Category Archives: Heterocera

resting place 02

Hucka Doobie also stops by to pay her last respects to long time Collagesity barman Furry Karl. She even sheds a number of tears. But he looks more filled out now than I remember him, contemplates the bee person. Still hairy but not so much. She then remembers Baker Blinker turning into something similar about a year ago, when all the oldest town avatars got together just after the Billfork Table Meeting at the Blue Feather. In fact, this is the same person… figure! She also remembers Baker Bloch transforming into Old Mabel at the same get together. She listened open mouthed at subsequent proclamations. Baker Bloch is *many* avatars in one. Baker Blinker is a couple. Hucka Doobie is merely “herself,” as she’s presently constituted, and then also herself in obsolete, “classic” form, which is more pure bee slanted and which she only pulls out during special occasions, like Halloween year before last, pheh. The party where she almost got killed by Wheeler. Hucka Doobie *thinks* she’s forgiven the former town leader, but still remains unsure. Anyway, I’m wandering, she says to herself. Karl… must ask The Bakers about this.

“Baker Blinker,” Hucka Doobie calls softly. But Karl definitely seemed dead as a doorknob (curious expression).

Hucka Doobie then turns to leave, but notices the teleporter on the floor in front of Pirate Bluebird’s coffin — complete with a blue rose someone left on the lid. She wonders what’s on the second floor now of what was once called Home Orange, so heads upwards.

Open toilets on one side. “Okay,” she says. “Kinda disgust-ing.”

And then this on the opposite wall: “The tide is turning…” A sign of things to come.

She then sits just outside on the front porch of Starbuccaneers, staring over at the Boos gallery across the way and pondering what it all means.

She sits there for the longest time.

“What are you looking at, little man?” the approaching Tammy Whatammy exclaimed, on her way up Cannon Road to pick up some things left behind at her old log cabin rental.

“Man??”

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resting place

“Well it’s a beautiful mausoleum they’ve built for Furry Karl, bless his soul.”

“Yes, Baker Blinker. Jacob I. and Broken Heart intuited the death in the near future and prepared.”

“So Karl was a member of the pirate’s guild. No wonder he was always looking over his shoulder!”

“And he never made peace with those woods, that tree.”

“And in the end, that kind of did him in,” she continued the thread. “He didn’t have enough information about them. Too scared to follow through with certain lines of investigation.”

“Like the existence of the two Lucky villages, the center of the second built on the circumference of the first.”

“Wop, wop, wop,” Baker Blinker illustrated with her chopping arm.

“Wop, wop, wop,” Baker Bloch echoed.

They both stood silent for a moment, taking in the atmosphere of the new interior. Baker Bloch then walked over to one of the other coffins inserted around the walls, a more modern looking one, like Karl’s.

“Terry over here, then, Baker Blinker,” he indicated. “Let’s hope this is the last death for an Audrey’s bartender in the foreseeable future.”

“Here’s to *that*,” Baker Blinker says while raising her strong German beer in the air and then taking a big gulp.

Wiping her mouth with her sleeve, she then makes a request.

“Sure,” Baker Bloch replies upon hearing it. “You might as well see how it fits.” She gives a thumbs up, changes, then enters.

“Marvelous, Baker Blinker. But the wall has turned yellow again.”

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Audrey’s

“She’s a lovely girl, isn’t she?”

“You’ve got a lot of nerve, Casey One Hole. Coming here. In fact… get out.”

“But you have information I want Furry Karl. I gave you until today. Yesterday, actually. Because it’s 2:01 in the morning now. Did you get the information I want Furry Karl? Not *need*… want.”

“All I know, *bud*, is that it was ’67 when the first reports of the tree arrived. Treestock. Robolution.”

“I don’t know what any of that means, Furry Karl. What I want is for you to spell it out plain and clear about how the walking tree came to these woods. Can you do that? Say, in the next 15 seconds?”

“I just told you what I know. Hey, put that down. I don’t know anything else. I swear!”

CLUNK!

“Happy fucking winter to you too, Furry Karl.”

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Zappa groupie?

“I *know* this person, Biker Mann,” Cyberpaperdoll stated while zooming into a snapshot from the last Sunklands post. “This Anorexia or Annie. It’s Baker’s friend! From the old synching board. Raynbowladirubislyppers.”

