VWX Town 2013 05 (Aug 02 of 02)


The Diagonal — More Studies 01

Image found when googling “The Diagonal” using image option. Compare to Vaher’s “Don’t speak” again.

http://www.123rf.com/photo_14589036_the-white-man-spread-his-hands-apart-on-the-diagonal-isolated-on-white-background.html

Stock Photo – The white man spread his hands apart on the diagonal Isolated on white background

14589036-the-white-man-spread-his-hands-apart-on-the-diagonal-isolated-on-white-background

Let’s start moving down The Diagonal now beginning at the northeast corner to take pictures of the specific triple coordinate points for each sim. First up: Scotopteryx. About the only distinguishable item I can find to speak of here is that this occurs on Linden owned land (Route 5)…

http://slurl.com/secondlife/Scotopteryx/31/31/31

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… as does the next triple point in my present home sim of Philudoria, this time next to a Linden owned rr.

http://slurl.com/secondlife/Philudoria/60/60/60

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My land in Philudoria, with Westside in the foreground and a bunch of new land for sale behind it and to the left. However, because The Diagonal passes through Westside, I’m not tempted to buy the land currently to create a “Northside” for VWX Town to replace Westside. Westside is certainly still engaging my attention, as is The Diagonal as a whole with the new set of discovered triple coordinate numbers or now so-called master numbers of each involved sim.

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http://slurl.com/secondlife/Lanestris/97/97/97

The Lanestris triple coordinates of 97/97/97 is the first, starting at the northeast corner once more, to be placed on non-Linden land. Instead it is owned by the Virtual Chelsea Hotel group. As such, the 3rd coordinate of the triplet — elevation — is subject to change at the whim of this group within the plus 4 meter/minus 4 meter range of terrain editing allowed in the sim (default terraforming for mainland sims as a whole). One would have to revert the land to original conditions (i.e., Linden default terrain) in order to determine the true elevation here. But the point is that the triple coordinate could change in the sim, unlike Scotopteryx and Philudoria before it — given that the Lindens don’t re-terraform their own land in each case.

The now infamous Lanestris triple coordinate is a twin to Rubi’s identical 97/97/97, which we’ll briefly review in part 02 of 02 of this post series. Unlike the Lanestris triplet, the Rubi triplet *does* exist on Linden land, and is therefore likely “fixed” on this particular spot, just as the case with Scotopteryx/31/31/31 and Philudoria/60/60/60. These are one of two exactly twinned triple coordinates of The Diagonal as a whole as it currently exists. We’ll get to the second set of twins in part 02 of 02 once more.(9/20/13: the story of these twinned coordinate points has changed a bit with the introduction of Hucka D.’s Bank of Despair in Tiretta; see here).

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Currently you cannot directly teleport into what appears to be the triple coordinate point of Hooktip, the sim next on The Diagonal. Instead you’ll have to walk over to it through your chosen avatar. The triplet is located on Hooktip Yards and VRC Grand Central Station property. To remind: the Hooktip train station itself is almost centered upon The Diagonal. See here for an interesting post by my VWX Town neighbor Veyot about a trip starting at this very station and ending in Deirli, which also just happens to be a Diagonal sim.

http://slurl.com/secondlife/Hooktip/135/135/135

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After Hooktip, The Diagonal begins to descend toward the Heterocera continent’s central, large lagoon, losing elevation in the process. Hooktip 135/135/135 in fact appears to be the highest point on The Diagonal as a whole. Only one sim down, our apparent triple point, Burnet/32/32/32, has lost over 100 meters in elevation.

http://slurl.com/secondlife/Burnet/32/32/32

At this spot, Baker Bloch finds himself in the middle of the “Washburne (Washtown)” property, defining itself as a space port, a fact borne out by the presence of several star ships and hangers in the immediate vicinity. The octagonally shaped Joe’s Garage is to his northeast. A synchromystic Frank Zappa reference?

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Hmmm… maybe the spaceport’s actual name now is Shadowrim, and the land description has not been updated to reflect this change. Interesting flag.

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Next up is the sim Cosmet, and the triple point in this case lies on land called Cosmet Corner. Curiously, the triple coordinate is positioned on the opposite side of the 784 sq. meter parcel from the sim’s corner here; this may also be meaningful in the overall Diagonal story.

http://slurl.com/secondlife/Cosmet/23/23/23

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We end part 01 of this 2 part series in Hirtaria, the next sim down on The Diagonal with a triple coordinate point of 15/15/15. This is the second lowest triplet on The Diagonal.

http://slurl.com/secondlife/Hirtaria/15/15/15

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Hirtaria is a Linden owned water sim making up a section of the continent’s central lagoon system, as is Biston to follow.

