Category Archives: Heterocera

Looks like…

… I’ll be keeping VWX Town for at least another month. Good cheap fun. Relatively cheap I must admit. I now have terraforming and linden plant creating rights in Northside, which aided in the judgment. My neighbor Veyot is probably happy as well.

Snapshot1215_003

It’s exciting, because I’ve developed several brand new structures in VWX Town, including the Marble Tower of Northside, the Peter Grave structure (cat topped) of Central, and Westside’s Church of The Diagonal.

Leave a comment

Filed under **VIRTUAL SL, Heterocera

Thoughts

Head’n to Charleston tomorrow. Always great fun. Thoughts before leaving: Will probably take a number of blog ring binders with me. 🙂 Thinking of the inevitable end of VWX Town, which has existed almost 2 months now, a long time for a virtual town for me without the word Pietmond in its name. Will it be as early as September? Heterocera’s The Diagonal is admittedly a very exciting concept, and seems to have greater potential beyond what I’ve found so far. The Church of The Diagonal connects it directly with the pulse of VWX Town. But I’ll also be out in the woods a lot even in Sep. and especially Oct. That will be my main focus. Drawbacks to destroying VWX Town: As I’m reading things, and as I’ve mentioned before on this blog, the possibility to create a town in larger than a 8704 space without jumping up to the next Linden tier payment (40 US dollars to 75 US dollars) has greatly narrowed in the past year, as the rules of Linden land abandonment have changed and the number of mainland parcels for sale has greatly shrunk, shooting up real estate prices and obviously causing problems for my regular rental businesses such as Lama Estates. I was very lucky to even have set up VWX Town in the first place, which now covers 13312 square meters, and also has some add on real estate components, as one could put it. I actually have what is in effect a second avatar resident of the town, even, who has contributed to its skyline with a conglomerate freebie structure of her own. In effect, the town almost covers 1/4th of a sim, which is fairly extensive and probably matches or surpasses even the largest expansions of Old Pietmond. So back to the question: How long will VWX Town last? If I can get past Sep. and Oct. its existence could possibly extend even into Jan. or Feb. In other words, it could come up to the level of Old Pietmond status, if so. I’m having trouble envisioning that, and it would mean putting out about 300 dollars for land expenses from Sep. – Jan. If I just keep my Lama rental land in Philudoria, that would be reduced to about 60 dollars, a savings of around 250 dollars. I want to keep a land presence in SL, and the 60 dollars is quite reasonable for this period of time. But let’s think this through — *eventually* I’m gonna buy a bigger chunk of land in Second Life if I give up VWX Town in Sep., which will most likely cost me about 20-30 more dollars upon purchase, subtracting the tier payments. I’ve already paid for the Philudoria property. Plus there’s the problem of timing the land purchase to maximize my tier value, which I was able to accomplish with VWX Town. Then if I buy property in another place later on, it’s probably not going to be on as cool of land as my present burg, with its connection to the Heterocera Diagonal, prox. to the glorious VHC Town, and so forth. And one needs artistic hobbies; I don’t pay anything for exploring Frank and Herman Parks except for the gas to get there and the inevitable car repairs of the Frank_and_Hermanmobile (1999 Honda Civic). And it seems like when I shift my regular SL purchases over to another art venture — think specifically of buying a Lionel train set last spring — it doesn’t seem to give me as much immediate pleasure for certain. Long term may be a different case. The money I sink into Second Life does not get me any tangible products such as train track, which I can still use, say, 10 or 20 years down the road. Hmmm.

Hucka D.:

Keep VWX Town. I’ll pay the bills through January.

bb:

Thanks Hucka D. But you don’t really have any money you can give me, you know. It’s all out of my pocket, me as baker b.

Hucka D.:

Not really. I can give you money. I gave you money for travel this summer.

bb:

Hmmm (again). What is the importance of hanging on to VWX Town?

Hucka D.:

You just listed them above — in this blog post. We are in a blog post aren’t we?

bb:

This time. Do *you* — well, you just said I should hold on to it. Maybe we should have a town meeting. Who will represent Northside?

Hucka D.:

Casey The Alien of course. He’s up and about now after his resurrection. He lives in the Cape Map cottage on the edge of Northside. Has a bed upstairs. You should invite him over for tea.

bb:

Tea with baker b. Or Baker Bloch.

Hucka D.:

Sure. He’s the one you need to talk to the most now. He can communicate to you in Second Life[ now].

