jeogeot road, Route 9, intersects Route 10 at that point.

In this spinning and weaving that I mentioned before, Boris has certainly become intertwined with “Indigo Child” Boris Kipriyanovich, with a link to a related article also given in that last post. In the 2007 document, Boris is mentioned as scaling walls in avatar form (1/2 cat, 1/2 Superman), and, “outwitting enemies at every turn.” Another article I read when first learning about Boris at the recently revitalized Synchronicity Phenomenon Board also discusses his involvement with computer games, this time in a more somber light:

Boriska stares without distraction at the computer screen and quickly manipulates the buttons on the keyboard. On the screen was a fight in some kind of underground castle. I tried to talk to him, to pull his attention for a moment from the game, without success.

The nine-year-old boy’s enthusiasm for the game did not wane, even though he had been playing for at least three hours steadily. His mother, her close friend Valentina Rubstovaya-Gorshunova, and I have talked about almost everything which has happened over the past year, but Boriska didn’t pull himself away from his video game and didn’t want to participate in our conversation about Martian life.

http://projectcamelot.org/indigo_boy_from_mars.html

In short, Boris seems to be losing his Indigo Child powers as the weight of Earthly existence exacts its toll. One siren lure takes the shape of virtual reality computer games. Boris the Indigo Child fuses with Boris the Spider in this manner, able to climb walls and outwit virtual enemies but at what cost? Have the real enemies become his against-the-grain *memories* (Martian past lives, etc.)?

The weave also may speak of overimmersion in the world of Second Life itself. Is the virtual Boris village doomed to be same fate as 7 Stones, perhaps? There’s also the curious name rhyme of Boris and Norris to deal with in the overall picture, I feel.

Coming from another angle, Boris is obviously related to The Who’s famous black comedy song “Boris the Spider”.

I’ll have to get to that second bit of big news another night, it seems.


Boris So Far, 01

A reborn Blue Feather Gallery?

If so, it’s these two buildings mashed together instead of these two (Blue Feather Gallery proper and Lemon House).

Just standing in the same spot, Baker Bloch turns around to encounter one of the nice views within the town, this courtesy of a Celtic stone carried over from 7 Stones, Siliconicus.

Baker in front of the same stone; just like the story in Siliconicus, there are 7 such Celtic stones in Boris.

This spot is shaping up to be a park or open area in the southwest corner of town, complete with a small pool to complement the 3 rocks towering above it.

SoSo East, with topping Goldie tagging along, has also been transferred from 7 Stones, with the Oblong collage series still within. To the left of SoSo East in this picture is situated “Gallery None”, also found in 7 Stones but never utilized there for any purpose besides architectural eye candy. Perhaps I can rectify that situation this go around. (Stegocat’s art returns within?)

Below Baker stares toward the smallest of the 7 Celtic stones in Boris, positioned beside the entrance to SoSo East.

The heart of the town is very similar to that found in 7 Stones, representing a more or less direct carryover of its central plaza with The Statue of 7 Stones and the little red and blue “stuck” robots around it.

Compare Baker’s shots below with very similar ones here, for example.

One big difference in the pictures above, however: House Greenup has been replaced by NORRIS (gallery/castle/sumtin) at the long end of Boris’ own version of Golden Way.

Boris So Far, 02


Enter The Pentagon

http://tech.groups.yahoo.com/group/SynchronicityPhenomena/message/32546

—–

“… doesn’t mean you have to choose. Just now.”

bb:

Thanks for starting Hucka D. I believe Boris’ days may already be numbered. Not much cost to buy, nothing really risked at all. To give up/abandon would not be much loss either. Focus must be on the outdoors now.

Hucka D.:

Correct. Give it up. Make your home in Siliconicus, but without the 7 Stones town. Build all around the temples there [NORRIS and TILE]. Which one is capitalized? That pentagon comes from the direction of Siliconicus. The Wizard’s Cube. Happy and Unhappy. Boris and its spider are Happy while outside is Unhappy… pentagon. TILE. TILE is the One. TILE is The All.

bb:

Not NORRIS.

Hucka D.:

You do not have to choose. They are part of a whole. They are the whole. TILE is Whole.

bb:

The center will be illuminated — Hermania.

Hucka D.:

Cool isn’t it.

bb:

Yeah. Think it is, Hucka D.

Hucka D.:

I am there. In the center. Hermania is where it all starts. You need the One The Whole. Now. Healing.

bb:

The face… is that of Mars. Cydonia.

Hucka D.:

That is where the pentagon is coming from, true.

bb:

Not happy nor unhappy, not serious and not silly.

Boris is Happy but it cannot last long. I AM. Carcassonne? I AM THIS BLOG, THIS ALL. What happens at Hermania? CLEARING. New Monkey City? [no answer] What happens? [no answer]

—–

“It is the Real World impinging from the outside.”


Bretton

http://tech.groups.yahoo.com/group/SynchronicityPhenomena/message/32558


“3 day…

… to decide, Hucka D.”

Hucka D.:

About Boris. Stay.

bb:

‘Nother month?

[no answer]

bb:

Dear reader or readers, I have 3 days to decide whether to keep virtual Boris village around for another month, tier payment due March 7th and all. And I really should probably make a decision today. Don’t you think, Hucka D.?

[no answer]

bb:

Anyway, the plan is to use my monthly tier payment to buy toys and other supplies for the still emerging Hermania. Fantastic developments there (!) Just today I cleared out a bit more space behind the central tree — which I’m naming Whole Tree by the way, a play on words since it was originally Hole Tree, I believe, at least according to the original avatars in the area, since the trunk splits in two about 10 meters up only to quickly come together again to make a “hole” — to what I’ve also named Tip Drip just today, a tiny cascade on the tributary which meets TILE Creek at the top of TILE Falls mentioned before. I’ll probably name the creek/brook itself Tip or Tippy, and perhaps the cascade will becoming Tippy Drip in due time. But I kind of like Tip Drip.

Here’s a picture — again, as with all these central woods photos, it’s hard to capture what it actually looks like in person.


Dubia: Coast to Coast

Picture provided at the end of this recent Synchronicity Phenomena Forum post of mine.

Then the very next post was this

concerning this:

http://www.starchildproject.com/dna2012.htm


Simply can’t decide…

… whether to give Boris up or not, Hucka D.”

Hucka D.:

That time of month again, eh?

bb:

Yeah. Decision gate. Tomorrow. But less money involved this time than often happens.

Hucka D.:

Might as well just keep it[ then].

bb:

I now have the Temple of TILE in Boris, Hucka D. That could be a decision tipper-maker there.

Hucka D.:

What is the emerald? Does it have a name? Interesting new development.

bb:

Hold on…

Hucka D.:

I mean, does it help your experience or aid your experience of walking the labyrinth?

bb:

Not sure. Don’t see how it could hurt, though.

Hucka D.:

The cleared out space in the temple is the same as Hermania. Add the branches and you’re done.

bb:

I thought of that as well[ not surprisingly].

Hucka D.:

The emerald subs for Sharon, don’t you think.

bb:

Has to.

Hucka D.:

Looks like the creator entered Second Life for a bit in 2006 and then up and left.

bb:

Yeah. Should we switch seats, Hucka D.?

Hucka D.:

In a minute.

—–

bb:

Whaddaya think? Keep the 512, which is free after all this month, and get rid of the rest.

Hucka D.:

Sounds good. We better get to Hermania tonight.

bb:

Well, that money, that 25 dollars I save this month will go to toys and such for Hermania and perhaps NORRIS. Or somewhere else on TILE Creek.

Hucka D.:

It has begun.

bb:

Maybe raise it to 50. Think I took your lines again.

Hucka D.:

[That’s] OK.

—–

Hucka D.:

25 smackeroos is a lot of Art Bears (smiles).

bb:

But we haven’t yet talked of Hermania.

Hucka D.:

Only prices.

bb:

I do like it better without the, after all, function-less towers now.

Hucka D.:

You can choose tomorrow. You don’t have to do it tonight.

bb:

So what kind of avatars lived in Hermania, Hucka D.?

Hucka D.:

Humanoid. And Mossmen. And Marbles. And Mmmmmmm’s of course [since their homeland was so close]. Even Second Life avatars were there, baker b.

bb:

Were *you* there?

Hucka D.:

You know it!

bb:

How about Art Bears?

Hucka D.:

Why not.

bb:

And Henry L. Cow, I suppose.

Hucka D.:

We can work that in for sure. It’s all still in the works after all.

—–

bb:

Could write a Book of Gong.

Hucka D.:

Read please (smiles).

bb:

Thanks!

—–

Could revive Jeogeot Through Art and Word. ART BEARS. Could fill in the Norris Gallery. HENRY L. COW. (pause) MICHAELS. Okay I give up.


“Boris is no more…

… Hucka D. But I still have the Temple of TILE. 2 of ’em in fact.

Hucka D.:

Green being in both. Cool. Coolie I mean.

bb:

I think this is a good move. Focus should be on Hermania and the Great Outdoors as a whole. But Pietmond could return — Phaze 3.

