Category Archives: Rubi

Rubi Woods

Searcher (planting ghost lights?).

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Rubi Heartbird

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Rubi turtle (Norubi?).

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Aforementioned ghost lights. Baker’s seen them once before. Mysterious!

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Heartbaby. Ready for launch!

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Launched. Triple number setting sitting setting.

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125 Tree. Arm dangling out.

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Another tree on The Diagonal, a brown cypress this time.

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Baker spots one of those floating, or, in this case, almost floating eucalyptus.

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What happens in Dallas…

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It wasn’t as much a shotgun wedding as a bazooka one. The instant the magic words were said and the 2 souls became one, body and head together, they set about with their increased powers to dispel the ultra-violent, pincushion head of a cousin from the village for good. Nick of time.

Some concerned town citizens, more cousins, just before the resolving, quickie wedding (they’d seen enough already)…

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Another silly magazine cover.

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More Collagesity silliness (enlarge for silliness):

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Just then, an unexpected head angles into Collagesity from the southwest asking after another specific and somewhat similar looking head. I suspect: cousins.

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Meet Shadow?

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February 24, 2015 · 7:56 pm

What next? 02

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Collagesity isn’t perfect, but it’s as perfect right now as I want to make it, perhaps. Next would be storytelling, usually, but a shift back into collage making might be a path instead. This weekend I may have a chance to return to Mythopolis for more picture taking. March on Sunday! My traditional spring hiking season is coming up. Daylight savings time begins the week after that. It’s a good time of the year, if only I can get past this perhaps one last really cold week here in Blue Mountain. Can I learn to love Blue Mtn. again and its hiking seasons?

I’ve advertised Collagesity on one popular SL art group and already received some encouragement. Am attempting to branch out in RL and contact other collagists and study their works. I hope to have an influence myself but I’m not sure that’s going to happen. As I was writing in an email today, maybe my unique perspective is on the heavy analysis side. I treat collages like dreams to be interpreted, or, more exactly, collage *series*, because they don’t exist in isolation any more for me. They almost always come in series of 10 at the least, like the latest Embarras series (10 and *maybe* counting… maybe).

I’d love also to go back to Middletown soon, and I’m sure that will happen. I feel like an art event at Dead Center Hill could come about in March. But I must think mostly of Blue Mtn. in March-May. Will Whitehead Crossing in Frank Park act as the focus this go around? Sharieland over in Herman Park? So many options still. One place I definitely want to go back and take pictures of is TILE Creek below Drink Lake dam., which I explored about a week and a 1/2 ago some.

It’s relieving to think that I probably won’t be giving up my Second Life land anytime soon to focus on the outdoors. I can have both (!). I still have over 260 prims to play around with in Minoa at last count. I still have wriggle room for experimenting.

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Drink Lake, Herman Park (the “I”)

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Below its dam: a place in the rhododendron (Ditchlandia?).

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—–

“Yes I would like to talk about the creatures that stalk the land below the dam. You have a ditch running across the whole place…”

bb:

… pictured above.

Hucka D.:

Yeah. Suppose. Can’t see.

bb:

It is here you’ll… sorry… you go…

Hucka D.:

It is here *you’ll* make a camp. Perhaps not this spring but later. It’s perfect. The lake is alive.

bb:

Herman Park makes a comeback.

Hucka D.:

Yes. (pause)

bb:

What of the mystery hole?

Hucka D.:

Aliens made it. To get you interested in their lake and their park again. Your attention was floundering. That was their exact words.

bb:

Can my Second Life property at the Rubi Woods co-exist with my renewed interest in Herman Park, if that comes about?

Hucka D.:

It will come about. And, yes, to the question. Both can exist together, even feed off each other. Have you created an Mmmmmm in Second Life yet?

bb:

Not quite yet. Maybe tomorrow.

Hucka D.:

Make it early if so.

bb:

So we have the Mmmmmm’s crashing into their First Tree in the First Goodmobile, then establishing themselves and their civilization first around this tree, then spreading out across all of Great Meadow and even Good Meadow to the west, at least the red version of these toy avatars — around Baffle Bush and Big Log and Second Tree. Then King Bill establishes his small kingdom even further north west, on the edge of Good Meadow.

Hucka D.:

Good Meadow became Great Meadow at that point. Or visa versa.

bb:

And he[ King Bill] had his martin bug keeping him company.