CTA:

Hi. Thanks for inviting me over for tea (smiles).

bb:

Hi CTA. Welcome to Nowheresville.

CTA:

Does seem a little bare. I appear to be sitting in mid air. Oh look, over there’s a painting. Let’s go take a look.

(all walk to the painting that has manifested on a far wall, next to the window)

bb: (looking):

Landscape. I like landscapes.

CTA:

It’s the Cliffs of Dundee, I assume. I was there.

Hucka D.:

Me too.

CTA:

We’re there now, in fact.

(and they were)

(to be continued?)

jasper04collagesmaller
Cliffs of Dundee” (Waverly Knapp, c1812)

Snapshot1203_012
Burnet cliff, top; Burnet/192/192/85.

Snapshot1203_007
Burnet cliff, bottom; Burnet/160/160/42

Leave a comment

Filed under **VIRTUAL SL, Frank Park, Heterocera, Whitehead Crossing

Peter’s Grave, Otaki Gorge…

… finally gone.

Snapshot1211_002

August VWX Town Meeting…

Snapshot1213_001

… finally adjourned.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, Jeogeot

Texas

Last night I wrote about Texas synchronicities related to VWX Town and its new Northside. I also posted the link to this blog entry on the Synchronicity Phenomena, since it relates to former board guru/leader Don Boulet. Tonight the wife and I watched an episode of The Big Bang Theory where main character Sheldon (another guru/leader) runs home to his mama in Texas after being embarrassed by friends and colleagues at the university he works. A flag of Texas covers one of the atomic particles in the segue to the Texan location in the episode, which I pointed out to the wife, who didn’t originally see it.* Now, just minutes ago, was looking up more info on Don and discovered this online work, the largest graphic I could find of one of his paintings, prominently displaying a Texas flag.

* You can view the Texas flag in the segue at 1:57 in this video:

texasbigbang
Also take a look at the resemblance to this marble picture added to my blog the night before viewing this episode.

In perusing pieces of the Synchronicity Phenomena’s archives, it seems that Don’s opinions about the supposed “real” or non-fictional Big Bang Theory were a bit jaded.

An additional possible synchronicity in all this is the appearance of a Firefly star (Summer Glau) in another episode of The Big Bang Theory, watched by the wife and I several nights previous to the Texan related one described above. The spaceport in Burnet sim, Second Life, which includes Joe’s Garage, seems based on this series.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, MAPS, Texas

What next?

Snapshot1207_005_002

The weather is getting warmer, and I believe further exploration of the Byng area for now might be blocked. My promised pictures of that place today turned out not to be, since I forgot my frigg’n memory card before heading into the woods. So instead I decided to go over to old, reliable Whitehead Crossing, but from The Way this time. Standard nomenclature needs to be reviewed for the area. Whitehead X-ing is so accessible because you can get to it through a number of ways (and so not just through The Way, har). It is definitely a center. Today I walked the Contemplation Loop quite a bit once more, but a slower pace than on previous visits. Will read more of my older Whitehead X-ing notes after finishing this post.

Hucka D.:

No pictures today? Aww.

bb:

Sorry. Stupid memory. *Mine*.

Hucka D.:

Contemplation Loop is connecting you to the woods, the wild. I heard you heard coyotes. Maybe wolves. But I think coyotes.

bb:

Yeah.

Hucka D.:

You just need to walk it as much as possible. Missouri is closed for now. Missouri will change into something else in a bit. Different name, I mean.

bb:

It’s an amazing ridge. And a path that I could not have predicted up that ridge beginning at the very start of the Lion’s Roar/Kansas path. Crazy.

Hucka D.:

That is Missouri, leading to Kentucky. You should study that state[ again].

bb:

Apologies once more about the pictures.

Hucka D.:

Soon it will open up. Lion’s Roar and Kansas too.

bb:

Who lived in Missouri?

Hucka D.:

*You*.

bb:

Hmmm… how about toy avatars. For that place and also Lion’s Roar/Kansas.

Hucka D.:

That beginning of the path, presently guarded by a greenish mushroom, is the gateway to the future. Missouri future. Through it you can gain quicker access to Kentucky and beyond. Diagonal. This formerly hidden trail will lead you further than ever before. Future.

bb:

Thank you.