Hucka D.:

To Hermania now[, though]. You have 2 beaches, north and south, equidistant from the centering Hermania. Yet only one (North) seems to allow access into Hermania. The other is locked/barred. Pathfinder Rock may not be a good name[ for it] after all.

bb:

But I mean it’s very obvious that these 2 beaches are twinned, north and south, and mark the basic north-south boundaries of Hermania itself. Or actually in terms of real directions this would be east and west. Let’s just, for now, call them Up Beach and Down Beach. I see them as red and blue.

Hucka D.:

True[ enough].

bb:

Red is Mars Beach, logically enough.

Hucka D. (offering name):

And then the other would be Jupiter Beach. True enough. Between them is Astra. Australa.

bb:

I’m tempted to call the longer, winding path on the lower side of Hermania the Long Path, logically enough. Every time I walk it it seems to become longer and more convoluted (!).

Hucka D.: As you have guessed, it is changing and hiding itself more each time you visit.

bb:

Long Path would start at Mars Beach or more specifically Pathfinder Rock just downstream from this beach.

Hucka D.:

That is correct.

bb:

But there is no quote unquote short path leading from Mars Beach directly to Hermania here, although I’ve hiked through the brush to reach it from this beach twice now. Instead Short Path, the legitimate path, comes from the direction of the *other* equidistant beach of Jupiter. That’s the only really practical way to Hermania — one way in and one way out basically.

Hucka D.:

Basically. [Other] things may open up. The woods keep changing — hard to keep up.

bb:

Long Path crosses two legitimate flows of water, as yet unnamed.

Hucka D.:

We can name Astra Beach, though.

bb:

OK, we can do that. It’s the beach at Hermania I’m assuming. A smaller one that either Mars or Jupiter but still a beach.

Hucka D.:

Yes.

bb:

So this is like the hikers heading from Jupiter Beach toward Hermania (blue) and then from Mars Beach to Hermania coming from the opposite direction. Only one, for *now*, is correct.

Hucka D.:

Very good. Astra is also 7 Stones. 7 asteriods perhaps.

http://en.wikipedia.org/wiki/Largest_asteroids#Largest_by_diameter

bb (contining this thought):

Whole Tree must be a representation of the 7 stones as well, Hucka D. Like the 7 whole tones I suppose.

Hucka D.:

Nice.

bb:

Since the 7 whole tones are all white keys, is this Spectre[, Alabama] Hucka D.?

[no answer]

bb:

Where are the sharp and flat keys, then?

[no answer]

bb:

I think I know. Stick Stack, pheh.


“But I still have the Temple of TILE. 2 of ‘em in fact.”

Hucka D.:

Carcassonne is lonely and wonders why you moved her out to this barren landscape. She misses Pietmond. She liked the environment there.

bb:

Perhaps Siliconicus is closer to Hermania, since both are sort of Astra. ASTRA.

Hucka D.:

If so, TILE Creek is then both Route 13 and Route 14. United. Is that possible? They are the same length as TILE Creek most likely: 1 1/4th miles. I think it is so. SoSo so.

bb:

With Astra in the middle, formerly called Australa. Astra… makes sense.

Hucka D.:

Does Carcassonne buy into this[, though]? Does she recognize the connection with Tippy?

bb:

And so Tip Drip. Hmmm… dunno Hucka D. Makes sense?

Hucka D.:

The tree in Siliconicus temple would be whole tree but also the several dead rhododendron bushes around it. Carcassonne can see that. She is Tippy.

bb:

Where’s TILE or Tyle or Tyler, then?

Hucka D.:

The temple itself. The 3rd floor is Hermania as a whole. But also the 1st and 2nd floors are Hermania as well — the labyrinth is Hermania. If you…

bb:

If I don’t have the temple, I don’t have much life in Second Life.

Hucka D.:

Good. Now… place the temple in the center. Where would that be?

bb:

Pietmond.

Hucka D.:

That’s what Carcassonne needs. But it can wait.

—–

bb:

But in another way, perhaps a stronger way now, Siliconicus — Astra, after all — is the center. This is where the Temple of TILE is founded in Second Life.

Hucka D.:

You better talk to Carcassonne[, then]. You better tell her all of this to make her feel better. She’s not convinced, believe me.

bb:

Carcassonne has been replaced by a giant emerald in Yeot, Hucka D.

Hucka D.:

Not replaced. That’s her as well.

—–

“You should visit[ her] more often.”


Pwetty Bunnies (RIP Peter)

http://www.nytimes.com/2012/03/10/arts/peter-bergman-satirist-at-firesign-theate\
r-dies-at-72.html

“We started out as four friends, up all night, taking calls from people on bad acid trips and having the time of our lives,” Mr. Austin said in a phone interview Friday. “And that’s what we always were: four friends talking.”

I’m going to have much more to say about this at some point.

—–

Peter Bergman and Urantia

http://theconstructivecurmudgeon.blogspot.com/2012/02/urantia-book-not-credible-from-jesus-in.html

http://en.wikipedia.org/wiki/The_Urantia_Book


Norris is…

… Carcassonne is herself in Siliconicus. That’s what she doesn’t like. It’s cold there. Colder. She is not in her emerald green coccoon. She is not in Boris.

bb:

Thanks for starting Hucka D. So the focus now should be on the Nautilus continent.

Hucka D.:

Yes. Let’s look at that map.

http://bakerblinker.wordpress.com/2012/01/16/42396/

bb:

Perhaps the answer lies in Upper Austra, Hucka D.

Hucka D.:

We know… sorry.

bb:

We know that the center of Lower Austra is Astra, like the planet destroyed to form our asteriod belt.

Hucka D.:

*Your* asteriod belt. Not mine.

bb:

OK. Then, Upper Austra must be outside…

—–

Hucka D.:

Pull it up for real, then superimpose.


http://en.wikipedia.org/wiki/Valles_Marineris

bb:

The system [Nautilus Continent archipelago] tells the true story of Mars and Astra?

Hucka D.:

Yes (!)

bb:

Carcasonne is Tippy?

Hucka D.:

Um…

bb:

What of Yd Island?

Hucka D.:

From the direction of Linden Lab, the Kingdom of the Mariner is the first landmass of Nautilus to form. From Lemon Lab’s perspective, it is the last. Yd Island being first, of course.

bb:

So that goes along with Astra being before Mars. But something was before Astra.

Hucka D.:

As 1 comes before 2.

bb:

Then it was, um, all projected into the Valley of Nye separating Nautilus from Cosica.

Hucka D.:

When The Beetles were invited to stay with Ruuster in his castle, the Mars-Astra link was explained, and also Yd Island. Lemon was riveted. Marty remained protective and sceptical.

bb:

He didn’t want to leave the WES virtual reality on Jeogeot. Like Carcassonne doesn’t want to leave Jeogeot.

Hucka D.:

He was borrowed. He was plucked.

bb:

Kidnapped?

Hucka D.:

By Lemon. In a way. Lemon set up the alternate virtual reality. Jeogeot became off-center. Mars and Astra are revealed.

bb:

It looks like I must return to Norris tomorrow.

Hucka D. (correcting):

Today.

bb:

Right.

Hucka D.:

You must decide if the toys stay in Norris or if they are moved back to TILE Creek.

bb:

Norris is…

Hucka D.:

Mars.


New Virtual Digs

I’m back on Yd Island renting a square 4096 in Ratzenberger. This time is different, because I don’t plan to build a town (plus the fact that I’m renting instead of owning). No, this time ’round Second Life/virtual reality will simply be an aid to Real Reality, namely the development of TILE Creek this spring. I’ll evaluate the worth of this support week to week and month to month, since it takes money away from other creative purchases like toys and albums. Albums and toys I mean.

Great view toward the Ratzenberger Rabbit Head, though! I’ll likely have good fun re-exploring the Villenueve Forest I’m situated right next to again.


Destroyer of Pietmond?

Hucka D.:

Dr. Blood is not Happy. Dr. Blood and The Table are not getting done. Do you know who Dr. Blood is?

bb:

Maybe.

Hucka D.:

You know it will be done. You are worried about Your Table. This is his or her Table.

bb:

Understood. I’ll reassure.

Hucka D.:

When you get back. Pacify.

bb:

I’m confident the work will get done.

Hucka D.:

Yes.

—–

bb:

Billfork now.

Hucka D.:

Center. Spring. Create. Marbles. Pluto.

bb:

Thank you.


Nautilus Island

http://en.wikipedia.org/wiki/Nautilus_Island,_Maine

http://www.telegraph.co.uk/finance/newsbysector/constructionandproperty/9226905/The-worlds-most-expensive-private-islands.html

Only US Nautilus Island.

Parallel with Nautilus Island, Second Life?

http://yordiesands.blogspot.com/2011/11/nautilus-island-land-prices.html

Nautilus Island is most expensive island in world to rent per acre.

http://wiki.secondlife.com/wiki/Nautilus_City_investigation

—–

http://en.wikipedia.org/wiki/Henry_I_Sinclair,_Earl_of_Orkney

http://en.wikipedia.org/wiki/Glooscap


just another crazy sl build…

… but free of cost!