(Continued in The Diagonal — More Studies 02)


The Diagonal — More Studies 02

(Continued from The Diagonal — More Studies 01)

The next sim down from the north part of The Diagonal is Biston, whose triple coordinate number comes in at a low 18/18/18. This means it’s an underwater position once again like in the preceeding sim of Hirtaria, since the water level of all lagoon sims is 20 meters. This also means the depth of the water here is only 2 meters (as opposed to 5 meters for Hirtaria/15/15/15), with Baker’s perpetually hat topped head barely submerged beneath the surface.

http://slurl.com/secondlife/Biston/18/18/18

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The master number of Miata is 37, but the attached spot (37/37/37) lies on blocked land. However, since the land is flat here, once can deduce that no elevation change would take place from the edge of the property Baker Bloch stands at below (30/30/37).

http://slurl.com/secondlife/Miata/37/37/37

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Another shot of the frosty shack on adjacent property first pictured in the Rubi Diagonal (Extended) 03 post. The Diagonal passes directly through its front door, and I thought I’d include another photo here to reinforce the perhaps interesting coordinates here, where the elevation is *twice* that of the sim width and height coordinates: Miata/19/19/38.

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And here’s a similar spot just up the hill in Horisme, but with the numbers flipped. The elevation is *half* that of the identical width/height numbers (198/198/99). May turn out to mean something sometime in the future.

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The triple number location in Horisme. This is the second highest such location on The Diagonal after Hooktip/135/135/135. The Great Linden Wall looms in the background.

http://slurl.com/secondlife/Horisme/115/115/115

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The famous Rubi/97/97/97 once more (as opposed to the twinned and *in*famous Lanestris/97/97/97). Again, this lies on the southern edge of the Great Rubi Forest, and can be seen as the seed position for the The Diagonal as a whole.

http://slurl.com/secondlife/Rubi/97/97/97

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The master number location in Rosieri. Again, we’re just moving down The Diagonal sim by sim to identify these locations. More recently, Baker Bloch has found that he can also position himself at Rosieri/79/79/79, making this sim the first, for Baker at least, to have *2* master numbers (79 and 80).

http://slurl.com/secondlife/Rosieri/80/80/80

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And then we come next to Tiretta, where a yet more complex situation has arisen. Upon a recheck, Baker, just by himself, has identified not 1 not 2 but 3 master locations (35, 36, and 37) on Hucka Doobie’s designated Bank of Despair. See more of this situation toward the end of this post just above. Hucka D. also believes that the various properties of this bank are symbolically represented in both the Greenup 15 and Greenup 16 collages, now hanging in Westside’s House Greenup.

http://slurl.com/secondlife/Tiretta/37/37/37

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The final sim on the Diagonal: Dierle, with the lowest triple coordinate point at 5 meters. Baker is well underwater here. A note: you cannot teleport directly to this location either. The best way to reach it is to teleport into the southeast corner of neighboring Garuda and walk east.

http://slurl.com/secondlife/Dierli/5/5/5

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Sitting on the southwest corner of the Costra Nostra urban mall and club just above.

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Diagonal Paradox:

http://mathworld.wolfram.com/DiagonalParadox.html

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The 14 triplet points of The Diagonal

All but 2 of the 14 sims along The Diagonal contains one and only one point where all 3 location coordinates become the same number. In addition, one sim has 2 that Baker Bloch can identify (Rosieri) and there’s even one Diagonal sim with 3 such points (Tiretta). Even given the exceptions, I’ve still decided to call these numbers the master numbers of any Diagonal sim.

Master numbers that are twinned or almost twinned (within one meter of each other) are bolded in the slurl listings below of each of these spots. Notice that with the exception of Hirtaria near the center of The Diagonal (Hirtaria 15/15/15), *every other* sim starting at the northeast end of it has a twinned master number. Again: interesting.

http://slurl.com/secondlife/Scotopteryx/31/31/31
http://slurl.com/secondlife/Philudoria/60/60/60
http://slurl.com/secondlife/Lanestris/97/97/97
http://slurl.com/secondlife/Hooktip/135/135/135
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Cosmet/23/23/23
http://slurl.com/secondlife/Hirtaria/15/15/15
http://slurl.com/secondlife/Biston/18/18/18
http://slurl.com/secondlife/Miata/37/37/37
http://slurl.com/secondlife/Horisme/115/115/115
http://slurl.com/secondlife/Rubi/97/97/97
http://slurl.com/secondlife/Rosieri/80/80/80
http://slurl.com/secondlife/Tiretta/36/36/36*
http://slurl.com/secondlife/Dierli/5/5/5

The twins are Scotopteryx/31/31/31 (1) and Burnet/32/32/32 (5); Lanestris/97/97/97 (3) and Rubi/97/97/97 (11); and Miata 37/37/37 (9) and Tiretta/37/37/37 (13). Early conclusion: The Rubi Diagonal, strong and sufficient in and of itself in 2008 (seeded by the fixed position of Rubi/97/97/97), has now extended itself across the whole continent in order to survive and thrive, with a major twinned “seed point” being Lanestris/97/97/97. In fact, Lanestris/97/97/97 might have been specifically crafted, as it were, to act as a twin to Rubi/97/97/97, and build upon its potential.