220px-St_Louis_night_expblend_cropped

Leave a comment

Filed under Byng, Herman Park, Heterocera

Burnt Octagon

Yesterday I noticed a similarity between VWX Town’s newly erected Marble Tower…

Snapshot1207_005_003

… and a gazebo near the northeast corner of Burnet and thus near The Diagonal passing through same. For now I call it the Burnet Gazebo. Both it and the Marble Tower are based on the number 8, a number also strongly highlighted by the previously discussed Joe’s Garage octagon in lower Burnet.

Snapshot333_002

I decided a link should be effected between the two, and am even tempted to rename the VWX Tower in question the Burnet Tower. Probably won’t, because I like the name Marble Tower, and it’s not close to the Burnet sim unlike the gazebo. Compare its colors with here (a form of agate or aggie marble)…

images

A chart showing the relationship of The Diagonal (blue line) and attached elevations (pink line) as it passes through Burnet. The master number again for Burnet is 32, where the number of the Diagonal becomes the same as the number of the elevation in meters. 32 is 1/8th 256, and thus 1/8th up Burnet’s Diagonal from the 0 point.

8x8gridb

The Diagonal as extended up from Burnet through Hooktip, Lanestris and Philudoria, my home sim and the site of VWX Town. Notice my Church of The Diagonal seems to be the only structure directly aligned with The Diagonal on this map.

VWX Town, Diagonal02e

The Diagonal passes almost through the exact middle of the Hooktip train station, where Baker is sitting below.

Snapshot333_004

All these octagon based structures appear to also relate to the Billfork diagram explained in House Greenup’s Floydada, as pointed out to me by Westside’s C. Derek Jones during his several visits to me today. He wants to make sure that Northside knows its place in the bigger scheme of things, and that Westside and Westside alone lies on The Diagonal, making it super important and indispensable to VWX Town. Given that I don’t have any terraforming powers in Northside nor the ability to create linden plants, he need not worry as much.

I’ll perhaps get to more on the Billfork Core Diagram soon, then. On the surface, however, there seems to be a resonance going on between it and Burnet’s Joe’s Garage, specifically through Zappa’s inspired creation Billy the Mountain featured in a mini rock opera of the same name. Billy parallels The Bill of Billfork — explain more of that soon, then.

petemond

An octagon shaped hut appears in a 1987 scetchbook of mine, with a purple martin flying away from it and toward a line of static filled televisions emerging from a nearby wood. A clump of trees (lemon, lime, lemon-lime) in an otherwise barren spot blocks its progression. This picture eerily predicts the future appearance of the Billfork diagram, which also contains a 9th “purple MartiN” symbol that separates itself from an 8 pointed octagon. It’s also an inspiration for Bark’s “The High Octave Story”. More on that soon as well.

sketchbook23

The octagon and martin, two in this case, make a reappearance in a more recent artwork titled “Saltzhole”. Also notice that the Marble Tower kind of looks like a chess rook.

“Saltzhole”

“Timescape Castling”

“Slipper Men”

1 Comment

Filed under **VIRTUAL SL, collages 2d, Heterocera, VHC City

Return of Norum and SoSo West Galleries to VWX Town

In the past several days, I’ve created a “Northside” for VWX Town, composed of about 5 buildings including the 2 pictured below. These are Norum and SoSo West galleries, first seen in Pietmond, Otaki Gorge. Still within each is artwork from Julie Sadler and Mike Casey respectively. Original openings of these galleries are described here and here. Dr. Casey’s interview I conducted shortly afterwards is still found on my old blog as well. I need to re-read it again myself sometime soon.

Snapshot1207_001

Northside is basically made up of a 2048 parcel of land I decided to rent from Beetle Bailey. Unfortunately I do not have terraforming rights nor the ability to create linden plants, which are indeed handicaps. When Central and Westside go, certainly this part will be deleted as well, leaving only Southside on the other side of town eventually. Will this even come in two weeks? Or will it be delayed until October or perhaps beyond? I’m hedging toward the latter now still.

Check out my neighbor’s nice pics of Northside and VWX Town as a whole in the meantime!

As Veyot’s pictures also show, a general store (Clockwork) and a large tower I’m tempted to call the “Marble Tower” have also been rezzed in Northside.

Snapshot1207_002

Snapshot1207_003

I’ve basically done what I can with the place, and have absolutely zero prims left after this initial setup. I’m not sure that Northside will have strong personalities like Westside’s Cardboard (C.) Derek Jones to defend it from other town interests but we’ll see.

