Category Archives: Noru^

In Hector…

… I’ve inserted the Rubi Museum (originally found in Rubi’s VWX Town) on the northeast corner of the property, fitted snugly against the Power Tower. It is a fairly interesting composite building, a mashup of 2 Moard Ling structures.

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But most of the big changes have come in Noru lately.

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Structure promptly inserted in Noru as well, complete with waterfalls this time.

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Filed under **VIRTUAL SL, Heterocera, Jeogeot, Noru^, Rubi^

Noru Strikes Back

Temple of TILE added to Noru property, inspired by insertion of same in Hector. Seems to fit here as well. Noru begins its staggering comeback!

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Then this happened: shifting of waterfall already present on the property from in front of the Toxic Art Gallery several 10’s of meters to the west. Again the inspiration comes from recent developments in Hector — I simply copied the 2 stream affair I had set up there and inserted it between the Power Tower Gowlery and Toxic Art Gallery. Perfect fit, it seems.

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The Toxic Art “spill” or “falls” now lies directly over top of where the two stream flows meet, and not at their beginning as it is in Hector. This creates a powerful 3-in-1 center for the system.

And as you can see, House Orange has also made a transition into Noru from Hector, and again lies just at the top of the falls. Again, seems to be a perfect fit between the falls and the Power Tower; very snug. This is Baker Bloch’s new home, I feel.

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Carrcassonne partially hides behind trees at the base of the falls.

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The whole shebang. 6 or 7 Celtic rocks would also soon make a shift from Hector to Noru. More soon!

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Noru/Rubi (Again!)

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Well, the price kept dropping and dropping on the Hector sim property next to the Rubi Forest, almost hourly it seemed, and finally about 1 o’clock yesterday I called the wife and ask her if I could splurge again on Second Lyfe this month. She okayed the idea if she could herself purchase some extra jewelry supplies, and I promptly bought my 2nd 8192 parcel and fairly quickly set up what is basically a duplicate structure situation as in Noru. That is, the same buildings now exist in Hector as in Noru, including the 3 major collage galleries of mine (Toxic Art, Power Tower, and Fal Mouth Moon). Differences: I was able to include the Temple of TILE in Hector, across from the Norris Gallery/Temple there. What am I going to do with all this land and all the duplication? Well, the plan is to choose one or the other properties by the first of next month, when my tier payment comes around again. I can’t afford another month of this type of tier, that is. But I simply had to buy in both Noru and Rubi for June. And it’s not the first time this has happened, quite amazingly: check here. That’s a post from 4 years ago, and also from the first part of June. What goes around comes around, and this goes triply for Second Lyfe.

I haven’t talked to Hucka D. much recently. Let’s see if he’s around.

Hucka D.:

Noru… Norum. Dig deeply. Dig into the past of Rubi as well. Whitehead Crossing; isn’t it good.

—–

Hector property from overhead.

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The Crystal Field is at the top — that’s certainly unique to Hector. And there’s an extra bit of stream between the Toxic Art Gallery toxic falls and Tired Falls in comparison to Noru. Hector seems to have a stronger central axis in this way. The collage galleries are bunched together and more easily toured as a whole — another advantage. What are the continuing advantages to Noru? It’s mostly surrounded by abandoned Linden land so I can play with vegetation on the borders more, like inserting a giant 50 meter maple on the south side. I can re-create the VWX Tower, and am doing so and will probably continue with that today as well as Friday and this weekend. Norum mythology may be stronger than Rubi’s overall (?) I can pull Karox out of mothballs and let him explore around again. But I think, at the bottom, this is about RL Whitehead Crossing; a substitute for the basic inability to explore that land further in summer months.

Some of the crystals in Chrystal Field are green, just like the Toxic Waste Falls. Carrcassonne sits outside the Temple of TILE instead of on the top floor within.

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Why? Is she waiting for someone to come by on the road? She is out and exposed to the (virtual) world.

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Rubi vs. Noru.

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Meeting of 3 streams.

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Meeting.

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Green on green.

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Carrcassonnee spies.

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Filed under **VIRTUAL SL, Frank Park, Heterocera, Jeogeot, Noru^, Rubi^, Whitehead Crossing

Noru Progress 01

Norris Gallery/Temple now set up directly beside the Toxic Waste Gallery.

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Natural fit, but I had to trim the west side of Norris for everything to work.

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Then I started a new version of the — what did I call it? — TILE Tower I suppose, the much longer of the 2 I had set up in Rubi’s VWX Town. I can set this up again because of the extreme length of my parcel. Funtastic, as I like to say sometimes. Let’s add an “(!)”.

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Noru Developments 02

An 8092 parcel available in Horisme *right next* to the Rubi Forest. You bet I would jump all over this deal if I hadn’t already bought in Noru. Am I tempted to switch? Sure I am! But strangely I really like the Noru parcel — it seems to have unique qualities. So although I could switch I’m thinking I won’t now. I’ve rocked the Rubi experience last winter. If a deal comes around again it comes around again. But it looks like I’m passing on this option. Hmm.

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New waterfall in front of the Toxic Art Gallery.

Noru native Karoz will soon be out and about again, I’m thinking.