Hucka D.:

The bug beats the bird[ after all].

bb:

He was *orange*, this King Bill. He was sought after for intense wisdom. The other Mmmmmm’s were green and red mainly.

Hucka D.:

Mainly. (pause)

bb:

But then they eventually migrated, gradually, into Hermania and the rhododenron.

Hucka D.:

A great magnet that was indeed. Great Magnet. That’s their phrase for it.

bb:

Because it had so many entertainment and cultural possibilities. And I suppose the council at Meeting Rock took place around this time — in the transition between meadow dwelling and rhododendron dwelling…

Hucka D.:

There had to be a council because there were so many diverse cultures in the area. The Mmmmmm’s, the Mossmen, the Marbles. The big 3 M’s. Then the sentient beavers and their swearing ways. But others you haven’t studied yet. The ones that worship the ditch, and the hole. The lake is alive. Drink Lake.

—–

The Mmmmmm’s wanted to stay in the meadow so they would be seen by rescue planes. But part of them split and wished to live in the rhododendron… safer. A small city (Hermania) was established around TILE Falls and Tip Drip. TILE and Tyle became confused. Meeting Rock was activated. 4n1 or Foreign One or 4orrin1. Hole Tree resonated with the hole at the other end of Drink Lake, Hucka D. Hucka?

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the I and the y

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Drink

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Then he said that she was a wind, a strong terrible wind, coming out of the darkness of a stormy sea and that he was a boat left on the shore of the sea by a fisherman.

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Drink too

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Filed under **VIRTUAL SL, Drink Lake, Herman Park, Heterocera, Rubi

What next?

Hucka D.:

Someone has been to Collagesity recently. Shadow Man[ or Woman]. Baker Bloch saw its shadow from his new digs in the Norum Gallery. Mossman and his cousin Boss Moss cowered in the underground while he entered the [Red Umbrella’s] basement. Turns out Shadow was only looking for his own cousin: Perch. “Have you seen him?” Shadow queried the two moss beings. They understandably fled down the passage into the basement of the Fal Mouth Moon, but contact has been made, baker b. If we do not wed Head of Perch with Carrcassonnee soon enough then Shadow will steal the show. Your job is to figure out what he or she is and came from, and how to stop. Can you do this for me?

bb:

Sure, Hucka D. Do you want me to start tonight?

Hucka D.:

Tomorrow is fine. But make it early.

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Collagesity: Weekend Projects

This weekend I worked on what could be considered the bookend galleries of Collagesity in the Rubi Museum (now merged with the Town Diner) on its southern boundary and the so-called “World of Collages” on the northern edge. I’ve basically completed all I can with both now.

World of Collages is a project that will always have a working end as you move upwards through the building. This particular gallery will feature guest collage artists whose work I respect and also display well, within the limitations of Second Life texture uploads. Right now we have a selection from “regulars” Kollage Kid and Kenneth Rougeau, but I’m on a search for more. And just to note here, the collage efforts of Julie Sadler are also in the village, housed in the Norum Gallery on its west side. I haven’t made a decision whether just to move her work into the World of Collages gallery or just leave it separate — or display it in both venues.

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I haven’t mentioned this yet, but lately I’ve begun to create cutouts myself besides just buying freebies from the SL Marketplace. Exciting! Here we have Mossman and his cousin Boss Moss, plus Lisa Simpson. More on the way!

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Then we come to the Rubi Museum inside the Town Diner. Now while you grab a quick bite to eat and drink when visiting Collagesity you also have something to stare at. Each prim supports two textures displayed as an animation, similar to what I did with the larger Noru Museum this past summer in that version of Collagesity. I’m quite pleased with the results. I’ve decided to focus exclusively on my VWX Town in Rubi from this past winter in the exhibit, instead of ranging out in an attempt to encompass all my stops in the Rubi area down through the years now. This tightening allowed me to fit the storyline into the Town Diner, and not have to use a separate, larger building like was the case in Noru.

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On a break I also had time to take a quick trip to Heterocera’s west coast using one of the marvelous Yava Script pods.

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Closing in…

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Meanwhile the Town Diner is being remodeled as the Rubi Museum, or a substitute thereof. Food and drink will still be served, most likely. Perch had to be moved from same because his spot there is being taken by one of the historic photos. He’s so close now in the Temple. Just a few feet down and done.

