Nautilus City Rental…
… next to its walled center. More details soon!
Nautilus City 01
From my new exploring base in Nautilus-Dido (which I’m just going to call Dido from here on out), I poked around my new island digs a bit this night and took several pics of the builds found on a couple of my nearest neighbors’ lands…
… plus a good number of the native Linden concoctions, like this ancient, horn topped lighthouse…
… and the island’s main harbor guarded by two massive statues of Poseidon. I’m sure I’ll be revisiting these statues more up close soon enough. I knew about them from previous explorations of the city-island, starting in 2008 when it first rose, Atlantis-like, from the sea.
Baker Bloch enjoys the sights, sound, and textures of a cluster of Linden ferns on the side of a hillock near the lighthouse.
More Linden plant groupings (green cypresses and flowering plumeria).
Baker recharges at a bar I can’t remember the exact location of; Nautilus city-island map on the background wall.
Then it’s on to the island’s main wooded section, which probably surpasses the Great Rubi Forest in size if not tree density. I plan to make a detailed examination of this wood soon if I decide to stick around the island through Baker Bloch. We’ll see…
The tree species are similar to Rubi’s as well: lots of brown and green cypresses, throw in a good number of eucalyptuses. But there’s more diversity of vegetation in the undergrowth; more diversity of ground terrain; more changes in elevation. And there’s also some big, nifty rocks — you don’t have any rocks in the Rubi Forest.
The elevated central city seen from a high spot in the wood. Baker can only make out high green terrain from this distance.
The story of Nautilus City
http://wiki.secondlife.com/wiki/Nautilus_City_investigation
I have a related category on the inactive Baker Blinker Blog — best read from back to front, per usual.
https://bakerblinker.wordpress.com/category/nautilus-city/
My posts are essentially divided into land exploration of the new island in 2008 (first half posts) and then sea exploration around the island just afterwards (second half of posts). And that’s about it, except for one brief, former stay on the island described in another post, and a couple of revisits.
Now I’m back. Is this my new home? Or is it just a vacation of sorts? Will I finally give up Collagesity next to the Rubi Forest? I’ve been there going on 1 year almost. Why should I keep it? Will I be happy just existing in Nautilus City?
Nautilus City 1024
My Nautilus city-island rental property has transformed into a garden temple, similar to the Mysten TILE temple throw in a lot of pretty landscaping. Basically I stole the vegetation from the Collagesity Heights garden, trimmed it down to a 32×32 meter square to fit my new property, and started adding in other objects within this base.
http://maps.secondlife.com/secondlife/Nautilus%20-%20Dido/176/67/26

The faithful reader will recognize many items from the TILE temple here.
Front entrance of the temple/garden, I suppose.
The spanning walkway is clogged with crystal clusters and plants.
Perhaps the most central tableau of the garden: the return of Lisa V.’s burning lemon.
Carrcassonnee is there too in the knee to thigh deep plants. Can she exist here and in Minoa’s Collagesity at once?
The only structure per se on the property is this shed…
… which acts as Baker’s small study, complete with computer and desk.
Great view of The Wall within.
Overhead view which includes the land of my castle dwelling immediate neighbor.
Carrcassonnee?
“Carrcassonnee’s no longer in the garden-temple, Hucka D.”
Hucka D.:
She has to make a choice. *You* have to make a choice. But it’s already done. You will return to the island. The Island.
bb:
Yeah, I kind of get that in exploring more tonight. So it’s Azure Island on the front end of my Second Life existence — the Bakers’ existence in Second Life, and you of course — and then Nautilus City-Island on the back end to complete the deal.
Hucka D.:
Deal completed. You can still study the Rubi Forest from Nautilus. You can visit Mysten, which is not too far off now. You can even go back to the Chilbo area or Sunklands if you desire. I don’t know why you would except for a small visit. You can set another gallery up in Chilbo if you wish. Where to put the galleries? I hear you are thinking about putting Falmouth on The Island. To be honest, you need another building for Gilatona-Lis.
bb:
Thanks. So: island mythology. So interesting that I was there when the island arose from the sea, and that *you* predicted it.
Hucka D.:
I did. And I knew this day would come when you would return.
bb:
Nice. Let’s see: Mossmen created Nautilus Island?
Hucka D.:
(pause) Yes. Crutter (name of Mossman?)
bb:
Any kin to Gene Fade?
Hucka D.:
Cousin. Like Boss Moss.
bb:
Probably the story of that island is coded in the garden.
Hucka D.:
Words out of my mouth[ you took].
—–

Putting a foot and more in Jack’s Hollywood mouth.