“Interesting,” he replied nonchalantly while continuing to stare out the window toward Home Orange and the comings and goings of Jacob I. and Broken Heart. But Biker isn’t my name any longer, Roger Pine Ridge thought to himself. You don’t know who *I* am.

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beaver cities


Ludendorff, North Yankton (Grand Theft Auto state based on Real Life US state North Dakota)


Beaver (formerly Beaver City), Oklahoma (Real Life US state)

—–

“This looks like a MATCH to me, Philip! Giant BEAVER — holding a Ludendorff WELCOME sign and then a soon-to-be-tossed COW chip! We need to get him back to that shitty YANKTON prison… ASAP!”

—–

Philip Strevor wakes up.

“I’ve got to stop eating all those chocolate chip cookies before hitting the hay.”

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Home Orange

“It *is* this place, Broken Heart Jackie.”

“Don’t call me that.”

“Anyway, it’s time to get to work.”

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Falmouth Visit, Top

Jacob I. understands that collages exhibited in Falmouth gallery’s top 3 floors don’t apply to the present situation, so he quickly moves through them to this perch on floor 6, offering a great view into the Rubi Woods.

Through his increased draw distance, he realizes he can *just* make out the large tree at his user’s friend Pearl Grey’s property in Rosieri, the sim southwest of Rubi. It reminds him that Baker Bloch needs to go over to her Wanderlust Art Gallery on the Sansara continent and change the texture out on his displayed collage there for the Jan./Feb. exhibit. The recently completed “SpicA” comes immediately to mind as a candidate. Here’s a link describing Pearl’s Nov./Dec. exhibit that’s wrapping up.

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Falmouth Visit Floor 3

Once more, Jacob I. peers between floors.

He notes the similarity of 12 sided figure in Falmouth 21 on floor 2 and the 3d geometric shape of Falmouth 31 in front of him.

He approaches Falmouth 31. The yellow ball Cartoon Paul McCartney (Paul McCartooney) shares with or offers skirt wearing Ms. Lady — yet another “12 Oz Mouse” character — is Earie again, the yellow member of Story Room. Like in the cemetery before with Danny watching on. Third eye ball. Eyeball. Yellow like the billiard ball of Falmouth 18. The one at the top of the 10 part tetractys triangle.

And then *this* whopper of a collage: Stonethwaite again (Falmouth 32/33). Jacob I. decides to basically leave this one alone for tonight. He doesn’t sense the needed portal within, although he can tell it provides some very important clues and tips of how to proceed afterwards.

The interior of Stonethwaite End and Restaurant (Falmouth 35; 2 part animation). We’re getting close! he realizes.

The final 2 collages of Falmouth’s floor 3 also contain some interesting imagery…

… but it’s Falmouth 36 immediately preceding them that draws his focus presently.

This is where we’ll enter, he understands. Already prepared. He’ll relay all of his findings here to Broken Heart Jackie in the morning.

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Falmouth Visit Floor 2

“Ahh, Stonethwaite,” Jacob I. coos when encountering Falmouth 2o on floor 2. “Or quite close — the fabulous Greenup Gill valley just south.” A collage of two photos from that region here, with “The Shining’s” dart throwing Danny, a prostrate Mr. Bean, and others helping to glue them together.

Story Room again (Falmouth 22, a 4 part animation),  joined in another peculiar way now.

Falmouth 23: Jacob I. feels more meaning here as well. A strolling Sherwood Anderson of “Winesburg, Ohio” fame in center, a posed 19th U.S. president Rutherford B. Hayes in upper right. Another county implied: Sandusky in Ohio, home to both. A direct descendant of President Hayes use to drive darts into his Mouse Island just north of it.

Jacob I. decides to manifest a Phillip Linden doll to help him ponder the meaning of Falmouth 23. “My user enters a portal behind or beside the grave of Annie,  standing for animation.”

But the concept blew Phillip’s mind.

