Category Archives: *REALITY

Collage 27

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“Stonethwaite End and Restaurant”

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March 7, 2014 · 9:44 pm

Chat, Hikes

“Collages are coming in right and left, Hucka (!)”

Hucka D.:

Pressure creates art. You are seeking help. Art responds.

bb:

Have even revisited Greenup Gill now[ in last 2 collages, completed just yesterday].

Hucka D.:

You are playing the border between animation and collage. You see how hard it is to make good, competent animation. It really should be *lived*.

bb:

Interesting, Hucka D. Oh, I need to talk about my hikes this weekend. And last weekend, actually.

—–

Hiking season perhaps has officially opened, with 2 nice mountain hikes this weekend, both in Frank Park. But to back up, *last* weekend I also hiked in Frank Park and also Mytholopolis on Saturday. No pictures from the latter, however — forgot to take my camera along with me for the 50 minute drive. To summarize, what I basically discovered was an alternate or *southern* route from Carrcassonne into the heart of the new Mythos, or Redlands as I’m calling it now. I’ll attempt to provide types of maps asap.

Now to Frank Park. Last week I revisited Bill Mtn., but was quite depressed still about my interim evaluation and the whole work situation now. So I *dwelled*. Instead of walking toward the summit, I headed away through southern meadows toward places not seen in a while, including a ridge between Bill Mtn. and Frank Lake that I’d earmarked for a possible toy happening some time ago — a flat, relatively clear spot centered by a hemlock. The former passage into this clear space had now become overgrown with rhododendron. It was effectively sealed off, and if this was my first visit I probably wouldn’t have even known there was a clear space back in there. Not sure exactly what this means — must return when I’m in a better state of mind. The meadow just south seemed to contain poles marking some kind of, I’m not sure, race? Anyway, that added a little to my depression for some reason. Maybe just another human intrusion into a former pristine settin. Oh, and *guns* were being shot not far off. Hopefully not in Frank Park itself! But I think hunters are around the edges of the park. And I heard them again the next day, if I remember correctly. Upsetting. Started in the afternoon both days.

It’s difficult to write about my Frank and Herman Park hikes without pictures. I’ll try to put what I have on the blog tonight so that I can write more effectively later on. The 2 hikes this weekend were more successful, and both days I explored new territory, especially yesterday (Sunday). Found another hutch in the woods where someone perhaps got refuge from the elements at times. Bullrocks type rocks below it… this would be the summit of Greene Knob. Or maybe that’s Gene Knob. Should Gene Knob be a new blog category?

Hucka D.:

I’m back. Yes, Gene Knob should be a new category. But don’t call it that. Think of Allen Knob to its west north. Think of Green Stream between. Allen the Purple Martin.

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Filed under Bill Mountain, Frank Park, Mythopolis

Greenup Revisited

Collage 19:

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Collage 20:

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March 2, 2014 · 8:08 am

Revisiting (Collage 17)

“Where are these collages going?”

Hucka D.:

Whereever you wish. London?

bb:

I’m in Mythopolois now for the last 2, Hucka. Pretty interesting stuff.

Hucka D.:

You need to move back to Blue Mountain. Or not.

bb:

Revisit Greenup.

Hucka D.:

Of course (!)

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“Separate but Equal”

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Filed under **VIRTUAL SL, collages 2d, Jeogeot, Wiltshire

Collage 16

A logical follow-up, and directly related to animation collages Jasper 05 and 06.

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“Woods Slider Upper”

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Filed under collages 2d, Mythopolis