16x16grid09

The Diagonal twisted back upon itself. Profound implications here. The master numbers of each half of the central purple, red and orange sims (colors determined by height of sim, purple being the highest) add up to the same number (60+97+135=192; 80+97+115=192), with the two red sims (Rubi and Lanestris) having the same master number (97). Moreover, the change between the 3 numbers, on each side, is constant (37 between 60-97-135; 17 for 80-97-115). The master numbers of the yellow-green and lower yellow sims add up to the same number (32+23=55; 37+18=55). *And then* the overall number of, moving top to bottom, the orange, red, purple, lower yellow, and yellow-green sims add up to the same number (247). Could this tie into the meaning of the central diamond shapes in Enola Vaher’s desperate woman from “Don’t speak”? Could it relate to the string of yellow submarines Standing Baker is pulling out of the Greenup Gill landscape in Greenup 16? How about Kentucky’s Bee Line found in Herman Park last Fall? — I think that too has to factor in here.

16x16grid09d

* 9:58pm correction:
Baker Bloch was checking Tiretta/37/37/37 just a moment ago and noticed that there is a Tiretta/36/36/36 and also even a Tiretta/35/35/35 location he can position himself in. So Tiretta seems to have *3* master numbers: 35, 36, and 37. This comes about because the bank that the master number positions are on rises about a meter in elevation for every meter increased in both height and width within the sim. There’s almost a Tiretta 38/38/38, but Baker, despite several tries, cannot focus in on this number, nor Tiretta/34/34/34 in the other direction. I’ll make a close inspection of other master number locations along The Diagonal to see if Tiretta’s multiple master number situation is unique. My guess is that it will be. It would have to be a similar situation — a bank with similar qualities at the right location in any sim.

Oh fudge.
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10:23pm update:

Hucka Doobie has very cleverly rezzed a row of cubes showing the progression of the triplet diagonal number on the Tiretta bank in question, one meter at a time. For him, the triple number appears at 34/34/34 (foreground cube), because of his lower stature. Baker Bloch is more a normal sized avatar, and for him he can manifest the master number of the sim now at 35, 36, and 37 positions. One can assume a taller avatar would have additional master numbers of 38 and 39 (back cubes in the below pic) and perhaps beyond.

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Further notes:

For the considerably shorter Hucka Doobie, the master number of Philudoria appears to be 59 instead of 60, 96 instead of 97 for Lanestris, 31 instead of 32 in Burnet, 22 instead of 23 in Cosmet, 14 instead of 15 in Hirtaria, 79 instead of 80 in Rosieri (Baker Bloch has also discovered he can position himself at Rosieri/79/79/79 with some effort). We’ve already discussed the more complicated situation in Tiretta, where Hucka Doobie seems most stable at 34/34/34. Then in Dierli, we have another loss of a meter for the master number in terms of Hucka: 4/4/4 instead of the 5/5/5 for Baker Bloch.


The Diagonal in the Greenup Series of House Greenup

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Baker searches for answers within Floydada, perhaps in vain or at least Washington, D.C.

10:51pm update:

I now think that the position of the 3 yellow submarines in Greenup 16 (and the parallel 3 burning cars of Greenup 15) might be related to the several successive master number locations on Tiretta’s Bank of Despair, as Hucka Doobie has dubbed it, perhaps specifically to Baker’s 3 expanded master number series there of 35, 36, and 37 all. See here for an illustration.

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Announcement: VWX Town

With the new and exciting developments on Diagonal research, I’m pretty sure I’m going to keep VWX Town through September now and not destroy the great bulk of it September 6th or so, or just before my tier payment is due again. The destruction would necessarily include the eradication of all of Westside as well as Central, leaving only Southside basically intact. I know VWX Town’s time is limited in the big scheme of things, but I’m not ready to let go yet.

Coming up! Delving more into Floydada, which C. Derek Jones has complained should be re-edited for typos and such. I agree! But when to find the time? Make the time I can hear his voice barking in my mind. Is another town meeting in the works as well? At any rate, CDJ is extremely pleased about my new interest in The Diagonal, which also benefits his Westside of course. And House Greenup is back in Westside (!), albeit as a different structure than originally there. What will the next month to month and a half bring to the community?