I don’t know where this is heading but it looks like *up*. 🙂


ANYhoot…

Debating whether to buy Second Life land again or not. Summer months have always been fairly tough on woodsy exploration, and summer has come early this year in effect. The woods kind of close up at that time, as I’ve recently put it here, like the winter months except for opposite reasons. Fall and Spring are the best times for exploration, and in recent years I’ve attempt to take off more and more days in Sep./Oct./Nov. just for those reasons.

I’ve made incredible advances in the Frank/Herman Park mythology development since last September, which I see continuing now through the summer but at a more gradual pace. Definitely want to revisit the Quartz Brook and Green Oz Creek sections of Herman Park, which have largely been ignored since last October. The Frank/Herman Park development is *long term*, and I see it as a lifetime project. I must understand when to push forward and when to draw back a bit to best serve the project but also protect the woods themselves and my investment in them.

A logical next step, which is not going to happen soon, is simply just to *move* into the woods for a couple of days, maybe even weeks. This is the time of year to do just that.

Hucka D.:

Only then will you become a true Whitehead.

bb:

Well I *will* be considerably older than I am now.

Hucka D.:

Whitehead in da woods. Nifty.

bb:

Where? But I think you want to say…

Hucka D.:

*Everywhere*. (smiles)

bb:

What of Second Life?

Hucka D.:

Does it help First Life now? Does it serve the woods?

bb:

Not sure; still debating. And the Synching Creek D.M.A, in a different way, is also long-term.

Hucka D.:

Does it serve the woods?

bb:

I suppose it does, Hucka D. And The Table.

Hucka D.:

Does it serve the woods?

bb:

Knew you were going to say that. Not sure if it serves the woods…

Hucka D.:

… then you don’t need it. (smiles) Of *course* it serves the woods. That’s what you were *suppose* to say, geez.

bb:

How?

Hucka D.:

Well:

bb:

TILE.


ANYhoot 02

If I buy Second Life land again, and at this point it seems more a question of where and how much, what would I do with it??

Hucka D.:

I’m here. Let’s tee it off.

bb:

Hucka D., frankly I’m thinking about setting up Pietmond again in the same space as before.

Hucka D.:

Grand plan. What would you do there?

bb:

Serve the woods?

Hucka D.:

Grandiose even.

bb:

Thank you. I think.

Hucka D.:

Mossmen?

bb:

Maybe that would be a start.

Hucka D.:

Marbles!

bb:

Good idea, again.

Hucka D.:

And… Mmmmmm’s. Mmm.

bb:

And I could put together a small exhibit about the Synching Creek Designated Mystery Area, more recently discovered.

Hucka D.:

The valley from tip to tip… TILE Creek?

bb:

A sink itself, of course.

Hucka D.:

Golden age of audiovisual synchers over, baker b. Cat and Stegocasey will not be invited back.

bb:

Well, I have to create a new philosophy if Pietmond is to be recreated in a different stage, which it will have to be. I can’t, then, just bring back the SoSo West Gallery, the Gallery in the Rocks, the Norum Gallery, the Galactic Gallery even. Nor the Blue Feather Gallery and Jeogeot Through Art and Word. Nor, probably, the Quadtower of TILE with the Baker Bloch in England exhibit.

Hucka D.:

Sounds like you can’t really bring back *anything*.

bb:

Well, I’ll bring back the Temple of TILE for sure.

Hucka D.:

You already have that in both Siliconicus and Yeot. Free of charge.

bb:

Yeah. Suppose I do. And norris near the Siliconicus temple as well.

Hucka D.:

Sounds like you’d be building in the wrong place, then, if you brought back Pietmond. Why not revive Boris instead? Smaller scale.

bb:

Last August there was a choice to bring back either Pietmond or Teepot first, and I chose Teepot, but that led directly to Pietmond Phase 2. Now my options in Teepot are more limited.

Hucka D.:

Are they?

bb:

And Norum is right out.

Hucka D.:

Is it?

—–

Hucka D.:

*Is* it??

bb (after visiting Noru again):

Unsure, admittedly.

Hucka D.:

Why don’t you develop Whitehead Crossing instead?

bb:

Maybe in the Fall more.

Hucka D.:

So get Pietmond back in May, June, July, August, then give up in September.

bb:

Might be a plan. Approx. a 200 dollar plan.

Hucka D.:

You have until Tuesday night, then beyond.

bb:

Thank you. I’ll study[ the options].


Return to Second Life…

… through an as yet unnamed village in the sim of Carrion on the Maebaleia continent, also known as the Satori continent or Japanese continent. Land was super cheap here, despite an actual mountain top being included and great views in all directions. A steal, I believe; cost me about 6 bucks total for 4608 square meters.

Prelim pics…

The village is very up and down, even moreso than Boris or 7 Stones, my last experiments in Second Life from February. I have a lot of prims left over for skybox experiments, where I see most of the art displays occurring.

Maybe the village will be called Carcassonne??


Carcassonne (It Looks Like)

Very preliminary map of the new village, not quite as big as Pietmond, true, but bigger than either Boris or 7 Stones (Pietmond’s more recent 2 “replacement” village).

Preliminary names now:

Differences from Pietmond (and also Boris/7 Stones):

No Temple of TILE — this remains in Siliconicus and Yeot both so I saw no need to waster prims here for a 3rd version.

Quadtowers of TILE (or Towers of TILE) — carried over directly from Pietmond and also 7 Stones and Boris. A relatively constant structure in all my villages for about a year and a half now. Still contains the “Baker Bloch in England” exhibit it’s always had since basically the beginning, but now I’m attempting to supplement this photolog with a “Synching Creek Designated Mystery Area” exhibit, which may or may not be housed in the same building (lower floors, presently absent).

No Syncher’s Row in Carcassonne unlike Pietmond, except for SoSo Gallery still containing my Oblong series of 20 collages. Gone from this row, however, are both Stegocat’s Gallery in the Rocks and M. Casey’s SoSo West Gallery, although the latter still exists in Old Teepot, one could put it. There’s also no equivalent to Norum Gallery (Sadler art), or Cherry And/Or Berry (Rougeau art). Basically all guest art outside the wife’s (Edna Million) has been erased in the transition from Pietmond to Carcassonne — so far.

Carcassonne Gallery of Fun Art — same structure, kind of, as the old Pietmond South Gallery with 4 floors of art (Rougeau, Casey, Sadler, Ernst, and some others at various times). This art may return here?

Come to think of it, maybe I’ll return Stegocat’s art to the Gallery in the Rocks.

There’s a Blue Feather Gallery on the map in Carcassonne, but I’m not sure if the “Jeogeot through Art and Word” exhibit will come back. I also had trouble setting this exhibit up in the last phase of Pietmond.

Castle of the Big E is a new addition beyond Pietmond, and the Big E is now beside it… maybe a a story of tiny college based on the study of the Big E?

Yippie TILE 1 On — returns, with a TILE theme, but as a yet unfinished.

Home Orange — a personal office for Baker Bloch, with views on either side… very nice.


Lounging Baker Bloch on the edge of Carcassonne’s Big Mall


Carcass One 01

Name of burgeoning village changed from Carcassonne to similar Carcass One (or Carrcass One), but may be pronounced the same. Core of old part of the village called The Tight for now may start from one direction at the newly designated Something To CHRO About structure. More on the latter as it develops.

Baker at the top of the stairs entering The Tight. To his immediate left is the interesting Burl Tower offering nice views of Carrcass One and the surrounding region from its top.*

Following the spiral path down to the bottom brings you to what is presently the town’s only known cemetery: Burl or Beryl Cemetery? Let’s go see it with Baker Bloch.

But first the view from the top.

The path skirts past Gallery Nine/None on its way up, still empty as of this writing but certainly part of The Tight area, as is the Burl Tower itself.

At the top, with the newly deemed Toxic Art Gallery straight ahead (details soon) along with the Quadtowers of TILE beside it. To Baker’s left is the Coolie Building also appearing in Pietmond, Boris and 7 Stones. To his right is the roof of Gallery Nine/None. Below him we can also see parts of the roof of SoSo, Yippie TILE 1 On, and Home Orange, all constituents of The Tight as well along with the Coolie structure and Gallery 9/0.

Extending the sight range to 192 meters allows Baker to view his old Blue Feather Gallery rental house, or at least the 2 story house that replaced the formerly 1 story affair at this same location (left building in the background). And you can even see the upper part of Rubisea Falls tumbling down into Rubisea itself. That’s another attraction to this area: I’ve already built up a history here of sorts. We are in the center of Maebaleia’s attractive Lake District. I’ll start re-exploring the whole area soon, I’m sure. Not far from the old site of Crabwoo either.

Then the cemetery at the bottom.

The Burl Tower.

—–

* The Burl Tower was also set up in 2010 Teepot and 2008 Rubi (extended version). The name Burl is also connected to cemeteries through the Oblong series and St. Burl of Ives, buried in the Hunt City Cemetery pictured in duplicate in Oblong 11. See also: Wheeler 09.


