Category Archives: Heterocera

Closing in…

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Meanwhile the Town Diner is being remodeled as the Rubi Museum, or a substitute thereof. Food and drink will still be served, most likely. Perch had to be moved from same because his spot there is being taken by one of the historic photos. He’s so close now in the Temple. Just a few feet down and done.

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February 20, 2015 · 4:05 pm

Collagesity Curveballs

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The Rubi Museum structure is back in town as of last night. It’s the same one that functioned as the quite successful Noru Museum in the summer/fall version of Collagesity, when I resided in that sim. But after some experimenting, I’m not sure that the exact same kind of idea translates to Rubi that well, even though I’ve probably lived around Rubi and Noru about the same amount of time in toto. I’m having a hard time even putting it into words — but my thoughts now are to make an abbreviated version of the town museum and insert it into the town diner, like existed in VWX Town, Rubi last year. I’m thinking instead of creating a VWX Town *book* of some sort to cover that history.

In just looking at my successive, true virtual towns, why did Pietmond change to New Pietmond change to VWX Town change to Collagesity? Pietmond was the original and the template for all to come. And truth be told, I might *still* be in Pietmond in Otaki Gorge if circumstances were similar to that of 2010, when this whole town making process started. Then I had a *whole sink* to work with, rimmed with protective buffer parcels. On the other hand I’ve refined the process. Collagesity, Rubi-style has probably less filler buildings than any other village I’ve created. Basically every structure has a rather well defined function. There’s no “mere” eyecandy skyscrapers like the Big Boy Tower and Tower of A. Mann. The largest structure in the current town, the Fal Mouth Moon gallery, has a very delineated function as holder of the 61 piece Falmouth collage series from 2014, one locked into another. Same for the Power Tower Gowlery and the 2013 Gilatona-Lis series. Same for the Toxic Art Gallery and the 2004-2009 Art 10×10. And then 2 newer galleries act in the same manner: Sam Parr Library and Gallery (Sam Parr series from last September) and Red Umbrella (brand new and perhaps still developing Embarras collage series). These are what I’ve called the core galleries buildings of Collagesity. But going all the way back to 2008 and my initial Rubi properties, there *were* no core galleries because even the Art 10×10 wasn’t finished yet (completed the following spring with the Wheeler-Jasper series). Unlike the Fal Mouth Moon and Power Tower, which became locked into their housed collages early on, the Art 10×10’s home slowly evolved over time from 2009 to the present Toxic Art situation. In 2008 Rubi, the incomplete master series was exhibited in what I called the Edwardston Station Gallery, a name which has its own history. In Spring 2009, a revamped Edwardston Sta. Gallery in 30x30x30 cube form became the 1st home for the finished Art 10×10, both as a sky and ground structure. But there’s a complicated path of structures connecting 2008/2009 ESG and 2014 Toxic Art that creates a type of separate sub-plot of my Second Life existence. And the same would go for the Temple of TILE, also originating in 2008 and also on my original Rubi parcel.

Hucka D.:

B_hivia to the Temple of TILE in Azure, and then the Edwardston Station Gallery going from its initial ground existence to the cube form to contain the entire 10×10 and match the 30x30x30 form of the Temple. They became stuck together even, one on top of the other, for a spell. I designed the Temple as a beehive. I was pleased they matched so well. Then in Noru — summer 2009 wasn’t it — you decided that they should become separated again. But then when you — we — moved to Sunklands in 2010 the 2 were joined up again and combined even with B_hivia to make a superstructure.

bb:

Big E Gallery in Aotearoa.

Hucka D.:

Both the Temple and ESG, 30x30x30 meter cubes both, were inserted into a hollowed out cube 8 times larger[ than each]. That was like a Pluto and Sharon situation, baker b. Planet and large Moon. Pluto is 8 times larger than Sharon.

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bb:

Yes.