MASTER NUMBERS (ABSOLUTE)

Dierle: 5
Tiretta: 292*
Rosieri: 592
Rubi: 865
Horisme: 1139
Miata: 1317
Biston: 1554
Hirtaria: 1807
Cosmet: 2071
Burnet: 2336
Hooktip: 2695
Lanestris: 2913
Philudoria: 3132
Scotopteryx: 3359

* Uses median master number of 3 found by Baker Bloch in this sim (35, 36, 37).

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Karoz digging the scenery at an atoll continent lagoon.


Extensions 01

The Diagonal seems to be predicted in the Jasper 07 collage from 2009 (“It’s up to us now”), presently hanging in Southside’s Gallery Jack.

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Compare its central long, keyhole shaped image (tiles from the side of a Michigan building) with here:

https://bakerbloch.wordpress.com/2013/08/19/the-14-triplet-points-of-the-diagonal/

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Even the foreground tile of the picture is adorned with a “D” (the logo of the Detroit Tigers, seen on all subsequent tiles as well extending into the background), just as the first sim on The Diagonal is Dierle, and associated with the letter “D” in the above grid diagram and also in the the microcosmic replica of The Diagonal in Westside’s Church of The Diagonal (below pic; far left letter).

https://bakerbloch.wordpress.com/2013/08/02/vwx-town-stuff-02/

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In looking further at Jasper 07, there’s no real doubt in my mind that this *is* a representation of the future, extended version of The Diagonal. Jasper 07 partially concerns — consciously, that is — the early version of The Diagonal, known only in its “Rubi exclusive” state then. See here for an interpretive post concerning Jasper 07, also from 2009.* And see here, once more, for my 2008 series about the Rubi aspect of The Diagonal if you wish.

—–

We switch subjects to VWX Town’s ties to the actual (*non*-virtual) Whitehead Crossing, or “WX” without the “V”, as it were. I see the link now mainly made through the big grey seal perched on a segment of the Power Tower Gowlery, an obvious and also conscious representation of WX’s pivotal Grey Seal (Grey Rock + Seal Stone). The stream below the virtual grey seal may also stand for WX’s Whitehead Brook, Little Whitehead, and No Name Spring one and all, as the Grey Seal rock formation lies relatively close to each.

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Admittedly, there’s a tension between just giving up the virtual version of Whitehead Crossing — which actually has little to do with the real version except for the connections listed just above — and keeping it into October and perhaps beyond. On the one hand, I’m obviously going to be focusing more on the outdoors and Frank and Herman Parks for the next several months, taking time and energy away from Second Life. On the other hand, we have the growing story of The Diagonal, an exterior energy source for VWX Town that ties it to the whole continent of Heterocera and beyond. I’ll just have to play the two directions against each other for a while longer and see what happens. At any rate I’m certainly pleased about progress made on an interpretation of The Diagonal so far. It may even outstrip Jeogeot mysticism (Big E/Schwa, etc.) in the long run. And to close, I’d like to thank my virtual neighbor Veyot for testing out aspects of The Diagonal and calling it a very interesting theory. 🙂

—–

* In the post, I say of this collage and central image the following:

The overall shape of the orange tiled surface, in combination with the circular shape containing the keyhole at the top of the collage, is also keyhole shaped, Hucka D. The shape runs from the very top to the very bottom of the collage. This collage also happens to be 1024 pixels wide and 682 pixels high, making a relationship of 3:2 between the sides. 1024 is the size of the parcel I just rented in Klein, Hucka D [made up, as well, originally of 2 side-by-side 512 parcels]. The middle of the orange tile lies about 512 pixels from either side as well; exact center of the collage left-to-right, then…. This despite the fact that the overall shape of Jasper 07 is not based on any found photo this time, Hucka D. It is instead *tiled* from an edited picture of a toy, found in a search for Rookwood+tiles…


Extensions 02

https://bakerbloch.wordpress.com/2013/06/03/whitehead-x-ing-late-spring-01/

bb:

I’m convinced Z. has something to do with the master location of Burnet, Hucka D.*

Hucka D.:

Hucka D. is not here. Instead it’s Hucka B., Hucka The Bee. Burnet.

bb:

Are you not Hucka D., then? You sound like Hucka D. Not sure what you look like.

Hucka D.:

Here I am. In the background. Of Nowheresville.

bb:

Like the nothing background or backdrop for Jasper 07.

Hucka D.:

Yes. And, yeah, it’s Hucka D. Just making a point.

bb:

Thanks. So I think the octagonal shaped building next to the master location of Burnet — Joe’s Garage — is a Zappa reference pure and simple. A future Zappa tiling.

Hucka D.:

Yes. Better get to Jasper 08.

bb:

Thanks again. So in the Jasper 08 collage, we have a flag with a D inside a diamond that I believe stands for any sim along The Diagonal, starting with Dierle.* In this case, it stands for Burnet, the 10th sim up from Dierle if we count the latter as the first.