The Tight 01

Into The Tight from the direction of the Toxic Art Gallery and The Mall. To Baker’s right is Town Hall. To his left is the Coolie Building.

Walking up the stairs brings him to a portal into the center of The Tight, the heart of its beating mysteries.

Some say The Tight is limited to this collection of 4 structures surrounding and almost completely hemming in a small, green area (Small Mall? Tight Mall?). This would be what I’m presently calling Home Orange (bottom), Yippie TILE 1 On (left), Gallery 9/0 (top) and SoSo (right). Others have discussed including the Town Hall, Coolie Building, Something To CHRO About, and even Castle E (Henry L. Cow estate?) in this designated region. More on the debate as it unfurls.

Billboard in The Tight, another Arcadia Asylum creation…

… as is this centrally placed slummy payphone w/ matching, slummy telephone books.

Baker Bloch rounds the corner to head up to Gallery 9/0 for an additional pic or two. Gallery 9/0 is still basically empty, but my idea right now is to set up a detailed analysis of 09 collages of the Art 10×10, sort of like I had in Healy in this particular exhibit from June-July 2009.

Looking back down into the meat of The Tight from the top of the stairs at one corner of 9/0.

Inside Yippie TILE 1 On now and a shot from the still evolving Synching Creek D.M.A. exhibit.

Another shot from upstairs — interesting juxtaposition of the similarly sized Baker Bloch and baker b. here, the latter attempting to enter the thick bamboo behind Rock’s House near the heart of the Mystery Area. Philip Linden looks on.


The Tight 02: The revelation of Dark-Barker as Philip Linden

TEXT SOON.

“Ideas Hucka D.?”

Hucka D.:

Dark-Barker is Philip Linden. He is watching over the death of Second Life; as Jeogeot is dying so is his world. So is your [Second Lyfe] world. It is important you know this now. Carcass-One is a last gasp.

bb:

Thanks Hucka D. Very serious sounding indeed. I really like Carcass-One so far, and in ways it goes beyond Pietmond even. The Toxic Art Gallery seems like a way to (finally!) display the Art 10×10 in a practical manner, in-worldly speaking. And the twisty turny tale of The Tight will be fun to evolve — kind of a continuation and improvement of the central area of 7 Stones/Boris don’t you think?

Hucka D.:

The Tight is where it will all happen. Death of Second Life. Last gasp.

bb:

What of the two tombstones from the 2 Barker Cemeteries that might overlap to create a new…

Hucka D. (interrupting):

Last. Gasp.


Mr. Missing Bean


The Tight 03

I believe the Sink Lair, Phase 1 at least, is basically done. I see it as still an evolving gallery/art project, though, and will probably remain the heart of The Tight even while other galleries may also develop around it, plugging into it even, perhaps. Within, again, is the current pictorial associations I see happening in the Synching Creek Designated Mystery Area of the Abingdon-Bristol, Virginia region. The closest match I can find with other Second Life exhibits I’ve created is to “Baker Bloch in England” (still found in the Quadtowers of TILE on the lower side of Carcass-One) and also the “Wall of Ass.” created for the Biggie Gallery of Aotearoa in late 2009. I’ll make a similar tour for the Sink Lair soon.

Now what to put in SoSo, Gallery 9/0, Something To CHRO About, and perhaps other potential gallery spaces in Carcass-One? Promises to be an exciting adventure. AND — still have over 600 prims for a skybox (!)


3 figg’rs


Carcass-One reconfigured

Bought more really cheap land formerly bordering Carcass-One to the north and turned it into a small forest.
Had to give up some land on the west side but, overall, there was an increase in contiguous space, about 1024 square meters to be exact. The forest helps protect from any encroachment on Carcass-One’s longer, northern side. Most of the rest of the land bordering the village is owned by 3V Rentals, who have been in the area for what looks like over 5 years and thus represent about as safe a bet for a stable neighbor as you can probably get in Second Life.

My first pool of water on the property, in the middle of the new forest. Middle Pool?

Carcass-One from Rubisea.

Rubisea from Carcass-One.


Sink Lair Floor 01

So here we go. I’m going to employ Hucka D., if he’s awake today, to help me with the interpretation. Again, this is a still evolving exhibit, and what I’ve set up represents the groundwork and then additional research of 3 separate trips by Edna and me to the Synching Creek Designated Mystery Area near Abingdon in the past month or so, *plus* some additional groundwork/research by another regular to the Synchronicity Phenomena Board who amazingly was able to stay in this same area for a couple of days last month as well. I’ll call this person Flynn here, and she’s been mentioned in the blog in a number of places already, such as this post from 2009. In Second Life, we’ve “lived” near each other several times now, the first being when I owned my original mainland parcels in Rubi (Flynn’s abode was just on the other side of the Great Rubi Forest), and then also in the Comet Archipelago, as mentioned here and here.

It was even rumored at one time, Hucka D., that Flynn was going to take you away from me. You would be *her* familiar instead of my own.

Hucka D.:

That’s when I was still mad at you because of the beach thing. I got over it. Took a year, though.

bb:

Thanks for that. Thanks for forgiving me. I was mean to Edna at the beach. That’s what you are talking about.

Hucka D.:

I gave you a scare, though!

bb:

Yes. I knew it was you for sure. So in helping me decipher the Synching Creek D.M.A., you’re also helping Flynn; she may even *move* to the general area later on, she says.

Hucka D.:

That would be nice. She is already there[ in a probable reality]. She’s setting things up from her future self. Present self will find. Present self will always find. Future self sets up, like bowling pins. Present self has the balls. The nerve. The guts to try to find them… knock them down I mean.

bb:

Great. So let’s just move into the pictures themselves. The first is of the Sign Line, one of two obvious ley lines marking or crossing the area, one could say.

Hucka D.:

They are ley lines. Sign Line and Sink Line.

bb:

We’ll get to Sink Line in a moment. So Sign Line is a line across the landscape of about 2.3 miles in length that seemed to line up the energy of Highway 11 in this area as best as possible — buildings aligned with it, roads in part. And the line runs right through Rock’s mailbox, as we’re calling it. I describe Sign Line in this earlier B.B. Blog post. The 3 basically continuous contiguous GoogleEarth pictures of this line from the blog post are recreated in the gallery. This is on the first floor, spanning the entire lower part of the wall opposite where you walk in to the Sink Lair.

In the middle of the Sign Line comes the intersection with the Sink Line that you’ve already mentioned Hucka D. Hucka? Anyway, there’s also The Triangle to deal with in this place, seemingly the most direct link between the two lines — joining or even gluing them together, perhaps. The Triangle is made up of Square Island, Rock’s Place, and Barker Cemetery, and we’ll get more into those pictures when moving up to Floor 2.

Sign Line in West End, S.C.D.M.A.

Sign Line in East End of same.

Above the 3 sections of the Sign Line map in the gallery come images from the parts they lie directly atop of. We have the fantastic and meaningful Hilo Burgers sign from the middle of the Sign Line, the Rainbow Autel sign from West End, and then the Moonlite Theatre sign from East End.

Also found on the same property as the Rainbow Autel sign (R.C. Storage) is this larger one from the old Robert E. Lee motel, restored to most of its former glory sans neon. The actual motel existed just west of here, and also on Highway 11 or the Lee Highway. An article about the sign and motel is found on Edna’s recently conceived Signs Signs Signs blog…

… as is a post about the Moonlite Theatre and its own distinct sign from East End. Also seen in the below photograph is a picture of Dixie Pottery’s sign, whose property lies next to Moonlite Theatre’s. Unlike the latter, however, Dixie Pottery has recently gone out of business. Despite the derelict nature of the Moonlite sign, the theatre is very much in business now we’ve entered warmer months. Flynn was even able to catch the opening film of the season while staying in Abingdon: hit 2012 movie The Hunger Games.

One of the things that struck me personally when first visiting the Moonlite Theatre sign with Edna in late March (and which we had serious doubts about being still open at the time) is the missing “E” of the name looking from the east, as astutely picked up by Edna in her Sign Signs Signs blog post on the subject. From the back, the letters are blue colored, and the “fallen E” can still be found inside the triangle shaped interior. *

I’ve also dealt with a similarly colored “E” in Second Life, which likewise has a front and a back side. This would be “Big E” created from a map of the 30 sims of the Korean Channel of Second Life, one per side of the Big E except for the spine and also a missing sim. I tell the Big E story in the B.B. Blog here, among other places.

Maybe not an extremely convincing parallel in and of itself, but take a look at the beginning of the *Sink* Line of the Designated Mystery Area, its other percieved ley line to complement Sign Line. I call the pool seeming to form the beginning of Sink Line here the Brainard Hole, and it’s where Sinking Creek (real name of my “Synching Creek”) seems to simply vanish into the ground after its approximately 3 mile long flow starting at a source north of the middle of Sign Line. Notice a nearby sandtrap appears to have a distinct “E” shape. Now notice that Brainard Hole itself seems to represent an only slightly less obvious *backwards* “E”, and is even “facing” the smaller forwards E created by the sandtrap. I’ve placed a small Second Life Big E next to the Brainard Hole picture from GoogleEarth here to further highlight the resonance within the exhibit.