Hucka D.:

And then the Blue Feather Gallery of Noru was the other [true] superstructure you created, of a similar design yet also quite different. About the same size overall. 4 in 1, or Foreign One or 4orrin1 (Hucka D. says these using slightly different accents).

bb:

The Blue Feather Gallery had a different function that the Big E Gallery. It was to hold the then very large “Jeogeot Through Art and Word” exhibit. It too when through a number of permutations. That was right before the start of Pietmond and the whole town thing. Blue Feather was the last of the superstructures, unless you count Fal Mouth Moon as a smaller version of one of those things. It is not a composite building, however. It’s mainly just a single building: Moard Ling’s Castle 12. I didn’t alter it much. Blue Feather, in contrast, was a mashing together of 4 quite separate things. Yeah, I guess it stands as a unique structure in My Second Lyfe.

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Hucka D.:

So you’re wondering how the superstructures kind of were taken apart and turned into the basis for virtual towns like Pietmond, like Collagesity.

bb:

Suppose so. In a way.

Hucka D.:

The first primitive superstructure was found in Rubi. It is a mashing of the Edwardston Station Gallery and the Temple of TILE. Your 2008 Rubi story is that story, in essence. The [true] superstructures are not that different — the ESG-Temple of TILE mashing remains at their core, removing all the veneer.

bb:

Well, that’s not really true of the Blue Feather Gallery of Noru, Hucka D. That was an exhibit exterior to my own work, an attempt to create or reveal an artistic statement of a whole, virtual continent (“Jeogeot Through Art and Word”). And then accompanying it in that superstructure was the Baker Bloch in England exhibit and then the works within the Big E itself, a kind of museum in itself I suppose. Then there was the Wall of Ass. at the top.

Hucka D.:

*That’s* what you need. Another Wall of Ass.

bb:

Perhaps. I’m happy with the core galleries of Collagesity. The Red Umbrella’s Embarras series may or may not be finished, but I have space to hold it if not.

Hucka D.:

Do you want[ to create] another superstructure, then?

bb:

Nah, there’s no room. And there’s no need to.

Hucka D.:

There’s always room. There’s always a need. You need to keep expanding somehow and in some way. What about the [Rubi Woods], then?

—–

Hucka D.:

It’s not enough just to have galleries, personal and general. You have to have the Temple as well. It was in Pietmond, and the center of it all — the bottom of the sinkhole. Sunklands became a kind of super religion, with connected sinkholes, including Big Sink, the master of them all. And it still is[ in hypertime]. I told you you would never leave Sunklands. And you haven’t. It is your ultimate goal[ still].

bb:

Interesting. But that’s in the future.

Hucka D.:

In non- hypertime, yes.

bb:

Meaning actual time.

Hucka D.:

Yes. Look at the Temple. Give Carrcassonnee back her eye. She’s asking for the female eye of tennis great Renee Richards, turned into Richard Richards. This selling is a scam — make sure she knows this. There’s no need for the townspeople to vote on this. Perch will yield his eye again now that the vote is settled. Carrcassonnee rules. She has to have that Eye to do so. She must become the Real McCoy.

bb:

Thank you.

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waiting

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Filed under **VIRTUAL SL, Azure Islands-, Heterocera, Jeogeot, Noru, Pietmond-, Rubi, Sunklands

Vote Update

Events in Second Life happen a lot faster than in real life.

The final votes for the election of an official town deity are already in. Here’s the totals. Prepare to be surprised.

Carrcassonnee – 22 votes
The Bobs – 18 votes
Boxy Brown – 14 votes
Master Shake – 12 votes
Jesus – 10 votes
Little Climbing Light – 9 votes
Minerva/Athena – 2 votes
Rodin’s The Thinker – 2 votes
Star Trek’s Data (write in) – 1 vote

Here is the swinger. In a last ditch campaign speech atop the Toxic Art Gallery, Carrcassonnee promises to unite the yin and yang elements of Collagesity by reacquiring her Eye and becoming All Seeing again. On a dirtier and uncleaner side she exposed the past between Master Shake and Boxy Brown, and possible racial slurs on both sides. She states that race should not be a factor in the election, and then jokes that this is true even if the election itself is a race. This rather offcolor joke cost her votes to The Bobs, who raced up the voting from the absolute basement (no votes) to claim the number 2 spot with 18 votes. As reconciliation, Carrcassonnee has promised that The Bobs will have an important position in the new town government, which remains to be named.