Hucka D.:

Yes.

bb:

That the octagon building Joe’s Garage is there beside the master location of this particular sim, and that it represents the main building of the associated spaceport, called *Washburne* or Washtown* in the land description [ but not the sign on the front], is no accident. This resonates with the flooding seen in Jasper 08 as well, a flood seeming to head straight for the octagon shape in *that* collage and the boy encased in such. The boy with the single, giant eyeball in place of a head. Don’t you think Hucka D.?**

Hucka D.:

Yes.

bb:

We know the orange octagon also stands for Billfork and its 8 major nodes, and also a 9th which has escaped, just as the hummingbird — which is the same as a martin according to collage interpretations — has escaped from the octagon and is flying against the tide of the flood in this collage.

Hucka D.:

Yes sir.

—–

“This is Jasper 08.”

Hucka D.:

This is Jasper 08.

—–

* We know this because the row of similar tiles in Jasper 07 has just been associated with the sims of this Diagonal, starting with Dierle. Also of note: the Burnet/32/32/32 master location is exactly one-*eighth* into the sim from the southwest corner, since 256/32 = 8. Another reference to 8, then. Reciprocal.

** A rainy day is sometimes referred to as “a wash” as well.


Burnet, Blue Sun, etc.

Another grey seal?

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Actually it’s an AnneMarie Oleand “Bethillac Fleetwood V#1853” object, with additional description of “0, 66702, Route 1 Parking, 1”. Baker Bloch found it at the same location he saw conjoined, wheel spinning vehicles (school bus and trojan horse in that case) a couple of weeks before, at the northeast corner of Cosmet and basically on The Diagonal running across this sim.

Just north, over the Burnet line, is the Washburne/Washtown/Shadowrim spaceport Baker also re-visited this night, and also on The Diagonal. The master location of Burnet (Burnet/32/32/32) lies within this property as described before, and very near an octagon shaped building labeled Joe’s Garage we’ve speculated might be connected to Frank Zappa’s rock opera of the same name. Just a theory. As Baker is poking more around the property tonight, he finds a Blue Sun Corporation warehouse next door to the spaceport, which includes a secret underground lab.

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This map in an above ground tower clued Baker (and me through Baker) into the Firefly-Blue Sun connection.

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The top level (of 3) in the tower.

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What type of person might Baker Bloch be talking to here across a desk if this were a real meeting?

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Many Blue Sun products are vended on the bottom floor.

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Related link:

http://firefly.wikia.com/wiki/Blue_Sun_Corporation

Hmmm…

http://firefly.wikia.com/wiki/Moses_Brothers_Firearms

I don’t know what this Miranda tragedy is but I’m assuming it also has something to do with the Firefly series, as does Blue Sun.

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Baker goes back to the Cosmet car and attempts to ride it, with disastrous results.

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Parting shot of the Blue Sun warehouse tower.

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—–

Nice! Found a web page about Washtown:

http://nwn.blogs.com/nwn/2012/03/firefly-washtown-second-life-closes.html


Burnet — 8 points, 01

I decided this night to explore more of The Diagonal as it passes through Burnet. Several days ago, I realized the master location of this sim, where the three coordinate numbers on The Diagonal become the same number, seems to be precisely 1/8th up the sim from the southeast corner, at Burnet/32/32/32. Given that there’s also a central octagon shaped structure near this point with the seemingly synchy name of Joe’s Garage (Zappa resonance, once more), I began to wonder what would be located or highlighted at the 1/4th point of The Diagonal in the sim (Burnet/64/64), the 3/8th point (Burnet/96/96), the 1/2 point (Burnet/128/128), the 5/8th point (Burnet/160/160), the 3/4th point (Burnet/192/192), the 7/8th point (Burnet/224/224), and then either corner of the sim southwest and northeast (Burnet/00/00 and Burnet/256/256). Soon, through Baker Bloch, I was to find out.

We begin at Burnet/64/64, and already things are starting to become interesting again. The elevation is the same as 32/32, which means it’s 32, of course. This is also 1/2 of 64 — we’ve speculated a bit before about the relative importance of these so-called half or double elevations. The point lies almost on the eastern edge of the spaceport’s property. But most interestingly, between Burnet/32/32 and Burnet/64/64 is traced a *diagonal white line*, basically following the progression of The Diagonal itself between these two points, then.

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Baker Bloch stands at Burnet/32/32/32 for a comparison. The spaceship that lies atop the white line connecting 32/32/ and 64/64 here cannot be boarded by Baker Bloch. Its description reads “Calliope, Old Ancient Conversion”, which I assume, without checking, is some kind of Firefly related craft. I’ll have to remember to look up more on that later.