1 eye Mossman w/ scrunched Jesus and Mary.

The other eye Light; the other Winesburg.

Mutually exclusive jesters II.

Poorly-hid-in-vegetation Shake still opposing (poorly-hid-in-vegetation) Boxy Brown (not shown).

Missing Carrcassonnee. Baker recalls something about an asteroid…
Nautilus City Alliance notecard
I found an object giving the following notecard during my explorations of Nautilus City this weekend; surprised to see me mentioned therein, haha. I promptly joined the group. I didn’t include the landmark SLURLs in the pasting:
Questions about the Wonders and Nautilus City sims in general? Go to:
http://nautilusalliance.com/forums/index.phpIf you own or rent a parcel in any Nautilus City sim, we invite you to join the Nautilus City Alliance. (Find it under that name in Search.) We are a group for the land owners, residents, vendors, and designers of Nautilus City to use in communicating, marketing, and planning events and celebrations.
NCA organized the hugely successful first Nautilus City Annual Summer Festival – June 13-14, 2009.
***********************************************
The Ancient Nautileans built them, the Not-so-ancient Magellan found them.And now our present day Moles have swept away the Invisibility Shield to reveal those Wonders of the Ancients in Nautilus City for all of us to enjoy.
The generous Ancients left us treasures, hidden passages, sunken ruins and many other wonders on land and sea.
Free treasures are marked (*) but click around everywhere…we haven’t found them all!
The Citadel:
The Eastern Flats and Bingo Strait:
The Western Flats and Harbor:
Rez Zones:
Don’t have a boat? Pick one up here:
Credits/Sources:
SL Forum “Nautilus” thread with photos, discoveries and Jean Swashbuckler’s auction watch:
http://forums.secondlife.com/showthread.php?t=288237Thanks to Calveen Kline for the Rez Zone collection
For the map fans among you, Framboise Werribee’s site at: http://www.flickr.com/photos/fivetruelove/2964384707/
SL Forum “Where In the World Is Magellan Linden” thread where explorers swap tales about the emerging Land:
http://forums.secondlife.com/showthread.php?t=248406One of the (if not THE) first Nautilus City landmark collections, put together by Nimue Jewel and available at:
Prokofy Neva’s Nautilus Navigator has snapshots, landmarks and observations. Pick up the latest issue from his parcel in Baal at the Promenade, just south of the Eye Pond.
Baker Bloch’s travelog, (and no, I haven’t found all of the Nautilus City spots he’s snapped):
The Lindens report on their marvelous new Land:
http://wiki.secondlife.com/wiki/Nautilus_City_investigation
http://wiki.secondlife.com/wiki/Parks_and_Recreation_Directory#NautilusTranslations:
Nautilus CI Explorations 01
We start at a rocky rise formed in the joined corners of Dido, Anath, Suniaton, and Hanno, centered by a eucalyptus tree and adorned with Linden ferns. The sim of Dido is the location of my garden-temple, only about 100 meters from here to the nnw. Baker Bloch is still very close to his new home. His goal tonight: to explore the harbor area to the southwest of Dido. He was partially successful.
This wall Baker bikes along straddles the border between Dido (north) and Hanno (south). Nautilus City’s seemingly everpresent dark and light sculptpy cypresses have been planted on each side.
Just west, and still along the same border: a row of eucalyptus and green cypress trees. Baker pauses to contemplate the meaning of a disjoined piece of wall. Ruins like this dot the island city; really cool.
Then in the next block to the west, he finds a long, rectangular body of water, about 5 feet in depth, or up to Baker’s neck as he’s checking now. We’re still just traveling along the Dido-Hanno border.
Across the lane and in a forested enclave, Baker sneaks a peak into a frosted set of windows of what he thought was a small house at the time, but can’t really make out what’s inside. As he’s checking behind himself today again, he finds that it is a garage or hanger for, presently, a small helicopter, 3 tiny planes, and a convertible sports car. On the other side of the garage is a miniature runway about 60 meters long, complete with landing lights.
At the southwest corner of the same property is this highly detailed, 10 prim brown tree of unknown species. The leaves and branches of the tree are actually animated, as if waving in a breeze.
Another row of Linden trees (brown and green cypresses) along the western boundary of Hanno, where it meets up with Yamm.
And it is in Yamm where Baker Bloch reaches the harbor area.
He skirts past two squares of Linden vegetation — tight clusters of plumeria surrounding two central green cypresses in each case — to reach this interesting terrain mound projecting from the pavement.
He briefly perches on top to take in the view.*
—–
Hucka D. later informed me that the queerly placed terrain projection actually has a name: 12 Lb (Pound) Mound, resonant with 12 Oz Mouse of course. He’s says it’s purposely created by the founding Lindens to help aesthetically compensate a mistake in the placement of the two accompanying vegetation squares to the immediate north that Baker just biked past here.
Nautilus CI Explorations 02
More extensive ruins viewable from 12 Lb Mound. One wonders if they could be psychically related.
The house in the background of the above picture reflects the native Atlantean themes of Nautilus City better than most others. Details of a pool here, for example:
Ol’ Biking Baker turns right at the ruins to proceed to the southern shoreline of the island, following the Hanno-Yamm sim line.
Regular row of Linden ferms encountered in the next road’s median. Peculiarly, Baker has to hop over the median to reach the other side of the road and view the sea. Or else sprint a third of a sim west to find a proper opening between the two sides. Admittedly awkward design here by the Lindens.
The wonderful Nautilus sea, full of psychic shocks and surprises.
A higher prim Linden tree along the same road… looks to be close to 60 prims in toto. That’s a lot!
Baker catches his breath at a lower elevation plaza overlooking the sea. He spies underwater vegtation gleaming in the distance.
Just north of here, still in Yamm, lies the more open inner harbor region.
Baker doesn’t understand this square of non-Linden grass near its center.
Nautilus CI Explorations 03
