Category Archives: Yd Island^

Nautilus Seas 01

I was just poking around the eastern fringes of the Nautilus continent seas when I spied one of those spiffy Yava script touring pods and decided to hitch a ride. In the below photo you can spot me-as-Baker-Bloch in the background, heading in the opposite direction from the “Demoversion” boat in front. I was speeding along so fast I didn’t have time to investigate the boat and its strange crew further. Perhaps later.

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The pod instructed Baker Bloch that we were now going to turn west to visit a very interesting inland sea destination. I had already guess what it was from the direction we were headed: the impressively huge Leviathan Skeleton extending across the whole sim of Ahab’s Haunt in the center of a large, Linden protected inland sea. So I readied my camera, knowing this would likely be a prime photo op moment.

The Leviathan Skeleton was create by Linden moles in early 2010, along with 10 accompanying sims in what was formerly a void hole in the middle of this inland sea. I remember the official announcement on one of their forums because I realized at the time that our own blog spirit Hucka D. had, shortly before, predicted or warned about its sudden appearance withing this void hole. In Fall 2008 Hucka D. has similarly foreseen the rising of the nearby Nautilus Island. If you’re not a bit spooked by his prescient ways by now, blog reader, then you simply haven’t been paying attention. 🙂

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Baker Bloch boats pass the head. I can’t imagine running up against this monster face to face while he or she was still alive. I think the virtual version of me would be frightened all the way back to real life, never to return.

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There were many boaters in the large inland sea this day.

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A sim rather obliquely dubbed The Measure lies along the southern edge of this sea. Since he was in the area, Baker Bloch decided to prematurely end his pod tour and revisit the sim, known about before as a potential mystery spot. He wasn’t disappointed: the strange, geometric markings found back in December 2009 were still present all along most of its sea floor, brown on beige.

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As I was taking overhead pictures of the strange glyphs a sailboat passed directly over top of the brown continent, as we’ll call it, that contains the central point of the sim, where you teleport into when typing and then selecting “The Measure” in the world map search box. I thought it might be sending me a message of some sort about this central shape. Maybe not, but here’s the photo anyway for the archives.

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Janus Faced 04

(joined in progess)

Spongeberg Resident:

No the girls boys are young. Kidds still. Now they want to be called “The Lightmen”, after their mother/father.

Baker Bloch:

And not Tomato Potato. Or visa versa.

Spongeberg R.:

No. (pause)

Baker Bloch:

The Kidd Tower is still hanging in the sky, however. Kidd is Kidd still. A to L down and then O to Z up.

Spongeberg R.:

Get rid of it. Part of the stipulation.

Baker Bloch:

Why didn’t you talk this much in Minoa next to the Rubi Forest?

Spongeberg R.:

You know the reason. Carrcassonnee. She was in charge. I was asked not to interfere. Now I’m on my continent. Nautilus. I am free to speak my mind.

Baker Bloch:

Where’s Carrcassonnee?

Spongeberg R.:

You know (again). Mothballs.

Baker Bloch:

So you want to be the manager of The Lightmen. That’s your new project.

—–

“4:37 total for the video your Lightmen appear in, Spongeberg.”

Spongeberg Resident:

Call me Sponge. No, call me Bob. No… Chuck. Charles.

Baker Bloch:

But you still are a Resident.

Spongeberg Resident:

Absolutely. I will meet with you concerning your our records.

—–

Summary:

So Baker Bloch had a clandestine meeting with Spongeberg Resident at The Table just outside The Snug in Mysten U. Spongeberg R. admits he has been active in the sim. He wishes to be the manager for the Kidd group The Lightmen, who wish not to be known as merely Potato and Tomato any longer. They wish to grow up into MeN — missing M and N from their lives.

They are at the centre of the Wizard Cube.

wizardcubeani

The Wizard Cube is a glyph for Lower Austra. But maybe it is just Austra itself, and Lower and Upper have been combined into former Lower. There is nothing much, after all, in Bob Too or that green neck of area dividing Lower and Upper. It is just a macro mirror of Lower, which contains the whole as in a (reversed) hologram now.

Back to the Wizard Cube. Highway 13 and 14, on this map again…

Untitled

… reflect the yellow-green (WIZ) and red-violet (ARD) movement through the Wizard Cube tracing the word WIZARD, but with a silent M (13) and N (14) in the centre. This is Lightmen. That’s what Spongeberg was telling me. I asked him if the twins were the same as the ones from The Shining movie and he stated they were. M and N are The Centre, which is Mystenopolis, which is me and he and her together. Janus Faced.

“You are the glue,” he said. “Without you there is no M, no N. You have no substance within yourself but you are the hidden center now revealed. M and N. M and N. The Kidd must grow Up.”

I asked him a question I already knew the answer to. The Ratzenberger Rabbit Head is the same as the rabbit man of his album “What’s Up Doc”, featured in Carrcass-10. Carrcass-10 represents Yd Island, the monad at the beginning of Lemony times. Ratzenberger — the source, the first. “And now we’re on the second (Carrcass-11),” he said. We’re here in Mysten between Lower and Upper, attempting to unite. Jack and his Wizard Cube have followed us here. This is manifestation.”

I asked him about Carrcass-12. He said it is the all. I wondered if he meant the Nautilus Continent. Bob Too.

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“If nautical nonsense be something you wish.”

(to be continued)

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Updates:

I get in trouble if I don’t update this blog on a fairly regular basis so here goes…

Karoz (read: me) is still investigating the shoreline of Sam Parr Reservoir for faces. He’s determined that there are so many as to be useless, so far, in an esoteric interpretation. Of more interest to him (me, again) are 2 nearby formations. One is called the Falmouth Rabbit. Here’s some pictures.