Now what about that Eye?

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“Don’t say it.”

And I say that because it wasn’t aired. For a reason. But just know this is what it is.

http://aqua-teen-hunger-force.wikia.com/wiki/Shake_Like_Me

When Master Shake is bitten, the bite mark switches from side to side due to the animation sequence of flipping the character horizontally and using the same character model during production; however if he were to be a three-dimensional model, the bite mark would not transfer as such.

http://www.adultswim.com.au/aqua-teen-hunger-force/818316/shake-like-me-clip-1

Balancing out Collagesity?:

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—–

Hucka D.:

The townspeople have voted against a second Temple of Choice atop the Toxic Art Gallery. Thankfully.

bb:

But it seems a symptom of the town’s perfect balance as it is, Hucka D. The choices I make from now on are either/or, at least at this stage( in town history). Like the decision to insert the Sam Parr collage series into the basement of the Red Umbrella was an either/or. There are 2 Sam Parr series in Collagesity now, since the collages within the Sam Parr building remain. There are good reasons for the positioning of each one. From now on we enter a territory where it is unclear whether something is black (good) or white (bad).

Hucka D.:

Good.

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The “second” Sam Parr collages series in the basement of the Red Umbrella

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A cold…

… day here in Blue Mountain, Hucka D.

Hucka D.:

I’m in Second Life. What do I care?

bb:

Nice.

Hucka D.:

We have a count on the town deity vote if you’re logging in to find that out.

bb:

Great. What is it?

Hucka D.:

Guess.

bb:

Guess who’s in the lead?

Hucka D.:

Yeah.

bb:

Um, Boxy Brown.

Hucka D.:

Yes. 12 votes. I’ll go ahead and list the others out. Carrcassonnee is second with 10 — a surprise. Actually Carr. is tied with Master Shake for second with 10. Then Jesus with 9, Little Climbing Light with 6, Rodin The Thinker and Minerva tied with 2, and then The Bobs didn’t receive any votes but perhaps that’s because townspeople didn’t know they were part of the contest because they’re further up in the air and at the entrance.

bb:

Maybe the one with the least votes should actually win. Maybe it’s best if you really don’t like the deity you worship. The tough God is the best God kind of idea.

Hucka D. (dismissing):

Naah.

bb:

So if the vote stands, Boxy Brown will replace Carrcassonnee as town deity to be worshippped by all. And then the Temple of Choice will be no more because we have chosen — the people have spoken.

Hucka D. (dismissing again):

Naah.

bb:

Well, what is the plan?

Hucka D.:

Don’t tell this to anyone — and you might want to make this particular post private (note: later Hucka D. indicated this privacy wasn’t needed) — but there will be 4 winners, and we plan to rig the vote… did I say rig? What I meant was that there will be 4 winners and I’ll leave it at that.

bb:

And so, as I’m counting, 4 losers then.

Hucka D.:

Yes.

bb:

I think I might know what’s going on. There’s something about Master Shake and Boxy Brown being on opposite ends of the temple’s long axis, staring at each other; a contest. They are…

Hucka D.:

Don’t say it.

bb:

The *y* and the *I*, then.

Hucka D.:

Yes.

bb:

On one end we have Tyle, in effect. On the other: TILE.

Hucka D.:

Put the symbol up.

TAICHI-TU

One begins or is seeded when the other ends or is maximized.

bb:

So this is…

Hucka D. (repeating):

Don’t say it. And I say that because it wasn’t aired. For a reason. But just know this is what it is.

bb:

Well, this is obviously Jasper on one side and Newton on the other. The Perpetually Bickering Twins. PBTs. And that map( of Jasper County with Newton seat) is in all the prime core galleries now, Hucka D. So this seems very important. This is Jasper speaking again through collage, but a 3d collage of Second Life objects in a temple setting this time and not a gallery setting.

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perpetually bickering Newton & Jasper have returned

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Temple of Choice?