East side of the inner harbor, with 12 Lb Mound in the upper right corner of the below picture. We’ve circled back around.
More tight packings of Linden plants.
In a colonnaded plaza there we find these red-violet crystals atop a pedestal. There are many crystals or crystal clusters of varying sizes, shapes and colors located around Nautilus City. They appear to be some kind of energy source, and probably inspired by Atlantean crystal theories.
Baker decides he better head home for the night. He runs past the Atlantean style house mentioned in the post before this one.
Details of its front; strong dolphin theme going on here.
Baker discovers an open, Linden owned square of grassy nothingness just east of the house. The exact center of the Hanno sim is found within.
Continuing east in Hanno, Baker then encounters yet another long row of Linden plants along a road, giant plumerias and underpinning ferns this time. Very nice.
More stone ruins at the east end of the row. We’re now on the edge of Hanno and Suniaton.
Baker runs north along the Hanno-Suniaton line to reach Dido and his new home again.
Nautilus CI Wood 01
There are many interesting looking rocks dotted around Nautilus City-Island’s Punic Forest. I might take a closer look at each one later — make a list or a chart. You can see many on the in-world map as small, colored dots.
Each one seems different.
The peninsula Baker Bloch is sitting on below is what I’d consider the heart of the wilderness in a distinct way, being furthest away from the hustle and bustle of Nautilus City to the north, east and west. I also know now it has something to do with Grey Seal and meteors.
Two clumps of eelgrass lie on each side of the narrow isthmus connecting it to the shore.
Also, the west side of the peninsula lies along the western sim line of Ysthyalm, where it meets the complementary forest and water sim Thuulech. In the distance, Baker sights a rock that also lies right on this line, an obvious positioning.
Baker examines the rock in question, another “Sculpt Rock 1” which seems to be the prevalent title of such things in these woods.
Baker ponders the forest mysteries he’s seen while sitting atop a nearby hill, projection shaders on now.
Nautilus CI Wood 02
Baker sits on the edge of an aquarium shop porch in Hamilcar, looking into the eastern part of the Punic Woods (Ysthyalm).
Turning to his right, he then notices a darker tree that seems out of place in the woods; a different species from all others there.
He walks toward it, and is mildly surprised to find a Nautilus sculpty cypress. Although these kind of trees are very common in Nautilus City, this is the only one in these woods as far as he can tell.
And it also seems irregularly shaped in comparison to all others he’s seen of this species. More jagged.
Then another surprise: the tree is solid instead of phantom. All other Nautilus sculpty cypresses appear to be phantom. That is, you can walk/fly/run right through them. Not this one, however.
Baker checks the title: “LDPW non sculpty big cypress 2”. *Non* sculpty. Perhaps that explains why it *doesn’t show up* as a discernible object on the in-world map — again, in seeming contrast to all other of its species. And another kicker: it lies on the *measurable diagonal* of the Thuulech sim, positioned at coordinates 244, 244, 24 or so. In finding this, I immediately thought of Rubi Forest’s famed Diagonal. Is there a direct psychic link between the two Linden woods? My gut feeling is that this is so, however illogical the connection appears on the surface of things.
An inspired Baker examines more of the Thuulech diagonal. He stands in a tall fern along this line, looking back at the quirky and out of place Nautilus cypress.
Further in the woods, this green cypress tree also lies along the line, as does a brown cypress (not pictured). At 100, 100, 20, Baker encounters the sea.
His thoughts also return to that small pool with dark fish also in the Thuulech half of the woods, more toward its western edge.
He uses his disable camera powers to look underneath it, and discovers that the rock looming over the pool has an unseen, central hole penetrating all the way through. Is it a holy rock, then?
There are apparently many mysteries of this forest yet to be explained.
—–
Punic Forest?
“Hucka D., the Nautilus Woods appears to be alive, just like the Rubi Woods.”
Hucka D.:
Yes indeed. The two know each other, borrow from each other. Diagonal. As you’ve guessed. The big black tree.
bb:
It’s not black but it’s a dark Nautilus cypress. It was just dark when I took the pictures.
Hucka D.:
Diagonal black. The peninsula is a place of contact. Meet Place [Meeteor?]. But not the food.
bb:
Makes sense. But what doesn’t really make sense to me is that the cypress doesn’t show up on an inworld map, unlike all the other Nautilus cypresses I know of. Like mine on my property there. The slurl is 244, 244, 24, I believe.
—–
bb:
Here’s something interesting as well. The two sims the forest mainly lies within are named for words in a Punic language verse in the Roman play Poenulus by Plautus.* Punic is an extinct variety of the Phonecian language according to wikipedia. The sims are Thuulech and Ysthyalm.
—–
* The verse:
Yth alonim ualonuth sicorathi symacom syth 930
chy mlachthi in ythmum ysthyalm ych-ibarcu mysehi
li pho caneth yth bynuthi uad edin byn ui
bymarob syllohom alonim ubymysyrthohom
byth limmoth ynnocho thuulech-antidamas chon
ys sidobrim chi fel yth chyl is chon chen liful 935
yth binim ys dybur ch-innocho-tnu agorastocles
yth emanethi hy chirs aelichot sithi nasot
bynu yid ch-illuch ily gubulim lasibithim
bodi aly thera ynnynu yslym min cho-th iusim
Ythalonimualoniuthsicorathiisthymhimihymacomsyth 940
And an English translation:
I worship the Gods and Goddesses who preside over this city, that I may have come hither with good omen as to this business of mine, on which I have come; and, ye Gods, lend me your aid, that you may permit me to find my daughters and the son of my cousin; those who were stolen away from me, and his son from my cousin. But here lived formerly my guest Antidamas. They say that he has done that which he was doomed to do. They say that his son Agorastocles lives here. To him am I carrying with me this token of hospitality. He has been pointed as living in this neighbourhood. I’ll make enquiry of these who are coming hither out of doors.