Collage 15

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Grayson (Dis/En)closure

Some preliminary thoughts on this…

I think this is an *attempt* at healing a painful situation depicted more in full in Collage 13, which contains the same central Jack figure. Here Jack is not as much a facade as in that earlier effort, but an enclosure. His face is not 2d but superimposed with a head that represents a montage of President Eisenhower (of Grayson County) and his representative to the grey aliens, supposedly. I assume the head speaks of aliens, then, and the truth behind them. The rock enclosure may represent a place of safety to do this. Many of the elements from Collage 13 reappear, including the colorful pea pod on Jack’s arm, and also nearby 12 Oz Mouse/Fitz. The Shining’s Wendy is new to the scene, although she appears in the Collage before this (14) and also the earlier Collage 9 (2 Wendys in that case). She’s culled from the famous scene 61, studied by me in some detail in late Dec. and early Jan. Jack and the rock enclosure replace the reclining Danny of that static scene. In Collage 14 before this, Wendy also stares toward Jack at the bottom of the picture — and there are 2 Jacks there, one replacing the head of McCartney and one (to its right) turning around to face Wendy, seemingly. The tiny, walking McCartney and Harrison also are transposed to Collage 15 from Collage 14. And also as in Collage 14, they walk across Jack’s chest/torso. The handshake between Starr and Coburn in Collage 14 may be the thing being spoke about by Ike/Ike’s Representative in Collage 15. Why does Wendy look on and why is she cradling a giant corndog in her arms? This seems to represent a beginning of forgiveness. Acceptance of the corndog in the past. The evaluation is over, and healing must begin before any kind of integration can take place. The Wendy figure must own up to her part of the incident. Behind Jack and the rock enclosure is 2 fused pictorial elements from single movie synchs of the past, as Carrcass-10 represents the newest single movie carrcass, involving The Shining and it alone, in essence. We have Kevin from “Up” superimposed on Howl’s Moving Castle, with 2 eyes becoming 1 eye. Kevin and the castle become fused. They are direct kin to Jack because of the single movie carrcasses involved. Kevin’s body is similarly colored to the red rock of the rock enclosure — a rock temple, really. These rock temples, mid ground and foreground (1 and the same) might represent carrcasses, then, past (Up/Howl’s Moving Castle) and present (The Shining). The past has done its duty; the present still has some stuff to say, apparently. Grayson information. Military industrial complex stuff. The golden, upward path in Collage 13 transforms into the red, downward path or passage in Collage 15. Red is pain. Red is also information, painful in style. There will be an attempt to understand.

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February 27, 2014 · 1:16 pm

Re-Edwardston 01

“This (Jasper 05) is The Diagonal, gate closed. Red top Edwardston Resident leads the cars up the gulch that is Pier’s Gill. The Way into East VWX Town has been blocked — by a coffee cup with Ernst’s Birds, Fish, Snake on it. The Fox rules this picture.”

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“Then (Jasper 06) the gate is open. Cars can proceed down the broad highway. This is the opening to VHC City, but also East VWX Town. VHC City must now, or in the near future, act as a substitute for East VWX Town. Right now there is an artificial suspension of importance. VWX Town rules uber alles. This is because of the power of The Woods. The Woods must give partial power to VHC City in order to itself survive, or at least live longer. A dual pole is needed, Alpha and Omega. Right now the Alpha and Omega are sort of condensed in VWX Town, see.”

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No cars go here; dingo heaven?

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Filed under **VIRTUAL SL, collages 2d, Heterocera, Mythopolis, Rubi

2013 Summary 01

“Hucka D., any more on Story Room tonight? The blog keeps chugg’n chugg’n along. Need to write a 2013 year summary.”

Hucka D.:

Why don’t you do it now. We’ll have a chat about 2013.

—–

It was an amazing year. A 2 week trip to England in the summer, contact with woodsy style aliens at the first of the year. New collage series, first in 5 years (42 collages I believe!). Huge year for carrcasses, one of the best ever, best since 2007. C-8, 9 , 10 all created. Great hikes during the year, ending with the unique Sharieland information of October. Alone at my work space for most of the year, with a new co-worker quickly relocating out of my building. Dependent on student workers alone now. New database. New friction with co-worker. Then at the *very* end of the year, somehow Mythopolis mythology reared its head again after an absence of, oh, 30 years or so? So much stuff going on it’s difficult to pick a starting point. But let’s start with the beginning of the year — simple enough.

Aliens.

Bill Mtn., Frank Park became the scene of what appeared to be an open contact with “something” out in the woods. A new type of toy happening was brewing, and following the Billfork Agreement, I knew I had to use material found in these woods for the more permanent parts of it. I was rushing headlong toward an exploitation of Rust Spot and its cache of (mainly rusty) objects. But bizarre things happened, then. Prime objects were inexplicably rearranged. *Someone* seems to know what I’d be taken pictures of. *Someone* was in the woods making noises *specifically designed* to draw my attention to it. The someone who rearranged the objects and the someone in the woods — thickly bushed woods I might add here, and nowhere a proper human being would be wandering around in (save me!) — making noises to attract my attention were *the same*. So right at the first of the year we have a confounding mystery, the contact at Bill Mtn. By the way, the Bill part of Bill Mtn. doesn’t really have any connection to Billfork except in name. What *was* I being warned off about? It was almost as if the contactees were telling me that this was their stuff (thinking along the lines of Cat from Red Dwarf and his stash of shiny objects that he didn’t like people messing with), even perhaps they had their *own* Billforks and such toy happenings to make, with the objects in question already earmarked for such plans. I think this is a correct theory at its base. This contact was caused by similarity — I was coming into alignment with someone who was doing the same thing on the “other side”. Ah heck, I still haven’t quite got it.