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February 20, 2015 · 4:05 pm

Collagesity Curveballs

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The Rubi Museum structure is back in town as of last night. It’s the same one that functioned as the quite successful Noru Museum in the summer/fall version of Collagesity, when I resided in that sim. But after some experimenting, I’m not sure that the exact same kind of idea translates to Rubi that well, even though I’ve probably lived around Rubi and Noru about the same amount of time in toto. I’m having a hard time even putting it into words — but my thoughts now are to make an abbreviated version of the town museum and insert it into the town diner, like existed in VWX Town, Rubi last year. I’m thinking instead of creating a VWX Town *book* of some sort to cover that history.

In just looking at my successive, true virtual towns, why did Pietmond change to New Pietmond change to VWX Town change to Collagesity? Pietmond was the original and the template for all to come. And truth be told, I might *still* be in Pietmond in Otaki Gorge if circumstances were similar to that of 2010, when this whole town making process started. Then I had a *whole sink* to work with, rimmed with protective buffer parcels. On the other hand I’ve refined the process. Collagesity, Rubi-style has probably less filler buildings than any other village I’ve created. Basically every structure has a rather well defined function. There’s no “mere” eyecandy skyscrapers like the Big Boy Tower and Tower of A. Mann. The largest structure in the current town, the Fal Mouth Moon gallery, has a very delineated function as holder of the 61 piece Falmouth collage series from 2014, one locked into another. Same for the Power Tower Gowlery and the 2013 Gilatona-Lis series. Same for the Toxic Art Gallery and the 2004-2009 Art 10×10. And then 2 newer galleries act in the same manner: Sam Parr Library and Gallery (Sam Parr series from last September) and Red Umbrella (brand new and perhaps still developing Embarras collage series). These are what I’ve called the core galleries buildings of Collagesity. But going all the way back to 2008 and my initial Rubi properties, there *were* no core galleries because even the Art 10×10 wasn’t finished yet (completed the following spring with the Wheeler-Jasper series). Unlike the Fal Mouth Moon and Power Tower, which became locked into their housed collages early on, the Art 10×10’s home slowly evolved over time from 2009 to the present Toxic Art situation. In 2008 Rubi, the incomplete master series was exhibited in what I called the Edwardston Station Gallery, a name which has its own history. In Spring 2009, a revamped Edwardston Sta. Gallery in 30x30x30 cube form became the 1st home for the finished Art 10×10, both as a sky and ground structure. But there’s a complicated path of structures connecting 2008/2009 ESG and 2014 Toxic Art that creates a type of separate sub-plot of my Second Life existence. And the same would go for the Temple of TILE, also originating in 2008 and also on my original Rubi parcel.

Hucka D.:

B_hivia to the Temple of TILE in Azure, and then the Edwardston Station Gallery going from its initial ground existence to the cube form to contain the entire 10×10 and match the 30x30x30 form of the Temple. They became stuck together even, one on top of the other, for a spell. I designed the Temple as a beehive. I was pleased they matched so well. Then in Noru — summer 2009 wasn’t it — you decided that they should become separated again. But then when you — we — moved to Sunklands in 2010 the 2 were joined up again and combined even with B_hivia to make a superstructure.

bb:

Big E Gallery in Aotearoa.

Hucka D.:

Both the Temple and ESG, 30x30x30 meter cubes both, were inserted into a hollowed out cube 8 times larger[ than each]. That was like a Pluto and Sharon situation, baker b. Planet and large Moon. Pluto is 8 times larger than Sharon.

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bb:

Yes.

Hucka D.:

And then the Blue Feather Gallery of Noru was the other [true] superstructure you created, of a similar design yet also quite different. About the same size overall. 4 in 1, or Foreign One or 4orrin1 (Hucka D. says these using slightly different accents).

bb:

The Blue Feather Gallery had a different function that the Big E Gallery. It was to hold the then very large “Jeogeot Through Art and Word” exhibit. It too when through a number of permutations. That was right before the start of Pietmond and the whole town thing. Blue Feather was the last of the superstructures, unless you count Fal Mouth Moon as a smaller version of one of those things. It is not a composite building, however. It’s mainly just a single building: Moard Ling’s Castle 12. I didn’t alter it much. Blue Feather, in contrast, was a mashing together of 4 quite separate things. Yeah, I guess it stands as a unique structure in My Second Lyfe.

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Hucka D.:

So you’re wondering how the superstructures kind of were taken apart and turned into the basis for virtual towns like Pietmond, like Collagesity.

bb:

Suppose so. In a way.