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Continuing up The Diagonal, I found that Burnet/96/96 lies within banned territory. However, from the closest point Baker can come, we can still gauge the elevation to be about 44 meters. So in crossing Route 1 to get from 64/64/32 to 96/96/44, we’ve gained 12 meters in elevation.

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At Burnet/128/128, which can be accessed by Baker Bloch, the elevation still stands at 43 meters, about the same as at 96/96. Baker is at the exact center of the sim now, 128 meters from all 4 corners.

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At Burnet/160/160, the elevation still remains about the same as with 96/96 and 128/128 before it, but here Baker stands at the very bottom of a large, steep bank which he must ascend to reach 192/192.

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(continued in Burnet — 8 points, 02)


Burnet — 8 points, 02

Perhaps strangely and synchily again, Burnet/192/192, the next point up on our Diagonal journey through Burnet, lies at the very tip top of the same cliff Baker stands at the bottom of at Burnet/160/160. The elevation is now 85 meters, a gain of 43 from Burnet/160/160. The elevation has thus *doubled* from 160/160/43 to 192/192/85. Just another observation. Once more step south and Baker starts to descend the cliff. In other words, moving to Burnet/191/191 finds Baker beginning down the steep bank again.

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We are also on Second Life RR property once more — Linden-owned.

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Burnet/224/224/103: Baker is on flat ground again. But in the meantime, we’ve climbed another, smaller bank from Burnet/192/192/85 to get to this location. Elevation change between the 2 points: 18 meters. The land is called Old Jaynestown, with no further explanation of the name origin. However, in checking the owner’s profile (Johanna Zerbino), it looks like she too has connections with Washtown, which according to that link I found last night, use to spread out over perhaps the whole sim of Burnet.

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The northeast corner of Burnet (Burnet/256/256/99), where The Diagonal starts into the next sim up (Hooktip). The elevation remains similar to Burnet/224/224. The gazebo-like structure near Baker is located on a 512 parcel named “Idris’ Workshop”. I’ll have more to say about that later, perhaps.

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Let’s now swing to the very other side of the sim: Burnet/00/00 — furthest possible location from where Baker is standing above — and see what’s there. We’re on the edge of the Shadowrim spaceport once more, but the western side now (Burnet/64/64, already visited, is on the east side of same). The Diagonal passes into the northeast corner of Cosmet just behind Baker here (background center of picture). The Blue Sun Corp. warehouse is to his right, just over the Burnet line in Bagworm. To his left and back are the flat plains of Lyonet. Baker’s elevation is basically identical to his spots in Burnet/32/32 and Burnet/64/64, and this makes sense because the spaceport exists on a flat platform area and all of these points lie within its boundaries.

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As Baker was straddling Burnet/00/00/32, attempting to understand its meaning, a small fishing boat simply erupted from the ground *directly* in front of him, startling my poor avatar considerably. He just managed to take the picture below before the boat, after rocking a bit for position, disappeared before his eyes. Is this place a *vortex*? Seems to be so, and that might explain the other, seemingly stray vehicles found just back of Burnet/00/00 in a short but rather deep ditch called Morgaines Trench.

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Certainly we have more cud to chew on now concerning The Diagonal subject.

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Burnet locations we’ve been talking about:

http://slurl.com/secondlife/Burnet/00/00/32
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Burnet/64/64/31
http://slurl.com/secondlife/Burnet/96/96/44 (banned property)
http://slurl.com/secondlife/Burnet/128/128/43
http://slurl.com/secondlife/Burnet/160/160/42
http://slurl.com/secondlife/Burnet/192/192/85
http://slurl.com/secondlife/Burnet/224/224/103
http://slurl.com/secondlife/Burnet/256/256/99


Return of Norum and SoSo West Galleries to VWX Town

In the past several days, I’ve created a “Northside” for VWX Town, composed of about 5 buildings including the 2 pictured below. These are Norum and SoSo West galleries, first seen in Pietmond, Otaki Gorge. Still within each is artwork from Julie Sadler and Mike Casey respectively. Original openings of these galleries are described here and here. Dr. Casey’s interview I conducted shortly afterwards is still found on my old blog as well. I need to re-read it again myself sometime soon.

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Northside is basically made up of a 2048 parcel of land I decided to rent from Beetle Bailey. Unfortunately I do not have terraforming rights nor the ability to create linden plants, which are indeed handicaps. When Central and Westside go, certainly this part will be deleted as well, leaving only Southside on the other side of town eventually. Will this even come in two weeks? Or will it be delayed until October or perhaps beyond? I’m hedging toward the latter now still.

Check out my neighbor’s nice pics of Northside and VWX Town as a whole in the meantime!

As Veyot’s pictures also show, a general store (Clockwork) and a large tower I’m tempted to call the “Marble Tower” have also been rezzed in Northside.