To the left in the next picture coming from the Sink Lair gallery we have a Moonlite Theatre sign photograph by Edna (most of the photos in the exhibit are her work, not mine… just take it as hers unless otherwise indicated) showing the fallen “E” within the marquee’s top. Notice it is shown backwards as well here. In the center hangs a collage from my Art 10×10 that also seems to play a role here. This would be Oblong 11, where we have a forwards and backwards pictured gravestone (same gravestone, though: that of singer/songwriter Burl Ives from Hunt City, Illinois) that has a green box labelled “Oblong” passing between the two. Notice from the above photo that there’s also a green, box shaped tee between the E shaped sandtrap and the backwards E shaped Brainard Hole, perhaps “passing” through them as well as in a flow of an 18 hole game of golf. I should also mention here that the involved golf course is the very prestigious Olde Farm Golf Course, which I’ll discuss just below in more detail. The tee under discussion would be for the 16th hole.

Other boxes or square shaped objects are even more strongly highlighted along the Sink Line’s course as we head north, basically paralleling Sinking Creek along the way. The first comes precisely 0.99 miles up from the Brainard Hole, or what I’ve termed Square Rock in an otherwise basically empty field just east of Olde Farm Golf Course. We continue the story of Sinking Line beyond this point on Floor 2.

Continuing our tour of the Sink Lair’s Floor 1, we have some now direct images from Olde Farm in a front corner, including a shot of Sinking Creek flowing through the course and also a picture from a 2009 charity tournament held there featuring the Big 3, or, left to right, the ultra famous golfers Arnold Palmer, Jack Nicklaus, and Gary Player. Then to the right of this we have Tiger Woods throwing a club in a more recent tournament. The basic story here is that in 2009, it seemed inevitable that Tiger Woods would catch and surpass Jack Nicklaus in most majors won over a career. Now, only 3 years later, what once seemed a foregone conclusion is now cast as iffy at best and doubtful by many, given Woods personal and professional woes in the intervening years. Whatever happens in that category, I have more serious doubts that Tiger will ever become a member of the beloved Big 3, joining them as another equal and compatriot. And that, I think, is the greatest shame of all. Tiger’s image is forever stained.

The first of several animations in the Synching Creek D.M.A. exhibit comes here when the picture of the Big 3 is toggled with a manipulated (or collaged) picture from this blog, also from 2009 and showing Jack similarly framed by two golfers, with Tiger himself to his right, the heir apparent at the time. Times have seemingly changed. But the main point of the animation is to insert a pictorial proof linking Olde Farm Golf Course, and its Sink Line and Sinking Creek and Brainard Hole, with Sunklands, a dominant subject of the B.B. Blog. More on that soon.

Then to complete the Floor 1 tour we have several other images from the Synching Creek D.M.A near Olde Farm Golf Course in this corner, including a willow lined lane (Ayres Lane) just downhill from Sink Line’s Square Rock, and then above Tiger’s club throwing pic a dilapidated structure simply called Mystery Shack in this blog.

Sink Lair Floor 2!

—–

* On the other side of the marquee there are more missing letters, and all that remain are “M–NLI–_-HEA-R-“. Which means the missing on this side are, conversely, “-OO—TE_T—T-E”, or 2 O’s, 3 T’s and 2 E’s.


Sink Lair Floor 02

It seems that Hucka D. has left the scene, so I’ll just continue the tour of the newly created Sink Lair Gallery in Carcass-One’s The Tight region by myself. Maybe he’ll pop up again before we’re done.

In the Sink Lair Floor 01 post just below, I described the beginnings of the Sink Line, one of two identifiable ley lines forming the warp and woof of the Synching Creek Designated Mystery Area as a whole along with Sign Line. As pictured on that floor, Sink Line begins at what I call the Brainard Hole immediately west of Olde Farm Golf Course, and where Sinking Creek simply seems to disappear into the ground. We can continue this line up through Square Rock (also pictured on floor 1) and then, especially, Square *Island*, which is also one leg of The Triangle, probably the core of the Synching Creek D.M.A. as a whole. As it turns out, as the center of Square Rock is 0.99 mile up the Sink Line from its origin point at the Brainard Hole, so Square Island is exactly 1 mile up from Square Rock, and 1.99 miles from the Brainard Hole.

Square Island, pictured in front of Baker Bloch here on Floor 2 as it appears in GoogleEarth, can be seen as the seed for the whole S.C.D.M.A., outlined somewhat in my first blog posts on the subject here and here.

Below we have the entire Sink Line as exhibited in the Sink Lair Gallery presently, 2 pictures for each of the 2 floors making a total of 4. What I call “Round 2”, an unidentified dark circular object 4.01 miles from the Brainard Hole and not far above the source of Sinking Creek, seems to be a logical endpoint for the line, at least so far.

Next to the Square Island picture already discussed a bit above comes another GoogleEarth capture attempting to show the relationship of all places in the Synching Creek D.M.A. as especially associated with the Sink Line, the Sign Line, and also The Triangle connecting these two lines.

Synching Creek D.M.A. seems to have a special relationship with the White Horse alignments in Wiltshire County, England discovered by the writer in Spring 2010. More on that subject here.

Then we move on to a more detailed examination of the central Triangle, starting with these 3 Edna Million shots of, right to left, Square Island, Barker Cemetery, and Rock’s House w/proximate bamboo grove. Just like the 3 Sign Line pictures on Floor 1, these span the entire long wall of the gallery.

The Square Island photo in the above gallery shot toggles with another of the same seen below, one with the island viewed from a side and one from a corner. I see this as the beating heart of the Mystery Area, a two-chamber effect.

Above the central Barker Cemetery picture of this Floor 2 triptych comes a photo from another Washington County, Virginia Barker Cemetery, the largest of the three such named cemeteries in the county and containing 157 interments according to the handy (and huge!) Find A Grave database (Barker Cemetery in the Mystery Area is the smallest). This cemetery is noted so far for several things now, the first discovered being the presence of what looks like a person standing in the corner of the cemetery in GoogleEarth Streetview from a certain angle when none is there (not seen from other angles). I first bring this oddity up in a blog post last month and then expound upon it in some detail in this slightly later post.

I think it was very soon after I saw the “person” standing in the corner of this particular Barker Cemetery in Streetview that I made the association with the Philip Linden statue commonly found in Second Life, specifically through its posed position in my old “Jeogeot Through Art and Word” sign created Fall 2010 for my large Blue Feather Gallery exhibit of that name. This sign is seen in the upper right corner of the below photo beside the Barker Cemetery shot. Then a duplicate sign can be seen superimposed on the Barker Cemetery photo itself, except made transparent and shortened. The animation created between the two photos when you incrementally restore the sign’s correct height is found here. Basic storyline: the mystery figure in the corner and the Philip Linden sculpture appear to be one and the same (!).

The map on the other side of this serves to powerfully reinforces the connection and make it basically straightforward, as it were. The two closest communities to this particular Barker Cemetery are Phillip and Lime Hill. Phillip seems to point out Philip Linden’s first name, and Lime Hill his last, due to the fact that American linden trees are called lime trees in Britain. Barker Cemetery even lies about halfway between the two villages, and on the only road directly connecting them.

Having hopefully reinforced the queerness of the Barker Cemetery archetype, let’s move on to another aspect of the central Triangle of the S.C.D.M.A.: Rock’s House, lying 0.12 miles from both Barker Cemetery (again this is the smallest Barker Cemtery in the county of the three, as opposed to the one we’ve been discussing just above which is the largest) and Square Island. Rock’s House isn’t any official name for the structure, which appears vacant. Instead my coined name comes from the sign in front of it advertising Rock’s Produce and Deli. The actual Rock’s P&D lies down the road a couple of mile, but the sign is unclear about that: it could appear to the outsider that *this* house is instead the deli, as Edna and I first thought. The sign is pictured below, to the right of the Jeogeot Through Art and Word exhibit sign in the gallery.

To the right of the Rock’s P&D sign photo, in turn, is a larger one of baker b. — me — attempting to enter the thick and super mysterious bamboo grove behind Rock’s House on our last visit to the Mystery Area, with limited success. The grove is just too dense. Nevertheless, this particular photo seems to portray a passageway into the grove which actually isn’t there.

Why is the bamboo grove so mysterious seeming? I can’t totally answer that at this time, except to say I believe it is a symbol of a collection of hidden things commonly called “carcasses” in this blog, which began in 2007 and continue up to present time, 6 in number so far with a 7th anticipated probably this year sometime. As the carcasses parallel the development of the blog (and carcasses are only called such within the confines of the Baker Blinker Blog), I believe the grove also represents the blog itself. In my first post on the S.C.D.M.A., I note how the bamboo grove seems to have greatly expanded since 2007, even encroaching on Rock’s House itself now (threatening it?).