Hucka D.:

The first primitive superstructure was found in Rubi. It is a mashing of the Edwardston Station Gallery and the Temple of TILE. Your 2008 Rubi story is that story, in essence. The [true] superstructures are not that different — the ESG-Temple of TILE mashing remains at their core, removing all the veneer.

bb:

Well, that’s not really true of the Blue Feather Gallery of Noru, Hucka D. That was an exhibit exterior to my own work, an attempt to create or reveal an artistic statement of a whole, virtual continent (“Jeogeot Through Art and Word”). And then accompanying it in that superstructure was the Baker Bloch in England exhibit and then the works within the Big E itself, a kind of museum in itself I suppose. Then there was the Wall of Ass. at the top.

Hucka D.:

*That’s* what you need. Another Wall of Ass.

bb:

Perhaps. I’m happy with the core galleries of Collagesity. The Red Umbrella’s Embarras series may or may not be finished, but I have space to hold it if not.

Hucka D.:

Do you want[ to create] another superstructure, then?

bb:

Nah, there’s no room. And there’s no need to.

Hucka D.:

There’s always room. There’s always a need. You need to keep expanding somehow and in some way. What about the [Rubi Woods], then?

—–

Hucka D.:

It’s not enough just to have galleries, personal and general. You have to have the Temple as well. It was in Pietmond, and the center of it all — the bottom of the sinkhole. Sunklands became a kind of super religion, with connected sinkholes, including Big Sink, the master of them all. And it still is[ in hypertime]. I told you you would never leave Sunklands. And you haven’t. It is your ultimate goal[ still].

bb:

Interesting. But that’s in the future.

Hucka D.:

In non- hypertime, yes.

bb:

Meaning actual time.

Hucka D.:

Yes. Look at the Temple. Give Carrcassonnee back her eye. She’s asking for the female eye of tennis great Renee Richards, turned into Richard Richards. This selling is a scam — make sure she knows this. There’s no need for the townspeople to vote on this. Perch will yield his eye again now that the vote is settled. Carrcassonnee rules. She has to have that Eye to do so. She must become the Real McCoy.

bb:

Thank you.

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Vote Update

Events in Second Life happen a lot faster than in real life.

The final votes for the election of an official town deity are already in. Here’s the totals. Prepare to be surprised.

Carrcassonnee – 22 votes
The Bobs – 18 votes
Boxy Brown – 14 votes
Master Shake – 12 votes
Jesus – 10 votes
Little Climbing Light – 9 votes
Minerva/Athena – 2 votes
Rodin’s The Thinker – 2 votes
Star Trek’s Data (write in) – 1 vote

Here is the swinger. In a last ditch campaign speech atop the Toxic Art Gallery, Carrcassonnee promises to unite the yin and yang elements of Collagesity by reacquiring her Eye and becoming All Seeing again. On a dirtier and uncleaner side she exposed the past between Master Shake and Boxy Brown, and possible racial slurs on both sides. She states that race should not be a factor in the election, and then jokes that this is true even if the election itself is a race. This rather offcolor joke cost her votes to The Bobs, who raced up the voting from the absolute basement (no votes) to claim the number 2 spot with 18 votes. As reconciliation, Carrcassonnee has promised that The Bobs will have an important position in the new town government, which remains to be named.

Now what about that Eye?

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“Don’t say it.”

And I say that because it wasn’t aired. For a reason. But just know this is what it is.

http://aqua-teen-hunger-force.wikia.com/wiki/Shake_Like_Me

When Master Shake is bitten, the bite mark switches from side to side due to the animation sequence of flipping the character horizontally and using the same character model during production; however if he were to be a three-dimensional model, the bite mark would not transfer as such.

http://www.adultswim.com.au/aqua-teen-hunger-force/818316/shake-like-me-clip-1

Balancing out Collagesity?:

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—–

Hucka D.:

The townspeople have voted against a second Temple of Choice atop the Toxic Art Gallery. Thankfully.

bb:

But it seems a symptom of the town’s perfect balance as it is, Hucka D. The choices I make from now on are either/or, at least at this stage( in town history). Like the decision to insert the Sam Parr collage series into the basement of the Red Umbrella was an either/or. There are 2 Sam Parr series in Collagesity now, since the collages within the Sam Parr building remain. There are good reasons for the positioning of each one. From now on we enter a territory where it is unclear whether something is black (good) or white (bad).

Hucka D.:

Good.

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The “second” Sam Parr collages series in the basement of the Red Umbrella

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