Tell me grey seal. I never learned why meteors were formed.
—–
12 Lb Mound
I’ve found what I think is the exact shot from 12 Oz Mouse that is the *source of the mound*. It’s right before Mouse’s head gets pummeled by a meteor, when he’s laying on the pavement after falling down in a drunken daze. Mouse’s green body (on pavement) = the green mound (on pavement). I’ll share the accompanying video clip again at the end as well.
I mention meteors in several other posts of the Sunklands blog, including here:
https://bakerbloch.wordpress.com/2012/11/06/tidbits/
http://www.evmaplink.com/Ferry_County_Washington_by_Pittmon_Map_Company_p/2033669m.htm
—–
Nautilus City Rental…
… next to its walled center. More details soon!
Nautilus City 01
From my new exploring base in Nautilus-Dido (which I’m just going to call Dido from here on out), I poked around my new island digs a bit this night and took several pics of the builds found on a couple of my nearest neighbors’ lands…
… plus a good number of the native Linden concoctions, like this ancient, horn topped lighthouse…
… and the island’s main harbor guarded by two massive statues of Poseidon. I’m sure I’ll be revisiting these statues more up close soon enough. I knew about them from previous explorations of the city-island, starting in 2008 when it first rose, Atlantis-like, from the sea.
Baker Bloch enjoys the sights, sound, and textures of a cluster of Linden ferns on the side of a hillock near the lighthouse.
More Linden plant groupings (green cypresses and flowering plumeria).
Baker recharges at a bar I can’t remember the exact location of; Nautilus city-island map on the background wall.
Then it’s on to the island’s main wooded section, which probably surpasses the Great Rubi Forest in size if not tree density. I plan to make a detailed examination of this wood soon if I decide to stick around the island through Baker Bloch. We’ll see…
The tree species are similar to Rubi’s as well: lots of brown and green cypresses, throw in a good number of eucalyptuses. But there’s more diversity of vegetation in the undergrowth; more diversity of ground terrain; more changes in elevation. And there’s also some big, nifty rocks — you don’t have any rocks in the Rubi Forest.
The elevated central city seen from a high spot in the wood. Baker can only make out high green terrain from this distance.
The story of Nautilus City
http://wiki.secondlife.com/wiki/Nautilus_City_investigation
I have a related category on the inactive Baker Blinker Blog — best read from back to front, per usual.
https://bakerblinker.wordpress.com/category/nautilus-city/
My posts are essentially divided into land exploration of the new island in 2008 (first half posts) and then sea exploration around the island just afterwards (second half of posts). And that’s about it, except for one brief, former stay on the island described in another post, and a couple of revisits.
Now I’m back. Is this my new home? Or is it just a vacation of sorts? Will I finally give up Collagesity next to the Rubi Forest? I’ve been there going on 1 year almost. Why should I keep it? Will I be happy just existing in Nautilus City?
Nautilus City 1024
My Nautilus city-island rental property has transformed into a garden temple, similar to the Mysten TILE temple throw in a lot of pretty landscaping. Basically I stole the vegetation from the Collagesity Heights garden, trimmed it down to a 32×32 meter square to fit my new property, and started adding in other objects within this base.
http://maps.secondlife.com/secondlife/Nautilus%20-%20Dido/176/67/26