Snapshot1207_004
Marble Tower.

The land immediately north of Northside, where Baker stands below, is called *”Texas”*. Again this seems quite synchy, since SoSo West’s Dr. Casey now lives in Texas (Austin) and also the Marble Tower’s erection, coupled with recent landmark synchs in The Diagonal sim of Burnet, strongly brings to mind the recently deceased Don Boulet, former guru and leader of the Synchronicity Phenomena pack, and who also happened to reside in the Austin area — last in *Marble* Falls, which is in *Burnet* County.

Snapshot1207_005

And now it appears that Northside has a hot spring.

Snapshot1207_006

Note: Burnet is pronounced like “burn it”, with an emphasis on the first syllable.

Leave a comment

Filed under **VIRTUAL SL, Heterocera, MAPS, Texas

Burnet — 8 points, 02

Perhaps strangely and synchily again, Burnet/192/192, the next point up on our Diagonal journey through Burnet, lies at the very tip top of the same cliff Baker stands at the bottom of at Burnet/160/160. The elevation is now 85 meters, a gain of 43 from Burnet/160/160. The elevation has thus *doubled* from 160/160/43 to 192/192/85. Just another observation. Once more step south and Baker starts to descend the cliff. In other words, moving to Burnet/191/191 finds Baker beginning down the steep bank again.

Snapshot1203_009

We are also on Second Life RR property once more — Linden-owned.

Snapshot1203_012

Burnet/224/224/103: Baker is on flat ground again. But in the meantime, we’ve climbed another, smaller bank from Burnet/192/192/85 to get to this location. Elevation change between the 2 points: 18 meters. The land is called Old Jaynestown, with no further explanation of the name origin. However, in checking the owner’s profile (Johanna Zerbino), it looks like she too has connections with Washtown, which according to that link I found last night, use to spread out over perhaps the whole sim of Burnet.

Snapshot1203_013

The northeast corner of Burnet (Burnet/256/256/99), where The Diagonal starts into the next sim up (Hooktip). The elevation remains similar to Burnet/224/224. The gazebo-like structure near Baker is located on a 512 parcel named “Idris’ Workshop”. I’ll have more to say about that later, perhaps.

Snapshot1203_017

Let’s now swing to the very other side of the sim: Burnet/00/00 — furthest possible location from where Baker is standing above — and see what’s there. We’re on the edge of the Shadowrim spaceport once more, but the western side now (Burnet/64/64, already visited, is on the east side of same). The Diagonal passes into the northeast corner of Cosmet just behind Baker here (background center of picture). The Blue Sun Corp. warehouse is to his right, just over the Burnet line in Bagworm. To his left and back are the flat plains of Lyonet. Baker’s elevation is basically identical to his spots in Burnet/32/32 and Burnet/64/64, and this makes sense because the spaceport exists on a flat platform area and all of these points lie within its boundaries.

Snapshot1203_021

As Baker was straddling Burnet/00/00/32, attempting to understand its meaning, a small fishing boat simply erupted from the ground *directly* in front of him, startling my poor avatar considerably. He just managed to take the picture below before the boat, after rocking a bit for position, disappeared before his eyes. Is this place a *vortex*? Seems to be so, and that might explain the other, seemingly stray vehicles found just back of Burnet/00/00 in a short but rather deep ditch called Morgaines Trench.

Snapshot1203_022

Certainly we have more cud to chew on now concerning The Diagonal subject.

Snapshot1203_023

Burnet locations we’ve been talking about:

http://slurl.com/secondlife/Burnet/00/00/32
http://slurl.com/secondlife/Burnet/32/32/32
http://slurl.com/secondlife/Burnet/64/64/31
http://slurl.com/secondlife/Burnet/96/96/44 (banned property)
http://slurl.com/secondlife/Burnet/128/128/43
http://slurl.com/secondlife/Burnet/160/160/42
http://slurl.com/secondlife/Burnet/192/192/85
http://slurl.com/secondlife/Burnet/224/224/103
http://slurl.com/secondlife/Burnet/256/256/99

3 Comments

Filed under **VIRTUAL SL, Heterocera

Burnet — 8 points, 01

I decided this night to explore more of The Diagonal as it passes through Burnet. Several days ago, I realized the master location of this sim, where the three coordinate numbers on The Diagonal become the same number, seems to be precisely 1/8th up the sim from the southeast corner, at Burnet/32/32/32. Given that there’s also a central octagon shaped structure near this point with the seemingly synchy name of Joe’s Garage (Zappa resonance, once more), I began to wonder what would be located or highlighted at the 1/4th point of The Diagonal in the sim (Burnet/64/64), the 3/8th point (Burnet/96/96), the 1/2 point (Burnet/128/128), the 5/8th point (Burnet/160/160), the 3/4th point (Burnet/192/192), the 7/8th point (Burnet/224/224), and then either corner of the sim southwest and northeast (Burnet/00/00 and Burnet/256/256). Soon, through Baker Bloch, I was to find out.