England, Part 1: Collages

So anyway, right after the Bill Mtn. contact I decided to join Edna and Cammie in their summer trip to England. I was going to fly! I was going overseas! I had *never* flown in a plane. I’d never made it further west than Memphis, further south than Jacksonville, further north than NYC. I was not an experienced traveler. I had a *condition* (sound sensitivity). Yet here I was, staying *alone* my first week in England while the wife and best friend traipse around glorious London. The plan was for them to join me during the second week in Wiltshire, where I was based the whole trip. I’ll get to details of the trip in a moment. But almost simultaneous with this decision (mid to late Jan.) I start collages, partially inspired by my use of GoogleEarth to do some preliminary exploring. GoogleEarth Streetview oddities were found around Avebury primarily (reminding me of more recent Shining finds of a similar ilk). Collage quickly followed collage in a working style I was familiar with now through the Art 10×10. But this was my first collage work in 4 years, after creating a new series each year for the 5 years prior to that (2004-2009). And they were different style collages at the same time, rougher in composition but more flowing in story, perhaps. Eventually not 2 but three *sub* series unwound in a 2 month period from Jan. to March. I was quit absorbed with their creation at the time: Gila, Latona, and then Lis, with a topping or culminating 4 part *quad*rtich called Falmouth. In a virtual sense, the 4 parts encircled the viewer, who figuratively stands in the center of Avebury, then. This was new. It was just as akin to the “Baker Bloch in England” art work/story from 2009 as the Art 10×10 collages. Second Life had a strong influence on it; the Power Tower Gowlery developed directly alongside the series.

Second Life.

In Dec., 2012 I had what was probably my last lengthy stay on the Jeogeot continent of mainland, where I create *New* Pietmond from the ashes of the old ones (2 in number). The move of New Pietmond in name and context to the unique Sikkima sinkhole at that time signaled my return to the Heterocera continent, perhaps for good — what I mean by that is that I might be virtually based on this continent for the rest of my Second Life enmeshment. The Sikkima stay only lasted about a month and a half itself, although I would have retained that land if possible. A failed start for VWX Town on the *northern* border of the Rubi Woods for several days in May was followed by (after my return to *rainy rainy* Blue Mtn. from England the first of July) another, much longer attempt at this new style of town in July-October on the opposite side of Heterocera. Then starting near the first of Nov., I moved VWX Town to its current location in Rubi, on the *south* side of the same forest I formed it next to in May. My tier had jumped up yet another level in the meantime, to 75 dollars a month. I knew I couldn’t continue with this expense — *can’t* continue — but at the same time I realize my Rubi town is the culmination of Second Life experiences so far, a type of summing up, even. Just recently, I’ve determined that the Rubi Woods are themselves *alive* — Edwardston has even seen an impossible human-type eye within the branches of one of its eucalyptus trees recently. Presently I’m trying to determine how to downsize my Rubi existence while retaining the essence (Essence) of VWX Town. Difficult decisions to make just ahead. But for now I have all the land I purchased in Nov. Old avatars have come back to life, climbing out of their unlogged tombs. A new one has been added (Edwardston Resident). Just exciting times in Rubi for me.

Carrcasses.

As mentioned, this has also been a very good year for carrcass creation, perhaps the best since the heyday of this artform in 2006-2007. As with the Gilatona-Lis series (my composite name for the directly related Gila, Latona, and Lis series described above), the 2013 carrcasses were a little different from anything formed before in this vein. 3 primary ones were created, started before my trip to England and finished in Sep. after my return. The smallest of the 3, Carrcass-10 — also the last chronologically — has just recently been declassified by Hucka D. and me, with the work’s guts illuminated on this blog. Now I just have to figure out the story of Story Room (smiles). Partnered Carrcass-8 and 9 formed a twinned relationship, with 9 directly continuing 8. This is very similar to the continuous flow of Carrcass+0 into Carrcass-0 to start the whole audiovisual synching/carrcass process in 2007. But *here* we have the addition of Carrcass-10, which can be inserted either in the *middle* of the 2, or at their end. Add in an overture created in Jan. actually (directly about contact with aliens appropriately!) and the whole rises to Carrcass+2 proportions (2006), and I consider Carrcass+2 to be the best one I’ve been able to tape, and probably one of the best two overall along with the unfilmed Carrcass+1 (2007). So we’re talking about some important work for me here. And The Shining research I’ve been involved in recently directly stems from Carrcass-10, as I’ve been trying to explain on the blog the last several days. Work on The Shining will continue into the new year, apparently.