The faithful reader will recognize many items from the TILE temple here.
Front entrance of the temple/garden, I suppose.
The spanning walkway is clogged with crystal clusters and plants.
Perhaps the most central tableau of the garden: the return of Lisa V.’s burning lemon.
Carrcassonnee is there too in the knee to thigh deep plants. Can she exist here and in Minoa’s Collagesity at once?
The only structure per se on the property is this shed…
… which acts as Baker’s small study, complete with computer and desk.
Great view of The Wall within.
Overhead view which includes the land of my castle dwelling immediate neighbor.
Carrcassonnee?
“Carrcassonnee’s no longer in the garden-temple, Hucka D.”
Hucka D.:
She has to make a choice. *You* have to make a choice. But it’s already done. You will return to the island. The Island.
bb:
Yeah, I kind of get that in exploring more tonight. So it’s Azure Island on the front end of my Second Life existence — the Bakers’ existence in Second Life, and you of course — and then Nautilus City-Island on the back end to complete the deal.
Hucka D.:
Deal completed. You can still study the Rubi Forest from Nautilus. You can visit Mysten, which is not too far off now. You can even go back to the Chilbo area or Sunklands if you desire. I don’t know why you would except for a small visit. You can set another gallery up in Chilbo if you wish. Where to put the galleries? I hear you are thinking about putting Falmouth on The Island. To be honest, you need another building for Gilatona-Lis.
bb:
Thanks. So: island mythology. So interesting that I was there when the island arose from the sea, and that *you* predicted it.
Hucka D.:
I did. And I knew this day would come when you would return.
bb:
Nice. Let’s see: Mossmen created Nautilus Island?
Hucka D.:
(pause) Yes. Crutter (name of Mossman?)
bb:
Any kin to Gene Fade?
Hucka D.:
Cousin. Like Boss Moss.
bb:
Probably the story of that island is coded in the garden.
Hucka D.:
Words out of my mouth[ you took].
—–

Putting a foot and more in Jack’s Hollywood mouth.

1 eye Mossman w/ scrunched Jesus and Mary.

The other eye Light; the other Winesburg.

Mutually exclusive jesters II.