Famouth 24: There is a pattern here. Hayes again. Images from “The Shining” once more. Shark and Fitz from “12 Oz Mouse” — which he’s viewed now in its 3 hour movie format. Clock as well. 2:37 I suppose. Now 15 minutes beyond the 2:22 slice of time that Fitz was stuck in at his Cardboard City for the majority of the film. Like Phil of “Groundhog Day.” “1 Pink.”

And then Stonethwaite itself in Falmouth 26 (!). Stonethwaite End and Restaurant to be exact, the place where, let’s see, I suppose Chroma could have run this, Jacob ruminates. He’ll have to check…

More Stonethwaite in Falmouth 27 and 28 that follows…

… and more in Falmouth 29/30 to finish up floor 2. A type of diptych for this one, he thinks.

“My user”, he says aloud. “Staring at the transfigured end of that railroad tunnel in Devizes, England.” On the bridge. A place of accosting. Man shaped like small tank. Escape. But both roommate there and the roommate’s landlord now dead in the ensuing 4 1/2 years.

And to the left: Peanut once more from “12 Oz Mouse”. “Hmm,” Jacob I. utters again. “The Gaeta V continent is shaped like a peanut. I wonder what *that* might mean? What are the 2 Peanut images — darted, hatted regular and undarted, unhatted cubic versions — discussing here?”

Onward to floor 3…

 

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Falmouth Visit Floor 1

Jacob I. was talking to guitar strumming Tom Busker about Collagesity town history when he noticed that the entrance to Home Orange had, to his eyes anyway, turned a bright yellow instead. However in this photo it appears orange again. Strange, perhaps…

But his main goal tonight involved visiting the Falmouth gallery and looking at Stonethwaite related collages within. He’d finished examining the Greenup series in House Greenup over in Rubi. The experiment with bringing Wheeler and The Musician to England’s Lake District through its 13th collage had seemingly failed, doubled beds blocking the way (I *told* them to wait until I found the empty base photo, he steams again). Jacob I. was angling for another way in — he could *feel* the entrance or portal here without knowing the particulars yet.

“Story Room,” he mutters while pausing at Falmouth 11 within. Headless red and blue, with yellow topped instead by that of Charlie Brown’s. Chuck. In other words: Chroma, Improvio, and Earie. “EAR” between yellow legs indicating playing or composing (keyboards) by ear. And many third eye references in this collage, he thinks…

… including  a hidden one on the forehead of Swiss psychologist Carl Jung, tucked between the legs of the red Story Room guy. Jacob I. will find an exposed version of this particular third eye image a little later on.

He thinks of the collages he’s just viewed: Falmouth 7-10. 11 represents a culmination of sorts so far. He feels the explosive collision of Volkswagen Beetle and approaching, low flying plane just behind in 10. But that is not the portal… nor this one.

Nor this one (Falmouth 13, set in Blue Mountain, his user’s real life home).

Nor this one (Falmouth 16, set in Mythopolis, where his user grew up as a kid before moving to Blue Mountain to attend college).

He moves this collage further away from the wall to keep the south side of Woody’s snow covered roof from penetrating it. He notes that the penetration obscured the tear drop shaped orange head of what he knew to be an Ancient One, here tromping through the woods away from alt Edwardston Resident with matching orange head (hair). Missing orange again, hmm…

And here’s that exposed Carl Jung and his third eye I mentioned before in Falmouth 18, along with another, similar 3rd eye related image from the Sgt. Pepper album cover — male bust statue — and also a Shirley Temple figurine and burning car from same. Can you spot all of ’em? The background images are of a golf course (top) and neighboring waterfall (bottom) in Sky Valley, Georgia, just for the record. Jacob. I. knows the latter represents the “discarded”, numerical aspect of TILE, summarized by the Pythagorean tetractys with number 1 at the top or head (yellow billiard ball here).

Jacob I. wonders about the relationship of images glimpsed between floors even, like the third eye manifested in a cemetery in Falmouth 03 on the basement floor. This is obviously Story Room again — red, yellow, blue.

He ponders the meaning of the county map in the middle of Falmouth, highlighting the namesake village of Jasper County, Illinois — a very nondescript, depopulated rural area, and a place which his user has never visited. However, Jacob I. has since found out that baker b. *did* know someone from that county, and they met online, as they say, by accident. Dean is his name. More on that later, perhaps.

Onward to floor 2…

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