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I’ve basically done what I can with the place, and have absolutely zero prims left after this initial setup. I’m not sure that Northside will have strong personalities like Westside’s Cardboard (C.) Derek Jones to defend it from other town interests but we’ll see.

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Marble Tower.

The land immediately north of Northside, where Baker stands below, is called *”Texas”*. Again this seems quite synchy, since SoSo West’s Dr. Casey now lives in Texas (Austin) and also the Marble Tower’s erection, coupled with recent landmark synchs in The Diagonal sim of Burnet, strongly brings to mind the recently deceased Don Boulet, former guru and leader of the Synchronicity Phenomena pack, and who also happened to reside in the Austin area — last in *Marble* Falls, which is in *Burnet* County.

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And now it appears that Northside has a hot spring.

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Note: Burnet is pronounced like “burn it”, with an emphasis on the first syllable.


Burnt Octagon

Yesterday I noticed a similarity between VWX Town’s newly erected Marble Tower…

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… and a gazebo near the northeast corner of Burnet and thus near The Diagonal passing through same. For now I call it the Burnet Gazebo. Both it and the Marble Tower are based on the number 8, a number also strongly highlighted by the previously discussed Joe’s Garage octagon in lower Burnet.

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I decided a link should be effected between the two, and am even tempted to rename the VWX Tower in question the Burnet Tower. Probably won’t, because I like the name Marble Tower, and it’s not close to the Burnet sim unlike the gazebo. Compare its colors with here (a form of agate or aggie marble)…

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A chart showing the relationship of The Diagonal (blue line) and attached elevations (pink line) as it passes through Burnet. The master number again for Burnet is 32, where the number of the Diagonal becomes the same as the number of the elevation in meters. 32 is 1/8th 256, and thus 1/8th up Burnet’s Diagonal from the 0 point.

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The Diagonal as extended up from Burnet through Hooktip, Lanestris and Philudoria, my home sim and the site of VWX Town. Notice my Church of The Diagonal seems to be the only structure directly aligned with The Diagonal on this map.

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The Diagonal passes almost through the exact middle of the Hooktip train station, where Baker is sitting below.

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All these octagon based structures appear to also relate to the Billfork diagram explained in House Greenup’s Floydada, as pointed out to me by Westside’s C. Derek Jones during his several visits to me today. He wants to make sure that Northside knows its place in the bigger scheme of things, and that Westside and Westside alone lies on The Diagonal, making it super important and indispensable to VWX Town. Given that I don’t have any terraforming powers in Northside nor the ability to create linden plants, he need not worry as much.

I’ll perhaps get to more on the Billfork Core Diagram soon, then. On the surface, however, there seems to be a resonance going on between it and Burnet’s Joe’s Garage, specifically through Zappa’s inspired creation Billy the Mountain featured in a mini rock opera of the same name. Billy parallels The Bill of Billfork — explain more of that soon, then.

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An octagon shaped hut appears in a 1987 scetchbook of mine, with a purple martin flying away from it and toward a line of static filled televisions emerging from a nearby wood. A clump of trees (lemon, lime, lemon-lime) in an otherwise barren spot blocks its progression. This picture eerily predicts the future appearance of the Billfork diagram, which also contains a 9th “purple MartiN” symbol that separates itself from an 8 pointed octagon. It’s also an inspiration for Bark’s “The High Octave Story”. More on that soon as well.

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The octagon and martin, two in this case, make a reappearance in a more recent artwork titled “Saltzhole”. Also notice that the Marble Tower kind of looks like a chess rook.

“Saltzhole”

“Timescape Castling”

“Slipper Men”


What next?

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Texas

Last night I wrote about Texas synchronicities related to VWX Town and its new Northside. I also posted the link to this blog entry on the Synchronicity Phenomena, since it relates to former board guru/leader Don Boulet. Tonight the wife and I watched an episode of The Big Bang Theory where main character Sheldon (another guru/leader) runs home to his mama in Texas after being embarrassed by friends and colleagues at the university he works. A flag of Texas covers one of the atomic particles in the segue to the Texan location in the episode, which I pointed out to the wife, who didn’t originally see it.* Now, just minutes ago, was looking up more info on Don and discovered this online work, the largest graphic I could find of one of his paintings, prominently displaying a Texas flag.

* You can view the Texas flag in the segue at 1:57 in this video:

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Also take a look at the resemblance to this marble picture added to my blog the night before viewing this episode.

In perusing pieces of the Synchronicity Phenomena’s archives, it seems that Don’s opinions about the supposed “real” or non-fictional Big Bang Theory were a bit jaded.

An additional possible synchronicity in all this is the appearance of a Firefly star (Summer Glau) in another episode of The Big Bang Theory, watched by the wife and I several nights previous to the Texan related one described above. The spaceport in Burnet sim, Second Life, which includes Joe’s Garage, seems based on this series.