Poorly-hid-in-vegetation Shake still opposing (poorly-hid-in-vegetation) Boxy Brown (not shown).

Missing Carrcassonnee. Baker recalls something about an asteroid…
Nautilus City Alliance notecard
I found an object giving the following notecard during my explorations of Nautilus City this weekend; surprised to see me mentioned therein, haha. I promptly joined the group. I didn’t include the landmark SLURLs in the pasting:
Questions about the Wonders and Nautilus City sims in general? Go to:
http://nautilusalliance.com/forums/index.phpIf you own or rent a parcel in any Nautilus City sim, we invite you to join the Nautilus City Alliance. (Find it under that name in Search.) We are a group for the land owners, residents, vendors, and designers of Nautilus City to use in communicating, marketing, and planning events and celebrations.
NCA organized the hugely successful first Nautilus City Annual Summer Festival – June 13-14, 2009.
***********************************************
The Ancient Nautileans built them, the Not-so-ancient Magellan found them.And now our present day Moles have swept away the Invisibility Shield to reveal those Wonders of the Ancients in Nautilus City for all of us to enjoy.
The generous Ancients left us treasures, hidden passages, sunken ruins and many other wonders on land and sea.
Free treasures are marked (*) but click around everywhere…we haven’t found them all!
The Citadel:
The Eastern Flats and Bingo Strait:
The Western Flats and Harbor:
Rez Zones:
Don’t have a boat? Pick one up here:
Credits/Sources:
SL Forum “Nautilus” thread with photos, discoveries and Jean Swashbuckler’s auction watch:
http://forums.secondlife.com/showthread.php?t=288237Thanks to Calveen Kline for the Rez Zone collection
For the map fans among you, Framboise Werribee’s site at: http://www.flickr.com/photos/fivetruelove/2964384707/
SL Forum “Where In the World Is Magellan Linden” thread where explorers swap tales about the emerging Land:
http://forums.secondlife.com/showthread.php?t=248406One of the (if not THE) first Nautilus City landmark collections, put together by Nimue Jewel and available at:
Prokofy Neva’s Nautilus Navigator has snapshots, landmarks and observations. Pick up the latest issue from his parcel in Baal at the Promenade, just south of the Eye Pond.
Baker Bloch’s travelog, (and no, I haven’t found all of the Nautilus City spots he’s snapped):
The Lindens report on their marvelous new Land:
http://wiki.secondlife.com/wiki/Nautilus_City_investigation
http://wiki.secondlife.com/wiki/Parks_and_Recreation_Directory#NautilusTranslations:
Nautilus CI Explorations 01
We start at a rocky rise formed in the joined corners of Dido, Anath, Suniaton, and Hanno, centered by a eucalyptus tree and adorned with Linden ferns. The sim of Dido is the location of my garden-temple, only about 100 meters from here to the nnw. Baker Bloch is still very close to his new home. His goal tonight: to explore the harbor area to the southwest of Dido. He was partially successful.
This wall Baker bikes along straddles the border between Dido (north) and Hanno (south). Nautilus City’s seemingly everpresent dark and light sculptpy cypresses have been planted on each side.
Just west, and still along the same border: a row of eucalyptus and green cypress trees. Baker pauses to contemplate the meaning of a disjoined piece of wall. Ruins like this dot the island city; really cool.
Then in the next block to the west, he finds a long, rectangular body of water, about 5 feet in depth, or up to Baker’s neck as he’s checking now. We’re still just traveling along the Dido-Hanno border.
Across the lane and in a forested enclave, Baker sneaks a peak into a frosted set of windows of what he thought was a small house at the time, but can’t really make out what’s inside. As he’s checking behind himself today again, he finds that it is a garage or hanger for, presently, a small helicopter, 3 tiny planes, and a convertible sports car. On the other side of the garage is a miniature runway about 60 meters long, complete with landing lights.
At the southwest corner of the same property is this highly detailed, 10 prim brown tree of unknown species. The leaves and branches of the tree are actually animated, as if waving in a breeze.
Another row of Linden trees (brown and green cypresses) along the western boundary of Hanno, where it meets up with Yamm.
And it is in Yamm where Baker Bloch reaches the harbor area.
He skirts past two squares of Linden vegetation — tight clusters of plumeria surrounding two central green cypresses in each case — to reach this interesting terrain mound projecting from the pavement.
He briefly perches on top to take in the view.*
—–
Hucka D. later informed me that the queerly placed terrain projection actually has a name: 12 Lb (Pound) Mound, resonant with 12 Oz Mouse of course. He’s says it’s purposely created by the founding Lindens to help aesthetically compensate a mistake in the placement of the two accompanying vegetation squares to the immediate north that Baker just biked past here.
Nautilus CI Explorations 02
More extensive ruins viewable from 12 Lb Mound. One wonders if they could be psychically related.
The house in the background of the above picture reflects the native Atlantean themes of Nautilus City better than most others. Details of a pool here, for example:
Ol’ Biking Baker turns right at the ruins to proceed to the southern shoreline of the island, following the Hanno-Yamm sim line.
Regular row of Linden ferms encountered in the next road’s median. Peculiarly, Baker has to hop over the median to reach the other side of the road and view the sea. Or else sprint a third of a sim west to find a proper opening between the two sides. Admittedly awkward design here by the Lindens.
The wonderful Nautilus sea, full of psychic shocks and surprises.
A higher prim Linden tree along the same road… looks to be close to 60 prims in toto. That’s a lot!
Baker catches his breath at a lower elevation plaza overlooking the sea. He spies underwater vegtation gleaming in the distance.
Just north of here, still in Yamm, lies the more open inner harbor region.
Baker doesn’t understand this square of non-Linden grass near its center.
Nautilus CI Explorations 03
East side of the inner harbor, with 12 Lb Mound in the upper right corner of the below picture. We’ve circled back around.