Well, I decided that the rocketship and the moon (Da Moon) had to go to save prims. The whole moon rocket package is an amazingly wonderful design by Aley (official name: “From the Earth to the Moon V2”), so much so that it’s hard to tamper with creatively, like I’m wont to do. And for what it gives, the prim count is quite low. But it’s still close to 100 when you add it all up, and I wanted to do something else with the Norris Temple/Building. What quickly evolved tonight is a concept called The Temple of Choice.

So I just left off the tower where the rocket launcher use to project from — seems more aesthetically pleasing that way — and started playing around with the more freed up innards.

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When you enter the temple now, you have Carrcassonnee presented in front of you, as before, but more. Quite a bit more.

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You now have a *choice* of deities to worship. The temple is branching out to attempt to accommodate the religious and philosophical needs of a diverse town population. Let’s see what we have.

On one end of the temple, we find Master Shake of Adult Swim late night fame, accompanied by a colorful abstract called “Aquarius” by Zuan Bentley.

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To his right is the ever popular Jesus, along with a copy of Da Vinci’s The Last Supper mural. The Easter Bunny sign is a nice humorous touch — shows he doesn’t take himself super serious and all — and perhaps gives him an edge over some of the others.

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Across the aisle we have Little Climbing Light, a dark horse candidate for chief religious deity of Collagesity. She’s chosen an abstract called “Spaghetti Picture” to aid her cause, along with a copy of Winesburg, Ohio. Wonder what that angle is?

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On the other side of Carrcassonne from LCL, we have an unnamed goddess, perhaps Athena/Minerva, posing below a picture of an evil witch hag holding out an apple which I don’t think I would want to eat atall.

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Across from them is Rodin’s The Thinker, with a large flower growing behind him.

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Between them, and on the opposite side of the temple from Master Shake, appears Boxy Brown, a character in Aqua Teen Hunger Force just like the former. He’s chosen a optical illusion print for his backdrop.

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Then on the short axis of the temple across from Carrcassonnee twirls the Giant Head of Bob Dobbs, another popular religious figure like Jesus. Within his skull lies a stylized painting of Spongebob Squarepants: 2 Bobs in 1.

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Here’s the view of them from the second floor. Nothing else on this floor yet.

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And let’s not skip over Carrcassonne herself, with faithful dog Spider now by her side. Does she have a chance in hell to win the prize of primary town deity without her All Seeing Eye?

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I would say not.

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*More* changes….

I decided that the TILE Chapel should be switched out with something more promising and substantial. The old Norris Gallery/Temple seemed to fit the bill exactly.

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The view down Flower Lane has not been significantly altered…

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… nor down Arrow Street. Busker still aligned and in aim.

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Baker still waits for Carrcassonnee within to procure her needed Eye so that he can worship properly.

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But which one will get it??

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—–

6:30 pm:

And now it has a rocket launcher! And also some smaller, upper floors for, yes, possible additional town gallery space.

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And only one Carrcassonne now. Still without Eye so far.

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It’s all bleed’n coming together. I also still need a Moon to land on. Will I find Carrcassonnee’s needed Eye there, by chance? Ehh.

—–

7:25pm:

I decided to switch out the potential Rubi Museum Building with the Stair Gallery structure to reduce prims. I plan to reinsert the Kollage Kid exhibit within, as it has been in a number of my virtual villages now. And I’m back up to 333 available prims all of a sudden… well, 332.

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—–

10:15pm:

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The Moon has been established as a rocket destination.

But prims needed to be pruned elsewhere. I decided that the Stair Gallery structure had to go. I replaced it with a nice 2 prim urban building. So that’s eliminated as a gallery space. But Collagesity has a Moon! And that’s perhaps about all the building I can do in the town. All’s that’s left is filling in the gallery spaces, it seems.

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nice 2 prim structure

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One more bit…

… of Collagesity Underground completed, linking the rooms beneath the Red Umbrella with the basement of Fal Mouth Moon through a narrow passage underneath Main Way.

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But I think that’s about all the digging I can do in the town. Cool that I could accomplish as much as I did, though. Next might be a pod tour. 🙂

Hucka D.:

Stop smiling and build your damn rocket ship. 🙂

bb:

Oh yeah, forgot about that. The Scarlet Triangle. And then in the middle, the ship. Can you tell me how that works, Hucka D.?