Below the picture of me and the bamboo grove is another from the Mystery Area, the West End this time (the highest of a group of 3 West End photos on Floor 1), showing similar bamboo growing just behind the chain link fence surrounding R.C. Storage, harboring the pictured Robert E. Lee Motel and Rainbow Autel signs (among many others). Are the two clusters of bamboo related? At any rate, it seemed a logical photo juxtaposition to create at this point.

Then to the left and up from that photo is one of an almost collapsed shed of some kind found in the field behind Rock’s House (and beyond the bamboo grove), visited by Edna and me on our way up to Barker Cemetery at the top of the hill there. Might it related to the Mystery Shed pictured just beneath it as well? Another logical picture juxtaposition to make here even if not.

Across Hall’s Bottom Road from the Rock’s P&D sign comes one in a similarly “misleading” vein, advertising the Singingwood Stables which actually lie at the end of a side road off Hall’s Bottom Road, a distance of several miles probably. Here’s where some of Flynn’s own research/groundwork regarding the S.C.D.M.A ties into Edna’s and mine, for during her stay in Abingdon she found a book called “Confessions of a Dark-Barker” by Lowry Bowman just laying out in the open when she first entered the town’s public library. She had already known about our research into Barker Cemetery (at least the one of the Mystery Area, and perhaps both), and also knew about the Singingwood sign across from Rock’s House. Needless to say she was fairly shocked to see prominent Triangle names Bowman and Barker also combined together in this book.

When she mentioned it on the Synchronicity Phenomena Board I was immediately very intruigued. What, pray tell, was a “Dark-Barker”?? The answer came when I was able to read the 1st chapter, an introduction of sorts, to Bowman’s “Confession of A Dark-Barker” during our 3rd and last (so far) visit to the Abingdon and the Mystery Area. The chapter is called “All Scolds Are Common,” and I’ll just supply links to pictures I took of its two pages here and here.

Also during Flynn’s visit to Abingdon, she was able to find the location of Rock’s Produce and Deli and talk a bit with one of the owners. In later googling the name of the establishment, I came up with three links, the top 2 to this blog, and the third a link to the Maroon and White newsletter of Bristol, Tennessee High School advertising Rock’s as the best place in the area to buy hot *dogs*. I immediately saw the connection with Bowman’s “Dark-Barker” (dog on front of book) and The Triangle of the Mystery Area (Singingwood Bowmans’ sign immediately across road from Rock’s sign, both “misleading”).

Now we move into S.C.D.M.A.’s Barker Cemetery itself, which I will admit remains a loose end in all this queerness. Unlike Flynn during her visit, Edna and I were successfully able to enter the small cemetery not by the more direct route (up a driveway which dead ends at a private residence) but by diagonally traversing the meadow behind Rocks’ House. Certainly an added bonus to taking this route was the ability to snap pictures of the bamboo grove behind Rock’s House as well.

The cemetery seemed to contain somewhat more interments than the Find A Grave site presently claims: we counted maybe up to 8, while FAG gives 6. Part of the problem is what is obviously the most unusual and also most undecipherable of its marked gravestones, pictured to the left in the below Sink Lair Gallery photo.

At this point in time, I’ll simply state that the photo in the gallery toggles with another picture of a quite similar looking gravestone found in the *other* Barker Cemetery we visited this same day, and they may even be much more closely related than surface appearances given here.

And with that, I believe I’ll end my probably overlong tour of the Sink Lair as well until we are able to make another visit, with many more photos promised. Stay tuned as I like to say!


Publish

“The time was right at the time.”

Plant 2:

Here he is.

Hucka D. (turning around):

Hi baker b.! What’s cook’n?

bb:

Hi. Nothing much. Don’t want to interrupt anything here. You and Plant 2 discussing anything important? Like your new hairdo Plant 2. Mr. Plant 2.

Plant 2:

We were discussing carcasses. Of course; what else.

bb:

What else of course. (pause) Sorry.

Plant 2:

No need. I am new. I am unformed. You can talk for me. You can put words in my mouth.

bb:

Are you the same as Little Robert Plant Variant who was a regular blog guest in mainly 2009? Wait, that would be 2010. The time up to Carcass-4 mainly. We’re up to Carcass-7.

Hucka D.:

And also back to Carcass-One. I hear the new town is going well, baker b. Sink Lair almost up and running. Also heard you would like to employ my help in generating the related page. Do you wish to start tonight?

bb:

I don’t think so.

Hucka D.:

We can. Wouldn’t be too much trouble.

Plant 2:

I’ll [take my] leave, then.

bb:

Nah, that’s OK. Didn’t mean to interrupt anything. Think I already said that[ though].

Hucka D.:

We were talking of Carcass-7. The one to come.

bb:

The one always to come?

Hucka D.:

Yes. Think I *did* say that, hehe. What say you Plant-2? Plant-2? (pause) Looks like he went around the corner to get some food. Think they have dumplings on sale today. You like dumplings, baker b.?

bb:

Not really. Chicken dumplings?

Hucka D.:

Turkey I think. Plant-2 doesn’t get a square meal very often where he comes from.

bb:

Sternberg?

Plant 2 (rounding the corner):

I’m back. Oh… see you’re still here baker b. No problem. I’ll eat in the cafeteria. Know you’re sensitive to noise and such.

bb:

Yeah. I suppose if you don’t mind Plant 2. (Plant 2 rounds the corner again before baker b. can ask him another question).

Hucka D.:

You were asking?

bb:

Hold on, Hucka.

—–

bb:

Just checking what’s been said already.

Hucka D.:

Plant-2’s a swell guy. Has the tube, you know.

bb:

Zeppelin Tube?

Hucka D.:

Yeah. Gave it up so that looney bin Blue Feather Douglas couldn’t escape Maebaleia and come to Nowtown and Zen City as, well, Plant. Golden throated warbler. He gave it to the Sunklands Initiative. He gave it to Peter.

—–

Hucka D.:

Peter he gave it to.

bb:

So Plant 2 is Plant.

Hucka D.:

Suppose. (looks at corner, perhaps expectantly)

bb:

Where is Blue Feather Douglas now?

Hucka D.:

Nowtown still. Trying to figg’r out what went wrong.

bb:

Rabbit?

[Hucka D. doesn’t answer]

bb:

I’m on Maebaleia now myself. Kind of trapped there myself, I suppose. Can’t get back to Jeogeot. Perhaps no way to come back. Mainland without a needed energy to continue exploring.

[Hucka D. is gone]

Plant 2 (rounding the corner, once more):

Oh drat I missed him. Did he tell you about Carcass-7? Pretty exciting stuff; this one is different. You’ll see. I’ll take my leave.


Parent/Child

TEXT SOON.


Thoughts…

Nice trip to Whitehead Crossing today, if a bit short. No pictures taken. Reinforced to me that the center of the area may not be Grey Rock per se but a small conifer between Old and New Whitehead Crossing.

On my map of the place posted May 1st…

… it is called “hemlock” (between the two areas marked in yellow, which I now perhaps see as Old WC (lower) and New WC) and then underneath this in parentheses and underlined: “center?”

Spent some time there. Sat on Grey Rock for a while as well. Bugs were present but not that bothersome. Less present at the center hemlock.

Elsewhere, the Sink Lair gallery posts should be done by today or tomorrow, and I’ll open up the gallery for real to complement the already present Toxic Art Gallery, Quadtower of TILE, and also House Greenup now (just added last night beside the Quadtower and caddycorner to Toxic Art). Have explored some around the Carcass-One village but not a lot. Feel like SL exploring is basically dead, perhaps officially so. Shift of exploring for certain back to RL or real life. As it should be.

Still I have a hankering to develop another gallery next in Carcass-One dealing with a perceived England Lake District-Maebaleia Lake District link. In short, Rubisea seems to be overlapped with Rydal Water in the closest 1:1 parallel between the two districts. Like Rubisea is one of the two smallest of the 6 Maebaleia lakes, so Rydal Water is one of the smallest of the 16 official England Lake District lakes. There’s also a cave above both. Other parallels can be drawn, like comparing *both* nearest lakes to Rubisea with Grasmere Lake, similarly near Rydal Water.

Wikipedia article on Rydal Water here, probably most noted, of course, as the home of William Wordsworth.

maebaleia_lake_district04smaller

Hucka D.:

What would be the parallel to Blue Feather Sea? Would that be Ambleside?

bb:

Not sure, Hucka D. Not sure there is a direct parallel. I was also going to add that Rydal Water is featured in a number of Art 10×10 Collages also found in Carcass-One now, including Yale 09, Newton 05 and Newton 06, Wheeler 09, and Jasper 09. Lots of 09’s there, Hucka D., and a reason I want to examine *all* 09’s of the Art 10×10 in my Gallery 9/0.

Hucka D.:

Good idea. (pause)

bb:

So I appear to be, er, stuck in Carcass-One for another month or two and least. Have no desire or feel no need to return to Jeogeot.