More tight packings of Linden plants.
In a colonnaded plaza there we find these red-violet crystals atop a pedestal. There are many crystals or crystal clusters of varying sizes, shapes and colors located around Nautilus City. They appear to be some kind of energy source, and probably inspired by Atlantean crystal theories.
Baker decides he better head home for the night. He runs past the Atlantean style house mentioned in the post before this one.
Details of its front; strong dolphin theme going on here.
Baker discovers an open, Linden owned square of grassy nothingness just east of the house. The exact center of the Hanno sim is found within.
Continuing east in Hanno, Baker then encounters yet another long row of Linden plants along a road, giant plumerias and underpinning ferns this time. Very nice.
More stone ruins at the east end of the row. We’re now on the edge of Hanno and Suniaton.
Baker runs north along the Hanno-Suniaton line to reach Dido and his new home again.
Nautilus CI Wood 01
There are many interesting looking rocks dotted around Nautilus City-Island’s Punic Forest. I might take a closer look at each one later — make a list or a chart. You can see many on the in-world map as small, colored dots.
Each one seems different.
The peninsula Baker Bloch is sitting on below is what I’d consider the heart of the wilderness in a distinct way, being furthest away from the hustle and bustle of Nautilus City to the north, east and west. I also know now it has something to do with Grey Seal and meteors.
Two clumps of eelgrass lie on each side of the narrow isthmus connecting it to the shore.
Also, the west side of the peninsula lies along the western sim line of Ysthyalm, where it meets the complementary forest and water sim Thuulech. In the distance, Baker sights a rock that also lies right on this line, an obvious positioning.
Baker examines the rock in question, another “Sculpt Rock 1” which seems to be the prevalent title of such things in these woods.
Baker ponders the forest mysteries he’s seen while sitting atop a nearby hill, projection shaders on now.
Nautilus CI Wood 02
Baker sits on the edge of an aquarium shop porch in Hamilcar, looking into the eastern part of the Punic Woods (Ysthyalm).
Turning to his right, he then notices a darker tree that seems out of place in the woods; a different species from all others there.
He walks toward it, and is mildly surprised to find a Nautilus sculpty cypress. Although these kind of trees are very common in Nautilus City, this is the only one in these woods as far as he can tell.
And it also seems irregularly shaped in comparison to all others he’s seen of this species. More jagged.
Then another surprise: the tree is solid instead of phantom. All other Nautilus sculpty cypresses appear to be phantom. That is, you can walk/fly/run right through them. Not this one, however.
Baker checks the title: “LDPW non sculpty big cypress 2”. *Non* sculpty. Perhaps that explains why it *doesn’t show up* as a discernible object on the in-world map — again, in seeming contrast to all other of its species. And another kicker: it lies on the *measurable diagonal* of the Thuulech sim, positioned at coordinates 244, 244, 24 or so. In finding this, I immediately thought of Rubi Forest’s famed Diagonal. Is there a direct psychic link between the two Linden woods? My gut feeling is that this is so, however illogical the connection appears on the surface of things.
An inspired Baker examines more of the Thuulech diagonal. He stands in a tall fern along this line, looking back at the quirky and out of place Nautilus cypress.
Further in the woods, this green cypress tree also lies along the line, as does a brown cypress (not pictured). At 100, 100, 20, Baker encounters the sea.
His thoughts also return to that small pool with dark fish also in the Thuulech half of the woods, more toward its western edge.
He uses his disable camera powers to look underneath it, and discovers that the rock looming over the pool has an unseen, central hole penetrating all the way through. Is it a holy rock, then?
There are apparently many mysteries of this forest yet to be explained.
Punic Forest?
“Hucka D., the Nautilus Woods appears to be alive, just like the Rubi Woods.”
Hucka D.:
Yes indeed. The two know each other, borrow from each other. Diagonal. As you’ve guessed. The big black tree.
bb:
It’s not black but it’s a dark Nautilus cypress. It was just dark when I took the pictures.
Hucka D.:
Diagonal black. The peninsula is a place of contact. Meet Place [Meeteor?]. But not the food.
bb:
Makes sense. But what doesn’t really make sense to me is that the cypress doesn’t show up on an inworld map, unlike all the other Nautilus cypresses I know of. Like mine on my property there. The slurl is 244, 244, 24, I believe.
—–
bb:
Here’s something interesting as well. The two sims the forest mainly lies within are named for words in a Punic language verse in the Roman play Poenulus by Plautus.* Punic is an extinct variety of the Phonecian language according to wikipedia. The sims are Thuulech and Ysthyalm.
—–
* The verse:
Yth alonim ualonuth sicorathi symacom syth 930
chy mlachthi in ythmum ysthyalm ych-ibarcu mysehi
li pho caneth yth bynuthi uad edin byn ui
bymarob syllohom alonim ubymysyrthohom
byth limmoth ynnocho thuulech-antidamas chon
ys sidobrim chi fel yth chyl is chon chen liful 935
yth binim ys dybur ch-innocho-tnu agorastocles
yth emanethi hy chirs aelichot sithi nasot
bynu yid ch-illuch ily gubulim lasibithim
bodi aly thera ynnynu yslym min cho-th iusim
Ythalonimualoniuthsicorathiisthymhimihymacomsyth 940
And an English translation:
I worship the Gods and Goddesses who preside over this city, that I may have come hither with good omen as to this business of mine, on which I have come; and, ye Gods, lend me your aid, that you may permit me to find my daughters and the son of my cousin; those who were stolen away from me, and his son from my cousin. But here lived formerly my guest Antidamas. They say that he has done that which he was doomed to do. They say that his son Agorastocles lives here. To him am I carrying with me this token of hospitality. He has been pointed as living in this neighbourhood. I’ll make enquiry of these who are coming hither out of doors.