Hucka D.:

You tell me. Okay I’ll tell you some. You use the woods for energy. The Woods. Position the ship as close as possible. Are you simply going to revamp the TILE Tower on your old lot? That might be the best way to go. It’s already in the shape of a rocket.

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Thank you.

bb:

You’re welcome. I don’t know how to answer your question.

—–

Tonight I also opened up a new version of the Something To Chro About gallery, featuring my pre-Art 10×10 collages from the 80s/90s, and created the old fashion way using paper and glue. It’s in the Collagesity Underground, directly beneath the Toxic Art Gallery. Great place for it.

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Collagesity Ideas

Rubi Woods is part of the Sylver Forest

Reversed (yin):

Ruby Forest is part of the Silver Woods

This is I turning into Y(y) and back. 180 degree turn then back. This is the mystery of religion/philosophy/game TILE and game/philosophy/religion Tyle.

When the Edwardston Station Gallery was inserted into the Rubi sim in August 2008, a key went into a lock, and the idea of a Sylver Forest was conceived. The Sylver Forest covered an area nine four times as large as the Rubi sim. The Rubi Woods use to cover the entire Rubi sim.

[Get quote how this was probably so, and why it changed]

The gallery was built on top of a preexisting station and named after it.

The TILE Temple was rezzed above the gallery/station. Soon they united.

—–

The orange entity depicted as graffiti art at the Edwardston trestle in Real Life is an Ancient. He is Pierrot, as we know thanks to the art of Max Ernst. That could be where we start the new influx of world art( into Collagesity, Minoa). Ernst is a collagist.

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old Edwardston Station in Rubi & 2 Pierrots

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Collagesity Discussions

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Collagesity is really shaping up. The core galleries are basically finished, and even the Red Umbrella, the newest addition to this group, seems pretty complete in perhaps partial form (1st Floor, but I need to polish up some of the collage drafts still). Town Hall is the new hub of it all, introducing visitors to my Sunklands website, with old Sunklands magazines also lying about. Town Map is updated. Starbucanner Barista is behind the desk, ready for service. Blue and red and grey robots offer directional tips. A Jasper County map adorns the floor, and the same is found in all the core galleries now. “What’s *that* all about?” a befuddled visitor might ask. I’m now asking what the Red Umbrella is, that seems to act as a, well, umbrella term for the whole shebang.

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http://www.merriam-webster.com/dictionary/umbrella

4: something which covers or embraces a broad range of elements or factors

—–

Fog on one side…

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… rain on the other…

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I have 333 prims left to play around with in Collagesity. The outlying galleries and buildings, as I’ll call them, remain to be developed. Some do not even have a name yet. They lie as far outside the umbrella as possible while still within[ Collagesity]. Even the TILE Chapel is incomplete, since Carrcassonnee remains without Eye. At least 2 Perches exist in the village presently, one in Town Diner (basically complete that one is), and the other in Collagesity Underground, directly beneath the Red Umbrella gallery. Can we combine Perch and Carrcassonnee again, like was done early on in Collagesity, Noru?

—–

One of the outlying buildings. Future “World of Collages”?

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Hub:

Town Hall

Core galleries:

Toxic Art (finished)
Power Tower (finished)
Fal Mouth Moon (finished)
Sam Parr (finished)
Red Umbrella (working on this one, 1st Floor basically complete — depends on where the Embarras collage series takes me (!))

Supporting buildings:

North Side:

Rubi Museum (unfinished)
Crooked Building/Coolie Building (incomplete?)
“World of Collages”? (unfinished)

South Side:

X Spot Gallery (incomplete)
Town Diner (finished?)
Bodega Market (finished)
Kidd Tower (finished)
TILE Chapel (incomplete[ Carr. remains without Eye])
Norum Gallery (complete)

Center:

Collagesity Underground (2 parts; incomplete)
Skybox? (projected)

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fog and rain

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Filed under **VIRTUAL SL, Heterocera, Rubi