We begin at Burnet/64/64, and already things are starting to become interesting again. The elevation is the same as 32/32, which means it’s 32, of course. This is also 1/2 of 64 — we’ve speculated a bit before about the relative importance of these so-called half or double elevations. The point lies almost on the eastern edge of the spaceport’s property. But most interestingly, between Burnet/32/32 and Burnet/64/64 is traced a *diagonal white line*, basically following the progression of The Diagonal itself between these two points, then.

Snapshot1203_001

Baker Bloch stands at Burnet/32/32/32 for a comparison. The spaceship that lies atop the white line connecting 32/32/ and 64/64 here cannot be boarded by Baker Bloch. Its description reads “Calliope, Old Ancient Conversion”, which I assume, without checking, is some kind of Firefly related craft. I’ll have to remember to look up more on that later.

Snapshot1203_019

Continuing up The Diagonal, I found that Burnet/96/96 lies within banned territory. However, from the closest point Baker can come, we can still gauge the elevation to be about 44 meters. So in crossing Route 1 to get from 64/64/32 to 96/96/44, we’ve gained 12 meters in elevation.

Snapshot1203_005

At Burnet/128/128, which can be accessed by Baker Bloch, the elevation still stands at 43 meters, about the same as at 96/96. Baker is at the exact center of the sim now, 128 meters from all 4 corners.

Snapshot1203_006

At Burnet/160/160, the elevation still remains about the same as with 96/96 and 128/128 before it, but here Baker stands at the very bottom of a large, steep bank which he must ascend to reach 192/192.

Snapshot1203_007

(continued in Burnet — 8 points, 02)

3 Comments

Filed under **VIRTUAL SL, Heterocera

Burnet, Blue Sun, etc.

Another grey seal?

Snapshot1187_001

Actually it’s an AnneMarie Oleand “Bethillac Fleetwood V#1853” object, with additional description of “0, 66702, Route 1 Parking, 1”. Baker Bloch found it at the same location he saw conjoined, wheel spinning vehicles (school bus and trojan horse in that case) a couple of weeks before, at the northeast corner of Cosmet and basically on The Diagonal running across this sim.

Just north, over the Burnet line, is the Washburne/Washtown/Shadowrim spaceport Baker also re-visited this night, and also on The Diagonal. The master location of Burnet (Burnet/32/32/32) lies within this property as described before, and very near an octagon shaped building labeled Joe’s Garage we’ve speculated might be connected to Frank Zappa’s rock opera of the same name. Just a theory. As Baker is poking more around the property tonight, he finds a Blue Sun Corporation warehouse next door to the spaceport, which includes a secret underground lab.

Snapshot1187_002

This map in an above ground tower clued Baker (and me through Baker) into the Firefly-Blue Sun connection.

Snapshot1187_003

The top level (of 3) in the tower.

Snapshot1187_004

What type of person might Baker Bloch be talking to here across a desk if this were a real meeting?

Snapshot1187_005

Many Blue Sun products are vended on the bottom floor.

Snapshot1187_008

Snapshot1187_011

Related link:

http://firefly.wikia.com/wiki/Blue_Sun_Corporation

Hmmm…

http://firefly.wikia.com/wiki/Moses_Brothers_Firearms

I don’t know what this Miranda tragedy is but I’m assuming it also has something to do with the Firefly series, as does Blue Sun.

Snapshot1187_012

Snapshot1187_013

Baker goes back to the Cosmet car and attempts to ride it, with disastrous results.

Snapshot1187_016

Parting shot of the Blue Sun warehouse tower.

Snapshot1187_017

—–

Nice! Found a web page about Washtown:

http://nwn.blogs.com/nwn/2012/03/firefly-washtown-second-life-closes.html

1 Comment

Filed under **VIRTUAL SL, Heterocera