Hucka D.:

Just like Blue Feather Douglas stuck. Have you found more of his hangouts yet?

bb:

Not sure. (pause)

Hucka D.:

Well, you should look around. Don’t give up on exploring quite yet. Take a bike trip. Head to Old Crabwoo. Aliens. This is the girl.

Joe:

And then there’s Norumbega. Whitehead. Nautilus Island. Noru. Norum. Redhead; Greenhead. Orange.


present day Carcass-One


Carcass-One Neighborhood 01

This particular night’s journey starts in Carcass-One beside the Toxic Art Gallery.

Passing through The Tight…

… Baker emerges on the other side of the hill from his village…

… heading down to what I’m presently calling — for lack of a better term — Upper Grasmere, a lake just north of Rubisea and very similar in size and also distance from Rubisea to Lower Grasmere. They are in other words twin lakes perfectly framing the smaller Rubisea between them.

Old Satori School House just off Route 8 in Soulgiver. Very cool and clever creation.

End of Route 8 in the same sim.

A look back from Soulgiver toward Carcass-One. Baker wants to explore that small, green hump in the distance but decides to wait for another night.

Lower Grasmere from a perch in Oathkeeper just south of Soulgiver. Those creatures seeming to rise out of the water are Headcrab Zombies, and many more are just out of Baker Bloch’s sight range here, perhaps even close to a hundred as Baker is rechecking the location now. And what eerie sounds they are emitting! What is their purpose in this location? Are they protecting something?


Carcass-One Neighborhood 02

In the southwest corner of Soulgiver near the south end of Route 8, Baker thinks he spies an interesting village…

… which upon closer inspection turns out not to be so unique — just a collection of empty if colorful shops. Nice fence, though. Baker has yet to discover anything comparable to Old Crabwoo on the Maebaleia continent but he’s still looking. He has some other ideas…

Bombs disguised as cute penguins from the same area.

Lots of horse pastures in the region.

Nice interior of a shop on Route 8 as Baker bikes north.

Navigating a steeper hill down to the northern shoreline of “Upper Grasmere”.

Interesting beach on the shoreline here.

Revisiting the old site of Crabwoo, with Peter’s Hill or Solsbury Hill (central mound) still in place here.

Climbing up on Solsbury Hill.

Tonight’s trip ends in the Blue Feather Sea just beyond… ‘nother hill Baker sits on here, this time of an underwater variety.


X Spot

Developing a new gallery space I’m currently calling “X Spot”, as in “X marks the spot.”

First a shot of groundside Carcass-One as it now stands. The newest addition here would be the return of the Blue Feather Gallery structure from last Fall in Pietmond (back center), or at least the core of the structure there.

“X Spot”

Major problem, har: I don’t have any art right now to put in it. Just a structure. Possibility: Expand the “Synching Creek D.M.A.” exhibit within the Sink Lair by moving it here. After all, the two ley lines anchoring the Mystery Area, Sign Line and Sink Line, form an “X” on the ground. Will take several return trips to the area and many more photos snapped if so.

Hucka D.:

Carcass-One will never be filled.

bb:

Thanks for being here Hucka D.

Hucka D.:

You’re welcome. Carcass-One is suppose to remain incomplete. After all, it’s not Pietmond. You can’t re-create the Sink Board here. Not possible.

bb:

I have three nice exhibits, though, two Second Life generated or oriented [“Baker Bloch in England” and “Synching Ck. D.M.A.”]. Both of those deal with the 2 Designated Mystery Areas I’ve identified, Hucka D.

Hucka D.:

More will come along. Something To CHRO About may be next.

bb:

Thanks.

Hucka D.:

Keyboards. Flynn is right (!)

bb:

I wonder if I could do MapS in the X Spot?

—–

Hucka D.:

If so, you will have to choose between my choice of Arkansas for a center, or Grassy’s Missouri. I suggest, well, I just told you.

bb:

I think I’ll go with your suggestion, Hucka D. And keep in mind Grassy’s as I’m going forward.

Hucka D.:

An end will be Maine. An end will be Washington.

bb:

Maybe the two ends should just be Maine and Florida. X marks the spot after all[ suggesting the S.C.D.M.A. is the center instead]. Pennsylvania could be 1/2 toward the center. Ned’s Corner, so forth. Georgia could be 1/2 away from the center.

Hucka D.:

These are good things to think about. As long as you keep the center Arkansas.

bb:

There could be 2 centers, Hucka D.

Hucka D.:

No. One. Carcass-One.

bb:

What is the impact of the S.C.D.M.A on MapS? Obviously Philip Linden and Second Life are again strongly suggested — or pointed to. No doubt.

Hucka D.:

No doubt. He looks over the cemetery. From a corner. He is you[, though]. Barker.

bb:

It’s because since time began man and dog have been associated.

Hucka D.:

Yes. The dog *must* be the center.

bb:

Diamond patch.

Hucka D.:

S.C.D.M.A. is the third eye of Hyghmythos. It’s what the Synchronicity Phenomena Forum created at this place, this time. X marks the spot.


X Spot’s…

… coming along swimmingly well. Should be open by this weekend. Turns out about all important Pietmond art has been imported within its walls, including material by Julie Takacs, Kenneth Rougeau, Mike Casey, Melodie Darwin, and Kollage Kid. Fantastically grand! And I still will have close to 200 prims more to play around with, which I’ll probably reserve for rezzing stuff/sandbox. The X Spot is a very different gallery in layout than the Galactic Gallery of Pietmond, which it perhaps best compares with in other ways. Galactic was very up and down; X Spot is most definitely a side-to-side gallery. You have to certainly walk a lot more in the new place. But like Galactic, X Spot contains the work of both Kollage Kid and Melodie Darwin (the latter’s work absorbed into the old “Jeogeot Through Art and Word” exhibit — more on that soon), *plus* all the Takacs material from the Norum Gallery, most of the Mike Casey art from SoSo West, and all of the Rougeau pieces from Pietmond South. It’s pretty big.

Hucka D.:

All was leading to the X. Now you know. And *your* material on the ground. You are once again having a piece of cake and eating it as well. Pass the fork!

bb:

Thanks for showing up tonight Hucka D. Going to be a tuff day tomorrow. I wouldn’t blame someone for getting mad. Not at all. Might have to set up controls.

Hucka D.:

Bizarre twist for you. Sorry. We didn’t see it. You were protected.

bb:

Anyway, the gallery looks great. Jeogeot Through Art and Word has survived and thrived with the influx of Darwin photos. It’s obvious that was how it was suppose to look all along.

Hucka D.:

Anything else tonight?

bb:

No I suppose not.

Hucka D.:

Then goodnight. Good luck tomorrow.

bb:

Thanks. Probably need it.


Around Maebaleia

Baker Bloch biking on the Old Wagon Road in central Maebaleia. More on the Satori network here (Satori is an alternate name for the Maebaleia continent) which mentions this unique two-sim dirt higway.

Southern terminus of same. Cute, hehe, but the billboards don’t give landmarks presently to the sims they tout.

Nice forest in Trementiza dominate by Linden vegetation and taking up almost a fourth of the sim. It’s called the Trementiza Forest Park and is owned by Jared Moorlord. At its center is a pond that’s home to several dragonflies and frogs. A nice place to relax, as Baker Bloch is finding out just now.

Closer to the site of Old Crabwoo in the northern part of the continent lies Felton’s Lagoon in Gwydion with this hollow between two grassy ridges containing mysterious objects. More may come of Felton’s Lagoon and accompanying parcel Felton’s Acre soon. Or not.

Then it’s on to the Tigerclaw’s Bluestocking Gallery near the southern tip of Maebaleia/Satori, the only “blue” gallery remaining that I can find of the several listed on my related map of the continent from Summer 2009 (Bluestocking, Blue Box, Blue Strawberry, Blue Feather). Is this another tail or tale (southern tip of continent) that wags the dog (continent itself)? Let’s follow the bread crumbs…

Bluestocking Gallery’s interesting blog.

A landmark within the gallery led me to the trollop art installation, but according to the LEA10 sim description this is an older piece returned while a new build takes place. More on the Linden Endowment for the Arts here in the official blog.

Shot from a bordering LEA sim.

Then while Baker was pondering the meaning of that interesting tangent to his mainland exploration focus, he decided to visit other galleries of lower Satori, including Gallery Lemonodo Oh in Dimitrios with its own colorful installation by Pol Jarvinen.

Groundside part of the gallery called the “library”, with pictures of the installation.

Yet another southern continent gallery, this one in Gariepy and named the Driftwood Gallery run by Moeuhane (“Moe”) Sandalwood. A highlight is Shivering Rock (brrrr!). No related web site that I could find for this one.


Mirrors

Hucka D.:

Everything was as it was. The liguinibeanie.

bb:

The what?

Hucka D.:

Hi.

bb:

Hey. What’s up tonight?

Hucka D.:

Usual. Beanies. Linguini. But not linguinis.

bb:

I think Chilbo might be a goner, Hucka D.