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Noru Developments 01

Baker sits on the upper porch of the Home o’ Fibs. Hoped he enjoyed the view…

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… because several hours later the house was gone, replaced by the Power Tower Gowlery on the far east side of my new Noru land. The place has transformed into Collagesity, highlighted by four of my galleries: Gallery Jack (2006-2009 collages), SoSo (2007 collages), Power Tower (2013 collages), and Fal Mouth Moon (2014 collages; most recent).

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Power Tower Gowlery towering over Gallery Jack looking east from the central Hole in the Wall Bar.

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Looking from the north.

Notes:

Still have over half my allotted prims free for skybox developments, or a bit under a 1000. Groundside, Collagesity seems basically finished already, except for some interior decorating of the smaller buildings. Is this an actual town like Rubi’s VWX Town? Not really. It’s a totally personal sphere — all my art — and there’s little to connect it to other people’s art. I simply do not have the room this time, and my collages are more numerous than ever before thanks to huge steps forward in 2013 (Gilatona-Lis series) and 2014 (Falmouth series). About 100 collages produced just in the last year and a half (!).

Also on the property are the old VWX Town City Hall, an A-frame house, and the Hole in the Wall bar, which lies at the west end of Drunk Man’s Ridge.

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The only pool of water on the property has been created at its east end, containing 3 schools of yellow fish. Not much else in the way of internal topographic features. Trees are mostly found proximate to parcel boundaries.

It’s really a beautiful place, and seems quite large despite being less than 1/2 the area of Rubi’s VWX Town, my last larger parcel. More magic of Noru, I suppose. I’ve owned or rented in this sim quite a number of times now, starting in 2009. A review is in order — perhaps a building devoted to my history with Noru, like I did with Rubi before.

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3:42am update:

Gallery Jack has been replaced by the Toxic Art Gallery to save ground space. This also eliminates the need for the SoSo Gallery, since the Oblong series is included in the TAG. Great! Now SoSo might become the Noru History Center. 1011 prims remaining on the property.

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Filed under **VIRTUAL SL, Jeogeot, Noru^

New Land

I’m back in Noru after a several year lapse of ownership there. This time I bought a long 7680 square meter strip of land at the very top of the sim from my former neighbor Olando7 Decosta, who has or at least had strong Chilbo connections.* He was my neighbor during my first stay in Noru. At the time I owned a 5120 parcel immediately south of the present land. And then afterwards, for several years on, I rented or owned a number of other Noru parcels. Immediately after purchasing the present land, I added a 512 parcel to it that was for sale in the west central part of Noru. So my total holdings in the sim amount to 8192, and I’m entitled to lump in another 512 (total: 8704) from somewhere without upping my tier.

It seemed fate to purchase the larger of the 2 properties, since at the time it was the cheapest mainland parcel over 4096 square meters for sale in all of Second Life. Had to get it, you see, since I was already primed for a buy somewhere. Then also last night I began working on the landscaping. My thoughts are to position the Fal Mouth Moon Gallery at the west end of the long parcel, balanced by the Home o’ Fibs at the very east end. In-between would be a lengthy corridor of pure nature, basically, add in some border structures.

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East end: Home o’ Fibs.

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West end: Fal Mouth Moon.

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*Olando7’s Chilbo Connectivism Course:
http://chilbo.wikispaces.com/Connectivism+Course+in+Chilbo

Olando7’s user’s blog:
http://www.mixedrealities.com/

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Filed under **VIRTUAL SL, Jeogeot, Noru^

4th Way

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Filed under **VIRTUAL SL, Frank Park, Jeogeot, Noru^, Whitehead Crossing

Lion’s Roar Tomorrow…

… and will probably just turn over the bottles to keep them from breaking, along with taking down the 37 pieces of track. Just like with Billfork, I can rebuild all this later. I still have some bottles set up in Billfork, but they are reversed and stuck in the ground itself. The ones at Lion’s Roar are standing upright.

The problem? Why Hurricane Sandy of course. There’s a very good chance for some accumulation of snow (a rarity even in these higher elevations for October) and also high winds are expected. I can’t take a chance with my bottles smashing. Good news out of this? I think I can just leave my pots and non-glass objects where they are there.

So winter is almost here, at least an early taste. Batten down the hatches as they say!

—–

Knock:

The town will still be here, as they say. You don’t need the physical town to have a town. Lion’s Roar will always be there.

bb:

Thanks Knock.

Knock:

Wallace3, please.

Wallace3:

Sorry[ once more]. Soooo….

Knock:

We must have addition spirits, as I think Hucka D., your Hucka Doobie, would agree.

Wallace3:

Return to Second Life.

Knock:

Probably. Any ideas?

Wallace3:

I’m from Jeogeot, so I just could establish a base there again.

What I “have” still:

Am I still a refuge from Jeogeot? Pietmond has been destroyed for 9 months now. Boris was very short lived. I should ask Knock — as Wallace3 I mean. But I think he would encourage me to return to Jeogeot, to write the history of that continent. Can I do this from Nautilus instead? No, he would probably answer. So I have several options. The most attractive, actually, may be Noru again. The Centre.

But maybe not.

I am still a refuge.

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Filed under **VIRTUAL SL, Jeogeot, Lower Austra^, Nautilus, Noru^, Pietmond^, Sunklands^, Teepot^^