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In the second picture, the actual hamlet of Falmouth can be seen in its northwest corner. That’s the aforementioned Brush Creek connecting the Falmouth Rabbit with Falmouth hamlet through a sliver of green. Sam Parr State Park and its dominating lake would lie a mile or two to the southwest here. Brush Creek is perhaps the major stream dammed to create this lake.

A logical interpretation: the Falmouth Rabbit lies between the two collage series of Falmouth (northwest) and the new one called Sam Parr (southwest). The Rabbit is a guiding spirit, perhaps, for Sam Parr State College and the whole of Collagesity. Didn’t Hucka D. recently compare himself to a rabbit?

I actually went into streetview to look around 2 of the four sides of the rabbit formation. Didn’t spot anything unusual, unlike, say, my 2013 visit to Sunfish, Kentucky.

Can we, then, get additional clues from this Rabbit? I’ll perhaps come back to that thought.

The second formation is here…

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I call it Dragon & Boy, or Dragon Meets Boy. I see the boy within the brown field formation as cartoon-like and smiling. The dragon head it smiles at is expressionless. The eye of the dragon is formed by a grayer colored tree of the forest. The tail of the dragon extends northward along the lakeshore. Since the boy is smiling, I interpret this (and Karoz agrees with me) that this is a friendly meeting, and cooperation of some kind is taking place. The boy probably represents humanity, enclosed in a bubble world. The dragon is something alien, in contrast, and much larger. We are limited in scope on this small island called Earth. Those on the outside are seeking to help. They are very close.

Dragon Meets Boy exists in the eastern part of Sam Parr State Park. The lake the dragon’s tail extends along is its central, namesake reservoir.

Karoz is comparing Sam Parr Lake itself to a rabbit and its elongated ears, or, perhaps better, a jackelope. Compare this (Sam Parr Lake outline)…

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… with this image found on a blog called ShellHawk’s Nest.

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Looks like a pretty good match to me. It’s a happy, cigar smoking, beer drinking creature to behold here of recreational orientation indeed. Reminds me of the main character Fitz of 12 Oz Mouse.

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http://en.wikipedia.org/wiki/Jackalope

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Back in 2010, Karoz discovers another rabbit head shaped like a body of water.

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—–

“The jackrabbit has been separated from the antelope again. It is your duty to put the two back together. Similarly you must coordinate the new Sam Parr collages with the earlier Falmouth ones. Can you do this? I think you can… with my help.”

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SL News, etc.

[Ike] listened to the tape and he goes, “What is this shit?” and walked out”.

As of tonight I do not own any land in Rubi, Heterocera Continent. I feel an age has come to an end, virtually speaking. From here on, I will continue to do some creative experiments in that reality, but never with whole small communities again. Pietmond will remain unique and a center. Sunklands as well. I’d like to go back and start reading the Baker Blinker Blog over again soon. Spring hiking season is coming up in the mountains. It was a good time to sell. I sold the land for about 75 dollars, about 15 more than I bought it with. Small profit on a land sale for a change! But this is not really about the money. Okay, a bit, since I’d have to pay 75 dollars in tier come Feb. 6th. Now I have to decide whether I want to even keep the 1024 square meter parcel I still own in Philudoria, which I’ve had since July, 2013. I also have a 2048 in the same sim but strangely I don’t have to pay for that. It seems to be some kind of “gift.” So I’m away from the Rubi Forest now, although I *still* do have the TILE Tower there, come to think of it. Interested to see what the new owner of the land develops. Unfortunately I don’t even have some parting shots of VWX Town. VWX Town is no more, Hucka D.?

Hucka D.:

It can return. But probably shouldn’t in Second Life. Keep developing structures. Galleries. Of course still create collages. That will develop the structures around them.

bb:

I still live, in Philudoria, near VHC City. That’s pretty cool[ still].

Hucka D.:

Good (pause).

bb:

Should I explore Bill Mountain tomorrow?

Hucka D.:

You know it starts at Mt. Zircon now. That is Bill Mountain. That is Billy the Mountain. The second of 2 major Zapple contributions to carrcasses along with…

bb:

Lumpy Gravy.

Hucka D.:

You said it, not me[ that way]. Where is Lump?

bb:

In Montana. Like the Frank Zappa song.

http://globalia.net/donlope/fz/lyrics/Over-Nite_Sensation.html#Montana

I’m gonna find me a horse
Just about this big,
An’ ride him all along the border line

With a
Pair of heavy-duty
Zircon-encrusted tweezers in my hand
Every other wrangler would say
I was mighty grand

Hucka D.:

Mountain descends to hill. Bill Hill. Here you have the lemon-lime controversy. We haven’t talked about how Lemon World is encoded in shot 61.

bb:

You’re talking about the poster with the elephant, the lion, the dog.

Hucka D.:

Yes.

bb:

Let’s see. Lemon World supposedly started in the sim of Ratzenberger, on Yd Island. That is the original sim; that’s the original island of the world. Then Lower Astra came second. It was doubled Yd Island. In the center grew the first true Second Life community. In the Mysten sim.

Hucka D.:

I will take over now. You know this is a giant green cube of 1024 proportions. Happy it was called[ at the time]. And of course it was accompanied quickly by Unhappy the Red.

bb:

I can explore now. I am unencumbered [once more]!

Hucka D.:

This community was also called Philo. Your Seven Stones community healed the split between Happy and Unhappy, the green and red. But more important is the collusion [sic?] of Lemon and Lime worlds there. Your 10×10 collages can heal [in many situations] virtually speaking, and Carrcass+2 and Carrcass+1. This is 2006-7. Oblong. Tap into that energy now for stability. This is the Nautilus Continent.

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“A small corner of the world I can crawl into and recreate myself.”

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