Hucka D.:

Maybe not. They need a history[, though]. I told you that. I told you to write one. Not write one, I mean.

bb:

Yeah you told me to stay sort of noninvolved.

Hucka D.:

This is the beginning of virtual reality. People don’t understand the uniqueness of the situation. The world is dying. Second Life, Second World. Things go outward into the world again. Seeds. Here and there. But you have Carcass-One now. A new peak, a new height. Keep on climbing. Keep on seeking. Next will be the destruction of groundside. Next will be the creation of Carcass-None. Carcassonne.

bb:

What does that mean really?

Hucka D.:

The town is split already, East and West. One is One and one is None. Already. One from None. Easy to see, right?

bb:

Suppose. Something to do with Gallery Nine/None?

Hucka D.:

A new development. In None. Sky mirrors ground. You better read.

bb:

Thanks.

—–

I know what to put in None now. Dark Side of Oz. Stegocat’s Definitive List.


Baker Bloch at dkart discovering a virtual Dark Side of the Rainbow, his first…


… subsequently recreated in the Gallery Nine/None structure (!)


Please Tight Hold On To

” Yes, the way he’s captured the look, the cow’s looking over there, we can’t see what the cow’s seeing, yeah maybe the artist’s saying cows know something we… we don’t.”

~ Manny, Black Books

It’s June 1st and amazingly I have no plans to give up a virtual village even though tier is due just around the corner.

Hucka D.:

I’m here. Did you find Carcass-None yet?

bb:

Thanks Hucka D. I’m going to be involved in The Table today. Starting in June. We’re also going to be watching Twin Peaks all through June.

Hucka D.:

A peak. A twin. TP.

bb:

Does The Table nullify all else in Carcass-One? Does it make it Carcass-None[ in effect]?

Hucka D.:

None starts at the gallery (Gallery Nine>None) and works its way upward into the sky. Beanstalk. Beanstalk?

bb:

I’m going to check what I’ve written in this blog about “Dark Side of the Rainbow” or “Dark Side of Oz”, Hucka D. Hold on please.

—–

http://bakerblinker.wordpress.com/2012/01/24/baseball-great-joe-oliver/

Amazing that I equated Carcassonne with The Table in Jan. way before actually setting up Carcass-One in the *Carrion* sim. The Carrion sim was not chosen for that name assoc. — it was just the place in Second Life that had the cheapest land for the size I wanted. That’s it.

Hucka D.:

It sounds like you had the members of The Table all lined up in their proper order across the physical table from each other, and then let the ball drop. Henry L. Cow was even included. That’s the first resident of Carcass-One, actually. Have you found that out yet?

bb:

I think I just did (!)

Hucka D.:

He was the founder of Carcass-One, then called Carcass-None by the native indians or, whatever, just natives I suppose. Rubisea came before Carcass-One and formed the bed through Carcass-None. A cow laid in a grassy meadow. That’s how it starts. L. Cow. Henry L. Cow.

—–

Well, None must have then been Nine beforehand. Before.

Hucka D.:

Four blokes, Yale, Newton, Jasper, and Wheeler, sitting around a portal water/fire. Water portal fire. Something.

bb:

Something.

Hucka D.:

And, poof, oh no, they’re gone. Did the monkey steal them?

bb:

What of Greenup, Rose Hill, Hidalgo, and Oblong?

Hucka D.:

Nah, it’s those other 4. They were staring at a cow and made a painting of it. They knew the cow knew something they didn’t. It was looking in the direction of the Other 4.

bb:

The cow had socks (!)

—–

The cow had 4 socks (!!)

—–

The 4th was not a sock but it was a sock. Like Magritte’s pipe.

http://bakerblinker.wordpress.com/?s=cow


A cow…

… laid in a Toxic Meadow and made X mark the spot. Carcass-One was born (from Carcass-None).

“Eat more children” (decrease the population). It sounds horrible, but the true meaning was “decrease the population”. But since the population of Carcass-None was, well, none, then it made no sense to decrease the population at that point. The cow declared the town to be and realized he was citizen One, and therefore decided to kill itself to become Carcass-One and keep the population at None. That was One who became a Carcass, one and all.

The cow became toxic (after death) but was just a place where X marks the spot, or X spot. X like rubbing out, or making One into a Carcass.

The cow was 3 returned to the mother/father (1 and 2) to make Carcass-One. This is the ley lines of Sun and Moon (Sign and Sink) making an X on the ground, a sinking ground or a syncing or synching ground. The cow was The Triangle. The cow was a dog? Eat more dog?

The Triangle is The Soul (lost). But it falls downward, into the center of the X as the cow dies. The soul descends into the ground. Into the bowels. Bovine.

Later on, much later on, the X Spot becomes the embodiment of this original X-ing out in the Toxic Field Meadows of Henry L. Cow. For that was his name. X Spot can fly (move to different locations), like the giant UFO that took up Pietmond in its bowels and moved it to another (different) location. Are the two ships the same (X Spot and Pietmond’s Killer)? The Pietmond UFO divided the town in two, like X Spot lies in the two parts of town and makes them, in essence, equal to each other, East and West.

Henry L. Cow has an interesting history. It is a mashup of composer Henry Cowell (or Henry Cow L.) and rock band Henry Cow. Cowell died in 1965, Henry Cow formed in 1968.

Think also of: Cache Cow (from Cash Cow) in Gaeta V. Resonant with Cache River, Ill. stashing secrets like the bamboo grove behind Rock’s House.

USE: John’s story of COW and and from Fishing with John in sync (Carcass-7?).

Relate Henry L. Cow, founder of Carcass-One, with Salazar Jack’s Cowell village in sim of same name. Very SL historical! Another SL village of course as well.

The Triangle, like The Soul, cannot be lost, cannot be snuffed (out). The All Seeing Eye.

http://web.mac.com/salazarjack/Site/ArcheoExpo2011.html

http://www.flickr.com/photos/fleep/sets/72157609120629193/

Final Elbow (just improvising).

http://bakerblinker.wordpress.com/2008/02/21/to-back-up-a-bit/


Condensing Carcass-One

Basic reason for the condensing: to free up prims for skybox experiments. Now I have over 500 (!) as opposed to under 200 just yesterday. Think that’s enough for now. 🙂

Gone are the Toxic Art Gallery from Carcass-One, moved to Siliconicus (must get name for tiny village there?) beside the Temple of TILE. Erased also is the Quadtower of TILE and the “Baker Bloch in England” exhibit within. Think it may have run its course. New to Carcass-One is the Cinderalla Victorian House, which I bought this past winter but have never really used up until now. Seems to fit nicely all snugged up against the new privacy wall my neighbor to the south erected yesterday (another reason for the village changes).

—–

As I am writing this, however, the village continues to change, with the Oculea train building, for instance, moved from the extreme northeast corner of town to the extreme southwest corner:

Stretched out again in this way, I must admit I like Carcass-One better than ever. Safe for June you are!


Carcass-One…

… has a sort of sister village now, Hucka D. 7 Stones I’m still calling it presently.

Hucka D.:

7 Stones is good.

bb:

So I know you don’t want to talk about the Billfork Agreement.

Hucka D.:

Not really.

bb:

How about The Table.

Hucka D.:

Hummm.

bb:

We were talking to Marty about The Table not long ago, Hucka.

Hucka D.:

Marty is still here.

Marty:

Hi.

bb:

Hi Marty.

Marty:

Hear you and Hucka D. disagree about the revealing of the agreement.

bb:

Maybe. Difficult to tell.

Marty:

Lemon brought in The Bill. How about that?

bb:

What does that really mean? I mean, I know what it means but I don’t.

Marty:

Chart our history in Second Life. We started in WES, us Beetles, then moved to Ruuster’s Peninsula to probe the Valley of Nye with our brand new yellow submarine bought for us. Therein lies The Bill. We understood what MASH meant, then.

Lemon:

Ho do ro mo. Tick tock. SID’s 1ST OZ!

bb:

Hi Lemon.

Lemon:

CARCASS ONNNNNNEEE.

bb:

Billfork?

Lemon:

Bill. FORK!

bb:

You don’t seem encumbered by the agreement.

Marty:

He isn’t.

[Lemon continues to shout names as he moves out of hearing range.]

Peter the Good:

I’ve decided to join the Initiative. I’m sold. I bought a giant rat and I’m going to ride it all the way into town and back. Carcass-One you’re calling it, baker b.?

bb:

Yes. Ride a rat in Second Life, Peter?

Marty:

That was the selling point. The Giant Rat.

bb:

So you had to give Peter a Giant Rat he could ride around in his Second Life before he agreed to the, er, agreement.

Marty:

Yes. Basically. Those were his terms. One of them.

bb:

Can you tell me any of the others?

Marty:

A whistle.

bb:

Lemme guess.

Marty:

So he could train the Giant Rat, yes. Train him to sing? No, just train.

bb:

Can he sit up or beg?

Hucka D.:

OK, gotta close this down. Thanks for showing up tonight Marty. Happy b-day baker!

bb:

Thanks! Suppose it is already.

Marty:

Mine’s next!