(continue in)

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Filed under **VIRTUAL SL, Bill Mountain, Carrcass Artists, Frank Park, Heterocera, Qbrick, Stanley, Shining, The, United Kingdom, Wiltshire

Mythopolis! 03

Hike 2: Discovery of what seems to be an old canvas sign for a nearby hospital. Used as a tarp, perhaps. This would be on a small bay of water off Gold River, just north of Redlands or perhaps itself part of Redlands.
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Icy upper end of this bay, which is perhaps something over a football field long.

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Shells of river mollusks. Eaten?

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Considerably further west, across from the mouth of the creek flowing past Carrcassonne (link), is this colorful pump structure in the middle of the Gold River.

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Redlands again and the rock temples on this 2nd, icier visit.

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Many mysterious objects found in the area, actually. I’ll have to ponder more.

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There’s even some small waterfalls on a brook that may also be part of Redlands, on its eastern side if so.

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Filed under Mythopolis

11

http://en.wikipedia.org/wiki/Somerton,_Suffolk

There was once quite the rivalry between Hartest and Somerton, and a giant stone found in Somerton was stolen by Hartest and rolled down the valley where it still sits on their village green.

[INSERT ROCK/CLOCK OF LEMON OF TROY]

http://en.wikipedia.org/wiki/Last_Exit_to_Springfield

The Smipsons appear in a good number of carrcasses now, starting famously with Carrcass+2 and then extending into Carrcass-2 (mirror), Carrcass-5, Carrcass-8 and Carrcass-9. Lisa the Vegetarian is within +2, -2, -5, -8, -9 — all of them. To quote The Residents: “And there will be more.”

Must make a decision by Jan. 6 about VWX Town, and whether to abandon almost half the town (VWX Indulgence) and keep the rest (VWX Town Essence) for a number of months, sell the land in toto and rent elsewhere, or keep the whole town and sell in Feb. or even March.

—–

2:56am:

Third option for VWX Town: sell 3072 sq meters of my land to my old landlord [delete name], and then rent it back to her. Abandon all the rest of the land besides the 8704 sq. meters of VWX Town, Essence. This will bring me just down to the next tier level. I can keep most of the town, and delete only stuff that’s mostly empty anyway, with the exception of the Toxic Art Gallery (Big Boy Tower, Marble Tower, Tower of A. Mann, SoSo Gallery, Bodega Market).

But after eliminating these, I’m tempted just to keep the entire town and sell all the land around the first of March, when spring hiking season arrives full blown. Am I still getting enough out of it?

I could start working on a model of the forest in The Table House.

—–

Hucka D.:

I can’t make a decision for you. I can point out the advantages and disadvantages of each move. To discard the Rubi property might weaken the blog. Period. To keep all might weaken the blog, and your pocketbook more. The Rubi Forest will remain, whatever. You’ll have that little bit to the south that’s kind of yours anyway. You’ll have the 2048 in Philudoria still. Make the model of the forest there. It’s 8x5x1024 square meters. Make the sides 16 instead of 32 and you’ve reduced to a 4×2.5. Make the sides 8 instead of 32 and you have a 2×1.25. That’ll do it.

bb:

Not quite Hucka D. It would have to be a 2×1 instead of 2×1.25. So a 2048 won’t do.

Hucka D.:

Shoot. I suppose if you kept the present town you could make a 4×2.5 model, even.

bb:

Yep.

—–

bb:

A return trip to Mythopolis won’t come about tomorrow I don’t think. I’ll have to wait until not this weekend but the next. Friday afternoon, most likely. I’ll have to get out early tomorrow and go to Sharieland. That’s my decision[ for tomorrow].

Hucka D.:

You might as well sell Rubi. You have Philudoria. You’ll make your map of the forest later. Rent a 4096. Anywhere.

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Filed under Smipsons, The, United Kingdom