Tell me grey seal. I never learned why meteors were formed.
12 Lb Mound
I’ve found what I think is the exact shot from 12 Oz Mouse that is the *source of the mound*. It’s right before Mouse’s head gets pummeled by a meteor, when he’s laying on the pavement after falling down in a drunken daze. Mouse’s green body (on pavement) = the green mound (on pavement). I’ll share the accompanying video clip again at the end as well.
I mention meteors in several other posts of the Sunklands blog, including here:
https://bakerbloch.wordpress.com/2012/11/06/tidbits/
http://www.evmaplink.com/Ferry_County_Washington_by_Pittmon_Map_Company_p/2033669m.htm
Nautilus CI Woods 03
galleries moved to Nautilus Cy.
Both the Power Tower and Fal Mouth Moon galleries now reside in Nautilus City on the newer of my two rentals on the island, in the Gisco sim. This would be about 500 meters southwest of the first (Dido). I also have put my Minoa land up for sale, keeping only a 512 there next to the forest out of the mix. And then I also have my Minoa rental at about 5 dollars a month, with the Red Umbrella gallery and my newest collages from the past year and a 1/2. So that’s the gallery update. It seems I’m shifting more and more toward Nautilus City as a new home.

Baker’s new office on its top floor (6th), offering a great view of the Punic Woods and beyond.

Power Tower (w/ Grey Seal) sits above it all.

New snack spot in Fal Mouth Moon’s basement.

Baker Bloch spots his father and tries to avoid eye contact.







































































