Peter’s Grave, Otaki Gorge…

… finally gone.

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August VWX Town Meeting…

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… finally adjourned.


Thoughts

Head’n to Charleston tomorrow. Always great fun. Thoughts before leaving: Will probably take a number of blog ring binders with me. 🙂 Thinking of the inevitable end of VWX Town, which has existed almost 2 months now, a long time for a virtual town for me without the word Pietmond in its name. Will it be as early as September? Heterocera’s The Diagonal is admittedly a very exciting concept, and seems to have greater potential beyond what I’ve found so far. The Church of The Diagonal connects it directly with the pulse of VWX Town. But I’ll also be out in the woods a lot even in Sep. and especially Oct. That will be my main focus. Drawbacks to destroying VWX Town: As I’m reading things, and as I’ve mentioned before on this blog, the possibility to create a town in larger than a 8704 space without jumping up to the next Linden tier payment (40 US dollars to 75 US dollars) has greatly narrowed in the past year, as the rules of Linden land abandonment have changed and the number of mainland parcels for sale has greatly shrunk, shooting up real estate prices and obviously causing problems for my regular rental businesses such as Lama Estates. I was very lucky to even have set up VWX Town in the first place, which now covers 13312 square meters, and also has some add on real estate components, as one could put it. I actually have what is in effect a second avatar resident of the town, even, who has contributed to its skyline with a conglomerate freebie structure of her own. In effect, the town almost covers 1/4th of a sim, which is fairly extensive and probably matches or surpasses even the largest expansions of Old Pietmond. So back to the question: How long will VWX Town last? If I can get past Sep. and Oct. its existence could possibly extend even into Jan. or Feb. In other words, it could come up to the level of Old Pietmond status, if so. I’m having trouble envisioning that, and it would mean putting out about 300 dollars for land expenses from Sep. – Jan. If I just keep my Lama rental land in Philudoria, that would be reduced to about 60 dollars, a savings of around 250 dollars. I want to keep a land presence in SL, and the 60 dollars is quite reasonable for this period of time. But let’s think this through — *eventually* I’m gonna buy a bigger chunk of land in Second Life if I give up VWX Town in Sep., which will most likely cost me about 20-30 more dollars upon purchase, subtracting the tier payments. I’ve already paid for the Philudoria property. Plus there’s the problem of timing the land purchase to maximize my tier value, which I was able to accomplish with VWX Town. Then if I buy property in another place later on, it’s probably not going to be on as cool of land as my present burg, with its connection to the Heterocera Diagonal, prox. to the glorious VHC Town, and so forth. And one needs artistic hobbies; I don’t pay anything for exploring Frank and Herman Parks except for the gas to get there and the inevitable car repairs of the Frank_and_Hermanmobile (1999 Honda Civic). And it seems like when I shift my regular SL purchases over to another art venture — think specifically of buying a Lionel train set last spring — it doesn’t seem to give me as much immediate pleasure for certain. Long term may be a different case. The money I sink into Second Life does not get me any tangible products such as train track, which I can still use, say, 10 or 20 years down the road. Hmmm.

Hucka D.:

Keep VWX Town. I’ll pay the bills through January.

bb:

Thanks Hucka D. But you don’t really have any money you can give me, you know. It’s all out of my pocket, me as baker b.

Hucka D.:

Not really. I can give you money. I gave you money for travel this summer.

bb:

Hmmm (again). What is the importance of hanging on to VWX Town?

Hucka D.:

You just listed them above — in this blog post. We are in a blog post aren’t we?

bb:

This time. Do *you* — well, you just said I should hold on to it. Maybe we should have a town meeting. Who will represent Northside?

Hucka D.:

Casey The Alien of course. He’s up and about now after his resurrection. He lives in the Cape Map cottage on the edge of Northside. Has a bed upstairs. You should invite him over for tea.

bb:

Tea with baker b. Or Baker Bloch.

Hucka D.:

Sure. He’s the one you need to talk to the most now. He can communicate to you in Second Life[ now].

CTA:

Hi. Thanks for inviting me over for tea (smiles).

bb:

Hi CTA. Welcome to Nowheresville.

CTA:

Does seem a little bare. I appear to be sitting in mid air. Oh look, over there’s a painting. Let’s go take a look.

(all walk to the painting that has manifested on a far wall, next to the window)

bb: (looking):

Landscape. I like landscapes.

CTA:

It’s the Cliffs of Dundee, I assume. I was there.

Hucka D.:

Me too.

CTA:

We’re there now, in fact.

(and they were)

(to be continued?)

jasper04collagesmaller
Cliffs of Dundee” (Waverly Knapp, c1812)

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Burnet cliff, top; Burnet/192/192/85.

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Burnet cliff, bottom; Burnet/160/160/42